llvm-project/clang/lib/Basic/FileManager.cpp

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//===--- FileManager.cpp - File System Probing and Caching ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the FileManager interface.
//
//===----------------------------------------------------------------------===//
//
// TODO: This should index all interesting directories with dirent calls.
// getdirentries ?
// opendir/readdir_r/closedir ?
//
//===----------------------------------------------------------------------===//
#include "clang/Basic/FileManager.h"
#include "clang/Basic/FileSystemStatCache.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/Support/MemoryBuffer.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/System/Path.h"
#include "llvm/Config/config.h"
#include <map>
#include <set>
#include <string>
using namespace clang;
// FIXME: Enhance libsystem to support inode and other fields.
#include <sys/stat.h>
#if defined(_MSC_VER)
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#define S_ISDIR(s) (_S_IFDIR & s)
#endif
/// NON_EXISTENT_DIR - A special value distinct from null that is used to
/// represent a dir name that doesn't exist on the disk.
#define NON_EXISTENT_DIR reinterpret_cast<DirectoryEntry*>((intptr_t)-1)
/// NON_EXISTENT_FILE - A special value distinct from null that is used to
/// represent a filename that doesn't exist on the disk.
#define NON_EXISTENT_FILE reinterpret_cast<FileEntry*>((intptr_t)-1)
FileEntry::~FileEntry() {
// If this FileEntry owns an open file descriptor that never got used, close
// it.
if (FD != -1) ::close(FD);
}
//===----------------------------------------------------------------------===//
// Windows.
//===----------------------------------------------------------------------===//
#ifdef LLVM_ON_WIN32
#define IS_DIR_SEPARATOR_CHAR(x) ((x) == '/' || (x) == '\\')
namespace {
static std::string GetFullPath(const char *relPath) {
char *absPathStrPtr = _fullpath(NULL, relPath, 0);
assert(absPathStrPtr && "_fullpath() returned NULL!");
std::string absPath(absPathStrPtr);
free(absPathStrPtr);
return absPath;
}
}
class FileManager::UniqueDirContainer {
/// UniqueDirs - Cache from full path to existing directories/files.
///
llvm::StringMap<DirectoryEntry> UniqueDirs;
public:
DirectoryEntry &getDirectory(const char *Name, struct stat &StatBuf) {
std::string FullPath(GetFullPath(Name));
return UniqueDirs.GetOrCreateValue(FullPath).getValue();
}
size_t size() const { return UniqueDirs.size(); }
};
class FileManager::UniqueFileContainer {
/// UniqueFiles - Cache from full path to existing directories/files.
///
llvm::StringMap<FileEntry, llvm::BumpPtrAllocator> UniqueFiles;
public:
FileEntry &getFile(const char *Name, struct stat &StatBuf) {
std::string FullPath(GetFullPath(Name));
// LowercaseString because Windows filesystem is case insensitive.
FullPath = llvm::LowercaseString(FullPath);
return UniqueFiles.GetOrCreateValue(FullPath).getValue();
}
size_t size() const { return UniqueFiles.size(); }
};
//===----------------------------------------------------------------------===//
// Unix-like Systems.
//===----------------------------------------------------------------------===//
#else
#define IS_DIR_SEPARATOR_CHAR(x) ((x) == '/')
class FileManager::UniqueDirContainer {
/// UniqueDirs - Cache from ID's to existing directories/files.
std::map<std::pair<dev_t, ino_t>, DirectoryEntry> UniqueDirs;
public:
DirectoryEntry &getDirectory(const char *Name, struct stat &StatBuf) {
return UniqueDirs[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)];
}
size_t size() const { return UniqueDirs.size(); }
};
class FileManager::UniqueFileContainer {
/// UniqueFiles - Cache from ID's to existing directories/files.
std::set<FileEntry> UniqueFiles;
public:
FileEntry &getFile(const char *Name, struct stat &StatBuf) {
return
const_cast<FileEntry&>(
*UniqueFiles.insert(FileEntry(StatBuf.st_dev,
StatBuf.st_ino,
StatBuf.st_mode)).first);
}
size_t size() const { return UniqueFiles.size(); }
};
#endif
//===----------------------------------------------------------------------===//
// Common logic.
//===----------------------------------------------------------------------===//
FileManager::FileManager(const FileSystemOptions &FSO)
: FileSystemOpts(FSO),
UniqueDirs(*new UniqueDirContainer()),
UniqueFiles(*new UniqueFileContainer()),
DirEntries(64), FileEntries(64), NextFileUID(0) {
NumDirLookups = NumFileLookups = 0;
NumDirCacheMisses = NumFileCacheMisses = 0;
}
FileManager::~FileManager() {
delete &UniqueDirs;
delete &UniqueFiles;
for (unsigned i = 0, e = VirtualFileEntries.size(); i != e; ++i)
delete VirtualFileEntries[i];
}
void FileManager::addStatCache(FileSystemStatCache *statCache,
bool AtBeginning) {
assert(statCache && "No stat cache provided?");
if (AtBeginning || StatCache.get() == 0) {
statCache->setNextStatCache(StatCache.take());
StatCache.reset(statCache);
return;
}
FileSystemStatCache *LastCache = StatCache.get();
while (LastCache->getNextStatCache())
LastCache = LastCache->getNextStatCache();
LastCache->setNextStatCache(statCache);
}
void FileManager::removeStatCache(FileSystemStatCache *statCache) {
if (!statCache)
return;
if (StatCache.get() == statCache) {
// This is the first stat cache.
StatCache.reset(StatCache->takeNextStatCache());
return;
}
// Find the stat cache in the list.
FileSystemStatCache *PrevCache = StatCache.get();
while (PrevCache && PrevCache->getNextStatCache() != statCache)
PrevCache = PrevCache->getNextStatCache();
assert(PrevCache && "Stat cache not found for removal");
PrevCache->setNextStatCache(statCache->getNextStatCache());
}
/// \brief Retrieve the directory that the given file name resides in.
static const DirectoryEntry *getDirectoryFromFile(FileManager &FileMgr,
llvm::StringRef Filename) {
// Figure out what directory it is in. If the string contains a / in it,
// strip off everything after it.
// FIXME: this logic should be in sys::Path.
size_t SlashPos = Filename.size();
while (SlashPos != 0 && !IS_DIR_SEPARATOR_CHAR(Filename[SlashPos-1]))
--SlashPos;
// Use the current directory if file has no path component.
if (SlashPos == 0)
return FileMgr.getDirectory(".");
if (SlashPos == Filename.size()-1)
return 0; // If filename ends with a /, it's a directory.
// Ignore repeated //'s.
while (SlashPos != 0 && IS_DIR_SEPARATOR_CHAR(Filename[SlashPos-1]))
--SlashPos;
return FileMgr.getDirectory(Filename.substr(0, SlashPos));
}
/// getDirectory - Lookup, cache, and verify the specified directory. This
/// returns null if the directory doesn't exist.
///
const DirectoryEntry *FileManager::getDirectory(llvm::StringRef Filename) {
// stat doesn't like trailing separators (at least on Windows).
if (Filename.size() > 1 && IS_DIR_SEPARATOR_CHAR(Filename.back()))
Filename = Filename.substr(0, Filename.size()-1);
++NumDirLookups;
llvm::StringMapEntry<DirectoryEntry *> &NamedDirEnt =
DirEntries.GetOrCreateValue(Filename);
// See if there is already an entry in the map.
if (NamedDirEnt.getValue())
return NamedDirEnt.getValue() == NON_EXISTENT_DIR
? 0 : NamedDirEnt.getValue();
++NumDirCacheMisses;
// By default, initialize it to invalid.
NamedDirEnt.setValue(NON_EXISTENT_DIR);
// Get the null-terminated directory name as stored as the key of the
// DirEntries map.
const char *InterndDirName = NamedDirEnt.getKeyData();
// Check to see if the directory exists.
struct stat StatBuf;
if (getStatValue(InterndDirName, StatBuf, true))
return 0;
// It exists. See if we have already opened a directory with the same inode.
// This occurs when one dir is symlinked to another, for example.
DirectoryEntry &UDE = UniqueDirs.getDirectory(InterndDirName, StatBuf);
NamedDirEnt.setValue(&UDE);
if (UDE.getName()) // Already have an entry with this inode, return it.
return &UDE;
// Otherwise, we don't have this directory yet, add it. We use the string
// key from the DirEntries map as the string.
UDE.Name = InterndDirName;
return &UDE;
}
/// getFile - Lookup, cache, and verify the specified file. This returns null
/// if the file doesn't exist.
///
const FileEntry *FileManager::getFile(llvm::StringRef Filename) {
++NumFileLookups;
// See if there is already an entry in the map.
llvm::StringMapEntry<FileEntry *> &NamedFileEnt =
FileEntries.GetOrCreateValue(Filename);
// See if there is already an entry in the map.
if (NamedFileEnt.getValue())
return NamedFileEnt.getValue() == NON_EXISTENT_FILE
? 0 : NamedFileEnt.getValue();
++NumFileCacheMisses;
// By default, initialize it to invalid.
NamedFileEnt.setValue(NON_EXISTENT_FILE);
// Get the null-terminated file name as stored as the key of the
// FileEntries map.
const char *InterndFileName = NamedFileEnt.getKeyData();
// Look up the directory for the file. When looking up something like
// sys/foo.h we'll discover all of the search directories that have a 'sys'
// subdirectory. This will let us avoid having to waste time on known-to-fail
// searches when we go to find sys/bar.h, because all the search directories
// without a 'sys' subdir will get a cached failure result.
const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename);
if (DirInfo == 0) // Directory doesn't exist, file can't exist.
return 0;
// FIXME: Use the directory info to prune this, before doing the stat syscall.
// FIXME: This will reduce the # syscalls.
// Nope, there isn't. Check to see if the file exists.
struct stat StatBuf;
if (getStatValue(InterndFileName, StatBuf, false))
return 0;
// It exists. See if we have already opened a file with the same inode.
// This occurs when one dir is symlinked to another, for example.
FileEntry &UFE = UniqueFiles.getFile(InterndFileName, StatBuf);
NamedFileEnt.setValue(&UFE);
if (UFE.getName()) // Already have an entry with this inode, return it.
return &UFE;
// Otherwise, we don't have this directory yet, add it.
// FIXME: Change the name to be a char* that points back to the 'FileEntries'
// key.
UFE.Name = InterndFileName;
UFE.Size = StatBuf.st_size;
UFE.ModTime = StatBuf.st_mtime;
UFE.Dir = DirInfo;
UFE.UID = NextFileUID++;
return &UFE;
}
const FileEntry *
FileManager::getVirtualFile(llvm::StringRef Filename, off_t Size,
time_t ModificationTime) {
++NumFileLookups;
// See if there is already an entry in the map.
llvm::StringMapEntry<FileEntry *> &NamedFileEnt =
FileEntries.GetOrCreateValue(Filename);
// See if there is already an entry in the map.
if (NamedFileEnt.getValue())
return NamedFileEnt.getValue() == NON_EXISTENT_FILE
? 0 : NamedFileEnt.getValue();
++NumFileCacheMisses;
// By default, initialize it to invalid.
NamedFileEnt.setValue(NON_EXISTENT_FILE);
const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename);
if (DirInfo == 0) // Directory doesn't exist, file can't exist.
return 0;
FileEntry *UFE = new FileEntry();
VirtualFileEntries.push_back(UFE);
NamedFileEnt.setValue(UFE);
// Get the null-terminated file name as stored as the key of the
// FileEntries map.
const char *InterndFileName = NamedFileEnt.getKeyData();
UFE->Name = InterndFileName;
UFE->Size = Size;
UFE->ModTime = ModificationTime;
UFE->Dir = DirInfo;
UFE->UID = NextFileUID++;
// If this virtual file resolves to a file, also map that file to the
// newly-created file entry.
struct stat StatBuf;
if (getStatValue(InterndFileName, StatBuf, false))
return UFE;
llvm::sys::Path FilePath(UFE->Name);
FilePath.makeAbsolute();
FileEntries[FilePath.str()] = UFE;
return UFE;
}
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void FileManager::FixupRelativePath(llvm::sys::Path &path,
const FileSystemOptions &FSOpts) {
if (FSOpts.WorkingDir.empty() || path.isAbsolute()) return;
llvm::sys::Path NewPath(FSOpts.WorkingDir);
NewPath.appendComponent(path.str());
path = NewPath;
}
llvm::MemoryBuffer *FileManager::
getBufferForFile(const FileEntry *Entry, std::string *ErrorStr) {
llvm::StringRef Filename = Entry->getName();
if (FileSystemOpts.WorkingDir.empty())
return llvm::MemoryBuffer::getFile(Filename, ErrorStr, Entry->getSize());
llvm::sys::Path FilePath(Filename);
FixupRelativePath(FilePath, FileSystemOpts);
return llvm::MemoryBuffer::getFile(FilePath.c_str(), ErrorStr,
Entry->getSize());
}
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llvm::MemoryBuffer *FileManager::
getBufferForFile(llvm::StringRef Filename, std::string *ErrorStr) {
if (FileSystemOpts.WorkingDir.empty())
return llvm::MemoryBuffer::getFile(Filename, ErrorStr);
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llvm::sys::Path FilePath(Filename);
FixupRelativePath(FilePath, FileSystemOpts);
return llvm::MemoryBuffer::getFile(FilePath.c_str(), ErrorStr);
}
/// getStatValue - Get the 'stat' information for the specified path, using the
/// cache to accellerate it if possible. This returns true if the path does not
/// exist or false if it exists.
///
/// The isForDir member indicates whether this is a directory lookup or not.
/// This will return failure if the lookup isn't the expected kind.
bool FileManager::getStatValue(const char *Path, struct stat &StatBuf,
bool isForDir) {
// FIXME: FileSystemOpts shouldn't be passed in here, all paths should be
// absolute!
if (FileSystemOpts.WorkingDir.empty())
return FileSystemStatCache::get(Path, StatBuf, StatCache.get()) ||
S_ISDIR(StatBuf.st_mode) != isForDir;
llvm::sys::Path FilePath(Path);
FixupRelativePath(FilePath, FileSystemOpts);
return FileSystemStatCache::get(FilePath.c_str(), StatBuf, StatCache.get()) ||
S_ISDIR(StatBuf.st_mode) != isForDir;
}
void FileManager::PrintStats() const {
llvm::errs() << "\n*** File Manager Stats:\n";
llvm::errs() << UniqueFiles.size() << " files found, "
<< UniqueDirs.size() << " dirs found.\n";
llvm::errs() << NumDirLookups << " dir lookups, "
<< NumDirCacheMisses << " dir cache misses.\n";
llvm::errs() << NumFileLookups << " file lookups, "
<< NumFileCacheMisses << " file cache misses.\n";
//llvm::errs() << PagesMapped << BytesOfPagesMapped << FSLookups;
}