llvm-project/clang/lib/StaticAnalyzer/Core/ProgramState.cpp

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//= ProgramState.cpp - Path-Sensitive "State" for tracking values --*- C++ -*--=
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements ProgramState and ProgramStateManager.
//
//===----------------------------------------------------------------------===//
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
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#include "clang/Analysis/CFG.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/SubEngine.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/TaintManager.h"
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#include "llvm/Support/raw_ostream.h"
using namespace clang;
using namespace ento;
namespace clang { namespace ento {
/// Increments the number of times this state is referenced.
void ProgramStateRetain(const ProgramState *state) {
++const_cast<ProgramState*>(state)->refCount;
}
/// Decrement the number of times this state is referenced.
void ProgramStateRelease(const ProgramState *state) {
assert(state->refCount > 0);
ProgramState *s = const_cast<ProgramState*>(state);
if (--s->refCount == 0) {
ProgramStateManager &Mgr = s->getStateManager();
Mgr.StateSet.RemoveNode(s);
s->~ProgramState();
Mgr.freeStates.push_back(s);
}
}
}}
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ProgramState::ProgramState(ProgramStateManager *mgr, const Environment& env,
StoreRef st, GenericDataMap gdm)
: stateMgr(mgr),
Env(env),
store(st.getStore()),
GDM(gdm),
refCount(0) {
stateMgr->getStoreManager().incrementReferenceCount(store);
}
ProgramState::ProgramState(const ProgramState &RHS)
: llvm::FoldingSetNode(),
stateMgr(RHS.stateMgr),
Env(RHS.Env),
store(RHS.store),
GDM(RHS.GDM),
refCount(0) {
stateMgr->getStoreManager().incrementReferenceCount(store);
}
ProgramState::~ProgramState() {
if (store)
stateMgr->getStoreManager().decrementReferenceCount(store);
}
ProgramStateManager::ProgramStateManager(ASTContext &Ctx,
StoreManagerCreator CreateSMgr,
ConstraintManagerCreator CreateCMgr,
llvm::BumpPtrAllocator &alloc,
SubEngine *SubEng)
: Eng(SubEng), EnvMgr(alloc), GDMFactory(alloc),
svalBuilder(createSimpleSValBuilder(alloc, Ctx, *this)),
CallEventMgr(new CallEventManager(alloc)), Alloc(alloc) {
StoreMgr = (*CreateSMgr)(*this);
ConstraintMgr = (*CreateCMgr)(*this, SubEng);
}
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ProgramStateManager::~ProgramStateManager() {
for (GDMContextsTy::iterator I=GDMContexts.begin(), E=GDMContexts.end();
I!=E; ++I)
I->second.second(I->second.first);
}
ProgramStateRef
ProgramStateManager::removeDeadBindings(ProgramStateRef state,
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const StackFrameContext *LCtx,
SymbolReaper& SymReaper) {
// This code essentially performs a "mark-and-sweep" of the VariableBindings.
// The roots are any Block-level exprs and Decls that our liveness algorithm
// tells us are live. We then see what Decls they may reference, and keep
// those around. This code more than likely can be made faster, and the
// frequency of which this method is called should be experimented with
// for optimum performance.
ProgramState NewState = *state;
NewState.Env = EnvMgr.removeDeadBindings(NewState.Env, SymReaper, state);
// Clean up the store.
StoreRef newStore = StoreMgr->removeDeadBindings(NewState.getStore(), LCtx,
SymReaper);
NewState.setStore(newStore);
SymReaper.setReapedStore(newStore);
ProgramStateRef Result = getPersistentState(NewState);
return ConstraintMgr->removeDeadBindings(Result, SymReaper);
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}
ProgramStateRef ProgramState::bindLoc(Loc LV,
SVal V,
const LocationContext *LCtx,
bool notifyChanges) const {
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ProgramStateManager &Mgr = getStateManager();
ProgramStateRef newState = makeWithStore(Mgr.StoreMgr->Bind(getStore(),
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LV, V));
const MemRegion *MR = LV.getAsRegion();
if (MR && Mgr.getOwningEngine() && notifyChanges)
return Mgr.getOwningEngine()->processRegionChange(newState, MR, LCtx);
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return newState;
}
ProgramStateRef ProgramState::bindDefault(SVal loc,
SVal V,
const LocationContext *LCtx) const {
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ProgramStateManager &Mgr = getStateManager();
const MemRegion *R = loc.castAs<loc::MemRegionVal>().getRegion();
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const StoreRef &newStore = Mgr.StoreMgr->BindDefault(getStore(), R, V);
ProgramStateRef new_state = makeWithStore(newStore);
return Mgr.getOwningEngine() ?
Mgr.getOwningEngine()->processRegionChange(new_state, R, LCtx) :
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new_state;
}
typedef ArrayRef<const MemRegion *> RegionList;
typedef ArrayRef<SVal> ValueList;
ProgramStateRef
ProgramState::invalidateRegions(RegionList Regions,
const Expr *E, unsigned Count,
const LocationContext *LCtx,
bool CausedByPointerEscape,
InvalidatedSymbols *IS,
const CallEvent *Call,
RegionAndSymbolInvalidationTraits *ITraits) const {
SmallVector<SVal, 8> Values;
for (RegionList::const_iterator I = Regions.begin(),
End = Regions.end(); I != End; ++I)
Values.push_back(loc::MemRegionVal(*I));
return invalidateRegionsImpl(Values, E, Count, LCtx, CausedByPointerEscape,
IS, ITraits, Call);
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}
ProgramStateRef
ProgramState::invalidateRegions(ValueList Values,
const Expr *E, unsigned Count,
const LocationContext *LCtx,
bool CausedByPointerEscape,
InvalidatedSymbols *IS,
const CallEvent *Call,
RegionAndSymbolInvalidationTraits *ITraits) const {
return invalidateRegionsImpl(Values, E, Count, LCtx, CausedByPointerEscape,
IS, ITraits, Call);
}
ProgramStateRef
ProgramState::invalidateRegionsImpl(ValueList Values,
const Expr *E, unsigned Count,
const LocationContext *LCtx,
bool CausedByPointerEscape,
InvalidatedSymbols *IS,
RegionAndSymbolInvalidationTraits *ITraits,
const CallEvent *Call) const {
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ProgramStateManager &Mgr = getStateManager();
SubEngine* Eng = Mgr.getOwningEngine();
InvalidatedSymbols Invalidated;
if (!IS)
IS = &Invalidated;
RegionAndSymbolInvalidationTraits ITraitsLocal;
if (!ITraits)
ITraits = &ITraitsLocal;
if (Eng) {
StoreManager::InvalidatedRegions TopLevelInvalidated;
StoreManager::InvalidatedRegions Invalidated;
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const StoreRef &newStore
= Mgr.StoreMgr->invalidateRegions(getStore(), Values, E, Count, LCtx, Call,
*IS, *ITraits, &TopLevelInvalidated,
&Invalidated);
ProgramStateRef newState = makeWithStore(newStore);
if (CausedByPointerEscape) {
newState = Eng->notifyCheckersOfPointerEscape(newState, IS,
TopLevelInvalidated,
Invalidated, Call,
*ITraits);
}
return Eng->processRegionChanges(newState, IS, TopLevelInvalidated,
Invalidated, LCtx, Call);
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}
const StoreRef &newStore =
Mgr.StoreMgr->invalidateRegions(getStore(), Values, E, Count, LCtx, Call,
*IS, *ITraits, nullptr, nullptr);
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return makeWithStore(newStore);
}
ProgramStateRef ProgramState::killBinding(Loc LV) const {
assert(!LV.getAs<loc::MemRegionVal>() && "Use invalidateRegion instead.");
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Store OldStore = getStore();
const StoreRef &newStore =
getStateManager().StoreMgr->killBinding(OldStore, LV);
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if (newStore.getStore() == OldStore)
return this;
return makeWithStore(newStore);
}
ProgramStateRef
ProgramState::enterStackFrame(const CallEvent &Call,
const StackFrameContext *CalleeCtx) const {
const StoreRef &NewStore =
getStateManager().StoreMgr->enterStackFrame(getStore(), Call, CalleeCtx);
return makeWithStore(NewStore);
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}
SVal ProgramState::getSValAsScalarOrLoc(const MemRegion *R) const {
// We only want to do fetches from regions that we can actually bind
// values. For example, SymbolicRegions of type 'id<...>' cannot
// have direct bindings (but their can be bindings on their subregions).
if (!R->isBoundable())
return UnknownVal();
if (const TypedValueRegion *TR = dyn_cast<TypedValueRegion>(R)) {
QualType T = TR->getValueType();
if (Loc::isLocType(T) || T->isIntegralOrEnumerationType())
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return getSVal(R);
}
return UnknownVal();
}
SVal ProgramState::getSVal(Loc location, QualType T) const {
SVal V = getRawSVal(cast<Loc>(location), T);
// If 'V' is a symbolic value that is *perfectly* constrained to
// be a constant value, use that value instead to lessen the burden
// on later analysis stages (so we have less symbolic values to reason
// about).
if (!T.isNull()) {
if (SymbolRef sym = V.getAsSymbol()) {
if (const llvm::APSInt *Int = getStateManager()
.getConstraintManager()
.getSymVal(this, sym)) {
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// FIXME: Because we don't correctly model (yet) sign-extension
// and truncation of symbolic values, we need to convert
// the integer value to the correct signedness and bitwidth.
//
// This shows up in the following:
//
// char foo();
// unsigned x = foo();
// if (x == 54)
// ...
//
// The symbolic value stored to 'x' is actually the conjured
// symbol for the call to foo(); the type of that symbol is 'char',
// not unsigned.
const llvm::APSInt &NewV = getBasicVals().Convert(T, *Int);
if (V.getAs<Loc>())
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return loc::ConcreteInt(NewV);
else
return nonloc::ConcreteInt(NewV);
}
}
}
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return V;
}
ProgramStateRef ProgramState::BindExpr(const Stmt *S,
const LocationContext *LCtx,
SVal V, bool Invalidate) const{
Environment NewEnv =
getStateManager().EnvMgr.bindExpr(Env, EnvironmentEntry(S, LCtx), V,
Invalidate);
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if (NewEnv == Env)
return this;
ProgramState NewSt = *this;
NewSt.Env = NewEnv;
return getStateManager().getPersistentState(NewSt);
}
ProgramStateRef ProgramState::assumeInBound(DefinedOrUnknownSVal Idx,
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DefinedOrUnknownSVal UpperBound,
bool Assumption,
QualType indexTy) const {
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if (Idx.isUnknown() || UpperBound.isUnknown())
return this;
// Build an expression for 0 <= Idx < UpperBound.
// This is the same as Idx + MIN < UpperBound + MIN, if overflow is allowed.
// FIXME: This should probably be part of SValBuilder.
ProgramStateManager &SM = getStateManager();
SValBuilder &svalBuilder = SM.getSValBuilder();
ASTContext &Ctx = svalBuilder.getContext();
// Get the offset: the minimum value of the array index type.
BasicValueFactory &BVF = svalBuilder.getBasicValueFactory();
// FIXME: This should be using ValueManager::ArrayindexTy...somehow.
if (indexTy.isNull())
indexTy = Ctx.IntTy;
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nonloc::ConcreteInt Min(BVF.getMinValue(indexTy));
// Adjust the index.
SVal newIdx = svalBuilder.evalBinOpNN(this, BO_Add,
Idx.castAs<NonLoc>(), Min, indexTy);
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if (newIdx.isUnknownOrUndef())
return this;
// Adjust the upper bound.
SVal newBound =
svalBuilder.evalBinOpNN(this, BO_Add, UpperBound.castAs<NonLoc>(),
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Min, indexTy);
if (newBound.isUnknownOrUndef())
return this;
// Build the actual comparison.
SVal inBound = svalBuilder.evalBinOpNN(this, BO_LT, newIdx.castAs<NonLoc>(),
newBound.castAs<NonLoc>(), Ctx.IntTy);
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if (inBound.isUnknownOrUndef())
return this;
// Finally, let the constraint manager take care of it.
ConstraintManager &CM = SM.getConstraintManager();
return CM.assume(this, inBound.castAs<DefinedSVal>(), Assumption);
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}
ConditionTruthVal ProgramState::isNull(SVal V) const {
if (V.isZeroConstant())
return true;
if (V.isConstant())
return false;
SymbolRef Sym = V.getAsSymbol(/* IncludeBaseRegion */ true);
if (!Sym)
return ConditionTruthVal();
return getStateManager().ConstraintMgr->isNull(this, Sym);
}
ProgramStateRef ProgramStateManager::getInitialState(const LocationContext *InitLoc) {
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ProgramState State(this,
EnvMgr.getInitialEnvironment(),
StoreMgr->getInitialStore(InitLoc),
GDMFactory.getEmptyMap());
return getPersistentState(State);
}
ProgramStateRef ProgramStateManager::getPersistentStateWithGDM(
ProgramStateRef FromState,
ProgramStateRef GDMState) {
ProgramState NewState(*FromState);
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NewState.GDM = GDMState->GDM;
return getPersistentState(NewState);
}
ProgramStateRef ProgramStateManager::getPersistentState(ProgramState &State) {
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llvm::FoldingSetNodeID ID;
State.Profile(ID);
void *InsertPos;
if (ProgramState *I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
return I;
ProgramState *newState = nullptr;
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if (!freeStates.empty()) {
newState = freeStates.back();
freeStates.pop_back();
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}
else {
newState = (ProgramState*) Alloc.Allocate<ProgramState>();
}
new (newState) ProgramState(State);
StateSet.InsertNode(newState, InsertPos);
return newState;
}
ProgramStateRef ProgramState::makeWithStore(const StoreRef &store) const {
ProgramState NewSt(*this);
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NewSt.setStore(store);
return getStateManager().getPersistentState(NewSt);
}
void ProgramState::setStore(const StoreRef &newStore) {
Store newStoreStore = newStore.getStore();
if (newStoreStore)
stateMgr->getStoreManager().incrementReferenceCount(newStoreStore);
if (store)
stateMgr->getStoreManager().decrementReferenceCount(store);
store = newStoreStore;
}
//===----------------------------------------------------------------------===//
// State pretty-printing.
//===----------------------------------------------------------------------===//
void ProgramState::print(raw_ostream &Out,
const char *NL, const char *Sep) const {
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// Print the store.
ProgramStateManager &Mgr = getStateManager();
Mgr.getStoreManager().print(getStore(), Out, NL, Sep);
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// Print out the environment.
Env.print(Out, NL, Sep);
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// Print out the constraints.
Mgr.getConstraintManager().print(this, Out, NL, Sep);
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// Print checker-specific data.
Mgr.getOwningEngine()->printState(Out, this, NL, Sep);
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}
void ProgramState::printDOT(raw_ostream &Out) const {
print(Out, "\\l", "\\|");
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}
LLVM_DUMP_METHOD void ProgramState::dump() const {
print(llvm::errs());
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}
void ProgramState::printTaint(raw_ostream &Out,
const char *NL, const char *Sep) const {
TaintMapImpl TM = get<TaintMap>();
if (!TM.isEmpty())
Out <<"Tainted Symbols:" << NL;
for (TaintMapImpl::iterator I = TM.begin(), E = TM.end(); I != E; ++I) {
Out << I->first << " : " << I->second << NL;
}
}
void ProgramState::dumpTaint() const {
printTaint(llvm::errs());
}
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//===----------------------------------------------------------------------===//
// Generic Data Map.
//===----------------------------------------------------------------------===//
void *const* ProgramState::FindGDM(void *K) const {
return GDM.lookup(K);
}
void*
ProgramStateManager::FindGDMContext(void *K,
void *(*CreateContext)(llvm::BumpPtrAllocator&),
void (*DeleteContext)(void*)) {
std::pair<void*, void (*)(void*)>& p = GDMContexts[K];
if (!p.first) {
p.first = CreateContext(Alloc);
p.second = DeleteContext;
}
return p.first;
}
ProgramStateRef ProgramStateManager::addGDM(ProgramStateRef St, void *Key, void *Data){
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ProgramState::GenericDataMap M1 = St->getGDM();
ProgramState::GenericDataMap M2 = GDMFactory.add(M1, Key, Data);
if (M1 == M2)
return St;
ProgramState NewSt = *St;
NewSt.GDM = M2;
return getPersistentState(NewSt);
}
ProgramStateRef ProgramStateManager::removeGDM(ProgramStateRef state, void *Key) {
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ProgramState::GenericDataMap OldM = state->getGDM();
ProgramState::GenericDataMap NewM = GDMFactory.remove(OldM, Key);
if (NewM == OldM)
return state;
ProgramState NewState = *state;
NewState.GDM = NewM;
return getPersistentState(NewState);
}
bool ScanReachableSymbols::scan(nonloc::LazyCompoundVal val) {
bool wasVisited = !visited.insert(val.getCVData()).second;
if (wasVisited)
return true;
StoreManager &StoreMgr = state->getStateManager().getStoreManager();
// FIXME: We don't really want to use getBaseRegion() here because pointer
// arithmetic doesn't apply, but scanReachableSymbols only accepts base
// regions right now.
const MemRegion *R = val.getRegion()->getBaseRegion();
return StoreMgr.scanReachableSymbols(val.getStore(), R, *this);
}
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bool ScanReachableSymbols::scan(nonloc::CompoundVal val) {
for (nonloc::CompoundVal::iterator I=val.begin(), E=val.end(); I!=E; ++I)
if (!scan(*I))
return false;
return true;
}
bool ScanReachableSymbols::scan(const SymExpr *sym) {
for (SymExpr::symbol_iterator SI = sym->symbol_begin(),
SE = sym->symbol_end();
SI != SE; ++SI) {
bool wasVisited = !visited.insert(*SI).second;
if (wasVisited)
continue;
if (!visitor.VisitSymbol(*SI))
return false;
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}
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return true;
}
bool ScanReachableSymbols::scan(SVal val) {
if (Optional<loc::MemRegionVal> X = val.getAs<loc::MemRegionVal>())
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return scan(X->getRegion());
if (Optional<nonloc::LazyCompoundVal> X =
val.getAs<nonloc::LazyCompoundVal>())
return scan(*X);
if (Optional<nonloc::LocAsInteger> X = val.getAs<nonloc::LocAsInteger>())
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return scan(X->getLoc());
if (SymbolRef Sym = val.getAsSymbol())
return scan(Sym);
if (const SymExpr *Sym = val.getAsSymbolicExpression())
return scan(Sym);
if (Optional<nonloc::CompoundVal> X = val.getAs<nonloc::CompoundVal>())
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return scan(*X);
return true;
}
bool ScanReachableSymbols::scan(const MemRegion *R) {
if (isa<MemSpaceRegion>(R))
return true;
bool wasVisited = !visited.insert(R).second;
if (wasVisited)
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return true;
if (!visitor.VisitMemRegion(R))
return false;
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// If this is a symbolic region, visit the symbol for the region.
if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R))
if (!visitor.VisitSymbol(SR->getSymbol()))
return false;
// If this is a subregion, also visit the parent regions.
if (const SubRegion *SR = dyn_cast<SubRegion>(R)) {
const MemRegion *Super = SR->getSuperRegion();
if (!scan(Super))
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return false;
// When we reach the topmost region, scan all symbols in it.
if (isa<MemSpaceRegion>(Super)) {
StoreManager &StoreMgr = state->getStateManager().getStoreManager();
if (!StoreMgr.scanReachableSymbols(state->getStore(), SR, *this))
return false;
}
}
// Regions captured by a block are also implicitly reachable.
if (const BlockDataRegion *BDR = dyn_cast<BlockDataRegion>(R)) {
BlockDataRegion::referenced_vars_iterator I = BDR->referenced_vars_begin(),
E = BDR->referenced_vars_end();
for ( ; I != E; ++I) {
if (!scan(I.getCapturedRegion()))
return false;
}
}
return true;
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}
bool ProgramState::scanReachableSymbols(SVal val, SymbolVisitor& visitor) const {
ScanReachableSymbols S(this, visitor);
return S.scan(val);
}
bool ProgramState::scanReachableSymbols(const SVal *I, const SVal *E,
SymbolVisitor &visitor) const {
ScanReachableSymbols S(this, visitor);
for ( ; I != E; ++I) {
if (!S.scan(*I))
return false;
}
return true;
}
bool ProgramState::scanReachableSymbols(const MemRegion * const *I,
const MemRegion * const *E,
SymbolVisitor &visitor) const {
ScanReachableSymbols S(this, visitor);
for ( ; I != E; ++I) {
if (!S.scan(*I))
return false;
}
return true;
}
ProgramStateRef ProgramState::addTaint(const Stmt *S,
const LocationContext *LCtx,
TaintTagType Kind) const {
if (const Expr *E = dyn_cast_or_null<Expr>(S))
S = E->IgnoreParens();
return addTaint(getSVal(S, LCtx), Kind);
}
ProgramStateRef ProgramState::addTaint(SVal V,
TaintTagType Kind) const {
SymbolRef Sym = V.getAsSymbol();
if (Sym)
return addTaint(Sym, Kind);
// If the SVal represents a structure, try to mass-taint all values within the
// structure. For now it only works efficiently on lazy compound values that
// were conjured during a conservative evaluation of a function - either as
// return values of functions that return structures or arrays by value, or as
// values of structures or arrays passed into the function by reference,
// directly or through pointer aliasing. Such lazy compound values are
// characterized by having exactly one binding in their captured store within
// their parent region, which is a conjured symbol default-bound to the base
// region of the parent region.
if (auto LCV = V.getAs<nonloc::LazyCompoundVal>()) {
if (Optional<SVal> binding = getStateManager().StoreMgr->getDefaultBinding(*LCV)) {
if (SymbolRef Sym = binding->getAsSymbol())
return addPartialTaint(Sym, LCV->getRegion(), Kind);
}
}
const MemRegion *R = V.getAsRegion();
return addTaint(R, Kind);
}
ProgramStateRef ProgramState::addTaint(const MemRegion *R,
TaintTagType Kind) const {
if (const SymbolicRegion *SR = dyn_cast_or_null<SymbolicRegion>(R))
return addTaint(SR->getSymbol(), Kind);
return this;
}
ProgramStateRef ProgramState::addTaint(SymbolRef Sym,
TaintTagType Kind) const {
// If this is a symbol cast, remove the cast before adding the taint. Taint
// is cast agnostic.
while (const SymbolCast *SC = dyn_cast<SymbolCast>(Sym))
Sym = SC->getOperand();
ProgramStateRef NewState = set<TaintMap>(Sym, Kind);
assert(NewState);
return NewState;
}
ProgramStateRef ProgramState::addPartialTaint(SymbolRef ParentSym,
const SubRegion *SubRegion,
TaintTagType Kind) const {
// Ignore partial taint if the entire parent symbol is already tainted.
if (contains<TaintMap>(ParentSym) && *get<TaintMap>(ParentSym) == Kind)
return this;
// Partial taint applies if only a portion of the symbol is tainted.
if (SubRegion == SubRegion->getBaseRegion())
return addTaint(ParentSym, Kind);
const TaintedSubRegions *SavedRegs = get<DerivedSymTaint>(ParentSym);
TaintedSubRegions Regs =
SavedRegs ? *SavedRegs : stateMgr->TSRFactory.getEmptyMap();
Regs = stateMgr->TSRFactory.add(Regs, SubRegion, Kind);
ProgramStateRef NewState = set<DerivedSymTaint>(ParentSym, Regs);
assert(NewState);
return NewState;
}
bool ProgramState::isTainted(const Stmt *S, const LocationContext *LCtx,
TaintTagType Kind) const {
if (const Expr *E = dyn_cast_or_null<Expr>(S))
S = E->IgnoreParens();
SVal val = getSVal(S, LCtx);
return isTainted(val, Kind);
}
bool ProgramState::isTainted(SVal V, TaintTagType Kind) const {
if (const SymExpr *Sym = V.getAsSymExpr())
return isTainted(Sym, Kind);
if (const MemRegion *Reg = V.getAsRegion())
return isTainted(Reg, Kind);
return false;
}
bool ProgramState::isTainted(const MemRegion *Reg, TaintTagType K) const {
if (!Reg)
return false;
// Element region (array element) is tainted if either the base or the offset
// are tainted.
if (const ElementRegion *ER = dyn_cast<ElementRegion>(Reg))
return isTainted(ER->getSuperRegion(), K) || isTainted(ER->getIndex(), K);
if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(Reg))
return isTainted(SR->getSymbol(), K);
if (const SubRegion *ER = dyn_cast<SubRegion>(Reg))
return isTainted(ER->getSuperRegion(), K);
return false;
}
bool ProgramState::isTainted(SymbolRef Sym, TaintTagType Kind) const {
if (!Sym)
return false;
// Traverse all the symbols this symbol depends on to see if any are tainted.
for (SymExpr::symbol_iterator SI = Sym->symbol_begin(), SE =Sym->symbol_end();
SI != SE; ++SI) {
if (!isa<SymbolData>(*SI))
continue;
if (const TaintTagType *Tag = get<TaintMap>(*SI)) {
if (*Tag == Kind)
return true;
}
if (const SymbolDerived *SD = dyn_cast<SymbolDerived>(*SI)) {
// If this is a SymbolDerived with a tainted parent, it's also tainted.
if (isTainted(SD->getParentSymbol(), Kind))
return true;
// If this is a SymbolDerived with the same parent symbol as another
// tainted SymbolDerived and a region that's a sub-region of that tainted
// symbol, it's also tainted.
if (const TaintedSubRegions *Regs =
get<DerivedSymTaint>(SD->getParentSymbol())) {
const TypedValueRegion *R = SD->getRegion();
for (auto I : *Regs) {
// FIXME: The logic to identify tainted regions could be more
// complete. For example, this would not currently identify
// overlapping fields in a union as tainted. To identify this we can
// check for overlapping/nested byte offsets.
if (Kind == I.second &&
(R == I.first || R->isSubRegionOf(I.first)))
return true;
}
}
}
// If memory region is tainted, data is also tainted.
if (const SymbolRegionValue *SRV = dyn_cast<SymbolRegionValue>(*SI)) {
if (isTainted(SRV->getRegion(), Kind))
return true;
}
// If this is a SymbolCast from a tainted value, it's also tainted.
if (const SymbolCast *SC = dyn_cast<SymbolCast>(*SI)) {
if (isTainted(SC->getOperand(), Kind))
return true;
}
}
return false;
}