llvm-project/lldb/source/Target/Platform.cpp

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LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
//===-- Platform.cpp --------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Target/Platform.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Error.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Host/FileSpec.h"
#include "lldb/Target/Target.h"
using namespace lldb;
using namespace lldb_private;
// Use a singleton function for g_local_platform_sp to avoid init
// constructors since LLDB is often part of a shared library
static PlatformSP&
GetDefaultPlatformSP ()
{
static PlatformSP g_default_platform_sp;
return g_default_platform_sp;
}
static PlatformSP&
GetSelectedPlatformSP ()
{
static PlatformSP g_selected_platform_sp;
return g_selected_platform_sp;
}
static Mutex &
GetConnectedPlatformListMutex ()
{
static Mutex g_remote_connected_platforms_mutex (Mutex::eMutexTypeRecursive);
return g_remote_connected_platforms_mutex;
}
static std::vector<PlatformSP> &
GetConnectedPlatformList ()
{
static std::vector<PlatformSP> g_remote_connected_platforms;
return g_remote_connected_platforms;
}
//------------------------------------------------------------------
/// Get the native host platform plug-in.
///
/// There should only be one of these for each host that LLDB runs
/// upon that should be statically compiled in and registered using
/// preprocessor macros or other similar build mechanisms.
///
/// This platform will be used as the default platform when launching
/// or attaching to processes unless another platform is specified.
//------------------------------------------------------------------
PlatformSP
Platform::GetDefaultPlatform ()
{
return GetDefaultPlatformSP ();
}
void
Platform::SetDefaultPlatform (const lldb::PlatformSP &platform_sp)
{
// The native platform should use its static void Platform::Initialize()
// function to register itself as the native platform.
GetDefaultPlatformSP () = platform_sp;
}
PlatformSP
Platform::GetSelectedPlatform ()
{
PlatformSP platform_sp (GetSelectedPlatformSP ());
if (!platform_sp)
platform_sp = GetDefaultPlatform ();
return platform_sp;
}
void
Platform::SetSelectedPlatform (const lldb::PlatformSP &platform_sp)
{
// The native platform should use its static void Platform::Initialize()
// function to register itself as the native platform.
GetSelectedPlatformSP () = platform_sp;
}
Error
Platform::GetFile (const FileSpec &platform_file, FileSpec &local_file)
{
// Default to the local case
local_file = platform_file;
return Error();
}
PlatformSP
Platform::ConnectRemote (const char *platform_name, const char *remote_connect_url, Error &error)
{
PlatformCreateInstance create_callback = NULL;
lldb::PlatformSP platform_sp;
if (platform_name)
{
create_callback = PluginManager::GetPlatformCreateCallbackForPluginName (platform_name);
if (create_callback)
{
platform_sp.reset(create_callback());
if (platform_sp)
error = platform_sp->ConnectRemote (remote_connect_url);
else
error.SetErrorStringWithFormat ("unable to create a platform instance of \"%s\"", platform_name);
}
else
error.SetErrorStringWithFormat ("invalid platform name \"%s\"", platform_name);
}
else
error.SetErrorString ("Empty platform name");
return platform_sp;
}
uint32_t
Platform::GetNumConnectedRemotePlatforms ()
{
Mutex::Locker locker (GetConnectedPlatformListMutex ());
return GetConnectedPlatformList().size();
}
PlatformSP
Platform::GetConnectedRemotePlatformAtIndex (uint32_t idx)
{
PlatformSP platform_sp;
{
Mutex::Locker locker (GetConnectedPlatformListMutex ());
if (idx < GetConnectedPlatformList().size())
platform_sp = GetConnectedPlatformList ()[idx];
}
return platform_sp;
}
//------------------------------------------------------------------
/// Default Constructor
//------------------------------------------------------------------
Platform::Platform () :
m_remote_url ()
{
}
//------------------------------------------------------------------
/// Destructor.
///
/// The destructor is virtual since this class is designed to be
/// inherited from by the plug-in instance.
//------------------------------------------------------------------
Platform::~Platform()
{
}
Error
Platform::ResolveExecutable (const FileSpec &exe_file,
const ArchSpec &exe_arch,
lldb::ModuleSP &exe_module_sp)
{
Error error;
if (exe_file.Exists())
{
if (exe_arch.IsValid())
{
error = ModuleList::GetSharedModule (exe_file,
exe_arch,
NULL,
NULL,
0,
exe_module_sp,
NULL,
NULL);
}
else
{
// No valid architecture was specified, ask the platform for
// the architectures that we should be using (in the correct order)
// and see if we can find a match that way
ArchSpec platform_arch;
for (uint32_t idx = 0; GetSupportedArchitectureAtIndex (idx, platform_arch); ++idx)
{
error = ModuleList::GetSharedModule (exe_file,
platform_arch,
NULL,
NULL,
0,
exe_module_sp,
NULL,
NULL);
// Did we find an executable using one of the
if (error.Success() && exe_module_sp)
break;
}
}
}
else
{
error.SetErrorStringWithFormat ("'%s%s%s' does not exist",
exe_file.GetDirectory().AsCString(""),
exe_file.GetDirectory() ? "/" : "",
exe_file.GetFilename().AsCString(""));
}
return error;
}
Error
Platform::ConnectRemote (const char *remote_url)
{
Error error;
error.SetErrorStringWithFormat ("Platform::ConnectRemote() is not supported by %s", GetShortPluginName());
return error;
}
Error
Platform::DisconnectRemote (const lldb::PlatformSP &platform_sp)
{
Error error;
error.SetErrorStringWithFormat ("Platform::DisconnectRemote() is not supported by %s", GetShortPluginName());
return error;
}