llvm-project/llvm/lib/Transforms/Utils/CloneFunction.cpp

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// FIXME: document
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/iTerminators.h"
#include "llvm/Function.h"
#include <map>
2002-04-27 15:27:19 +08:00
// FIXME: This should be merged with FunctionInlining
// RemapInstruction - Convert the instruction operands from referencing the
// current values into those specified by ValueMap.
//
static inline void RemapInstruction(Instruction *I,
std::map<const Value *, Value*> &ValueMap) {
for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) {
const Value *Op = I->getOperand(op);
Value *V = ValueMap[Op];
if (!V && (isa<GlobalValue>(Op) || isa<Constant>(Op)))
continue; // Globals and constants don't get relocated
#ifndef NDEBUG
if (!V) {
std::cerr << "Val = \n" << Op << "Addr = " << (void*)Op;
std::cerr << "\nInst = " << I;
}
#endif
assert(V && "Referenced value not in value map!");
I->setOperand(op, V);
}
}
// Clone OldFunc into NewFunc, transforming the old arguments into references to
// ArgMap values.
//
void CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
const std::vector<Value*> &ArgMap,
std::vector<ReturnInst*> &Returns,
const char *NameSuffix) {
assert(NameSuffix && "NameSuffix cannot be null!");
assert(OldFunc->asize() == ArgMap.size() &&
"Improper number of argument values to map specified!");
// Keep a mapping between the original function's values and the new
// duplicated code's values. This includes all of: Function arguments,
// instruction values, constant pool entries, and basic blocks.
//
std::map<const Value *, Value*> ValueMap;
// Add all of the function arguments to the mapping...
unsigned i = 0;
for (Function::const_aiterator I = OldFunc->abegin(), E = OldFunc->aend();
I != E; ++I, ++i)
ValueMap[I] = ArgMap[i];
// Loop over all of the basic blocks in the function, cloning them as
// appropriate. Note that we save BE this way in order to handle cloning of
// recursive functions into themselves.
//
for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end();
BI != BE; ++BI) {
const BasicBlock &BB = *BI;
// Create a new basic block to copy instructions into!
BasicBlock *CBB = new BasicBlock("", NewFunc);
if (BB.hasName()) CBB->setName(BB.getName()+NameSuffix);
ValueMap[&BB] = CBB; // Add basic block mapping.
// Loop over all instructions copying them over...
for (BasicBlock::const_iterator II = BB.begin(), IE = BB.end();
II != IE; ++II) {
Instruction *NewInst = II->clone();
if (II->hasName())
NewInst->setName(II->getName()+NameSuffix); // Name is not cloned...
CBB->getInstList().push_back(NewInst);
ValueMap[II] = NewInst; // Add instruction map to value.
}
if (ReturnInst *RI = dyn_cast<ReturnInst>(CBB->getTerminator()))
Returns.push_back(RI);
}
// Loop over all of the instructions in the function, fixing up operand
// references as we go. This uses ValueMap to do all the hard work.
//
for (Function::const_iterator BB = OldFunc->begin(), BE = OldFunc->end();
BB != BE; ++BB) {
BasicBlock *NBB = cast<BasicBlock>(ValueMap[BB]);
// Loop over all instructions, fixing each one as we find it...
for (BasicBlock::iterator II = NBB->begin(); II != NBB->end(); ++II)
RemapInstruction(II, ValueMap);
}
}