llvm-project/lld/ELF/Symbols.h

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//===- Symbols.h ----------------------------------------------------------===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLD_ELF_SYMBOLS_H
#define LLD_ELF_SYMBOLS_H
#include "lld/Core/LLVM.h"
#include "llvm/Object/ELF.h"
namespace lld {
namespace elf2 {
using llvm::object::ELFFile;
class Chunk;
class InputFile;
class SymbolBody;
// A real symbol object, SymbolBody, is usually accessed indirectly
// through a Symbol. There's always one Symbol for each symbol name.
// The resolver updates SymbolBody pointers as it resolves symbols.
struct Symbol {
explicit Symbol(SymbolBody *P) : Body(P) {}
SymbolBody *Body;
};
// The base class for real symbol classes.
class SymbolBody {
public:
enum Kind {
DefinedFirst,
DefinedRegularKind,
DefinedLast,
UndefinedKind,
};
Kind kind() const { return SymbolKind; }
virtual ~SymbolBody() {}
// Returns true if this is an external symbol.
virtual bool isExternal() { return true; }
// Returns the symbol name.
virtual StringRef getName() = 0;
// A SymbolBody has a backreference to a Symbol. Originally they are
// doubly-linked. A backreference will never change. But the pointer
// in the Symbol may be mutated by the resolver. If you have a
// pointer P to a SymbolBody and are not sure whether the resolver
// has chosen the object among other objects having the same name,
// you can access P->Backref->Body to get the resolver's result.
void setBackref(Symbol *P) { Backref = P; }
SymbolBody *getReplacement() { return Backref ? Backref->Body : this; }
// Decides which symbol should "win" in the symbol table, this or
// the Other. Returns 1 if this wins, -1 if the Other wins, or 0 if
// they are duplicate (conflicting) symbols.
int compare(SymbolBody *Other);
protected:
SymbolBody(Kind K) : SymbolKind(K) {}
private:
const Kind SymbolKind;
Symbol *Backref = nullptr;
};
// The base class for any defined symbols, including absolute symbols,
// etc.
class Defined : public SymbolBody {
public:
Defined(Kind K) : SymbolBody(K) {}
static bool classof(const SymbolBody *S) {
Kind K = S->kind();
return DefinedFirst <= K && K <= DefinedLast;
}
};
// Regular defined symbols read from object file symbol tables.
template <class ELFT> class DefinedRegular : public Defined {
public:
DefinedRegular(StringRef Name) : Defined(DefinedRegularKind), Name(Name) {}
static bool classof(const SymbolBody *S) {
return S->kind() == DefinedRegularKind;
}
StringRef getName() override { return Name; }
private:
StringRef Name;
};
// Undefined symbols.
class Undefined : public SymbolBody {
public:
explicit Undefined(StringRef N) : SymbolBody(UndefinedKind), Name(N) {}
static bool classof(const SymbolBody *S) {
return S->kind() == UndefinedKind;
}
StringRef getName() override { return Name; }
private:
StringRef Name;
};
} // namespace elf2
} // namespace lld
#endif