llvm-project/lldb/source/Target/TargetList.cpp

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//===-- TargetList.cpp ------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "lldb/Target/TargetList.h"
Added more platform support. There are now some new commands: platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
2011-03-19 09:12:21 +08:00
#include "lldb/Core/Debugger.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Core/Module.h"
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Host/Host.h"
#include "lldb/Host/HostInfo.h"
#include "lldb/Interpreter/CommandInterpreter.h"
#include "lldb/Interpreter/OptionGroupPlatform.h"
#include "lldb/Symbol/ObjectFile.h"
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
#include "lldb/Target/Platform.h"
#include "lldb/Target/Process.h"
#include "lldb/Utility/Broadcaster.h"
#include "lldb/Utility/Event.h"
#include "lldb/Utility/State.h"
#include "lldb/Utility/TildeExpressionResolver.h"
#include "lldb/Utility/Timer.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/Support/FileSystem.h"
using namespace lldb;
using namespace lldb_private;
ConstString &TargetList::GetStaticBroadcasterClass() {
static ConstString class_name("lldb.targetList");
return class_name;
}
// TargetList constructor
TargetList::TargetList(Debugger &debugger)
: Broadcaster(debugger.GetBroadcasterManager(),
TargetList::GetStaticBroadcasterClass().AsCString()),
m_target_list(), m_target_list_mutex(), m_selected_target_idx(0) {
CheckInWithManager();
}
// Destructor
TargetList::~TargetList() {
std::lock_guard<std::recursive_mutex> guard(m_target_list_mutex);
m_target_list.clear();
}
Status TargetList::CreateTarget(Debugger &debugger,
llvm::StringRef user_exe_path,
llvm::StringRef triple_str,
LoadDependentFiles load_dependent_files,
const OptionGroupPlatform *platform_options,
TargetSP &target_sp) {
return CreateTargetInternal(debugger, user_exe_path, triple_str,
load_dependent_files, platform_options, target_sp,
false);
}
Status TargetList::CreateTarget(Debugger &debugger,
llvm::StringRef user_exe_path,
const ArchSpec &specified_arch,
LoadDependentFiles load_dependent_files,
PlatformSP &platform_sp, TargetSP &target_sp) {
return CreateTargetInternal(debugger, user_exe_path, specified_arch,
load_dependent_files, platform_sp, target_sp,
false);
}
Status TargetList::CreateTargetInternal(
Debugger &debugger, llvm::StringRef user_exe_path,
llvm::StringRef triple_str, LoadDependentFiles load_dependent_files,
const OptionGroupPlatform *platform_options, TargetSP &target_sp,
bool is_dummy_target) {
Status error;
PlatformSP platform_sp;
// This is purposely left empty unless it is specified by triple_cstr. If not
// initialized via triple_cstr, then the currently selected platform will set
// the architecture correctly.
const ArchSpec arch(triple_str);
if (!triple_str.empty()) {
if (!arch.IsValid()) {
error.SetErrorStringWithFormat("invalid triple '%s'",
triple_str.str().c_str());
return error;
}
}
ArchSpec platform_arch(arch);
bool prefer_platform_arch = false;
CommandInterpreter &interpreter = debugger.GetCommandInterpreter();
// let's see if there is already an existing platform before we go creating
// another...
platform_sp = debugger.GetPlatformList().GetSelectedPlatform();
if (platform_options && platform_options->PlatformWasSpecified()) {
// Create a new platform if it doesn't match the selected platform
if (!platform_options->PlatformMatches(platform_sp)) {
const bool select_platform = true;
platform_sp = platform_options->CreatePlatformWithOptions(
interpreter, arch, select_platform, error, platform_arch);
if (!platform_sp)
return error;
}
}
if (!user_exe_path.empty()) {
ModuleSpecList module_specs;
ModuleSpec module_spec;
module_spec.GetFileSpec().SetFile(user_exe_path, FileSpec::Style::native);
FileSystem::Instance().Resolve(module_spec.GetFileSpec());
// Resolve the executable in case we are given a path to a application
// bundle like a .app bundle on MacOSX
Host::ResolveExecutableInBundle(module_spec.GetFileSpec());
lldb::offset_t file_offset = 0;
lldb::offset_t file_size = 0;
const size_t num_specs = ObjectFile::GetModuleSpecifications(
module_spec.GetFileSpec(), file_offset, file_size, module_specs);
if (num_specs > 0) {
ModuleSpec matching_module_spec;
if (num_specs == 1) {
if (module_specs.GetModuleSpecAtIndex(0, matching_module_spec)) {
if (platform_arch.IsValid()) {
if (platform_arch.IsCompatibleMatch(
matching_module_spec.GetArchitecture())) {
// If the OS or vendor weren't specified, then adopt the module's
// architecture so that the platform matching can be more
// accurate
if (!platform_arch.TripleOSWasSpecified() ||
!platform_arch.TripleVendorWasSpecified()) {
prefer_platform_arch = true;
platform_arch = matching_module_spec.GetArchitecture();
}
} else {
StreamString platform_arch_strm;
StreamString module_arch_strm;
platform_arch.DumpTriple(platform_arch_strm);
matching_module_spec.GetArchitecture().DumpTriple(
module_arch_strm);
error.SetErrorStringWithFormat(
"the specified architecture '%s' is not compatible with '%s' "
"in '%s'",
platform_arch_strm.GetData(), module_arch_strm.GetData(),
module_spec.GetFileSpec().GetPath().c_str());
return error;
}
} else {
// Only one arch and none was specified
prefer_platform_arch = true;
platform_arch = matching_module_spec.GetArchitecture();
}
}
} else {
if (arch.IsValid()) {
module_spec.GetArchitecture() = arch;
if (module_specs.FindMatchingModuleSpec(module_spec,
matching_module_spec)) {
prefer_platform_arch = true;
platform_arch = matching_module_spec.GetArchitecture();
}
} else {
// No architecture specified, check if there is only one platform for
// all of the architectures.
typedef std::vector<PlatformSP> PlatformList;
PlatformList platforms;
PlatformSP host_platform_sp = Platform::GetHostPlatform();
for (size_t i = 0; i < num_specs; ++i) {
ModuleSpec module_spec;
if (module_specs.GetModuleSpecAtIndex(i, module_spec)) {
// See if there was a selected platform and check that first
// since the user may have specified it.
if (platform_sp) {
if (platform_sp->IsCompatibleArchitecture(
module_spec.GetArchitecture(), false, nullptr)) {
platforms.push_back(platform_sp);
continue;
}
}
// Next check the host platform it if wasn't already checked
// above
if (host_platform_sp &&
(!platform_sp ||
host_platform_sp->GetName() != platform_sp->GetName())) {
if (host_platform_sp->IsCompatibleArchitecture(
module_spec.GetArchitecture(), false, nullptr)) {
platforms.push_back(host_platform_sp);
continue;
}
}
// Just find a platform that matches the architecture in the
// executable file
PlatformSP fallback_platform_sp(
Platform::GetPlatformForArchitecture(
module_spec.GetArchitecture(), nullptr));
if (fallback_platform_sp) {
platforms.push_back(fallback_platform_sp);
}
}
}
Platform *platform_ptr = nullptr;
bool more_than_one_platforms = false;
for (const auto &the_platform_sp : platforms) {
if (platform_ptr) {
if (platform_ptr->GetName() != the_platform_sp->GetName()) {
more_than_one_platforms = true;
platform_ptr = nullptr;
break;
}
} else {
platform_ptr = the_platform_sp.get();
}
}
if (platform_ptr) {
// All platforms for all modules in the executable match, so we can
// select this platform
platform_sp = platforms.front();
} else if (!more_than_one_platforms) {
// No platforms claim to support this file
error.SetErrorString("No matching platforms found for this file, "
"specify one with the --platform option");
return error;
} else {
// More than one platform claims to support this file, so the
// --platform option must be specified
StreamString error_strm;
std::set<Platform *> platform_set;
error_strm.Printf(
"more than one platform supports this executable (");
for (const auto &the_platform_sp : platforms) {
if (platform_set.find(the_platform_sp.get()) ==
platform_set.end()) {
if (!platform_set.empty())
error_strm.PutCString(", ");
error_strm.PutCString(the_platform_sp->GetName().GetCString());
platform_set.insert(the_platform_sp.get());
}
}
error_strm.Printf(
"), use the --platform option to specify a platform");
error.SetErrorString(error_strm.GetString());
return error;
}
}
}
}
}
// If we have a valid architecture, make sure the current platform is
// compatible with that architecture
if (!prefer_platform_arch && arch.IsValid()) {
if (!platform_sp->IsCompatibleArchitecture(arch, false, &platform_arch)) {
platform_sp = Platform::GetPlatformForArchitecture(arch, &platform_arch);
if (!is_dummy_target && platform_sp)
debugger.GetPlatformList().SetSelectedPlatform(platform_sp);
}
} else if (platform_arch.IsValid()) {
// if "arch" isn't valid, yet "platform_arch" is, it means we have an
// executable file with a single architecture which should be used
ArchSpec fixed_platform_arch;
if (!platform_sp->IsCompatibleArchitecture(platform_arch, false,
&fixed_platform_arch)) {
platform_sp = Platform::GetPlatformForArchitecture(platform_arch,
&fixed_platform_arch);
if (!is_dummy_target && platform_sp)
debugger.GetPlatformList().SetSelectedPlatform(platform_sp);
}
}
if (!platform_arch.IsValid())
platform_arch = arch;
error = TargetList::CreateTargetInternal(
debugger, user_exe_path, platform_arch, load_dependent_files, platform_sp,
target_sp, is_dummy_target);
return error;
}
lldb::TargetSP TargetList::GetDummyTarget(lldb_private::Debugger &debugger) {
// FIXME: Maybe the dummy target should be per-Debugger
if (!m_dummy_target_sp || !m_dummy_target_sp->IsValid()) {
ArchSpec arch(Target::GetDefaultArchitecture());
if (!arch.IsValid())
arch = HostInfo::GetArchitecture();
Status err = CreateDummyTarget(
debugger, arch.GetTriple().getTriple().c_str(), m_dummy_target_sp);
}
return m_dummy_target_sp;
}
Status TargetList::CreateDummyTarget(Debugger &debugger,
llvm::StringRef specified_arch_name,
lldb::TargetSP &target_sp) {
PlatformSP host_platform_sp(Platform::GetHostPlatform());
return CreateTargetInternal(
debugger, (const char *)nullptr, specified_arch_name, eLoadDependentsNo,
(const OptionGroupPlatform *)nullptr, target_sp, true);
}
Status TargetList::CreateTargetInternal(Debugger &debugger,
llvm::StringRef user_exe_path,
const ArchSpec &specified_arch,
LoadDependentFiles load_dependent_files,
lldb::PlatformSP &platform_sp,
lldb::TargetSP &target_sp,
bool is_dummy_target) {
static Timer::Category func_cat(LLVM_PRETTY_FUNCTION);
Timer scoped_timer(
func_cat, "TargetList::CreateTarget (file = '%s', arch = '%s')",
user_exe_path.str().c_str(), specified_arch.GetArchitectureName());
Status error;
ArchSpec arch(specified_arch);
if (arch.IsValid()) {
if (!platform_sp ||
!platform_sp->IsCompatibleArchitecture(arch, false, nullptr))
platform_sp = Platform::GetPlatformForArchitecture(specified_arch, &arch);
}
if (!platform_sp)
platform_sp = debugger.GetPlatformList().GetSelectedPlatform();
if (!arch.IsValid())
arch = specified_arch;
FileSpec file(user_exe_path);
if (!FileSystem::Instance().Exists(file) && user_exe_path.startswith("~")) {
// we want to expand the tilde but we don't want to resolve any symbolic
// links so we can't use the FileSpec constructor's resolve flag
llvm::SmallString<64> unglobbed_path;
StandardTildeExpressionResolver Resolver;
Resolver.ResolveFullPath(user_exe_path, unglobbed_path);
if (unglobbed_path.empty())
file = FileSpec(user_exe_path);
else
file = FileSpec(unglobbed_path.c_str());
}
bool user_exe_path_is_bundle = false;
char resolved_bundle_exe_path[PATH_MAX];
resolved_bundle_exe_path[0] = '\0';
if (file) {
if (FileSystem::Instance().IsDirectory(file))
user_exe_path_is_bundle = true;
if (file.IsRelative() && !user_exe_path.empty()) {
llvm::SmallString<64> cwd;
if (! llvm::sys::fs::current_path(cwd)) {
FileSpec cwd_file(cwd.c_str());
cwd_file.AppendPathComponent(file);
if (FileSystem::Instance().Exists(cwd_file))
file = cwd_file;
}
}
ModuleSP exe_module_sp;
if (platform_sp) {
FileSpecList executable_search_paths(
Target::GetDefaultExecutableSearchPaths());
ModuleSpec module_spec(file, arch);
error = platform_sp->ResolveExecutable(module_spec, exe_module_sp,
executable_search_paths.GetSize()
? &executable_search_paths
: nullptr);
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
2011-03-09 06:40:15 +08:00
}
if (error.Success() && exe_module_sp) {
if (exe_module_sp->GetObjectFile() == nullptr) {
if (arch.IsValid()) {
error.SetErrorStringWithFormat(
"\"%s\" doesn't contain architecture %s", file.GetPath().c_str(),
arch.GetArchitectureName());
} else {
error.SetErrorStringWithFormat("unsupported file type \"%s\"",
file.GetPath().c_str());
}
return error;
}
target_sp.reset(new Target(debugger, arch, platform_sp, is_dummy_target));
target_sp->SetExecutableModule(exe_module_sp, load_dependent_files);
if (user_exe_path_is_bundle)
exe_module_sp->GetFileSpec().GetPath(resolved_bundle_exe_path,
sizeof(resolved_bundle_exe_path));
}
} else {
// No file was specified, just create an empty target with any arch if a
// valid arch was specified
target_sp.reset(new Target(debugger, arch, platform_sp, is_dummy_target));
}
if (target_sp) {
// Set argv0 with what the user typed, unless the user specified a
// directory. If the user specified a directory, then it is probably a
// bundle that was resolved and we need to use the resolved bundle path
if (!user_exe_path.empty()) {
// Use exactly what the user typed as the first argument when we exec or
// posix_spawn
if (user_exe_path_is_bundle && resolved_bundle_exe_path[0]) {
target_sp->SetArg0(resolved_bundle_exe_path);
} else {
// Use resolved path
target_sp->SetArg0(file.GetPath().c_str());
}
}
if (file.GetDirectory()) {
FileSpec file_dir;
file_dir.GetDirectory() = file.GetDirectory();
target_sp->AppendExecutableSearchPaths(file_dir);
}
// Don't put the dummy target in the target list, it's held separately.
if (!is_dummy_target) {
std::lock_guard<std::recursive_mutex> guard(m_target_list_mutex);
m_selected_target_idx = m_target_list.size();
m_target_list.push_back(target_sp);
// Now prime this from the dummy target:
target_sp->PrimeFromDummyTarget(debugger.GetDummyTarget());
} else {
m_dummy_target_sp = target_sp;
}
}
return error;
}
bool TargetList::DeleteTarget(TargetSP &target_sp) {
std::lock_guard<std::recursive_mutex> guard(m_target_list_mutex);
collection::iterator pos, end = m_target_list.end();
for (pos = m_target_list.begin(); pos != end; ++pos) {
if (pos->get() == target_sp.get()) {
m_target_list.erase(pos);
return true;
}
}
return false;
}
TargetSP TargetList::FindTargetWithExecutableAndArchitecture(
const FileSpec &exe_file_spec, const ArchSpec *exe_arch_ptr) const {
std::lock_guard<std::recursive_mutex> guard(m_target_list_mutex);
TargetSP target_sp;
bool full_match = (bool)exe_file_spec.GetDirectory();
collection::const_iterator pos, end = m_target_list.end();
for (pos = m_target_list.begin(); pos != end; ++pos) {
Module *exe_module = (*pos)->GetExecutableModulePointer();
if (exe_module) {
if (FileSpec::Equal(exe_file_spec, exe_module->GetFileSpec(),
full_match)) {
if (exe_arch_ptr) {
if (!exe_arch_ptr->IsCompatibleMatch(exe_module->GetArchitecture()))
continue;
}
target_sp = *pos;
break;
}
}
}
return target_sp;
}
TargetSP TargetList::FindTargetWithProcessID(lldb::pid_t pid) const {
std::lock_guard<std::recursive_mutex> guard(m_target_list_mutex);
TargetSP target_sp;
collection::const_iterator pos, end = m_target_list.end();
for (pos = m_target_list.begin(); pos != end; ++pos) {
Process *process = (*pos)->GetProcessSP().get();
if (process && process->GetID() == pid) {
target_sp = *pos;
break;
}
}
return target_sp;
}
TargetSP TargetList::FindTargetWithProcess(Process *process) const {
TargetSP target_sp;
if (process) {
std::lock_guard<std::recursive_mutex> guard(m_target_list_mutex);
collection::const_iterator pos, end = m_target_list.end();
for (pos = m_target_list.begin(); pos != end; ++pos) {
if (process == (*pos)->GetProcessSP().get()) {
target_sp = *pos;
break;
}
}
}
return target_sp;
}
TargetSP TargetList::GetTargetSP(Target *target) const {
TargetSP target_sp;
if (target) {
std::lock_guard<std::recursive_mutex> guard(m_target_list_mutex);
collection::const_iterator pos, end = m_target_list.end();
for (pos = m_target_list.begin(); pos != end; ++pos) {
if (target == (*pos).get()) {
target_sp = *pos;
break;
}
}
}
return target_sp;
}
uint32_t TargetList::SendAsyncInterrupt(lldb::pid_t pid) {
uint32_t num_async_interrupts_sent = 0;
if (pid != LLDB_INVALID_PROCESS_ID) {
TargetSP target_sp(FindTargetWithProcessID(pid));
if (target_sp) {
Process *process = target_sp->GetProcessSP().get();
if (process) {
process->SendAsyncInterrupt();
++num_async_interrupts_sent;
}
}
} else {
// We don't have a valid pid to broadcast to, so broadcast to the target
// list's async broadcaster...
BroadcastEvent(Process::eBroadcastBitInterrupt, nullptr);
}
return num_async_interrupts_sent;
}
uint32_t TargetList::SignalIfRunning(lldb::pid_t pid, int signo) {
uint32_t num_signals_sent = 0;
Process *process = nullptr;
if (pid == LLDB_INVALID_PROCESS_ID) {
// Signal all processes with signal
std::lock_guard<std::recursive_mutex> guard(m_target_list_mutex);
collection::iterator pos, end = m_target_list.end();
for (pos = m_target_list.begin(); pos != end; ++pos) {
process = (*pos)->GetProcessSP().get();
if (process) {
if (process->IsAlive()) {
++num_signals_sent;
process->Signal(signo);
}
}
}
} else {
// Signal a specific process with signal
TargetSP target_sp(FindTargetWithProcessID(pid));
if (target_sp) {
process = target_sp->GetProcessSP().get();
if (process) {
if (process->IsAlive()) {
++num_signals_sent;
process->Signal(signo);
}
}
}
}
return num_signals_sent;
}
int TargetList::GetNumTargets() const {
std::lock_guard<std::recursive_mutex> guard(m_target_list_mutex);
return m_target_list.size();
}
lldb::TargetSP TargetList::GetTargetAtIndex(uint32_t idx) const {
TargetSP target_sp;
std::lock_guard<std::recursive_mutex> guard(m_target_list_mutex);
if (idx < m_target_list.size())
target_sp = m_target_list[idx];
return target_sp;
}
uint32_t TargetList::GetIndexOfTarget(lldb::TargetSP target_sp) const {
std::lock_guard<std::recursive_mutex> guard(m_target_list_mutex);
size_t num_targets = m_target_list.size();
for (size_t idx = 0; idx < num_targets; idx++) {
if (target_sp == m_target_list[idx])
return idx;
}
return UINT32_MAX;
}
uint32_t TargetList::SetSelectedTarget(Target *target) {
std::lock_guard<std::recursive_mutex> guard(m_target_list_mutex);
collection::const_iterator pos, begin = m_target_list.begin(),
end = m_target_list.end();
for (pos = begin; pos != end; ++pos) {
if (pos->get() == target) {
m_selected_target_idx = std::distance(begin, pos);
return m_selected_target_idx;
}
}
m_selected_target_idx = 0;
return m_selected_target_idx;
}
lldb::TargetSP TargetList::GetSelectedTarget() {
std::lock_guard<std::recursive_mutex> guard(m_target_list_mutex);
if (m_selected_target_idx >= m_target_list.size())
m_selected_target_idx = 0;
return GetTargetAtIndex(m_selected_target_idx);
}