llvm-project/llvm/test/CodeGen/AMDGPU/amdpal-msgpack-psenable.ll

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; RUN: llc -mtriple=amdgcn--amdpal -verify-machineinstrs < %s | FileCheck -check-prefix=GCN -check-prefix=SI %s
; RUN: llc -mtriple=amdgcn--amdpal -mcpu=tonga -verify-machineinstrs < %s | FileCheck -check-prefix=GCN -check-prefix=VI %s
; RUN: llc -mtriple=amdgcn--amdpal -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefix=GCN -check-prefix=GFX9 -enable-var-scope %s
; This pixel shader does not use the result of its interpolation, so it would
; end up with an interpolation mode set in PSAddr but not PSEnable. This test tests
; the workaround that ensures that an interpolation mode is also set in PSEnable.
; GCN-LABEL: {{^}}amdpal_psenable:
; GCN: .amdgpu_pal_metadata
; GCN: 0xa1b3 (SPI_PS_INPUT_ENA): 0x2
; GCN: 0xa1b4 (SPI_PS_INPUT_ADDR): 0x2
define amdgpu_ps void @amdpal_psenable(i32 inreg, i32 inreg, i32 inreg, i32 inreg %m0, <2 x float> %pos) #6 {
%inst23 = extractelement <2 x float> %pos, i32 0
%inst24 = extractelement <2 x float> %pos, i32 1
%inst25 = tail call float @llvm.amdgcn.interp.p1(float %inst23, i32 0, i32 0, i32 %m0)
%inst26 = tail call float @llvm.amdgcn.interp.p2(float %inst25, float %inst24, i32 0, i32 0, i32 %m0)
ret void
}
declare float @llvm.amdgcn.interp.p1(float, i32, i32, i32) #2
declare float @llvm.amdgcn.interp.p2(float, float, i32, i32, i32) #2
attributes #6 = { nounwind "InitialPSInputAddr"="2" }
; Force MsgPack format metadata
!amdgpu.pal.metadata.msgpack = !{!0}
!0 = !{!""}