forked from OSchip/llvm-project
140 lines
3.2 KiB
Mathematica
140 lines
3.2 KiB
Mathematica
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// RUN: clang -fnext-runtime --emit-llvm -o %t %s
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#include <stdio.h>
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@interface Root
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@end
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typedef struct {
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int x, y, z[10];
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} MyPoint;
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typedef struct {
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float width, height;
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} MySize;
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@interface A : Root
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+(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3;
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+(float) returnAFloat;
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+(double) returnADouble;
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+(MyPoint) returnAPoint;
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+(void) printThisSize: (MySize) arg0;
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+(MySize) returnASize;
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-(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3;
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-(float) returnAFloat;
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-(double) returnADouble;
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-(MyPoint) returnAPoint;
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-(void) printThisSize: (MySize) arg0;
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-(MySize) returnASize;
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@end
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@interface B : A
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@end
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@implementation A
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+(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
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printf("(CLASS) theInt: %d, theFloat: %f, theDouble: %f, thePoint: { %d, %d }\n",
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arg0, arg1, arg2, arg3.x, arg3.y);
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}
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+(float) returnAFloat {
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return 15.;
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}
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+(double) returnADouble {
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return 25.;
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}
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+(MyPoint) returnAPoint {
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MyPoint x = { 35, 45 };
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return x;
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}
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+(void) printThisSize: (MySize) arg0 {
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printf("(CLASS) theSize: { %f, %f }\n",
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arg0.width, arg0.height);
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}
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+(MySize) returnASize {
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MySize x = { 32, 44 };
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return x;
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}
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-(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
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printf("theInt: %d, theFloat: %f, theDouble: %f, thePoint: { %d, %d }\n",
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arg0, arg1, arg2, arg3.x, arg3.y);
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}
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-(float) returnAFloat {
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return 10.;
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}
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-(double) returnADouble {
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return 20.;
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}
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-(MyPoint) returnAPoint {
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MyPoint x = { 30, 40 };
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return x;
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}
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-(void) printThisSize: (MySize) arg0 {
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printf("theSize: { %f, %f }\n",
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arg0.width, arg0.height);
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}
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-(MySize) returnASize {
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MySize x = { 22, 34 };
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return x;
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}
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@end
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@implementation B
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+(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
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arg3.x *= 2;
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arg3.y *= 2;
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[ super printThisInt: arg0*2 andThatFloat: arg1*2 andADouble: arg2*2 andAPoint: arg3 ];
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}
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+(void) printThisSize: (MySize) arg0 {
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arg0.width *= 2;
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arg0.height *= 2;
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[ super printThisSize: arg0 ];
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}
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+(float) returnAFloat {
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return [ super returnAFloat ]*2;
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}
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+(double) returnADouble {
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return [ super returnADouble ]*2;
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}
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+(MyPoint) returnAPoint {
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MyPoint x = [ super returnAPoint ];
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x.x *= 2;
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x.y *= 2;
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return x;
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}
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+(MySize) returnASize {
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MySize x = [ super returnASize ];
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x.width *= 2;
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x.height *= 2;
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return x;
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}
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-(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
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arg3.x *= 2;
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arg3.y *= 2;
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[ super printThisInt: arg0*2 andThatFloat: arg1*2 andADouble: arg2*2 andAPoint: arg3 ];
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}
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-(void) printThisSize: (MySize) arg0 {
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arg0.width *= 2;
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arg0.height *= 2;
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[ super printThisSize: arg0 ];
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}
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-(float) returnAFloat {
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return [ super returnAFloat ]*2;
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}
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-(double) returnADouble {
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return [ super returnADouble ]*2;
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}
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-(MyPoint) returnAPoint {
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MyPoint x = [ super returnAPoint ];
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x.x *= 2;
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x.y *= 2;
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return x;
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}
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-(MySize) returnASize {
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MySize x = [ super returnASize ];
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x.width *= 2;
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x.height *= 2;
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return x;
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}
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@end
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