llvm-project/lldb/source/Core/IOHandler.cpp

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//===-- IOHandler.cpp -------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/lldb-python.h"
#include <string>
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Core/IOHandler.h"
#include "lldb/Core/Debugger.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/State.h"
#include "lldb/Core/StreamFile.h"
#include "lldb/Core/ValueObjectRegister.h"
#ifndef LLDB_DISABLE_LIBEDIT
#include "lldb/Host/Editline.h"
#endif
#include "lldb/Interpreter/CommandCompletions.h"
#include "lldb/Interpreter/CommandInterpreter.h"
#include "lldb/Symbol/Block.h"
#include "lldb/Symbol/Function.h"
#include "lldb/Symbol/Symbol.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/ThreadPlan.h"
#ifndef LLDB_DISABLE_CURSES
#include <ncurses.h>
#include <panel.h>
#endif
using namespace lldb;
using namespace lldb_private;
IOHandler::IOHandler (Debugger &debugger, IOHandler::Type type) :
IOHandler (debugger,
type,
StreamFileSP(), // Adopt STDIN from top input reader
StreamFileSP(), // Adopt STDOUT from top input reader
StreamFileSP(), // Adopt STDERR from top input reader
0) // Flags
{
}
IOHandler::IOHandler (Debugger &debugger,
IOHandler::Type type,
const lldb::StreamFileSP &input_sp,
const lldb::StreamFileSP &output_sp,
const lldb::StreamFileSP &error_sp,
uint32_t flags) :
m_debugger (debugger),
m_input_sp (input_sp),
m_output_sp (output_sp),
m_error_sp (error_sp),
m_popped (false),
m_flags (flags),
m_type (type),
m_user_data (NULL),
m_done (false),
m_active (false)
{
// If any files are not specified, then adopt them from the top input reader.
if (!m_input_sp || !m_output_sp || !m_error_sp)
debugger.AdoptTopIOHandlerFilesIfInvalid (m_input_sp,
m_output_sp,
m_error_sp);
}
IOHandler::~IOHandler()
{
}
int
IOHandler::GetInputFD()
{
if (m_input_sp)
return m_input_sp->GetFile().GetDescriptor();
return -1;
}
int
IOHandler::GetOutputFD()
{
if (m_output_sp)
return m_output_sp->GetFile().GetDescriptor();
return -1;
}
int
IOHandler::GetErrorFD()
{
if (m_error_sp)
return m_error_sp->GetFile().GetDescriptor();
return -1;
}
FILE *
IOHandler::GetInputFILE()
{
if (m_input_sp)
return m_input_sp->GetFile().GetStream();
return NULL;
}
FILE *
IOHandler::GetOutputFILE()
{
if (m_output_sp)
return m_output_sp->GetFile().GetStream();
return NULL;
}
FILE *
IOHandler::GetErrorFILE()
{
if (m_error_sp)
return m_error_sp->GetFile().GetStream();
return NULL;
}
StreamFileSP &
IOHandler::GetInputStreamFile()
{
return m_input_sp;
}
StreamFileSP &
IOHandler::GetOutputStreamFile()
{
return m_output_sp;
}
StreamFileSP &
IOHandler::GetErrorStreamFile()
{
return m_error_sp;
}
bool
IOHandler::GetIsInteractive ()
{
return GetInputStreamFile()->GetFile().GetIsInteractive ();
}
bool
IOHandler::GetIsRealTerminal ()
{
return GetInputStreamFile()->GetFile().GetIsRealTerminal();
}
void
IOHandler::SetPopped (bool b)
{
m_popped.SetValue(b, eBroadcastOnChange);
}
void
IOHandler::WaitForPop ()
{
m_popped.WaitForValueEqualTo(true);
}
IOHandlerConfirm::IOHandlerConfirm (Debugger &debugger,
const char *prompt,
bool default_response) :
IOHandlerEditline(debugger,
IOHandler::Type::Confirm,
NULL, // NULL editline_name means no history loaded/saved
NULL, // No prompt
NULL, // No continuation prompt
false, // Multi-line
false, // Don't colorize the prompt (i.e. the confirm message.)
0,
*this),
m_default_response (default_response),
m_user_response (default_response)
{
StreamString prompt_stream;
prompt_stream.PutCString(prompt);
if (m_default_response)
prompt_stream.Printf(": [Y/n] ");
else
prompt_stream.Printf(": [y/N] ");
SetPrompt (prompt_stream.GetString().c_str());
}
IOHandlerConfirm::~IOHandlerConfirm ()
{
}
int
IOHandlerConfirm::IOHandlerComplete (IOHandler &io_handler,
const char *current_line,
const char *cursor,
const char *last_char,
int skip_first_n_matches,
int max_matches,
StringList &matches)
{
if (current_line == cursor)
{
if (m_default_response)
{
matches.AppendString("y");
}
else
{
matches.AppendString("n");
}
}
return matches.GetSize();
}
void
IOHandlerConfirm::IOHandlerInputComplete (IOHandler &io_handler, std::string &line)
{
if (line.empty())
{
// User just hit enter, set the response to the default
m_user_response = m_default_response;
io_handler.SetIsDone(true);
return;
}
if (line.size() == 1)
{
switch (line[0])
{
case 'y':
case 'Y':
m_user_response = true;
io_handler.SetIsDone(true);
return;
case 'n':
case 'N':
m_user_response = false;
io_handler.SetIsDone(true);
return;
default:
break;
}
}
if (line == "yes" || line == "YES" || line == "Yes")
{
m_user_response = true;
io_handler.SetIsDone(true);
}
else if (line == "no" || line == "NO" || line == "No")
{
m_user_response = false;
io_handler.SetIsDone(true);
}
}
int
IOHandlerDelegate::IOHandlerComplete (IOHandler &io_handler,
const char *current_line,
const char *cursor,
const char *last_char,
int skip_first_n_matches,
int max_matches,
StringList &matches)
{
switch (m_completion)
{
case Completion::None:
break;
case Completion::LLDBCommand:
return io_handler.GetDebugger().GetCommandInterpreter().HandleCompletion (current_line,
cursor,
last_char,
skip_first_n_matches,
max_matches,
matches);
case Completion::Expression:
{
bool word_complete = false;
const char *word_start = cursor;
if (cursor > current_line)
--word_start;
while (word_start > current_line && !isspace(*word_start))
--word_start;
CommandCompletions::InvokeCommonCompletionCallbacks (io_handler.GetDebugger().GetCommandInterpreter(),
CommandCompletions::eVariablePathCompletion,
word_start,
skip_first_n_matches,
max_matches,
NULL,
word_complete,
matches);
size_t num_matches = matches.GetSize();
if (num_matches > 0)
{
std::string common_prefix;
matches.LongestCommonPrefix (common_prefix);
const size_t partial_name_len = strlen(word_start);
// If we matched a unique single command, add a space...
// Only do this if the completer told us this was a complete word, however...
if (num_matches == 1 && word_complete)
{
common_prefix.push_back(' ');
}
common_prefix.erase (0, partial_name_len);
matches.InsertStringAtIndex(0, std::move(common_prefix));
}
return num_matches;
}
break;
}
return 0;
}
IOHandlerEditline::IOHandlerEditline (Debugger &debugger,
IOHandler::Type type,
const char *editline_name, // Used for saving history files
const char *prompt,
const char *continuation_prompt,
bool multi_line,
bool color_prompts,
uint32_t line_number_start,
IOHandlerDelegate &delegate) :
IOHandlerEditline(debugger,
type,
StreamFileSP(), // Inherit input from top input reader
StreamFileSP(), // Inherit output from top input reader
StreamFileSP(), // Inherit error from top input reader
0, // Flags
editline_name, // Used for saving history files
prompt,
continuation_prompt,
multi_line,
color_prompts,
line_number_start,
delegate)
{
}
IOHandlerEditline::IOHandlerEditline (Debugger &debugger,
IOHandler::Type type,
const lldb::StreamFileSP &input_sp,
const lldb::StreamFileSP &output_sp,
const lldb::StreamFileSP &error_sp,
uint32_t flags,
const char *editline_name, // Used for saving history files
const char *prompt,
const char *continuation_prompt,
bool multi_line,
bool color_prompts,
uint32_t line_number_start,
IOHandlerDelegate &delegate) :
IOHandler (debugger, type, input_sp, output_sp, error_sp, flags),
#ifndef LLDB_DISABLE_LIBEDIT
m_editline_ap (),
#endif
m_delegate (delegate),
m_prompt (),
m_continuation_prompt(),
m_current_lines_ptr (NULL),
m_base_line_number (line_number_start),
m_curr_line_idx (UINT32_MAX),
m_multi_line (multi_line),
m_color_prompts (color_prompts),
m_interrupt_exits (true)
{
SetPrompt(prompt);
#ifndef LLDB_DISABLE_LIBEDIT
bool use_editline = false;
use_editline = m_input_sp->GetFile().GetIsRealTerminal();
if (use_editline)
{
m_editline_ap.reset(new Editline (editline_name,
GetInputFILE (),
GetOutputFILE (),
GetErrorFILE (),
m_color_prompts));
m_editline_ap->SetIsInputCompleteCallback (IsInputCompleteCallback, this);
m_editline_ap->SetAutoCompleteCallback (AutoCompleteCallback, this);
// See if the delegate supports fixing indentation
const char *indent_chars = delegate.IOHandlerGetFixIndentationCharacters();
if (indent_chars)
{
// The delegate does support indentation, hook it up so when any indentation
// character is typed, the delegate gets a chance to fix it
m_editline_ap->SetFixIndentationCallback (FixIndentationCallback, this, indent_chars);
}
}
#endif
SetBaseLineNumber (m_base_line_number);
SetPrompt(prompt ? prompt : "");
SetContinuationPrompt(continuation_prompt);
}
IOHandlerEditline::~IOHandlerEditline ()
{
#ifndef LLDB_DISABLE_LIBEDIT
m_editline_ap.reset();
#endif
}
void
IOHandlerEditline::Activate ()
{
IOHandler::Activate();
m_delegate.IOHandlerActivated(*this);
}
void
IOHandlerEditline::Deactivate ()
{
IOHandler::Deactivate();
m_delegate.IOHandlerDeactivated(*this);
}
bool
IOHandlerEditline::GetLine (std::string &line, bool &interrupted)
{
#ifndef LLDB_DISABLE_LIBEDIT
if (m_editline_ap)
{
return m_editline_ap->GetLine (line, interrupted);
}
else
{
#endif
line.clear();
FILE *in = GetInputFILE();
if (in)
{
if (GetIsInteractive())
{
const char *prompt = NULL;
if (m_multi_line && m_curr_line_idx > 0)
prompt = GetContinuationPrompt();
if (prompt == NULL)
prompt = GetPrompt();
if (prompt && prompt[0])
{
FILE *out = GetOutputFILE();
if (out)
{
::fprintf(out, "%s", prompt);
::fflush(out);
}
}
}
char buffer[256];
bool done = false;
bool got_line = false;
while (!done)
{
if (fgets(buffer, sizeof(buffer), in) == NULL)
{
const int saved_errno = errno;
if (feof(in))
done = true;
else if (ferror(in))
{
if (saved_errno != EINTR)
done = true;
}
}
else
{
got_line = true;
size_t buffer_len = strlen(buffer);
assert (buffer[buffer_len] == '\0');
char last_char = buffer[buffer_len-1];
if (last_char == '\r' || last_char == '\n')
{
done = true;
// Strip trailing newlines
while (last_char == '\r' || last_char == '\n')
{
--buffer_len;
if (buffer_len == 0)
break;
last_char = buffer[buffer_len-1];
}
}
line.append(buffer, buffer_len);
}
}
// We might have gotten a newline on a line by itself
// make sure to return true in this case.
return got_line;
}
else
{
// No more input file, we are done...
SetIsDone(true);
}
return false;
#ifndef LLDB_DISABLE_LIBEDIT
}
#endif
}
#ifndef LLDB_DISABLE_LIBEDIT
bool
IOHandlerEditline::IsInputCompleteCallback (Editline *editline,
StringList &lines,
void *baton)
{
IOHandlerEditline *editline_reader = (IOHandlerEditline *) baton;
return editline_reader->m_delegate.IOHandlerIsInputComplete(*editline_reader, lines);
}
int
IOHandlerEditline::FixIndentationCallback (Editline *editline,
const StringList &lines,
int cursor_position,
void *baton)
{
IOHandlerEditline *editline_reader = (IOHandlerEditline *) baton;
return editline_reader->m_delegate.IOHandlerFixIndentation(*editline_reader, lines, cursor_position);
}
int
IOHandlerEditline::AutoCompleteCallback (const char *current_line,
const char *cursor,
const char *last_char,
int skip_first_n_matches,
int max_matches,
StringList &matches,
void *baton)
{
IOHandlerEditline *editline_reader = (IOHandlerEditline *) baton;
if (editline_reader)
return editline_reader->m_delegate.IOHandlerComplete (*editline_reader,
current_line,
cursor,
last_char,
skip_first_n_matches,
max_matches,
matches);
return 0;
}
#endif
const char *
IOHandlerEditline::GetPrompt ()
{
#ifndef LLDB_DISABLE_LIBEDIT
if (m_editline_ap)
{
return m_editline_ap->GetPrompt ();
}
else
{
#endif
if (m_prompt.empty())
return NULL;
#ifndef LLDB_DISABLE_LIBEDIT
}
#endif
return m_prompt.c_str();
}
bool
IOHandlerEditline::SetPrompt (const char *p)
{
if (p && p[0])
m_prompt = p;
else
m_prompt.clear();
#ifndef LLDB_DISABLE_LIBEDIT
if (m_editline_ap)
m_editline_ap->SetPrompt (m_prompt.empty() ? NULL : m_prompt.c_str());
#endif
return true;
}
const char *
IOHandlerEditline::GetContinuationPrompt ()
{
if (m_continuation_prompt.empty())
return NULL;
return m_continuation_prompt.c_str();
}
void
IOHandlerEditline::SetContinuationPrompt (const char *p)
{
if (p && p[0])
m_continuation_prompt = p;
else
m_continuation_prompt.clear();
#ifndef LLDB_DISABLE_LIBEDIT
if (m_editline_ap)
m_editline_ap->SetContinuationPrompt (m_continuation_prompt.empty() ? NULL : m_continuation_prompt.c_str());
#endif
}
void
IOHandlerEditline::SetBaseLineNumber (uint32_t line)
{
m_base_line_number = line;
}
uint32_t
IOHandlerEditline::GetCurrentLineIndex () const
{
#ifndef LLDB_DISABLE_LIBEDIT
if (m_editline_ap)
return m_editline_ap->GetCurrentLine();
#endif
return m_curr_line_idx;
}
bool
IOHandlerEditline::GetLines (StringList &lines, bool &interrupted)
{
m_current_lines_ptr = &lines;
bool success = false;
#ifndef LLDB_DISABLE_LIBEDIT
if (m_editline_ap)
{
return m_editline_ap->GetLines (m_base_line_number, lines, interrupted);
}
else
{
#endif
bool done = false;
Error error;
while (!done)
{
// Show line numbers if we are asked to
std::string line;
if (m_base_line_number > 0 && GetIsInteractive())
{
FILE *out = GetOutputFILE();
if (out)
::fprintf(out, "%u%s", m_base_line_number + (uint32_t)lines.GetSize(), GetPrompt() == NULL ? " " : "");
}
m_curr_line_idx = lines.GetSize();
bool interrupted = false;
if (GetLine(line, interrupted) && !interrupted)
{
lines.AppendString(line);
done = m_delegate.IOHandlerIsInputComplete(*this, lines);
}
else
{
done = true;
}
}
success = lines.GetSize() > 0;
#ifndef LLDB_DISABLE_LIBEDIT
}
#endif
return success;
}
// Each IOHandler gets to run until it is done. It should read data
// from the "in" and place output into "out" and "err and return
// when done.
void
IOHandlerEditline::Run ()
{
std::string line;
while (IsActive())
{
bool interrupted = false;
if (m_multi_line)
{
StringList lines;
if (GetLines (lines, interrupted))
{
if (interrupted)
{
m_done = m_interrupt_exits;
m_delegate.IOHandlerInputInterrupted (*this, line);
}
else
{
line = lines.CopyList();
m_delegate.IOHandlerInputComplete (*this, line);
}
}
else
{
m_done = true;
}
}
else
{
if (GetLine(line, interrupted))
{
if (interrupted)
m_delegate.IOHandlerInputInterrupted (*this, line);
else
m_delegate.IOHandlerInputComplete (*this, line);
}
else
{
m_done = true;
}
}
}
}
void
IOHandlerEditline::Hide ()
{
#ifndef LLDB_DISABLE_LIBEDIT
if (m_editline_ap)
m_editline_ap->Hide();
#endif
}
void
IOHandlerEditline::Refresh ()
{
#ifndef LLDB_DISABLE_LIBEDIT
if (m_editline_ap)
{
m_editline_ap->Refresh();
}
else
{
#endif
const char *prompt = GetPrompt();
if (prompt && prompt[0])
{
FILE *out = GetOutputFILE();
if (out)
{
::fprintf(out, "%s", prompt);
::fflush(out);
}
}
#ifndef LLDB_DISABLE_LIBEDIT
}
#endif
}
void
IOHandlerEditline::Cancel ()
{
#ifndef LLDB_DISABLE_LIBEDIT
if (m_editline_ap)
m_editline_ap->Interrupt ();
#endif
}
bool
IOHandlerEditline::Interrupt ()
{
// Let the delgate handle it first
if (m_delegate.IOHandlerInterrupt(*this))
return true;
#ifndef LLDB_DISABLE_LIBEDIT
if (m_editline_ap)
return m_editline_ap->Interrupt();
#endif
return false;
}
void
IOHandlerEditline::GotEOF()
{
#ifndef LLDB_DISABLE_LIBEDIT
if (m_editline_ap)
m_editline_ap->Interrupt();
#endif
}
// we may want curses to be disabled for some builds
// for instance, windows
#ifndef LLDB_DISABLE_CURSES
#include "lldb/Core/ValueObject.h"
#include "lldb/Symbol/VariableList.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/Thread.h"
#include "lldb/Target/StackFrame.h"
#define KEY_RETURN 10
#define KEY_ESCAPE 27
namespace curses
{
class Menu;
class MenuDelegate;
class Window;
class WindowDelegate;
typedef std::shared_ptr<Menu> MenuSP;
typedef std::shared_ptr<MenuDelegate> MenuDelegateSP;
typedef std::shared_ptr<Window> WindowSP;
typedef std::shared_ptr<WindowDelegate> WindowDelegateSP;
typedef std::vector<MenuSP> Menus;
typedef std::vector<WindowSP> Windows;
typedef std::vector<WindowDelegateSP> WindowDelegates;
#if 0
type summary add -s "x=${var.x}, y=${var.y}" curses::Point
type summary add -s "w=${var.width}, h=${var.height}" curses::Size
type summary add -s "${var.origin%S} ${var.size%S}" curses::Rect
#endif
struct Point
{
int x;
int y;
Point (int _x = 0, int _y = 0) :
x(_x),
y(_y)
{
}
void
Clear ()
{
x = 0;
y = 0;
}
Point &
operator += (const Point &rhs)
{
x += rhs.x;
y += rhs.y;
return *this;
}
void
Dump ()
{
printf ("(x=%i, y=%i)\n", x, y);
}
};
bool operator == (const Point &lhs, const Point &rhs)
{
return lhs.x == rhs.x && lhs.y == rhs.y;
}
bool operator != (const Point &lhs, const Point &rhs)
{
return lhs.x != rhs.x || lhs.y != rhs.y;
}
struct Size
{
int width;
int height;
Size (int w = 0, int h = 0) :
width (w),
height (h)
{
}
void
Clear ()
{
width = 0;
height = 0;
}
void
Dump ()
{
printf ("(w=%i, h=%i)\n", width, height);
}
};
bool operator == (const Size &lhs, const Size &rhs)
{
return lhs.width == rhs.width && lhs.height == rhs.height;
}
bool operator != (const Size &lhs, const Size &rhs)
{
return lhs.width != rhs.width || lhs.height != rhs.height;
}
struct Rect
{
Point origin;
Size size;
Rect () :
origin(),
size()
{
}
Rect (const Point &p, const Size &s) :
origin (p),
size (s)
{
}
void
Clear ()
{
origin.Clear();
size.Clear();
}
void
Dump ()
{
printf ("(x=%i, y=%i), w=%i, h=%i)\n", origin.x, origin.y, size.width, size.height);
}
void
Inset (int w, int h)
{
if (size.width > w*2)
size.width -= w*2;
origin.x += w;
if (size.height > h*2)
size.height -= h*2;
origin.y += h;
}
// Return a status bar rectangle which is the last line of
// this rectangle. This rectangle will be modified to not
// include the status bar area.
Rect
MakeStatusBar ()
{
Rect status_bar;
if (size.height > 1)
{
status_bar.origin.x = origin.x;
status_bar.origin.y = size.height;
status_bar.size.width = size.width;
status_bar.size.height = 1;
--size.height;
}
return status_bar;
}
// Return a menubar rectangle which is the first line of
// this rectangle. This rectangle will be modified to not
// include the menubar area.
Rect
MakeMenuBar ()
{
Rect menubar;
if (size.height > 1)
{
menubar.origin.x = origin.x;
menubar.origin.y = origin.y;
menubar.size.width = size.width;
menubar.size.height = 1;
++origin.y;
--size.height;
}
return menubar;
}
void
HorizontalSplitPercentage (float top_percentage, Rect &top, Rect &bottom) const
{
float top_height = top_percentage * size.height;
HorizontalSplit (top_height, top, bottom);
}
void
HorizontalSplit (int top_height, Rect &top, Rect &bottom) const
{
top = *this;
if (top_height < size.height)
{
top.size.height = top_height;
bottom.origin.x = origin.x;
bottom.origin.y = origin.y + top.size.height;
bottom.size.width = size.width;
bottom.size.height = size.height - top.size.height;
}
else
{
bottom.Clear();
}
}
void
VerticalSplitPercentage (float left_percentage, Rect &left, Rect &right) const
{
float left_width = left_percentage * size.width;
VerticalSplit (left_width, left, right);
}
void
VerticalSplit (int left_width, Rect &left, Rect &right) const
{
left = *this;
if (left_width < size.width)
{
left.size.width = left_width;
right.origin.x = origin.x + left.size.width;
right.origin.y = origin.y;
right.size.width = size.width - left.size.width;
right.size.height = size.height;
}
else
{
right.Clear();
}
}
};
bool operator == (const Rect &lhs, const Rect &rhs)
{
return lhs.origin == rhs.origin && lhs.size == rhs.size;
}
bool operator != (const Rect &lhs, const Rect &rhs)
{
return lhs.origin != rhs.origin || lhs.size != rhs.size;
}
enum HandleCharResult
{
eKeyNotHandled = 0,
eKeyHandled = 1,
eQuitApplication = 2
};
enum class MenuActionResult
{
Handled,
NotHandled,
Quit // Exit all menus and quit
};
struct KeyHelp
{
int ch;
const char *description;
};
class WindowDelegate
{
public:
virtual
~WindowDelegate()
{
}
virtual bool
WindowDelegateDraw (Window &window, bool force)
{
return false; // Drawing not handled
}
virtual HandleCharResult
WindowDelegateHandleChar (Window &window, int key)
{
return eKeyNotHandled;
}
virtual const char *
WindowDelegateGetHelpText ()
{
return NULL;
}
virtual KeyHelp *
WindowDelegateGetKeyHelp ()
{
return NULL;
}
};
class HelpDialogDelegate :
public WindowDelegate
{
public:
HelpDialogDelegate (const char *text, KeyHelp *key_help_array);
virtual
~HelpDialogDelegate();
virtual bool
WindowDelegateDraw (Window &window, bool force);
virtual HandleCharResult
WindowDelegateHandleChar (Window &window, int key);
size_t
GetNumLines() const
{
return m_text.GetSize();
}
size_t
GetMaxLineLength () const
{
return m_text.GetMaxStringLength();
}
protected:
StringList m_text;
int m_first_visible_line;
};
class Window
{
public:
Window (const char *name) :
m_name (name),
m_window (NULL),
m_panel (NULL),
m_parent (NULL),
m_subwindows (),
m_delegate_sp (),
m_curr_active_window_idx (UINT32_MAX),
m_prev_active_window_idx (UINT32_MAX),
m_delete (false),
m_needs_update (true),
m_can_activate (true),
m_is_subwin (false)
{
}
Window (const char *name, WINDOW *w, bool del = true) :
m_name (name),
m_window (NULL),
m_panel (NULL),
m_parent (NULL),
m_subwindows (),
m_delegate_sp (),
m_curr_active_window_idx (UINT32_MAX),
m_prev_active_window_idx (UINT32_MAX),
m_delete (del),
m_needs_update (true),
m_can_activate (true),
m_is_subwin (false)
{
if (w)
Reset(w);
}
Window (const char *name, const Rect &bounds) :
m_name (name),
m_window (NULL),
m_parent (NULL),
m_subwindows (),
m_delegate_sp (),
m_curr_active_window_idx (UINT32_MAX),
m_prev_active_window_idx (UINT32_MAX),
m_delete (true),
m_needs_update (true),
m_can_activate (true),
m_is_subwin (false)
{
Reset (::newwin (bounds.size.height, bounds.size.width, bounds.origin.y, bounds.origin.y));
}
virtual
~Window ()
{
RemoveSubWindows ();
Reset ();
}
void
Reset (WINDOW *w = NULL, bool del = true)
{
if (m_window == w)
return;
if (m_panel)
{
::del_panel (m_panel);
m_panel = NULL;
}
if (m_window && m_delete)
{
::delwin (m_window);
m_window = NULL;
m_delete = false;
}
if (w)
{
m_window = w;
m_panel = ::new_panel (m_window);
m_delete = del;
}
}
void AttributeOn (attr_t attr) { ::wattron (m_window, attr); }
void AttributeOff (attr_t attr) { ::wattroff (m_window, attr); }
void Box (chtype v_char = ACS_VLINE, chtype h_char = ACS_HLINE) { ::box(m_window, v_char, h_char); }
void Clear () { ::wclear (m_window); }
void Erase () { ::werase (m_window); }
Rect GetBounds () { return Rect (GetParentOrigin(), GetSize()); } // Get the rectangle in our parent window
int GetChar () { return ::wgetch (m_window); }
int GetCursorX () { return getcurx (m_window); }
int GetCursorY () { return getcury (m_window); }
Rect GetFrame () { return Rect (Point(), GetSize()); } // Get our rectangle in our own coordinate system
Point GetParentOrigin() { return Point (GetParentX(), GetParentY()); }
Size GetSize() { return Size (GetWidth(), GetHeight()); }
int GetParentX () { return getparx (m_window); }
int GetParentY () { return getpary (m_window); }
int GetMaxX() { return getmaxx (m_window); }
int GetMaxY() { return getmaxy (m_window); }
int GetWidth() { return GetMaxX(); }
int GetHeight() { return GetMaxY(); }
void MoveCursor (int x, int y) { ::wmove (m_window, y, x); }
void MoveWindow (int x, int y) { MoveWindow(Point(x,y)); }
void Resize (int w, int h) { ::wresize(m_window, h, w); }
void Resize (const Size &size) { ::wresize(m_window, size.height, size.width); }
void PutChar (int ch) { ::waddch (m_window, ch); }
void PutCString (const char *s, int len = -1) { ::waddnstr (m_window, s, len); }
void Refresh () { ::wrefresh (m_window); }
void DeferredRefresh ()
{
// We are using panels, so we don't need to call this...
//::wnoutrefresh(m_window);
}
void SetBackground (int color_pair_idx) { ::wbkgd (m_window,COLOR_PAIR(color_pair_idx)); }
void UnderlineOn () { AttributeOn(A_UNDERLINE); }
void UnderlineOff () { AttributeOff(A_UNDERLINE); }
void PutCStringTruncated (const char *s, int right_pad)
{
int bytes_left = GetWidth() - GetCursorX();
if (bytes_left > right_pad)
{
bytes_left -= right_pad;
::waddnstr (m_window, s, bytes_left);
}
}
void
MoveWindow (const Point &origin)
{
const bool moving_window = origin != GetParentOrigin();
if (m_is_subwin && moving_window)
{
// Can't move subwindows, must delete and re-create
Size size = GetSize();
Reset (::subwin (m_parent->m_window,
size.height,
size.width,
origin.y,
origin.x), true);
}
else
{
::mvwin (m_window, origin.y, origin.x);
}
}
void
SetBounds (const Rect &bounds)
{
const bool moving_window = bounds.origin != GetParentOrigin();
if (m_is_subwin && moving_window)
{
// Can't move subwindows, must delete and re-create
Reset (::subwin (m_parent->m_window,
bounds.size.height,
bounds.size.width,
bounds.origin.y,
bounds.origin.x), true);
}
else
{
if (moving_window)
MoveWindow(bounds.origin);
Resize (bounds.size);
}
}
void
Printf (const char *format, ...) __attribute__ ((format (printf, 2, 3)))
{
va_list args;
va_start (args, format);
vwprintw(m_window, format, args);
va_end (args);
}
void
Touch ()
{
::touchwin (m_window);
if (m_parent)
m_parent->Touch();
}
WindowSP
CreateSubWindow (const char *name, const Rect &bounds, bool make_active)
{
WindowSP subwindow_sp;
if (m_window)
{
subwindow_sp.reset(new Window(name, ::subwin (m_window,
bounds.size.height,
bounds.size.width,
bounds.origin.y,
bounds.origin.x), true));
subwindow_sp->m_is_subwin = true;
}
else
{
subwindow_sp.reset(new Window(name, ::newwin (bounds.size.height,
bounds.size.width,
bounds.origin.y,
bounds.origin.x), true));
subwindow_sp->m_is_subwin = false;
}
subwindow_sp->m_parent = this;
if (make_active)
{
m_prev_active_window_idx = m_curr_active_window_idx;
m_curr_active_window_idx = m_subwindows.size();
}
m_subwindows.push_back(subwindow_sp);
::top_panel (subwindow_sp->m_panel);
m_needs_update = true;
return subwindow_sp;
}
bool
RemoveSubWindow (Window *window)
{
Windows::iterator pos, end = m_subwindows.end();
size_t i = 0;
for (pos = m_subwindows.begin(); pos != end; ++pos, ++i)
{
if ((*pos).get() == window)
{
if (m_prev_active_window_idx == i)
m_prev_active_window_idx = UINT32_MAX;
else if (m_prev_active_window_idx != UINT32_MAX && m_prev_active_window_idx > i)
--m_prev_active_window_idx;
if (m_curr_active_window_idx == i)
m_curr_active_window_idx = UINT32_MAX;
else if (m_curr_active_window_idx != UINT32_MAX && m_curr_active_window_idx > i)
--m_curr_active_window_idx;
window->Erase();
m_subwindows.erase(pos);
m_needs_update = true;
if (m_parent)
m_parent->Touch();
else
::touchwin (stdscr);
return true;
}
}
return false;
}
WindowSP
FindSubWindow (const char *name)
{
Windows::iterator pos, end = m_subwindows.end();
size_t i = 0;
for (pos = m_subwindows.begin(); pos != end; ++pos, ++i)
{
if ((*pos)->m_name.compare(name) == 0)
return *pos;
}
return WindowSP();
}
void
RemoveSubWindows ()
{
m_curr_active_window_idx = UINT32_MAX;
m_prev_active_window_idx = UINT32_MAX;
for (Windows::iterator pos = m_subwindows.begin();
pos != m_subwindows.end();
pos = m_subwindows.erase(pos))
{
(*pos)->Erase();
}
if (m_parent)
m_parent->Touch();
else
::touchwin (stdscr);
}
WINDOW *
get()
{
return m_window;
}
operator WINDOW *()
{
return m_window;
}
//----------------------------------------------------------------------
// Window drawing utilities
//----------------------------------------------------------------------
void
DrawTitleBox (const char *title, const char *bottom_message = NULL)
{
attr_t attr = 0;
if (IsActive())
attr = A_BOLD | COLOR_PAIR(2);
else
attr = 0;
if (attr)
AttributeOn(attr);
Box();
MoveCursor(3, 0);
if (title && title[0])
{
PutChar ('<');
PutCString (title);
PutChar ('>');
}
if (bottom_message && bottom_message[0])
{
int bottom_message_length = strlen(bottom_message);
int x = GetWidth() - 3 - (bottom_message_length + 2);
if (x > 0)
{
MoveCursor (x, GetHeight() - 1);
PutChar ('[');
PutCString(bottom_message);
PutChar (']');
}
else
{
MoveCursor (1, GetHeight() - 1);
PutChar ('[');
PutCStringTruncated (bottom_message, 1);
}
}
if (attr)
AttributeOff(attr);
}
virtual void
Draw (bool force)
{
if (m_delegate_sp && m_delegate_sp->WindowDelegateDraw (*this, force))
return;
for (auto &subwindow_sp : m_subwindows)
subwindow_sp->Draw(force);
}
bool
CreateHelpSubwindow ()
{
if (m_delegate_sp)
{
const char *text = m_delegate_sp->WindowDelegateGetHelpText ();
KeyHelp *key_help = m_delegate_sp->WindowDelegateGetKeyHelp ();
if ((text && text[0]) || key_help)
{
std::auto_ptr<HelpDialogDelegate> help_delegate_ap(new HelpDialogDelegate(text, key_help));
const size_t num_lines = help_delegate_ap->GetNumLines();
const size_t max_length = help_delegate_ap->GetMaxLineLength();
Rect bounds = GetBounds();
bounds.Inset(1, 1);
if (max_length + 4 < static_cast<size_t>(bounds.size.width))
{
bounds.origin.x += (bounds.size.width - max_length + 4)/2;
bounds.size.width = max_length + 4;
}
else
{
if (bounds.size.width > 100)
{
const int inset_w = bounds.size.width / 4;
bounds.origin.x += inset_w;
bounds.size.width -= 2*inset_w;
}
}
if (num_lines + 2 < static_cast<size_t>(bounds.size.height))
{
bounds.origin.y += (bounds.size.height - num_lines + 2)/2;
bounds.size.height = num_lines + 2;
}
else
{
if (bounds.size.height > 100)
{
const int inset_h = bounds.size.height / 4;
bounds.origin.y += inset_h;
bounds.size.height -= 2*inset_h;
}
}
WindowSP help_window_sp;
Window *parent_window = GetParent();
if (parent_window)
help_window_sp = parent_window->CreateSubWindow("Help", bounds, true);
else
help_window_sp = CreateSubWindow("Help", bounds, true);
help_window_sp->SetDelegate(WindowDelegateSP(help_delegate_ap.release()));
return true;
}
}
return false;
}
virtual HandleCharResult
HandleChar (int key)
{
// Always check the active window first
HandleCharResult result = eKeyNotHandled;
WindowSP active_window_sp = GetActiveWindow ();
if (active_window_sp)
{
result = active_window_sp->HandleChar (key);
if (result != eKeyNotHandled)
return result;
}
if (m_delegate_sp)
{
result = m_delegate_sp->WindowDelegateHandleChar (*this, key);
if (result != eKeyNotHandled)
return result;
}
// Then check for any windows that want any keys
// that weren't handled. This is typically only
// for a menubar.
// Make a copy of the subwindows in case any HandleChar()
// functions muck with the subwindows. If we don't do this,
// we can crash when iterating over the subwindows.
Windows subwindows (m_subwindows);
for (auto subwindow_sp : subwindows)
{
if (subwindow_sp->m_can_activate == false)
{
HandleCharResult result = subwindow_sp->HandleChar(key);
if (result != eKeyNotHandled)
return result;
}
}
return eKeyNotHandled;
}
bool
SetActiveWindow (Window *window)
{
const size_t num_subwindows = m_subwindows.size();
for (size_t i=0; i<num_subwindows; ++i)
{
if (m_subwindows[i].get() == window)
{
m_prev_active_window_idx = m_curr_active_window_idx;
::top_panel (window->m_panel);
m_curr_active_window_idx = i;
return true;
}
}
return false;
}
WindowSP
GetActiveWindow ()
{
if (!m_subwindows.empty())
{
if (m_curr_active_window_idx >= m_subwindows.size())
{
if (m_prev_active_window_idx < m_subwindows.size())
{
m_curr_active_window_idx = m_prev_active_window_idx;
m_prev_active_window_idx = UINT32_MAX;
}
else if (IsActive())
{
m_prev_active_window_idx = UINT32_MAX;
m_curr_active_window_idx = UINT32_MAX;
// Find first window that wants to be active if this window is active
const size_t num_subwindows = m_subwindows.size();
for (size_t i=0; i<num_subwindows; ++i)
{
if (m_subwindows[i]->GetCanBeActive())
{
m_curr_active_window_idx = i;
break;
}
}
}
}
if (m_curr_active_window_idx < m_subwindows.size())
return m_subwindows[m_curr_active_window_idx];
}
return WindowSP();
}
bool
GetCanBeActive () const
{
return m_can_activate;
}
void
SetCanBeActive (bool b)
{
m_can_activate = b;
}
const WindowDelegateSP &
GetDelegate () const
{
return m_delegate_sp;
}
void
SetDelegate (const WindowDelegateSP &delegate_sp)
{
m_delegate_sp = delegate_sp;
}
Window *
GetParent () const
{
return m_parent;
}
bool
IsActive () const
{
if (m_parent)
return m_parent->GetActiveWindow().get() == this;
else
return true; // Top level window is always active
}
void
SelectNextWindowAsActive ()
{
// Move active focus to next window
const size_t num_subwindows = m_subwindows.size();
if (m_curr_active_window_idx == UINT32_MAX)
{
uint32_t idx = 0;
for (auto subwindow_sp : m_subwindows)
{
if (subwindow_sp->GetCanBeActive())
{
m_curr_active_window_idx = idx;
break;
}
++idx;
}
}
else if (m_curr_active_window_idx + 1 < num_subwindows)
{
bool handled = false;
m_prev_active_window_idx = m_curr_active_window_idx;
for (size_t idx=m_curr_active_window_idx + 1; idx<num_subwindows; ++idx)
{
if (m_subwindows[idx]->GetCanBeActive())
{
m_curr_active_window_idx = idx;
handled = true;
break;
}
}
if (!handled)
{
for (size_t idx=0; idx<=m_prev_active_window_idx; ++idx)
{
if (m_subwindows[idx]->GetCanBeActive())
{
m_curr_active_window_idx = idx;
break;
}
}
}
}
else
{
m_prev_active_window_idx = m_curr_active_window_idx;
for (size_t idx=0; idx<num_subwindows; ++idx)
{
if (m_subwindows[idx]->GetCanBeActive())
{
m_curr_active_window_idx = idx;
break;
}
}
}
}
const char *
GetName () const
{
return m_name.c_str();
}
protected:
std::string m_name;
WINDOW *m_window;
PANEL *m_panel;
Window *m_parent;
Windows m_subwindows;
WindowDelegateSP m_delegate_sp;
uint32_t m_curr_active_window_idx;
uint32_t m_prev_active_window_idx;
bool m_delete;
bool m_needs_update;
bool m_can_activate;
bool m_is_subwin;
private:
DISALLOW_COPY_AND_ASSIGN(Window);
};
class MenuDelegate
{
public:
virtual ~MenuDelegate() {}
virtual MenuActionResult
MenuDelegateAction (Menu &menu) = 0;
};
class Menu : public WindowDelegate
{
public:
enum class Type
{
Invalid,
Bar,
Item,
Separator
};
// Menubar or separator constructor
Menu (Type type);
// Menuitem constructor
Menu (const char *name,
const char *key_name,
int key_value,
uint64_t identifier);
virtual ~
Menu ()
{
}
const MenuDelegateSP &
GetDelegate () const
{
return m_delegate_sp;
}
void
SetDelegate (const MenuDelegateSP &delegate_sp)
{
m_delegate_sp = delegate_sp;
}
void
RecalculateNameLengths();
void
AddSubmenu (const MenuSP &menu_sp);
int
DrawAndRunMenu (Window &window);
void
DrawMenuTitle (Window &window, bool highlight);
virtual bool
WindowDelegateDraw (Window &window, bool force);
virtual HandleCharResult
WindowDelegateHandleChar (Window &window, int key);
MenuActionResult
ActionPrivate (Menu &menu)
{
MenuActionResult result = MenuActionResult::NotHandled;
if (m_delegate_sp)
{
result = m_delegate_sp->MenuDelegateAction (menu);
if (result != MenuActionResult::NotHandled)
return result;
}
else if (m_parent)
{
result = m_parent->ActionPrivate(menu);
if (result != MenuActionResult::NotHandled)
return result;
}
return m_canned_result;
}
MenuActionResult
Action ()
{
// Call the recursive action so it can try to handle it
// with the menu delegate, and if not, try our parent menu
return ActionPrivate (*this);
}
void
SetCannedResult (MenuActionResult result)
{
m_canned_result = result;
}
Menus &
GetSubmenus()
{
return m_submenus;
}
const Menus &
GetSubmenus() const
{
return m_submenus;
}
int
GetSelectedSubmenuIndex () const
{
return m_selected;
}
void
SetSelectedSubmenuIndex (int idx)
{
m_selected = idx;
}
Type
GetType () const
{
return m_type;
}
int
GetStartingColumn() const
{
return m_start_col;
}
void
SetStartingColumn(int col)
{
m_start_col = col;
}
int
GetKeyValue() const
{
return m_key_value;
}
void
SetKeyValue(int key_value)
{
m_key_value = key_value;
}
std::string &
GetName()
{
return m_name;
}
std::string &
GetKeyName()
{
return m_key_name;
}
int
GetDrawWidth () const
{
return m_max_submenu_name_length + m_max_submenu_key_name_length + 8;
}
uint64_t
GetIdentifier() const
{
return m_identifier;
}
void
SetIdentifier (uint64_t identifier)
{
m_identifier = identifier;
}
protected:
std::string m_name;
std::string m_key_name;
uint64_t m_identifier;
Type m_type;
int m_key_value;
int m_start_col;
int m_max_submenu_name_length;
int m_max_submenu_key_name_length;
int m_selected;
Menu *m_parent;
Menus m_submenus;
WindowSP m_menu_window_sp;
MenuActionResult m_canned_result;
MenuDelegateSP m_delegate_sp;
};
// Menubar or separator constructor
Menu::Menu (Type type) :
m_name (),
m_key_name (),
m_identifier (0),
m_type (type),
m_key_value (0),
m_start_col (0),
m_max_submenu_name_length (0),
m_max_submenu_key_name_length (0),
m_selected (0),
m_parent (NULL),
m_submenus (),
m_canned_result (MenuActionResult::NotHandled),
m_delegate_sp()
{
}
// Menuitem constructor
Menu::Menu (const char *name,
const char *key_name,
int key_value,
uint64_t identifier) :
m_name (),
m_key_name (),
m_identifier (identifier),
m_type (Type::Invalid),
m_key_value (key_value),
m_start_col (0),
m_max_submenu_name_length (0),
m_max_submenu_key_name_length (0),
m_selected (0),
m_parent (NULL),
m_submenus (),
m_canned_result (MenuActionResult::NotHandled),
m_delegate_sp()
{
if (name && name[0])
{
m_name = name;
m_type = Type::Item;
if (key_name && key_name[0])
m_key_name = key_name;
}
else
{
m_type = Type::Separator;
}
}
void
Menu::RecalculateNameLengths()
{
m_max_submenu_name_length = 0;
m_max_submenu_key_name_length = 0;
Menus &submenus = GetSubmenus();
const size_t num_submenus = submenus.size();
for (size_t i=0; i<num_submenus; ++i)
{
Menu *submenu = submenus[i].get();
if (static_cast<size_t>(m_max_submenu_name_length) < submenu->m_name.size())
m_max_submenu_name_length = submenu->m_name.size();
if (static_cast<size_t>(m_max_submenu_key_name_length) < submenu->m_key_name.size())
m_max_submenu_key_name_length = submenu->m_key_name.size();
}
}
void
Menu::AddSubmenu (const MenuSP &menu_sp)
{
menu_sp->m_parent = this;
if (static_cast<size_t>(m_max_submenu_name_length) < menu_sp->m_name.size())
m_max_submenu_name_length = menu_sp->m_name.size();
if (static_cast<size_t>(m_max_submenu_key_name_length) < menu_sp->m_key_name.size())
m_max_submenu_key_name_length = menu_sp->m_key_name.size();
m_submenus.push_back(menu_sp);
}
void
Menu::DrawMenuTitle (Window &window, bool highlight)
{
if (m_type == Type::Separator)
{
window.MoveCursor(0, window.GetCursorY());
window.PutChar(ACS_LTEE);
int width = window.GetWidth();
if (width > 2)
{
width -= 2;
for (int i=0; i< width; ++i)
window.PutChar(ACS_HLINE);
}
window.PutChar(ACS_RTEE);
}
else
{
const int shortcut_key = m_key_value;
bool underlined_shortcut = false;
const attr_t hilgight_attr = A_REVERSE;
if (highlight)
window.AttributeOn(hilgight_attr);
if (isprint(shortcut_key))
{
size_t lower_pos = m_name.find(tolower(shortcut_key));
size_t upper_pos = m_name.find(toupper(shortcut_key));
const char *name = m_name.c_str();
size_t pos = std::min<size_t>(lower_pos, upper_pos);
if (pos != std::string::npos)
{
underlined_shortcut = true;
if (pos > 0)
{
window.PutCString(name, pos);
name += pos;
}
const attr_t shortcut_attr = A_UNDERLINE|A_BOLD;
window.AttributeOn (shortcut_attr);
window.PutChar(name[0]);
window.AttributeOff(shortcut_attr);
name++;
if (name[0])
window.PutCString(name);
}
}
if (!underlined_shortcut)
{
window.PutCString(m_name.c_str());
}
if (highlight)
window.AttributeOff(hilgight_attr);
if (m_key_name.empty())
{
if (!underlined_shortcut && isprint(m_key_value))
{
window.AttributeOn (COLOR_PAIR(3));
window.Printf (" (%c)", m_key_value);
window.AttributeOff (COLOR_PAIR(3));
}
}
else
{
window.AttributeOn (COLOR_PAIR(3));
window.Printf (" (%s)", m_key_name.c_str());
window.AttributeOff (COLOR_PAIR(3));
}
}
}
bool
Menu::WindowDelegateDraw (Window &window, bool force)
{
Menus &submenus = GetSubmenus();
const size_t num_submenus = submenus.size();
const int selected_idx = GetSelectedSubmenuIndex();
Menu::Type menu_type = GetType ();
switch (menu_type)
{
case Menu::Type::Bar:
{
window.SetBackground(2);
window.MoveCursor(0, 0);
for (size_t i=0; i<num_submenus; ++i)
{
Menu *menu = submenus[i].get();
if (i > 0)
window.PutChar(' ');
menu->SetStartingColumn (window.GetCursorX());
window.PutCString("| ");
menu->DrawMenuTitle (window, false);
}
window.PutCString(" |");
window.DeferredRefresh();
}
break;
case Menu::Type::Item:
{
int y = 1;
int x = 3;
// Draw the menu
int cursor_x = 0;
int cursor_y = 0;
window.Erase();
window.SetBackground(2);
window.Box();
for (size_t i=0; i<num_submenus; ++i)
{
const bool is_selected =
(i == static_cast<size_t>(selected_idx));
window.MoveCursor(x, y + i);
if (is_selected)
{
// Remember where we want the cursor to be
cursor_x = x-1;
cursor_y = y+i;
}
submenus[i]->DrawMenuTitle (window, is_selected);
}
window.MoveCursor(cursor_x, cursor_y);
window.DeferredRefresh();
}
break;
default:
case Menu::Type::Separator:
break;
}
return true; // Drawing handled...
}
HandleCharResult
Menu::WindowDelegateHandleChar (Window &window, int key)
{
HandleCharResult result = eKeyNotHandled;
Menus &submenus = GetSubmenus();
const size_t num_submenus = submenus.size();
const int selected_idx = GetSelectedSubmenuIndex();
Menu::Type menu_type = GetType ();
if (menu_type == Menu::Type::Bar)
{
MenuSP run_menu_sp;
switch (key)
{
case KEY_DOWN:
case KEY_UP:
// Show last menu or first menu
if (selected_idx < static_cast<int>(num_submenus))
run_menu_sp = submenus[selected_idx];
else if (!submenus.empty())
run_menu_sp = submenus.front();
result = eKeyHandled;
break;
case KEY_RIGHT:
{
++m_selected;
if (m_selected >= static_cast<int>(num_submenus))
m_selected = 0;
if (m_selected < static_cast<int>(num_submenus))
run_menu_sp = submenus[m_selected];
else if (!submenus.empty())
run_menu_sp = submenus.front();
result = eKeyHandled;
}
break;
case KEY_LEFT:
{
--m_selected;
if (m_selected < 0)
m_selected = num_submenus - 1;
if (m_selected < static_cast<int>(num_submenus))
run_menu_sp = submenus[m_selected];
else if (!submenus.empty())
run_menu_sp = submenus.front();
result = eKeyHandled;
}
break;
default:
for (size_t i=0; i<num_submenus; ++i)
{
if (submenus[i]->GetKeyValue() == key)
{
SetSelectedSubmenuIndex(i);
run_menu_sp = submenus[i];
result = eKeyHandled;
break;
}
}
break;
}
if (run_menu_sp)
{
// Run the action on this menu in case we need to populate the
// menu with dynamic content and also in case check marks, and
// any other menu decorations need to be caclulated
if (run_menu_sp->Action() == MenuActionResult::Quit)
return eQuitApplication;
Rect menu_bounds;
menu_bounds.origin.x = run_menu_sp->GetStartingColumn();
menu_bounds.origin.y = 1;
menu_bounds.size.width = run_menu_sp->GetDrawWidth();
menu_bounds.size.height = run_menu_sp->GetSubmenus().size() + 2;
if (m_menu_window_sp)
window.GetParent()->RemoveSubWindow(m_menu_window_sp.get());
m_menu_window_sp = window.GetParent()->CreateSubWindow (run_menu_sp->GetName().c_str(),
menu_bounds,
true);
m_menu_window_sp->SetDelegate (run_menu_sp);
}
}
else if (menu_type == Menu::Type::Item)
{
switch (key)
{
case KEY_DOWN:
if (m_submenus.size() > 1)
{
const int start_select = m_selected;
while (++m_selected != start_select)
{
if (static_cast<size_t>(m_selected) >= num_submenus)
m_selected = 0;
if (m_submenus[m_selected]->GetType() == Type::Separator)
continue;
else
break;
}
return eKeyHandled;
}
break;
case KEY_UP:
if (m_submenus.size() > 1)
{
const int start_select = m_selected;
while (--m_selected != start_select)
{
if (m_selected < static_cast<int>(0))
m_selected = num_submenus - 1;
if (m_submenus[m_selected]->GetType() == Type::Separator)
continue;
else
break;
}
return eKeyHandled;
}
break;
case KEY_RETURN:
if (static_cast<size_t>(selected_idx) < num_submenus)
{
if (submenus[selected_idx]->Action() == MenuActionResult::Quit)
return eQuitApplication;
window.GetParent()->RemoveSubWindow(&window);
return eKeyHandled;
}
break;
case KEY_ESCAPE: // Beware: pressing escape key has 1 to 2 second delay in case other chars are entered for escaped sequences
window.GetParent()->RemoveSubWindow(&window);
return eKeyHandled;
default:
{
for (size_t i=0; i<num_submenus; ++i)
{
Menu *menu = submenus[i].get();
if (menu->GetKeyValue() == key)
{
SetSelectedSubmenuIndex(i);
window.GetParent()->RemoveSubWindow(&window);
if (menu->Action() == MenuActionResult::Quit)
return eQuitApplication;
return eKeyHandled;
}
}
}
break;
}
}
else if (menu_type == Menu::Type::Separator)
{
}
return result;
}
class Application
{
public:
Application (FILE *in, FILE *out) :
m_window_sp(),
m_screen (NULL),
m_in (in),
m_out (out)
{
}
~Application ()
{
m_window_delegates.clear();
m_window_sp.reset();
if (m_screen)
{
::delscreen(m_screen);
m_screen = NULL;
}
}
void
Initialize ()
{
::setlocale(LC_ALL, "");
::setlocale(LC_CTYPE, "");
#if 0
::initscr();
#else
m_screen = ::newterm(NULL, m_out, m_in);
#endif
::start_color();
::curs_set(0);
::noecho();
::keypad(stdscr,TRUE);
}
void
Terminate ()
{
::endwin();
}
void
Run (Debugger &debugger)
{
bool done = false;
int delay_in_tenths_of_a_second = 1;
// Alas the threading model in curses is a bit lame so we need to
// resort to polling every 0.5 seconds. We could poll for stdin
// ourselves and then pass the keys down but then we need to
// translate all of the escape sequences ourselves. So we resort to
// polling for input because we need to receive async process events
// while in this loop.
halfdelay(delay_in_tenths_of_a_second); // Poll using some number of tenths of seconds seconds when calling Window::GetChar()
ListenerSP listener_sp (new Listener ("lldb.IOHandler.curses.Application"));
ConstString broadcaster_class_target(Target::GetStaticBroadcasterClass());
ConstString broadcaster_class_process(Process::GetStaticBroadcasterClass());
ConstString broadcaster_class_thread(Thread::GetStaticBroadcasterClass());
debugger.EnableForwardEvents (listener_sp);
bool update = true;
#if defined(__APPLE__)
std::deque<int> escape_chars;
#endif
while (!done)
{
if (update)
{
m_window_sp->Draw(false);
// All windows should be calling Window::DeferredRefresh() instead
// of Window::Refresh() so we can do a single update and avoid
// any screen blinking
update_panels();
// Cursor hiding isn't working on MacOSX, so hide it in the top left corner
m_window_sp->MoveCursor(0, 0);
doupdate();
update = false;
}
#if defined(__APPLE__)
// Terminal.app doesn't map its function keys correctly, F1-F4 default to:
// \033OP, \033OQ, \033OR, \033OS, so lets take care of this here if possible
int ch;
if (escape_chars.empty())
ch = m_window_sp->GetChar();
else
{
ch = escape_chars.front();
escape_chars.pop_front();
}
if (ch == KEY_ESCAPE)
{
int ch2 = m_window_sp->GetChar();
if (ch2 == 'O')
{
int ch3 = m_window_sp->GetChar();
switch (ch3)
{
case 'P': ch = KEY_F(1); break;
case 'Q': ch = KEY_F(2); break;
case 'R': ch = KEY_F(3); break;
case 'S': ch = KEY_F(4); break;
default:
escape_chars.push_back(ch2);
if (ch3 != -1)
escape_chars.push_back(ch3);
break;
}
}
else if (ch2 != -1)
escape_chars.push_back(ch2);
}
#else
int ch = m_window_sp->GetChar();
#endif
if (ch == -1)
{
if (feof(m_in) || ferror(m_in))
{
done = true;
}
else
{
// Just a timeout from using halfdelay(), check for events
EventSP event_sp;
while (listener_sp->PeekAtNextEvent())
{
listener_sp->GetNextEvent(event_sp);
if (event_sp)
{
Broadcaster *broadcaster = event_sp->GetBroadcaster();
if (broadcaster)
{
//uint32_t event_type = event_sp->GetType();
ConstString broadcaster_class (broadcaster->GetBroadcasterClass());
if (broadcaster_class == broadcaster_class_process)
{
debugger.GetCommandInterpreter().UpdateExecutionContext(NULL);
update = true;
continue; // Don't get any key, just update our view
}
}
}
}
}
}
else
{
HandleCharResult key_result = m_window_sp->HandleChar(ch);
switch (key_result)
{
case eKeyHandled:
debugger.GetCommandInterpreter().UpdateExecutionContext(NULL);
update = true;
break;
case eKeyNotHandled:
break;
case eQuitApplication:
done = true;
break;
}
}
}
debugger.CancelForwardEvents (listener_sp);
}
WindowSP &
GetMainWindow ()
{
if (!m_window_sp)
m_window_sp.reset (new Window ("main", stdscr, false));
return m_window_sp;
}
WindowDelegates &
GetWindowDelegates ()
{
return m_window_delegates;
}
protected:
WindowSP m_window_sp;
WindowDelegates m_window_delegates;
SCREEN *m_screen;
FILE *m_in;
FILE *m_out;
};
} // namespace curses
using namespace curses;
struct Row
{
ValueObjectSP valobj;
Row *parent;
int row_idx;
int x;
int y;
bool might_have_children;
bool expanded;
bool calculated_children;
std::vector<Row> children;
Row (const ValueObjectSP &v, Row *p) :
valobj (v),
parent (p),
row_idx(0),
x(1),
y(1),
might_have_children (v ? v->MightHaveChildren() : false),
expanded (false),
calculated_children (false),
children()
{
}
size_t
GetDepth () const
{
if (parent)
return 1 + parent->GetDepth();
return 0;
}
void
Expand()
{
expanded = true;
if (!calculated_children)
{
calculated_children = true;
if (valobj)
{
const size_t num_children = valobj->GetNumChildren();
for (size_t i=0; i<num_children; ++i)
{
children.push_back(Row (valobj->GetChildAtIndex(i, true), this));
}
}
}
}
void
Unexpand ()
{
expanded = false;
}
void
DrawTree (Window &window)
{
if (parent)
parent->DrawTreeForChild (window, this, 0);
if (might_have_children)
{
// It we can get UTF8 characters to work we should try to use the "symbol"
// UTF8 string below
// const char *symbol = "";
// if (row.expanded)
// symbol = "\xe2\x96\xbd ";
// else
// symbol = "\xe2\x96\xb7 ";
// window.PutCString (symbol);
// The ACS_DARROW and ACS_RARROW don't look very nice they are just a
// 'v' or '>' character...
// if (expanded)
// window.PutChar (ACS_DARROW);
// else
// window.PutChar (ACS_RARROW);
// Since we can't find any good looking right arrow/down arrow
// symbols, just use a diamond...
window.PutChar (ACS_DIAMOND);
window.PutChar (ACS_HLINE);
}
}
void
DrawTreeForChild (Window &window, Row *child, uint32_t reverse_depth)
{
if (parent)
parent->DrawTreeForChild (window, this, reverse_depth + 1);
if (&children.back() == child)
{
// Last child
if (reverse_depth == 0)
{
window.PutChar (ACS_LLCORNER);
window.PutChar (ACS_HLINE);
}
else
{
window.PutChar (' ');
window.PutChar (' ');
}
}
else
{
if (reverse_depth == 0)
{
window.PutChar (ACS_LTEE);
window.PutChar (ACS_HLINE);
}
else
{
window.PutChar (ACS_VLINE);
window.PutChar (' ');
}
}
}
};
struct DisplayOptions
{
bool show_types;
};
class TreeItem;
class TreeDelegate
{
public:
TreeDelegate() {}
virtual ~TreeDelegate() {}
virtual void TreeDelegateDrawTreeItem (TreeItem &item, Window &window) = 0;
virtual void TreeDelegateGenerateChildren (TreeItem &item) = 0;
virtual bool TreeDelegateItemSelected (TreeItem &item) = 0; // Return true if we need to update views
};
typedef std::shared_ptr<TreeDelegate> TreeDelegateSP;
class TreeItem
{
public:
TreeItem (TreeItem *parent, TreeDelegate &delegate, bool might_have_children) :
m_parent (parent),
m_delegate (delegate),
m_user_data (NULL),
m_identifier (0),
m_row_idx (-1),
m_children (),
m_might_have_children (might_have_children),
m_is_expanded (false)
{
}
TreeItem &
operator=(const TreeItem &rhs)
{
if (this != &rhs)
{
m_parent = rhs.m_parent;
m_delegate = rhs.m_delegate;
m_user_data = rhs.m_user_data;
m_identifier = rhs.m_identifier;
m_row_idx = rhs.m_row_idx;
m_children = rhs.m_children;
m_might_have_children = rhs.m_might_have_children;
m_is_expanded = rhs.m_is_expanded;
}
return *this;
}
size_t
GetDepth () const
{
if (m_parent)
return 1 + m_parent->GetDepth();
return 0;
}
int
GetRowIndex () const
{
return m_row_idx;
}
void
ClearChildren ()
{
m_children.clear();
}
void
Resize (size_t n, const TreeItem &t)
{
m_children.resize(n, t);
}
TreeItem &
operator [](size_t i)
{
return m_children[i];
}
void
SetRowIndex (int row_idx)
{
m_row_idx = row_idx;
}
size_t
GetNumChildren ()
{
m_delegate.TreeDelegateGenerateChildren (*this);
return m_children.size();
}
void
ItemWasSelected ()
{
m_delegate.TreeDelegateItemSelected(*this);
}
void
CalculateRowIndexes (int &row_idx)
{
SetRowIndex(row_idx);
++row_idx;
const bool expanded = IsExpanded();
// The root item must calculate its children,
// or we must calculate the number of children
// if the item is expanded
if (m_parent == NULL || expanded)
GetNumChildren();
for (auto &item : m_children)
{
if (expanded)
item.CalculateRowIndexes(row_idx);
else
item.SetRowIndex(-1);
}
}
TreeItem *
GetParent ()
{
return m_parent;
}
bool
IsExpanded () const
{
return m_is_expanded;
}
void
Expand()
{
m_is_expanded = true;
}
void
Unexpand ()
{
m_is_expanded = false;
}
bool
Draw (Window &window,
const int first_visible_row,
const uint32_t selected_row_idx,
int &row_idx,
int &num_rows_left)
{
if (num_rows_left <= 0)
return false;
if (m_row_idx >= first_visible_row)
{
window.MoveCursor(2, row_idx + 1);
if (m_parent)
m_parent->DrawTreeForChild (window, this, 0);
if (m_might_have_children)
{
// It we can get UTF8 characters to work we should try to use the "symbol"
// UTF8 string below
// const char *symbol = "";
// if (row.expanded)
// symbol = "\xe2\x96\xbd ";
// else
// symbol = "\xe2\x96\xb7 ";
// window.PutCString (symbol);
// The ACS_DARROW and ACS_RARROW don't look very nice they are just a
// 'v' or '>' character...
// if (expanded)
// window.PutChar (ACS_DARROW);
// else
// window.PutChar (ACS_RARROW);
// Since we can't find any good looking right arrow/down arrow
// symbols, just use a diamond...
window.PutChar (ACS_DIAMOND);
window.PutChar (ACS_HLINE);
}
bool highlight =
(selected_row_idx == static_cast<size_t>(m_row_idx)) && window.IsActive();
if (highlight)
window.AttributeOn(A_REVERSE);
m_delegate.TreeDelegateDrawTreeItem(*this, window);
if (highlight)
window.AttributeOff(A_REVERSE);
++row_idx;
--num_rows_left;
}
if (num_rows_left <= 0)
return false; // We are done drawing...
if (IsExpanded())
{
for (auto &item : m_children)
{
// If we displayed all the rows and item.Draw() returns
// false we are done drawing and can exit this for loop
if (item.Draw(window, first_visible_row, selected_row_idx, row_idx, num_rows_left) == false)
break;
}
}
return num_rows_left >= 0; // Return true if not done drawing yet
}
void
DrawTreeForChild (Window &window, TreeItem *child, uint32_t reverse_depth)
{
if (m_parent)
m_parent->DrawTreeForChild (window, this, reverse_depth + 1);
if (&m_children.back() == child)
{
// Last child
if (reverse_depth == 0)
{
window.PutChar (ACS_LLCORNER);
window.PutChar (ACS_HLINE);
}
else
{
window.PutChar (' ');
window.PutChar (' ');
}
}
else
{
if (reverse_depth == 0)
{
window.PutChar (ACS_LTEE);
window.PutChar (ACS_HLINE);
}
else
{
window.PutChar (ACS_VLINE);
window.PutChar (' ');
}
}
}
TreeItem *
GetItemForRowIndex (uint32_t row_idx)
{
if (static_cast<uint32_t>(m_row_idx) == row_idx)
return this;
if (m_children.empty())
return NULL;
if (static_cast<uint32_t>(m_children.back().m_row_idx) < row_idx)
return NULL;
if (IsExpanded())
{
for (auto &item : m_children)
{
TreeItem *selected_item_ptr = item.GetItemForRowIndex(row_idx);
if (selected_item_ptr)
return selected_item_ptr;
}
}
return NULL;
}
void *
GetUserData() const
{
return m_user_data;
}
void
SetUserData (void *user_data)
{
m_user_data = user_data;
}
uint64_t
GetIdentifier() const
{
return m_identifier;
}
void
SetIdentifier (uint64_t identifier)
{
m_identifier = identifier;
}
void
SetMightHaveChildren (bool b)
{
m_might_have_children = b;
}
protected:
TreeItem *m_parent;
TreeDelegate &m_delegate;
void *m_user_data;
uint64_t m_identifier;
int m_row_idx; // Zero based visible row index, -1 if not visible or for the root item
std::vector<TreeItem> m_children;
bool m_might_have_children;
bool m_is_expanded;
};
class TreeWindowDelegate : public WindowDelegate
{
public:
TreeWindowDelegate (Debugger &debugger, const TreeDelegateSP &delegate_sp) :
m_debugger (debugger),
m_delegate_sp (delegate_sp),
m_root (NULL, *delegate_sp, true),
m_selected_item (NULL),
m_num_rows (0),
m_selected_row_idx (0),
m_first_visible_row (0),
m_min_x (0),
m_min_y (0),
m_max_x (0),
m_max_y (0)
{
}
int
NumVisibleRows () const
{
return m_max_y - m_min_y;
}
virtual bool
WindowDelegateDraw (Window &window, bool force)
{
ExecutionContext exe_ctx (m_debugger.GetCommandInterpreter().GetExecutionContext());
Process *process = exe_ctx.GetProcessPtr();
bool display_content = false;
if (process)
{
StateType state = process->GetState();
if (StateIsStoppedState(state, true))
{
// We are stopped, so it is ok to
display_content = true;
}
else if (StateIsRunningState(state))
{
return true; // Don't do any updating when we are running
}
}
m_min_x = 2;
m_min_y = 1;
m_max_x = window.GetWidth() - 1;
m_max_y = window.GetHeight() - 1;
window.Erase();
window.DrawTitleBox (window.GetName());
if (display_content)
{
const int num_visible_rows = NumVisibleRows();
m_num_rows = 0;
m_root.CalculateRowIndexes(m_num_rows);
// If we unexpanded while having something selected our
// total number of rows is less than the num visible rows,
// then make sure we show all the rows by setting the first
// visible row accordingly.
if (m_first_visible_row > 0 && m_num_rows < num_visible_rows)
m_first_visible_row = 0;
// Make sure the selected row is always visible
if (m_selected_row_idx < m_first_visible_row)
m_first_visible_row = m_selected_row_idx;
else if (m_first_visible_row + num_visible_rows <= m_selected_row_idx)
m_first_visible_row = m_selected_row_idx - num_visible_rows + 1;
int row_idx = 0;
int num_rows_left = num_visible_rows;
m_root.Draw (window, m_first_visible_row, m_selected_row_idx, row_idx, num_rows_left);
// Get the selected row
m_selected_item = m_root.GetItemForRowIndex (m_selected_row_idx);
}
else
{
m_selected_item = NULL;
}
window.DeferredRefresh();
return true; // Drawing handled
}
virtual const char *
WindowDelegateGetHelpText ()
{
return "Thread window keyboard shortcuts:";
}
virtual KeyHelp *
WindowDelegateGetKeyHelp ()
{
static curses::KeyHelp g_source_view_key_help[] = {
{ KEY_UP, "Select previous item" },
{ KEY_DOWN, "Select next item" },
{ KEY_RIGHT, "Expand the selected item" },
{ KEY_LEFT, "Unexpand the selected item or select parent if not expanded" },
{ KEY_PPAGE, "Page up" },
{ KEY_NPAGE, "Page down" },
{ 'h', "Show help dialog" },
{ ' ', "Toggle item expansion" },
{ ',', "Page up" },
{ '.', "Page down" },
{ '\0', NULL }
};
return g_source_view_key_help;
}
virtual HandleCharResult
WindowDelegateHandleChar (Window &window, int c)
{
switch(c)
{
case ',':
case KEY_PPAGE:
// Page up key
if (m_first_visible_row > 0)
{
if (m_first_visible_row > m_max_y)
m_first_visible_row -= m_max_y;
else
m_first_visible_row = 0;
m_selected_row_idx = m_first_visible_row;
m_selected_item = m_root.GetItemForRowIndex(m_selected_row_idx);
if (m_selected_item)
m_selected_item->ItemWasSelected ();
}
return eKeyHandled;
case '.':
case KEY_NPAGE:
// Page down key
if (m_num_rows > m_max_y)
{
if (m_first_visible_row + m_max_y < m_num_rows)
{
m_first_visible_row += m_max_y;
m_selected_row_idx = m_first_visible_row;
m_selected_item = m_root.GetItemForRowIndex(m_selected_row_idx);
if (m_selected_item)
m_selected_item->ItemWasSelected ();
}
}
return eKeyHandled;
case KEY_UP:
if (m_selected_row_idx > 0)
{
--m_selected_row_idx;
m_selected_item = m_root.GetItemForRowIndex(m_selected_row_idx);
if (m_selected_item)
m_selected_item->ItemWasSelected ();
}
return eKeyHandled;
case KEY_DOWN:
if (m_selected_row_idx + 1 < m_num_rows)
{
++m_selected_row_idx;
m_selected_item = m_root.GetItemForRowIndex(m_selected_row_idx);
if (m_selected_item)
m_selected_item->ItemWasSelected ();
}
return eKeyHandled;
case KEY_RIGHT:
if (m_selected_item)
{
if (!m_selected_item->IsExpanded())
m_selected_item->Expand();
}
return eKeyHandled;
case KEY_LEFT:
if (m_selected_item)
{
if (m_selected_item->IsExpanded())
m_selected_item->Unexpand();
else if (m_selected_item->GetParent())
{
m_selected_row_idx = m_selected_item->GetParent()->GetRowIndex();
m_selected_item = m_root.GetItemForRowIndex(m_selected_row_idx);
if (m_selected_item)
m_selected_item->ItemWasSelected ();
}
}
return eKeyHandled;
case ' ':
// Toggle expansion state when SPACE is pressed
if (m_selected_item)
{
if (m_selected_item->IsExpanded())
m_selected_item->Unexpand();
else
m_selected_item->Expand();
}
return eKeyHandled;
case 'h':
window.CreateHelpSubwindow ();
return eKeyHandled;
default:
break;
}
return eKeyNotHandled;
}
protected:
Debugger &m_debugger;
TreeDelegateSP m_delegate_sp;
TreeItem m_root;
TreeItem *m_selected_item;
int m_num_rows;
int m_selected_row_idx;
int m_first_visible_row;
int m_min_x;
int m_min_y;
int m_max_x;
int m_max_y;
};
class FrameTreeDelegate : public TreeDelegate
{
public:
FrameTreeDelegate () :
TreeDelegate()
{
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
FormatEntity::Parse ("frame #${frame.index}: {${function.name}${function.pc-offset}}}",
m_format);
}
virtual ~FrameTreeDelegate()
{
}
virtual void
TreeDelegateDrawTreeItem (TreeItem &item, Window &window)
{
Thread* thread = (Thread*)item.GetUserData();
if (thread)
{
const uint64_t frame_idx = item.GetIdentifier();
StackFrameSP frame_sp = thread->GetStackFrameAtIndex(frame_idx);
if (frame_sp)
{
StreamString strm;
const SymbolContext &sc = frame_sp->GetSymbolContext(eSymbolContextEverything);
ExecutionContext exe_ctx (frame_sp);
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
if (FormatEntity::Format(m_format, strm, &sc, &exe_ctx, NULL, NULL, false, false))
{
int right_pad = 1;
window.PutCStringTruncated(strm.GetString().c_str(), right_pad);
}
}
}
}
virtual void
TreeDelegateGenerateChildren (TreeItem &item)
{
// No children for frames yet...
}
virtual bool
TreeDelegateItemSelected (TreeItem &item)
{
Thread* thread = (Thread*)item.GetUserData();
if (thread)
{
thread->GetProcess()->GetThreadList().SetSelectedThreadByID(thread->GetID());
const uint64_t frame_idx = item.GetIdentifier();
thread->SetSelectedFrameByIndex(frame_idx);
return true;
}
return false;
}
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
protected:
FormatEntity::Entry m_format;
};
class ThreadTreeDelegate : public TreeDelegate
{
public:
ThreadTreeDelegate (Debugger &debugger) :
TreeDelegate(),
m_debugger (debugger),
m_tid (LLDB_INVALID_THREAD_ID),
m_stop_id (UINT32_MAX)
{
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
FormatEntity::Parse ("thread #${thread.index}: tid = ${thread.id}{, stop reason = ${thread.stop-reason}}",
m_format);
}
virtual
~ThreadTreeDelegate()
{
}
ProcessSP
GetProcess ()
{
return m_debugger.GetCommandInterpreter().GetExecutionContext().GetProcessSP();
}
ThreadSP
GetThread (const TreeItem &item)
{
ProcessSP process_sp = GetProcess ();
if (process_sp)
return process_sp->GetThreadList().FindThreadByID(item.GetIdentifier());
return ThreadSP();
}
virtual void
TreeDelegateDrawTreeItem (TreeItem &item, Window &window)
{
ThreadSP thread_sp = GetThread (item);
if (thread_sp)
{
StreamString strm;
ExecutionContext exe_ctx (thread_sp);
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
if (FormatEntity::Format (m_format, strm, NULL, &exe_ctx, NULL, NULL, false, false))
{
int right_pad = 1;
window.PutCStringTruncated(strm.GetString().c_str(), right_pad);
}
}
}
virtual void
TreeDelegateGenerateChildren (TreeItem &item)
{
ProcessSP process_sp = GetProcess ();
if (process_sp && process_sp->IsAlive())
{
StateType state = process_sp->GetState();
if (StateIsStoppedState(state, true))
{
ThreadSP thread_sp = GetThread (item);
if (thread_sp)
{
if (m_stop_id == process_sp->GetStopID() && thread_sp->GetID() == m_tid)
return; // Children are already up to date
if (!m_frame_delegate_sp)
{
// Always expand the thread item the first time we show it
m_frame_delegate_sp.reset (new FrameTreeDelegate());
}
m_stop_id = process_sp->GetStopID();
m_tid = thread_sp->GetID();
TreeItem t (&item, *m_frame_delegate_sp, false);
size_t num_frames = thread_sp->GetStackFrameCount();
item.Resize (num_frames, t);
for (size_t i=0; i<num_frames; ++i)
{
item[i].SetUserData(thread_sp.get());
item[i].SetIdentifier(i);
}
}
return;
}
}
item.ClearChildren();
}
virtual bool
TreeDelegateItemSelected (TreeItem &item)
{
ProcessSP process_sp = GetProcess ();
if (process_sp && process_sp->IsAlive())
{
StateType state = process_sp->GetState();
if (StateIsStoppedState(state, true))
{
ThreadSP thread_sp = GetThread (item);
if (thread_sp)
{
ThreadList &thread_list = thread_sp->GetProcess()->GetThreadList();
Mutex::Locker locker (thread_list.GetMutex());
ThreadSP selected_thread_sp = thread_list.GetSelectedThread();
if (selected_thread_sp->GetID() != thread_sp->GetID())
{
thread_list.SetSelectedThreadByID(thread_sp->GetID());
return true;
}
}
}
}
return false;
}
protected:
Debugger &m_debugger;
std::shared_ptr<FrameTreeDelegate> m_frame_delegate_sp;
lldb::user_id_t m_tid;
uint32_t m_stop_id;
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
FormatEntity::Entry m_format;
};
class ThreadsTreeDelegate : public TreeDelegate
{
public:
ThreadsTreeDelegate (Debugger &debugger) :
TreeDelegate(),
m_thread_delegate_sp (),
m_debugger (debugger),
m_stop_id (UINT32_MAX)
{
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
FormatEntity::Parse("process ${process.id}{, name = ${process.name}}",
m_format);
}
virtual
~ThreadsTreeDelegate()
{
}
ProcessSP
GetProcess ()
{
return m_debugger.GetCommandInterpreter().GetExecutionContext().GetProcessSP();
}
virtual void
TreeDelegateDrawTreeItem (TreeItem &item, Window &window)
{
ProcessSP process_sp = GetProcess ();
if (process_sp && process_sp->IsAlive())
{
StreamString strm;
ExecutionContext exe_ctx (process_sp);
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
if (FormatEntity::Format (m_format, strm, NULL, &exe_ctx, NULL, NULL, false, false))
{
int right_pad = 1;
window.PutCStringTruncated(strm.GetString().c_str(), right_pad);
}
}
}
virtual void
TreeDelegateGenerateChildren (TreeItem &item)
{
ProcessSP process_sp = GetProcess ();
if (process_sp && process_sp->IsAlive())
{
StateType state = process_sp->GetState();
if (StateIsStoppedState(state, true))
{
const uint32_t stop_id = process_sp->GetStopID();
if (m_stop_id == stop_id)
return; // Children are already up to date
m_stop_id = stop_id;
if (!m_thread_delegate_sp)
{
// Always expand the thread item the first time we show it
//item.Expand();
m_thread_delegate_sp.reset (new ThreadTreeDelegate(m_debugger));
}
TreeItem t (&item, *m_thread_delegate_sp, false);
ThreadList &threads = process_sp->GetThreadList();
Mutex::Locker locker (threads.GetMutex());
size_t num_threads = threads.GetSize();
item.Resize (num_threads, t);
for (size_t i=0; i<num_threads; ++i)
{
item[i].SetIdentifier(threads.GetThreadAtIndex(i)->GetID());
item[i].SetMightHaveChildren(true);
}
return;
}
}
item.ClearChildren();
}
virtual bool
TreeDelegateItemSelected (TreeItem &item)
{
return false;
}
protected:
std::shared_ptr<ThreadTreeDelegate> m_thread_delegate_sp;
Debugger &m_debugger;
uint32_t m_stop_id;
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
FormatEntity::Entry m_format;
};
class ValueObjectListDelegate : public WindowDelegate
{
public:
ValueObjectListDelegate () :
m_valobj_list (),
m_rows (),
m_selected_row (NULL),
m_selected_row_idx (0),
m_first_visible_row (0),
m_num_rows (0),
m_max_x (0),
m_max_y (0)
{
}
ValueObjectListDelegate (ValueObjectList &valobj_list) :
m_valobj_list (valobj_list),
m_rows (),
m_selected_row (NULL),
m_selected_row_idx (0),
m_first_visible_row (0),
m_num_rows (0),
m_max_x (0),
m_max_y (0)
{
SetValues (valobj_list);
}
virtual
~ValueObjectListDelegate()
{
}
void
SetValues (ValueObjectList &valobj_list)
{
m_selected_row = NULL;
m_selected_row_idx = 0;
m_first_visible_row = 0;
m_num_rows = 0;
m_rows.clear();
m_valobj_list = valobj_list;
const size_t num_values = m_valobj_list.GetSize();
for (size_t i=0; i<num_values; ++i)
m_rows.push_back(Row(m_valobj_list.GetValueObjectAtIndex(i), NULL));
}
virtual bool
WindowDelegateDraw (Window &window, bool force)
{
m_num_rows = 0;
m_min_x = 2;
m_min_y = 1;
m_max_x = window.GetWidth() - 1;
m_max_y = window.GetHeight() - 1;
window.Erase();
window.DrawTitleBox (window.GetName());
const int num_visible_rows = NumVisibleRows();
const int num_rows = CalculateTotalNumberRows (m_rows);
// If we unexpanded while having something selected our
// total number of rows is less than the num visible rows,
// then make sure we show all the rows by setting the first
// visible row accordingly.
if (m_first_visible_row > 0 && num_rows < num_visible_rows)
m_first_visible_row = 0;
// Make sure the selected row is always visible
if (m_selected_row_idx < m_first_visible_row)
m_first_visible_row = m_selected_row_idx;
else if (m_first_visible_row + num_visible_rows <= m_selected_row_idx)
m_first_visible_row = m_selected_row_idx - num_visible_rows + 1;
DisplayRows (window, m_rows, g_options);
window.DeferredRefresh();
// Get the selected row
m_selected_row = GetRowForRowIndex (m_selected_row_idx);
// Keep the cursor on the selected row so the highlight and the cursor
// are always on the same line
if (m_selected_row)
window.MoveCursor (m_selected_row->x,
m_selected_row->y);
return true; // Drawing handled
}
virtual KeyHelp *
WindowDelegateGetKeyHelp ()
{
static curses::KeyHelp g_source_view_key_help[] = {
{ KEY_UP, "Select previous item" },
{ KEY_DOWN, "Select next item" },
{ KEY_RIGHT, "Expand selected item" },
{ KEY_LEFT, "Unexpand selected item or select parent if not expanded" },
{ KEY_PPAGE, "Page up" },
{ KEY_NPAGE, "Page down" },
{ 'A', "Format as annotated address" },
{ 'b', "Format as binary" },
{ 'B', "Format as hex bytes with ASCII" },
{ 'c', "Format as character" },
{ 'd', "Format as a signed integer" },
{ 'D', "Format selected value using the default format for the type" },
{ 'f', "Format as float" },
{ 'h', "Show help dialog" },
{ 'i', "Format as instructions" },
{ 'o', "Format as octal" },
{ 'p', "Format as pointer" },
{ 's', "Format as C string" },
{ 't', "Toggle showing/hiding type names" },
{ 'u', "Format as an unsigned integer" },
{ 'x', "Format as hex" },
{ 'X', "Format as uppercase hex" },
{ ' ', "Toggle item expansion" },
{ ',', "Page up" },
{ '.', "Page down" },
{ '\0', NULL }
};
return g_source_view_key_help;
}
virtual HandleCharResult
WindowDelegateHandleChar (Window &window, int c)
{
switch(c)
{
case 'x':
case 'X':
case 'o':
case 's':
case 'u':
case 'd':
case 'D':
case 'i':
case 'A':
case 'p':
case 'c':
case 'b':
case 'B':
case 'f':
// Change the format for the currently selected item
if (m_selected_row)
m_selected_row->valobj->SetFormat (FormatForChar (c));
return eKeyHandled;
case 't':
// Toggle showing type names
g_options.show_types = !g_options.show_types;
return eKeyHandled;
case ',':
case KEY_PPAGE:
// Page up key
if (m_first_visible_row > 0)
{
if (static_cast<int>(m_first_visible_row) > m_max_y)
m_first_visible_row -= m_max_y;
else
m_first_visible_row = 0;
m_selected_row_idx = m_first_visible_row;
}
return eKeyHandled;
case '.':
case KEY_NPAGE:
// Page down key
if (m_num_rows > static_cast<size_t>(m_max_y))
{
if (m_first_visible_row + m_max_y < m_num_rows)
{
m_first_visible_row += m_max_y;
m_selected_row_idx = m_first_visible_row;
}
}
return eKeyHandled;
case KEY_UP:
if (m_selected_row_idx > 0)
--m_selected_row_idx;
return eKeyHandled;
case KEY_DOWN:
if (m_selected_row_idx + 1 < m_num_rows)
++m_selected_row_idx;
return eKeyHandled;
case KEY_RIGHT:
if (m_selected_row)
{
if (!m_selected_row->expanded)
m_selected_row->Expand();
}
return eKeyHandled;
case KEY_LEFT:
if (m_selected_row)
{
if (m_selected_row->expanded)
m_selected_row->Unexpand();
else if (m_selected_row->parent)
m_selected_row_idx = m_selected_row->parent->row_idx;
}
return eKeyHandled;
case ' ':
// Toggle expansion state when SPACE is pressed
if (m_selected_row)
{
if (m_selected_row->expanded)
m_selected_row->Unexpand();
else
m_selected_row->Expand();
}
return eKeyHandled;
case 'h':
window.CreateHelpSubwindow ();
return eKeyHandled;
default:
break;
}
return eKeyNotHandled;
}
protected:
ValueObjectList m_valobj_list;
std::vector<Row> m_rows;
Row *m_selected_row;
uint32_t m_selected_row_idx;
uint32_t m_first_visible_row;
uint32_t m_num_rows;
int m_min_x;
int m_min_y;
int m_max_x;
int m_max_y;
static Format
FormatForChar (int c)
{
switch (c)
{
case 'x': return eFormatHex;
case 'X': return eFormatHexUppercase;
case 'o': return eFormatOctal;
case 's': return eFormatCString;
case 'u': return eFormatUnsigned;
case 'd': return eFormatDecimal;
case 'D': return eFormatDefault;
case 'i': return eFormatInstruction;
case 'A': return eFormatAddressInfo;
case 'p': return eFormatPointer;
case 'c': return eFormatChar;
case 'b': return eFormatBinary;
case 'B': return eFormatBytesWithASCII;
case 'f': return eFormatFloat;
}
return eFormatDefault;
}
bool
DisplayRowObject (Window &window,
Row &row,
DisplayOptions &options,
bool highlight,
bool last_child)
{
ValueObject *valobj = row.valobj.get();
if (valobj == NULL)
return false;
const char *type_name = options.show_types ? valobj->GetTypeName().GetCString() : NULL;
const char *name = valobj->GetName().GetCString();
const char *value = valobj->GetValueAsCString ();
const char *summary = valobj->GetSummaryAsCString ();
window.MoveCursor (row.x, row.y);
row.DrawTree (window);
if (highlight)
window.AttributeOn(A_REVERSE);
if (type_name && type_name[0])
window.Printf ("(%s) ", type_name);
if (name && name[0])
window.PutCString(name);
attr_t changd_attr = 0;
if (valobj->GetValueDidChange())
changd_attr = COLOR_PAIR(5) | A_BOLD;
if (value && value[0])
{
window.PutCString(" = ");
if (changd_attr)
window.AttributeOn(changd_attr);
window.PutCString (value);
if (changd_attr)
window.AttributeOff(changd_attr);
}
if (summary && summary[0])
{
window.PutChar(' ');
if (changd_attr)
window.AttributeOn(changd_attr);
window.PutCString(summary);
if (changd_attr)
window.AttributeOff(changd_attr);
}
if (highlight)
window.AttributeOff (A_REVERSE);
return true;
}
void
DisplayRows (Window &window,
std::vector<Row> &rows,
DisplayOptions &options)
{
// > 0x25B7
// \/ 0x25BD
bool window_is_active = window.IsActive();
for (auto &row : rows)
{
const bool last_child = row.parent && &rows[rows.size()-1] == &row;
// Save the row index in each Row structure
row.row_idx = m_num_rows;
if ((m_num_rows >= m_first_visible_row) &&
((m_num_rows - m_first_visible_row) < static_cast<size_t>(NumVisibleRows())))
{
row.x = m_min_x;
row.y = m_num_rows - m_first_visible_row + 1;
if (DisplayRowObject (window,
row,
options,
window_is_active && m_num_rows == m_selected_row_idx,
last_child))
{
++m_num_rows;
}
else
{
row.x = 0;
row.y = 0;
}
}
else
{
row.x = 0;
row.y = 0;
++m_num_rows;
}
if (row.expanded && !row.children.empty())
{
DisplayRows (window,
row.children,
options);
}
}
}
int
CalculateTotalNumberRows (const std::vector<Row> &rows)
{
int row_count = 0;
for (const auto &row : rows)
{
++row_count;
if (row.expanded)
row_count += CalculateTotalNumberRows(row.children);
}
return row_count;
}
static Row *
GetRowForRowIndexImpl (std::vector<Row> &rows, size_t &row_index)
{
for (auto &row : rows)
{
if (row_index == 0)
return &row;
else
{
--row_index;
if (row.expanded && !row.children.empty())
{
Row *result = GetRowForRowIndexImpl (row.children, row_index);
if (result)
return result;
}
}
}
return NULL;
}
Row *
GetRowForRowIndex (size_t row_index)
{
return GetRowForRowIndexImpl (m_rows, row_index);
}
int
NumVisibleRows () const
{
return m_max_y - m_min_y;
}
static DisplayOptions g_options;
};
class FrameVariablesWindowDelegate : public ValueObjectListDelegate
{
public:
FrameVariablesWindowDelegate (Debugger &debugger) :
ValueObjectListDelegate (),
m_debugger (debugger),
m_frame_block (NULL)
{
}
virtual
~FrameVariablesWindowDelegate()
{
}
virtual const char *
WindowDelegateGetHelpText ()
{
return "Frame variable window keyboard shortcuts:";
}
virtual bool
WindowDelegateDraw (Window &window, bool force)
{
ExecutionContext exe_ctx (m_debugger.GetCommandInterpreter().GetExecutionContext());
Process *process = exe_ctx.GetProcessPtr();
Block *frame_block = NULL;
StackFrame *frame = NULL;
if (process)
{
StateType state = process->GetState();
if (StateIsStoppedState(state, true))
{
frame = exe_ctx.GetFramePtr();
if (frame)
frame_block = frame->GetFrameBlock ();
}
else if (StateIsRunningState(state))
{
return true; // Don't do any updating when we are running
}
}
ValueObjectList local_values;
if (frame_block)
{
// Only update the variables if they have changed
if (m_frame_block != frame_block)
{
m_frame_block = frame_block;
VariableList *locals = frame->GetVariableList(true);
if (locals)
{
const DynamicValueType use_dynamic = eDynamicDontRunTarget;
const size_t num_locals = locals->GetSize();
for (size_t i=0; i<num_locals; ++i)
local_values.Append(frame->GetValueObjectForFrameVariable (locals->GetVariableAtIndex(i), use_dynamic));
// Update the values
SetValues(local_values);
}
}
}
else
{
m_frame_block = NULL;
// Update the values with an empty list if there is no frame
SetValues(local_values);
}
return ValueObjectListDelegate::WindowDelegateDraw (window, force);
}
protected:
Debugger &m_debugger;
Block *m_frame_block;
};
class RegistersWindowDelegate : public ValueObjectListDelegate
{
public:
RegistersWindowDelegate (Debugger &debugger) :
ValueObjectListDelegate (),
m_debugger (debugger)
{
}
virtual
~RegistersWindowDelegate()
{
}
virtual const char *
WindowDelegateGetHelpText ()
{
return "Register window keyboard shortcuts:";
}
virtual bool
WindowDelegateDraw (Window &window, bool force)
{
ExecutionContext exe_ctx (m_debugger.GetCommandInterpreter().GetExecutionContext());
StackFrame *frame = exe_ctx.GetFramePtr();
ValueObjectList value_list;
if (frame)
{
if (frame->GetStackID() != m_stack_id)
{
m_stack_id = frame->GetStackID();
RegisterContextSP reg_ctx (frame->GetRegisterContext());
if (reg_ctx)
{
const uint32_t num_sets = reg_ctx->GetRegisterSetCount();
for (uint32_t set_idx = 0; set_idx < num_sets; ++set_idx)
{
value_list.Append(ValueObjectRegisterSet::Create (frame, reg_ctx, set_idx));
}
}
SetValues(value_list);
}
}
else
{
Process *process = exe_ctx.GetProcessPtr();
if (process && process->IsAlive())
return true; // Don't do any updating if we are running
else
{
// Update the values with an empty list if there
// is no process or the process isn't alive anymore
SetValues(value_list);
}
}
return ValueObjectListDelegate::WindowDelegateDraw (window, force);
}
protected:
Debugger &m_debugger;
StackID m_stack_id;
};
static const char *
CursesKeyToCString (int ch)
{
static char g_desc[32];
if (ch >= KEY_F0 && ch < KEY_F0 + 64)
{
snprintf(g_desc, sizeof(g_desc), "F%u", ch - KEY_F0);
return g_desc;
}
switch (ch)
{
case KEY_DOWN: return "down";
case KEY_UP: return "up";
case KEY_LEFT: return "left";
case KEY_RIGHT: return "right";
case KEY_HOME: return "home";
case KEY_BACKSPACE: return "backspace";
case KEY_DL: return "delete-line";
case KEY_IL: return "insert-line";
case KEY_DC: return "delete-char";
case KEY_IC: return "insert-char";
case KEY_CLEAR: return "clear";
case KEY_EOS: return "clear-to-eos";
case KEY_EOL: return "clear-to-eol";
case KEY_SF: return "scroll-forward";
case KEY_SR: return "scroll-backward";
case KEY_NPAGE: return "page-down";
case KEY_PPAGE: return "page-up";
case KEY_STAB: return "set-tab";
case KEY_CTAB: return "clear-tab";
case KEY_CATAB: return "clear-all-tabs";
case KEY_ENTER: return "enter";
case KEY_PRINT: return "print";
case KEY_LL: return "lower-left key";
case KEY_A1: return "upper left of keypad";
case KEY_A3: return "upper right of keypad";
case KEY_B2: return "center of keypad";
case KEY_C1: return "lower left of keypad";
case KEY_C3: return "lower right of keypad";
case KEY_BTAB: return "back-tab key";
case KEY_BEG: return "begin key";
case KEY_CANCEL: return "cancel key";
case KEY_CLOSE: return "close key";
case KEY_COMMAND: return "command key";
case KEY_COPY: return "copy key";
case KEY_CREATE: return "create key";
case KEY_END: return "end key";
case KEY_EXIT: return "exit key";
case KEY_FIND: return "find key";
case KEY_HELP: return "help key";
case KEY_MARK: return "mark key";
case KEY_MESSAGE: return "message key";
case KEY_MOVE: return "move key";
case KEY_NEXT: return "next key";
case KEY_OPEN: return "open key";
case KEY_OPTIONS: return "options key";
case KEY_PREVIOUS: return "previous key";
case KEY_REDO: return "redo key";
case KEY_REFERENCE: return "reference key";
case KEY_REFRESH: return "refresh key";
case KEY_REPLACE: return "replace key";
case KEY_RESTART: return "restart key";
case KEY_RESUME: return "resume key";
case KEY_SAVE: return "save key";
case KEY_SBEG: return "shifted begin key";
case KEY_SCANCEL: return "shifted cancel key";
case KEY_SCOMMAND: return "shifted command key";
case KEY_SCOPY: return "shifted copy key";
case KEY_SCREATE: return "shifted create key";
case KEY_SDC: return "shifted delete-character key";
case KEY_SDL: return "shifted delete-line key";
case KEY_SELECT: return "select key";
case KEY_SEND: return "shifted end key";
case KEY_SEOL: return "shifted clear-to-end-of-line key";
case KEY_SEXIT: return "shifted exit key";
case KEY_SFIND: return "shifted find key";
case KEY_SHELP: return "shifted help key";
case KEY_SHOME: return "shifted home key";
case KEY_SIC: return "shifted insert-character key";
case KEY_SLEFT: return "shifted left-arrow key";
case KEY_SMESSAGE: return "shifted message key";
case KEY_SMOVE: return "shifted move key";
case KEY_SNEXT: return "shifted next key";
case KEY_SOPTIONS: return "shifted options key";
case KEY_SPREVIOUS: return "shifted previous key";
case KEY_SPRINT: return "shifted print key";
case KEY_SREDO: return "shifted redo key";
case KEY_SREPLACE: return "shifted replace key";
case KEY_SRIGHT: return "shifted right-arrow key";
case KEY_SRSUME: return "shifted resume key";
case KEY_SSAVE: return "shifted save key";
case KEY_SSUSPEND: return "shifted suspend key";
case KEY_SUNDO: return "shifted undo key";
case KEY_SUSPEND: return "suspend key";
case KEY_UNDO: return "undo key";
case KEY_MOUSE: return "Mouse event has occurred";
case KEY_RESIZE: return "Terminal resize event";
case KEY_EVENT: return "We were interrupted by an event";
case KEY_RETURN: return "return";
case ' ': return "space";
case '\t': return "tab";
case KEY_ESCAPE: return "escape";
default:
if (isprint(ch))
snprintf(g_desc, sizeof(g_desc), "%c", ch);
else
snprintf(g_desc, sizeof(g_desc), "\\x%2.2x", ch);
return g_desc;
}
return NULL;
}
HelpDialogDelegate::HelpDialogDelegate (const char *text, KeyHelp *key_help_array) :
m_text (),
m_first_visible_line (0)
{
if (text && text[0])
{
m_text.SplitIntoLines(text);
m_text.AppendString("");
}
if (key_help_array)
{
for (KeyHelp *key = key_help_array; key->ch; ++key)
{
StreamString key_description;
key_description.Printf("%10s - %s", CursesKeyToCString(key->ch), key->description);
m_text.AppendString(std::move(key_description.GetString()));
}
}
}
HelpDialogDelegate::~HelpDialogDelegate()
{
}
bool
HelpDialogDelegate::WindowDelegateDraw (Window &window, bool force)
{
window.Erase();
const int window_height = window.GetHeight();
int x = 2;
int y = 1;
const int min_y = y;
const int max_y = window_height - 1 - y;
const size_t num_visible_lines = max_y - min_y + 1;
const size_t num_lines = m_text.GetSize();
const char *bottom_message;
if (num_lines <= num_visible_lines)
bottom_message = "Press any key to exit";
else
bottom_message = "Use arrows to scroll, any other key to exit";
window.DrawTitleBox(window.GetName(), bottom_message);
while (y <= max_y)
{
window.MoveCursor(x, y);
window.PutCStringTruncated(m_text.GetStringAtIndex(m_first_visible_line + y - min_y), 1);
++y;
}
return true;
}
HandleCharResult
HelpDialogDelegate::WindowDelegateHandleChar (Window &window, int key)
{
bool done = false;
const size_t num_lines = m_text.GetSize();
const size_t num_visible_lines = window.GetHeight() - 2;
if (num_lines <= num_visible_lines)
{
done = true;
// If we have all lines visible and don't need scrolling, then any
// key press will cause us to exit
}
else
{
switch (key)
{
case KEY_UP:
if (m_first_visible_line > 0)
--m_first_visible_line;
break;
case KEY_DOWN:
if (m_first_visible_line + num_visible_lines < num_lines)
++m_first_visible_line;
break;
case KEY_PPAGE:
case ',':
if (m_first_visible_line > 0)
{
if (static_cast<size_t>(m_first_visible_line) >= num_visible_lines)
m_first_visible_line -= num_visible_lines;
else
m_first_visible_line = 0;
}
break;
case KEY_NPAGE:
case '.':
if (m_first_visible_line + num_visible_lines < num_lines)
{
m_first_visible_line += num_visible_lines;
if (static_cast<size_t>(m_first_visible_line) > num_lines)
m_first_visible_line = num_lines - num_visible_lines;
}
break;
default:
done = true;
break;
}
}
if (done)
window.GetParent()->RemoveSubWindow(&window);
return eKeyHandled;
}
class ApplicationDelegate :
public WindowDelegate,
public MenuDelegate
{
public:
enum {
eMenuID_LLDB = 1,
eMenuID_LLDBAbout,
eMenuID_LLDBExit,
eMenuID_Target,
eMenuID_TargetCreate,
eMenuID_TargetDelete,
eMenuID_Process,
eMenuID_ProcessAttach,
eMenuID_ProcessDetach,
eMenuID_ProcessLaunch,
eMenuID_ProcessContinue,
eMenuID_ProcessHalt,
eMenuID_ProcessKill,
eMenuID_Thread,
eMenuID_ThreadStepIn,
eMenuID_ThreadStepOver,
eMenuID_ThreadStepOut,
eMenuID_View,
eMenuID_ViewBacktrace,
eMenuID_ViewRegisters,
eMenuID_ViewSource,
eMenuID_ViewVariables,
eMenuID_Help,
eMenuID_HelpGUIHelp
};
ApplicationDelegate (Application &app, Debugger &debugger) :
WindowDelegate (),
MenuDelegate (),
m_app (app),
m_debugger (debugger)
{
}
virtual
~ApplicationDelegate ()
{
}
virtual bool
WindowDelegateDraw (Window &window, bool force)
{
return false; // Drawing not handled, let standard window drawing happen
}
virtual HandleCharResult
WindowDelegateHandleChar (Window &window, int key)
{
switch (key)
{
case '\t':
window.SelectNextWindowAsActive();
return eKeyHandled;
case 'h':
window.CreateHelpSubwindow();
return eKeyHandled;
case KEY_ESCAPE:
return eQuitApplication;
default:
break;
}
return eKeyNotHandled;
}
virtual const char *
WindowDelegateGetHelpText ()
{
return "Welcome to the LLDB curses GUI.\n\n"
"Press the TAB key to change the selected view.\n"
"Each view has its own keyboard shortcuts, press 'h' to open a dialog to display them.\n\n"
"Common key bindings for all views:";
}
virtual KeyHelp *
WindowDelegateGetKeyHelp ()
{
static curses::KeyHelp g_source_view_key_help[] = {
{ '\t', "Select next view" },
{ 'h', "Show help dialog with view specific key bindings" },
{ ',', "Page up" },
{ '.', "Page down" },
{ KEY_UP, "Select previous" },
{ KEY_DOWN, "Select next" },
{ KEY_LEFT, "Unexpand or select parent" },
{ KEY_RIGHT, "Expand" },
{ KEY_PPAGE, "Page up" },
{ KEY_NPAGE, "Page down" },
{ '\0', NULL }
};
return g_source_view_key_help;
}
virtual MenuActionResult
MenuDelegateAction (Menu &menu)
{
switch (menu.GetIdentifier())
{
case eMenuID_ThreadStepIn:
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasThreadScope())
{
Process *process = exe_ctx.GetProcessPtr();
if (process && process->IsAlive() && StateIsStoppedState (process->GetState(), true))
exe_ctx.GetThreadRef().StepIn(true);
}
}
return MenuActionResult::Handled;
case eMenuID_ThreadStepOut:
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasThreadScope())
{
Process *process = exe_ctx.GetProcessPtr();
if (process && process->IsAlive() && StateIsStoppedState (process->GetState(), true))
exe_ctx.GetThreadRef().StepOut();
}
}
return MenuActionResult::Handled;
case eMenuID_ThreadStepOver:
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasThreadScope())
{
Process *process = exe_ctx.GetProcessPtr();
if (process && process->IsAlive() && StateIsStoppedState (process->GetState(), true))
exe_ctx.GetThreadRef().StepOver(true);
}
}
return MenuActionResult::Handled;
case eMenuID_ProcessContinue:
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasProcessScope())
{
Process *process = exe_ctx.GetProcessPtr();
if (process && process->IsAlive() && StateIsStoppedState (process->GetState(), true))
process->Resume();
}
}
return MenuActionResult::Handled;
case eMenuID_ProcessKill:
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasProcessScope())
{
Process *process = exe_ctx.GetProcessPtr();
if (process && process->IsAlive())
process->Destroy();
}
}
return MenuActionResult::Handled;
case eMenuID_ProcessHalt:
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasProcessScope())
{
Process *process = exe_ctx.GetProcessPtr();
if (process && process->IsAlive())
process->Halt();
}
}
return MenuActionResult::Handled;
case eMenuID_ProcessDetach:
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasProcessScope())
{
Process *process = exe_ctx.GetProcessPtr();
if (process && process->IsAlive())
process->Detach(false);
}
}
return MenuActionResult::Handled;
case eMenuID_Process:
{
// Populate the menu with all of the threads if the process is stopped when
// the Process menu gets selected and is about to display its submenu.
Menus &submenus = menu.GetSubmenus();
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
Process *process = exe_ctx.GetProcessPtr();
if (process && process->IsAlive() && StateIsStoppedState (process->GetState(), true))
{
if (submenus.size() == 7)
menu.AddSubmenu (MenuSP (new Menu(Menu::Type::Separator)));
else if (submenus.size() > 8)
submenus.erase (submenus.begin() + 8, submenus.end());
ThreadList &threads = process->GetThreadList();
Mutex::Locker locker (threads.GetMutex());
size_t num_threads = threads.GetSize();
for (size_t i=0; i<num_threads; ++i)
{
ThreadSP thread_sp = threads.GetThreadAtIndex(i);
char menu_char = '\0';
if (i < 9)
menu_char = '1' + i;
StreamString thread_menu_title;
thread_menu_title.Printf("Thread %u", thread_sp->GetIndexID());
const char *thread_name = thread_sp->GetName();
if (thread_name && thread_name[0])
thread_menu_title.Printf (" %s", thread_name);
else
{
const char *queue_name = thread_sp->GetQueueName();
if (queue_name && queue_name[0])
thread_menu_title.Printf (" %s", queue_name);
}
menu.AddSubmenu (MenuSP (new Menu(thread_menu_title.GetString().c_str(), NULL, menu_char, thread_sp->GetID())));
}
}
else if (submenus.size() > 7)
{
// Remove the separator and any other thread submenu items
// that were previously added
submenus.erase (submenus.begin() + 7, submenus.end());
}
// Since we are adding and removing items we need to recalculate the name lengths
menu.RecalculateNameLengths();
}
return MenuActionResult::Handled;
case eMenuID_ViewVariables:
{
WindowSP main_window_sp = m_app.GetMainWindow();
WindowSP source_window_sp = main_window_sp->FindSubWindow("Source");
WindowSP variables_window_sp = main_window_sp->FindSubWindow("Variables");
WindowSP registers_window_sp = main_window_sp->FindSubWindow("Registers");
const Rect source_bounds = source_window_sp->GetBounds();
if (variables_window_sp)
{
const Rect variables_bounds = variables_window_sp->GetBounds();
main_window_sp->RemoveSubWindow(variables_window_sp.get());
if (registers_window_sp)
{
// We have a registers window, so give all the area back to the registers window
Rect registers_bounds = variables_bounds;
registers_bounds.size.width = source_bounds.size.width;
registers_window_sp->SetBounds(registers_bounds);
}
else
{
// We have no registers window showing so give the bottom
// area back to the source view
source_window_sp->Resize (source_bounds.size.width,
source_bounds.size.height + variables_bounds.size.height);
}
}
else
{
Rect new_variables_rect;
if (registers_window_sp)
{
// We have a registers window so split the area of the registers
// window into two columns where the left hand side will be the
// variables and the right hand side will be the registers
const Rect variables_bounds = registers_window_sp->GetBounds();
Rect new_registers_rect;
variables_bounds.VerticalSplitPercentage (0.50, new_variables_rect, new_registers_rect);
registers_window_sp->SetBounds (new_registers_rect);
}
else
{
// No variables window, grab the bottom part of the source window
Rect new_source_rect;
source_bounds.HorizontalSplitPercentage (0.70, new_source_rect, new_variables_rect);
source_window_sp->SetBounds (new_source_rect);
}
WindowSP new_window_sp = main_window_sp->CreateSubWindow ("Variables",
new_variables_rect,
false);
new_window_sp->SetDelegate (WindowDelegateSP(new FrameVariablesWindowDelegate(m_debugger)));
}
touchwin(stdscr);
}
return MenuActionResult::Handled;
case eMenuID_ViewRegisters:
{
WindowSP main_window_sp = m_app.GetMainWindow();
WindowSP source_window_sp = main_window_sp->FindSubWindow("Source");
WindowSP variables_window_sp = main_window_sp->FindSubWindow("Variables");
WindowSP registers_window_sp = main_window_sp->FindSubWindow("Registers");
const Rect source_bounds = source_window_sp->GetBounds();
if (registers_window_sp)
{
if (variables_window_sp)
{
const Rect variables_bounds = variables_window_sp->GetBounds();
// We have a variables window, so give all the area back to the variables window
variables_window_sp->Resize (variables_bounds.size.width + registers_window_sp->GetWidth(),
variables_bounds.size.height);
}
else
{
// We have no variables window showing so give the bottom
// area back to the source view
source_window_sp->Resize (source_bounds.size.width,
source_bounds.size.height + registers_window_sp->GetHeight());
}
main_window_sp->RemoveSubWindow(registers_window_sp.get());
}
else
{
Rect new_regs_rect;
if (variables_window_sp)
{
// We have a variables window, split it into two columns
// where the left hand side will be the variables and the
// right hand side will be the registers
const Rect variables_bounds = variables_window_sp->GetBounds();
Rect new_vars_rect;
variables_bounds.VerticalSplitPercentage (0.50, new_vars_rect, new_regs_rect);
variables_window_sp->SetBounds (new_vars_rect);
}
else
{
// No registers window, grab the bottom part of the source window
Rect new_source_rect;
source_bounds.HorizontalSplitPercentage (0.70, new_source_rect, new_regs_rect);
source_window_sp->SetBounds (new_source_rect);
}
WindowSP new_window_sp = main_window_sp->CreateSubWindow ("Registers",
new_regs_rect,
false);
new_window_sp->SetDelegate (WindowDelegateSP(new RegistersWindowDelegate(m_debugger)));
}
touchwin(stdscr);
}
return MenuActionResult::Handled;
case eMenuID_HelpGUIHelp:
m_app.GetMainWindow ()->CreateHelpSubwindow();
return MenuActionResult::Handled;
default:
break;
}
return MenuActionResult::NotHandled;
}
protected:
Application &m_app;
Debugger &m_debugger;
};
class StatusBarWindowDelegate : public WindowDelegate
{
public:
StatusBarWindowDelegate (Debugger &debugger) :
m_debugger (debugger)
{
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
FormatEntity::Parse("Thread: ${thread.id%tid}",
m_format);
}
virtual
~StatusBarWindowDelegate ()
{
}
virtual bool
WindowDelegateDraw (Window &window, bool force)
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
Process *process = exe_ctx.GetProcessPtr();
Thread *thread = exe_ctx.GetThreadPtr();
StackFrame *frame = exe_ctx.GetFramePtr();
window.Erase();
window.SetBackground(2);
window.MoveCursor (0, 0);
if (process)
{
const StateType state = process->GetState();
window.Printf ("Process: %5" PRIu64 " %10s", process->GetID(), StateAsCString(state));
if (StateIsStoppedState(state, true))
{
StreamString strm;
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
if (thread && FormatEntity::Format (m_format, strm, NULL, &exe_ctx, NULL, NULL, false, false))
{
window.MoveCursor (40, 0);
window.PutCStringTruncated(strm.GetString().c_str(), 1);
}
window.MoveCursor (60, 0);
if (frame)
window.Printf ("Frame: %3u PC = 0x%16.16" PRIx64, frame->GetFrameIndex(), frame->GetFrameCodeAddress().GetOpcodeLoadAddress (exe_ctx.GetTargetPtr()));
}
else if (state == eStateExited)
{
const char *exit_desc = process->GetExitDescription();
const int exit_status = process->GetExitStatus();
if (exit_desc && exit_desc[0])
window.Printf (" with status = %i (%s)", exit_status, exit_desc);
else
window.Printf (" with status = %i", exit_status);
}
}
window.DeferredRefresh();
return true;
}
protected:
Debugger &m_debugger;
Get rid of Debugger::FormatPrompt() and replace it with the new FormatEntity class. Why? Debugger::FormatPrompt() would run through the format prompt every time and parse it and emit it piece by piece. It also did formatting differently depending on which key/value pair it was parsing. The new code improves on this with the following features: 1 - Allow format strings to be parsed into a FormatEntity::Entry which can contain multiple child FormatEntity::Entry objects. This FormatEntity::Entry is a parsed version of what was previously always done in Debugger::FormatPrompt() so it is more efficient to emit formatted strings using the new parsed FormatEntity::Entry. 2 - Allows errors in format strings to be shown immediately when setting the settings (frame-format, thread-format, disassembly-format 3 - Allows auto completion by implementing a new OptionValueFormatEntity and switching frame-format, thread-format, and disassembly-format settings over to using it. 4 - The FormatEntity::Entry for each of the frame-format, thread-format, disassembly-format settings only replaces the old one if the format parses correctly 5 - Combines all consecutive string values together for efficient output. This means all "${ansi.*}" keys and all desensitized characters like "\n" "\t" "\0721" "\x23" will get combined with their previous strings 6 - ${*.script:} (like "${var.script:mymodule.my_var_function}") have all been switched over to use ${script.*:} "${script.var:mymodule.my_var_function}") to make the format easier to parse as I don't believe anyone was using these format string power user features. 7 - All key values pairs are defined in simple C arrays of entries so it is much easier to add new entries. These changes pave the way for subsequent modifications where we can modify formats to do more (like control the width of value strings can do more and add more functionality more easily like string formatting to control the width, printf formats and more). llvm-svn: 228207
2015-02-05 06:00:53 +08:00
FormatEntity::Entry m_format;
};
class SourceFileWindowDelegate : public WindowDelegate
{
public:
SourceFileWindowDelegate (Debugger &debugger) :
WindowDelegate (),
m_debugger (debugger),
m_sc (),
m_file_sp (),
m_disassembly_scope (NULL),
m_disassembly_sp (),
m_disassembly_range (),
m_title (),
m_line_width (4),
m_selected_line (0),
m_pc_line (0),
m_stop_id (0),
m_frame_idx (UINT32_MAX),
m_first_visible_line (0),
m_min_x (0),
m_min_y (0),
m_max_x (0),
m_max_y (0)
{
}
virtual
~SourceFileWindowDelegate()
{
}
void
Update (const SymbolContext &sc)
{
m_sc = sc;
}
uint32_t
NumVisibleLines () const
{
return m_max_y - m_min_y;
}
virtual const char *
WindowDelegateGetHelpText ()
{
return "Source/Disassembly window keyboard shortcuts:";
}
virtual KeyHelp *
WindowDelegateGetKeyHelp ()
{
static curses::KeyHelp g_source_view_key_help[] = {
{ KEY_RETURN, "Run to selected line with one shot breakpoint" },
{ KEY_UP, "Select previous source line" },
{ KEY_DOWN, "Select next source line" },
{ KEY_PPAGE, "Page up" },
{ KEY_NPAGE, "Page down" },
{ 'b', "Set breakpoint on selected source/disassembly line" },
{ 'c', "Continue process" },
{ 'd', "Detach and resume process" },
{ 'D', "Detach with process suspended" },
{ 'h', "Show help dialog" },
{ 'k', "Kill process" },
{ 'n', "Step over (source line)" },
{ 'N', "Step over (single instruction)" },
{ 'o', "Step out" },
{ 's', "Step in (source line)" },
{ 'S', "Step in (single instruction)" },
{ ',', "Page up" },
{ '.', "Page down" },
{ '\0', NULL }
};
return g_source_view_key_help;
}
virtual bool
WindowDelegateDraw (Window &window, bool force)
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
Process *process = exe_ctx.GetProcessPtr();
Thread *thread = NULL;
bool update_location = false;
if (process)
{
StateType state = process->GetState();
if (StateIsStoppedState(state, true))
{
// We are stopped, so it is ok to
update_location = true;
}
}
m_min_x = 1;
m_min_y = 2;
m_max_x = window.GetMaxX()-1;
m_max_y = window.GetMaxY()-1;
const uint32_t num_visible_lines = NumVisibleLines();
StackFrameSP frame_sp;
bool set_selected_line_to_pc = false;
if (update_location)
{
const bool process_alive = process ? process->IsAlive() : false;
bool thread_changed = false;
if (process_alive)
{
thread = exe_ctx.GetThreadPtr();
if (thread)
{
frame_sp = thread->GetSelectedFrame();
auto tid = thread->GetID();
thread_changed = tid != m_tid;
m_tid = tid;
}
else
{
if (m_tid != LLDB_INVALID_THREAD_ID)
{
thread_changed = true;
m_tid = LLDB_INVALID_THREAD_ID;
}
}
}
const uint32_t stop_id = process ? process->GetStopID() : 0;
const bool stop_id_changed = stop_id != m_stop_id;
bool frame_changed = false;
m_stop_id = stop_id;
m_title.Clear();
if (frame_sp)
{
m_sc = frame_sp->GetSymbolContext(eSymbolContextEverything);
if (m_sc.module_sp)
{
m_title.Printf("%s", m_sc.module_sp->GetFileSpec().GetFilename().GetCString());
ConstString func_name = m_sc.GetFunctionName();
if (func_name)
m_title.Printf("`%s", func_name.GetCString());
}
const uint32_t frame_idx = frame_sp->GetFrameIndex();
frame_changed = frame_idx != m_frame_idx;
m_frame_idx = frame_idx;
}
else
{
m_sc.Clear(true);
frame_changed = m_frame_idx != UINT32_MAX;
m_frame_idx = UINT32_MAX;
}
const bool context_changed = thread_changed || frame_changed || stop_id_changed;
if (process_alive)
{
if (m_sc.line_entry.IsValid())
{
m_pc_line = m_sc.line_entry.line;
if (m_pc_line != UINT32_MAX)
--m_pc_line; // Convert to zero based line number...
// Update the selected line if the stop ID changed...
if (context_changed)
m_selected_line = m_pc_line;
if (m_file_sp && m_file_sp->FileSpecMatches(m_sc.line_entry.file))
{
// Same file, nothing to do, we should either have the
// lines or not (source file missing)
if (m_selected_line >= static_cast<size_t>(m_first_visible_line))
{
if (m_selected_line >= m_first_visible_line + num_visible_lines)
m_first_visible_line = m_selected_line - 10;
}
else
{
if (m_selected_line > 10)
m_first_visible_line = m_selected_line - 10;
else
m_first_visible_line = 0;
}
}
else
{
// File changed, set selected line to the line with the PC
m_selected_line = m_pc_line;
m_file_sp = m_debugger.GetSourceManager().GetFile(m_sc.line_entry.file);
if (m_file_sp)
{
const size_t num_lines = m_file_sp->GetNumLines();
int m_line_width = 1;
for (size_t n = num_lines; n >= 10; n = n / 10)
++m_line_width;
snprintf (m_line_format, sizeof(m_line_format), " %%%iu ", m_line_width);
if (num_lines < num_visible_lines || m_selected_line < num_visible_lines)
m_first_visible_line = 0;
else
m_first_visible_line = m_selected_line - 10;
}
}
}
else
{
m_file_sp.reset();
}
if (!m_file_sp || m_file_sp->GetNumLines() == 0)
{
// Show disassembly
bool prefer_file_cache = false;
if (m_sc.function)
{
if (m_disassembly_scope != m_sc.function)
{
m_disassembly_scope = m_sc.function;
m_disassembly_sp = m_sc.function->GetInstructions (exe_ctx, NULL, prefer_file_cache);
if (m_disassembly_sp)
{
set_selected_line_to_pc = true;
m_disassembly_range = m_sc.function->GetAddressRange();
}
else
{
m_disassembly_range.Clear();
}
}
else
{
set_selected_line_to_pc = context_changed;
}
}
else if (m_sc.symbol)
{
if (m_disassembly_scope != m_sc.symbol)
{
m_disassembly_scope = m_sc.symbol;
m_disassembly_sp = m_sc.symbol->GetInstructions (exe_ctx, NULL, prefer_file_cache);
if (m_disassembly_sp)
{
set_selected_line_to_pc = true;
m_disassembly_range.GetBaseAddress() = m_sc.symbol->GetAddress();
m_disassembly_range.SetByteSize(m_sc.symbol->GetByteSize());
}
else
{
m_disassembly_range.Clear();
}
}
else
{
set_selected_line_to_pc = context_changed;
}
}
}
}
else
{
m_pc_line = UINT32_MAX;
}
}
const int window_width = window.GetWidth();
window.Erase();
window.DrawTitleBox ("Sources");
if (!m_title.GetString().empty())
{
window.AttributeOn(A_REVERSE);
window.MoveCursor(1, 1);
window.PutChar(' ');
window.PutCStringTruncated(m_title.GetString().c_str(), 1);
int x = window.GetCursorX();
if (x < window_width - 1)
{
window.Printf ("%*s", window_width - x - 1, "");
}
window.AttributeOff(A_REVERSE);
}
Target *target = exe_ctx.GetTargetPtr();
const size_t num_source_lines = GetNumSourceLines();
if (num_source_lines > 0)
{
// Display source
BreakpointLines bp_lines;
if (target)
{
BreakpointList &bp_list = target->GetBreakpointList();
const size_t num_bps = bp_list.GetSize();
for (size_t bp_idx=0; bp_idx<num_bps; ++bp_idx)
{
BreakpointSP bp_sp = bp_list.GetBreakpointAtIndex(bp_idx);
const size_t num_bps_locs = bp_sp->GetNumLocations();
for (size_t bp_loc_idx=0; bp_loc_idx<num_bps_locs; ++bp_loc_idx)
{
BreakpointLocationSP bp_loc_sp = bp_sp->GetLocationAtIndex(bp_loc_idx);
LineEntry bp_loc_line_entry;
if (bp_loc_sp->GetAddress().CalculateSymbolContextLineEntry (bp_loc_line_entry))
{
if (m_file_sp->GetFileSpec() == bp_loc_line_entry.file)
{
bp_lines.insert(bp_loc_line_entry.line);
}
}
}
}
}
const attr_t selected_highlight_attr = A_REVERSE;
const attr_t pc_highlight_attr = COLOR_PAIR(1);
for (size_t i=0; i<num_visible_lines; ++i)
{
const uint32_t curr_line = m_first_visible_line + i;
if (curr_line < num_source_lines)
{
const int line_y = m_min_y+i;
window.MoveCursor(1, line_y);
const bool is_pc_line = curr_line == m_pc_line;
const bool line_is_selected = m_selected_line == curr_line;
// Highlight the line as the PC line first, then if the selected line
// isn't the same as the PC line, highlight it differently
attr_t highlight_attr = 0;
attr_t bp_attr = 0;
if (is_pc_line)
highlight_attr = pc_highlight_attr;
else if (line_is_selected)
highlight_attr = selected_highlight_attr;
if (bp_lines.find(curr_line+1) != bp_lines.end())
bp_attr = COLOR_PAIR(2);
if (bp_attr)
window.AttributeOn(bp_attr);
window.Printf (m_line_format, curr_line + 1);
if (bp_attr)
window.AttributeOff(bp_attr);
window.PutChar(ACS_VLINE);
// Mark the line with the PC with a diamond
if (is_pc_line)
window.PutChar(ACS_DIAMOND);
else
window.PutChar(' ');
if (highlight_attr)
window.AttributeOn(highlight_attr);
const uint32_t line_len = m_file_sp->GetLineLength(curr_line + 1, false);
if (line_len > 0)
window.PutCString(m_file_sp->PeekLineData(curr_line + 1), line_len);
if (is_pc_line && frame_sp && frame_sp->GetConcreteFrameIndex() == 0)
{
StopInfoSP stop_info_sp;
if (thread)
stop_info_sp = thread->GetStopInfo();
if (stop_info_sp)
{
const char *stop_description = stop_info_sp->GetDescription();
if (stop_description && stop_description[0])
{
size_t stop_description_len = strlen(stop_description);
int desc_x = window_width - stop_description_len - 16;
window.Printf ("%*s", desc_x - window.GetCursorX(), "");
//window.MoveCursor(window_width - stop_description_len - 15, line_y);
window.Printf ("<<< Thread %u: %s ", thread->GetIndexID(), stop_description);
}
}
else
{
window.Printf ("%*s", window_width - window.GetCursorX() - 1, "");
}
}
if (highlight_attr)
window.AttributeOff(highlight_attr);
}
else
{
break;
}
}
}
else
{
size_t num_disassembly_lines = GetNumDisassemblyLines();
if (num_disassembly_lines > 0)
{
// Display disassembly
BreakpointAddrs bp_file_addrs;
Target *target = exe_ctx.GetTargetPtr();
if (target)
{
BreakpointList &bp_list = target->GetBreakpointList();
const size_t num_bps = bp_list.GetSize();
for (size_t bp_idx=0; bp_idx<num_bps; ++bp_idx)
{
BreakpointSP bp_sp = bp_list.GetBreakpointAtIndex(bp_idx);
const size_t num_bps_locs = bp_sp->GetNumLocations();
for (size_t bp_loc_idx=0; bp_loc_idx<num_bps_locs; ++bp_loc_idx)
{
BreakpointLocationSP bp_loc_sp = bp_sp->GetLocationAtIndex(bp_loc_idx);
LineEntry bp_loc_line_entry;
const lldb::addr_t file_addr = bp_loc_sp->GetAddress().GetFileAddress();
if (file_addr != LLDB_INVALID_ADDRESS)
{
if (m_disassembly_range.ContainsFileAddress(file_addr))
bp_file_addrs.insert(file_addr);
}
}
}
}
const attr_t selected_highlight_attr = A_REVERSE;
const attr_t pc_highlight_attr = COLOR_PAIR(1);
StreamString strm;
InstructionList &insts = m_disassembly_sp->GetInstructionList();
Address pc_address;
if (frame_sp)
pc_address = frame_sp->GetFrameCodeAddress();
const uint32_t pc_idx = pc_address.IsValid() ? insts.GetIndexOfInstructionAtAddress (pc_address) : UINT32_MAX;
if (set_selected_line_to_pc)
{
m_selected_line = pc_idx;
}
const uint32_t non_visible_pc_offset = (num_visible_lines / 5);
if (static_cast<size_t>(m_first_visible_line) >= num_disassembly_lines)
m_first_visible_line = 0;
if (pc_idx < num_disassembly_lines)
{
if (pc_idx < static_cast<uint32_t>(m_first_visible_line) ||
pc_idx >= m_first_visible_line + num_visible_lines)
m_first_visible_line = pc_idx - non_visible_pc_offset;
}
for (size_t i=0; i<num_visible_lines; ++i)
{
const uint32_t inst_idx = m_first_visible_line + i;
Instruction *inst = insts.GetInstructionAtIndex(inst_idx).get();
if (!inst)
break;
const int line_y = m_min_y+i;
window.MoveCursor(1, line_y);
const bool is_pc_line = frame_sp && inst_idx == pc_idx;
const bool line_is_selected = m_selected_line == inst_idx;
// Highlight the line as the PC line first, then if the selected line
// isn't the same as the PC line, highlight it differently
attr_t highlight_attr = 0;
attr_t bp_attr = 0;
if (is_pc_line)
highlight_attr = pc_highlight_attr;
else if (line_is_selected)
highlight_attr = selected_highlight_attr;
if (bp_file_addrs.find(inst->GetAddress().GetFileAddress()) != bp_file_addrs.end())
bp_attr = COLOR_PAIR(2);
if (bp_attr)
window.AttributeOn(bp_attr);
window.Printf (" 0x%16.16llx ",
static_cast<unsigned long long>(inst->GetAddress().GetLoadAddress(target)));
if (bp_attr)
window.AttributeOff(bp_attr);
window.PutChar(ACS_VLINE);
// Mark the line with the PC with a diamond
if (is_pc_line)
window.PutChar(ACS_DIAMOND);
else
window.PutChar(' ');
if (highlight_attr)
window.AttributeOn(highlight_attr);
const char *mnemonic = inst->GetMnemonic(&exe_ctx);
const char *operands = inst->GetOperands(&exe_ctx);
const char *comment = inst->GetComment(&exe_ctx);
if (mnemonic && mnemonic[0] == '\0')
mnemonic = NULL;
if (operands && operands[0] == '\0')
operands = NULL;
if (comment && comment[0] == '\0')
comment = NULL;
strm.Clear();
if (mnemonic && operands && comment)
strm.Printf ("%-8s %-25s ; %s", mnemonic, operands, comment);
else if (mnemonic && operands)
strm.Printf ("%-8s %s", mnemonic, operands);
else if (mnemonic)
strm.Printf ("%s", mnemonic);
int right_pad = 1;
window.PutCStringTruncated(strm.GetString().c_str(), right_pad);
if (is_pc_line && frame_sp && frame_sp->GetConcreteFrameIndex() == 0)
{
StopInfoSP stop_info_sp;
if (thread)
stop_info_sp = thread->GetStopInfo();
if (stop_info_sp)
{
const char *stop_description = stop_info_sp->GetDescription();
if (stop_description && stop_description[0])
{
size_t stop_description_len = strlen(stop_description);
int desc_x = window_width - stop_description_len - 16;
window.Printf ("%*s", desc_x - window.GetCursorX(), "");
//window.MoveCursor(window_width - stop_description_len - 15, line_y);
window.Printf ("<<< Thread %u: %s ", thread->GetIndexID(), stop_description);
}
}
else
{
window.Printf ("%*s", window_width - window.GetCursorX() - 1, "");
}
}
if (highlight_attr)
window.AttributeOff(highlight_attr);
}
}
}
window.DeferredRefresh();
return true; // Drawing handled
}
size_t
GetNumLines ()
{
size_t num_lines = GetNumSourceLines();
if (num_lines == 0)
num_lines = GetNumDisassemblyLines();
return num_lines;
}
size_t
GetNumSourceLines () const
{
if (m_file_sp)
return m_file_sp->GetNumLines();
return 0;
}
size_t
GetNumDisassemblyLines () const
{
if (m_disassembly_sp)
return m_disassembly_sp->GetInstructionList().GetSize();
return 0;
}
virtual HandleCharResult
WindowDelegateHandleChar (Window &window, int c)
{
const uint32_t num_visible_lines = NumVisibleLines();
const size_t num_lines = GetNumLines ();
switch (c)
{
case ',':
case KEY_PPAGE:
// Page up key
if (static_cast<uint32_t>(m_first_visible_line) > num_visible_lines)
m_first_visible_line -= num_visible_lines;
else
m_first_visible_line = 0;
m_selected_line = m_first_visible_line;
return eKeyHandled;
case '.':
case KEY_NPAGE:
// Page down key
{
if (m_first_visible_line + num_visible_lines < num_lines)
m_first_visible_line += num_visible_lines;
else if (num_lines < num_visible_lines)
m_first_visible_line = 0;
else
m_first_visible_line = num_lines - num_visible_lines;
m_selected_line = m_first_visible_line;
}
return eKeyHandled;
case KEY_UP:
if (m_selected_line > 0)
{
m_selected_line--;
if (static_cast<size_t>(m_first_visible_line) > m_selected_line)
m_first_visible_line = m_selected_line;
}
return eKeyHandled;
case KEY_DOWN:
if (m_selected_line + 1 < num_lines)
{
m_selected_line++;
if (m_first_visible_line + num_visible_lines < m_selected_line)
m_first_visible_line++;
}
return eKeyHandled;
case '\r':
case '\n':
case KEY_ENTER:
// Set a breakpoint and run to the line using a one shot breakpoint
if (GetNumSourceLines() > 0)
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasProcessScope() && exe_ctx.GetProcessRef().IsAlive())
{
BreakpointSP bp_sp = exe_ctx.GetTargetRef().CreateBreakpoint (NULL, // Don't limit the breakpoint to certain modules
m_file_sp->GetFileSpec(), // Source file
m_selected_line + 1, // Source line number (m_selected_line is zero based)
eLazyBoolCalculate, // Check inlines using global setting
eLazyBoolCalculate, // Skip prologue using global setting,
false, // internal
false); // request_hardware
// Make breakpoint one shot
bp_sp->GetOptions()->SetOneShot(true);
exe_ctx.GetProcessRef().Resume();
}
}
else if (m_selected_line < GetNumDisassemblyLines())
{
const Instruction *inst = m_disassembly_sp->GetInstructionList().GetInstructionAtIndex(m_selected_line).get();
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasTargetScope())
{
Address addr = inst->GetAddress();
BreakpointSP bp_sp = exe_ctx.GetTargetRef().CreateBreakpoint (addr, // lldb_private::Address
false, // internal
false); // request_hardware
// Make breakpoint one shot
bp_sp->GetOptions()->SetOneShot(true);
exe_ctx.GetProcessRef().Resume();
}
}
return eKeyHandled;
case 'b': // 'b' == toggle breakpoint on currently selected line
if (m_selected_line < GetNumSourceLines())
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasTargetScope())
{
BreakpointSP bp_sp = exe_ctx.GetTargetRef().CreateBreakpoint (NULL, // Don't limit the breakpoint to certain modules
m_file_sp->GetFileSpec(), // Source file
m_selected_line + 1, // Source line number (m_selected_line is zero based)
eLazyBoolCalculate, // Check inlines using global setting
eLazyBoolCalculate, // Skip prologue using global setting,
false, // internal
false); // request_hardware
}
}
else if (m_selected_line < GetNumDisassemblyLines())
{
const Instruction *inst = m_disassembly_sp->GetInstructionList().GetInstructionAtIndex(m_selected_line).get();
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasTargetScope())
{
Address addr = inst->GetAddress();
BreakpointSP bp_sp = exe_ctx.GetTargetRef().CreateBreakpoint (addr, // lldb_private::Address
false, // internal
false); // request_hardware
}
}
return eKeyHandled;
case 'd': // 'd' == detach and let run
case 'D': // 'D' == detach and keep stopped
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasProcessScope())
exe_ctx.GetProcessRef().Detach(c == 'D');
}
return eKeyHandled;
case 'k':
// 'k' == kill
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasProcessScope())
exe_ctx.GetProcessRef().Destroy();
}
return eKeyHandled;
case 'c':
// 'c' == continue
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasProcessScope())
exe_ctx.GetProcessRef().Resume();
}
return eKeyHandled;
case 'o':
// 'o' == step out
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasThreadScope() && StateIsStoppedState (exe_ctx.GetProcessRef().GetState(), true))
{
exe_ctx.GetThreadRef().StepOut();
}
}
return eKeyHandled;
case 'n': // 'n' == step over
case 'N': // 'N' == step over instruction
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasThreadScope() && StateIsStoppedState (exe_ctx.GetProcessRef().GetState(), true))
{
bool source_step = (c == 'n');
exe_ctx.GetThreadRef().StepOver(source_step);
}
}
return eKeyHandled;
case 's': // 's' == step into
case 'S': // 'S' == step into instruction
{
ExecutionContext exe_ctx = m_debugger.GetCommandInterpreter().GetExecutionContext();
if (exe_ctx.HasThreadScope() && StateIsStoppedState (exe_ctx.GetProcessRef().GetState(), true))
{
bool source_step = (c == 's');
exe_ctx.GetThreadRef().StepIn(source_step);
}
}
return eKeyHandled;
case 'h':
window.CreateHelpSubwindow ();
return eKeyHandled;
default:
break;
}
return eKeyNotHandled;
}
protected:
typedef std::set<uint32_t> BreakpointLines;
typedef std::set<lldb::addr_t> BreakpointAddrs;
Debugger &m_debugger;
SymbolContext m_sc;
SourceManager::FileSP m_file_sp;
SymbolContextScope *m_disassembly_scope;
lldb::DisassemblerSP m_disassembly_sp;
AddressRange m_disassembly_range;
StreamString m_title;
lldb::user_id_t m_tid;
char m_line_format[8];
int m_line_width;
uint32_t m_selected_line; // The selected line
uint32_t m_pc_line; // The line with the PC
uint32_t m_stop_id;
uint32_t m_frame_idx;
int m_first_visible_line;
int m_min_x;
int m_min_y;
int m_max_x;
int m_max_y;
};
DisplayOptions ValueObjectListDelegate::g_options = { true };
IOHandlerCursesGUI::IOHandlerCursesGUI (Debugger &debugger) :
IOHandler (debugger, IOHandler::Type::Curses)
{
}
void
IOHandlerCursesGUI::Activate ()
{
IOHandler::Activate();
if (!m_app_ap)
{
m_app_ap.reset (new Application (GetInputFILE(), GetOutputFILE()));
// This is both a window and a menu delegate
std::shared_ptr<ApplicationDelegate> app_delegate_sp(new ApplicationDelegate(*m_app_ap, m_debugger));
MenuDelegateSP app_menu_delegate_sp = std::static_pointer_cast<MenuDelegate>(app_delegate_sp);
MenuSP lldb_menu_sp(new Menu("LLDB" , "F1", KEY_F(1), ApplicationDelegate::eMenuID_LLDB));
MenuSP exit_menuitem_sp(new Menu("Exit", NULL, 'x', ApplicationDelegate::eMenuID_LLDBExit));
exit_menuitem_sp->SetCannedResult(MenuActionResult::Quit);
lldb_menu_sp->AddSubmenu (MenuSP (new Menu("About LLDB", NULL, 'a', ApplicationDelegate::eMenuID_LLDBAbout)));
lldb_menu_sp->AddSubmenu (MenuSP (new Menu(Menu::Type::Separator)));
lldb_menu_sp->AddSubmenu (exit_menuitem_sp);
MenuSP target_menu_sp(new Menu("Target" ,"F2", KEY_F(2), ApplicationDelegate::eMenuID_Target));
target_menu_sp->AddSubmenu (MenuSP (new Menu("Create", NULL, 'c', ApplicationDelegate::eMenuID_TargetCreate)));
target_menu_sp->AddSubmenu (MenuSP (new Menu("Delete", NULL, 'd', ApplicationDelegate::eMenuID_TargetDelete)));
MenuSP process_menu_sp(new Menu("Process", "F3", KEY_F(3), ApplicationDelegate::eMenuID_Process));
process_menu_sp->AddSubmenu (MenuSP (new Menu("Attach" , NULL, 'a', ApplicationDelegate::eMenuID_ProcessAttach)));
process_menu_sp->AddSubmenu (MenuSP (new Menu("Detach" , NULL, 'd', ApplicationDelegate::eMenuID_ProcessDetach)));
process_menu_sp->AddSubmenu (MenuSP (new Menu("Launch" , NULL, 'l', ApplicationDelegate::eMenuID_ProcessLaunch)));
process_menu_sp->AddSubmenu (MenuSP (new Menu(Menu::Type::Separator)));
process_menu_sp->AddSubmenu (MenuSP (new Menu("Continue", NULL, 'c', ApplicationDelegate::eMenuID_ProcessContinue)));
process_menu_sp->AddSubmenu (MenuSP (new Menu("Halt" , NULL, 'h', ApplicationDelegate::eMenuID_ProcessHalt)));
process_menu_sp->AddSubmenu (MenuSP (new Menu("Kill" , NULL, 'k', ApplicationDelegate::eMenuID_ProcessKill)));
MenuSP thread_menu_sp(new Menu("Thread", "F4", KEY_F(4), ApplicationDelegate::eMenuID_Thread));
thread_menu_sp->AddSubmenu (MenuSP (new Menu("Step In" , NULL, 'i', ApplicationDelegate::eMenuID_ThreadStepIn)));
thread_menu_sp->AddSubmenu (MenuSP (new Menu("Step Over", NULL, 'v', ApplicationDelegate::eMenuID_ThreadStepOver)));
thread_menu_sp->AddSubmenu (MenuSP (new Menu("Step Out" , NULL, 'o', ApplicationDelegate::eMenuID_ThreadStepOut)));
MenuSP view_menu_sp(new Menu("View", "F5", KEY_F(5), ApplicationDelegate::eMenuID_View));
view_menu_sp->AddSubmenu (MenuSP (new Menu("Backtrace", NULL, 'b', ApplicationDelegate::eMenuID_ViewBacktrace)));
view_menu_sp->AddSubmenu (MenuSP (new Menu("Registers", NULL, 'r', ApplicationDelegate::eMenuID_ViewRegisters)));
view_menu_sp->AddSubmenu (MenuSP (new Menu("Source" , NULL, 's', ApplicationDelegate::eMenuID_ViewSource)));
view_menu_sp->AddSubmenu (MenuSP (new Menu("Variables", NULL, 'v', ApplicationDelegate::eMenuID_ViewVariables)));
MenuSP help_menu_sp(new Menu("Help", "F6", KEY_F(6), ApplicationDelegate::eMenuID_Help));
help_menu_sp->AddSubmenu (MenuSP (new Menu("GUI Help", NULL, 'g', ApplicationDelegate::eMenuID_HelpGUIHelp)));
m_app_ap->Initialize();
WindowSP &main_window_sp = m_app_ap->GetMainWindow();
MenuSP menubar_sp(new Menu(Menu::Type::Bar));
menubar_sp->AddSubmenu (lldb_menu_sp);
menubar_sp->AddSubmenu (target_menu_sp);
menubar_sp->AddSubmenu (process_menu_sp);
menubar_sp->AddSubmenu (thread_menu_sp);
menubar_sp->AddSubmenu (view_menu_sp);
menubar_sp->AddSubmenu (help_menu_sp);
menubar_sp->SetDelegate(app_menu_delegate_sp);
Rect content_bounds = main_window_sp->GetFrame();
Rect menubar_bounds = content_bounds.MakeMenuBar();
Rect status_bounds = content_bounds.MakeStatusBar();
Rect source_bounds;
Rect variables_bounds;
Rect threads_bounds;
Rect source_variables_bounds;
content_bounds.VerticalSplitPercentage(0.80, source_variables_bounds, threads_bounds);
source_variables_bounds.HorizontalSplitPercentage(0.70, source_bounds, variables_bounds);
WindowSP menubar_window_sp = main_window_sp->CreateSubWindow("Menubar", menubar_bounds, false);
// Let the menubar get keys if the active window doesn't handle the
// keys that are typed so it can respond to menubar key presses.
menubar_window_sp->SetCanBeActive(false); // Don't let the menubar become the active window
menubar_window_sp->SetDelegate(menubar_sp);
WindowSP source_window_sp (main_window_sp->CreateSubWindow("Source",
source_bounds,
true));
WindowSP variables_window_sp (main_window_sp->CreateSubWindow("Variables",
variables_bounds,
false));
WindowSP threads_window_sp (main_window_sp->CreateSubWindow("Threads",
threads_bounds,
false));
WindowSP status_window_sp (main_window_sp->CreateSubWindow("Status",
status_bounds,
false));
status_window_sp->SetCanBeActive(false); // Don't let the status bar become the active window
main_window_sp->SetDelegate (std::static_pointer_cast<WindowDelegate>(app_delegate_sp));
source_window_sp->SetDelegate (WindowDelegateSP(new SourceFileWindowDelegate(m_debugger)));
variables_window_sp->SetDelegate (WindowDelegateSP(new FrameVariablesWindowDelegate(m_debugger)));
TreeDelegateSP thread_delegate_sp (new ThreadsTreeDelegate(m_debugger));
threads_window_sp->SetDelegate (WindowDelegateSP(new TreeWindowDelegate(m_debugger, thread_delegate_sp)));
status_window_sp->SetDelegate (WindowDelegateSP(new StatusBarWindowDelegate(m_debugger)));
// Show the main help window once the first time the curses GUI is launched
static bool g_showed_help = false;
if (!g_showed_help)
{
g_showed_help = true;
main_window_sp->CreateHelpSubwindow();
}
init_pair (1, COLOR_WHITE , COLOR_BLUE );
init_pair (2, COLOR_BLACK , COLOR_WHITE );
init_pair (3, COLOR_MAGENTA , COLOR_WHITE );
init_pair (4, COLOR_MAGENTA , COLOR_BLACK );
init_pair (5, COLOR_RED , COLOR_BLACK );
}
}
void
IOHandlerCursesGUI::Deactivate ()
{
m_app_ap->Terminate();
}
void
IOHandlerCursesGUI::Run ()
{
m_app_ap->Run(m_debugger);
SetIsDone(true);
}
IOHandlerCursesGUI::~IOHandlerCursesGUI ()
{
}
void
IOHandlerCursesGUI::Hide ()
{
}
void
IOHandlerCursesGUI::Refresh ()
{
}
void
IOHandlerCursesGUI::Cancel ()
{
}
bool
IOHandlerCursesGUI::Interrupt ()
{
return false;
}
void
IOHandlerCursesGUI::GotEOF()
{
}
#endif // #ifndef LLDB_DISABLE_CURSES