llvm-project/lld/ELF/SymbolTable.h

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//===- SymbolTable.h --------------------------------------------*- C++ -*-===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLD_ELF_SYMBOL_TABLE_H
#define LLD_ELF_SYMBOL_TABLE_H
#include "InputFiles.h"
#include "LTO.h"
#include "llvm/ADT/DenseMap.h"
namespace lld {
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namespace elf {
class Lazy;
template <class ELFT> class OutputSectionBase;
struct Symbol;
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typedef llvm::CachedHash<StringRef> SymName;
// SymbolTable is a bucket of all known symbols, including defined,
// undefined, or lazy symbols (the last one is symbols in archive
// files whose archive members are not yet loaded).
//
// We put all symbols of all files to a SymbolTable, and the
// SymbolTable selects the "best" symbols if there are name
// conflicts. For example, obviously, a defined symbol is better than
// an undefined symbol. Or, if there's a conflict between a lazy and a
// undefined, it'll read an archive member to read a real definition
// to replace the lazy symbol. The logic is implemented in resolve().
template <class ELFT> class SymbolTable {
typedef typename ELFT::Sym Elf_Sym;
typedef typename ELFT::uint uintX_t;
public:
void addFile(std::unique_ptr<InputFile> File);
void addCombinedLtoObject();
llvm::ArrayRef<Symbol *> getSymbols() const { return SymVector; }
const std::vector<std::unique_ptr<ObjectFile<ELFT>>> &getObjectFiles() const {
return ObjectFiles;
}
const std::vector<std::unique_ptr<SharedFile<ELFT>>> &getSharedFiles() const {
return SharedFiles;
}
SymbolBody *addUndefined(StringRef Name);
SymbolBody *addUndefinedOpt(StringRef Name);
DefinedRegular<ELFT> *addAbsolute(StringRef Name,
uint8_t Visibility = llvm::ELF::STV_HIDDEN);
SymbolBody *addSynthetic(StringRef Name, OutputSectionBase<ELFT> &Section,
uintX_t Value);
DefinedRegular<ELFT> *addIgnored(StringRef Name,
uint8_t Visibility = llvm::ELF::STV_HIDDEN);
void scanShlibUndefined();
void scanDynamicList();
SymbolBody *find(StringRef Name);
void wrap(StringRef Name);
InputFile *findFile(SymbolBody *B);
private:
Symbol *insert(SymbolBody *New);
void addLazy(Lazy *New);
void addMemberFile(SymbolBody *Undef, Lazy *L);
void resolve(SymbolBody *Body);
std::string conflictMsg(SymbolBody *Old, SymbolBody *New);
// The order the global symbols are in is not defined. We can use an arbitrary
// order, but it has to be reproducible. That is true even when cross linking.
// The default hashing of StringRef produces different results on 32 and 64
// bit systems so we use a map to a vector. That is arbitrary, deterministic
// but a bit inefficient.
// FIXME: Experiment with passing in a custom hashing or sorting the symbols
// once symbol resolution is finished.
llvm::DenseMap<SymName, unsigned> Symtab;
std::vector<Symbol *> SymVector;
llvm::BumpPtrAllocator Alloc;
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// Comdat groups define "link once" sections. If two comdat groups have the
// same name, only one of them is linked, and the other is ignored. This set
// is used to uniquify them.
llvm::DenseSet<StringRef> ComdatGroups;
// The symbol table owns all file objects.
std::vector<std::unique_ptr<ArchiveFile>> ArchiveFiles;
std::vector<std::unique_ptr<ObjectFile<ELFT>>> ObjectFiles;
std::vector<std::unique_ptr<LazyObjectFile>> LazyObjectFiles;
std::vector<std::unique_ptr<SharedFile<ELFT>>> SharedFiles;
std::vector<std::unique_ptr<BitcodeFile>> BitcodeFiles;
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// Set of .so files to not link the same shared object file more than once.
llvm::DenseSet<StringRef> SoNames;
std::unique_ptr<BitcodeCompiler> Lto;
};
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} // namespace elf
} // namespace lld
#endif