forked from OSchip/llvm-project
50 lines
2.4 KiB
HLSL
50 lines
2.4 KiB
HLSL
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -ast-dump -o - %s | FileCheck %s
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-mesh -x hlsl -ast-dump -o - %s | FileCheck %s
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-amplification -x hlsl -ast-dump -o - %s | FileCheck %s
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -ast-dump -o - %s | FileCheck %s
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-pixel -x hlsl -ast-dump -o - %s -verify
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-vertex -x hlsl -ast-dump -o - %s -verify
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-hull -x hlsl -ast-dump -o - %s -verify
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-domain -x hlsl -ast-dump -o - %s -verify
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -ast-dump -o - %s -DFAIL -verify
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel5.0-compute -x hlsl -ast-dump -o - %s -DFAIL -verify
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel4.0-compute -x hlsl -ast-dump -o - %s -DFAIL -verify
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#if __SHADER_TARGET_STAGE == __SHADER_STAGE_COMPUTE || __SHADER_TARGET_STAGE == __SHADER_STAGE_MESH || __SHADER_TARGET_STAGE == __SHADER_STAGE_AMPLIFICATION || __SHADER_TARGET_STAGE == __SHADER_STAGE_LIBRARY
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#ifdef FAIL
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#if __SHADER_TARGET_MAJOR == 6
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// expected-error@+1 {{'numthreads' attribute requires an integer constant}}
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[numthreads("1",2,3)]
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// expected-error@+1 {{argument 'X' to numthreads attribute cannot exceed 1024}}
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[numthreads(-1,2,3)]
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// expected-error@+1 {{argument 'Y' to numthreads attribute cannot exceed 1024}}
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[numthreads(1,-2,3)]
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// expected-error@+1 {{argument 'Z' to numthreads attribute cannot exceed 1024}}
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[numthreads(1,2,-3)]
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// expected-error@+1 {{total number of threads cannot exceed 1024}}
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[numthreads(1024,1024,1024)]
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#elif __SHADER_TARGET_MAJOR == 5
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// expected-error@+1 {{argument 'Z' to numthreads attribute cannot exceed 64}}
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[numthreads(1,2,68)]
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#else
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// expected-error@+1 {{argument 'Z' to numthreads attribute cannot exceed 1}}
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[numthreads(1,2,2)]
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// expected-error@+1 {{total number of threads cannot exceed 768}}
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[numthreads(1024,1,1)]
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#endif
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#endif
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// CHECK: HLSLNumThreadsAttr 0x{{[0-9a-fA-F]+}} <line:{{[0-9]+}}:2, col:18> 1 2 1
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[numthreads(1,2,1)]
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int entry() {
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return 1;
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}
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#else
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// expected-error-re@+1 {{attribute 'numthreads' is unsupported in {{[A-Za-z]+}} shaders, requires Compute, Amplification, Mesh or Library}}
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[numthreads(1,1,1)]
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int main() {
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return 1;
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}
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#endif
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