llvm-project/llvm/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp

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//===----- ScheduleDAGList.cpp - Reg pressure reduction list scheduler ----===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Evan Cheng and is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This implements bottom-up and top-down register pressure reduction list
// schedulers, using standard algorithms. The basic approach uses a priority
// queue of available nodes to schedule. One at a time, nodes are taken from
// the priority queue (thus in priority order), checked for legality to
// schedule, and emitted if legal.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "pre-RA-sched"
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/CodeGen/SchedulerRegistry.h"
#include "llvm/CodeGen/SSARegMap.h"
#include "llvm/Target/MRegisterInfo.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Compiler.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/Statistic.h"
#include <climits>
#include <queue>
#include "llvm/Support/CommandLine.h"
using namespace llvm;
static RegisterScheduler
burrListDAGScheduler("list-burr",
" Bottom-up register reduction list scheduling",
createBURRListDAGScheduler);
static RegisterScheduler
tdrListrDAGScheduler("list-tdrr",
" Top-down register reduction list scheduling",
createTDRRListDAGScheduler);
namespace {
//===----------------------------------------------------------------------===//
/// ScheduleDAGRRList - The actual register reduction list scheduler
/// implementation. This supports both top-down and bottom-up scheduling.
///
class VISIBILITY_HIDDEN ScheduleDAGRRList : public ScheduleDAG {
private:
/// isBottomUp - This is true if the scheduling problem is bottom-up, false if
/// it is top-down.
bool isBottomUp;
/// AvailableQueue - The priority queue to use for the available SUnits.
///a
SchedulingPriorityQueue *AvailableQueue;
/// LiveRegs / LiveRegDefs - A set of physical registers and their definition
/// that are "live". These nodes must be scheduled before any other nodes that
/// modifies the registers can be scheduled.
SmallSet<unsigned, 4> LiveRegs;
std::vector<SUnit*> LiveRegDefs;
std::vector<unsigned> LiveRegCycles;
public:
ScheduleDAGRRList(SelectionDAG &dag, MachineBasicBlock *bb,
const TargetMachine &tm, bool isbottomup,
SchedulingPriorityQueue *availqueue)
: ScheduleDAG(dag, bb, tm), isBottomUp(isbottomup),
AvailableQueue(availqueue) {
}
~ScheduleDAGRRList() {
delete AvailableQueue;
}
void Schedule();
private:
void ReleasePred(SUnit*, bool, unsigned);
void ReleaseSucc(SUnit*, bool isChain, unsigned);
void CapturePred(SUnit*, SUnit*, bool);
void ScheduleNodeBottomUp(SUnit*, unsigned);
void ScheduleNodeTopDown(SUnit*, unsigned);
void UnscheduleNodeBottomUp(SUnit*);
void BacktrackBottomUp(SUnit*, unsigned, unsigned&);
SUnit *CopyAndMoveSuccessors(SUnit*);
SUnit *InsertCopiesAndMoveSuccs(SUnit*, unsigned,
const TargetRegisterClass*,
const TargetRegisterClass*);
bool DelayForLiveRegsBottomUp(SUnit*, unsigned&);
void ListScheduleTopDown();
void ListScheduleBottomUp();
void CommuteNodesToReducePressure();
};
} // end anonymous namespace
/// Schedule - Schedule the DAG using list scheduling.
void ScheduleDAGRRList::Schedule() {
DOUT << "********** List Scheduling **********\n";
LiveRegDefs.resize(MRI->getNumRegs(), NULL);
LiveRegCycles.resize(MRI->getNumRegs(), 0);
// Build scheduling units.
BuildSchedUnits();
DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
SUnits[su].dumpAll(&DAG));
2006-10-14 16:34:06 +08:00
CalculateDepths();
CalculateHeights();
AvailableQueue->initNodes(SUnitMap, SUnits);
// Execute the actual scheduling loop Top-Down or Bottom-Up as appropriate.
if (isBottomUp)
ListScheduleBottomUp();
else
ListScheduleTopDown();
AvailableQueue->releaseState();
CommuteNodesToReducePressure();
DOUT << "*** Final schedule ***\n";
DEBUG(dumpSchedule());
DOUT << "\n";
// Emit in scheduled order
EmitSchedule();
}
/// CommuteNodesToReducePressure - If a node is two-address and commutable, and
/// it is not the last use of its first operand, add it to the CommuteSet if
/// possible. It will be commuted when it is translated to a MI.
void ScheduleDAGRRList::CommuteNodesToReducePressure() {
SmallPtrSet<SUnit*, 4> OperandSeen;
for (unsigned i = Sequence.size()-1; i != 0; --i) { // Ignore first node.
SUnit *SU = Sequence[i];
if (!SU || !SU->Node) continue;
if (SU->isCommutable) {
unsigned Opc = SU->Node->getTargetOpcode();
2007-09-13 08:06:00 +08:00
unsigned NumRes = TII->getNumDefs(Opc);
unsigned NumOps = CountOperands(SU->Node);
for (unsigned j = 0; j != NumOps; ++j) {
if (TII->getOperandConstraint(Opc, j+NumRes, TOI::TIED_TO) == -1)
continue;
SDNode *OpN = SU->Node->getOperand(j).Val;
SUnit *OpSU = SUnitMap[OpN][SU->InstanceNo];
if (OpSU && OperandSeen.count(OpSU) == 1) {
// Ok, so SU is not the last use of OpSU, but SU is two-address so
// it will clobber OpSU. Try to commute SU if no other source operands
// are live below.
bool DoCommute = true;
for (unsigned k = 0; k < NumOps; ++k) {
if (k != j) {
OpN = SU->Node->getOperand(k).Val;
OpSU = SUnitMap[OpN][SU->InstanceNo];
if (OpSU && OperandSeen.count(OpSU) == 1) {
DoCommute = false;
break;
}
}
}
if (DoCommute)
CommuteSet.insert(SU->Node);
}
// Only look at the first use&def node for now.
break;
}
}
for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
I != E; ++I) {
if (!I->isCtrl)
OperandSeen.insert(I->Dep);
}
}
}
//===----------------------------------------------------------------------===//
// Bottom-Up Scheduling
//===----------------------------------------------------------------------===//
/// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. Add it to
/// the AvailableQueue if the count reaches zero. Also update its cycle bound.
void ScheduleDAGRRList::ReleasePred(SUnit *PredSU, bool isChain,
unsigned CurCycle) {
// FIXME: the distance between two nodes is not always == the predecessor's
// latency. For example, the reader can very well read the register written
// by the predecessor later than the issue cycle. It also depends on the
// interrupt model (drain vs. freeze).
PredSU->CycleBound = std::max(PredSU->CycleBound, CurCycle + PredSU->Latency);
if (!isChain)
--PredSU->NumSuccsLeft;
else
--PredSU->NumChainSuccsLeft;
#ifndef NDEBUG
if (PredSU->NumSuccsLeft < 0 || PredSU->NumChainSuccsLeft < 0) {
cerr << "*** List scheduling failed! ***\n";
PredSU->dump(&DAG);
cerr << " has been released too many times!\n";
assert(0);
}
#endif
if ((PredSU->NumSuccsLeft + PredSU->NumChainSuccsLeft) == 0) {
// EntryToken has to go last! Special case it here.
if (!PredSU->Node || PredSU->Node->getOpcode() != ISD::EntryToken) {
PredSU->isAvailable = true;
AvailableQueue->push(PredSU);
}
}
}
/// ScheduleNodeBottomUp - Add the node to the schedule. Decrement the pending
/// count of its predecessors. If a predecessor pending count is zero, add it to
/// the Available queue.
void ScheduleDAGRRList::ScheduleNodeBottomUp(SUnit *SU, unsigned CurCycle) {
DOUT << "*** Scheduling [" << CurCycle << "]: ";
DEBUG(SU->dump(&DAG));
SU->Cycle = CurCycle;
AvailableQueue->ScheduledNode(SU);
// Bottom up: release predecessors
for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
I != E; ++I) {
ReleasePred(I->Dep, I->isCtrl, CurCycle);
if (I->Cost < 0) {
// This is a physical register dependency and it's impossible or
// expensive to copy the register. Make sure nothing that can
// clobber the register is scheduled between the predecessor and
// this node.
if (LiveRegs.insert(I->Reg)) {
LiveRegDefs[I->Reg] = I->Dep;
LiveRegCycles[I->Reg] = CurCycle;
}
}
}
// Release all the implicit physical register defs that are live.
for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I) {
if (I->Cost < 0) {
if (LiveRegCycles[I->Reg] == I->Dep->Cycle) {
LiveRegs.erase(I->Reg);
assert(LiveRegDefs[I->Reg] == SU &&
"Physical register dependency violated?");
LiveRegDefs[I->Reg] = NULL;
LiveRegCycles[I->Reg] = 0;
}
}
}
SU->isScheduled = true;
}
/// CapturePred - This does the opposite of ReleasePred. Since SU is being
/// unscheduled, incrcease the succ left count of its predecessors. Remove
/// them from AvailableQueue if necessary.
void ScheduleDAGRRList::CapturePred(SUnit *PredSU, SUnit *SU, bool isChain) {
PredSU->CycleBound = 0;
for (SUnit::succ_iterator I = PredSU->Succs.begin(), E = PredSU->Succs.end();
I != E; ++I) {
if (I->Dep == SU)
continue;
PredSU->CycleBound = std::max(PredSU->CycleBound,
I->Dep->Cycle + PredSU->Latency);
}
if (PredSU->isAvailable) {
PredSU->isAvailable = false;
if (!PredSU->isPending)
AvailableQueue->remove(PredSU);
}
if (!isChain)
++PredSU->NumSuccsLeft;
else
++PredSU->NumChainSuccsLeft;
}
/// UnscheduleNodeBottomUp - Remove the node from the schedule, update its and
/// its predecessor states to reflect the change.
void ScheduleDAGRRList::UnscheduleNodeBottomUp(SUnit *SU) {
DOUT << "*** Unscheduling [" << SU->Cycle << "]: ";
DEBUG(SU->dump(&DAG));
AvailableQueue->UnscheduledNode(SU);
for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
I != E; ++I) {
CapturePred(I->Dep, SU, I->isCtrl);
if (I->Cost < 0 && SU->Cycle == LiveRegCycles[I->Reg]) {
LiveRegs.erase(I->Reg);
assert(LiveRegDefs[I->Reg] == I->Dep &&
"Physical register dependency violated?");
LiveRegDefs[I->Reg] = NULL;
LiveRegCycles[I->Reg] = 0;
}
}
for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I) {
if (I->Cost < 0) {
if (LiveRegs.insert(I->Reg)) {
assert(!LiveRegDefs[I->Reg] &&
"Physical register dependency violated?");
LiveRegDefs[I->Reg] = SU;
}
if (I->Dep->Cycle < LiveRegCycles[I->Reg])
LiveRegCycles[I->Reg] = I->Dep->Cycle;
}
}
SU->Cycle = 0;
SU->isScheduled = false;
SU->isAvailable = true;
AvailableQueue->push(SU);
}
/// BacktrackBottomUp - Backtrack scheduling to a previous cycle specified in
/// BTCycle in order to schedule a specific node. Returns the last unscheduled
/// SUnit. Also returns if a successor is unscheduled in the process.
void ScheduleDAGRRList::BacktrackBottomUp(SUnit *SU, unsigned BtCycle,
unsigned &CurCycle) {
SUnit *OldSU = NULL;
while (CurCycle > BtCycle) {
OldSU = Sequence.back();
Sequence.pop_back();
if (SU->isSucc(OldSU))
// Don't try to remove SU from AvailableQueue.
SU->isAvailable = false;
UnscheduleNodeBottomUp(OldSU);
--CurCycle;
}
if (SU->isSucc(OldSU)) {
assert(false && "Something is wrong!");
abort();
}
}
/// isSafeToCopy - True if the SUnit for the given SDNode can safely cloned,
/// i.e. the node does not produce a flag, it does not read a flag and it does
/// not have an incoming chain.
static bool isSafeToCopy(SDNode *N) {
if (!N)
return true;
for (unsigned i = 0, e = N->getNumValues(); i != e; ++i)
if (N->getValueType(i) == MVT::Flag)
return false;
for (unsigned i = 0, e = N->getNumOperands(); i != e; ++i) {
const SDOperand &Op = N->getOperand(i);
MVT::ValueType VT = Op.Val->getValueType(Op.ResNo);
if (VT == MVT::Other || VT == MVT::Flag)
return false;
}
return true;
}
/// CopyAndMoveSuccessors - Clone the specified node and move its scheduled
/// successors to the newly created node.
SUnit *ScheduleDAGRRList::CopyAndMoveSuccessors(SUnit *SU) {
DOUT << "Duplicating SU # " << SU->NodeNum << "\n";
SUnit *NewSU = Clone(SU);
// New SUnit has the exact same predecessors.
for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
I != E; ++I)
if (!I->isSpecial) {
NewSU->addPred(I->Dep, I->isCtrl, false, I->Reg, I->Cost);
NewSU->Depth = std::max(NewSU->Depth, I->Dep->Depth+1);
}
// Only copy scheduled successors. Cut them from old node's successor
// list and move them over.
SmallVector<SDep*, 2> DelDeps;
for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I) {
if (I->isSpecial)
continue;
NewSU->Height = std::max(NewSU->Height, I->Dep->Height+1);
if (I->Dep->isScheduled) {
I->Dep->addPred(NewSU, I->isCtrl, false, I->Reg, I->Cost);
DelDeps.push_back(I);
}
}
for (unsigned i = 0, e = DelDeps.size(); i != e; ++i) {
SUnit *Succ = DelDeps[i]->Dep;
bool isCtrl = DelDeps[i]->isCtrl;
Succ->removePred(SU, isCtrl, false);
}
AvailableQueue->updateNode(SU);
AvailableQueue->addNode(NewSU);
return NewSU;
}
/// InsertCopiesAndMoveSuccs - Insert expensive cross register class copies and
/// move all scheduled successors of the given SUnit to the last copy.
SUnit *ScheduleDAGRRList::InsertCopiesAndMoveSuccs(SUnit *SU, unsigned Reg,
const TargetRegisterClass *DestRC,
const TargetRegisterClass *SrcRC) {
SUnit *CopyFromSU = NewSUnit(NULL);
CopyFromSU->CopySrcRC = SrcRC;
CopyFromSU->CopyDstRC = DestRC;
CopyFromSU->Depth = SU->Depth;
CopyFromSU->Height = SU->Height;
SUnit *CopyToSU = NewSUnit(NULL);
CopyToSU->CopySrcRC = DestRC;
CopyToSU->CopyDstRC = SrcRC;
// Only copy scheduled successors. Cut them from old node's successor
// list and move them over.
SmallVector<SDep*, 2> DelDeps;
for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I) {
if (I->isSpecial)
continue;
CopyToSU->Height = std::max(CopyToSU->Height, I->Dep->Height+1);
if (I->Dep->isScheduled) {
I->Dep->addPred(CopyToSU, I->isCtrl, false, I->Reg, I->Cost);
DelDeps.push_back(I);
}
}
for (unsigned i = 0, e = DelDeps.size(); i != e; ++i) {
SUnit *Succ = DelDeps[i]->Dep;
bool isCtrl = DelDeps[i]->isCtrl;
Succ->removePred(SU, isCtrl, false);
}
CopyFromSU->addPred(SU, false, false, Reg, -1);
CopyToSU->addPred(CopyFromSU, false, false, Reg, 1);
AvailableQueue->updateNode(SU);
AvailableQueue->addNode(CopyFromSU);
AvailableQueue->addNode(CopyToSU);
return CopyToSU;
}
/// getPhysicalRegisterVT - Returns the ValueType of the physical register
/// definition of the specified node.
/// FIXME: Move to SelectionDAG?
static MVT::ValueType getPhysicalRegisterVT(SDNode *N, unsigned Reg,
const TargetInstrInfo *TII) {
const TargetInstrDescriptor &TID = TII->get(N->getTargetOpcode());
assert(TID.ImplicitDefs && "Physical reg def must be in implicit def list!");
unsigned NumRes = TID.numDefs;
for (const unsigned *ImpDef = TID.ImplicitDefs; *ImpDef; ++ImpDef) {
if (Reg == *ImpDef)
break;
++NumRes;
}
return N->getValueType(NumRes);
}
// FIXME: This is probably too slow!
static void isReachable(SUnit *SU, SUnit *TargetSU,
SmallPtrSet<SUnit*, 32> &Visited, bool &Reached) {
if (Reached) return;
if (SU == TargetSU) {
Reached = true;
return;
}
if (!Visited.insert(SU)) return;
for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E;
++I)
isReachable(I->Dep, TargetSU, Visited, Reached);
}
static bool isReachable(SUnit *SU, SUnit *TargetSU) {
SmallPtrSet<SUnit*, 32> Visited;
bool Reached = false;
isReachable(SU, TargetSU, Visited, Reached);
return Reached;
}
/// DelayForLiveRegsBottomUp - Returns true if it is necessary to delay
/// scheduling of the given node to satisfy live physical register dependencies.
/// If the specific node is the last one that's available to schedule, do
/// whatever is necessary (i.e. backtracking or cloning) to make it possible.
bool ScheduleDAGRRList::DelayForLiveRegsBottomUp(SUnit *SU, unsigned &CurCycle){
if (LiveRegs.empty())
return false;
// If this node would clobber any "live" register, then it's not ready.
// However, if this is the last "available" node, then we may have to
// backtrack.
bool MustSched = AvailableQueue->empty();
SmallVector<unsigned, 4> LRegs;
for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
I != E; ++I) {
if (I->Cost < 0) {
unsigned Reg = I->Reg;
if (LiveRegs.count(Reg) && LiveRegDefs[Reg] != I->Dep)
LRegs.push_back(Reg);
for (const unsigned *Alias = MRI->getAliasSet(Reg);
*Alias; ++Alias)
if (LiveRegs.count(*Alias) && LiveRegDefs[*Alias] != I->Dep)
LRegs.push_back(*Alias);
}
}
for (unsigned i = 0, e = SU->FlaggedNodes.size()+1; i != e; ++i) {
SDNode *Node = (i == 0) ? SU->Node : SU->FlaggedNodes[i-1];
if (!Node || !Node->isTargetOpcode())
continue;
const TargetInstrDescriptor &TID = TII->get(Node->getTargetOpcode());
if (!TID.ImplicitDefs)
continue;
for (const unsigned *Reg = TID.ImplicitDefs; *Reg; ++Reg) {
if (LiveRegs.count(*Reg) && LiveRegDefs[*Reg] != SU)
LRegs.push_back(*Reg);
for (const unsigned *Alias = MRI->getAliasSet(*Reg);
*Alias; ++Alias)
if (LiveRegs.count(*Alias) && LiveRegDefs[*Alias] != SU)
LRegs.push_back(*Alias);
}
}
if (MustSched && !LRegs.empty()) {
// We have made a mistake by scheduling some nodes too early. Now we must
// schedule the current node which will end up clobbering some live
// registers that are expensive / impossible to copy. Try unscheduling
// up to the point where it's safe to schedule the current node.
unsigned LiveCycle = CurCycle;
for (unsigned i = 0, e = LRegs.size(); i != e; ++i) {
unsigned Reg = LRegs[i];
unsigned LCycle = LiveRegCycles[Reg];
LiveCycle = std::min(LiveCycle, LCycle);
}
SUnit *OldSU = Sequence[LiveCycle];
if (!isReachable(Sequence[LiveCycle], SU)) {
// If CycleBound is greater than backtrack cycle, then some of SU
// successors are going to be unscheduled.
bool SuccUnsched = SU->CycleBound > LiveCycle;
BacktrackBottomUp(SU, LiveCycle, CurCycle);
// Force the current node to be scheduled before the node that
// requires the physical reg dep.
if (OldSU->isAvailable) {
OldSU->isAvailable = false;
AvailableQueue->remove(OldSU);
}
SU->addPred(OldSU, true, true);
// If a successor has been unscheduled, then it's not possible to
// schedule the current node.
return SuccUnsched;
} else {
// Try duplicating the nodes that produces these "expensive to copy"
// values to break the dependency.
assert(LRegs.size() == 1 && "Can't handle this yet!");
unsigned Reg = LRegs[0];
SUnit *LRDef = LiveRegDefs[Reg];
SUnit *NewDef;
if (isSafeToCopy(LRDef->Node))
NewDef = CopyAndMoveSuccessors(LRDef);
else {
// Issue expensive cross register class copies.
MVT::ValueType VT = getPhysicalRegisterVT(LRDef->Node, Reg, TII);
const TargetRegisterClass *RC =
MRI->getPhysicalRegisterRegClass(VT, Reg);
const TargetRegisterClass *DestRC = MRI->getCrossCopyRegClass(RC);
if (!DestRC) {
assert(false && "Don't know how to copy this physical register!");
abort();
}
NewDef = InsertCopiesAndMoveSuccs(LRDef,Reg,DestRC,RC);
}
DOUT << "Adding an edge from SU # " << SU->NodeNum
<< " to SU #" << NewDef->NodeNum << "\n";
LiveRegDefs[Reg] = NewDef;
NewDef->addPred(SU, true, true);
SU->isAvailable = false;
AvailableQueue->push(NewDef);
return true;
}
}
return !LRegs.empty();
}
/// ListScheduleBottomUp - The main loop of list scheduling for bottom-up
/// schedulers.
void ScheduleDAGRRList::ListScheduleBottomUp() {
unsigned CurCycle = 0;
// Add root to Available queue.
SUnit *RootSU = SUnitMap[DAG.getRoot().Val].front();
RootSU->isAvailable = true;
AvailableQueue->push(RootSU);
// While Available queue is not empty, grab the node with the highest
// priority. If it is not ready put it back. Schedule the node.
SmallVector<SUnit*, 4> NotReady;
while (!AvailableQueue->empty()) {
SUnit *CurSU = AvailableQueue->pop();
while (CurSU) {
if (CurSU->CycleBound <= CurCycle)
if (!DelayForLiveRegsBottomUp(CurSU, CurCycle))
break;
// Verify node is still ready. It may not be in case the
// scheduler has backtracked.
if (CurSU->isAvailable) {
CurSU->isPending = true;
NotReady.push_back(CurSU);
}
CurSU = AvailableQueue->pop();
}
// Add the nodes that aren't ready back onto the available list.
for (unsigned i = 0, e = NotReady.size(); i != e; ++i) {
NotReady[i]->isPending = false;
if (NotReady[i]->isAvailable)
AvailableQueue->push(NotReady[i]);
}
NotReady.clear();
if (!CurSU)
Sequence.push_back(0);
else {
ScheduleNodeBottomUp(CurSU, CurCycle);
Sequence.push_back(CurSU);
}
++CurCycle;
}
// Add entry node last
if (DAG.getEntryNode().Val != DAG.getRoot().Val) {
SUnit *Entry = SUnitMap[DAG.getEntryNode().Val].front();
Sequence.push_back(Entry);
}
// Reverse the order if it is bottom up.
std::reverse(Sequence.begin(), Sequence.end());
#ifndef NDEBUG
// Verify that all SUnits were scheduled.
bool AnyNotSched = false;
for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
if (SUnits[i].NumSuccsLeft != 0 || SUnits[i].NumChainSuccsLeft != 0) {
if (!AnyNotSched)
cerr << "*** List scheduling failed! ***\n";
SUnits[i].dump(&DAG);
cerr << "has not been scheduled!\n";
AnyNotSched = true;
}
}
assert(!AnyNotSched);
#endif
}
//===----------------------------------------------------------------------===//
// Top-Down Scheduling
//===----------------------------------------------------------------------===//
/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. Add it to
/// the AvailableQueue if the count reaches zero. Also update its cycle bound.
void ScheduleDAGRRList::ReleaseSucc(SUnit *SuccSU, bool isChain,
unsigned CurCycle) {
// FIXME: the distance between two nodes is not always == the predecessor's
// latency. For example, the reader can very well read the register written
// by the predecessor later than the issue cycle. It also depends on the
// interrupt model (drain vs. freeze).
SuccSU->CycleBound = std::max(SuccSU->CycleBound, CurCycle + SuccSU->Latency);
if (!isChain)
--SuccSU->NumPredsLeft;
else
--SuccSU->NumChainPredsLeft;
#ifndef NDEBUG
if (SuccSU->NumPredsLeft < 0 || SuccSU->NumChainPredsLeft < 0) {
cerr << "*** List scheduling failed! ***\n";
SuccSU->dump(&DAG);
cerr << " has been released too many times!\n";
assert(0);
}
#endif
if ((SuccSU->NumPredsLeft + SuccSU->NumChainPredsLeft) == 0) {
SuccSU->isAvailable = true;
AvailableQueue->push(SuccSU);
}
}
/// ScheduleNodeTopDown - Add the node to the schedule. Decrement the pending
/// count of its successors. If a successor pending count is zero, add it to
/// the Available queue.
void ScheduleDAGRRList::ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle) {
DOUT << "*** Scheduling [" << CurCycle << "]: ";
DEBUG(SU->dump(&DAG));
SU->Cycle = CurCycle;
AvailableQueue->ScheduledNode(SU);
// Top down: release successors
for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I)
ReleaseSucc(I->Dep, I->isCtrl, CurCycle);
SU->isScheduled = true;
}
/// ListScheduleTopDown - The main loop of list scheduling for top-down
/// schedulers.
void ScheduleDAGRRList::ListScheduleTopDown() {
unsigned CurCycle = 0;
SUnit *Entry = SUnitMap[DAG.getEntryNode().Val].front();
// All leaves to Available queue.
for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
// It is available if it has no predecessors.
if (SUnits[i].Preds.size() == 0 && &SUnits[i] != Entry) {
AvailableQueue->push(&SUnits[i]);
SUnits[i].isAvailable = true;
}
}
// Emit the entry node first.
ScheduleNodeTopDown(Entry, CurCycle);
Sequence.push_back(Entry);
++CurCycle;
// While Available queue is not empty, grab the node with the highest
// priority. If it is not ready put it back. Schedule the node.
std::vector<SUnit*> NotReady;
while (!AvailableQueue->empty()) {
SUnit *CurSU = AvailableQueue->pop();
while (CurSU && CurSU->CycleBound > CurCycle) {
NotReady.push_back(CurSU);
CurSU = AvailableQueue->pop();
}
// Add the nodes that aren't ready back onto the available list.
AvailableQueue->push_all(NotReady);
NotReady.clear();
if (!CurSU)
Sequence.push_back(0);
else {
ScheduleNodeTopDown(CurSU, CurCycle);
Sequence.push_back(CurSU);
}
CurCycle++;
}
#ifndef NDEBUG
// Verify that all SUnits were scheduled.
bool AnyNotSched = false;
for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
if (!SUnits[i].isScheduled) {
if (!AnyNotSched)
cerr << "*** List scheduling failed! ***\n";
SUnits[i].dump(&DAG);
cerr << "has not been scheduled!\n";
AnyNotSched = true;
}
}
assert(!AnyNotSched);
#endif
}
//===----------------------------------------------------------------------===//
// RegReductionPriorityQueue Implementation
//===----------------------------------------------------------------------===//
//
// This is a SchedulingPriorityQueue that schedules using Sethi Ullman numbers
// to reduce register pressure.
//
namespace {
template<class SF>
class RegReductionPriorityQueue;
/// Sorting functions for the Available queue.
struct bu_ls_rr_sort : public std::binary_function<SUnit*, SUnit*, bool> {
RegReductionPriorityQueue<bu_ls_rr_sort> *SPQ;
bu_ls_rr_sort(RegReductionPriorityQueue<bu_ls_rr_sort> *spq) : SPQ(spq) {}
bu_ls_rr_sort(const bu_ls_rr_sort &RHS) : SPQ(RHS.SPQ) {}
bool operator()(const SUnit* left, const SUnit* right) const;
};
struct td_ls_rr_sort : public std::binary_function<SUnit*, SUnit*, bool> {
RegReductionPriorityQueue<td_ls_rr_sort> *SPQ;
td_ls_rr_sort(RegReductionPriorityQueue<td_ls_rr_sort> *spq) : SPQ(spq) {}
td_ls_rr_sort(const td_ls_rr_sort &RHS) : SPQ(RHS.SPQ) {}
bool operator()(const SUnit* left, const SUnit* right) const;
};
} // end anonymous namespace
static inline bool isCopyFromLiveIn(const SUnit *SU) {
SDNode *N = SU->Node;
return N && N->getOpcode() == ISD::CopyFromReg &&
N->getOperand(N->getNumOperands()-1).getValueType() != MVT::Flag;
}
namespace {
template<class SF>
class VISIBILITY_HIDDEN RegReductionPriorityQueue
: public SchedulingPriorityQueue {
std::priority_queue<SUnit*, std::vector<SUnit*>, SF> Queue;
public:
RegReductionPriorityQueue() :
Queue(SF(this)) {}
virtual void initNodes(DenseMap<SDNode*, std::vector<SUnit*> > &sumap,
std::vector<SUnit> &sunits) {}
virtual void addNode(const SUnit *SU) {}
virtual void updateNode(const SUnit *SU) {}
virtual void releaseState() {}
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virtual unsigned getNodePriority(const SUnit *SU) const {
return 0;
}
unsigned size() const { return Queue.size(); }
bool empty() const { return Queue.empty(); }
void push(SUnit *U) {
Queue.push(U);
}
void push_all(const std::vector<SUnit *> &Nodes) {
for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
Queue.push(Nodes[i]);
}
SUnit *pop() {
if (empty()) return NULL;
SUnit *V = Queue.top();
Queue.pop();
return V;
}
/// remove - This is a really inefficient way to remove a node from a
/// priority queue. We should roll our own heap to make this better or
/// something.
void remove(SUnit *SU) {
std::vector<SUnit*> Temp;
assert(!Queue.empty() && "Not in queue!");
while (Queue.top() != SU) {
Temp.push_back(Queue.top());
Queue.pop();
assert(!Queue.empty() && "Not in queue!");
}
// Remove the node from the PQ.
Queue.pop();
// Add all the other nodes back.
for (unsigned i = 0, e = Temp.size(); i != e; ++i)
Queue.push(Temp[i]);
}
};
template<class SF>
class VISIBILITY_HIDDEN BURegReductionPriorityQueue
: public RegReductionPriorityQueue<SF> {
// SUnitMap SDNode to SUnit mapping (n -> n).
DenseMap<SDNode*, std::vector<SUnit*> > *SUnitMap;
// SUnits - The SUnits for the current graph.
const std::vector<SUnit> *SUnits;
// SethiUllmanNumbers - The SethiUllman number for each node.
std::vector<unsigned> SethiUllmanNumbers;
const TargetInstrInfo *TII;
public:
explicit BURegReductionPriorityQueue(const TargetInstrInfo *tii)
: TII(tii) {}
void initNodes(DenseMap<SDNode*, std::vector<SUnit*> > &sumap,
std::vector<SUnit> &sunits) {
SUnitMap = &sumap;
SUnits = &sunits;
// Add pseudo dependency edges for two-address nodes.
AddPseudoTwoAddrDeps();
// Calculate node priorities.
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CalculateSethiUllmanNumbers();
}
void addNode(const SUnit *SU) {
SethiUllmanNumbers.resize(SUnits->size(), 0);
CalcNodeSethiUllmanNumber(SU);
}
void updateNode(const SUnit *SU) {
SethiUllmanNumbers[SU->NodeNum] = 0;
CalcNodeSethiUllmanNumber(SU);
}
void releaseState() {
SUnits = 0;
SethiUllmanNumbers.clear();
}
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unsigned getNodePriority(const SUnit *SU) const {
assert(SU->NodeNum < SethiUllmanNumbers.size());
unsigned Opc = SU->Node ? SU->Node->getOpcode() : 0;
if (Opc == ISD::CopyFromReg && !isCopyFromLiveIn(SU))
// CopyFromReg should be close to its def because it restricts
// allocation choices. But if it is a livein then perhaps we want it
// closer to its uses so it can be coalesced.
return 0xffff;
else if (Opc == ISD::TokenFactor || Opc == ISD::CopyToReg)
// CopyToReg should be close to its uses to facilitate coalescing and
// avoid spilling.
return 0;
else if (SU->NumSuccs == 0)
// If SU does not have a use, i.e. it doesn't produce a value that would
// be consumed (e.g. store), then it terminates a chain of computation.
// Give it a large SethiUllman number so it will be scheduled right
// before its predecessors that it doesn't lengthen their live ranges.
return 0xffff;
else if (SU->NumPreds == 0)
// If SU does not have a def, schedule it close to its uses because it
// does not lengthen any live ranges.
return 0;
else
return SethiUllmanNumbers[SU->NodeNum];
}
private:
bool canClobber(SUnit *SU, SUnit *Op);
void AddPseudoTwoAddrDeps();
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void CalculateSethiUllmanNumbers();
unsigned CalcNodeSethiUllmanNumber(const SUnit *SU);
};
template<class SF>
class VISIBILITY_HIDDEN TDRegReductionPriorityQueue
: public RegReductionPriorityQueue<SF> {
// SUnitMap SDNode to SUnit mapping (n -> n).
DenseMap<SDNode*, std::vector<SUnit*> > *SUnitMap;
// SUnits - The SUnits for the current graph.
const std::vector<SUnit> *SUnits;
// SethiUllmanNumbers - The SethiUllman number for each node.
std::vector<unsigned> SethiUllmanNumbers;
public:
TDRegReductionPriorityQueue() {}
void initNodes(DenseMap<SDNode*, std::vector<SUnit*> > &sumap,
std::vector<SUnit> &sunits) {
SUnitMap = &sumap;
SUnits = &sunits;
// Calculate node priorities.
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CalculateSethiUllmanNumbers();
}
void addNode(const SUnit *SU) {
SethiUllmanNumbers.resize(SUnits->size(), 0);
CalcNodeSethiUllmanNumber(SU);
}
void updateNode(const SUnit *SU) {
SethiUllmanNumbers[SU->NodeNum] = 0;
CalcNodeSethiUllmanNumber(SU);
}
void releaseState() {
SUnits = 0;
SethiUllmanNumbers.clear();
}
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unsigned getNodePriority(const SUnit *SU) const {
assert(SU->NodeNum < SethiUllmanNumbers.size());
return SethiUllmanNumbers[SU->NodeNum];
}
private:
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void CalculateSethiUllmanNumbers();
unsigned CalcNodeSethiUllmanNumber(const SUnit *SU);
};
}
/// closestSucc - Returns the scheduled cycle of the successor which is
/// closet to the current cycle.
static unsigned closestSucc(const SUnit *SU) {
unsigned MaxCycle = 0;
for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I) {
unsigned Cycle = I->Dep->Cycle;
// If there are bunch of CopyToRegs stacked up, they should be considered
// to be at the same position.
if (I->Dep->Node && I->Dep->Node->getOpcode() == ISD::CopyToReg)
Cycle = closestSucc(I->Dep)+1;
if (Cycle > MaxCycle)
MaxCycle = Cycle;
}
return MaxCycle;
}
/// calcMaxScratches - Returns an cost estimate of the worse case requirement
/// for scratch registers. Live-in operands and live-out results don't count
/// since they are "fixed".
static unsigned calcMaxScratches(const SUnit *SU) {
unsigned Scratches = 0;
for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
I != E; ++I) {
if (I->isCtrl) continue; // ignore chain preds
if (!I->Dep->Node || I->Dep->Node->getOpcode() != ISD::CopyFromReg)
Scratches++;
}
for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I) {
if (I->isCtrl) continue; // ignore chain succs
if (!I->Dep->Node || I->Dep->Node->getOpcode() != ISD::CopyToReg)
Scratches += 10;
}
return Scratches;
}
// Bottom up
bool bu_ls_rr_sort::operator()(const SUnit *left, const SUnit *right) const {
// There used to be a special tie breaker here that looked for
// two-address instructions and preferred the instruction with a
// def&use operand. The special case triggered diagnostics when
// _GLIBCXX_DEBUG was enabled because it broke the strict weak
// ordering that priority_queue requires. It didn't help much anyway
// because AddPseudoTwoAddrDeps already covers many of the cases
// where it would have applied. In addition, it's counter-intuitive
// that a tie breaker would be the first thing attempted. There's a
// "real" tie breaker below that is the operation of last resort.
// The fact that the "special tie breaker" would trigger when there
// wasn't otherwise a tie is what broke the strict weak ordering
// constraint.
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unsigned LPriority = SPQ->getNodePriority(left);
unsigned RPriority = SPQ->getNodePriority(right);
if (LPriority > RPriority)
return true;
else if (LPriority == RPriority) {
// Try schedule def + use closer when Sethi-Ullman numbers are the same.
// e.g.
// t1 = op t2, c1
// t3 = op t4, c2
//
// and the following instructions are both ready.
// t2 = op c3
// t4 = op c4
//
// Then schedule t2 = op first.
// i.e.
// t4 = op c4
// t2 = op c3
// t1 = op t2, c1
// t3 = op t4, c2
//
// This creates more short live intervals.
unsigned LDist = closestSucc(left);
unsigned RDist = closestSucc(right);
if (LDist < RDist)
return true;
else if (LDist == RDist) {
// Intuitively, it's good to push down instructions whose results are
// liveout so their long live ranges won't conflict with other values
// which are needed inside the BB. Further prioritize liveout instructions
// by the number of operands which are calculated within the BB.
unsigned LScratch = calcMaxScratches(left);
unsigned RScratch = calcMaxScratches(right);
if (LScratch > RScratch)
return true;
else if (LScratch == RScratch)
if (left->Height > right->Height)
return true;
else if (left->Height == right->Height)
if (left->Depth < right->Depth)
return true;
else if (left->Depth == right->Depth)
if (left->CycleBound > right->CycleBound)
return true;
}
}
return false;
}
template<class SF>
bool BURegReductionPriorityQueue<SF>::canClobber(SUnit *SU, SUnit *Op) {
if (SU->isTwoAddress) {
unsigned Opc = SU->Node->getTargetOpcode();
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unsigned NumRes = TII->getNumDefs(Opc);
unsigned NumOps = ScheduleDAG::CountOperands(SU->Node);
for (unsigned i = 0; i != NumOps; ++i) {
if (TII->getOperandConstraint(Opc, i+NumRes, TOI::TIED_TO) != -1) {
SDNode *DU = SU->Node->getOperand(i).Val;
if (Op == (*SUnitMap)[DU][SU->InstanceNo])
return true;
}
}
}
return false;
}
/// AddPseudoTwoAddrDeps - If two nodes share an operand and one of them uses
/// it as a def&use operand. Add a pseudo control edge from it to the other
/// node (if it won't create a cycle) so the two-address one will be scheduled
/// first (lower in the schedule).
template<class SF>
void BURegReductionPriorityQueue<SF>::AddPseudoTwoAddrDeps() {
for (unsigned i = 0, e = SUnits->size(); i != e; ++i) {
SUnit *SU = (SUnit *)&((*SUnits)[i]);
if (!SU->isTwoAddress)
continue;
SDNode *Node = SU->Node;
if (!Node || !Node->isTargetOpcode())
continue;
unsigned Opc = Node->getTargetOpcode();
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unsigned NumRes = TII->getNumDefs(Opc);
unsigned NumOps = ScheduleDAG::CountOperands(Node);
for (unsigned j = 0; j != NumOps; ++j) {
if (TII->getOperandConstraint(Opc, j+NumRes, TOI::TIED_TO) != -1) {
SDNode *DU = SU->Node->getOperand(j).Val;
SUnit *DUSU = (*SUnitMap)[DU][SU->InstanceNo];
if (!DUSU) continue;
for (SUnit::succ_iterator I = DUSU->Succs.begin(),E = DUSU->Succs.end();
I != E; ++I) {
if (I->isCtrl) continue;
SUnit *SuccSU = I->Dep;
// Don't constraint nodes with implicit defs. It can create cycles
// plus it may increase register pressures.
if (SuccSU == SU || SuccSU->hasImplicitDefs)
continue;
// Be conservative. Ignore if nodes aren't at the same depth.
if (SuccSU->Depth != SU->Depth)
continue;
if ((!canClobber(SuccSU, DUSU) ||
(!SU->isCommutable && SuccSU->isCommutable)) &&
!isReachable(SuccSU, SU)) {
DOUT << "Adding an edge from SU # " << SU->NodeNum
<< " to SU #" << SuccSU->NodeNum << "\n";
SU->addPred(SuccSU, true, true);
}
}
}
}
}
}
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/// CalcNodeSethiUllmanNumber - Priority is the Sethi Ullman number.
/// Smaller number is the higher priority.
template<class SF>
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unsigned BURegReductionPriorityQueue<SF>::
CalcNodeSethiUllmanNumber(const SUnit *SU) {
unsigned &SethiUllmanNumber = SethiUllmanNumbers[SU->NodeNum];
if (SethiUllmanNumber != 0)
return SethiUllmanNumber;
unsigned Extra = 0;
for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
I != E; ++I) {
if (I->isCtrl) continue; // ignore chain preds
SUnit *PredSU = I->Dep;
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unsigned PredSethiUllman = CalcNodeSethiUllmanNumber(PredSU);
if (PredSethiUllman > SethiUllmanNumber) {
SethiUllmanNumber = PredSethiUllman;
Extra = 0;
} else if (PredSethiUllman == SethiUllmanNumber && !I->isCtrl)
++Extra;
}
SethiUllmanNumber += Extra;
if (SethiUllmanNumber == 0)
SethiUllmanNumber = 1;
return SethiUllmanNumber;
}
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/// CalculateSethiUllmanNumbers - Calculate Sethi-Ullman numbers of all
/// scheduling units.
template<class SF>
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void BURegReductionPriorityQueue<SF>::CalculateSethiUllmanNumbers() {
SethiUllmanNumbers.assign(SUnits->size(), 0);
for (unsigned i = 0, e = SUnits->size(); i != e; ++i)
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CalcNodeSethiUllmanNumber(&(*SUnits)[i]);
}
static unsigned SumOfUnscheduledPredsOfSuccs(const SUnit *SU) {
unsigned Sum = 0;
for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
I != E; ++I) {
SUnit *SuccSU = I->Dep;
for (SUnit::const_pred_iterator II = SuccSU->Preds.begin(),
EE = SuccSU->Preds.end(); II != EE; ++II) {
SUnit *PredSU = II->Dep;
if (!PredSU->isScheduled)
++Sum;
}
}
return Sum;
}
// Top down
bool td_ls_rr_sort::operator()(const SUnit *left, const SUnit *right) const {
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unsigned LPriority = SPQ->getNodePriority(left);
unsigned RPriority = SPQ->getNodePriority(right);
bool LIsTarget = left->Node && left->Node->isTargetOpcode();
bool RIsTarget = right->Node && right->Node->isTargetOpcode();
bool LIsFloater = LIsTarget && left->NumPreds == 0;
bool RIsFloater = RIsTarget && right->NumPreds == 0;
unsigned LBonus = (SumOfUnscheduledPredsOfSuccs(left) == 1) ? 2 : 0;
unsigned RBonus = (SumOfUnscheduledPredsOfSuccs(right) == 1) ? 2 : 0;
if (left->NumSuccs == 0 && right->NumSuccs != 0)
return false;
else if (left->NumSuccs != 0 && right->NumSuccs == 0)
return true;
// Special tie breaker: if two nodes share a operand, the one that use it
// as a def&use operand is preferred.
if (LIsTarget && RIsTarget) {
if (left->isTwoAddress && !right->isTwoAddress) {
SDNode *DUNode = left->Node->getOperand(0).Val;
if (DUNode->isOperand(right->Node))
RBonus += 2;
}
if (!left->isTwoAddress && right->isTwoAddress) {
SDNode *DUNode = right->Node->getOperand(0).Val;
if (DUNode->isOperand(left->Node))
LBonus += 2;
}
}
if (LIsFloater)
LBonus -= 2;
if (RIsFloater)
RBonus -= 2;
if (left->NumSuccs == 1)
LBonus += 2;
if (right->NumSuccs == 1)
RBonus += 2;
if (LPriority+LBonus < RPriority+RBonus)
return true;
else if (LPriority == RPriority)
if (left->Depth < right->Depth)
return true;
else if (left->Depth == right->Depth)
if (left->NumSuccsLeft > right->NumSuccsLeft)
return true;
else if (left->NumSuccsLeft == right->NumSuccsLeft)
if (left->CycleBound > right->CycleBound)
return true;
return false;
}
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/// CalcNodeSethiUllmanNumber - Priority is the Sethi Ullman number.
/// Smaller number is the higher priority.
template<class SF>
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unsigned TDRegReductionPriorityQueue<SF>::
CalcNodeSethiUllmanNumber(const SUnit *SU) {
unsigned &SethiUllmanNumber = SethiUllmanNumbers[SU->NodeNum];
if (SethiUllmanNumber != 0)
return SethiUllmanNumber;
unsigned Opc = SU->Node ? SU->Node->getOpcode() : 0;
if (Opc == ISD::TokenFactor || Opc == ISD::CopyToReg)
SethiUllmanNumber = 0xffff;
else if (SU->NumSuccsLeft == 0)
// If SU does not have a use, i.e. it doesn't produce a value that would
// be consumed (e.g. store), then it terminates a chain of computation.
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// Give it a small SethiUllman number so it will be scheduled right before
// its predecessors that it doesn't lengthen their live ranges.
SethiUllmanNumber = 0;
else if (SU->NumPredsLeft == 0 &&
(Opc != ISD::CopyFromReg || isCopyFromLiveIn(SU)))
SethiUllmanNumber = 0xffff;
else {
int Extra = 0;
for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
I != E; ++I) {
if (I->isCtrl) continue; // ignore chain preds
SUnit *PredSU = I->Dep;
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unsigned PredSethiUllman = CalcNodeSethiUllmanNumber(PredSU);
if (PredSethiUllman > SethiUllmanNumber) {
SethiUllmanNumber = PredSethiUllman;
Extra = 0;
} else if (PredSethiUllman == SethiUllmanNumber && !I->isCtrl)
++Extra;
}
SethiUllmanNumber += Extra;
}
return SethiUllmanNumber;
}
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/// CalculateSethiUllmanNumbers - Calculate Sethi-Ullman numbers of all
/// scheduling units.
template<class SF>
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void TDRegReductionPriorityQueue<SF>::CalculateSethiUllmanNumbers() {
SethiUllmanNumbers.assign(SUnits->size(), 0);
for (unsigned i = 0, e = SUnits->size(); i != e; ++i)
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CalcNodeSethiUllmanNumber(&(*SUnits)[i]);
}
//===----------------------------------------------------------------------===//
// Public Constructor Functions
//===----------------------------------------------------------------------===//
llvm::ScheduleDAG* llvm::createBURRListDAGScheduler(SelectionDAGISel *IS,
SelectionDAG *DAG,
MachineBasicBlock *BB) {
const TargetInstrInfo *TII = DAG->getTarget().getInstrInfo();
return new ScheduleDAGRRList(*DAG, BB, DAG->getTarget(), true,
new BURegReductionPriorityQueue<bu_ls_rr_sort>(TII));
}
llvm::ScheduleDAG* llvm::createTDRRListDAGScheduler(SelectionDAGISel *IS,
SelectionDAG *DAG,
MachineBasicBlock *BB) {
return new ScheduleDAGRRList(*DAG, BB, DAG->getTarget(), false,
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new TDRegReductionPriorityQueue<td_ls_rr_sort>());
}