llvm-project/lldb/source/Target/Target.cpp

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//===-- Target.cpp ----------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Target/Target.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Breakpoint/BreakpointResolver.h"
#include "lldb/Breakpoint/BreakpointResolverAddress.h"
#include "lldb/Breakpoint/BreakpointResolverFileLine.h"
#include "lldb/Breakpoint/BreakpointResolverName.h"
#include "lldb/Core/Event.h"
#include "lldb/Core/Log.h"
#include "lldb/Core/Timer.h"
#include "lldb/Core/StreamString.h"
#include "lldb/Host/Host.h"
#include "lldb/lldb-private-log.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Target/Process.h"
#include "lldb/Core/Debugger.h"
using namespace lldb;
using namespace lldb_private;
//----------------------------------------------------------------------
// Target constructor
//----------------------------------------------------------------------
Target::Target(Debugger &debugger) :
Broadcaster("Target"),
m_debugger (debugger),
m_images(),
m_section_load_list (),
m_breakpoint_list (false),
m_internal_breakpoint_list (true),
m_process_sp(),
m_triple(),
m_search_filter_sp(),
m_image_search_paths (ImageSearchPathsChanged, this),
m_scratch_ast_context_ap(NULL)
{
Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_OBJECT);
if (log)
log->Printf ("%p Target::Target()", this);
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
Target::~Target()
{
Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_OBJECT);
if (log)
log->Printf ("%p Target::~Target()", this);
DeleteCurrentProcess ();
}
void
Target::Dump (Stream *s)
{
s->Printf("%.*p: ", (int)sizeof(void*) * 2, this);
s->Indent();
s->PutCString("Target\n");
s->IndentMore();
m_images.Dump(s);
m_breakpoint_list.Dump(s);
m_internal_breakpoint_list.Dump(s);
// if (m_process_sp.get())
// m_process_sp->Dump(s);
s->IndentLess();
}
void
Target::DeleteCurrentProcess ()
{
if (m_process_sp.get())
{
if (m_process_sp->IsAlive())
m_process_sp->Destroy();
else
m_process_sp->Finalize();
// Do any cleanup of the target we need to do between process instances.
// NB It is better to do this before destroying the process in case the
// clean up needs some help from the process.
m_breakpoint_list.ClearAllBreakpointSites();
m_internal_breakpoint_list.ClearAllBreakpointSites();
m_process_sp.reset();
}
}
const lldb::ProcessSP &
Target::CreateProcess (Listener &listener, const char *plugin_name)
{
DeleteCurrentProcess ();
m_process_sp.reset(Process::FindPlugin(*this, plugin_name, listener));
return m_process_sp;
}
const lldb::ProcessSP &
Target::GetProcessSP () const
{
return m_process_sp;
}
lldb::TargetSP
Target::GetSP()
{
return m_debugger.GetTargetList().GetTargetSP(this);
}
BreakpointList &
Target::GetBreakpointList(bool internal)
{
if (internal)
return m_internal_breakpoint_list;
else
return m_breakpoint_list;
}
const BreakpointList &
Target::GetBreakpointList(bool internal) const
{
if (internal)
return m_internal_breakpoint_list;
else
return m_breakpoint_list;
}
BreakpointSP
Target::GetBreakpointByID (break_id_t break_id)
{
BreakpointSP bp_sp;
if (LLDB_BREAK_ID_IS_INTERNAL (break_id))
bp_sp = m_internal_breakpoint_list.FindBreakpointByID (break_id);
else
bp_sp = m_breakpoint_list.FindBreakpointByID (break_id);
return bp_sp;
}
BreakpointSP
Target::CreateBreakpoint (const FileSpec *containingModule, const FileSpec &file, uint32_t line_no, bool check_inlines, bool internal)
{
SearchFilterSP filter_sp(GetSearchFilterForModule (containingModule));
BreakpointResolverSP resolver_sp(new BreakpointResolverFileLine (NULL, file, line_no, check_inlines));
return CreateBreakpoint (filter_sp, resolver_sp, internal);
}
BreakpointSP
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
Target::CreateBreakpoint (lldb::addr_t addr, bool internal)
{
Address so_addr;
// Attempt to resolve our load address if possible, though it is ok if
// it doesn't resolve to section/offset.
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
// Try and resolve as a load address if possible
m_section_load_list.ResolveLoadAddress(addr, so_addr);
Added support for inlined stack frames being represented as real stack frames which is now on by default. Frames are gotten from the unwinder as concrete frames, then if inline frames are to be shown, extra information to track and reconstruct these frames is cached with each Thread and exanded as needed. I added an inline height as part of the lldb_private::StackID class, the class that helps us uniquely identify stack frames. This allows for two frames to shared the same call frame address, yet differ only in inline height. Fixed setting breakpoint by address to not require addresses to resolve. A quick example: % cat main.cpp % ./build/Debug/lldb test/stl/a.out Current executable set to 'test/stl/a.out' (x86_64). (lldb) breakpoint set --address 0x0000000100000d31 Breakpoint created: 1: address = 0x0000000100000d31, locations = 1 (lldb) r Launching 'a.out' (x86_64) (lldb) Process 38031 Stopped * thread #1: tid = 0x2e03, pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280, stop reason = breakpoint 1.1, queue = com.apple.main-thread 277 278 _CharT* 279 _M_data() const 280 -> { return _M_dataplus._M_p; } 281 282 _CharT* 283 _M_data(_CharT* __p) (lldb) bt thread #1: tid = 0x2e03, stop reason = breakpoint 1.1, queue = com.apple.main-thread frame #0: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_data() const at /usr/include/c++/4.2.1/bits/basic_string.h:280 frame #1: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::_M_rep() const at /usr/include/c++/4.2.1/bits/basic_string.h:288 frame #2: pc = 0x0000000100000d31, where = a.out`main [inlined] std::string::size() const at /usr/include/c++/4.2.1/bits/basic_string.h:606 frame #3: pc = 0x0000000100000d31, where = a.out`main [inlined] operator<< <char, std::char_traits<char>, std::allocator<char> > at /usr/include/c++/4.2.1/bits/basic_string.h:2414 frame #4: pc = 0x0000000100000d31, where = a.out`main + 33 at /Volumes/work/gclayton/Documents/src/lldb/test/stl/main.cpp:14 frame #5: pc = 0x0000000100000d08, where = a.out`start + 52 Each inline frame contains only the variables that they contain and each inlined stack frame is treated as a single entity. llvm-svn: 111877
2010-08-24 08:45:41 +08:00
if (!so_addr.IsValid())
{
// The address didn't resolve, so just set this as an absolute address
so_addr.SetOffset (addr);
}
BreakpointSP bp_sp (CreateBreakpoint(so_addr, internal));
return bp_sp;
}
BreakpointSP
Target::CreateBreakpoint (Address &addr, bool internal)
{
TargetSP target_sp = this->GetSP();
SearchFilterSP filter_sp(new SearchFilter (target_sp));
BreakpointResolverSP resolver_sp (new BreakpointResolverAddress (NULL, addr));
return CreateBreakpoint (filter_sp, resolver_sp, internal);
}
BreakpointSP
Added function name types to allow us to set breakpoints by name more intelligently. The four name types we currently have are: eFunctionNameTypeFull = (1 << 1), // The function name. // For C this is the same as just the name of the function // For C++ this is the demangled version of the mangled name. // For ObjC this is the full function signature with the + or // - and the square brackets and the class and selector eFunctionNameTypeBase = (1 << 2), // The function name only, no namespaces or arguments and no class // methods or selectors will be searched. eFunctionNameTypeMethod = (1 << 3), // Find function by method name (C++) with no namespace or arguments eFunctionNameTypeSelector = (1 << 4) // Find function by selector name (ObjC) names this allows much more flexibility when setting breakoints: (lldb) breakpoint set --name main --basename (lldb) breakpoint set --name main --fullname (lldb) breakpoint set --name main --method (lldb) breakpoint set --name main --selector The default: (lldb) breakpoint set --name main will inspect the name "main" and look for any parens, or if the name starts with "-[" or "+[" and if any are found then a full name search will happen. Else a basename search will be the default. Fixed some command option structures so not all options are required when they shouldn't be. Cleaned up the breakpoint output summary. Made the "image lookup --address <addr>" output much more verbose so it shows all the important symbol context results. Added a GetDescription method to many of the SymbolContext objects for the more verbose output. llvm-svn: 107075
2010-06-29 05:30:43 +08:00
Target::CreateBreakpoint (FileSpec *containingModule, const char *func_name, uint32_t func_name_type_mask, bool internal)
{
Added function name types to allow us to set breakpoints by name more intelligently. The four name types we currently have are: eFunctionNameTypeFull = (1 << 1), // The function name. // For C this is the same as just the name of the function // For C++ this is the demangled version of the mangled name. // For ObjC this is the full function signature with the + or // - and the square brackets and the class and selector eFunctionNameTypeBase = (1 << 2), // The function name only, no namespaces or arguments and no class // methods or selectors will be searched. eFunctionNameTypeMethod = (1 << 3), // Find function by method name (C++) with no namespace or arguments eFunctionNameTypeSelector = (1 << 4) // Find function by selector name (ObjC) names this allows much more flexibility when setting breakoints: (lldb) breakpoint set --name main --basename (lldb) breakpoint set --name main --fullname (lldb) breakpoint set --name main --method (lldb) breakpoint set --name main --selector The default: (lldb) breakpoint set --name main will inspect the name "main" and look for any parens, or if the name starts with "-[" or "+[" and if any are found then a full name search will happen. Else a basename search will be the default. Fixed some command option structures so not all options are required when they shouldn't be. Cleaned up the breakpoint output summary. Made the "image lookup --address <addr>" output much more verbose so it shows all the important symbol context results. Added a GetDescription method to many of the SymbolContext objects for the more verbose output. llvm-svn: 107075
2010-06-29 05:30:43 +08:00
BreakpointSP bp_sp;
if (func_name)
{
SearchFilterSP filter_sp(GetSearchFilterForModule (containingModule));
BreakpointResolverSP resolver_sp (new BreakpointResolverName (NULL, func_name, func_name_type_mask, Breakpoint::Exact));
bp_sp = CreateBreakpoint (filter_sp, resolver_sp, internal);
}
return bp_sp;
}
SearchFilterSP
Target::GetSearchFilterForModule (const FileSpec *containingModule)
{
SearchFilterSP filter_sp;
lldb::TargetSP target_sp = this->GetSP();
if (containingModule != NULL)
{
// TODO: We should look into sharing module based search filters
// across many breakpoints like we do for the simple target based one
filter_sp.reset (new SearchFilterByModule (target_sp, *containingModule));
}
else
{
if (m_search_filter_sp.get() == NULL)
m_search_filter_sp.reset (new SearchFilter (target_sp));
filter_sp = m_search_filter_sp;
}
return filter_sp;
}
BreakpointSP
Target::CreateBreakpoint (FileSpec *containingModule, RegularExpression &func_regex, bool internal)
{
SearchFilterSP filter_sp(GetSearchFilterForModule (containingModule));
BreakpointResolverSP resolver_sp(new BreakpointResolverName (NULL, func_regex));
return CreateBreakpoint (filter_sp, resolver_sp, internal);
}
BreakpointSP
Target::CreateBreakpoint (SearchFilterSP &filter_sp, BreakpointResolverSP &resolver_sp, bool internal)
{
BreakpointSP bp_sp;
if (filter_sp && resolver_sp)
{
bp_sp.reset(new Breakpoint (*this, filter_sp, resolver_sp));
resolver_sp->SetBreakpoint (bp_sp.get());
if (internal)
m_internal_breakpoint_list.Add (bp_sp, false);
else
m_breakpoint_list.Add (bp_sp, true);
Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS);
if (log)
{
StreamString s;
bp_sp->GetDescription(&s, lldb::eDescriptionLevelVerbose);
log->Printf ("Target::%s (internal = %s) => break_id = %s\n", __FUNCTION__, internal ? "yes" : "no", s.GetData());
}
bp_sp->ResolveBreakpoint();
}
return bp_sp;
}
void
Target::RemoveAllBreakpoints (bool internal_also)
{
Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS);
if (log)
log->Printf ("Target::%s (internal_also = %s)\n", __FUNCTION__, internal_also ? "yes" : "no");
m_breakpoint_list.RemoveAll (true);
if (internal_also)
m_internal_breakpoint_list.RemoveAll (false);
}
void
Target::DisableAllBreakpoints (bool internal_also)
{
Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS);
if (log)
log->Printf ("Target::%s (internal_also = %s)\n", __FUNCTION__, internal_also ? "yes" : "no");
m_breakpoint_list.SetEnabledAll (false);
if (internal_also)
m_internal_breakpoint_list.SetEnabledAll (false);
}
void
Target::EnableAllBreakpoints (bool internal_also)
{
Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS);
if (log)
log->Printf ("Target::%s (internal_also = %s)\n", __FUNCTION__, internal_also ? "yes" : "no");
m_breakpoint_list.SetEnabledAll (true);
if (internal_also)
m_internal_breakpoint_list.SetEnabledAll (true);
}
bool
Target::RemoveBreakpointByID (break_id_t break_id)
{
Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS);
if (log)
log->Printf ("Target::%s (break_id = %i, internal = %s)\n", __FUNCTION__, break_id, LLDB_BREAK_ID_IS_INTERNAL (break_id) ? "yes" : "no");
if (DisableBreakpointByID (break_id))
{
if (LLDB_BREAK_ID_IS_INTERNAL (break_id))
m_internal_breakpoint_list.Remove(break_id, false);
else
m_breakpoint_list.Remove(break_id, true);
return true;
}
return false;
}
bool
Target::DisableBreakpointByID (break_id_t break_id)
{
Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS);
if (log)
log->Printf ("Target::%s (break_id = %i, internal = %s)\n", __FUNCTION__, break_id, LLDB_BREAK_ID_IS_INTERNAL (break_id) ? "yes" : "no");
BreakpointSP bp_sp;
if (LLDB_BREAK_ID_IS_INTERNAL (break_id))
bp_sp = m_internal_breakpoint_list.FindBreakpointByID (break_id);
else
bp_sp = m_breakpoint_list.FindBreakpointByID (break_id);
if (bp_sp)
{
bp_sp->SetEnabled (false);
return true;
}
return false;
}
bool
Target::EnableBreakpointByID (break_id_t break_id)
{
Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS);
if (log)
log->Printf ("Target::%s (break_id = %i, internal = %s)\n",
__FUNCTION__,
break_id,
LLDB_BREAK_ID_IS_INTERNAL (break_id) ? "yes" : "no");
BreakpointSP bp_sp;
if (LLDB_BREAK_ID_IS_INTERNAL (break_id))
bp_sp = m_internal_breakpoint_list.FindBreakpointByID (break_id);
else
bp_sp = m_breakpoint_list.FindBreakpointByID (break_id);
if (bp_sp)
{
bp_sp->SetEnabled (true);
return true;
}
return false;
}
ModuleSP
Target::GetExecutableModule ()
{
ModuleSP executable_sp;
if (m_images.GetSize() > 0)
executable_sp = m_images.GetModuleAtIndex(0);
return executable_sp;
}
void
Target::SetExecutableModule (ModuleSP& executable_sp, bool get_dependent_files)
{
m_images.Clear();
m_scratch_ast_context_ap.reset();
if (executable_sp.get())
{
Timer scoped_timer (__PRETTY_FUNCTION__,
"Target::SetExecutableModule (executable = '%s/%s')",
executable_sp->GetFileSpec().GetDirectory().AsCString(),
executable_sp->GetFileSpec().GetFilename().AsCString());
m_images.Append(executable_sp); // The first image is our exectuable file
ArchSpec exe_arch = executable_sp->GetArchitecture();
// If we haven't set an architecture yet, reset our architecture based on what we found in the executable module.
if (!m_arch_spec.IsValid())
m_arch_spec = exe_arch;
FileSpecList dependent_files;
ObjectFile * executable_objfile = executable_sp->GetObjectFile();
if (executable_objfile == NULL)
{
FileSpec bundle_executable(executable_sp->GetFileSpec());
if (Host::ResolveExecutableInBundle (&bundle_executable))
{
ModuleSP bundle_exe_module_sp(GetSharedModule(bundle_executable,
exe_arch));
SetExecutableModule (bundle_exe_module_sp, get_dependent_files);
if (bundle_exe_module_sp->GetObjectFile() != NULL)
executable_sp = bundle_exe_module_sp;
return;
}
}
if (executable_objfile)
{
executable_objfile->GetDependentModules(dependent_files);
for (uint32_t i=0; i<dependent_files.GetSize(); i++)
{
ModuleSP image_module_sp(GetSharedModule(dependent_files.GetFileSpecPointerAtIndex(i),
exe_arch));
if (image_module_sp.get())
{
//image_module_sp->Dump(&s);// REMOVE THIS, DEBUG ONLY
ObjectFile *objfile = image_module_sp->GetObjectFile();
if (objfile)
objfile->GetDependentModules(dependent_files);
}
}
}
// Now see if we know the target triple, and if so, create our scratch AST context:
ConstString target_triple;
if (GetTargetTriple(target_triple))
{
m_scratch_ast_context_ap.reset (new ClangASTContext(target_triple.GetCString()));
}
}
}
ModuleList&
Target::GetImages ()
{
return m_images;
}
ArchSpec
Target::GetArchitecture () const
{
return m_arch_spec;
}
bool
Target::SetArchitecture (const ArchSpec &arch_spec)
{
if (m_arch_spec == arch_spec)
{
// If we're setting the architecture to our current architecture, we
// don't need to do anything.
return true;
}
else if (!m_arch_spec.IsValid())
{
// If we haven't got a valid arch spec, then we just need to set it.
m_arch_spec = arch_spec;
return true;
}
else
{
// If we have an executable file, try to reset the executable to the desired architecture
m_arch_spec = arch_spec;
ModuleSP executable_sp = GetExecutableModule ();
m_images.Clear();
m_scratch_ast_context_ap.reset();
m_triple.Clear();
// Need to do something about unsetting breakpoints.
if (executable_sp)
{
FileSpec exec_file_spec = executable_sp->GetFileSpec();
Error error = ModuleList::GetSharedModule(exec_file_spec,
arch_spec,
NULL,
NULL,
0,
executable_sp,
NULL,
NULL);
if (!error.Fail() && executable_sp)
{
SetExecutableModule (executable_sp, true);
return true;
}
else
{
return false;
}
}
else
{
return false;
}
}
}
bool
Target::GetTargetTriple(ConstString &triple)
{
triple.Clear();
if (m_triple)
{
triple = m_triple;
}
else
{
Module *exe_module = GetExecutableModule().get();
if (exe_module)
{
ObjectFile *objfile = exe_module->GetObjectFile();
if (objfile)
{
objfile->GetTargetTriple(m_triple);
triple = m_triple;
}
}
}
return !triple.IsEmpty();
}
void
Target::ModuleAdded (ModuleSP &module_sp)
{
// A module is being added to this target for the first time
ModuleList module_list;
module_list.Append(module_sp);
ModulesDidLoad (module_list);
}
void
Target::ModuleUpdated (ModuleSP &old_module_sp, ModuleSP &new_module_sp)
{
// A module is being added to this target for the first time
ModuleList module_list;
module_list.Append (old_module_sp);
ModulesDidUnload (module_list);
module_list.Clear ();
module_list.Append (new_module_sp);
ModulesDidLoad (module_list);
}
void
Target::ModulesDidLoad (ModuleList &module_list)
{
m_breakpoint_list.UpdateBreakpoints (module_list, true);
// TODO: make event data that packages up the module_list
BroadcastEvent (eBroadcastBitModulesLoaded, NULL);
}
void
Target::ModulesDidUnload (ModuleList &module_list)
{
m_breakpoint_list.UpdateBreakpoints (module_list, false);
// TODO: make event data that packages up the module_list
BroadcastEvent (eBroadcastBitModulesUnloaded, NULL);
}
size_t
Target::ReadMemory (const Address& addr, void *dst, size_t dst_len, Error &error)
{
error.Clear();
bool process_is_valid = m_process_sp && m_process_sp->IsAlive();
Address resolved_addr(addr);
if (!resolved_addr.IsSectionOffset())
{
if (process_is_valid)
{
m_section_load_list.ResolveLoadAddress (addr.GetOffset(), resolved_addr);
}
else
{
m_images.ResolveFileAddress(addr.GetOffset(), resolved_addr);
}
}
if (process_is_valid)
{
lldb::addr_t load_addr = resolved_addr.GetLoadAddress (this);
if (load_addr == LLDB_INVALID_ADDRESS)
{
if (resolved_addr.GetModule() && resolved_addr.GetModule()->GetFileSpec())
error.SetErrorStringWithFormat("%s[0x%llx] can't be resolved, %s in not currently loaded.\n",
resolved_addr.GetModule()->GetFileSpec().GetFilename().AsCString(),
resolved_addr.GetFileAddress());
else
error.SetErrorStringWithFormat("0x%llx can't be resolved.\n", resolved_addr.GetFileAddress());
}
else
{
size_t bytes_read = m_process_sp->ReadMemory(load_addr, dst, dst_len, error);
if (bytes_read != dst_len)
{
if (error.Success())
{
if (bytes_read == 0)
error.SetErrorStringWithFormat("Read memory from 0x%llx failed.\n", load_addr);
else
error.SetErrorStringWithFormat("Only %zu of %zu bytes were read from memory at 0x%llx.\n", bytes_read, dst_len, load_addr);
}
}
if (bytes_read)
return bytes_read;
// If the address is not section offset we have an address that
// doesn't resolve to any address in any currently loaded shared
// libaries and we failed to read memory so there isn't anything
// more we can do. If it is section offset, we might be able to
// read cached memory from the object file.
if (!resolved_addr.IsSectionOffset())
return 0;
}
}
const Section *section = resolved_addr.GetSection();
if (section && section->GetModule())
{
ObjectFile *objfile = section->GetModule()->GetObjectFile();
return section->ReadSectionDataFromObjectFile (objfile,
resolved_addr.GetOffset(),
dst,
dst_len);
}
return 0;
}
ModuleSP
Target::GetSharedModule
(
const FileSpec& file_spec,
const ArchSpec& arch,
const UUID *uuid_ptr,
const ConstString *object_name,
off_t object_offset,
Error *error_ptr
)
{
// Don't pass in the UUID so we can tell if we have a stale value in our list
ModuleSP old_module_sp; // This will get filled in if we have a new version of the library
bool did_create_module = false;
ModuleSP module_sp;
// If there are image search path entries, try to use them first to acquire a suitable image.
Error error;
if (m_image_search_paths.GetSize())
{
FileSpec transformed_spec;
if (m_image_search_paths.RemapPath (file_spec.GetDirectory(), transformed_spec.GetDirectory()))
{
transformed_spec.GetFilename() = file_spec.GetFilename();
error = ModuleList::GetSharedModule (transformed_spec, arch, uuid_ptr, object_name, object_offset, module_sp, &old_module_sp, &did_create_module);
}
}
// If a module hasn't been found yet, use the unmodified path.
if (!module_sp)
{
error = (ModuleList::GetSharedModule (file_spec, arch, uuid_ptr, object_name, object_offset, module_sp, &old_module_sp, &did_create_module));
}
if (module_sp)
{
m_images.Append (module_sp);
if (did_create_module)
{
if (old_module_sp && m_images.GetIndexForModule (old_module_sp.get()) != LLDB_INVALID_INDEX32)
ModuleUpdated(old_module_sp, module_sp);
else
ModuleAdded(module_sp);
}
}
if (error_ptr)
*error_ptr = error;
return module_sp;
}
Target *
Target::CalculateTarget ()
{
return this;
}
Process *
Target::CalculateProcess ()
{
return NULL;
}
Thread *
Target::CalculateThread ()
{
return NULL;
}
StackFrame *
Target::CalculateStackFrame ()
{
return NULL;
}
void
Target::Calculate (ExecutionContext &exe_ctx)
{
exe_ctx.target = this;
exe_ctx.process = NULL; // Do NOT fill in process...
exe_ctx.thread = NULL;
exe_ctx.frame = NULL;
}
PathMappingList &
Target::GetImageSearchPathList ()
{
return m_image_search_paths;
}
void
Target::ImageSearchPathsChanged
(
const PathMappingList &path_list,
void *baton
)
{
Target *target = (Target *)baton;
if (target->m_images.GetSize() > 1)
{
ModuleSP exe_module_sp (target->GetExecutableModule());
if (exe_module_sp)
{
target->m_images.Clear();
target->SetExecutableModule (exe_module_sp, true);
}
}
}
ClangASTContext *
Target::GetScratchClangASTContext()
{
return m_scratch_ast_context_ap.get();
}