llvm-project/llvm/lib/Analysis/BranchProbabilityInfo.cpp

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//===-- BranchProbabilityInfo.cpp - Branch Probability Analysis -----------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Loops should be simplified before this analysis.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/BranchProbabilityInfo.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/IR/Metadata.h"
#include "llvm/Support/Debug.h"
using namespace llvm;
#define DEBUG_TYPE "branch-prob"
INITIALIZE_PASS_BEGIN(BranchProbabilityInfo, "branch-prob",
"Branch Probability Analysis", false, true)
INITIALIZE_PASS_DEPENDENCY(LoopInfo)
INITIALIZE_PASS_END(BranchProbabilityInfo, "branch-prob",
"Branch Probability Analysis", false, true)
char BranchProbabilityInfo::ID = 0;
// Weights are for internal use only. They are used by heuristics to help to
// estimate edges' probability. Example:
//
// Using "Loop Branch Heuristics" we predict weights of edges for the
// block BB2.
// ...
// |
// V
// BB1<-+
// | |
// | | (Weight = 124)
// V |
// BB2--+
// |
// | (Weight = 4)
// V
// BB3
//
// Probability of the edge BB2->BB1 = 124 / (124 + 4) = 0.96875
// Probability of the edge BB2->BB3 = 4 / (124 + 4) = 0.03125
static const uint32_t LBH_TAKEN_WEIGHT = 124;
static const uint32_t LBH_NONTAKEN_WEIGHT = 4;
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
/// \brief Unreachable-terminating branch taken weight.
///
/// This is the weight for a branch being taken to a block that terminates
/// (eventually) in unreachable. These are predicted as unlikely as possible.
static const uint32_t UR_TAKEN_WEIGHT = 1;
/// \brief Unreachable-terminating branch not-taken weight.
///
/// This is the weight for a branch not being taken toward a block that
/// terminates (eventually) in unreachable. Such a branch is essentially never
/// taken. Set the weight to an absurdly high value so that nested loops don't
/// easily subsume it.
static const uint32_t UR_NONTAKEN_WEIGHT = 1024*1024 - 1;
/// \brief Weight for a branch taken going into a cold block.
///
/// This is the weight for a branch taken toward a block marked
/// cold. A block is marked cold if it's postdominated by a
/// block containing a call to a cold function. Cold functions
/// are those marked with attribute 'cold'.
static const uint32_t CC_TAKEN_WEIGHT = 4;
/// \brief Weight for a branch not-taken into a cold block.
///
/// This is the weight for a branch not taken toward a block marked
/// cold.
static const uint32_t CC_NONTAKEN_WEIGHT = 64;
static const uint32_t PH_TAKEN_WEIGHT = 20;
static const uint32_t PH_NONTAKEN_WEIGHT = 12;
static const uint32_t ZH_TAKEN_WEIGHT = 20;
static const uint32_t ZH_NONTAKEN_WEIGHT = 12;
static const uint32_t FPH_TAKEN_WEIGHT = 20;
static const uint32_t FPH_NONTAKEN_WEIGHT = 12;
/// \brief Invoke-terminating normal branch taken weight
///
/// This is the weight for branching to the normal destination of an invoke
/// instruction. We expect this to happen most of the time. Set the weight to an
/// absurdly high value so that nested loops subsume it.
static const uint32_t IH_TAKEN_WEIGHT = 1024 * 1024 - 1;
/// \brief Invoke-terminating normal branch not-taken weight.
///
/// This is the weight for branching to the unwind destination of an invoke
/// instruction. This is essentially never taken.
static const uint32_t IH_NONTAKEN_WEIGHT = 1;
// Standard weight value. Used when none of the heuristics set weight for
// the edge.
static const uint32_t NORMAL_WEIGHT = 16;
// Minimum weight of an edge. Please note, that weight is NEVER 0.
static const uint32_t MIN_WEIGHT = 1;
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
static uint32_t getMaxWeightFor(BasicBlock *BB) {
return UINT32_MAX / BB->getTerminator()->getNumSuccessors();
}
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
/// \brief Calculate edge weights for successors lead to unreachable.
///
/// Predict that a successor which leads necessarily to an
/// unreachable-terminated block as extremely unlikely.
bool BranchProbabilityInfo::calcUnreachableHeuristics(BasicBlock *BB) {
TerminatorInst *TI = BB->getTerminator();
if (TI->getNumSuccessors() == 0) {
if (isa<UnreachableInst>(TI))
PostDominatedByUnreachable.insert(BB);
return false;
}
SmallVector<unsigned, 4> UnreachableEdges;
SmallVector<unsigned, 4> ReachableEdges;
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
for (succ_iterator I = succ_begin(BB), E = succ_end(BB); I != E; ++I) {
if (PostDominatedByUnreachable.count(*I))
UnreachableEdges.push_back(I.getSuccessorIndex());
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
else
ReachableEdges.push_back(I.getSuccessorIndex());
}
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
// If all successors are in the set of blocks post-dominated by unreachable,
// this block is too.
if (UnreachableEdges.size() == TI->getNumSuccessors())
PostDominatedByUnreachable.insert(BB);
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
// Skip probabilities if this block has a single successor or if all were
// reachable.
if (TI->getNumSuccessors() == 1 || UnreachableEdges.empty())
return false;
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
uint32_t UnreachableWeight =
std::max(UR_TAKEN_WEIGHT / (unsigned)UnreachableEdges.size(), MIN_WEIGHT);
for (SmallVectorImpl<unsigned>::iterator I = UnreachableEdges.begin(),
E = UnreachableEdges.end();
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
I != E; ++I)
setEdgeWeight(BB, *I, UnreachableWeight);
if (ReachableEdges.empty())
return true;
uint32_t ReachableWeight =
std::max(UR_NONTAKEN_WEIGHT / (unsigned)ReachableEdges.size(),
NORMAL_WEIGHT);
for (SmallVectorImpl<unsigned>::iterator I = ReachableEdges.begin(),
E = ReachableEdges.end();
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
I != E; ++I)
setEdgeWeight(BB, *I, ReachableWeight);
return true;
}
// Propagate existing explicit probabilities from either profile data or
// 'expect' intrinsic processing.
bool BranchProbabilityInfo::calcMetadataWeights(BasicBlock *BB) {
TerminatorInst *TI = BB->getTerminator();
if (TI->getNumSuccessors() == 1)
return false;
if (!isa<BranchInst>(TI) && !isa<SwitchInst>(TI))
return false;
MDNode *WeightsNode = TI->getMetadata(LLVMContext::MD_prof);
if (!WeightsNode)
return false;
// Ensure there are weights for all of the successors. Note that the first
// operand to the metadata node is a name, not a weight.
if (WeightsNode->getNumOperands() != TI->getNumSuccessors() + 1)
return false;
// Build up the final weights that will be used in a temporary buffer, but
// don't add them until all weihts are present. Each weight value is clamped
// to [1, getMaxWeightFor(BB)].
uint32_t WeightLimit = getMaxWeightFor(BB);
SmallVector<uint32_t, 2> Weights;
Weights.reserve(TI->getNumSuccessors());
for (unsigned i = 1, e = WeightsNode->getNumOperands(); i != e; ++i) {
ConstantInt *Weight = dyn_cast<ConstantInt>(WeightsNode->getOperand(i));
if (!Weight)
return false;
Weights.push_back(
std::max<uint32_t>(1, Weight->getLimitedValue(WeightLimit)));
}
assert(Weights.size() == TI->getNumSuccessors() && "Checked above");
for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
setEdgeWeight(BB, i, Weights[i]);
return true;
}
/// \brief Calculate edge weights for edges leading to cold blocks.
///
/// A cold block is one post-dominated by a block with a call to a
/// cold function. Those edges are unlikely to be taken, so we give
/// them relatively low weight.
///
/// Return true if we could compute the weights for cold edges.
/// Return false, otherwise.
bool BranchProbabilityInfo::calcColdCallHeuristics(BasicBlock *BB) {
TerminatorInst *TI = BB->getTerminator();
if (TI->getNumSuccessors() == 0)
return false;
// Determine which successors are post-dominated by a cold block.
SmallVector<unsigned, 4> ColdEdges;
SmallVector<unsigned, 4> NormalEdges;
for (succ_iterator I = succ_begin(BB), E = succ_end(BB); I != E; ++I)
if (PostDominatedByColdCall.count(*I))
ColdEdges.push_back(I.getSuccessorIndex());
else
NormalEdges.push_back(I.getSuccessorIndex());
// If all successors are in the set of blocks post-dominated by cold calls,
// this block is in the set post-dominated by cold calls.
if (ColdEdges.size() == TI->getNumSuccessors())
PostDominatedByColdCall.insert(BB);
else {
// Otherwise, if the block itself contains a cold function, add it to the
// set of blocks postdominated by a cold call.
assert(!PostDominatedByColdCall.count(BB));
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
if (CallInst *CI = dyn_cast<CallInst>(I))
if (CI->hasFnAttr(Attribute::Cold)) {
PostDominatedByColdCall.insert(BB);
break;
}
}
// Skip probabilities if this block has a single successor.
if (TI->getNumSuccessors() == 1 || ColdEdges.empty())
return false;
uint32_t ColdWeight =
std::max(CC_TAKEN_WEIGHT / (unsigned) ColdEdges.size(), MIN_WEIGHT);
for (SmallVectorImpl<unsigned>::iterator I = ColdEdges.begin(),
E = ColdEdges.end();
I != E; ++I)
setEdgeWeight(BB, *I, ColdWeight);
if (NormalEdges.empty())
return true;
uint32_t NormalWeight = std::max(
CC_NONTAKEN_WEIGHT / (unsigned) NormalEdges.size(), NORMAL_WEIGHT);
for (SmallVectorImpl<unsigned>::iterator I = NormalEdges.begin(),
E = NormalEdges.end();
I != E; ++I)
setEdgeWeight(BB, *I, NormalWeight);
return true;
}
// Calculate Edge Weights using "Pointer Heuristics". Predict a comparsion
// between two pointer or pointer and NULL will fail.
bool BranchProbabilityInfo::calcPointerHeuristics(BasicBlock *BB) {
BranchInst * BI = dyn_cast<BranchInst>(BB->getTerminator());
if (!BI || !BI->isConditional())
return false;
Value *Cond = BI->getCondition();
ICmpInst *CI = dyn_cast<ICmpInst>(Cond);
if (!CI || !CI->isEquality())
return false;
Value *LHS = CI->getOperand(0);
if (!LHS->getType()->isPointerTy())
return false;
assert(CI->getOperand(1)->getType()->isPointerTy());
// p != 0 -> isProb = true
// p == 0 -> isProb = false
// p != q -> isProb = true
// p == q -> isProb = false;
unsigned TakenIdx = 0, NonTakenIdx = 1;
bool isProb = CI->getPredicate() == ICmpInst::ICMP_NE;
if (!isProb)
std::swap(TakenIdx, NonTakenIdx);
setEdgeWeight(BB, TakenIdx, PH_TAKEN_WEIGHT);
setEdgeWeight(BB, NonTakenIdx, PH_NONTAKEN_WEIGHT);
return true;
}
// Calculate Edge Weights using "Loop Branch Heuristics". Predict backedges
// as taken, exiting edges as not-taken.
bool BranchProbabilityInfo::calcLoopBranchHeuristics(BasicBlock *BB) {
Loop *L = LI->getLoopFor(BB);
if (!L)
return false;
SmallVector<unsigned, 8> BackEdges;
SmallVector<unsigned, 8> ExitingEdges;
SmallVector<unsigned, 8> InEdges; // Edges from header to the loop.
for (succ_iterator I = succ_begin(BB), E = succ_end(BB); I != E; ++I) {
if (!L->contains(*I))
ExitingEdges.push_back(I.getSuccessorIndex());
else if (L->getHeader() == *I)
BackEdges.push_back(I.getSuccessorIndex());
else
InEdges.push_back(I.getSuccessorIndex());
}
if (BackEdges.empty() && ExitingEdges.empty())
return false;
if (uint32_t numBackEdges = BackEdges.size()) {
uint32_t backWeight = LBH_TAKEN_WEIGHT / numBackEdges;
if (backWeight < NORMAL_WEIGHT)
backWeight = NORMAL_WEIGHT;
for (SmallVectorImpl<unsigned>::iterator EI = BackEdges.begin(),
EE = BackEdges.end(); EI != EE; ++EI) {
setEdgeWeight(BB, *EI, backWeight);
}
}
if (uint32_t numInEdges = InEdges.size()) {
uint32_t inWeight = LBH_TAKEN_WEIGHT / numInEdges;
if (inWeight < NORMAL_WEIGHT)
inWeight = NORMAL_WEIGHT;
for (SmallVectorImpl<unsigned>::iterator EI = InEdges.begin(),
EE = InEdges.end(); EI != EE; ++EI) {
setEdgeWeight(BB, *EI, inWeight);
}
}
if (uint32_t numExitingEdges = ExitingEdges.size()) {
uint32_t exitWeight = LBH_NONTAKEN_WEIGHT / numExitingEdges;
if (exitWeight < MIN_WEIGHT)
exitWeight = MIN_WEIGHT;
for (SmallVectorImpl<unsigned>::iterator EI = ExitingEdges.begin(),
EE = ExitingEdges.end(); EI != EE; ++EI) {
setEdgeWeight(BB, *EI, exitWeight);
}
}
return true;
}
bool BranchProbabilityInfo::calcZeroHeuristics(BasicBlock *BB) {
BranchInst * BI = dyn_cast<BranchInst>(BB->getTerminator());
if (!BI || !BI->isConditional())
return false;
Value *Cond = BI->getCondition();
ICmpInst *CI = dyn_cast<ICmpInst>(Cond);
if (!CI)
return false;
Value *RHS = CI->getOperand(1);
ConstantInt *CV = dyn_cast<ConstantInt>(RHS);
if (!CV)
return false;
bool isProb;
if (CV->isZero()) {
switch (CI->getPredicate()) {
case CmpInst::ICMP_EQ:
// X == 0 -> Unlikely
isProb = false;
break;
case CmpInst::ICMP_NE:
// X != 0 -> Likely
isProb = true;
break;
case CmpInst::ICMP_SLT:
// X < 0 -> Unlikely
isProb = false;
break;
case CmpInst::ICMP_SGT:
// X > 0 -> Likely
isProb = true;
break;
default:
return false;
}
} else if (CV->isOne() && CI->getPredicate() == CmpInst::ICMP_SLT) {
// InstCombine canonicalizes X <= 0 into X < 1.
// X <= 0 -> Unlikely
isProb = false;
} else if (CV->isAllOnesValue()) {
switch (CI->getPredicate()) {
case CmpInst::ICMP_EQ:
// X == -1 -> Unlikely
isProb = false;
break;
case CmpInst::ICMP_NE:
// X != -1 -> Likely
isProb = true;
break;
case CmpInst::ICMP_SGT:
// InstCombine canonicalizes X >= 0 into X > -1.
// X >= 0 -> Likely
isProb = true;
break;
default:
return false;
}
} else {
return false;
}
unsigned TakenIdx = 0, NonTakenIdx = 1;
if (!isProb)
std::swap(TakenIdx, NonTakenIdx);
setEdgeWeight(BB, TakenIdx, ZH_TAKEN_WEIGHT);
setEdgeWeight(BB, NonTakenIdx, ZH_NONTAKEN_WEIGHT);
return true;
}
bool BranchProbabilityInfo::calcFloatingPointHeuristics(BasicBlock *BB) {
BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator());
if (!BI || !BI->isConditional())
return false;
Value *Cond = BI->getCondition();
FCmpInst *FCmp = dyn_cast<FCmpInst>(Cond);
if (!FCmp)
return false;
bool isProb;
if (FCmp->isEquality()) {
// f1 == f2 -> Unlikely
// f1 != f2 -> Likely
isProb = !FCmp->isTrueWhenEqual();
} else if (FCmp->getPredicate() == FCmpInst::FCMP_ORD) {
// !isnan -> Likely
isProb = true;
} else if (FCmp->getPredicate() == FCmpInst::FCMP_UNO) {
// isnan -> Unlikely
isProb = false;
} else {
return false;
}
unsigned TakenIdx = 0, NonTakenIdx = 1;
if (!isProb)
std::swap(TakenIdx, NonTakenIdx);
setEdgeWeight(BB, TakenIdx, FPH_TAKEN_WEIGHT);
setEdgeWeight(BB, NonTakenIdx, FPH_NONTAKEN_WEIGHT);
return true;
}
bool BranchProbabilityInfo::calcInvokeHeuristics(BasicBlock *BB) {
InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator());
if (!II)
return false;
setEdgeWeight(BB, 0/*Index for Normal*/, IH_TAKEN_WEIGHT);
setEdgeWeight(BB, 1/*Index for Unwind*/, IH_NONTAKEN_WEIGHT);
return true;
}
void BranchProbabilityInfo::getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<LoopInfo>();
AU.setPreservesAll();
}
bool BranchProbabilityInfo::runOnFunction(Function &F) {
DEBUG(dbgs() << "---- Branch Probability Info : " << F.getName()
<< " ----\n\n");
LastF = &F; // Store the last function we ran on for printing.
LI = &getAnalysis<LoopInfo>();
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
assert(PostDominatedByUnreachable.empty());
assert(PostDominatedByColdCall.empty());
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
// Walk the basic blocks in post-order so that we can build up state about
// the successors of a block iteratively.
for (po_iterator<BasicBlock *> I = po_begin(&F.getEntryBlock()),
E = po_end(&F.getEntryBlock());
I != E; ++I) {
DEBUG(dbgs() << "Computing probabilities for " << I->getName() << "\n");
if (calcUnreachableHeuristics(*I))
continue;
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
if (calcMetadataWeights(*I))
continue;
if (calcColdCallHeuristics(*I))
continue;
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
if (calcLoopBranchHeuristics(*I))
continue;
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
if (calcPointerHeuristics(*I))
continue;
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
if (calcZeroHeuristics(*I))
continue;
if (calcFloatingPointHeuristics(*I))
continue;
calcInvokeHeuristics(*I);
}
Remove return heuristics from the static branch probabilities, and introduce no-return or unreachable heuristics. The return heuristics from the Ball and Larus paper don't work well in practice as they pessimize early return paths. The only good hitrate return heuristics are those for: - NULL return - Constant return - negative integer return Only the last of these three can possibly require significant code for the returning block, and even the last is fairly rare and usually also a constant. As a consequence, even for the cold return paths, there is little code on that return path, and so little code density to be gained by sinking it. The places where sinking these blocks is valuable (inner loops) will already be weighted appropriately as the edge is a loop-exit branch. All of this aside, early returns are nearly as common as all three of these return categories, and should actually be predicted as taken! Rather than muddy the waters of the static predictions, just remain silent on returns and let the CFG itself dictate any layout or other issues. However, the return heuristic was flagging one very important case: unreachable. Unfortunately it still gave a 1/4 chance of the branch-to-unreachable occuring. It also didn't do a rigorous job of finding those blocks which post-dominate an unreachable block. This patch builds a more powerful analysis that should flag all branches to blocks known to then reach unreachable. It also has better worst-case runtime complexity by not looping through successors for each block. The previous code would perform an N^2 walk in the event of a single entry block branching to N successors with a switch where each successor falls through to the next and they finally fall through to a return. Test case added for noreturn heuristics. Also doxygen comments improved along the way. llvm-svn: 142793
2011-10-24 20:01:08 +08:00
PostDominatedByUnreachable.clear();
PostDominatedByColdCall.clear();
return false;
}
void BranchProbabilityInfo::print(raw_ostream &OS, const Module *) const {
OS << "---- Branch Probabilities ----\n";
// We print the probabilities from the last function the analysis ran over,
// or the function it is currently running over.
assert(LastF && "Cannot print prior to running over a function");
for (Function::const_iterator BI = LastF->begin(), BE = LastF->end();
BI != BE; ++BI) {
for (succ_const_iterator SI = succ_begin(BI), SE = succ_end(BI);
SI != SE; ++SI) {
printEdgeProbability(OS << " ", BI, *SI);
}
}
}
uint32_t BranchProbabilityInfo::getSumForBlock(const BasicBlock *BB) const {
uint32_t Sum = 0;
for (succ_const_iterator I = succ_begin(BB), E = succ_end(BB); I != E; ++I) {
uint32_t Weight = getEdgeWeight(BB, I.getSuccessorIndex());
uint32_t PrevSum = Sum;
Sum += Weight;
assert(Sum > PrevSum); (void) PrevSum;
}
return Sum;
}
bool BranchProbabilityInfo::
isEdgeHot(const BasicBlock *Src, const BasicBlock *Dst) const {
// Hot probability is at least 4/5 = 80%
// FIXME: Compare against a static "hot" BranchProbability.
return getEdgeProbability(Src, Dst) > BranchProbability(4, 5);
}
BasicBlock *BranchProbabilityInfo::getHotSucc(BasicBlock *BB) const {
uint32_t Sum = 0;
uint32_t MaxWeight = 0;
BasicBlock *MaxSucc = nullptr;
for (succ_iterator I = succ_begin(BB), E = succ_end(BB); I != E; ++I) {
BasicBlock *Succ = *I;
uint32_t Weight = getEdgeWeight(BB, Succ);
uint32_t PrevSum = Sum;
Sum += Weight;
assert(Sum > PrevSum); (void) PrevSum;
if (Weight > MaxWeight) {
MaxWeight = Weight;
MaxSucc = Succ;
}
}
// Hot probability is at least 4/5 = 80%
if (BranchProbability(MaxWeight, Sum) > BranchProbability(4, 5))
return MaxSucc;
return nullptr;
}
/// Get the raw edge weight for the edge. If can't find it, return
/// DEFAULT_WEIGHT value. Here an edge is specified using PredBlock and an index
/// to the successors.
uint32_t BranchProbabilityInfo::
getEdgeWeight(const BasicBlock *Src, unsigned IndexInSuccessors) const {
DenseMap<Edge, uint32_t>::const_iterator I =
Weights.find(std::make_pair(Src, IndexInSuccessors));
if (I != Weights.end())
return I->second;
return DEFAULT_WEIGHT;
}
uint32_t BranchProbabilityInfo::getEdgeWeight(const BasicBlock *Src,
succ_const_iterator Dst) const {
return getEdgeWeight(Src, Dst.getSuccessorIndex());
}
/// Get the raw edge weight calculated for the block pair. This returns the sum
/// of all raw edge weights from Src to Dst.
uint32_t BranchProbabilityInfo::
getEdgeWeight(const BasicBlock *Src, const BasicBlock *Dst) const {
uint32_t Weight = 0;
DenseMap<Edge, uint32_t>::const_iterator MapI;
for (succ_const_iterator I = succ_begin(Src), E = succ_end(Src); I != E; ++I)
if (*I == Dst) {
MapI = Weights.find(std::make_pair(Src, I.getSuccessorIndex()));
if (MapI != Weights.end())
Weight += MapI->second;
}
return (Weight == 0) ? DEFAULT_WEIGHT : Weight;
}
/// Set the edge weight for a given edge specified by PredBlock and an index
/// to the successors.
void BranchProbabilityInfo::
setEdgeWeight(const BasicBlock *Src, unsigned IndexInSuccessors,
uint32_t Weight) {
Weights[std::make_pair(Src, IndexInSuccessors)] = Weight;
DEBUG(dbgs() << "set edge " << Src->getName() << " -> "
<< IndexInSuccessors << " successor weight to "
<< Weight << "\n");
}
/// Get an edge's probability, relative to other out-edges from Src.
BranchProbability BranchProbabilityInfo::
getEdgeProbability(const BasicBlock *Src, unsigned IndexInSuccessors) const {
uint32_t N = getEdgeWeight(Src, IndexInSuccessors);
uint32_t D = getSumForBlock(Src);
return BranchProbability(N, D);
}
/// Get the probability of going from Src to Dst. It returns the sum of all
/// probabilities for edges from Src to Dst.
BranchProbability BranchProbabilityInfo::
getEdgeProbability(const BasicBlock *Src, const BasicBlock *Dst) const {
uint32_t N = getEdgeWeight(Src, Dst);
uint32_t D = getSumForBlock(Src);
return BranchProbability(N, D);
}
raw_ostream &
BranchProbabilityInfo::printEdgeProbability(raw_ostream &OS,
const BasicBlock *Src,
const BasicBlock *Dst) const {
const BranchProbability Prob = getEdgeProbability(Src, Dst);
OS << "edge " << Src->getName() << " -> " << Dst->getName()
<< " probability is " << Prob
<< (isEdgeHot(Src, Dst) ? " [HOT edge]\n" : "\n");
return OS;
}