2011-01-03 05:47:05 +08:00
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//===- EarlyCSE.cpp - Simple and fast CSE pass ----------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass performs a simple dominator tree walk that eliminates trivially
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// redundant instructions.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "early-cse"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Instructions.h"
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#include "llvm/Pass.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Analysis/InstructionSimplify.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/ADT/ScopedHashTable.h"
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#include "llvm/ADT/Statistic.h"
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using namespace llvm;
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2011-01-03 07:19:45 +08:00
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STATISTIC(NumSimplify, "Number of insts simplified or DCE'd");
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STATISTIC(NumCSE, "Number of insts CSE'd");
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2011-01-03 05:47:05 +08:00
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namespace {
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/// InstValue - Instances of this struct represent available values in the
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/// scoped hash table.
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struct InstValue {
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Instruction *Inst;
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bool isSentinel() const {
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return Inst == DenseMapInfo<Instruction*>::getEmptyKey() ||
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Inst == DenseMapInfo<Instruction*>::getTombstoneKey();
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}
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static bool canHandle(Instruction *Inst) {
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return isa<CastInst>(Inst) || isa<BinaryOperator>(Inst) ||
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isa<GetElementPtrInst>(Inst) || isa<CmpInst>(Inst) ||
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isa<SelectInst>(Inst) || isa<ExtractElementInst>(Inst) ||
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isa<InsertElementInst>(Inst) || isa<ShuffleVectorInst>(Inst) ||
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isa<ExtractValueInst>(Inst) || isa<InsertValueInst>(Inst);
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}
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static InstValue get(Instruction *I) {
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InstValue X; X.Inst = I;
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assert((X.isSentinel() || canHandle(I)) && "Inst can't be handled!");
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return X;
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}
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};
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}
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namespace llvm {
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// InstValue is POD.
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template<> struct isPodLike<InstValue> {
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static const bool value = true;
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};
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template<> struct DenseMapInfo<InstValue> {
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static inline InstValue getEmptyKey() {
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return InstValue::get(DenseMapInfo<Instruction*>::getEmptyKey());
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}
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static inline InstValue getTombstoneKey() {
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return InstValue::get(DenseMapInfo<Instruction*>::getTombstoneKey());
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}
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static unsigned getHashValue(InstValue Val);
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static bool isEqual(InstValue LHS, InstValue RHS);
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};
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}
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unsigned getHash(const void *V) {
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return DenseMapInfo<const void*>::getHashValue(V);
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}
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unsigned DenseMapInfo<InstValue>::getHashValue(InstValue Val) {
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Instruction *Inst = Val.Inst;
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// Hash in all of the operands as pointers.
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unsigned Res = 0;
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for (unsigned i = 0, e = Inst->getNumOperands(); i != e; ++i)
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Res ^= getHash(Inst->getOperand(i)) << i;
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if (CastInst *CI = dyn_cast<CastInst>(Inst))
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Res ^= getHash(CI->getType());
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else if (CmpInst *CI = dyn_cast<CmpInst>(Inst))
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Res ^= CI->getPredicate();
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else if (const ExtractValueInst *EVI = dyn_cast<ExtractValueInst>(Inst)) {
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for (ExtractValueInst::idx_iterator I = EVI->idx_begin(),
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E = EVI->idx_end(); I != E; ++I)
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Res ^= *I;
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} else if (const InsertValueInst *IVI = dyn_cast<InsertValueInst>(Inst)) {
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for (InsertValueInst::idx_iterator I = IVI->idx_begin(),
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E = IVI->idx_end(); I != E; ++I)
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Res ^= *I;
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} else {
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// nothing extra to hash in.
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assert((isa<BinaryOperator>(Inst) || isa<GetElementPtrInst>(Inst) ||
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isa<SelectInst>(Inst) || isa<ExtractElementInst>(Inst) ||
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isa<InsertElementInst>(Inst) || isa<ShuffleVectorInst>(Inst)) &&
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"Invalid/unknown instruction");
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}
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// Mix in the opcode.
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return (Res << 1) ^ Inst->getOpcode();
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}
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bool DenseMapInfo<InstValue>::isEqual(InstValue LHS, InstValue RHS) {
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Instruction *LHSI = LHS.Inst, *RHSI = RHS.Inst;
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if (LHS.isSentinel() || RHS.isSentinel())
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return LHSI == RHSI;
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if (LHSI->getOpcode() != RHSI->getOpcode()) return false;
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return LHSI->isIdenticalTo(RHSI);
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}
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namespace {
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2011-01-03 05:47:05 +08:00
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/// EarlyCSE - This pass does a simple depth-first walk over the dominator
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/// tree, eliminating trivially redundant instructions and using instsimplify
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/// to canonicalize things as it goes. It is intended to be fast and catch
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/// obvious cases so that instcombine and other passes are more effective. It
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/// is expected that a later pass of GVN will catch the interesting/hard
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/// cases.
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class EarlyCSE : public FunctionPass {
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public:
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const TargetData *TD;
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DominatorTree *DT;
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ScopedHashTable<InstValue, Instruction*> *AvailableValues;
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static char ID;
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explicit EarlyCSE()
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: FunctionPass(ID) {
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initializeEarlyCSEPass(*PassRegistry::getPassRegistry());
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}
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bool runOnFunction(Function &F);
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private:
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bool processNode(DomTreeNode *Node);
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// This transformation requires dominator postdominator info
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addRequired<DominatorTree>();
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AU.setPreservesCFG();
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}
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};
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}
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char EarlyCSE::ID = 0;
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// createEarlyCSEPass - The public interface to this file.
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FunctionPass *llvm::createEarlyCSEPass() {
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return new EarlyCSE();
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}
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INITIALIZE_PASS_BEGIN(EarlyCSE, "early-cse", "Early CSE", false, false)
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INITIALIZE_PASS_DEPENDENCY(DominatorTree)
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INITIALIZE_PASS_END(EarlyCSE, "early-cse", "Early CSE", false, false)
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2011-01-03 07:04:14 +08:00
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// FIXME: Should bump pointer allocate entries in scoped hash table.
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bool EarlyCSE::processNode(DomTreeNode *Node) {
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// Define a scope in the scoped hash table.
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ScopedHashTableScope<InstValue, Instruction*> Scope(*AvailableValues);
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BasicBlock *BB = Node->getBlock();
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bool Changed = false;
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// See if any instructions in the block can be eliminated. If so, do it. If
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// not, add them to AvailableValues.
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ) {
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Instruction *Inst = I++;
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// Dead instructions should just be removed.
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if (isInstructionTriviallyDead(Inst)) {
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DEBUG(dbgs() << "EarlyCSE DCE: " << *Inst << '\n');
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Inst->eraseFromParent();
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Changed = true;
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++NumSimplify;
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continue;
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}
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// If the instruction can be simplified (e.g. X+0 = X) then replace it with
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// its simpler value.
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if (Value *V = SimplifyInstruction(Inst, TD, DT)) {
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DEBUG(dbgs() << "EarlyCSE Simplify: " << *Inst << " to: " << *V << '\n');
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Inst->replaceAllUsesWith(V);
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Inst->eraseFromParent();
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Changed = true;
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++NumSimplify;
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continue;
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}
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// If this instruction is something that we can't value number, ignore it.
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if (!InstValue::canHandle(Inst))
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continue;
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// See if the instruction has an available value. If so, use it.
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if (Instruction *V = AvailableValues->lookup(InstValue::get(Inst))) {
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DEBUG(dbgs() << "EarlyCSE CSE: " << *Inst << " to: " << *V << '\n');
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Inst->replaceAllUsesWith(V);
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Inst->eraseFromParent();
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Changed = true;
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++NumCSE;
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continue;
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}
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// Otherwise, just remember that this value is available.
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AvailableValues->insert(InstValue::get(Inst), Inst);
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}
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for (DomTreeNode::iterator I = Node->begin(), E = Node->end(); I != E; ++I)
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Changed |= processNode(*I);
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return Changed;
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}
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bool EarlyCSE::runOnFunction(Function &F) {
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TD = getAnalysisIfAvailable<TargetData>();
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DT = &getAnalysis<DominatorTree>();
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ScopedHashTable<InstValue, Instruction*> AVTable;
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AvailableValues = &AVTable;
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return processNode(DT->getRootNode());
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}
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