llvm-project/llvm/lib/Transforms/Scalar/EarlyCSE.cpp

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//===- EarlyCSE.cpp - Simple and fast CSE pass ----------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass performs a simple dominator tree walk that eliminates trivially
// redundant instructions.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "early-cse"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Instructions.h"
#include "llvm/Pass.h"
#include "llvm/Analysis/Dominators.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Support/Debug.h"
#include "llvm/ADT/ScopedHashTable.h"
#include "llvm/ADT/Statistic.h"
using namespace llvm;
STATISTIC(NumSimplify, "Number of insts simplified or DCE'd");
STATISTIC(NumCSE, "Number of insts CSE'd");
namespace {
/// InstValue - Instances of this struct represent available values in the
/// scoped hash table.
struct InstValue {
Instruction *Inst;
bool isSentinel() const {
return Inst == DenseMapInfo<Instruction*>::getEmptyKey() ||
Inst == DenseMapInfo<Instruction*>::getTombstoneKey();
}
static bool canHandle(Instruction *Inst) {
return isa<CastInst>(Inst) || isa<BinaryOperator>(Inst) ||
isa<GetElementPtrInst>(Inst) || isa<CmpInst>(Inst) ||
isa<SelectInst>(Inst) || isa<ExtractElementInst>(Inst) ||
isa<InsertElementInst>(Inst) || isa<ShuffleVectorInst>(Inst) ||
isa<ExtractValueInst>(Inst) || isa<InsertValueInst>(Inst);
}
static InstValue get(Instruction *I) {
InstValue X; X.Inst = I;
assert((X.isSentinel() || canHandle(I)) && "Inst can't be handled!");
return X;
}
};
}
namespace llvm {
// InstValue is POD.
template<> struct isPodLike<InstValue> {
static const bool value = true;
};
template<> struct DenseMapInfo<InstValue> {
static inline InstValue getEmptyKey() {
return InstValue::get(DenseMapInfo<Instruction*>::getEmptyKey());
}
static inline InstValue getTombstoneKey() {
return InstValue::get(DenseMapInfo<Instruction*>::getTombstoneKey());
}
static unsigned getHashValue(InstValue Val);
static bool isEqual(InstValue LHS, InstValue RHS);
};
}
unsigned getHash(const void *V) {
return DenseMapInfo<const void*>::getHashValue(V);
}
unsigned DenseMapInfo<InstValue>::getHashValue(InstValue Val) {
Instruction *Inst = Val.Inst;
// Hash in all of the operands as pointers.
unsigned Res = 0;
for (unsigned i = 0, e = Inst->getNumOperands(); i != e; ++i)
Res ^= getHash(Inst->getOperand(i)) << i;
if (CastInst *CI = dyn_cast<CastInst>(Inst))
Res ^= getHash(CI->getType());
else if (CmpInst *CI = dyn_cast<CmpInst>(Inst))
Res ^= CI->getPredicate();
else if (const ExtractValueInst *EVI = dyn_cast<ExtractValueInst>(Inst)) {
for (ExtractValueInst::idx_iterator I = EVI->idx_begin(),
E = EVI->idx_end(); I != E; ++I)
Res ^= *I;
} else if (const InsertValueInst *IVI = dyn_cast<InsertValueInst>(Inst)) {
for (InsertValueInst::idx_iterator I = IVI->idx_begin(),
E = IVI->idx_end(); I != E; ++I)
Res ^= *I;
} else {
// nothing extra to hash in.
assert((isa<BinaryOperator>(Inst) || isa<GetElementPtrInst>(Inst) ||
isa<SelectInst>(Inst) || isa<ExtractElementInst>(Inst) ||
isa<InsertElementInst>(Inst) || isa<ShuffleVectorInst>(Inst)) &&
"Invalid/unknown instruction");
}
// Mix in the opcode.
return (Res << 1) ^ Inst->getOpcode();
}
bool DenseMapInfo<InstValue>::isEqual(InstValue LHS, InstValue RHS) {
Instruction *LHSI = LHS.Inst, *RHSI = RHS.Inst;
if (LHS.isSentinel() || RHS.isSentinel())
return LHSI == RHSI;
if (LHSI->getOpcode() != RHSI->getOpcode()) return false;
return LHSI->isIdenticalTo(RHSI);
}
namespace {
/// EarlyCSE - This pass does a simple depth-first walk over the dominator
/// tree, eliminating trivially redundant instructions and using instsimplify
/// to canonicalize things as it goes. It is intended to be fast and catch
/// obvious cases so that instcombine and other passes are more effective. It
/// is expected that a later pass of GVN will catch the interesting/hard
/// cases.
class EarlyCSE : public FunctionPass {
public:
const TargetData *TD;
DominatorTree *DT;
ScopedHashTable<InstValue, Instruction*> *AvailableValues;
static char ID;
explicit EarlyCSE()
: FunctionPass(ID) {
initializeEarlyCSEPass(*PassRegistry::getPassRegistry());
}
bool runOnFunction(Function &F);
private:
bool processNode(DomTreeNode *Node);
// This transformation requires dominator postdominator info
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<DominatorTree>();
AU.setPreservesCFG();
}
};
}
char EarlyCSE::ID = 0;
// createEarlyCSEPass - The public interface to this file.
FunctionPass *llvm::createEarlyCSEPass() {
return new EarlyCSE();
}
INITIALIZE_PASS_BEGIN(EarlyCSE, "early-cse", "Early CSE", false, false)
INITIALIZE_PASS_DEPENDENCY(DominatorTree)
INITIALIZE_PASS_END(EarlyCSE, "early-cse", "Early CSE", false, false)
// FIXME: Should bump pointer allocate entries in scoped hash table.
bool EarlyCSE::processNode(DomTreeNode *Node) {
// Define a scope in the scoped hash table.
ScopedHashTableScope<InstValue, Instruction*> Scope(*AvailableValues);
BasicBlock *BB = Node->getBlock();
bool Changed = false;
// See if any instructions in the block can be eliminated. If so, do it. If
// not, add them to AvailableValues.
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ) {
Instruction *Inst = I++;
// Dead instructions should just be removed.
if (isInstructionTriviallyDead(Inst)) {
DEBUG(dbgs() << "EarlyCSE DCE: " << *Inst << '\n');
Inst->eraseFromParent();
Changed = true;
++NumSimplify;
continue;
}
// If the instruction can be simplified (e.g. X+0 = X) then replace it with
// its simpler value.
if (Value *V = SimplifyInstruction(Inst, TD, DT)) {
DEBUG(dbgs() << "EarlyCSE Simplify: " << *Inst << " to: " << *V << '\n');
Inst->replaceAllUsesWith(V);
Inst->eraseFromParent();
Changed = true;
++NumSimplify;
continue;
}
// If this instruction is something that we can't value number, ignore it.
if (!InstValue::canHandle(Inst))
continue;
// See if the instruction has an available value. If so, use it.
if (Instruction *V = AvailableValues->lookup(InstValue::get(Inst))) {
DEBUG(dbgs() << "EarlyCSE CSE: " << *Inst << " to: " << *V << '\n');
Inst->replaceAllUsesWith(V);
Inst->eraseFromParent();
Changed = true;
++NumCSE;
continue;
}
// Otherwise, just remember that this value is available.
AvailableValues->insert(InstValue::get(Inst), Inst);
}
for (DomTreeNode::iterator I = Node->begin(), E = Node->end(); I != E; ++I)
Changed |= processNode(*I);
return Changed;
}
bool EarlyCSE::runOnFunction(Function &F) {
TD = getAnalysisIfAvailable<TargetData>();
DT = &getAnalysis<DominatorTree>();
ScopedHashTable<InstValue, Instruction*> AVTable;
AvailableValues = &AVTable;
return processNode(DT->getRootNode());
}