llvm-project/llvm/lib/Analysis/PathNumbering.cpp

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//===- PathNumbering.cpp --------------------------------------*- C++ -*---===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Ball-Larus path numbers uniquely identify paths through a directed acyclic
// graph (DAG) [Ball96]. For a CFG backedges are removed and replaced by phony
// edges to obtain a DAG, and thus the unique path numbers [Ball96].
//
// The purpose of this analysis is to enumerate the edges in a CFG in order
// to obtain paths from path numbers in a convenient manner. As described in
// [Ball96] edges can be enumerated such that given a path number by following
// the CFG and updating the path number, the path is obtained.
//
// [Ball96]
// T. Ball and J. R. Larus. "Efficient Path Profiling."
// International Symposium on Microarchitecture, pages 46-57, 1996.
// http://portal.acm.org/citation.cfm?id=243857
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "ball-larus-numbering"
#include "llvm/Analysis/PathNumbering.h"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/InstrTypes.h"
#include "llvm/Instructions.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/TypeBuilder.h"
#include "llvm/Support/raw_ostream.h"
#include <map>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <utility>
#include <vector>
#include <sstream>
using namespace llvm;
// Are we enabling early termination
static cl::opt<bool> ProcessEarlyTermination(
"path-profile-early-termination", cl::Hidden,
cl::desc("In path profiling, insert extra instrumentation to account for "
"unexpected function termination."));
// Returns the basic block for the BallLarusNode
BasicBlock* BallLarusNode::getBlock() {
return(_basicBlock);
}
// Returns the number of paths to the exit starting at the node.
unsigned BallLarusNode::getNumberPaths() {
return(_numberPaths);
}
// Sets the number of paths to the exit starting at the node.
void BallLarusNode::setNumberPaths(unsigned numberPaths) {
_numberPaths = numberPaths;
}
// Gets the NodeColor used in graph algorithms.
BallLarusNode::NodeColor BallLarusNode::getColor() {
return(_color);
}
// Sets the NodeColor used in graph algorithms.
void BallLarusNode::setColor(BallLarusNode::NodeColor color) {
_color = color;
}
// Returns an iterator over predecessor edges. Includes phony and
// backedges.
BLEdgeIterator BallLarusNode::predBegin() {
return(_predEdges.begin());
}
// Returns the end sentinel for the predecessor iterator.
BLEdgeIterator BallLarusNode::predEnd() {
return(_predEdges.end());
}
// Returns the number of predecessor edges. Includes phony and
// backedges.
unsigned BallLarusNode::getNumberPredEdges() {
return(_predEdges.size());
}
// Returns an iterator over successor edges. Includes phony and
// backedges.
BLEdgeIterator BallLarusNode::succBegin() {
return(_succEdges.begin());
}
// Returns the end sentinel for the successor iterator.
BLEdgeIterator BallLarusNode::succEnd() {
return(_succEdges.end());
}
// Returns the number of successor edges. Includes phony and
// backedges.
unsigned BallLarusNode::getNumberSuccEdges() {
return(_succEdges.size());
}
// Add an edge to the predecessor list.
void BallLarusNode::addPredEdge(BallLarusEdge* edge) {
_predEdges.push_back(edge);
}
// Remove an edge from the predecessor list.
void BallLarusNode::removePredEdge(BallLarusEdge* edge) {
removeEdge(_predEdges, edge);
}
// Add an edge to the successor list.
void BallLarusNode::addSuccEdge(BallLarusEdge* edge) {
_succEdges.push_back(edge);
}
// Remove an edge from the successor list.
void BallLarusNode::removeSuccEdge(BallLarusEdge* edge) {
removeEdge(_succEdges, edge);
}
// Returns the name of the BasicBlock being represented. If BasicBlock
// is null then returns "<null>". If BasicBlock has no name, then
// "<unnamed>" is returned. Intended for use with debug output.
std::string BallLarusNode::getName() {
std::stringstream name;
if(getBlock() != NULL) {
if(getBlock()->hasName()) {
std::string tempName(getBlock()->getName());
name << tempName.c_str() << " (" << _uid << ")";
} else
name << "<unnamed> (" << _uid << ")";
} else
name << "<null> (" << _uid << ")";
return name.str();
}
// Removes an edge from an edgeVector. Used by removePredEdge and
// removeSuccEdge.
void BallLarusNode::removeEdge(BLEdgeVector& v, BallLarusEdge* e) {
// TODO: Avoid linear scan by using a set instead
for(BLEdgeIterator i = v.begin(),
end = v.end();
i != end;
++i) {
if((*i) == e) {
v.erase(i);
break;
}
}
}
// Returns the source node of this edge.
BallLarusNode* BallLarusEdge::getSource() const {
return(_source);
}
// Returns the target node of this edge.
BallLarusNode* BallLarusEdge::getTarget() const {
return(_target);
}
// Sets the type of the edge.
BallLarusEdge::EdgeType BallLarusEdge::getType() const {
return _edgeType;
}
// Gets the type of the edge.
void BallLarusEdge::setType(EdgeType type) {
_edgeType = type;
}
// Returns the weight of this edge. Used to decode path numbers to sequences
// of basic blocks.
unsigned BallLarusEdge::getWeight() {
return(_weight);
}
// Sets the weight of the edge. Used during path numbering.
void BallLarusEdge::setWeight(unsigned weight) {
_weight = weight;
}
// Gets the phony edge originating at the root.
BallLarusEdge* BallLarusEdge::getPhonyRoot() {
return _phonyRoot;
}
// Sets the phony edge originating at the root.
void BallLarusEdge::setPhonyRoot(BallLarusEdge* phonyRoot) {
_phonyRoot = phonyRoot;
}
// Gets the phony edge terminating at the exit.
BallLarusEdge* BallLarusEdge::getPhonyExit() {
return _phonyExit;
}
// Sets the phony edge terminating at the exit.
void BallLarusEdge::setPhonyExit(BallLarusEdge* phonyExit) {
_phonyExit = phonyExit;
}
// Gets the associated real edge if this is a phony edge.
BallLarusEdge* BallLarusEdge::getRealEdge() {
return _realEdge;
}
// Sets the associated real edge if this is a phony edge.
void BallLarusEdge::setRealEdge(BallLarusEdge* realEdge) {
_realEdge = realEdge;
}
// Returns the duplicate number of the edge.
unsigned BallLarusEdge::getDuplicateNumber() {
return(_duplicateNumber);
}
// Initialization that requires virtual functions which are not fully
// functional in the constructor.
void BallLarusDag::init() {
BLBlockNodeMap inDag;
std::stack<BallLarusNode*> dfsStack;
_root = addNode(&(_function.getEntryBlock()));
_exit = addNode(NULL);
// start search from root
dfsStack.push(getRoot());
// dfs to add each bb into the dag
while(dfsStack.size())
buildNode(inDag, dfsStack);
// put in the final edge
addEdge(getExit(),getRoot(),0);
}
// Frees all memory associated with the DAG.
BallLarusDag::~BallLarusDag() {
for(BLEdgeIterator edge = _edges.begin(), end = _edges.end(); edge != end;
++edge)
delete (*edge);
for(BLNodeIterator node = _nodes.begin(), end = _nodes.end(); node != end;
++node)
delete (*node);
}
// Calculate the path numbers by assigning edge increments as prescribed
// in Ball-Larus path profiling.
void BallLarusDag::calculatePathNumbers() {
BallLarusNode* node;
std::queue<BallLarusNode*> bfsQueue;
bfsQueue.push(getExit());
while(bfsQueue.size() > 0) {
node = bfsQueue.front();
DEBUG(dbgs() << "calculatePathNumbers on " << node->getName() << "\n");
bfsQueue.pop();
unsigned prevPathNumber = node->getNumberPaths();
calculatePathNumbersFrom(node);
// Check for DAG splitting
if( node->getNumberPaths() > 100000000 && node != getRoot() ) {
// Add new phony edge from the split-node to the DAG's exit
BallLarusEdge* exitEdge = addEdge(node, getExit(), 0);
exitEdge->setType(BallLarusEdge::SPLITEDGE_PHONY);
// Counters to handle the possibilty of a multi-graph
BasicBlock* oldTarget = 0;
unsigned duplicateNumber = 0;
// Iterate through each successor edge, adding phony edges
for( BLEdgeIterator succ = node->succBegin(), end = node->succEnd();
succ != end; oldTarget = (*succ)->getTarget()->getBlock(), succ++ ) {
if( (*succ)->getType() == BallLarusEdge::NORMAL ) {
// is this edge a duplicate?
if( oldTarget != (*succ)->getTarget()->getBlock() )
duplicateNumber = 0;
// create the new phony edge: root -> succ
BallLarusEdge* rootEdge =
addEdge(getRoot(), (*succ)->getTarget(), duplicateNumber++);
rootEdge->setType(BallLarusEdge::SPLITEDGE_PHONY);
rootEdge->setRealEdge(*succ);
// split on this edge and reference it's exit/root phony edges
(*succ)->setType(BallLarusEdge::SPLITEDGE);
(*succ)->setPhonyRoot(rootEdge);
(*succ)->setPhonyExit(exitEdge);
(*succ)->setWeight(0);
}
}
calculatePathNumbersFrom(node);
}
DEBUG(dbgs() << "prev, new number paths " << prevPathNumber << ", "
<< node->getNumberPaths() << ".\n");
if(prevPathNumber == 0 && node->getNumberPaths() != 0) {
DEBUG(dbgs() << "node ready : " << node->getName() << "\n");
for(BLEdgeIterator pred = node->predBegin(), end = node->predEnd();
pred != end; pred++) {
if( (*pred)->getType() == BallLarusEdge::BACKEDGE ||
(*pred)->getType() == BallLarusEdge::SPLITEDGE )
continue;
BallLarusNode* nextNode = (*pred)->getSource();
// not yet visited?
if(nextNode->getNumberPaths() == 0)
bfsQueue.push(nextNode);
}
}
}
DEBUG(dbgs() << "\tNumber of paths: " << getRoot()->getNumberPaths() << "\n");
}
// Returns the number of paths for the Dag.
unsigned BallLarusDag::getNumberOfPaths() {
return(getRoot()->getNumberPaths());
}
// Returns the root (i.e. entry) node for the DAG.
BallLarusNode* BallLarusDag::getRoot() {
return _root;
}
// Returns the exit node for the DAG.
BallLarusNode* BallLarusDag::getExit() {
return _exit;
}
// Returns the function for the DAG.
Function& BallLarusDag::getFunction() {
return(_function);
}
// Clears the node colors.
void BallLarusDag::clearColors(BallLarusNode::NodeColor color) {
for (BLNodeIterator nodeIt = _nodes.begin(); nodeIt != _nodes.end(); nodeIt++)
(*nodeIt)->setColor(color);
}
// Processes one node and its imediate edges for building the DAG.
void BallLarusDag::buildNode(BLBlockNodeMap& inDag, BLNodeStack& dfsStack) {
BallLarusNode* currentNode = dfsStack.top();
BasicBlock* currentBlock = currentNode->getBlock();
if(currentNode->getColor() != BallLarusNode::WHITE) {
// we have already visited this node
dfsStack.pop();
currentNode->setColor(BallLarusNode::BLACK);
} else {
// are there any external procedure calls?
if( ProcessEarlyTermination ) {
for( BasicBlock::iterator bbCurrent = currentNode->getBlock()->begin(),
bbEnd = currentNode->getBlock()->end(); bbCurrent != bbEnd;
bbCurrent++ ) {
Instruction& instr = *bbCurrent;
if( instr.getOpcode() == Instruction::Call ) {
BallLarusEdge* callEdge = addEdge(currentNode, getExit(), 0);
callEdge->setType(BallLarusEdge::CALLEDGE_PHONY);
break;
}
}
}
TerminatorInst* terminator = currentNode->getBlock()->getTerminator();
if(isa<ReturnInst>(terminator) || isa<UnreachableInst>(terminator)
|| isa<UnwindInst>(terminator))
addEdge(currentNode, getExit(),0);
currentNode->setColor(BallLarusNode::GRAY);
inDag[currentBlock] = currentNode;
BasicBlock* oldSuccessor = 0;
unsigned duplicateNumber = 0;
// iterate through this node's successors
for(succ_iterator successor = succ_begin(currentBlock),
succEnd = succ_end(currentBlock); successor != succEnd;
oldSuccessor = *successor, ++successor ) {
BasicBlock* succBB = *successor;
// is this edge a duplicate?
if (oldSuccessor == succBB)
duplicateNumber++;
else
duplicateNumber = 0;
buildEdge(inDag, dfsStack, currentNode, succBB, duplicateNumber);
}
}
}
// Process an edge in the CFG for DAG building.
void BallLarusDag::buildEdge(BLBlockNodeMap& inDag, std::stack<BallLarusNode*>&
dfsStack, BallLarusNode* currentNode,
BasicBlock* succBB, unsigned duplicateCount) {
BallLarusNode* succNode = inDag[succBB];
if(succNode && succNode->getColor() == BallLarusNode::BLACK) {
// visited node and forward edge
addEdge(currentNode, succNode, duplicateCount);
} else if(succNode && succNode->getColor() == BallLarusNode::GRAY) {
// visited node and back edge
DEBUG(dbgs() << "Backedge detected.\n");
addBackedge(currentNode, succNode, duplicateCount);
} else {
BallLarusNode* childNode;
// not visited node and forward edge
if(succNode) // an unvisited node that is child of a gray node
childNode = succNode;
else { // an unvisited node that is a child of a an unvisted node
childNode = addNode(succBB);
inDag[succBB] = childNode;
}
addEdge(currentNode, childNode, duplicateCount);
dfsStack.push(childNode);
}
}
// The weight on each edge is the increment required along any path that
// contains that edge.
void BallLarusDag::calculatePathNumbersFrom(BallLarusNode* node) {
if(node == getExit())
// The Exit node must be base case
node->setNumberPaths(1);
else {
unsigned sumPaths = 0;
BallLarusNode* succNode;
for(BLEdgeIterator succ = node->succBegin(), end = node->succEnd();
succ != end; succ++) {
if( (*succ)->getType() == BallLarusEdge::BACKEDGE ||
(*succ)->getType() == BallLarusEdge::SPLITEDGE )
continue;
(*succ)->setWeight(sumPaths);
succNode = (*succ)->getTarget();
if( !succNode->getNumberPaths() )
return;
sumPaths += succNode->getNumberPaths();
}
node->setNumberPaths(sumPaths);
}
}
// Allows subclasses to determine which type of Node is created.
// Override this method to produce subclasses of BallLarusNode if
// necessary. The destructor of BallLarusDag will call free on each
// pointer created.
BallLarusNode* BallLarusDag::createNode(BasicBlock* BB) {
return( new BallLarusNode(BB) );
}
// Allows subclasses to determine which type of Edge is created.
// Override this method to produce subclasses of BallLarusEdge if
// necessary. The destructor of BallLarusDag will call free on each
// pointer created.
BallLarusEdge* BallLarusDag::createEdge(BallLarusNode* source,
BallLarusNode* target,
unsigned duplicateCount) {
return( new BallLarusEdge(source, target, duplicateCount) );
}
// Proxy to node's constructor. Updates the DAG state.
BallLarusNode* BallLarusDag::addNode(BasicBlock* BB) {
BallLarusNode* newNode = createNode(BB);
_nodes.push_back(newNode);
return( newNode );
}
// Proxy to edge's constructor. Updates the DAG state.
BallLarusEdge* BallLarusDag::addEdge(BallLarusNode* source,
BallLarusNode* target,
unsigned duplicateCount) {
BallLarusEdge* newEdge = createEdge(source, target, duplicateCount);
_edges.push_back(newEdge);
source->addSuccEdge(newEdge);
target->addPredEdge(newEdge);
return(newEdge);
}
// Adds a backedge with its phony edges. Updates the DAG state.
void BallLarusDag::addBackedge(BallLarusNode* source, BallLarusNode* target,
unsigned duplicateCount) {
BallLarusEdge* childEdge = addEdge(source, target, duplicateCount);
childEdge->setType(BallLarusEdge::BACKEDGE);
childEdge->setPhonyRoot(addEdge(getRoot(), target,0));
childEdge->setPhonyExit(addEdge(source, getExit(),0));
childEdge->getPhonyRoot()->setRealEdge(childEdge);
childEdge->getPhonyRoot()->setType(BallLarusEdge::BACKEDGE_PHONY);
childEdge->getPhonyExit()->setRealEdge(childEdge);
childEdge->getPhonyExit()->setType(BallLarusEdge::BACKEDGE_PHONY);
_backEdges.push_back(childEdge);
}