llvm-project/llvm/lib/Target/SystemZ/SystemZTargetMachine.cpp

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//===-- SystemZTargetMachine.cpp - Define TargetMachine for SystemZ -------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "SystemZTargetMachine.h"
#include "MCTargetDesc/SystemZMCTargetDesc.h"
#include "SystemZ.h"
#include "SystemZMachineScheduler.h"
#include "SystemZTargetTransformInfo.h"
#include "llvm/ADT/Optional.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Analysis/TargetTransformInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/TargetLoweringObjectFileImpl.h"
#include "llvm/CodeGen/TargetPassConfig.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/Support/CodeGen.h"
#include "llvm/Support/TargetRegistry.h"
#include "llvm/Target/TargetLoweringObjectFile.h"
#include "llvm/Transforms/Scalar.h"
#include <string>
using namespace llvm;
extern "C" void LLVMInitializeSystemZTarget() {
// Register the target.
RegisterTargetMachine<SystemZTargetMachine> X(getTheSystemZTarget());
}
// Determine whether we use the vector ABI.
static bool UsesVectorABI(StringRef CPU, StringRef FS) {
// We use the vector ABI whenever the vector facility is avaiable.
// This is the case by default if CPU is z13 or later, and can be
// overridden via "[+-]vector" feature string elements.
bool VectorABI = true;
if (CPU.empty() || CPU == "generic" ||
CPU == "z10" || CPU == "z196" || CPU == "zEC12")
VectorABI = false;
SmallVector<StringRef, 3> Features;
FS.split(Features, ',', -1, false /* KeepEmpty */);
for (auto &Feature : Features) {
if (Feature == "vector" || Feature == "+vector")
VectorABI = true;
if (Feature == "-vector")
VectorABI = false;
}
return VectorABI;
}
static std::string computeDataLayout(const Triple &TT, StringRef CPU,
StringRef FS) {
bool VectorABI = UsesVectorABI(CPU, FS);
std::string Ret;
// Big endian.
Ret += "E";
// Data mangling.
Ret += DataLayout::getManglingComponent(TT);
// Make sure that global data has at least 16 bits of alignment by
// default, so that we can refer to it using LARL. We don't have any
// special requirements for stack variables though.
Ret += "-i1:8:16-i8:8:16";
// 64-bit integers are naturally aligned.
Ret += "-i64:64";
// 128-bit floats are aligned only to 64 bits.
Ret += "-f128:64";
// When using the vector ABI, 128-bit vectors are also aligned to 64 bits.
if (VectorABI)
Ret += "-v128:64";
// We prefer 16 bits of aligned for all globals; see above.
Ret += "-a:8:16";
// Integer registers are 32 or 64 bits.
Ret += "-n32:64";
return Ret;
}
static Reloc::Model getEffectiveRelocModel(Optional<Reloc::Model> RM) {
// Static code is suitable for use in a dynamic executable; there is no
// separate DynamicNoPIC model.
if (!RM.hasValue() || *RM == Reloc::DynamicNoPIC)
return Reloc::Static;
return *RM;
}
// For SystemZ we define the models as follows:
//
// Small: BRASL can call any function and will use a stub if necessary.
// Locally-binding symbols will always be in range of LARL.
//
// Medium: BRASL can call any function and will use a stub if necessary.
// GOT slots and locally-defined text will always be in range
// of LARL, but other symbols might not be.
//
// Large: Equivalent to Medium for now.
//
// Kernel: Equivalent to Medium for now.
//
// This means that any PIC module smaller than 4GB meets the
// requirements of Small, so Small seems like the best default there.
//
// All symbols bind locally in a non-PIC module, so the choice is less
// obvious. There are two cases:
//
// - When creating an executable, PLTs and copy relocations allow
// us to treat external symbols as part of the executable.
// Any executable smaller than 4GB meets the requirements of Small,
// so that seems like the best default.
//
// - When creating JIT code, stubs will be in range of BRASL if the
// image is less than 4GB in size. GOT entries will likewise be
// in range of LARL. However, the JIT environment has no equivalent
// of copy relocs, so locally-binding data symbols might not be in
// the range of LARL. We need the Medium model in that case.
static CodeModel::Model getEffectiveCodeModel(Optional<CodeModel::Model> CM,
Reloc::Model RM, bool JIT) {
if (CM)
return *CM;
if (JIT)
return RM == Reloc::PIC_ ? CodeModel::Small : CodeModel::Medium;
return CodeModel::Small;
}
SystemZTargetMachine::SystemZTargetMachine(const Target &T, const Triple &TT,
StringRef CPU, StringRef FS,
const TargetOptions &Options,
Optional<Reloc::Model> RM,
Optional<CodeModel::Model> CM,
CodeGenOpt::Level OL, bool JIT)
: LLVMTargetMachine(
T, computeDataLayout(TT, CPU, FS), TT, CPU, FS, Options,
getEffectiveRelocModel(RM),
getEffectiveCodeModel(CM, getEffectiveRelocModel(RM), JIT), OL),
TLOF(llvm::make_unique<TargetLoweringObjectFileELF>()),
Subtarget(TT, CPU, FS, *this) {
initAsmInfo();
}
SystemZTargetMachine::~SystemZTargetMachine() = default;
namespace {
/// SystemZ Code Generator Pass Configuration Options.
class SystemZPassConfig : public TargetPassConfig {
public:
SystemZPassConfig(SystemZTargetMachine &TM, PassManagerBase &PM)
: TargetPassConfig(TM, PM) {}
SystemZTargetMachine &getSystemZTargetMachine() const {
return getTM<SystemZTargetMachine>();
}
ScheduleDAGInstrs *
createPostMachineScheduler(MachineSchedContext *C) const override {
return new ScheduleDAGMI(C,
llvm::make_unique<SystemZPostRASchedStrategy>(C),
/*RemoveKillFlags=*/true);
}
void addIRPasses() override;
bool addInstSelector() override;
bool addILPOpts() override;
void addPreSched2() override;
void addPreEmitPass() override;
};
} // end anonymous namespace
void SystemZPassConfig::addIRPasses() {
if (getOptLevel() != CodeGenOpt::None) {
addPass(createSystemZTDCPass());
addPass(createLoopDataPrefetchPass());
}
TargetPassConfig::addIRPasses();
}
bool SystemZPassConfig::addInstSelector() {
addPass(createSystemZISelDag(getSystemZTargetMachine(), getOptLevel()));
if (getOptLevel() != CodeGenOpt::None)
addPass(createSystemZLDCleanupPass(getSystemZTargetMachine()));
return false;
}
bool SystemZPassConfig::addILPOpts() {
addPass(&EarlyIfConverterID);
return true;
}
void SystemZPassConfig::addPreSched2() {
addPass(createSystemZExpandPseudoPass(getSystemZTargetMachine()));
if (getOptLevel() != CodeGenOpt::None)
addPass(&IfConverterID);
}
void SystemZPassConfig::addPreEmitPass() {
// Do instruction shortening before compare elimination because some
// vector instructions will be shortened into opcodes that compare
// elimination recognizes.
if (getOptLevel() != CodeGenOpt::None)
addPass(createSystemZShortenInstPass(getSystemZTargetMachine()), false);
// We eliminate comparisons here rather than earlier because some
// transformations can change the set of available CC values and we
// generally want those transformations to have priority. This is
// especially true in the commonest case where the result of the comparison
// is used by a single in-range branch instruction, since we will then
// be able to fuse the compare and the branch instead.
//
// For example, two-address NILF can sometimes be converted into
// three-address RISBLG. NILF produces a CC value that indicates whether
// the low word is zero, but RISBLG does not modify CC at all. On the
// other hand, 64-bit ANDs like NILL can sometimes be converted to RISBG.
// The CC value produced by NILL isn't useful for our purposes, but the
// value produced by RISBG can be used for any comparison with zero
// (not just equality). So there are some transformations that lose
// CC values (while still being worthwhile) and others that happen to make
// the CC result more useful than it was originally.
//
// Another reason is that we only want to use BRANCH ON COUNT in cases
// where we know that the count register is not going to be spilled.
//
// Doing it so late makes it more likely that a register will be reused
// between the comparison and the branch, but it isn't clear whether
// preventing that would be a win or not.
if (getOptLevel() != CodeGenOpt::None)
addPass(createSystemZElimComparePass(getSystemZTargetMachine()), false);
[SystemZ] Add long branch pass Before this change, the SystemZ backend would use BRCL for all branches and only consider shortening them to BRC when generating an object file. E.g. a branch on equal would use the JGE alias of BRCL in assembly output, but might be shortened to the JE alias of BRC in ELF output. This was a useful first step, but it had two problems: (1) The z assembler isn't traditionally supposed to perform branch shortening or branch relaxation. We followed this rule by not relaxing branches in assembler input, but that meant that generating assembly code and then assembling it would not produce the same result as going directly to object code; the former would give long branches everywhere, whereas the latter would use short branches where possible. (2) Other useful branches, like COMPARE AND BRANCH, do not have long forms. We would need to do something else before supporting them. (Although COMPARE AND BRANCH does not change the condition codes, the plan is to model COMPARE AND BRANCH as a CC-clobbering instruction during codegen, so that we can safely lower it to a separate compare and long branch where necessary. This is not a valid transformation for the assembler proper to make.) This patch therefore moves branch relaxation to a pre-emit pass. For now, calls are still shortened from BRASL to BRAS by the assembler, although this too is not really the traditional behaviour. The first test takes about 1.5s to run, and there are likely to be more tests in this vein once further branch types are added. The feeling on IRC was that 1.5s is a bit much for a single test, so I've restricted it to SystemZ hosts for now. The patch exposes (and fixes) some typos in the main CodeGen/SystemZ tests. A later patch will remove the {{g}}s from that directory. llvm-svn: 182274
2013-05-20 22:23:08 +08:00
addPass(createSystemZLongBranchPass(getSystemZTargetMachine()));
// Do final scheduling after all other optimizations, to get an
// optimal input for the decoder (branch relaxation must happen
// after block placement).
if (getOptLevel() != CodeGenOpt::None)
addPass(&PostMachineSchedulerID);
[SystemZ] Add long branch pass Before this change, the SystemZ backend would use BRCL for all branches and only consider shortening them to BRC when generating an object file. E.g. a branch on equal would use the JGE alias of BRCL in assembly output, but might be shortened to the JE alias of BRC in ELF output. This was a useful first step, but it had two problems: (1) The z assembler isn't traditionally supposed to perform branch shortening or branch relaxation. We followed this rule by not relaxing branches in assembler input, but that meant that generating assembly code and then assembling it would not produce the same result as going directly to object code; the former would give long branches everywhere, whereas the latter would use short branches where possible. (2) Other useful branches, like COMPARE AND BRANCH, do not have long forms. We would need to do something else before supporting them. (Although COMPARE AND BRANCH does not change the condition codes, the plan is to model COMPARE AND BRANCH as a CC-clobbering instruction during codegen, so that we can safely lower it to a separate compare and long branch where necessary. This is not a valid transformation for the assembler proper to make.) This patch therefore moves branch relaxation to a pre-emit pass. For now, calls are still shortened from BRASL to BRAS by the assembler, although this too is not really the traditional behaviour. The first test takes about 1.5s to run, and there are likely to be more tests in this vein once further branch types are added. The feeling on IRC was that 1.5s is a bit much for a single test, so I've restricted it to SystemZ hosts for now. The patch exposes (and fixes) some typos in the main CodeGen/SystemZ tests. A later patch will remove the {{g}}s from that directory. llvm-svn: 182274
2013-05-20 22:23:08 +08:00
}
TargetPassConfig *SystemZTargetMachine::createPassConfig(PassManagerBase &PM) {
return new SystemZPassConfig(*this, PM);
}
TargetIRAnalysis SystemZTargetMachine::getTargetIRAnalysis() {
return TargetIRAnalysis([this](const Function &F) {
return TargetTransformInfo(SystemZTTIImpl(this, F));
});
}