llvm-project/lldb/source/Symbol/CompileUnit.cpp

373 lines
11 KiB
C++
Raw Normal View History

//===-- CompileUnit.cpp -----------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Symbol/CompileUnit.h"
#include "lldb/Symbol/LineTable.h"
#include "lldb/Core/Module.h"
#include "lldb/Symbol/SymbolVendor.h"
#include "lldb/Symbol/VariableList.h"
using namespace lldb;
using namespace lldb_private;
CompileUnit::CompileUnit (Module *module, void *user_data, const char *pathname, const lldb::user_id_t cu_sym_id, lldb::LanguageType language) :
ModuleChild(module),
FileSpec (pathname),
UserID(cu_sym_id),
Language (language),
m_user_data (user_data),
m_flags (0),
m_functions (),
m_support_files (),
m_line_table_ap (),
m_variables()
{
assert(module != NULL);
}
CompileUnit::CompileUnit (Module *module, void *user_data, const FileSpec &fspec, const lldb::user_id_t cu_sym_id, lldb::LanguageType language) :
ModuleChild(module),
FileSpec (fspec),
UserID(cu_sym_id),
Language (language),
m_user_data (user_data),
m_flags (0),
m_functions (),
m_support_files (),
m_line_table_ap (),
m_variables()
{
assert(module != NULL);
}
CompileUnit::~CompileUnit ()
{
}
void
CompileUnit::CalculateSymbolContext(SymbolContext* sc)
{
sc->comp_unit = this;
GetModule()->CalculateSymbolContext(sc);
}
void
CompileUnit::DumpSymbolContext(Stream *s)
{
GetModule()->DumpSymbolContext(s);
s->Printf(", CompileUnit{0x%8.8x}", GetID());
}
Added function name types to allow us to set breakpoints by name more intelligently. The four name types we currently have are: eFunctionNameTypeFull = (1 << 1), // The function name. // For C this is the same as just the name of the function // For C++ this is the demangled version of the mangled name. // For ObjC this is the full function signature with the + or // - and the square brackets and the class and selector eFunctionNameTypeBase = (1 << 2), // The function name only, no namespaces or arguments and no class // methods or selectors will be searched. eFunctionNameTypeMethod = (1 << 3), // Find function by method name (C++) with no namespace or arguments eFunctionNameTypeSelector = (1 << 4) // Find function by selector name (ObjC) names this allows much more flexibility when setting breakoints: (lldb) breakpoint set --name main --basename (lldb) breakpoint set --name main --fullname (lldb) breakpoint set --name main --method (lldb) breakpoint set --name main --selector The default: (lldb) breakpoint set --name main will inspect the name "main" and look for any parens, or if the name starts with "-[" or "+[" and if any are found then a full name search will happen. Else a basename search will be the default. Fixed some command option structures so not all options are required when they shouldn't be. Cleaned up the breakpoint output summary. Made the "image lookup --address <addr>" output much more verbose so it shows all the important symbol context results. Added a GetDescription method to many of the SymbolContext objects for the more verbose output. llvm-svn: 107075
2010-06-29 05:30:43 +08:00
void
CompileUnit::GetDescription(Stream *s, lldb::DescriptionLevel level) const
{
*s << "id = " << (const UserID&)*this << ", file = \"" << (const FileSpec&)*this << "\", language = \"" << (const Language&)*this << '"';
Added function name types to allow us to set breakpoints by name more intelligently. The four name types we currently have are: eFunctionNameTypeFull = (1 << 1), // The function name. // For C this is the same as just the name of the function // For C++ this is the demangled version of the mangled name. // For ObjC this is the full function signature with the + or // - and the square brackets and the class and selector eFunctionNameTypeBase = (1 << 2), // The function name only, no namespaces or arguments and no class // methods or selectors will be searched. eFunctionNameTypeMethod = (1 << 3), // Find function by method name (C++) with no namespace or arguments eFunctionNameTypeSelector = (1 << 4) // Find function by selector name (ObjC) names this allows much more flexibility when setting breakoints: (lldb) breakpoint set --name main --basename (lldb) breakpoint set --name main --fullname (lldb) breakpoint set --name main --method (lldb) breakpoint set --name main --selector The default: (lldb) breakpoint set --name main will inspect the name "main" and look for any parens, or if the name starts with "-[" or "+[" and if any are found then a full name search will happen. Else a basename search will be the default. Fixed some command option structures so not all options are required when they shouldn't be. Cleaned up the breakpoint output summary. Made the "image lookup --address <addr>" output much more verbose so it shows all the important symbol context results. Added a GetDescription method to many of the SymbolContext objects for the more verbose output. llvm-svn: 107075
2010-06-29 05:30:43 +08:00
}
//----------------------------------------------------------------------
// Dump the current contents of this object. No functions that cause on
// demand parsing of functions, globals, statics are called, so this
// is a good function to call to get an idea of the current contents of
// the CompileUnit object.
//----------------------------------------------------------------------
void
CompileUnit::Dump(Stream *s, bool show_context) const
{
s->Printf("%.*p: ", (int)sizeof(void*) * 2, this);
s->Indent();
*s << "CompileUnit" << (const UserID&)*this
<< ", language = \"" << (const Language&)*this
<< "\", file = '" << (const FileSpec&)*this << "'\n";
// m_types.Dump(s);
if (m_variables.get())
{
s->IndentMore();
m_variables->Dump(s, show_context);
s->IndentLess();
}
if (!m_functions.empty())
{
s->IndentMore();
std::vector<FunctionSP>::const_iterator pos;
std::vector<FunctionSP>::const_iterator end = m_functions.end();
for (pos = m_functions.begin(); pos != end; ++pos)
{
(*pos)->Dump(s, show_context);
}
s->IndentLess();
s->EOL();
}
}
//----------------------------------------------------------------------
// Add a function to this compile unit
//----------------------------------------------------------------------
void
CompileUnit::AddFunction(FunctionSP& funcSP)
{
// TODO: order these by address
m_functions.push_back(funcSP);
}
FunctionSP
CompileUnit::GetFunctionAtIndex (size_t idx)
{
FunctionSP funcSP;
if (idx < m_functions.size())
funcSP = m_functions[idx];
return funcSP;
}
//----------------------------------------------------------------------
// Find functions using the a Mangled::Tokens token list. This
// function currently implements an interative approach designed to find
// all instances of certain functions. It isn't designed to the the
// quickest way to lookup functions as it will need to iterate through
// all functions and see if they match, though it does provide a powerful
// and context sensitive way to search for all functions with a certain
// name, all functions in a namespace, or all functions of a template
// type. See Mangled::Tokens::Parse() comments for more information.
//
// The function prototype will need to change to return a list of
// results. It was originally used to help debug the Mangled class
// and the Mangled::Tokens::MatchesQuery() function and it currently
// will print out a list of matching results for the functions that
// are currently in this compile unit.
//
// A FindFunctions method should be called prior to this that takes
// a regular function name (const char * or ConstString as a parameter)
// before resorting to this slower but more complete function. The
// other FindFunctions method should be able to take advantage of any
// accelerator tables available in the debug information (which is
// parsed by the SymbolFile parser plug-ins and registered with each
// Module).
//----------------------------------------------------------------------
//void
//CompileUnit::FindFunctions(const Mangled::Tokens& tokens)
//{
// if (!m_functions.empty())
// {
// Stream s(stdout);
// std::vector<FunctionSP>::const_iterator pos;
// std::vector<FunctionSP>::const_iterator end = m_functions.end();
// for (pos = m_functions.begin(); pos != end; ++pos)
// {
// const ConstString& demangled = (*pos)->Mangled().Demangled();
// if (demangled)
// {
// const Mangled::Tokens& func_tokens = (*pos)->Mangled().GetTokens();
// if (func_tokens.MatchesQuery (tokens))
// s << "demangled MATCH found: " << demangled << "\n";
// }
// }
// }
//}
FunctionSP
CompileUnit::FindFunctionByUID (lldb::user_id_t func_uid)
{
FunctionSP funcSP;
if (!m_functions.empty())
{
std::vector<FunctionSP>::const_iterator pos;
std::vector<FunctionSP>::const_iterator end = m_functions.end();
for (pos = m_functions.begin(); pos != end; ++pos)
{
if ((*pos)->GetID() == func_uid)
{
funcSP = *pos;
break;
}
}
}
return funcSP;
}
LineTable*
CompileUnit::GetLineTable()
{
if (m_line_table_ap.get() == NULL)
{
if (m_flags.IsClear(flagsParsedLineTable))
{
m_flags.Set(flagsParsedLineTable);
SymbolVendor* symbol_vendor = GetModule()->GetSymbolVendor();
if (symbol_vendor)
{
SymbolContext sc;
CalculateSymbolContext(&sc);
symbol_vendor->ParseCompileUnitLineTable(sc);
}
}
}
return m_line_table_ap.get();
}
void
CompileUnit::SetLineTable(LineTable* line_table)
{
if (line_table == NULL)
m_flags.Clear(flagsParsedLineTable);
else
m_flags.Set(flagsParsedLineTable);
m_line_table_ap.reset(line_table);
}
VariableListSP
CompileUnit::GetVariableList(bool can_create)
{
if (m_variables.get() == NULL && can_create)
{
SymbolContext sc;
CalculateSymbolContext(&sc);
assert(sc.module_sp);
sc.module_sp->GetSymbolVendor()->ParseVariablesForContext(sc);
}
return m_variables;
}
uint32_t
CompileUnit::FindLineEntry (uint32_t start_idx, uint32_t line, const FileSpec* file_spec_ptr, LineEntry *line_entry_ptr)
{
uint32_t file_idx = 0;
if (file_spec_ptr)
{
file_idx = GetSupportFiles().FindFileIndex (1, *file_spec_ptr);
if (file_idx == UINT32_MAX)
return UINT32_MAX;
}
else
{
// All the line table entries actually point to the version of the Compile
// Unit that is in the support files (the one at 0 was artifically added.)
// So prefer the one further on in the support files if it exists...
FileSpecList &support_files = GetSupportFiles();
file_idx = support_files.FindFileIndex (1, support_files.GetFileSpecAtIndex(0));
if (file_idx == UINT32_MAX)
file_idx = 0;
}
LineTable *line_table = GetLineTable();
if (line_table)
return line_table->FindLineEntryIndexByFileIndex (start_idx, file_idx, line, true, line_entry_ptr);
return UINT32_MAX;
}
uint32_t
CompileUnit::ResolveSymbolContext
(
const FileSpec& file_spec,
uint32_t line,
bool check_inlines,
bool exact,
uint32_t resolve_scope,
SymbolContextList &sc_list
)
{
const uint32_t prev_size = sc_list.GetSize();
bool file_spec_matches_cu_file_spec = FileSpec::Compare(file_spec, this, !file_spec.GetDirectory().IsEmpty()) == 0;
if (check_inlines || file_spec_matches_cu_file_spec)
{
SymbolContext sc(GetModule());
sc.comp_unit = this;
uint32_t file_idx = UINT32_MAX;
// If we are looking for inline functions only and we don't
// find it in the support files, we are done.
if (check_inlines)
{
file_idx = sc.comp_unit->GetSupportFiles().FindFileIndex (1, file_spec);
if (file_idx == UINT32_MAX)
return 0;
}
if (line != 0)
{
LineTable *line_table = sc.comp_unit->GetLineTable();
if (line_table != NULL)
{
// We will have already looked up the file index if
// we are searching for inline entries.
if (!check_inlines)
file_idx = sc.comp_unit->GetSupportFiles().FindFileIndex (1, file_spec);
if (file_idx != UINT32_MAX)
{
uint32_t found_line;
uint32_t line_idx = line_table->FindLineEntryIndexByFileIndex (0, file_idx, line, exact, &sc.line_entry);
found_line = sc.line_entry.line;
while (line_idx != UINT_MAX)
{
sc_list.Append(sc);
line_idx = line_table->FindLineEntryIndexByFileIndex (line_idx + 1, file_idx, found_line, true, &sc.line_entry);
}
}
}
}
else if (file_spec_matches_cu_file_spec && !check_inlines)
{
// only append the context if we aren't looking for inline call sites
// by file and line and if the file spec matches that of the compile unit
sc_list.Append(sc);
}
}
return sc_list.GetSize() - prev_size;
}
void
CompileUnit::SetVariableList(VariableListSP &variables)
{
m_variables = variables;
}
FileSpecList&
CompileUnit::GetSupportFiles ()
{
if (m_support_files.GetSize() == 0)
{
if (m_flags.IsClear(flagsParsedSupportFiles))
{
m_flags.Set(flagsParsedSupportFiles);
SymbolVendor* symbol_vendor = GetModule()->GetSymbolVendor();
if (symbol_vendor)
{
SymbolContext sc;
CalculateSymbolContext(&sc);
symbol_vendor->ParseCompileUnitSupportFiles(sc, m_support_files);
}
}
}
return m_support_files;
}
void *
CompileUnit::GetUserData () const
{
return m_user_data;
}