llvm-project/clang/lib/CodeGen/CGLoopInfo.h

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//===---- CGLoopInfo.h - LLVM CodeGen for loop metadata -*- C++ -*---------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This is the internal state used for llvm translation for loop statement
// metadata.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_LIB_CODEGEN_CGLOOPINFO_H
#define LLVM_CLANG_LIB_CODEGEN_CGLOOPINFO_H
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/SmallVector.h"
Add a loop's debug location to its llvm.loop metadata Getting accurate locations for loops is important, because those locations are used by the frontend to generate optimization remarks. Currently, optimization remarks for loops often appear on the wrong line, often the first line of the loop body instead of the loop itself. This is confusing because that line might itself be another loop, or might be somewhere else completely if the body was an inlined function call. This happens because of the way we find the loop's starting location. First, we look for a preheader, and if we find one, and its terminator has a debug location, then we use that. Otherwise, we look for a location on an instruction in the loop header. The fallback heuristic is not bad, but will almost always find the beginning of the body, and not the loop statement itself. The preheader location search often fails because there's often not a preheader, and even when there is a preheader, depending on how it was formed, it sometimes carries the location of some preceeding code. I don't see any good theoretical way to fix this problem. On the other hand, this seems like a straightforward solution: Put the debug location in the loop's llvm.loop metadata. When emitting debug information, this commit causes us to add the debug location as an operand to each loop's llvm.loop metadata. Thus, we now generate this metadata for all loops (not just loops with optimization hints) when we're otherwise generating debug information. The remark test case changes depend on the companion LLVM commit r270771. llvm-svn: 270772
2016-05-26 05:53:24 +08:00
#include "llvm/IR/DebugLoc.h"
#include "llvm/IR/Value.h"
#include "llvm/Support/Compiler.h"
namespace llvm {
class BasicBlock;
class Instruction;
class MDNode;
} // end namespace llvm
namespace clang {
class Attr;
class ASTContext;
namespace CodeGen {
/// \brief Attributes that may be specified on loops.
struct LoopAttributes {
explicit LoopAttributes(bool IsParallel = false);
void clear();
/// \brief Generate llvm.loop.parallel metadata for loads and stores.
bool IsParallel;
/// \brief State of loop vectorization or unrolling.
enum LVEnableState { Unspecified, Enable, Disable, Full };
/// \brief Value for llvm.loop.vectorize.enable metadata.
LVEnableState VectorizeEnable;
/// \brief Value for llvm.loop.unroll.* metadata (enable, disable, or full).
LVEnableState UnrollEnable;
/// \brief Value for llvm.loop.vectorize.width metadata.
unsigned VectorizeWidth;
/// \brief Value for llvm.loop.interleave.count metadata.
unsigned InterleaveCount;
/// \brief llvm.unroll.
unsigned UnrollCount;
/// \brief Value for llvm.loop.distribute.enable metadata.
LVEnableState DistributeEnable;
};
/// \brief Information used when generating a structured loop.
class LoopInfo {
public:
/// \brief Construct a new LoopInfo for the loop with entry Header.
Add a loop's debug location to its llvm.loop metadata Getting accurate locations for loops is important, because those locations are used by the frontend to generate optimization remarks. Currently, optimization remarks for loops often appear on the wrong line, often the first line of the loop body instead of the loop itself. This is confusing because that line might itself be another loop, or might be somewhere else completely if the body was an inlined function call. This happens because of the way we find the loop's starting location. First, we look for a preheader, and if we find one, and its terminator has a debug location, then we use that. Otherwise, we look for a location on an instruction in the loop header. The fallback heuristic is not bad, but will almost always find the beginning of the body, and not the loop statement itself. The preheader location search often fails because there's often not a preheader, and even when there is a preheader, depending on how it was formed, it sometimes carries the location of some preceeding code. I don't see any good theoretical way to fix this problem. On the other hand, this seems like a straightforward solution: Put the debug location in the loop's llvm.loop metadata. When emitting debug information, this commit causes us to add the debug location as an operand to each loop's llvm.loop metadata. Thus, we now generate this metadata for all loops (not just loops with optimization hints) when we're otherwise generating debug information. The remark test case changes depend on the companion LLVM commit r270771. llvm-svn: 270772
2016-05-26 05:53:24 +08:00
LoopInfo(llvm::BasicBlock *Header, const LoopAttributes &Attrs,
const llvm::DebugLoc &StartLoc, const llvm::DebugLoc &EndLoc);
/// \brief Get the loop id metadata for this loop.
llvm::MDNode *getLoopID() const { return LoopID; }
/// \brief Get the header block of this loop.
llvm::BasicBlock *getHeader() const { return Header; }
/// \brief Get the set of attributes active for this loop.
const LoopAttributes &getAttributes() const { return Attrs; }
private:
/// \brief Loop ID metadata.
llvm::MDNode *LoopID;
/// \brief Header block of this loop.
llvm::BasicBlock *Header;
/// \brief The attributes for this loop.
LoopAttributes Attrs;
};
/// \brief A stack of loop information corresponding to loop nesting levels.
/// This stack can be used to prepare attributes which are applied when a loop
/// is emitted.
class LoopInfoStack {
LoopInfoStack(const LoopInfoStack &) = delete;
void operator=(const LoopInfoStack &) = delete;
public:
LoopInfoStack() {}
/// \brief Begin a new structured loop. The set of staged attributes will be
/// applied to the loop and then cleared.
void push(llvm::BasicBlock *Header, const llvm::DebugLoc &StartLoc,
const llvm::DebugLoc &EndLoc);
/// \brief Begin a new structured loop. Stage attributes from the Attrs list.
/// The staged attributes are applied to the loop and then cleared.
void push(llvm::BasicBlock *Header, clang::ASTContext &Ctx,
llvm::ArrayRef<const Attr *> Attrs, const llvm::DebugLoc &StartLoc,
const llvm::DebugLoc &EndLoc);
/// \brief End the current loop.
void pop();
/// \brief Return the top loop id metadata.
llvm::MDNode *getCurLoopID() const { return getInfo().getLoopID(); }
/// \brief Return true if the top loop is parallel.
bool getCurLoopParallel() const {
return hasInfo() ? getInfo().getAttributes().IsParallel : false;
}
/// \brief Function called by the CodeGenFunction when an instruction is
/// created.
void InsertHelper(llvm::Instruction *I) const;
/// \brief Set the next pushed loop as parallel.
void setParallel(bool Enable = true) { StagedAttrs.IsParallel = Enable; }
/// \brief Set the next pushed loop 'vectorize.enable'
void setVectorizeEnable(bool Enable = true) {
StagedAttrs.VectorizeEnable =
Enable ? LoopAttributes::Enable : LoopAttributes::Disable;
}
/// \brief Set the next pushed loop as a distribution candidate.
void setDistributeState(bool Enable = true) {
StagedAttrs.DistributeEnable =
Enable ? LoopAttributes::Enable : LoopAttributes::Disable;
}
/// \brief Set the next pushed loop unroll state.
void setUnrollState(const LoopAttributes::LVEnableState &State) {
StagedAttrs.UnrollEnable = State;
}
/// \brief Set the vectorize width for the next loop pushed.
void setVectorizeWidth(unsigned W) { StagedAttrs.VectorizeWidth = W; }
/// \brief Set the interleave count for the next loop pushed.
void setInterleaveCount(unsigned C) { StagedAttrs.InterleaveCount = C; }
/// \brief Set the unroll count for the next loop pushed.
void setUnrollCount(unsigned C) { StagedAttrs.UnrollCount = C; }
private:
/// \brief Returns true if there is LoopInfo on the stack.
bool hasInfo() const { return !Active.empty(); }
/// \brief Return the LoopInfo for the current loop. HasInfo should be called
/// first to ensure LoopInfo is present.
const LoopInfo &getInfo() const { return Active.back(); }
/// \brief The set of attributes that will be applied to the next pushed loop.
LoopAttributes StagedAttrs;
/// \brief Stack of active loops.
llvm::SmallVector<LoopInfo, 4> Active;
};
} // end namespace CodeGen
} // end namespace clang
#endif