llvm-project/llvm/lib/Support/SHA1.cpp

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//======- SHA1.h - Private copy of the SHA1 implementation ---*- C++ -* ======//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// This code is taken from public domain
// (http://oauth.googlecode.com/svn/code/c/liboauth/src/sha1.c)
// and modified by wrapping it in a C++ interface for LLVM,
// and removing unnecessary code.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Host.h"
#include "llvm/Support/SHA1.h"
#include "llvm/ADT/ArrayRef.h"
using namespace llvm;
#include <stdint.h>
#include <string.h>
#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
#define SHA_BIG_ENDIAN
#endif
/* code */
#define SHA1_K0 0x5a827999
#define SHA1_K20 0x6ed9eba1
#define SHA1_K40 0x8f1bbcdc
#define SHA1_K60 0xca62c1d6
#define SEED_0 0x67452301
#define SEED_1 0xefcdab89
#define SEED_2 0x98badcfe
#define SEED_3 0x10325476
#define SEED_4 0xc3d2e1f0
void SHA1::init() {
InternalState.State[0] = SEED_0;
InternalState.State[1] = SEED_1;
InternalState.State[2] = SEED_2;
InternalState.State[3] = SEED_3;
InternalState.State[4] = SEED_4;
InternalState.ByteCount = 0;
InternalState.BufferOffset = 0;
}
static uint32_t rol32(uint32_t number, uint8_t bits) {
return ((number << bits) | (number >> (32 - bits)));
}
void SHA1::hashBlock() {
uint8_t i;
uint32_t a, b, c, d, e, t;
a = InternalState.State[0];
b = InternalState.State[1];
c = InternalState.State[2];
d = InternalState.State[3];
e = InternalState.State[4];
for (i = 0; i < 80; i++) {
if (i >= 16) {
t = InternalState.Buffer[(i + 13) & 15] ^
InternalState.Buffer[(i + 8) & 15] ^
InternalState.Buffer[(i + 2) & 15] ^ InternalState.Buffer[i & 15];
InternalState.Buffer[i & 15] = rol32(t, 1);
}
if (i < 20) {
t = (d ^ (b & (c ^ d))) + SHA1_K0;
} else if (i < 40) {
t = (b ^ c ^ d) + SHA1_K20;
} else if (i < 60) {
t = ((b & c) | (d & (b | c))) + SHA1_K40;
} else {
t = (b ^ c ^ d) + SHA1_K60;
}
t += rol32(a, 5) + e + InternalState.Buffer[i & 15];
e = d;
d = c;
c = rol32(b, 30);
b = a;
a = t;
}
InternalState.State[0] += a;
InternalState.State[1] += b;
InternalState.State[2] += c;
InternalState.State[3] += d;
InternalState.State[4] += e;
}
void SHA1::addUncounted(uint8_t data) {
uint8_t *const b = (uint8_t *)InternalState.Buffer;
#ifdef SHA_BIG_ENDIAN
b[InternalState.BufferOffset] = data;
#else
b[InternalState.BufferOffset ^ 3] = data;
#endif
InternalState.BufferOffset++;
if (InternalState.BufferOffset == BLOCK_LENGTH) {
hashBlock();
InternalState.BufferOffset = 0;
}
}
void SHA1::writebyte(uint8_t data) {
++InternalState.ByteCount;
addUncounted(data);
}
void SHA1::update(ArrayRef<uint8_t> Data) {
for (auto &C : Data)
writebyte(C);
}
void SHA1::pad() {
// Implement SHA-1 padding (fips180-2 5.1.1)
// Pad with 0x80 followed by 0x00 until the end of the block
addUncounted(0x80);
while (InternalState.BufferOffset != 56)
addUncounted(0x00);
// Append length in the last 8 bytes
addUncounted(0); // We're only using 32 bit lengths
addUncounted(0); // But SHA-1 supports 64 bit lengths
addUncounted(0); // So zero pad the top bits
addUncounted(InternalState.ByteCount >> 29); // Shifting to multiply by 8
addUncounted(InternalState.ByteCount >>
21); // as SHA-1 supports bitstreams as well as
addUncounted(InternalState.ByteCount >> 13); // byte.
addUncounted(InternalState.ByteCount >> 5);
addUncounted(InternalState.ByteCount << 3);
}
StringRef SHA1::final() {
// Pad to complete the last block
pad();
#ifdef SHA_BIG_ENDIAN
// Just copy the current state
for (int i = 0; i < 5; i++) {
HashResult[i] = InternalState.State[i];
}
#else
// Swap byte order back
for (int i = 0; i < 5; i++) {
HashResult[i] = (((InternalState.State[i]) << 24) & 0xff000000) |
(((InternalState.State[i]) << 8) & 0x00ff0000) |
(((InternalState.State[i]) >> 8) & 0x0000ff00) |
(((InternalState.State[i]) >> 24) & 0x000000ff);
}
#endif
// Return pointer to hash (20 characters)
return StringRef((char *)HashResult, HASH_LENGTH);
}
StringRef SHA1::result() {
auto StateToRestore = InternalState;
auto Hash = final();
// Restore the state
InternalState = StateToRestore;
// Return pointer to hash (20 characters)
return Hash;
}