llvm-project/clang/test/CodeGen/arm64-abi-vector.c

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// RUN: %clang_cc1 -triple arm64-apple-ios7 -target-abi darwinpcs -emit-llvm -o - %s | FileCheck %s
// RUN: %clang_cc1 -triple aarch64-linux-android -emit-llvm -o - %s | FileCheck -check-prefix=ANDROID %s
#include <stdarg.h>
typedef __attribute__(( ext_vector_type(2) )) char __char2;
typedef __attribute__(( ext_vector_type(3) )) char __char3;
typedef __attribute__(( ext_vector_type(4) )) char __char4;
typedef __attribute__(( ext_vector_type(5) )) char __char5;
typedef __attribute__(( ext_vector_type(9) )) char __char9;
typedef __attribute__(( ext_vector_type(19) )) char __char19;
typedef __attribute__(( ext_vector_type(3) )) short __short3;
typedef __attribute__(( ext_vector_type(5) )) short __short5;
typedef __attribute__(( ext_vector_type(3) )) int __int3;
typedef __attribute__(( ext_vector_type(5) )) int __int5;
typedef __attribute__(( ext_vector_type(3) )) double __double3;
// Passing legal vector types as varargs. Check that we've allocated the appropriate size
double varargs_vec_2c(int fixed, ...) {
// ANDROID: varargs_vec_2c
// ANDROID: [[VAR:%.*]] = alloca <2 x i8>, align 2
// ANDROID: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// ANDROID: bitcast i8* [[AP_CUR]] to <2 x i8>*
va_list ap;
double sum = fixed;
va_start(ap, fixed);
__char2 c3 = va_arg(ap, __char2);
sum = sum + c3.x + c3.y;
va_end(ap);
return sum;
}
double test_2c(__char2 *in) {
// ANDROID: call double (i32, ...) @varargs_vec_2c(i32 3, i16 {{%.*}})
return varargs_vec_2c(3, *in);
}
double varargs_vec_3c(int fixed, ...) {
// CHECK: varargs_vec_3c
// CHECK: alloca <3 x i8>, align 4
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>*
va_list ap;
double sum = fixed;
va_start(ap, fixed);
__char3 c3 = va_arg(ap, __char3);
sum = sum + c3.x + c3.y;
va_end(ap);
return sum;
}
double test_3c(__char3 *in) {
// CHECK: test_3c
// CHECK: call double (i32, ...) @varargs_vec_3c(i32 3, i32 {{%.*}})
return varargs_vec_3c(3, *in);
}
double varargs_vec_4c(int fixed, ...) {
// CHECK: varargs_vec_4c
// CHECK: alloca <4 x i8>, align 4
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <4 x i8>*
va_list ap;
double sum = fixed;
va_start(ap, fixed);
__char4 c4 = va_arg(ap, __char4);
sum = sum + c4.x + c4.y;
va_end(ap);
return sum;
}
double test_4c(__char4 *in) {
// CHECK: test_4c
// CHECK: call double (i32, ...) @varargs_vec_4c(i32 4, i32 {{%.*}})
return varargs_vec_4c(4, *in);
}
double varargs_vec_5c(int fixed, ...) {
// CHECK: varargs_vec_5c
// CHECK: alloca <5 x i8>, align 8
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>*
va_list ap;
double sum = fixed;
va_start(ap, fixed);
__char5 c5 = va_arg(ap, __char5);
sum = sum + c5.x + c5.y;
va_end(ap);
return sum;
}
double test_5c(__char5 *in) {
// CHECK: test_5c
// CHECK: call double (i32, ...) @varargs_vec_5c(i32 5, <2 x i32> {{%.*}})
return varargs_vec_5c(5, *in);
}
double varargs_vec_9c(int fixed, ...) {
// CHECK: varargs_vec_9c
// CHECK: alloca <9 x i8>, align 16
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>*
va_list ap;
double sum = fixed;
va_start(ap, fixed);
__char9 c9 = va_arg(ap, __char9);
sum = sum + c9.x + c9.y;
va_end(ap);
return sum;
}
double test_9c(__char9 *in) {
// CHECK: test_9c
// CHECK: call double (i32, ...) @varargs_vec_9c(i32 9, <4 x i32> {{%.*}})
return varargs_vec_9c(9, *in);
}
double varargs_vec_19c(int fixed, ...) {
// CHECK: varargs_vec_19c
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <19 x i8>**
// CHECK: [[VAR2:%.*]] = load <19 x i8>*, <19 x i8>** [[VAR]]
va_list ap;
double sum = fixed;
va_start(ap, fixed);
__char19 c19 = va_arg(ap, __char19);
sum = sum + c19.x + c19.y;
va_end(ap);
return sum;
}
double test_19c(__char19 *in) {
// CHECK: test_19c
// CHECK: call double (i32, ...) @varargs_vec_19c(i32 19, <19 x i8>* {{%.*}})
return varargs_vec_19c(19, *in);
}
double varargs_vec_3s(int fixed, ...) {
// CHECK: varargs_vec_3s
// CHECK: alloca <3 x i16>, align 8
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>*
va_list ap;
double sum = fixed;
va_start(ap, fixed);
__short3 c3 = va_arg(ap, __short3);
sum = sum + c3.x + c3.y;
va_end(ap);
return sum;
}
double test_3s(__short3 *in) {
// CHECK: test_3s
// CHECK: call double (i32, ...) @varargs_vec_3s(i32 3, <2 x i32> {{%.*}})
return varargs_vec_3s(3, *in);
}
double varargs_vec_5s(int fixed, ...) {
// CHECK: varargs_vec_5s
// CHECK: alloca <5 x i16>, align 16
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>*
va_list ap;
double sum = fixed;
va_start(ap, fixed);
__short5 c5 = va_arg(ap, __short5);
sum = sum + c5.x + c5.y;
va_end(ap);
return sum;
}
double test_5s(__short5 *in) {
// CHECK: test_5s
// CHECK: call double (i32, ...) @varargs_vec_5s(i32 5, <4 x i32> {{%.*}})
return varargs_vec_5s(5, *in);
}
double varargs_vec_3i(int fixed, ...) {
// CHECK: varargs_vec_3i
// CHECK: alloca <3 x i32>, align 16
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>*
va_list ap;
double sum = fixed;
va_start(ap, fixed);
__int3 c3 = va_arg(ap, __int3);
sum = sum + c3.x + c3.y;
va_end(ap);
return sum;
}
double test_3i(__int3 *in) {
// CHECK: test_3i
// CHECK: call double (i32, ...) @varargs_vec_3i(i32 3, <4 x i32> {{%.*}})
return varargs_vec_3i(3, *in);
}
double varargs_vec_5i(int fixed, ...) {
// CHECK: varargs_vec_5i
// CHECK: alloca <5 x i32>, align 16
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <5 x i32>**
// CHECK: [[VAR2:%.*]] = load <5 x i32>*, <5 x i32>** [[VAR]]
va_list ap;
double sum = fixed;
va_start(ap, fixed);
__int5 c5 = va_arg(ap, __int5);
sum = sum + c5.x + c5.y;
va_end(ap);
return sum;
}
double test_5i(__int5 *in) {
// CHECK: test_5i
// CHECK: call double (i32, ...) @varargs_vec_5i(i32 5, <5 x i32>* {{%.*}})
return varargs_vec_5i(5, *in);
}
double varargs_vec_3d(int fixed, ...) {
// CHECK: varargs_vec_3d
// CHECK: alloca <3 x double>, align 16
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <3 x double>**
// CHECK: [[VAR2:%.*]] = load <3 x double>*, <3 x double>** [[VAR]]
va_list ap;
double sum = fixed;
va_start(ap, fixed);
__double3 c3 = va_arg(ap, __double3);
sum = sum + c3.x + c3.y;
va_end(ap);
return sum;
}
double test_3d(__double3 *in) {
// CHECK: test_3d
// CHECK: call double (i32, ...) @varargs_vec_3d(i32 3, <3 x double>* {{%.*}})
return varargs_vec_3d(3, *in);
}
double varargs_vec(int fixed, ...) {
// CHECK: varargs_vec
va_list ap;
double sum = fixed;
va_start(ap, fixed);
__char3 c3 = va_arg(ap, __char3);
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>*
sum = sum + c3.x + c3.y;
__char5 c5 = va_arg(ap, __char5);
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>*
sum = sum + c5.x + c5.y;
__char9 c9 = va_arg(ap, __char9);
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>*
sum = sum + c9.x + c9.y;
__char19 c19 = va_arg(ap, __char19);
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <19 x i8>**
// CHECK: [[VAR2:%.*]] = load <19 x i8>*, <19 x i8>** [[VAR]]
sum = sum + c19.x + c19.y;
__short3 s3 = va_arg(ap, __short3);
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>*
sum = sum + s3.x + s3.y;
__short5 s5 = va_arg(ap, __short5);
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>*
sum = sum + s5.x + s5.y;
__int3 i3 = va_arg(ap, __int3);
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>*
sum = sum + i3.x + i3.y;
__int5 i5 = va_arg(ap, __int5);
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <5 x i32>**
// CHECK: [[VAR2:%.*]] = load <5 x i32>*, <5 x i32>** [[VAR]]
sum = sum + i5.x + i5.y;
__double3 d3 = va_arg(ap, __double3);
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <3 x double>**
// CHECK: [[VAR2:%.*]] = load <3 x double>*, <3 x double>** [[VAR]]
sum = sum + d3.x + d3.y;
va_end(ap);
return sum;
}
double test(__char3 *c3, __char5 *c5, __char9 *c9, __char19 *c19,
__short3 *s3, __short5 *s5, __int3 *i3, __int5 *i5,
__double3 *d3) {
double ret = varargs_vec(3, *c3, *c5, *c9, *c19, *s3, *s5, *i3, *i5, *d3);
// CHECK: call double (i32, ...) @varargs_vec(i32 3, i32 {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <19 x i8>* {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <4 x i32> {{%.*}}, <5 x i32>* {{%.*}}, <3 x double>* {{%.*}})
return ret;
}
__attribute__((noinline)) double args_vec_3c(int fixed, __char3 c3) {
// CHECK: args_vec_3c
// CHECK: [[C3:%.*]] = alloca <3 x i8>, align 4
// CHECK: [[TMP:%.*]] = bitcast <3 x i8>* [[C3]] to i32*
// CHECK: store i32 {{%.*}}, i32* [[TMP]]
double sum = fixed;
sum = sum + c3.x + c3.y;
return sum;
}
double fixed_3c(__char3 *in) {
// CHECK: fixed_3c
// CHECK: call double @args_vec_3c(i32 3, i32 {{%.*}})
return args_vec_3c(3, *in);
}
__attribute__((noinline)) double args_vec_5c(int fixed, __char5 c5) {
// CHECK: args_vec_5c
// CHECK: [[C5:%.*]] = alloca <5 x i8>, align 8
// CHECK: [[TMP:%.*]] = bitcast <5 x i8>* [[C5]] to <2 x i32>*
// CHECK: store <2 x i32> {{%.*}}, <2 x i32>* [[TMP]], align 8
double sum = fixed;
sum = sum + c5.x + c5.y;
return sum;
}
double fixed_5c(__char5 *in) {
// CHECK: fixed_5c
// CHECK: call double @args_vec_5c(i32 5, <2 x i32> {{%.*}})
return args_vec_5c(5, *in);
}
__attribute__((noinline)) double args_vec_9c(int fixed, __char9 c9) {
// CHECK: args_vec_9c
// CHECK: [[C9:%.*]] = alloca <9 x i8>, align 16
// CHECK: [[TMP:%.*]] = bitcast <9 x i8>* [[C9]] to <4 x i32>*
// CHECK: store <4 x i32> {{%.*}}, <4 x i32>* [[TMP]], align 16
double sum = fixed;
sum = sum + c9.x + c9.y;
return sum;
}
double fixed_9c(__char9 *in) {
// CHECK: fixed_9c
// CHECK: call double @args_vec_9c(i32 9, <4 x i32> {{%.*}})
return args_vec_9c(9, *in);
}
__attribute__((noinline)) double args_vec_19c(int fixed, __char19 c19) {
// CHECK: args_vec_19c
// CHECK: [[C19:%.*]] = load <19 x i8>, <19 x i8>* {{.*}}, align 16
double sum = fixed;
sum = sum + c19.x + c19.y;
return sum;
}
double fixed_19c(__char19 *in) {
// CHECK: fixed_19c
// CHECK: call double @args_vec_19c(i32 19, <19 x i8>* {{%.*}})
return args_vec_19c(19, *in);
}
__attribute__((noinline)) double args_vec_3s(int fixed, __short3 c3) {
// CHECK: args_vec_3s
// CHECK: [[C3:%.*]] = alloca <3 x i16>, align 8
// CHECK: [[TMP:%.*]] = bitcast <3 x i16>* [[C3]] to <2 x i32>*
// CHECK: store <2 x i32> {{%.*}}, <2 x i32>* [[TMP]], align 8
double sum = fixed;
sum = sum + c3.x + c3.y;
return sum;
}
double fixed_3s(__short3 *in) {
// CHECK: fixed_3s
// CHECK: call double @args_vec_3s(i32 3, <2 x i32> {{%.*}})
return args_vec_3s(3, *in);
}
__attribute__((noinline)) double args_vec_5s(int fixed, __short5 c5) {
// CHECK: args_vec_5s
// CHECK: [[C5:%.*]] = alloca <5 x i16>, align 16
// CHECK: [[TMP:%.*]] = bitcast <5 x i16>* [[C5]] to <4 x i32>*
// CHECK: store <4 x i32> {{%.*}}, <4 x i32>* [[TMP]], align 16
double sum = fixed;
sum = sum + c5.x + c5.y;
return sum;
}
double fixed_5s(__short5 *in) {
// CHECK: fixed_5s
// CHECK: call double @args_vec_5s(i32 5, <4 x i32> {{%.*}})
return args_vec_5s(5, *in);
}
__attribute__((noinline)) double args_vec_3i(int fixed, __int3 c3) {
// CHECK: args_vec_3i
// CHECK: [[C3:%.*]] = alloca <3 x i32>, align 16
// CHECK: [[TMP:%.*]] = bitcast <3 x i32>* [[C3]] to <4 x i32>*
// CHECK: store <4 x i32> {{%.*}}, <4 x i32>* [[TMP]], align 16
double sum = fixed;
sum = sum + c3.x + c3.y;
return sum;
}
double fixed_3i(__int3 *in) {
// CHECK: fixed_3i
// CHECK: call double @args_vec_3i(i32 3, <4 x i32> {{%.*}})
return args_vec_3i(3, *in);
}
__attribute__((noinline)) double args_vec_5i(int fixed, __int5 c5) {
// CHECK: args_vec_5i
// CHECK: [[C5:%.*]] = load <5 x i32>, <5 x i32>* {{%.*}}, align 16
double sum = fixed;
sum = sum + c5.x + c5.y;
return sum;
}
double fixed_5i(__int5 *in) {
// CHECK: fixed_5i
// CHECK: call double @args_vec_5i(i32 5, <5 x i32>* {{%.*}})
return args_vec_5i(5, *in);
}
__attribute__((noinline)) double args_vec_3d(int fixed, __double3 c3) {
// CHECK: args_vec_3d
// CHECK: [[CAST:%.*]] = bitcast <3 x double>* {{%.*}} to <4 x double>*
// CHECK: [[LOAD:%.*]] = load <4 x double>, <4 x double>* [[CAST]]
// CHECK: shufflevector <4 x double> [[LOAD]], <4 x double> undef, <3 x i32> <i32 0, i32 1, i32 2>
double sum = fixed;
sum = sum + c3.x + c3.y;
return sum;
}
double fixed_3d(__double3 *in) {
// CHECK: fixed_3d
// CHECK: call double @args_vec_3d(i32 3, <3 x double>* {{%.*}})
return args_vec_3d(3, *in);
}