llvm-project/clang/lib/StaticAnalyzer/Core/MemRegion.cpp

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//===- MemRegion.cpp - Abstract memory regions for static analysis --------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines MemRegion and its subclasses. MemRegion defines a
// partially-typed abstraction of memory useful for path-sensitive dataflow
// analyses.
//
//===----------------------------------------------------------------------===//
#include "clang/StaticAnalyzer/Core/PathSensitive/MemRegion.h"
#include "clang/AST/ASTContext.h"
#include "clang/AST/Attr.h"
#include "clang/AST/CharUnits.h"
#include "clang/AST/Decl.h"
#include "clang/AST/DeclCXX.h"
#include "clang/AST/DeclObjC.h"
#include "clang/AST/Expr.h"
#include "clang/AST/PrettyPrinter.h"
#include "clang/AST/RecordLayout.h"
#include "clang/AST/Type.h"
#include "clang/Analysis/AnalysisDeclContext.h"
#include "clang/Analysis/Support/BumpVector.h"
#include "clang/Basic/IdentifierTable.h"
#include "clang/Basic/LLVM.h"
#include "clang/Basic/SourceManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/SValBuilder.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/SVals.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/SymbolManager.h"
#include "llvm/ADT/APInt.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/Optional.h"
#include "llvm/ADT/PointerUnion.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/ADT/Twine.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/Casting.h"
#include "llvm/Support/CheckedArithmetic.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include <cassert>
#include <cstdint>
#include <functional>
#include <iterator>
#include <string>
#include <tuple>
#include <utility>
using namespace clang;
using namespace ento;
#define DEBUG_TYPE "MemRegion"
//===----------------------------------------------------------------------===//
// MemRegion Construction.
//===----------------------------------------------------------------------===//
template <typename RegionTy, typename SuperTy, typename Arg1Ty>
RegionTy* MemRegionManager::getSubRegion(const Arg1Ty arg1,
const SuperTy *superRegion) {
llvm::FoldingSetNodeID ID;
RegionTy::ProfileRegion(ID, arg1, superRegion);
void *InsertPos;
auto *R = cast_or_null<RegionTy>(Regions.FindNodeOrInsertPos(ID, InsertPos));
if (!R) {
R = A.Allocate<RegionTy>();
new (R) RegionTy(arg1, superRegion);
Regions.InsertNode(R, InsertPos);
}
return R;
}
template <typename RegionTy, typename SuperTy, typename Arg1Ty, typename Arg2Ty>
RegionTy* MemRegionManager::getSubRegion(const Arg1Ty arg1, const Arg2Ty arg2,
const SuperTy *superRegion) {
llvm::FoldingSetNodeID ID;
RegionTy::ProfileRegion(ID, arg1, arg2, superRegion);
void *InsertPos;
auto *R = cast_or_null<RegionTy>(Regions.FindNodeOrInsertPos(ID, InsertPos));
if (!R) {
R = A.Allocate<RegionTy>();
new (R) RegionTy(arg1, arg2, superRegion);
Regions.InsertNode(R, InsertPos);
}
return R;
}
template <typename RegionTy, typename SuperTy,
typename Arg1Ty, typename Arg2Ty, typename Arg3Ty>
RegionTy* MemRegionManager::getSubRegion(const Arg1Ty arg1, const Arg2Ty arg2,
const Arg3Ty arg3,
const SuperTy *superRegion) {
llvm::FoldingSetNodeID ID;
RegionTy::ProfileRegion(ID, arg1, arg2, arg3, superRegion);
void *InsertPos;
auto *R = cast_or_null<RegionTy>(Regions.FindNodeOrInsertPos(ID, InsertPos));
if (!R) {
R = A.Allocate<RegionTy>();
new (R) RegionTy(arg1, arg2, arg3, superRegion);
Regions.InsertNode(R, InsertPos);
}
return R;
}
//===----------------------------------------------------------------------===//
// Object destruction.
//===----------------------------------------------------------------------===//
MemRegion::~MemRegion() = default;
// All regions and their data are BumpPtrAllocated. No need to call their
// destructors.
MemRegionManager::~MemRegionManager() = default;
//===----------------------------------------------------------------------===//
// Basic methods.
//===----------------------------------------------------------------------===//
bool SubRegion::isSubRegionOf(const MemRegion* R) const {
const MemRegion* r = this;
do {
if (r == R)
return true;
if (const auto *sr = dyn_cast<SubRegion>(r))
r = sr->getSuperRegion();
else
break;
} while (r != nullptr);
return false;
}
MemRegionManager* SubRegion::getMemRegionManager() const {
const SubRegion* r = this;
do {
const MemRegion *superRegion = r->getSuperRegion();
if (const auto *sr = dyn_cast<SubRegion>(superRegion)) {
r = sr;
continue;
}
return superRegion->getMemRegionManager();
} while (true);
}
const StackFrameContext *VarRegion::getStackFrame() const {
const auto *SSR = dyn_cast<StackSpaceRegion>(getMemorySpace());
return SSR ? SSR->getStackFrame() : nullptr;
}
//===----------------------------------------------------------------------===//
// Region extents.
//===----------------------------------------------------------------------===//
DefinedOrUnknownSVal TypedValueRegion::getExtent(SValBuilder &svalBuilder) const {
ASTContext &Ctx = svalBuilder.getContext();
QualType T = getDesugaredValueType(Ctx);
if (isa<VariableArrayType>(T))
return nonloc::SymbolVal(svalBuilder.getSymbolManager().getExtentSymbol(this));
if (T->isIncompleteType())
return UnknownVal();
CharUnits size = Ctx.getTypeSizeInChars(T);
QualType sizeTy = svalBuilder.getArrayIndexType();
return svalBuilder.makeIntVal(size.getQuantity(), sizeTy);
}
DefinedOrUnknownSVal FieldRegion::getExtent(SValBuilder &svalBuilder) const {
// Force callers to deal with bitfields explicitly.
if (getDecl()->isBitField())
return UnknownVal();
DefinedOrUnknownSVal Extent = DeclRegion::getExtent(svalBuilder);
// A zero-length array at the end of a struct often stands for dynamically-
// allocated extra memory.
if (Extent.isZeroConstant()) {
QualType T = getDesugaredValueType(svalBuilder.getContext());
if (isa<ConstantArrayType>(T))
return UnknownVal();
}
return Extent;
}
DefinedOrUnknownSVal AllocaRegion::getExtent(SValBuilder &svalBuilder) const {
return nonloc::SymbolVal(svalBuilder.getSymbolManager().getExtentSymbol(this));
}
DefinedOrUnknownSVal SymbolicRegion::getExtent(SValBuilder &svalBuilder) const {
return nonloc::SymbolVal(svalBuilder.getSymbolManager().getExtentSymbol(this));
}
DefinedOrUnknownSVal StringRegion::getExtent(SValBuilder &svalBuilder) const {
return svalBuilder.makeIntVal(getStringLiteral()->getByteLength()+1,
svalBuilder.getArrayIndexType());
}
ObjCIvarRegion::ObjCIvarRegion(const ObjCIvarDecl *ivd, const SubRegion *sReg)
: DeclRegion(ivd, sReg, ObjCIvarRegionKind) {}
const ObjCIvarDecl *ObjCIvarRegion::getDecl() const {
return cast<ObjCIvarDecl>(D);
}
QualType ObjCIvarRegion::getValueType() const {
return getDecl()->getType();
}
QualType CXXBaseObjectRegion::getValueType() const {
return QualType(getDecl()->getTypeForDecl(), 0);
}
QualType CXXDerivedObjectRegion::getValueType() const {
return QualType(getDecl()->getTypeForDecl(), 0);
}
//===----------------------------------------------------------------------===//
// FoldingSet profiling.
//===----------------------------------------------------------------------===//
void MemSpaceRegion::Profile(llvm::FoldingSetNodeID &ID) const {
ID.AddInteger(static_cast<unsigned>(getKind()));
}
void StackSpaceRegion::Profile(llvm::FoldingSetNodeID &ID) const {
ID.AddInteger(static_cast<unsigned>(getKind()));
ID.AddPointer(getStackFrame());
}
void StaticGlobalSpaceRegion::Profile(llvm::FoldingSetNodeID &ID) const {
ID.AddInteger(static_cast<unsigned>(getKind()));
ID.AddPointer(getCodeRegion());
}
void StringRegion::ProfileRegion(llvm::FoldingSetNodeID &ID,
const StringLiteral *Str,
const MemRegion *superRegion) {
ID.AddInteger(static_cast<unsigned>(StringRegionKind));
ID.AddPointer(Str);
ID.AddPointer(superRegion);
}
void ObjCStringRegion::ProfileRegion(llvm::FoldingSetNodeID &ID,
const ObjCStringLiteral *Str,
const MemRegion *superRegion) {
ID.AddInteger(static_cast<unsigned>(ObjCStringRegionKind));
ID.AddPointer(Str);
ID.AddPointer(superRegion);
}
void AllocaRegion::ProfileRegion(llvm::FoldingSetNodeID& ID,
const Expr *Ex, unsigned cnt,
const MemRegion *superRegion) {
ID.AddInteger(static_cast<unsigned>(AllocaRegionKind));
ID.AddPointer(Ex);
ID.AddInteger(cnt);
ID.AddPointer(superRegion);
}
void AllocaRegion::Profile(llvm::FoldingSetNodeID& ID) const {
ProfileRegion(ID, Ex, Cnt, superRegion);
}
void CompoundLiteralRegion::Profile(llvm::FoldingSetNodeID& ID) const {
CompoundLiteralRegion::ProfileRegion(ID, CL, superRegion);
}
void CompoundLiteralRegion::ProfileRegion(llvm::FoldingSetNodeID& ID,
const CompoundLiteralExpr *CL,
const MemRegion* superRegion) {
ID.AddInteger(static_cast<unsigned>(CompoundLiteralRegionKind));
ID.AddPointer(CL);
ID.AddPointer(superRegion);
}
void CXXThisRegion::ProfileRegion(llvm::FoldingSetNodeID &ID,
const PointerType *PT,
const MemRegion *sRegion) {
ID.AddInteger(static_cast<unsigned>(CXXThisRegionKind));
ID.AddPointer(PT);
ID.AddPointer(sRegion);
}
void CXXThisRegion::Profile(llvm::FoldingSetNodeID &ID) const {
CXXThisRegion::ProfileRegion(ID, ThisPointerTy, superRegion);
}
void ObjCIvarRegion::ProfileRegion(llvm::FoldingSetNodeID& ID,
const ObjCIvarDecl *ivd,
const MemRegion* superRegion) {
DeclRegion::ProfileRegion(ID, ivd, superRegion, ObjCIvarRegionKind);
}
void DeclRegion::ProfileRegion(llvm::FoldingSetNodeID& ID, const Decl *D,
const MemRegion* superRegion, Kind k) {
ID.AddInteger(static_cast<unsigned>(k));
ID.AddPointer(D);
ID.AddPointer(superRegion);
}
void DeclRegion::Profile(llvm::FoldingSetNodeID& ID) const {
DeclRegion::ProfileRegion(ID, D, superRegion, getKind());
}
void VarRegion::Profile(llvm::FoldingSetNodeID &ID) const {
VarRegion::ProfileRegion(ID, getDecl(), superRegion);
}
void SymbolicRegion::ProfileRegion(llvm::FoldingSetNodeID& ID, SymbolRef sym,
const MemRegion *sreg) {
ID.AddInteger(static_cast<unsigned>(MemRegion::SymbolicRegionKind));
ID.Add(sym);
ID.AddPointer(sreg);
}
void SymbolicRegion::Profile(llvm::FoldingSetNodeID& ID) const {
SymbolicRegion::ProfileRegion(ID, sym, getSuperRegion());
}
void ElementRegion::ProfileRegion(llvm::FoldingSetNodeID& ID,
QualType ElementType, SVal Idx,
const MemRegion* superRegion) {
ID.AddInteger(MemRegion::ElementRegionKind);
ID.Add(ElementType);
ID.AddPointer(superRegion);
Idx.Profile(ID);
}
void ElementRegion::Profile(llvm::FoldingSetNodeID& ID) const {
ElementRegion::ProfileRegion(ID, ElementType, Index, superRegion);
}
void FunctionCodeRegion::ProfileRegion(llvm::FoldingSetNodeID& ID,
const NamedDecl *FD,
const MemRegion*) {
ID.AddInteger(MemRegion::FunctionCodeRegionKind);
ID.AddPointer(FD);
}
void FunctionCodeRegion::Profile(llvm::FoldingSetNodeID& ID) const {
FunctionCodeRegion::ProfileRegion(ID, FD, superRegion);
}
void BlockCodeRegion::ProfileRegion(llvm::FoldingSetNodeID& ID,
const BlockDecl *BD, CanQualType,
const AnalysisDeclContext *AC,
const MemRegion*) {
ID.AddInteger(MemRegion::BlockCodeRegionKind);
ID.AddPointer(BD);
}
void BlockCodeRegion::Profile(llvm::FoldingSetNodeID& ID) const {
BlockCodeRegion::ProfileRegion(ID, BD, locTy, AC, superRegion);
}
void BlockDataRegion::ProfileRegion(llvm::FoldingSetNodeID& ID,
const BlockCodeRegion *BC,
const LocationContext *LC,
unsigned BlkCount,
const MemRegion *sReg) {
ID.AddInteger(MemRegion::BlockDataRegionKind);
ID.AddPointer(BC);
ID.AddPointer(LC);
ID.AddInteger(BlkCount);
ID.AddPointer(sReg);
}
void BlockDataRegion::Profile(llvm::FoldingSetNodeID& ID) const {
BlockDataRegion::ProfileRegion(ID, BC, LC, BlockCount, getSuperRegion());
}
void CXXTempObjectRegion::ProfileRegion(llvm::FoldingSetNodeID &ID,
Expr const *Ex,
const MemRegion *sReg) {
ID.AddPointer(Ex);
ID.AddPointer(sReg);
}
void CXXTempObjectRegion::Profile(llvm::FoldingSetNodeID &ID) const {
ProfileRegion(ID, Ex, getSuperRegion());
}
void CXXBaseObjectRegion::ProfileRegion(llvm::FoldingSetNodeID &ID,
const CXXRecordDecl *RD,
bool IsVirtual,
const MemRegion *SReg) {
ID.AddPointer(RD);
ID.AddBoolean(IsVirtual);
ID.AddPointer(SReg);
}
void CXXBaseObjectRegion::Profile(llvm::FoldingSetNodeID &ID) const {
ProfileRegion(ID, getDecl(), isVirtual(), superRegion);
}
void CXXDerivedObjectRegion::ProfileRegion(llvm::FoldingSetNodeID &ID,
const CXXRecordDecl *RD,
const MemRegion *SReg) {
ID.AddPointer(RD);
ID.AddPointer(SReg);
}
void CXXDerivedObjectRegion::Profile(llvm::FoldingSetNodeID &ID) const {
ProfileRegion(ID, getDecl(), superRegion);
}
//===----------------------------------------------------------------------===//
// Region anchors.
//===----------------------------------------------------------------------===//
void GlobalsSpaceRegion::anchor() {}
void NonStaticGlobalSpaceRegion::anchor() {}
void StackSpaceRegion::anchor() {}
void TypedRegion::anchor() {}
void TypedValueRegion::anchor() {}
void CodeTextRegion::anchor() {}
void SubRegion::anchor() {}
//===----------------------------------------------------------------------===//
// Region pretty-printing.
//===----------------------------------------------------------------------===//
LLVM_DUMP_METHOD void MemRegion::dump() const {
dumpToStream(llvm::errs());
}
std::string MemRegion::getString() const {
std::string s;
llvm::raw_string_ostream os(s);
dumpToStream(os);
return os.str();
}
void MemRegion::dumpToStream(raw_ostream &os) const {
os << "<Unknown Region>";
}
void AllocaRegion::dumpToStream(raw_ostream &os) const {
os << "alloca{S" << Ex->getID(getContext()) << ',' << Cnt << '}';
}
void FunctionCodeRegion::dumpToStream(raw_ostream &os) const {
os << "code{" << getDecl()->getDeclName().getAsString() << '}';
}
void BlockCodeRegion::dumpToStream(raw_ostream &os) const {
os << "block_code{" << static_cast<const void *>(this) << '}';
}
void BlockDataRegion::dumpToStream(raw_ostream &os) const {
os << "block_data{" << BC;
os << "; ";
for (BlockDataRegion::referenced_vars_iterator
I = referenced_vars_begin(),
E = referenced_vars_end(); I != E; ++I)
os << "(" << I.getCapturedRegion() << "<-" <<
I.getOriginalRegion() << ") ";
os << '}';
}
void CompoundLiteralRegion::dumpToStream(raw_ostream &os) const {
// FIXME: More elaborate pretty-printing.
os << "{ S" << CL->getID(getContext()) << " }";
}
void CXXTempObjectRegion::dumpToStream(raw_ostream &os) const {
os << "temp_object{" << getValueType().getAsString() << ", "
<< "S" << Ex->getID(getContext()) << '}';
2010-11-25 10:07:24 +08:00
}
void CXXBaseObjectRegion::dumpToStream(raw_ostream &os) const {
os << "Base{" << superRegion << ',' << getDecl()->getName() << '}';
}
void CXXDerivedObjectRegion::dumpToStream(raw_ostream &os) const {
os << "Derived{" << superRegion << ',' << getDecl()->getName() << '}';
}
void CXXThisRegion::dumpToStream(raw_ostream &os) const {
os << "this";
}
void ElementRegion::dumpToStream(raw_ostream &os) const {
os << "Element{" << superRegion << ','
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
<< Index << ',' << getElementType().getAsString() << '}';
}
void FieldRegion::dumpToStream(raw_ostream &os) const {
os << superRegion << "->" << *getDecl();
}
void ObjCIvarRegion::dumpToStream(raw_ostream &os) const {
os << "Ivar{" << superRegion << ',' << *getDecl() << '}';
}
void StringRegion::dumpToStream(raw_ostream &os) const {
assert(Str != nullptr && "Expecting non-null StringLiteral");
Str->printPretty(os, nullptr, PrintingPolicy(getContext().getLangOpts()));
}
void ObjCStringRegion::dumpToStream(raw_ostream &os) const {
assert(Str != nullptr && "Expecting non-null ObjCStringLiteral");
Str->printPretty(os, nullptr, PrintingPolicy(getContext().getLangOpts()));
}
void SymbolicRegion::dumpToStream(raw_ostream &os) const {
if (isa<HeapSpaceRegion>(getSuperRegion()))
os << "Heap";
os << "SymRegion{" << sym << '}';
}
void VarRegion::dumpToStream(raw_ostream &os) const {
const auto *VD = cast<VarDecl>(D);
if (const IdentifierInfo *ID = VD->getIdentifier())
os << ID->getName();
else
os << "VarRegion{D" << VD->getID() << '}';
}
LLVM_DUMP_METHOD void RegionRawOffset::dump() const {
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
dumpToStream(llvm::errs());
}
void RegionRawOffset::dumpToStream(raw_ostream &os) const {
os << "raw_offset{" << getRegion() << ',' << getOffset().getQuantity() << '}';
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
}
void CodeSpaceRegion::dumpToStream(raw_ostream &os) const {
os << "CodeSpaceRegion";
}
void StaticGlobalSpaceRegion::dumpToStream(raw_ostream &os) const {
os << "StaticGlobalsMemSpace{" << CR << '}';
}
void GlobalInternalSpaceRegion::dumpToStream(raw_ostream &os) const {
os << "GlobalInternalSpaceRegion";
}
void GlobalSystemSpaceRegion::dumpToStream(raw_ostream &os) const {
os << "GlobalSystemSpaceRegion";
}
void GlobalImmutableSpaceRegion::dumpToStream(raw_ostream &os) const {
os << "GlobalImmutableSpaceRegion";
}
void HeapSpaceRegion::dumpToStream(raw_ostream &os) const {
os << "HeapSpaceRegion";
}
void UnknownSpaceRegion::dumpToStream(raw_ostream &os) const {
os << "UnknownSpaceRegion";
}
void StackArgumentsSpaceRegion::dumpToStream(raw_ostream &os) const {
os << "StackArgumentsSpaceRegion";
}
void StackLocalsSpaceRegion::dumpToStream(raw_ostream &os) const {
os << "StackLocalsSpaceRegion";
}
bool MemRegion::canPrintPretty() const {
return canPrintPrettyAsExpr();
}
bool MemRegion::canPrintPrettyAsExpr() const {
return false;
}
void MemRegion::printPretty(raw_ostream &os) const {
assert(canPrintPretty() && "This region cannot be printed pretty.");
os << "'";
printPrettyAsExpr(os);
os << "'";
}
void MemRegion::printPrettyAsExpr(raw_ostream &) const {
llvm_unreachable("This region cannot be printed pretty.");
}
bool VarRegion::canPrintPrettyAsExpr() const {
return true;
}
void VarRegion::printPrettyAsExpr(raw_ostream &os) const {
os << getDecl()->getName();
}
bool ObjCIvarRegion::canPrintPrettyAsExpr() const {
return true;
}
void ObjCIvarRegion::printPrettyAsExpr(raw_ostream &os) const {
os << getDecl()->getName();
}
bool FieldRegion::canPrintPretty() const {
return true;
}
bool FieldRegion::canPrintPrettyAsExpr() const {
return superRegion->canPrintPrettyAsExpr();
}
void FieldRegion::printPrettyAsExpr(raw_ostream &os) const {
assert(canPrintPrettyAsExpr());
superRegion->printPrettyAsExpr(os);
os << "." << getDecl()->getName();
}
void FieldRegion::printPretty(raw_ostream &os) const {
if (canPrintPrettyAsExpr()) {
os << "\'";
printPrettyAsExpr(os);
os << "'";
} else {
os << "field " << "\'" << getDecl()->getName() << "'";
}
}
bool CXXBaseObjectRegion::canPrintPrettyAsExpr() const {
return superRegion->canPrintPrettyAsExpr();
}
void CXXBaseObjectRegion::printPrettyAsExpr(raw_ostream &os) const {
superRegion->printPrettyAsExpr(os);
}
bool CXXDerivedObjectRegion::canPrintPrettyAsExpr() const {
return superRegion->canPrintPrettyAsExpr();
}
void CXXDerivedObjectRegion::printPrettyAsExpr(raw_ostream &os) const {
superRegion->printPrettyAsExpr(os);
}
std::string MemRegion::getDescriptiveName(bool UseQuotes) const {
std::string VariableName;
std::string ArrayIndices;
const MemRegion *R = this;
SmallString<50> buf;
llvm::raw_svector_ostream os(buf);
// Obtain array indices to add them to the variable name.
const ElementRegion *ER = nullptr;
while ((ER = R->getAs<ElementRegion>())) {
// Index is a ConcreteInt.
if (auto CI = ER->getIndex().getAs<nonloc::ConcreteInt>()) {
llvm::SmallString<2> Idx;
CI->getValue().toString(Idx);
ArrayIndices = (llvm::Twine("[") + Idx.str() + "]" + ArrayIndices).str();
}
// If not a ConcreteInt, try to obtain the variable
// name by calling 'getDescriptiveName' recursively.
else {
std::string Idx = ER->getDescriptiveName(false);
if (!Idx.empty()) {
ArrayIndices = (llvm::Twine("[") + Idx + "]" + ArrayIndices).str();
}
}
R = ER->getSuperRegion();
}
// Get variable name.
if (R && R->canPrintPrettyAsExpr()) {
R->printPrettyAsExpr(os);
if (UseQuotes)
return (llvm::Twine("'") + os.str() + ArrayIndices + "'").str();
else
return (llvm::Twine(os.str()) + ArrayIndices).str();
}
return VariableName;
}
SourceRange MemRegion::sourceRange() const {
const auto *const VR = dyn_cast<VarRegion>(this->getBaseRegion());
const auto *const FR = dyn_cast<FieldRegion>(this);
// Check for more specific regions first.
// FieldRegion
if (FR) {
return FR->getDecl()->getSourceRange();
}
// VarRegion
else if (VR) {
return VR->getDecl()->getSourceRange();
}
// Return invalid source range (can be checked by client).
else
return {};
}
//===----------------------------------------------------------------------===//
// MemRegionManager methods.
//===----------------------------------------------------------------------===//
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
template <typename REG>
const REG *MemRegionManager::LazyAllocate(REG*& region) {
if (!region) {
region = A.Allocate<REG>();
new (region) REG(this);
}
return region;
}
template <typename REG, typename ARG>
const REG *MemRegionManager::LazyAllocate(REG*& region, ARG a) {
if (!region) {
region = A.Allocate<REG>();
new (region) REG(this, a);
}
return region;
}
const StackLocalsSpaceRegion*
MemRegionManager::getStackLocalsRegion(const StackFrameContext *STC) {
assert(STC);
StackLocalsSpaceRegion *&R = StackLocalsSpaceRegions[STC];
if (R)
return R;
R = A.Allocate<StackLocalsSpaceRegion>();
new (R) StackLocalsSpaceRegion(this, STC);
return R;
}
const StackArgumentsSpaceRegion *
MemRegionManager::getStackArgumentsRegion(const StackFrameContext *STC) {
assert(STC);
StackArgumentsSpaceRegion *&R = StackArgumentsSpaceRegions[STC];
if (R)
return R;
R = A.Allocate<StackArgumentsSpaceRegion>();
new (R) StackArgumentsSpaceRegion(this, STC);
return R;
}
const GlobalsSpaceRegion
*MemRegionManager::getGlobalsRegion(MemRegion::Kind K,
const CodeTextRegion *CR) {
if (!CR) {
if (K == MemRegion::GlobalSystemSpaceRegionKind)
return LazyAllocate(SystemGlobals);
if (K == MemRegion::GlobalImmutableSpaceRegionKind)
return LazyAllocate(ImmutableGlobals);
assert(K == MemRegion::GlobalInternalSpaceRegionKind);
return LazyAllocate(InternalGlobals);
}
assert(K == MemRegion::StaticGlobalSpaceRegionKind);
StaticGlobalSpaceRegion *&R = StaticsGlobalSpaceRegions[CR];
if (R)
return R;
R = A.Allocate<StaticGlobalSpaceRegion>();
new (R) StaticGlobalSpaceRegion(this, CR);
return R;
}
const HeapSpaceRegion *MemRegionManager::getHeapRegion() {
return LazyAllocate(heap);
}
const UnknownSpaceRegion *MemRegionManager::getUnknownRegion() {
return LazyAllocate(unknown);
}
const CodeSpaceRegion *MemRegionManager::getCodeRegion() {
return LazyAllocate(code);
}
//===----------------------------------------------------------------------===//
// Constructing regions.
//===----------------------------------------------------------------------===//
const StringRegion *MemRegionManager::getStringRegion(const StringLiteral *Str){
return getSubRegion<StringRegion>(
Str, cast<GlobalInternalSpaceRegion>(getGlobalsRegion()));
}
const ObjCStringRegion *
MemRegionManager::getObjCStringRegion(const ObjCStringLiteral *Str){
return getSubRegion<ObjCStringRegion>(
Str, cast<GlobalInternalSpaceRegion>(getGlobalsRegion()));
}
/// Look through a chain of LocationContexts to either find the
/// StackFrameContext that matches a DeclContext, or find a VarRegion
/// for a variable captured by a block.
static llvm::PointerUnion<const StackFrameContext *, const VarRegion *>
getStackOrCaptureRegionForDeclContext(const LocationContext *LC,
const DeclContext *DC,
const VarDecl *VD) {
while (LC) {
if (const auto *SFC = dyn_cast<StackFrameContext>(LC)) {
if (cast<DeclContext>(SFC->getDecl()) == DC)
return SFC;
}
if (const auto *BC = dyn_cast<BlockInvocationContext>(LC)) {
const auto *BR =
static_cast<const BlockDataRegion *>(BC->getContextData());
// FIXME: This can be made more efficient.
for (BlockDataRegion::referenced_vars_iterator
I = BR->referenced_vars_begin(),
E = BR->referenced_vars_end(); I != E; ++I) {
const VarRegion *VR = I.getOriginalRegion();
if (VR->getDecl() == VD)
return cast<VarRegion>(I.getCapturedRegion());
}
}
LC = LC->getParent();
}
return (const StackFrameContext *)nullptr;
}
const VarRegion* MemRegionManager::getVarRegion(const VarDecl *D,
const LocationContext *LC) {
const MemRegion *sReg = nullptr;
if (D->hasGlobalStorage() && !D->isStaticLocal()) {
// First handle the globals defined in system headers.
if (C.getSourceManager().isInSystemHeader(D->getLocation())) {
// Whitelist the system globals which often DO GET modified, assume the
// rest are immutable.
if (D->getName().find("errno") != StringRef::npos)
sReg = getGlobalsRegion(MemRegion::GlobalSystemSpaceRegionKind);
else
sReg = getGlobalsRegion(MemRegion::GlobalImmutableSpaceRegionKind);
// Treat other globals as GlobalInternal unless they are constants.
} else {
QualType GQT = D->getType();
const Type *GT = GQT.getTypePtrOrNull();
// TODO: We could walk the complex types here and see if everything is
// constified.
if (GT && GQT.isConstQualified() && GT->isArithmeticType())
sReg = getGlobalsRegion(MemRegion::GlobalImmutableSpaceRegionKind);
else
sReg = getGlobalsRegion();
}
// Finally handle static locals.
} else {
// FIXME: Once we implement scope handling, we will need to properly lookup
// 'D' to the proper LocationContext.
const DeclContext *DC = D->getDeclContext();
llvm::PointerUnion<const StackFrameContext *, const VarRegion *> V =
getStackOrCaptureRegionForDeclContext(LC, DC, D);
if (V.is<const VarRegion*>())
return V.get<const VarRegion*>();
const auto *STC = V.get<const StackFrameContext *>();
if (!STC) {
// FIXME: Assign a more sensible memory space to static locals
// we see from within blocks that we analyze as top-level declarations.
sReg = getUnknownRegion();
} else {
if (D->hasLocalStorage()) {
sReg = isa<ParmVarDecl>(D) || isa<ImplicitParamDecl>(D)
? static_cast<const MemRegion*>(getStackArgumentsRegion(STC))
: static_cast<const MemRegion*>(getStackLocalsRegion(STC));
}
else {
assert(D->isStaticLocal());
const Decl *STCD = STC->getDecl();
if (isa<FunctionDecl>(STCD) || isa<ObjCMethodDecl>(STCD))
sReg = getGlobalsRegion(MemRegion::StaticGlobalSpaceRegionKind,
getFunctionCodeRegion(cast<NamedDecl>(STCD)));
else if (const auto *BD = dyn_cast<BlockDecl>(STCD)) {
// FIXME: The fallback type here is totally bogus -- though it should
// never be queried, it will prevent uniquing with the real
// BlockCodeRegion. Ideally we'd fix the AST so that we always had a
// signature.
QualType T;
if (const TypeSourceInfo *TSI = BD->getSignatureAsWritten())
T = TSI->getType();
if (T.isNull())
T = getContext().VoidTy;
if (!T->getAs<FunctionType>())
T = getContext().getFunctionNoProtoType(T);
T = getContext().getBlockPointerType(T);
const BlockCodeRegion *BTR =
getBlockCodeRegion(BD, C.getCanonicalType(T),
STC->getAnalysisDeclContext());
sReg = getGlobalsRegion(MemRegion::StaticGlobalSpaceRegionKind,
BTR);
}
else {
sReg = getGlobalsRegion();
}
}
}
}
return getSubRegion<VarRegion>(D, sReg);
}
const VarRegion *MemRegionManager::getVarRegion(const VarDecl *D,
const MemRegion *superR) {
return getSubRegion<VarRegion>(D, superR);
}
const BlockDataRegion *
MemRegionManager::getBlockDataRegion(const BlockCodeRegion *BC,
const LocationContext *LC,
unsigned blockCount) {
const MemSpaceRegion *sReg = nullptr;
const BlockDecl *BD = BC->getDecl();
if (!BD->hasCaptures()) {
// This handles 'static' blocks.
sReg = getGlobalsRegion(MemRegion::GlobalImmutableSpaceRegionKind);
}
else {
if (LC) {
// FIXME: Once we implement scope handling, we want the parent region
// to be the scope.
const StackFrameContext *STC = LC->getStackFrame();
assert(STC);
sReg = getStackLocalsRegion(STC);
}
else {
// We allow 'LC' to be NULL for cases where want BlockDataRegions
// without context-sensitivity.
sReg = getUnknownRegion();
}
}
return getSubRegion<BlockDataRegion>(BC, LC, blockCount, sReg);
}
const CXXTempObjectRegion *
MemRegionManager::getCXXStaticTempObjectRegion(const Expr *Ex) {
return getSubRegion<CXXTempObjectRegion>(
Ex, getGlobalsRegion(MemRegion::GlobalInternalSpaceRegionKind, nullptr));
}
const CompoundLiteralRegion*
MemRegionManager::getCompoundLiteralRegion(const CompoundLiteralExpr *CL,
const LocationContext *LC) {
const MemSpaceRegion *sReg = nullptr;
if (CL->isFileScope())
sReg = getGlobalsRegion();
else {
const StackFrameContext *STC = LC->getStackFrame();
assert(STC);
sReg = getStackLocalsRegion(STC);
}
return getSubRegion<CompoundLiteralRegion>(CL, sReg);
}
const ElementRegion*
MemRegionManager::getElementRegion(QualType elementType, NonLoc Idx,
const SubRegion* superRegion,
ASTContext &Ctx){
QualType T = Ctx.getCanonicalType(elementType).getUnqualifiedType();
llvm::FoldingSetNodeID ID;
ElementRegion::ProfileRegion(ID, T, Idx, superRegion);
void *InsertPos;
MemRegion* data = Regions.FindNodeOrInsertPos(ID, InsertPos);
auto *R = cast_or_null<ElementRegion>(data);
if (!R) {
R = A.Allocate<ElementRegion>();
new (R) ElementRegion(T, Idx, superRegion);
Regions.InsertNode(R, InsertPos);
}
return R;
}
const FunctionCodeRegion *
MemRegionManager::getFunctionCodeRegion(const NamedDecl *FD) {
return getSubRegion<FunctionCodeRegion>(FD, getCodeRegion());
}
const BlockCodeRegion *
MemRegionManager::getBlockCodeRegion(const BlockDecl *BD, CanQualType locTy,
AnalysisDeclContext *AC) {
return getSubRegion<BlockCodeRegion>(BD, locTy, AC, getCodeRegion());
}
/// getSymbolicRegion - Retrieve or create a "symbolic" memory region.
const SymbolicRegion *MemRegionManager::getSymbolicRegion(SymbolRef sym) {
return getSubRegion<SymbolicRegion>(sym, getUnknownRegion());
}
const SymbolicRegion *MemRegionManager::getSymbolicHeapRegion(SymbolRef Sym) {
return getSubRegion<SymbolicRegion>(Sym, getHeapRegion());
}
const FieldRegion*
MemRegionManager::getFieldRegion(const FieldDecl *d,
const SubRegion* superRegion){
return getSubRegion<FieldRegion>(d, superRegion);
}
const ObjCIvarRegion*
MemRegionManager::getObjCIvarRegion(const ObjCIvarDecl *d,
const SubRegion* superRegion) {
return getSubRegion<ObjCIvarRegion>(d, superRegion);
}
const CXXTempObjectRegion*
MemRegionManager::getCXXTempObjectRegion(Expr const *E,
LocationContext const *LC) {
const StackFrameContext *SFC = LC->getStackFrame();
assert(SFC);
return getSubRegion<CXXTempObjectRegion>(E, getStackLocalsRegion(SFC));
}
/// Checks whether \p BaseClass is a valid virtual or direct non-virtual base
/// class of the type of \p Super.
static bool isValidBaseClass(const CXXRecordDecl *BaseClass,
const TypedValueRegion *Super,
bool IsVirtual) {
BaseClass = BaseClass->getCanonicalDecl();
const CXXRecordDecl *Class = Super->getValueType()->getAsCXXRecordDecl();
if (!Class)
return true;
if (IsVirtual)
return Class->isVirtuallyDerivedFrom(BaseClass);
for (const auto &I : Class->bases()) {
if (I.getType()->getAsCXXRecordDecl()->getCanonicalDecl() == BaseClass)
return true;
}
return false;
}
const CXXBaseObjectRegion *
MemRegionManager::getCXXBaseObjectRegion(const CXXRecordDecl *RD,
const SubRegion *Super,
bool IsVirtual) {
if (isa<TypedValueRegion>(Super)) {
assert(isValidBaseClass(RD, dyn_cast<TypedValueRegion>(Super), IsVirtual));
(void)&isValidBaseClass;
if (IsVirtual) {
// Virtual base regions should not be layered, since the layout rules
// are different.
while (const auto *Base = dyn_cast<CXXBaseObjectRegion>(Super))
Super = cast<SubRegion>(Base->getSuperRegion());
assert(Super && !isa<MemSpaceRegion>(Super));
}
}
return getSubRegion<CXXBaseObjectRegion>(RD, IsVirtual, Super);
}
const CXXDerivedObjectRegion *
MemRegionManager::getCXXDerivedObjectRegion(const CXXRecordDecl *RD,
const SubRegion *Super) {
return getSubRegion<CXXDerivedObjectRegion>(RD, Super);
}
const CXXThisRegion*
MemRegionManager::getCXXThisRegion(QualType thisPointerTy,
const LocationContext *LC) {
const auto *PT = thisPointerTy->getAs<PointerType>();
assert(PT);
// Inside the body of the operator() of a lambda a this expr might refer to an
// object in one of the parent location contexts.
const auto *D = dyn_cast<CXXMethodDecl>(LC->getDecl());
// FIXME: when operator() of lambda is analyzed as a top level function and
// 'this' refers to a this to the enclosing scope, there is no right region to
// return.
while (!LC->inTopFrame() && (!D || D->isStatic() ||
PT != D->getThisType()->getAs<PointerType>())) {
LC = LC->getParent();
D = dyn_cast<CXXMethodDecl>(LC->getDecl());
}
const StackFrameContext *STC = LC->getStackFrame();
assert(STC);
return getSubRegion<CXXThisRegion>(PT, getStackArgumentsRegion(STC));
}
const AllocaRegion*
MemRegionManager::getAllocaRegion(const Expr *E, unsigned cnt,
const LocationContext *LC) {
const StackFrameContext *STC = LC->getStackFrame();
assert(STC);
return getSubRegion<AllocaRegion>(E, cnt, getStackLocalsRegion(STC));
}
const MemSpaceRegion *MemRegion::getMemorySpace() const {
const MemRegion *R = this;
const auto *SR = dyn_cast<SubRegion>(this);
while (SR) {
R = SR->getSuperRegion();
SR = dyn_cast<SubRegion>(R);
}
return dyn_cast<MemSpaceRegion>(R);
}
bool MemRegion::hasStackStorage() const {
return isa<StackSpaceRegion>(getMemorySpace());
}
bool MemRegion::hasStackNonParametersStorage() const {
return isa<StackLocalsSpaceRegion>(getMemorySpace());
}
bool MemRegion::hasStackParametersStorage() const {
return isa<StackArgumentsSpaceRegion>(getMemorySpace());
}
bool MemRegion::hasGlobalsOrParametersStorage() const {
const MemSpaceRegion *MS = getMemorySpace();
return isa<StackArgumentsSpaceRegion>(MS) ||
isa<GlobalsSpaceRegion>(MS);
}
// getBaseRegion strips away all elements and fields, and get the base region
// of them.
const MemRegion *MemRegion::getBaseRegion() const {
const MemRegion *R = this;
while (true) {
switch (R->getKind()) {
case MemRegion::ElementRegionKind:
case MemRegion::FieldRegionKind:
case MemRegion::ObjCIvarRegionKind:
case MemRegion::CXXBaseObjectRegionKind:
case MemRegion::CXXDerivedObjectRegionKind:
R = cast<SubRegion>(R)->getSuperRegion();
continue;
default:
break;
}
break;
}
return R;
}
// getgetMostDerivedObjectRegion gets the region of the root class of a C++
// class hierarchy.
const MemRegion *MemRegion::getMostDerivedObjectRegion() const {
const MemRegion *R = this;
while (const auto *BR = dyn_cast<CXXBaseObjectRegion>(R))
R = BR->getSuperRegion();
return R;
}
bool MemRegion::isSubRegionOf(const MemRegion *) const {
return false;
}
//===----------------------------------------------------------------------===//
// View handling.
//===----------------------------------------------------------------------===//
const MemRegion *MemRegion::StripCasts(bool StripBaseAndDerivedCasts) const {
const MemRegion *R = this;
while (true) {
switch (R->getKind()) {
case ElementRegionKind: {
const auto *ER = cast<ElementRegion>(R);
if (!ER->getIndex().isZeroConstant())
return R;
R = ER->getSuperRegion();
break;
}
case CXXBaseObjectRegionKind:
case CXXDerivedObjectRegionKind:
if (!StripBaseAndDerivedCasts)
return R;
R = cast<TypedValueRegion>(R)->getSuperRegion();
break;
default:
return R;
}
}
}
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
const SymbolicRegion *MemRegion::getSymbolicBase() const {
const auto *SubR = dyn_cast<SubRegion>(this);
while (SubR) {
if (const auto *SymR = dyn_cast<SymbolicRegion>(SubR))
return SymR;
SubR = dyn_cast<SubRegion>(SubR->getSuperRegion());
}
return nullptr;
}
RegionRawOffset ElementRegion::getAsArrayOffset() const {
int64_t offset = 0;
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
const ElementRegion *ER = this;
const MemRegion *superR = nullptr;
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
ASTContext &C = getContext();
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
// FIXME: Handle multi-dimensional arrays.
while (ER) {
superR = ER->getSuperRegion();
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
// FIXME: generalize to symbolic offsets.
SVal index = ER->getIndex();
if (auto CI = index.getAs<nonloc::ConcreteInt>()) {
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
// Update the offset.
int64_t i = CI->getValue().getSExtValue();
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
if (i != 0) {
QualType elemType = ER->getElementType();
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
// If we are pointing to an incomplete type, go no further.
if (elemType->isIncompleteType()) {
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
superR = ER;
break;
}
int64_t size = C.getTypeSizeInChars(elemType).getQuantity();
if (auto NewOffset = llvm::checkedMulAdd(i, size, offset)) {
offset = *NewOffset;
} else {
LLVM_DEBUG(llvm::dbgs() << "MemRegion::getAsArrayOffset: "
<< "offset overflowing, returning unknown\n");
return nullptr;
}
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
}
// Go to the next ElementRegion (if any).
ER = dyn_cast<ElementRegion>(superR);
continue;
}
return nullptr;
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
}
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
assert(superR && "super region cannot be NULL");
return RegionRawOffset(superR, CharUnits::fromQuantity(offset));
This is a fairly large patch, which resulted from a cascade of changes made to RegionStore (and related classes) in order to handle some analyzer failures involving casts and manipulation of symbolic memory. The root of the change is in StoreManager::CastRegion(). Instead of using ad hoc heuristics to decide when to layer an ElementRegion on a casted MemRegion, we now always layer an ElementRegion when the cast type is different than the original type of the region. This carries the current cast information associated with a region around without resorting to the error prone recording of "casted types" in GRState. Along with this new policy of layering ElementRegions, I added a new algorithm to strip away existing ElementRegions when they simply represented casts of a base memory object. This algorithm computes the raw "byte offset" that an ElementRegion represents from the base region, and allows the new ElementRegion to be based off that offset. The added benefit is that this naturally handles a series of casts of a MemRegion without building up a set of redundant ElementRegions (thus canonicalizing the region view). Other related changes that cascaded from this one (as tests were failing in RegionStore): - Revamped RegionStoreManager::InvalidateRegion() to completely remove all bindings and default values from a region and all subregions. Now invalidated fields are not bound directly to new symbolic values; instead the base region has a "default" symbol value from which "derived symbols" can be created. The main advantage of this approach is that it allows us to invalidate a region hierarchy and then lazily instantiate new values no matter how deep the hierarchy went (i.e., regardless of the number of field accesses, e.g. x->f->y->z->...). The previous approach did not do this. - Slightly reworked RegionStoreManager::RemoveDeadBindings() to also incorporate live symbols and live regions that do not have direct bindings but also have "default values" used for lazy instantiation. The changes to 'InvalidateRegion' revealed that these were necessary in order to achieve lazy instantiation of values in the region store with those bindings being removed too early. - The changes to InvalidateRegion() and RemoveDeadBindings() revealed a serious bug in 'getSubRegionMap()' where not all region -> subregion relationships involved in actually bindings (explicit and implicit) were being recorded. This has been fixed by using a worklist algorithm to iteratively fill in the region map. - Added special support to RegionStoreManager::Bind()/Retrieve() to handle OSAtomicCompareAndSwap in light of the new 'CastRegion' changes and the layering of ElementRegions. - Fixed a bug in SymbolReaper::isLive() where derived symbols were not being marked live if the symbol they were derived from was also live. This fix was critical for getting lazy instantiation in RegionStore to work. - Tidied up the implementation of ValueManager::getXXXSymbolVal() methods to use SymbolManager::canSymbolicate() to decide whether or not a symbol should be symbolicated. - 'test/Analysis/misc-ps-xfail.m' now passes; that test case has been moved to 'test/Analysis/misc-ps.m'. - Tweaked some pretty-printing of MemRegions, and implemented 'ElementRegion::getRawOffset()' for use with the CastRegion changes. llvm-svn: 77782
2009-08-01 14:17:29 +08:00
}
/// Returns true if \p Base is an immediate base class of \p Child
static bool isImmediateBase(const CXXRecordDecl *Child,
const CXXRecordDecl *Base) {
assert(Child && "Child must not be null");
// Note that we do NOT canonicalize the base class here, because
// ASTRecordLayout doesn't either. If that leads us down the wrong path,
// so be it; at least we won't crash.
for (const auto &I : Child->bases()) {
if (I.getType()->getAsCXXRecordDecl() == Base)
return true;
}
return false;
}
static RegionOffset calculateOffset(const MemRegion *R) {
const MemRegion *SymbolicOffsetBase = nullptr;
int64_t Offset = 0;
while (true) {
switch (R->getKind()) {
case MemRegion::CodeSpaceRegionKind:
case MemRegion::StackLocalsSpaceRegionKind:
case MemRegion::StackArgumentsSpaceRegionKind:
case MemRegion::HeapSpaceRegionKind:
case MemRegion::UnknownSpaceRegionKind:
case MemRegion::StaticGlobalSpaceRegionKind:
case MemRegion::GlobalInternalSpaceRegionKind:
case MemRegion::GlobalSystemSpaceRegionKind:
case MemRegion::GlobalImmutableSpaceRegionKind:
// Stores can bind directly to a region space to set a default value.
assert(Offset == 0 && !SymbolicOffsetBase);
goto Finish;
case MemRegion::FunctionCodeRegionKind:
case MemRegion::BlockCodeRegionKind:
case MemRegion::BlockDataRegionKind:
// These will never have bindings, but may end up having values requested
// if the user does some strange casting.
if (Offset != 0)
SymbolicOffsetBase = R;
goto Finish;
case MemRegion::SymbolicRegionKind:
case MemRegion::AllocaRegionKind:
case MemRegion::CompoundLiteralRegionKind:
case MemRegion::CXXThisRegionKind:
case MemRegion::StringRegionKind:
case MemRegion::ObjCStringRegionKind:
case MemRegion::VarRegionKind:
case MemRegion::CXXTempObjectRegionKind:
// Usual base regions.
goto Finish;
case MemRegion::ObjCIvarRegionKind:
// This is a little strange, but it's a compromise between
// ObjCIvarRegions having unknown compile-time offsets (when using the
// non-fragile runtime) and yet still being distinct, non-overlapping
// regions. Thus we treat them as "like" base regions for the purposes
// of computing offsets.
goto Finish;
case MemRegion::CXXBaseObjectRegionKind: {
const auto *BOR = cast<CXXBaseObjectRegion>(R);
R = BOR->getSuperRegion();
QualType Ty;
bool RootIsSymbolic = false;
if (const auto *TVR = dyn_cast<TypedValueRegion>(R)) {
Ty = TVR->getDesugaredValueType(R->getContext());
} else if (const auto *SR = dyn_cast<SymbolicRegion>(R)) {
// If our base region is symbolic, we don't know what type it really is.
// Pretend the type of the symbol is the true dynamic type.
// (This will at least be self-consistent for the life of the symbol.)
Ty = SR->getSymbol()->getType()->getPointeeType();
RootIsSymbolic = true;
}
const CXXRecordDecl *Child = Ty->getAsCXXRecordDecl();
if (!Child) {
// We cannot compute the offset of the base class.
SymbolicOffsetBase = R;
} else {
if (RootIsSymbolic) {
// Base layers on symbolic regions may not be type-correct.
// Double-check the inheritance here, and revert to a symbolic offset
// if it's invalid (e.g. due to a reinterpret_cast).
if (BOR->isVirtual()) {
if (!Child->isVirtuallyDerivedFrom(BOR->getDecl()))
SymbolicOffsetBase = R;
} else {
if (!isImmediateBase(Child, BOR->getDecl()))
SymbolicOffsetBase = R;
}
}
}
// Don't bother calculating precise offsets if we already have a
// symbolic offset somewhere in the chain.
if (SymbolicOffsetBase)
continue;
CharUnits BaseOffset;
const ASTRecordLayout &Layout = R->getContext().getASTRecordLayout(Child);
if (BOR->isVirtual())
BaseOffset = Layout.getVBaseClassOffset(BOR->getDecl());
else
BaseOffset = Layout.getBaseClassOffset(BOR->getDecl());
// The base offset is in chars, not in bits.
Offset += BaseOffset.getQuantity() * R->getContext().getCharWidth();
break;
}
case MemRegion::CXXDerivedObjectRegionKind: {
// TODO: Store the base type in the CXXDerivedObjectRegion and use it.
goto Finish;
}
case MemRegion::ElementRegionKind: {
const auto *ER = cast<ElementRegion>(R);
R = ER->getSuperRegion();
QualType EleTy = ER->getValueType();
if (EleTy->isIncompleteType()) {
// We cannot compute the offset of the base class.
SymbolicOffsetBase = R;
continue;
}
SVal Index = ER->getIndex();
if (Optional<nonloc::ConcreteInt> CI =
Index.getAs<nonloc::ConcreteInt>()) {
// Don't bother calculating precise offsets if we already have a
// symbolic offset somewhere in the chain.
if (SymbolicOffsetBase)
continue;
int64_t i = CI->getValue().getSExtValue();
// This type size is in bits.
Offset += i * R->getContext().getTypeSize(EleTy);
} else {
// We cannot compute offset for non-concrete index.
SymbolicOffsetBase = R;
}
break;
}
case MemRegion::FieldRegionKind: {
const auto *FR = cast<FieldRegion>(R);
R = FR->getSuperRegion();
const RecordDecl *RD = FR->getDecl()->getParent();
if (RD->isUnion() || !RD->isCompleteDefinition()) {
// We cannot compute offset for incomplete type.
// For unions, we could treat everything as offset 0, but we'd rather
// treat each field as a symbolic offset so they aren't stored on top
// of each other, since we depend on things in typed regions actually
// matching their types.
SymbolicOffsetBase = R;
}
// Don't bother calculating precise offsets if we already have a
// symbolic offset somewhere in the chain.
if (SymbolicOffsetBase)
continue;
// Get the field number.
unsigned idx = 0;
for (RecordDecl::field_iterator FI = RD->field_begin(),
FE = RD->field_end(); FI != FE; ++FI, ++idx) {
if (FR->getDecl() == *FI)
break;
}
const ASTRecordLayout &Layout = R->getContext().getASTRecordLayout(RD);
// This is offset in bits.
Offset += Layout.getFieldOffset(idx);
break;
}
}
}
Finish:
if (SymbolicOffsetBase)
return RegionOffset(SymbolicOffsetBase, RegionOffset::Symbolic);
return RegionOffset(R, Offset);
}
RegionOffset MemRegion::getAsOffset() const {
if (!cachedOffset)
cachedOffset = calculateOffset(this);
return *cachedOffset;
}
//===----------------------------------------------------------------------===//
// BlockDataRegion
//===----------------------------------------------------------------------===//
std::pair<const VarRegion *, const VarRegion *>
BlockDataRegion::getCaptureRegions(const VarDecl *VD) {
MemRegionManager &MemMgr = *getMemRegionManager();
const VarRegion *VR = nullptr;
const VarRegion *OriginalVR = nullptr;
if (!VD->hasAttr<BlocksAttr>() && VD->hasLocalStorage()) {
VR = MemMgr.getVarRegion(VD, this);
OriginalVR = MemMgr.getVarRegion(VD, LC);
}
else {
if (LC) {
VR = MemMgr.getVarRegion(VD, LC);
OriginalVR = VR;
}
else {
VR = MemMgr.getVarRegion(VD, MemMgr.getUnknownRegion());
OriginalVR = MemMgr.getVarRegion(VD, LC);
}
}
return std::make_pair(VR, OriginalVR);
}
void BlockDataRegion::LazyInitializeReferencedVars() {
if (ReferencedVars)
return;
AnalysisDeclContext *AC = getCodeRegion()->getAnalysisDeclContext();
const auto &ReferencedBlockVars = AC->getReferencedBlockVars(BC->getDecl());
auto NumBlockVars =
std::distance(ReferencedBlockVars.begin(), ReferencedBlockVars.end());
if (NumBlockVars == 0) {
ReferencedVars = (void*) 0x1;
return;
}
MemRegionManager &MemMgr = *getMemRegionManager();
llvm::BumpPtrAllocator &A = MemMgr.getAllocator();
BumpVectorContext BC(A);
using VarVec = BumpVector<const MemRegion *>;
auto *BV = A.Allocate<VarVec>();
new (BV) VarVec(BC, NumBlockVars);
auto *BVOriginal = A.Allocate<VarVec>();
new (BVOriginal) VarVec(BC, NumBlockVars);
for (const auto *VD : ReferencedBlockVars) {
const VarRegion *VR = nullptr;
const VarRegion *OriginalVR = nullptr;
std::tie(VR, OriginalVR) = getCaptureRegions(VD);
assert(VR);
assert(OriginalVR);
BV->push_back(VR, BC);
BVOriginal->push_back(OriginalVR, BC);
}
ReferencedVars = BV;
OriginalVars = BVOriginal;
}
BlockDataRegion::referenced_vars_iterator
BlockDataRegion::referenced_vars_begin() const {
const_cast<BlockDataRegion*>(this)->LazyInitializeReferencedVars();
auto *Vec = static_cast<BumpVector<const MemRegion *> *>(ReferencedVars);
if (Vec == (void*) 0x1)
return BlockDataRegion::referenced_vars_iterator(nullptr, nullptr);
auto *VecOriginal =
static_cast<BumpVector<const MemRegion *> *>(OriginalVars);
return BlockDataRegion::referenced_vars_iterator(Vec->begin(),
VecOriginal->begin());
}
BlockDataRegion::referenced_vars_iterator
BlockDataRegion::referenced_vars_end() const {
const_cast<BlockDataRegion*>(this)->LazyInitializeReferencedVars();
auto *Vec = static_cast<BumpVector<const MemRegion *> *>(ReferencedVars);
if (Vec == (void*) 0x1)
return BlockDataRegion::referenced_vars_iterator(nullptr, nullptr);
auto *VecOriginal =
static_cast<BumpVector<const MemRegion *> *>(OriginalVars);
return BlockDataRegion::referenced_vars_iterator(Vec->end(),
VecOriginal->end());
}
const VarRegion *BlockDataRegion::getOriginalRegion(const VarRegion *R) const {
for (referenced_vars_iterator I = referenced_vars_begin(),
E = referenced_vars_end();
I != E; ++I) {
if (I.getCapturedRegion() == R)
return I.getOriginalRegion();
}
return nullptr;
}
//===----------------------------------------------------------------------===//
// RegionAndSymbolInvalidationTraits
//===----------------------------------------------------------------------===//
void RegionAndSymbolInvalidationTraits::setTrait(SymbolRef Sym,
InvalidationKinds IK) {
SymTraitsMap[Sym] |= IK;
}
void RegionAndSymbolInvalidationTraits::setTrait(const MemRegion *MR,
InvalidationKinds IK) {
assert(MR);
if (const auto *SR = dyn_cast<SymbolicRegion>(MR))
setTrait(SR->getSymbol(), IK);
else
MRTraitsMap[MR] |= IK;
}
bool RegionAndSymbolInvalidationTraits::hasTrait(SymbolRef Sym,
InvalidationKinds IK) const {
const_symbol_iterator I = SymTraitsMap.find(Sym);
if (I != SymTraitsMap.end())
return I->second & IK;
return false;
}
bool RegionAndSymbolInvalidationTraits::hasTrait(const MemRegion *MR,
InvalidationKinds IK) const {
if (!MR)
return false;
if (const auto *SR = dyn_cast<SymbolicRegion>(MR))
return hasTrait(SR->getSymbol(), IK);
const_region_iterator I = MRTraitsMap.find(MR);
if (I != MRTraitsMap.end())
return I->second & IK;
return false;
}