forked from OSchip/llvm-project
491 lines
19 KiB
C++
491 lines
19 KiB
C++
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//===-- RegAllocLocal.cpp - A BasicBlock generic register allocator -------===//
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//
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// This register allocator allocates registers to a basic block at a time,
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// attempting to keep values in registers and reusing registers as appropriate.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/Target/MachineInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "Support/Statistic.h"
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#include <iostream>
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/// PhysRegClassMap - Construct a mapping of physical register numbers to their
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/// register classes.
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///
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/// NOTE: This class will eventually be pulled out to somewhere shared.
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///
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class PhysRegClassMap {
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std::map<unsigned, const TargetRegisterClass*> PhysReg2RegClassMap;
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public:
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PhysRegClassMap(const MRegisterInfo *RI) {
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for (MRegisterInfo::const_iterator I = RI->regclass_begin(),
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E = RI->regclass_end(); I != E; ++I)
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for (unsigned i=0; i < (*I)->getNumRegs(); ++i)
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PhysReg2RegClassMap[(*I)->getRegister(i)] = *I;
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}
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const TargetRegisterClass *operator[](unsigned Reg) {
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assert(PhysReg2RegClassMap[Reg] && "Register is not a known physreg!");
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return PhysReg2RegClassMap[Reg];
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}
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const TargetRegisterClass *get(unsigned Reg) { return operator[](Reg); }
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};
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namespace {
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Statistic<> NumSpilled ("ra-local", "Number of registers spilled");
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Statistic<> NumReloaded("ra-local", "Number of registers reloaded");
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class RA : public FunctionPass {
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TargetMachine &TM;
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MachineFunction *MF;
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const MRegisterInfo *RegInfo;
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unsigned NumBytesAllocated;
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PhysRegClassMap PhysRegClasses;
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// Maps SSA Regs => offsets on the stack where these values are stored
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std::map<unsigned, unsigned> VirtReg2OffsetMap;
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// Virt2PhysRegMap - This map contains entries for each virtual register
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// that is currently available in a physical register.
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//
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std::map<unsigned, unsigned> Virt2PhysRegMap;
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// PhysRegsUsed - This map contains entries for each physical register that
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// currently has a value (ie, it is in Virt2PhysRegMap). The value mapped
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// to is the virtual register corresponding to the physical register (the
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// inverse of the Virt2PhysRegMap), or 0. The value is set to 0 if this
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// register is pinned because it is used by a future instruction.
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//
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std::map<unsigned, unsigned> PhysRegsUsed;
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// PhysRegsUseOrder - This contains a list of the physical registers that
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// currently have a virtual register value in them. This list provides an
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// ordering of registers, imposing a reallocation order. This list is only
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// used if all registers are allocated and we have to spill one, in which
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// case we spill the least recently used register. Entries at the front of
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// the list are the least recently used registers, entries at the back are
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// the most recently used.
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//
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std::vector<unsigned> PhysRegsUseOrder;
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void MarkPhysRegRecentlyUsed(unsigned Reg) {
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assert(std::find(PhysRegsUseOrder.begin(), PhysRegsUseOrder.end(), Reg) !=
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PhysRegsUseOrder.end() && "Register isn't used yet!");
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if (PhysRegsUseOrder.back() != Reg) {
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for (unsigned i = PhysRegsUseOrder.size(); ; --i)
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if (PhysRegsUseOrder[i-1] == Reg) { // remove from middle
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PhysRegsUseOrder.erase(PhysRegsUseOrder.begin()+i-1);
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PhysRegsUseOrder.push_back(Reg); // Add it to the end of the list
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return;
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}
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}
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}
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public:
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RA(TargetMachine &tm)
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: TM(tm), RegInfo(tm.getRegisterInfo()), PhysRegClasses(RegInfo) {
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cleanupAfterFunction();
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}
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bool runOnFunction(Function &Fn) {
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return runOnMachineFunction(MachineFunction::get(&Fn));
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}
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virtual const char *getPassName() const {
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return "Local Register Allocator";
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}
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private:
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/// runOnMachineFunction - Register allocate the whole function
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bool runOnMachineFunction(MachineFunction &Fn);
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/// AllocateBasicBlock - Register allocate the specified basic block.
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void AllocateBasicBlock(MachineBasicBlock &MBB);
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/// EliminatePHINodes - Eliminate phi nodes by inserting copy instructions
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/// in predecessor basic blocks.
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void EliminatePHINodes(MachineBasicBlock &MBB);
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/// getStackSpaceFor - This returns the offset of the specified virtual
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/// register on the stack, allocating space if neccesary.
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unsigned getStackSpaceFor(unsigned VirtReg,
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const TargetRegisterClass *regClass);
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void cleanupAfterFunction() {
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VirtReg2OffsetMap.clear();
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NumBytesAllocated = 4; // FIXME: This is X86 specific
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}
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/// spillVirtReg - This method spills the value specified by PhysReg into
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/// the virtual register slot specified by VirtReg. It then updates the RA
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/// data structures to indicate the fact that PhysReg is now available.
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///
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void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I,
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unsigned VirtReg, unsigned PhysReg);
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void AssignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg);
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/// getFreeReg - Find a physical register to hold the specified virtual
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/// register. If all compatible physical registers are used, this method
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/// spills the last used virtual register to the stack, and uses that
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/// register.
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///
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unsigned getFreeReg(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator &I,
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unsigned virtualReg);
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/// reloadVirtReg - This method loads the specified virtual register into a
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/// physical register, returning the physical register chosen. This updates
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/// the regalloc data structures to reflect the fact that the virtual reg is
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/// now alive in a physical register, and the previous one isn't.
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///
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unsigned reloadVirtReg(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator &I, unsigned VirtReg);
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};
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}
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/// getStackSpaceFor - This allocates space for the specified virtual
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/// register to be held on the stack.
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unsigned RA::getStackSpaceFor(unsigned VirtReg,
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const TargetRegisterClass *RegClass) {
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// Find the location VirtReg would belong...
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std::map<unsigned, unsigned>::iterator I =
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VirtReg2OffsetMap.lower_bound(VirtReg);
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if (I != VirtReg2OffsetMap.end() && I->first == VirtReg)
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return I->second; // Already has space allocated?
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unsigned RegSize = RegClass->getDataSize();
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// Align NumBytesAllocated. We should be using TargetData alignment stuff
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// to determine this, but we don't know the LLVM type associated with the
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// virtual register. Instead, just align to a multiple of the size for now.
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NumBytesAllocated += RegSize-1;
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NumBytesAllocated = NumBytesAllocated/RegSize*RegSize;
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// Assign the slot...
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VirtReg2OffsetMap.insert(I, std::make_pair(VirtReg, NumBytesAllocated));
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// Reserve the space!
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NumBytesAllocated += RegSize;
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return NumBytesAllocated-RegSize;
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}
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/// spillVirtReg - This method spills the value specified by PhysReg into the
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/// virtual register slot specified by VirtReg. It then updates the RA data
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/// structures to indicate the fact that PhysReg is now available.
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///
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void RA::spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I,
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unsigned VirtReg, unsigned PhysReg) {
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// If this is just a marker register, we don't need to spill it.
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if (VirtReg != 0) {
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const TargetRegisterClass *RegClass = MF->getRegClass(VirtReg);
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unsigned stackOffset = getStackSpaceFor(VirtReg, RegClass);
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// Add move instruction(s)
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I = RegInfo->storeReg2RegOffset(MBB, I, PhysReg, RegInfo->getFramePointer(),
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-stackOffset, RegClass->getDataSize());
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++NumSpilled; // Update statistics
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Virt2PhysRegMap.erase(VirtReg); // VirtReg no longer available
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}
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PhysRegsUsed.erase(PhysReg); // PhyReg no longer used
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std::vector<unsigned>::iterator It =
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std::find(PhysRegsUseOrder.begin(), PhysRegsUseOrder.end(), PhysReg);
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assert(It != PhysRegsUseOrder.end() &&
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"Spilled a physical register, but it was not in use list!");
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PhysRegsUseOrder.erase(It);
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}
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/// getFreeReg - Find a physical register to hold the specified virtual
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/// register. If all compatible physical registers are used, this method spills
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/// the last used virtual register to the stack, and uses that register.
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///
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unsigned RA::getFreeReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I,
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unsigned VirtReg) {
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const TargetRegisterClass *RegClass = MF->getRegClass(VirtReg);
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unsigned PhysReg = 0;
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for (TargetRegisterClass::iterator It = RegClass->begin(),E = RegClass->end();
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It != E; ++It) {
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unsigned R = *It;
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if (PhysRegsUsed.find(R) == PhysRegsUsed.end()) // Is reg unused?
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/// FIXME: Hack
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if (R != RegInfo->getFramePointer() && R != RegInfo->getStackPointer() &&
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R != 13 && R != 14) {
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// Found an unused register!
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PhysReg = R;
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break;
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}
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}
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// If we didn't find an unused register, scavange one now!
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if (PhysReg == 0) {
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unsigned i = 0;
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while (PhysRegClasses[PhysRegsUseOrder[i]] != RegClass) {
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++i;
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assert(i != PhysRegsUseOrder.size() &&
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"Couldn't find a register of the appropriate class!");
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}
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// At this point PhysRegsUseOrder[i] is the least recently used register of
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// compatible register class. Spill it to memory and reap its remains.
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PhysReg = PhysRegsUseOrder[i];
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spillVirtReg(MBB, I, PhysRegsUsed[PhysReg], PhysReg);
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}
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// Now that we know which register we need to assign this to, do it now!
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AssignVirtToPhysReg(VirtReg, PhysReg);
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return PhysReg;
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}
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void RA::AssignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg) {
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assert(PhysRegsUsed.find(PhysReg) == PhysRegsUsed.end() &&
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"Phys reg already assigned!");
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// Update information to note the fact that this register was just used, and
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// it holds VirtReg.
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PhysRegsUsed[PhysReg] = VirtReg;
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Virt2PhysRegMap[VirtReg] = PhysReg;
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PhysRegsUseOrder.push_back(PhysReg); // New use of PhysReg
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}
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/// reloadVirtReg - This method loads the specified virtual register into a
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/// physical register, returning the physical register chosen. This updates the
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/// regalloc data structures to reflect the fact that the virtual reg is now
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/// alive in a physical register, and the previous one isn't.
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///
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unsigned RA::reloadVirtReg(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator &I,
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unsigned VirtReg) {
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std::map<unsigned, unsigned>::iterator It = Virt2PhysRegMap.find(VirtReg);
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if (It != Virt2PhysRegMap.end()) {
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MarkPhysRegRecentlyUsed(It->second);
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return It->second; // Already have this value available!
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}
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unsigned PhysReg = getFreeReg(MBB, I, VirtReg);
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const TargetRegisterClass *RegClass = MF->getRegClass(VirtReg);
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unsigned StackOffset = getStackSpaceFor(VirtReg, RegClass);
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// Add move instruction(s)
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I = RegInfo->loadRegOffset2Reg(MBB, I, PhysReg, RegInfo->getFramePointer(),
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-StackOffset, RegClass->getDataSize());
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++NumReloaded; // Update statistics
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return PhysReg;
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}
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/// EliminatePHINodes - Eliminate phi nodes by inserting copy instructions in
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/// predecessor basic blocks.
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///
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void RA::EliminatePHINodes(MachineBasicBlock &MBB) {
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const MachineInstrInfo &MII = TM.getInstrInfo();
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while (MBB.front()->getOpcode() == MachineInstrInfo::PHI) {
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MachineInstr *MI = MBB.front();
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// Unlink the PHI node from the basic block... but don't delete the PHI yet
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MBB.erase(MBB.begin());
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DEBUG(std::cerr << "num ops: " << MI->getNumOperands() << "\n");
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assert(MI->getOperand(0).isVirtualRegister() &&
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"PHI node doesn't write virt reg?");
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unsigned virtualReg = MI->getOperand(0).getAllocatedRegNum();
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for (int i = MI->getNumOperands() - 1; i >= 2; i-=2) {
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MachineOperand &opVal = MI->getOperand(i-1);
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// Get the MachineBasicBlock equivalent of the BasicBlock that is the
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// source path the phi
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MachineBasicBlock &opBlock = *MI->getOperand(i).getMachineBasicBlock();
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// Check to make sure we haven't already emitted the copy for this block.
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// This can happen because PHI nodes may have multiple entries for the
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// same basic block. It doesn't matter which entry we use though, because
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// all incoming values are guaranteed to be the same for a particular bb.
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//
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// Note that this is N^2 in the number of phi node entries, but since the
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// # of entries is tiny, this is not a problem.
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//
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bool HaveNotEmitted = true;
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for (int op = MI->getNumOperands() - 1; op != i; op -= 2)
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if (&opBlock == MI->getOperand(op).getMachineBasicBlock()) {
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HaveNotEmitted = false;
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break;
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}
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if (HaveNotEmitted) {
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MachineBasicBlock::iterator opI = opBlock.end();
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MachineInstr *opMI = *--opI;
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// must backtrack over ALL the branches in the previous block
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while (MII.isBranch(opMI->getOpcode()) && opI != opBlock.begin())
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opMI = *--opI;
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// move back to the first branch instruction so new instructions
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// are inserted right in front of it and not in front of a non-branch
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if (!MII.isBranch(opMI->getOpcode()))
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++opI;
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unsigned dataSize = MF->getRegClass(virtualReg)->getDataSize();
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// Retrieve the constant value from this op, move it to target
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// register of the phi
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if (opVal.isImmediate()) {
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opI = RegInfo->moveImm2Reg(opBlock, opI, virtualReg,
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(unsigned) opVal.getImmedValue(),
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dataSize);
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} else {
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opI = RegInfo->moveReg2Reg(opBlock, opI, virtualReg,
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opVal.getAllocatedRegNum(), dataSize);
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}
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}
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}
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// really delete the PHI instruction now!
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delete MI;
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}
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}
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void RA::AllocateBasicBlock(MachineBasicBlock &MBB) {
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// loop over each instruction
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MachineBasicBlock::iterator I = MBB.begin();
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for (; I != MBB.end(); ++I) {
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MachineInstr *MI = *I;
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// Loop over all of the operands of the instruction, spilling registers that
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// are defined, and marking explicit destinations in the PhysRegsUsed map.
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i)
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if (MI->getOperand(i).opIsDef() &&
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MI->getOperand(i).isPhysicalRegister()) {
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unsigned Reg = MI->getOperand(i).getAllocatedRegNum();
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unsigned VMap = PhysRegsUsed[Reg];
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if (VMap) { // Spill the value in this register...
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spillVirtReg(MBB, I, VMap, Reg);
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PhysRegsUsed[Reg] = 0; // It's free now, and it's reserved
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}
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PhysRegsUseOrder.push_back(Reg);
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}
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// FIXME: Loop over the implicit defs, spilling them, as above.
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// FIXME: Loop over the implicit uses, making sure that they are at the head
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// of the use order list, so they don't get reallocated.
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// Loop over all of the operands again, getting the used operands into
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// registers. This has the potiential to spill incoming values because we
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// are out of registers.
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//
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i)
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if (MI->getOperand(i).opIsUse() &&
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MI->getOperand(i).isVirtualRegister()) {
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unsigned VirtSrcReg = MI->getOperand(i).getAllocatedRegNum();
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unsigned PhysSrcReg = reloadVirtReg(MBB, I, VirtSrcReg);
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MI->SetMachineOperandReg(i, PhysSrcReg); // Assign the input register
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}
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// Okay, we have allocated all of the source operands and spilled any values
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// that would be destroyed by defs of this instruction. Loop over the
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// implicit defs and assign them to a register, spilling the incoming value
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// if we need to scavange a register.
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i)
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if (MI->getOperand(i).opIsDef() &&
|
||
|
!MI->getOperand(i).isPhysicalRegister()) {
|
||
|
unsigned DestVirtReg = MI->getOperand(i).getAllocatedRegNum();
|
||
|
unsigned DestPhysReg;
|
||
|
|
||
|
if (TM.getInstrInfo().isTwoAddrInstr(MI->getOpcode()) && i == 0) {
|
||
|
// must be same register number as the first operand
|
||
|
// This maps a = b + c into b += c, and saves b into a's spot
|
||
|
assert(MI->getOperand(1).isRegister() &&
|
||
|
MI->getOperand(1).getAllocatedRegNum() &&
|
||
|
MI->getOperand(1).opIsUse() &&
|
||
|
"Two address instruction invalid!");
|
||
|
DestPhysReg = MI->getOperand(1).getAllocatedRegNum();
|
||
|
|
||
|
// Spill the incoming value, because we are about to change the
|
||
|
// register contents.
|
||
|
spillVirtReg(MBB, I, PhysRegsUsed[DestPhysReg], DestPhysReg);
|
||
|
AssignVirtToPhysReg(DestVirtReg, DestPhysReg);
|
||
|
} else {
|
||
|
DestPhysReg = getFreeReg(MBB, I, DestVirtReg);
|
||
|
}
|
||
|
MI->SetMachineOperandReg(i, DestPhysReg); // Assign the output register
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Rewind the iterator to point to the first flow control instruction...
|
||
|
const MachineInstrInfo &MII = TM.getInstrInfo();
|
||
|
I = MBB.end();
|
||
|
do {
|
||
|
--I;
|
||
|
} while ((MII.isReturn((*I)->getOpcode()) ||
|
||
|
MII.isBranch((*I)->getOpcode())) && I != MBB.begin());
|
||
|
|
||
|
if (!MII.isReturn((*I)->getOpcode()) && !MII.isBranch((*I)->getOpcode()))
|
||
|
++I;
|
||
|
|
||
|
// Spill all physical registers holding virtual registers now.
|
||
|
while (!PhysRegsUsed.empty())
|
||
|
spillVirtReg(MBB, I, PhysRegsUsed.begin()->second,
|
||
|
PhysRegsUsed.begin()->first);
|
||
|
|
||
|
assert(Virt2PhysRegMap.empty() && "Virtual registers still in phys regs?");
|
||
|
assert(PhysRegsUseOrder.empty() && "Physical regs still allocated?");
|
||
|
}
|
||
|
|
||
|
/// runOnMachineFunction - Register allocate the whole function
|
||
|
///
|
||
|
bool RA::runOnMachineFunction(MachineFunction &Fn) {
|
||
|
DEBUG(std::cerr << "Machine Function " << "\n");
|
||
|
MF = &Fn;
|
||
|
|
||
|
// First pass: eliminate PHI instructions by inserting copies into predecessor
|
||
|
// blocks.
|
||
|
// FIXME: In this pass, count how many uses of each VReg exist!
|
||
|
for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();
|
||
|
MBB != MBBe; ++MBB)
|
||
|
EliminatePHINodes(*MBB);
|
||
|
|
||
|
// Loop over all of the basic blocks, eliminating virtual register references
|
||
|
for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();
|
||
|
MBB != MBBe; ++MBB)
|
||
|
AllocateBasicBlock(*MBB);
|
||
|
|
||
|
// Round stack allocation up to a nice alignment to keep the stack aligned
|
||
|
// FIXME: This is X86 specific! Move to frame manager
|
||
|
NumBytesAllocated = (NumBytesAllocated + 3) & ~3;
|
||
|
|
||
|
// Add prologue to the function...
|
||
|
RegInfo->emitPrologue(Fn, NumBytesAllocated);
|
||
|
|
||
|
const MachineInstrInfo &MII = TM.getInstrInfo();
|
||
|
|
||
|
// Add epilogue to restore the callee-save registers in each exiting block
|
||
|
for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();
|
||
|
MBB != MBBe; ++MBB) {
|
||
|
// If last instruction is a return instruction, add an epilogue
|
||
|
if (MII.isReturn(MBB->back()->getOpcode()))
|
||
|
RegInfo->emitEpilogue(*MBB, NumBytesAllocated);
|
||
|
}
|
||
|
|
||
|
cleanupAfterFunction();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
Pass *createLocalRegisterAllocator(TargetMachine &TM) {
|
||
|
return new RA(TM);
|
||
|
}
|