llvm-project/clang-tools-extra/clang-tidy-vs/ClangTidy/ClangTidyProperties.cs

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace LLVM.ClangTidy
{
public class ClangTidyProperties : DynamicPropertyComponent
{
private static ClangTidyProperties RootProperties_ = null;
private CheckTree CheckTree_;
private bool HasUnsavedChanges_ = false;
public struct CheckMapping
{
public string CheckName;
public string Property;
}
public ClangTidyProperties()
: base(null)
{
AddClangCheckProperties();
CheckTree_ = CheckTree.Build(this);
}
public ClangTidyProperties(DynamicPropertyComponent Parent)
: base(Parent)
{
AddClangCheckProperties();
CheckTree_ = CheckTree.Build(this);
}
static ClangTidyProperties()
{
RootProperties_ = new ClangTidyProperties(null);
}
public static ClangTidyProperties RootProperties
{
get { return RootProperties_; }
}
private void AddClangCheckProperties()
{
// Add each check in the check database
HashSet<string> Categories = new HashSet<string>();
foreach (var Check in CheckDatabase.Checks)
{
string Name = Check.Name.Replace('-', '_');
List<Attribute> Attrs = new List<Attribute>();
Attrs.Add(new CategoryAttribute(Check.Category));
Attrs.Add(new DisplayNameAttribute(Check.Label));
Attrs.Add(new DefaultValueAttribute(true));
Attrs.Add(new DescriptionAttribute(Check.Desc));
Attrs.Add(new ClangTidyCheckAttribute(Check.Name));
Categories.Add(Check.Category);
AddDynamicProperty<bool>(Check.Name, Attrs.ToArray());
}
// Add a category verb for each unique category.
foreach (string Cat in Categories)
{
List<Attribute> Attrs = new List<Attribute>();
Attrs.Add(new CategoryAttribute(Cat));
Attrs.Add(new DisplayNameAttribute("(Category Verbs)"));
Attrs.Add(new TypeConverterAttribute(typeof(CategoryVerbConverter)));
Attrs.Add(new DefaultValueAttribute(CategoryVerb.None));
AddDynamicProperty<CategoryVerb>(Cat + "Verb", Attrs.ToArray());
}
}
public CheckTree GetCheckTree() { return CheckTree_; }
public bool GetHasUnsavedChanges() { return HasUnsavedChanges_; }
public void SetHasUnsavedChanges(bool Value) { HasUnsavedChanges_ = Value; }
}
}