llvm-project/clang/test/CodeGen/zvector.c

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// RUN: %clang_cc1 -triple s390x-linux-gnu -target-cpu z13 -fzvector -emit-llvm -o - -W -Wall -Werror %s | opt -S -mem2reg | FileCheck %s
volatile vector signed char sc, sc2;
volatile vector unsigned char uc, uc2;
volatile vector bool char bc, bc2;
volatile vector signed short ss, ss2;
volatile vector unsigned short us, us2;
volatile vector bool short bs, bs2;
volatile vector signed int si, si2;
volatile vector unsigned int ui, ui2;
volatile vector bool int bi, bi2;
volatile vector signed long long sl, sl2;
volatile vector unsigned long long ul, ul2;
volatile vector bool long long bl, bl2;
volatile vector double fd, fd2;
volatile int cnt;
// CHECK-LABEL: define void @test_assign() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: store volatile <16 x i8> [[TMP0]], <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: store volatile <16 x i8> [[TMP1]], <16 x i8>* @uc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: store volatile <8 x i16> [[TMP2]], <8 x i16>* @ss, align 8
// CHECK: [[TMP3:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: store volatile <8 x i16> [[TMP3]], <8 x i16>* @us, align 8
// CHECK: [[TMP4:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: store volatile <4 x i32> [[TMP4]], <4 x i32>* @si, align 8
// CHECK: [[TMP5:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: store volatile <4 x i32> [[TMP5]], <4 x i32>* @ui, align 8
// CHECK: [[TMP6:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: store volatile <2 x i64> [[TMP6]], <2 x i64>* @sl, align 8
// CHECK: [[TMP7:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: store volatile <2 x i64> [[TMP7]], <2 x i64>* @ul, align 8
// CHECK: [[TMP8:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: store volatile <2 x double> [[TMP8]], <2 x double>* @fd, align 8
// CHECK: ret void
void test_assign(void) {
sc = sc2;
uc = uc2;
ss = ss2;
us = us2;
si = si2;
ui = ui2;
sl = sl2;
ul = ul2;
fd = fd2;
}
// CHECK-LABEL: define void @test_pos() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: store volatile <16 x i8> [[TMP0]], <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: store volatile <16 x i8> [[TMP1]], <16 x i8>* @uc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: store volatile <8 x i16> [[TMP2]], <8 x i16>* @ss, align 8
// CHECK: [[TMP3:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: store volatile <8 x i16> [[TMP3]], <8 x i16>* @us, align 8
// CHECK: [[TMP4:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: store volatile <4 x i32> [[TMP4]], <4 x i32>* @si, align 8
// CHECK: [[TMP5:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: store volatile <4 x i32> [[TMP5]], <4 x i32>* @ui, align 8
// CHECK: [[TMP6:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: store volatile <2 x i64> [[TMP6]], <2 x i64>* @sl, align 8
// CHECK: [[TMP7:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: store volatile <2 x i64> [[TMP7]], <2 x i64>* @ul, align 8
// CHECK: [[TMP8:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: store volatile <2 x double> [[TMP8]], <2 x double>* @fd, align 8
// CHECK: ret void
void test_pos(void) {
sc = +sc2;
uc = +uc2;
ss = +ss2;
us = +us2;
si = +si2;
ui = +ui2;
sl = +sl2;
ul = +ul2;
fd = +fd2;
}
// CHECK-LABEL: define void @test_neg() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[SUB:%.*]] = sub <16 x i8> zeroinitializer, [[TMP0]]
// CHECK: store volatile <16 x i8> [[SUB]], <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[SUB1:%.*]] = sub <8 x i16> zeroinitializer, [[TMP1]]
// CHECK: store volatile <8 x i16> [[SUB1]], <8 x i16>* @ss, align 8
// CHECK: [[TMP2:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[SUB2:%.*]] = sub <4 x i32> zeroinitializer, [[TMP2]]
// CHECK: store volatile <4 x i32> [[SUB2]], <4 x i32>* @si, align 8
// CHECK: [[TMP3:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[SUB3:%.*]] = sub <2 x i64> zeroinitializer, [[TMP3]]
// CHECK: store volatile <2 x i64> [[SUB3]], <2 x i64>* @sl, align 8
// CHECK: [[TMP4:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[SUB4:%.*]] = fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, [[TMP4]]
// CHECK: store volatile <2 x double> [[SUB4]], <2 x double>* @fd, align 8
// CHECK: ret void
void test_neg(void) {
sc = -sc2;
ss = -ss2;
si = -si2;
sl = -sl2;
fd = -fd2;
}
// CHECK-LABEL: define void @test_preinc() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[INC:%.*]] = add <16 x i8> [[TMP0]], <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
// CHECK: store volatile <16 x i8> [[INC]], <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[INC1:%.*]] = add <16 x i8> [[TMP1]], <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
// CHECK: store volatile <16 x i8> [[INC1]], <16 x i8>* @uc2, align 8
// CHECK: [[TMP2:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[INC2:%.*]] = add <8 x i16> [[TMP2]], <i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1>
// CHECK: store volatile <8 x i16> [[INC2]], <8 x i16>* @ss2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[INC3:%.*]] = add <8 x i16> [[TMP3]], <i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1>
// CHECK: store volatile <8 x i16> [[INC3]], <8 x i16>* @us2, align 8
// CHECK: [[TMP4:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[INC4:%.*]] = add <4 x i32> [[TMP4]], <i32 1, i32 1, i32 1, i32 1>
// CHECK: store volatile <4 x i32> [[INC4]], <4 x i32>* @si2, align 8
// CHECK: [[TMP5:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[INC5:%.*]] = add <4 x i32> [[TMP5]], <i32 1, i32 1, i32 1, i32 1>
// CHECK: store volatile <4 x i32> [[INC5]], <4 x i32>* @ui2, align 8
// CHECK: [[TMP6:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[INC6:%.*]] = add <2 x i64> [[TMP6]], <i64 1, i64 1>
// CHECK: store volatile <2 x i64> [[INC6]], <2 x i64>* @sl2, align 8
// CHECK: [[TMP7:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[INC7:%.*]] = add <2 x i64> [[TMP7]], <i64 1, i64 1>
// CHECK: store volatile <2 x i64> [[INC7]], <2 x i64>* @ul2, align 8
// CHECK: [[TMP8:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[INC8:%.*]] = fadd <2 x double> [[TMP8]], <double 1.000000e+00, double 1.000000e+00>
// CHECK: store volatile <2 x double> [[INC8]], <2 x double>* @fd2, align 8
// CHECK: ret void
void test_preinc(void) {
++sc2;
++uc2;
++ss2;
++us2;
++si2;
++ui2;
++sl2;
++ul2;
++fd2;
}
// CHECK-LABEL: define void @test_postinc() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[INC:%.*]] = add <16 x i8> [[TMP0]], <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
// CHECK: store volatile <16 x i8> [[INC]], <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[INC1:%.*]] = add <16 x i8> [[TMP1]], <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
// CHECK: store volatile <16 x i8> [[INC1]], <16 x i8>* @uc2, align 8
// CHECK: [[TMP2:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[INC2:%.*]] = add <8 x i16> [[TMP2]], <i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1>
// CHECK: store volatile <8 x i16> [[INC2]], <8 x i16>* @ss2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[INC3:%.*]] = add <8 x i16> [[TMP3]], <i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1, i16 1>
// CHECK: store volatile <8 x i16> [[INC3]], <8 x i16>* @us2, align 8
// CHECK: [[TMP4:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[INC4:%.*]] = add <4 x i32> [[TMP4]], <i32 1, i32 1, i32 1, i32 1>
// CHECK: store volatile <4 x i32> [[INC4]], <4 x i32>* @si2, align 8
// CHECK: [[TMP5:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[INC5:%.*]] = add <4 x i32> [[TMP5]], <i32 1, i32 1, i32 1, i32 1>
// CHECK: store volatile <4 x i32> [[INC5]], <4 x i32>* @ui2, align 8
// CHECK: [[TMP6:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[INC6:%.*]] = add <2 x i64> [[TMP6]], <i64 1, i64 1>
// CHECK: store volatile <2 x i64> [[INC6]], <2 x i64>* @sl2, align 8
// CHECK: [[TMP7:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[INC7:%.*]] = add <2 x i64> [[TMP7]], <i64 1, i64 1>
// CHECK: store volatile <2 x i64> [[INC7]], <2 x i64>* @ul2, align 8
// CHECK: [[TMP8:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[INC8:%.*]] = fadd <2 x double> [[TMP8]], <double 1.000000e+00, double 1.000000e+00>
// CHECK: store volatile <2 x double> [[INC8]], <2 x double>* @fd2, align 8
// CHECK: ret void
void test_postinc(void) {
sc2++;
uc2++;
ss2++;
us2++;
si2++;
ui2++;
sl2++;
ul2++;
fd2++;
}
// CHECK-LABEL: define void @test_predec() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[DEC:%.*]] = add <16 x i8> [[TMP0]], <i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1>
// CHECK: store volatile <16 x i8> [[DEC]], <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[DEC1:%.*]] = add <16 x i8> [[TMP1]], <i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1>
// CHECK: store volatile <16 x i8> [[DEC1]], <16 x i8>* @uc2, align 8
// CHECK: [[TMP2:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[DEC2:%.*]] = add <8 x i16> [[TMP2]], <i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1>
// CHECK: store volatile <8 x i16> [[DEC2]], <8 x i16>* @ss2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[DEC3:%.*]] = add <8 x i16> [[TMP3]], <i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1>
// CHECK: store volatile <8 x i16> [[DEC3]], <8 x i16>* @us2, align 8
// CHECK: [[TMP4:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[DEC4:%.*]] = add <4 x i32> [[TMP4]], <i32 -1, i32 -1, i32 -1, i32 -1>
// CHECK: store volatile <4 x i32> [[DEC4]], <4 x i32>* @si2, align 8
// CHECK: [[TMP5:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[DEC5:%.*]] = add <4 x i32> [[TMP5]], <i32 -1, i32 -1, i32 -1, i32 -1>
// CHECK: store volatile <4 x i32> [[DEC5]], <4 x i32>* @ui2, align 8
// CHECK: [[TMP6:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[DEC6:%.*]] = add <2 x i64> [[TMP6]], <i64 -1, i64 -1>
// CHECK: store volatile <2 x i64> [[DEC6]], <2 x i64>* @sl2, align 8
// CHECK: [[TMP7:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[DEC7:%.*]] = add <2 x i64> [[TMP7]], <i64 -1, i64 -1>
// CHECK: store volatile <2 x i64> [[DEC7]], <2 x i64>* @ul2, align 8
// CHECK: [[TMP8:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[DEC8:%.*]] = fadd <2 x double> [[TMP8]], <double -1.000000e+00, double -1.000000e+00>
// CHECK: store volatile <2 x double> [[DEC8]], <2 x double>* @fd2, align 8
// CHECK: ret void
void test_predec(void) {
--sc2;
--uc2;
--ss2;
--us2;
--si2;
--ui2;
--sl2;
--ul2;
--fd2;
}
// CHECK-LABEL: define void @test_postdec() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[DEC:%.*]] = add <16 x i8> [[TMP0]], <i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1>
// CHECK: store volatile <16 x i8> [[DEC]], <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[DEC1:%.*]] = add <16 x i8> [[TMP1]], <i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1>
// CHECK: store volatile <16 x i8> [[DEC1]], <16 x i8>* @uc2, align 8
// CHECK: [[TMP2:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[DEC2:%.*]] = add <8 x i16> [[TMP2]], <i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1>
// CHECK: store volatile <8 x i16> [[DEC2]], <8 x i16>* @ss2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[DEC3:%.*]] = add <8 x i16> [[TMP3]], <i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1>
// CHECK: store volatile <8 x i16> [[DEC3]], <8 x i16>* @us2, align 8
// CHECK: [[TMP4:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[DEC4:%.*]] = add <4 x i32> [[TMP4]], <i32 -1, i32 -1, i32 -1, i32 -1>
// CHECK: store volatile <4 x i32> [[DEC4]], <4 x i32>* @si2, align 8
// CHECK: [[TMP5:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[DEC5:%.*]] = add <4 x i32> [[TMP5]], <i32 -1, i32 -1, i32 -1, i32 -1>
// CHECK: store volatile <4 x i32> [[DEC5]], <4 x i32>* @ui2, align 8
// CHECK: [[TMP6:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[DEC6:%.*]] = add <2 x i64> [[TMP6]], <i64 -1, i64 -1>
// CHECK: store volatile <2 x i64> [[DEC6]], <2 x i64>* @sl2, align 8
// CHECK: [[TMP7:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[DEC7:%.*]] = add <2 x i64> [[TMP7]], <i64 -1, i64 -1>
// CHECK: store volatile <2 x i64> [[DEC7]], <2 x i64>* @ul2, align 8
// CHECK: [[TMP8:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[DEC8:%.*]] = fadd <2 x double> [[TMP8]], <double -1.000000e+00, double -1.000000e+00>
// CHECK: store volatile <2 x double> [[DEC8]], <2 x double>* @fd2, align 8
// CHECK: ret void
void test_postdec(void) {
sc2--;
uc2--;
ss2--;
us2--;
si2--;
ui2--;
sl2--;
ul2--;
fd2--;
}
// CHECK-LABEL: define void @test_add() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[ADD:%.*]] = add <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: store volatile <16 x i8> [[ADD]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[ADD1:%.*]] = add <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: store volatile <16 x i8> [[ADD1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[ADD2:%.*]] = add <16 x i8> [[TMP4]], [[TMP5]]
// CHECK: store volatile <16 x i8> [[ADD2]], <16 x i8>* @sc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[ADD3:%.*]] = add <16 x i8> [[TMP6]], [[TMP7]]
// CHECK: store volatile <16 x i8> [[ADD3]], <16 x i8>* @uc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[ADD4:%.*]] = add <16 x i8> [[TMP8]], [[TMP9]]
// CHECK: store volatile <16 x i8> [[ADD4]], <16 x i8>* @uc, align 8
// CHECK: [[TMP10:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP11:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[ADD5:%.*]] = add <16 x i8> [[TMP10]], [[TMP11]]
// CHECK: store volatile <16 x i8> [[ADD5]], <16 x i8>* @uc, align 8
// CHECK: [[TMP12:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP13:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[ADD6:%.*]] = add <8 x i16> [[TMP12]], [[TMP13]]
// CHECK: store volatile <8 x i16> [[ADD6]], <8 x i16>* @ss, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[ADD7:%.*]] = add <8 x i16> [[TMP14]], [[TMP15]]
// CHECK: store volatile <8 x i16> [[ADD7]], <8 x i16>* @ss, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[ADD8:%.*]] = add <8 x i16> [[TMP16]], [[TMP17]]
// CHECK: store volatile <8 x i16> [[ADD8]], <8 x i16>* @ss, align 8
// CHECK: [[TMP18:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP19:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[ADD9:%.*]] = add <8 x i16> [[TMP18]], [[TMP19]]
// CHECK: store volatile <8 x i16> [[ADD9]], <8 x i16>* @us, align 8
// CHECK: [[TMP20:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP21:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[ADD10:%.*]] = add <8 x i16> [[TMP20]], [[TMP21]]
// CHECK: store volatile <8 x i16> [[ADD10]], <8 x i16>* @us, align 8
// CHECK: [[TMP22:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP23:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[ADD11:%.*]] = add <8 x i16> [[TMP22]], [[TMP23]]
// CHECK: store volatile <8 x i16> [[ADD11]], <8 x i16>* @us, align 8
// CHECK: [[TMP24:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP25:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[ADD12:%.*]] = add <4 x i32> [[TMP24]], [[TMP25]]
// CHECK: store volatile <4 x i32> [[ADD12]], <4 x i32>* @si, align 8
// CHECK: [[TMP26:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP27:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[ADD13:%.*]] = add <4 x i32> [[TMP26]], [[TMP27]]
// CHECK: store volatile <4 x i32> [[ADD13]], <4 x i32>* @si, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[ADD14:%.*]] = add <4 x i32> [[TMP28]], [[TMP29]]
// CHECK: store volatile <4 x i32> [[ADD14]], <4 x i32>* @si, align 8
// CHECK: [[TMP30:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP31:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[ADD15:%.*]] = add <4 x i32> [[TMP30]], [[TMP31]]
// CHECK: store volatile <4 x i32> [[ADD15]], <4 x i32>* @ui, align 8
// CHECK: [[TMP32:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP33:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[ADD16:%.*]] = add <4 x i32> [[TMP32]], [[TMP33]]
// CHECK: store volatile <4 x i32> [[ADD16]], <4 x i32>* @ui, align 8
// CHECK: [[TMP34:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP35:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[ADD17:%.*]] = add <4 x i32> [[TMP34]], [[TMP35]]
// CHECK: store volatile <4 x i32> [[ADD17]], <4 x i32>* @ui, align 8
// CHECK: [[TMP36:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP37:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[ADD18:%.*]] = add <2 x i64> [[TMP36]], [[TMP37]]
// CHECK: store volatile <2 x i64> [[ADD18]], <2 x i64>* @sl, align 8
// CHECK: [[TMP38:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP39:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[ADD19:%.*]] = add <2 x i64> [[TMP38]], [[TMP39]]
// CHECK: store volatile <2 x i64> [[ADD19]], <2 x i64>* @sl, align 8
// CHECK: [[TMP40:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP41:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[ADD20:%.*]] = add <2 x i64> [[TMP40]], [[TMP41]]
// CHECK: store volatile <2 x i64> [[ADD20]], <2 x i64>* @sl, align 8
// CHECK: [[TMP42:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP43:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[ADD21:%.*]] = add <2 x i64> [[TMP42]], [[TMP43]]
// CHECK: store volatile <2 x i64> [[ADD21]], <2 x i64>* @ul, align 8
// CHECK: [[TMP44:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP45:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[ADD22:%.*]] = add <2 x i64> [[TMP44]], [[TMP45]]
// CHECK: store volatile <2 x i64> [[ADD22]], <2 x i64>* @ul, align 8
// CHECK: [[TMP46:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP47:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[ADD23:%.*]] = add <2 x i64> [[TMP46]], [[TMP47]]
// CHECK: store volatile <2 x i64> [[ADD23]], <2 x i64>* @ul, align 8
// CHECK: [[TMP48:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[TMP49:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[ADD24:%.*]] = fadd <2 x double> [[TMP48]], [[TMP49]]
// CHECK: store volatile <2 x double> [[ADD24]], <2 x double>* @fd, align 8
// CHECK: ret void
void test_add(void) {
sc = sc + sc2;
sc = sc + bc2;
sc = bc + sc2;
uc = uc + uc2;
uc = uc + bc2;
uc = bc + uc2;
ss = ss + ss2;
ss = ss + bs2;
ss = bs + ss2;
us = us + us2;
us = us + bs2;
us = bs + us2;
si = si + si2;
si = si + bi2;
si = bi + si2;
ui = ui + ui2;
ui = ui + bi2;
ui = bi + ui2;
sl = sl + sl2;
sl = sl + bl2;
sl = bl + sl2;
ul = ul + ul2;
ul = ul + bl2;
ul = bl + ul2;
fd = fd + fd2;
}
// CHECK-LABEL: define void @test_add_assign() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[ADD:%.*]] = add <16 x i8> [[TMP1]], [[TMP0]]
// CHECK: store volatile <16 x i8> [[ADD]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[ADD1:%.*]] = add <16 x i8> [[TMP3]], [[TMP2]]
// CHECK: store volatile <16 x i8> [[ADD1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[ADD2:%.*]] = add <16 x i8> [[TMP5]], [[TMP4]]
// CHECK: store volatile <16 x i8> [[ADD2]], <16 x i8>* @uc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[ADD3:%.*]] = add <16 x i8> [[TMP7]], [[TMP6]]
// CHECK: store volatile <16 x i8> [[ADD3]], <16 x i8>* @uc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[TMP9:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[ADD4:%.*]] = add <8 x i16> [[TMP9]], [[TMP8]]
// CHECK: store volatile <8 x i16> [[ADD4]], <8 x i16>* @ss, align 8
// CHECK: [[TMP10:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[TMP11:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[ADD5:%.*]] = add <8 x i16> [[TMP11]], [[TMP10]]
// CHECK: store volatile <8 x i16> [[ADD5]], <8 x i16>* @ss, align 8
// CHECK: [[TMP12:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[TMP13:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[ADD6:%.*]] = add <8 x i16> [[TMP13]], [[TMP12]]
// CHECK: store volatile <8 x i16> [[ADD6]], <8 x i16>* @us, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[ADD7:%.*]] = add <8 x i16> [[TMP15]], [[TMP14]]
// CHECK: store volatile <8 x i16> [[ADD7]], <8 x i16>* @us, align 8
// CHECK: [[TMP16:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[TMP17:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[ADD8:%.*]] = add <4 x i32> [[TMP17]], [[TMP16]]
// CHECK: store volatile <4 x i32> [[ADD8]], <4 x i32>* @si, align 8
// CHECK: [[TMP18:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[TMP19:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[ADD9:%.*]] = add <4 x i32> [[TMP19]], [[TMP18]]
// CHECK: store volatile <4 x i32> [[ADD9]], <4 x i32>* @si, align 8
// CHECK: [[TMP20:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[TMP21:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[ADD10:%.*]] = add <4 x i32> [[TMP21]], [[TMP20]]
// CHECK: store volatile <4 x i32> [[ADD10]], <4 x i32>* @ui, align 8
// CHECK: [[TMP22:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[TMP23:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[ADD11:%.*]] = add <4 x i32> [[TMP23]], [[TMP22]]
// CHECK: store volatile <4 x i32> [[ADD11]], <4 x i32>* @ui, align 8
// CHECK: [[TMP24:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[TMP25:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[ADD12:%.*]] = add <2 x i64> [[TMP25]], [[TMP24]]
// CHECK: store volatile <2 x i64> [[ADD12]], <2 x i64>* @sl, align 8
// CHECK: [[TMP26:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[TMP27:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[ADD13:%.*]] = add <2 x i64> [[TMP27]], [[TMP26]]
// CHECK: store volatile <2 x i64> [[ADD13]], <2 x i64>* @sl, align 8
// CHECK: [[TMP28:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[TMP29:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[ADD14:%.*]] = add <2 x i64> [[TMP29]], [[TMP28]]
// CHECK: store volatile <2 x i64> [[ADD14]], <2 x i64>* @ul, align 8
// CHECK: [[TMP30:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[TMP31:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[ADD15:%.*]] = add <2 x i64> [[TMP31]], [[TMP30]]
// CHECK: store volatile <2 x i64> [[ADD15]], <2 x i64>* @ul, align 8
// CHECK: [[TMP32:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[TMP33:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[ADD16:%.*]] = fadd <2 x double> [[TMP33]], [[TMP32]]
// CHECK: store volatile <2 x double> [[ADD16]], <2 x double>* @fd, align 8
// CHECK: ret void
void test_add_assign(void) {
sc += sc2;
sc += bc2;
uc += uc2;
uc += bc2;
ss += ss2;
ss += bs2;
us += us2;
us += bs2;
si += si2;
si += bi2;
ui += ui2;
ui += bi2;
sl += sl2;
sl += bl2;
ul += ul2;
ul += bl2;
fd += fd2;
}
// CHECK-LABEL: define void @test_sub() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[SUB:%.*]] = sub <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: store volatile <16 x i8> [[SUB]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[SUB1:%.*]] = sub <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: store volatile <16 x i8> [[SUB1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[SUB2:%.*]] = sub <16 x i8> [[TMP4]], [[TMP5]]
// CHECK: store volatile <16 x i8> [[SUB2]], <16 x i8>* @sc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[SUB3:%.*]] = sub <16 x i8> [[TMP6]], [[TMP7]]
// CHECK: store volatile <16 x i8> [[SUB3]], <16 x i8>* @uc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[SUB4:%.*]] = sub <16 x i8> [[TMP8]], [[TMP9]]
// CHECK: store volatile <16 x i8> [[SUB4]], <16 x i8>* @uc, align 8
// CHECK: [[TMP10:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP11:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[SUB5:%.*]] = sub <16 x i8> [[TMP10]], [[TMP11]]
// CHECK: store volatile <16 x i8> [[SUB5]], <16 x i8>* @uc, align 8
// CHECK: [[TMP12:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP13:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[SUB6:%.*]] = sub <8 x i16> [[TMP12]], [[TMP13]]
// CHECK: store volatile <8 x i16> [[SUB6]], <8 x i16>* @ss, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[SUB7:%.*]] = sub <8 x i16> [[TMP14]], [[TMP15]]
// CHECK: store volatile <8 x i16> [[SUB7]], <8 x i16>* @ss, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[SUB8:%.*]] = sub <8 x i16> [[TMP16]], [[TMP17]]
// CHECK: store volatile <8 x i16> [[SUB8]], <8 x i16>* @ss, align 8
// CHECK: [[TMP18:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP19:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[SUB9:%.*]] = sub <8 x i16> [[TMP18]], [[TMP19]]
// CHECK: store volatile <8 x i16> [[SUB9]], <8 x i16>* @us, align 8
// CHECK: [[TMP20:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP21:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[SUB10:%.*]] = sub <8 x i16> [[TMP20]], [[TMP21]]
// CHECK: store volatile <8 x i16> [[SUB10]], <8 x i16>* @us, align 8
// CHECK: [[TMP22:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP23:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[SUB11:%.*]] = sub <8 x i16> [[TMP22]], [[TMP23]]
// CHECK: store volatile <8 x i16> [[SUB11]], <8 x i16>* @us, align 8
// CHECK: [[TMP24:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP25:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[SUB12:%.*]] = sub <4 x i32> [[TMP24]], [[TMP25]]
// CHECK: store volatile <4 x i32> [[SUB12]], <4 x i32>* @si, align 8
// CHECK: [[TMP26:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP27:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[SUB13:%.*]] = sub <4 x i32> [[TMP26]], [[TMP27]]
// CHECK: store volatile <4 x i32> [[SUB13]], <4 x i32>* @si, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[SUB14:%.*]] = sub <4 x i32> [[TMP28]], [[TMP29]]
// CHECK: store volatile <4 x i32> [[SUB14]], <4 x i32>* @si, align 8
// CHECK: [[TMP30:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP31:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[SUB15:%.*]] = sub <4 x i32> [[TMP30]], [[TMP31]]
// CHECK: store volatile <4 x i32> [[SUB15]], <4 x i32>* @ui, align 8
// CHECK: [[TMP32:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP33:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[SUB16:%.*]] = sub <4 x i32> [[TMP32]], [[TMP33]]
// CHECK: store volatile <4 x i32> [[SUB16]], <4 x i32>* @ui, align 8
// CHECK: [[TMP34:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP35:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[SUB17:%.*]] = sub <4 x i32> [[TMP34]], [[TMP35]]
// CHECK: store volatile <4 x i32> [[SUB17]], <4 x i32>* @ui, align 8
// CHECK: [[TMP36:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP37:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[SUB18:%.*]] = sub <2 x i64> [[TMP36]], [[TMP37]]
// CHECK: store volatile <2 x i64> [[SUB18]], <2 x i64>* @sl, align 8
// CHECK: [[TMP38:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP39:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[SUB19:%.*]] = sub <2 x i64> [[TMP38]], [[TMP39]]
// CHECK: store volatile <2 x i64> [[SUB19]], <2 x i64>* @sl, align 8
// CHECK: [[TMP40:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP41:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[SUB20:%.*]] = sub <2 x i64> [[TMP40]], [[TMP41]]
// CHECK: store volatile <2 x i64> [[SUB20]], <2 x i64>* @sl, align 8
// CHECK: [[TMP42:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP43:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[SUB21:%.*]] = sub <2 x i64> [[TMP42]], [[TMP43]]
// CHECK: store volatile <2 x i64> [[SUB21]], <2 x i64>* @ul, align 8
// CHECK: [[TMP44:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP45:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[SUB22:%.*]] = sub <2 x i64> [[TMP44]], [[TMP45]]
// CHECK: store volatile <2 x i64> [[SUB22]], <2 x i64>* @ul, align 8
// CHECK: [[TMP46:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP47:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[SUB23:%.*]] = sub <2 x i64> [[TMP46]], [[TMP47]]
// CHECK: store volatile <2 x i64> [[SUB23]], <2 x i64>* @ul, align 8
// CHECK: [[TMP48:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[TMP49:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[SUB24:%.*]] = fsub <2 x double> [[TMP48]], [[TMP49]]
// CHECK: store volatile <2 x double> [[SUB24]], <2 x double>* @fd, align 8
// CHECK: ret void
void test_sub(void) {
sc = sc - sc2;
sc = sc - bc2;
sc = bc - sc2;
uc = uc - uc2;
uc = uc - bc2;
uc = bc - uc2;
ss = ss - ss2;
ss = ss - bs2;
ss = bs - ss2;
us = us - us2;
us = us - bs2;
us = bs - us2;
si = si - si2;
si = si - bi2;
si = bi - si2;
ui = ui - ui2;
ui = ui - bi2;
ui = bi - ui2;
sl = sl - sl2;
sl = sl - bl2;
sl = bl - sl2;
ul = ul - ul2;
ul = ul - bl2;
ul = bl - ul2;
fd = fd - fd2;
}
// CHECK-LABEL: define void @test_sub_assign() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[SUB:%.*]] = sub <16 x i8> [[TMP1]], [[TMP0]]
// CHECK: store volatile <16 x i8> [[SUB]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[SUB1:%.*]] = sub <16 x i8> [[TMP3]], [[TMP2]]
// CHECK: store volatile <16 x i8> [[SUB1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[SUB2:%.*]] = sub <16 x i8> [[TMP5]], [[TMP4]]
// CHECK: store volatile <16 x i8> [[SUB2]], <16 x i8>* @uc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[SUB3:%.*]] = sub <16 x i8> [[TMP7]], [[TMP6]]
// CHECK: store volatile <16 x i8> [[SUB3]], <16 x i8>* @uc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[TMP9:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[SUB4:%.*]] = sub <8 x i16> [[TMP9]], [[TMP8]]
// CHECK: store volatile <8 x i16> [[SUB4]], <8 x i16>* @ss, align 8
// CHECK: [[TMP10:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[TMP11:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[SUB5:%.*]] = sub <8 x i16> [[TMP11]], [[TMP10]]
// CHECK: store volatile <8 x i16> [[SUB5]], <8 x i16>* @ss, align 8
// CHECK: [[TMP12:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[TMP13:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[SUB6:%.*]] = sub <8 x i16> [[TMP13]], [[TMP12]]
// CHECK: store volatile <8 x i16> [[SUB6]], <8 x i16>* @us, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[SUB7:%.*]] = sub <8 x i16> [[TMP15]], [[TMP14]]
// CHECK: store volatile <8 x i16> [[SUB7]], <8 x i16>* @us, align 8
// CHECK: [[TMP16:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[TMP17:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[SUB8:%.*]] = sub <4 x i32> [[TMP17]], [[TMP16]]
// CHECK: store volatile <4 x i32> [[SUB8]], <4 x i32>* @si, align 8
// CHECK: [[TMP18:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[TMP19:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[SUB9:%.*]] = sub <4 x i32> [[TMP19]], [[TMP18]]
// CHECK: store volatile <4 x i32> [[SUB9]], <4 x i32>* @si, align 8
// CHECK: [[TMP20:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[TMP21:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[SUB10:%.*]] = sub <4 x i32> [[TMP21]], [[TMP20]]
// CHECK: store volatile <4 x i32> [[SUB10]], <4 x i32>* @ui, align 8
// CHECK: [[TMP22:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[TMP23:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[SUB11:%.*]] = sub <4 x i32> [[TMP23]], [[TMP22]]
// CHECK: store volatile <4 x i32> [[SUB11]], <4 x i32>* @ui, align 8
// CHECK: [[TMP24:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[TMP25:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[SUB12:%.*]] = sub <2 x i64> [[TMP25]], [[TMP24]]
// CHECK: store volatile <2 x i64> [[SUB12]], <2 x i64>* @sl, align 8
// CHECK: [[TMP26:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[TMP27:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[SUB13:%.*]] = sub <2 x i64> [[TMP27]], [[TMP26]]
// CHECK: store volatile <2 x i64> [[SUB13]], <2 x i64>* @sl, align 8
// CHECK: [[TMP28:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[TMP29:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[SUB14:%.*]] = sub <2 x i64> [[TMP29]], [[TMP28]]
// CHECK: store volatile <2 x i64> [[SUB14]], <2 x i64>* @ul, align 8
// CHECK: [[TMP30:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[TMP31:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[SUB15:%.*]] = sub <2 x i64> [[TMP31]], [[TMP30]]
// CHECK: store volatile <2 x i64> [[SUB15]], <2 x i64>* @ul, align 8
// CHECK: [[TMP32:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[TMP33:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[SUB16:%.*]] = fsub <2 x double> [[TMP33]], [[TMP32]]
// CHECK: store volatile <2 x double> [[SUB16]], <2 x double>* @fd, align 8
// CHECK: ret void
void test_sub_assign(void) {
sc -= sc2;
sc -= bc2;
uc -= uc2;
uc -= bc2;
ss -= ss2;
ss -= bs2;
us -= us2;
us -= bs2;
si -= si2;
si -= bi2;
ui -= ui2;
ui -= bi2;
sl -= sl2;
sl -= bl2;
ul -= ul2;
ul -= bl2;
fd -= fd2;
}
// CHECK-LABEL: define void @test_mul() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[MUL:%.*]] = mul <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: store volatile <16 x i8> [[MUL]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[MUL1:%.*]] = mul <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: store volatile <16 x i8> [[MUL1]], <16 x i8>* @uc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP5:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[MUL2:%.*]] = mul <8 x i16> [[TMP4]], [[TMP5]]
// CHECK: store volatile <8 x i16> [[MUL2]], <8 x i16>* @ss, align 8
// CHECK: [[TMP6:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP7:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[MUL3:%.*]] = mul <8 x i16> [[TMP6]], [[TMP7]]
// CHECK: store volatile <8 x i16> [[MUL3]], <8 x i16>* @us, align 8
// CHECK: [[TMP8:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP9:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[MUL4:%.*]] = mul <4 x i32> [[TMP8]], [[TMP9]]
// CHECK: store volatile <4 x i32> [[MUL4]], <4 x i32>* @si, align 8
// CHECK: [[TMP10:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP11:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[MUL5:%.*]] = mul <4 x i32> [[TMP10]], [[TMP11]]
// CHECK: store volatile <4 x i32> [[MUL5]], <4 x i32>* @ui, align 8
// CHECK: [[TMP12:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP13:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[MUL6:%.*]] = mul <2 x i64> [[TMP12]], [[TMP13]]
// CHECK: store volatile <2 x i64> [[MUL6]], <2 x i64>* @sl, align 8
// CHECK: [[TMP14:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP15:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[MUL7:%.*]] = mul <2 x i64> [[TMP14]], [[TMP15]]
// CHECK: store volatile <2 x i64> [[MUL7]], <2 x i64>* @ul, align 8
// CHECK: [[TMP16:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[TMP17:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[MUL8:%.*]] = fmul <2 x double> [[TMP16]], [[TMP17]]
// CHECK: store volatile <2 x double> [[MUL8]], <2 x double>* @fd, align 8
// CHECK: ret void
void test_mul(void) {
sc = sc * sc2;
uc = uc * uc2;
ss = ss * ss2;
us = us * us2;
si = si * si2;
ui = ui * ui2;
sl = sl * sl2;
ul = ul * ul2;
fd = fd * fd2;
}
// CHECK-LABEL: define void @test_mul_assign() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[MUL:%.*]] = mul <16 x i8> [[TMP1]], [[TMP0]]
// CHECK: store volatile <16 x i8> [[MUL]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[MUL1:%.*]] = mul <16 x i8> [[TMP3]], [[TMP2]]
// CHECK: store volatile <16 x i8> [[MUL1]], <16 x i8>* @uc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[TMP5:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[MUL2:%.*]] = mul <8 x i16> [[TMP5]], [[TMP4]]
// CHECK: store volatile <8 x i16> [[MUL2]], <8 x i16>* @ss, align 8
// CHECK: [[TMP6:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[TMP7:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[MUL3:%.*]] = mul <8 x i16> [[TMP7]], [[TMP6]]
// CHECK: store volatile <8 x i16> [[MUL3]], <8 x i16>* @us, align 8
// CHECK: [[TMP8:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[TMP9:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[MUL4:%.*]] = mul <4 x i32> [[TMP9]], [[TMP8]]
// CHECK: store volatile <4 x i32> [[MUL4]], <4 x i32>* @si, align 8
// CHECK: [[TMP10:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[TMP11:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[MUL5:%.*]] = mul <4 x i32> [[TMP11]], [[TMP10]]
// CHECK: store volatile <4 x i32> [[MUL5]], <4 x i32>* @ui, align 8
// CHECK: [[TMP12:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[TMP13:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[MUL6:%.*]] = mul <2 x i64> [[TMP13]], [[TMP12]]
// CHECK: store volatile <2 x i64> [[MUL6]], <2 x i64>* @sl, align 8
// CHECK: [[TMP14:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[TMP15:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[MUL7:%.*]] = mul <2 x i64> [[TMP15]], [[TMP14]]
// CHECK: store volatile <2 x i64> [[MUL7]], <2 x i64>* @ul, align 8
// CHECK: [[TMP16:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[TMP17:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[MUL8:%.*]] = fmul <2 x double> [[TMP17]], [[TMP16]]
// CHECK: store volatile <2 x double> [[MUL8]], <2 x double>* @fd, align 8
// CHECK: ret void
void test_mul_assign(void) {
sc *= sc2;
uc *= uc2;
ss *= ss2;
us *= us2;
si *= si2;
ui *= ui2;
sl *= sl2;
ul *= ul2;
fd *= fd2;
}
// CHECK-LABEL: define void @test_div() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[DIV:%.*]] = sdiv <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: store volatile <16 x i8> [[DIV]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[DIV1:%.*]] = udiv <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: store volatile <16 x i8> [[DIV1]], <16 x i8>* @uc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP5:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[DIV2:%.*]] = sdiv <8 x i16> [[TMP4]], [[TMP5]]
// CHECK: store volatile <8 x i16> [[DIV2]], <8 x i16>* @ss, align 8
// CHECK: [[TMP6:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP7:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[DIV3:%.*]] = udiv <8 x i16> [[TMP6]], [[TMP7]]
// CHECK: store volatile <8 x i16> [[DIV3]], <8 x i16>* @us, align 8
// CHECK: [[TMP8:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP9:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[DIV4:%.*]] = sdiv <4 x i32> [[TMP8]], [[TMP9]]
// CHECK: store volatile <4 x i32> [[DIV4]], <4 x i32>* @si, align 8
// CHECK: [[TMP10:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP11:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[DIV5:%.*]] = udiv <4 x i32> [[TMP10]], [[TMP11]]
// CHECK: store volatile <4 x i32> [[DIV5]], <4 x i32>* @ui, align 8
// CHECK: [[TMP12:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP13:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[DIV6:%.*]] = sdiv <2 x i64> [[TMP12]], [[TMP13]]
// CHECK: store volatile <2 x i64> [[DIV6]], <2 x i64>* @sl, align 8
// CHECK: [[TMP14:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP15:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[DIV7:%.*]] = udiv <2 x i64> [[TMP14]], [[TMP15]]
// CHECK: store volatile <2 x i64> [[DIV7]], <2 x i64>* @ul, align 8
// CHECK: [[TMP16:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[TMP17:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[DIV8:%.*]] = fdiv <2 x double> [[TMP16]], [[TMP17]]
// CHECK: store volatile <2 x double> [[DIV8]], <2 x double>* @fd, align 8
// CHECK: ret void
void test_div(void) {
sc = sc / sc2;
uc = uc / uc2;
ss = ss / ss2;
us = us / us2;
si = si / si2;
ui = ui / ui2;
sl = sl / sl2;
ul = ul / ul2;
fd = fd / fd2;
}
// CHECK-LABEL: define void @test_div_assign() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[DIV:%.*]] = sdiv <16 x i8> [[TMP1]], [[TMP0]]
// CHECK: store volatile <16 x i8> [[DIV]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[DIV1:%.*]] = udiv <16 x i8> [[TMP3]], [[TMP2]]
// CHECK: store volatile <16 x i8> [[DIV1]], <16 x i8>* @uc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[TMP5:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[DIV2:%.*]] = sdiv <8 x i16> [[TMP5]], [[TMP4]]
// CHECK: store volatile <8 x i16> [[DIV2]], <8 x i16>* @ss, align 8
// CHECK: [[TMP6:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[TMP7:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[DIV3:%.*]] = udiv <8 x i16> [[TMP7]], [[TMP6]]
// CHECK: store volatile <8 x i16> [[DIV3]], <8 x i16>* @us, align 8
// CHECK: [[TMP8:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[TMP9:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[DIV4:%.*]] = sdiv <4 x i32> [[TMP9]], [[TMP8]]
// CHECK: store volatile <4 x i32> [[DIV4]], <4 x i32>* @si, align 8
// CHECK: [[TMP10:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[TMP11:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[DIV5:%.*]] = udiv <4 x i32> [[TMP11]], [[TMP10]]
// CHECK: store volatile <4 x i32> [[DIV5]], <4 x i32>* @ui, align 8
// CHECK: [[TMP12:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[TMP13:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[DIV6:%.*]] = sdiv <2 x i64> [[TMP13]], [[TMP12]]
// CHECK: store volatile <2 x i64> [[DIV6]], <2 x i64>* @sl, align 8
// CHECK: [[TMP14:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[TMP15:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[DIV7:%.*]] = udiv <2 x i64> [[TMP15]], [[TMP14]]
// CHECK: store volatile <2 x i64> [[DIV7]], <2 x i64>* @ul, align 8
// CHECK: [[TMP16:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[TMP17:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[DIV8:%.*]] = fdiv <2 x double> [[TMP17]], [[TMP16]]
// CHECK: store volatile <2 x double> [[DIV8]], <2 x double>* @fd, align 8
// CHECK: ret void
void test_div_assign(void) {
sc /= sc2;
uc /= uc2;
ss /= ss2;
us /= us2;
si /= si2;
ui /= ui2;
sl /= sl2;
ul /= ul2;
fd /= fd2;
}
// CHECK-LABEL: define void @test_rem() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[REM:%.*]] = srem <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: store volatile <16 x i8> [[REM]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[REM1:%.*]] = urem <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: store volatile <16 x i8> [[REM1]], <16 x i8>* @uc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP5:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[REM2:%.*]] = srem <8 x i16> [[TMP4]], [[TMP5]]
// CHECK: store volatile <8 x i16> [[REM2]], <8 x i16>* @ss, align 8
// CHECK: [[TMP6:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP7:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[REM3:%.*]] = urem <8 x i16> [[TMP6]], [[TMP7]]
// CHECK: store volatile <8 x i16> [[REM3]], <8 x i16>* @us, align 8
// CHECK: [[TMP8:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP9:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[REM4:%.*]] = srem <4 x i32> [[TMP8]], [[TMP9]]
// CHECK: store volatile <4 x i32> [[REM4]], <4 x i32>* @si, align 8
// CHECK: [[TMP10:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP11:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[REM5:%.*]] = urem <4 x i32> [[TMP10]], [[TMP11]]
// CHECK: store volatile <4 x i32> [[REM5]], <4 x i32>* @ui, align 8
// CHECK: [[TMP12:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP13:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[REM6:%.*]] = srem <2 x i64> [[TMP12]], [[TMP13]]
// CHECK: store volatile <2 x i64> [[REM6]], <2 x i64>* @sl, align 8
// CHECK: [[TMP14:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP15:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[REM7:%.*]] = urem <2 x i64> [[TMP14]], [[TMP15]]
// CHECK: store volatile <2 x i64> [[REM7]], <2 x i64>* @ul, align 8
// CHECK: ret void
void test_rem(void) {
sc = sc % sc2;
uc = uc % uc2;
ss = ss % ss2;
us = us % us2;
si = si % si2;
ui = ui % ui2;
sl = sl % sl2;
ul = ul % ul2;
}
// CHECK-LABEL: define void @test_rem_assign() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[REM:%.*]] = srem <16 x i8> [[TMP1]], [[TMP0]]
// CHECK: store volatile <16 x i8> [[REM]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[REM1:%.*]] = urem <16 x i8> [[TMP3]], [[TMP2]]
// CHECK: store volatile <16 x i8> [[REM1]], <16 x i8>* @uc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[TMP5:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[REM2:%.*]] = srem <8 x i16> [[TMP5]], [[TMP4]]
// CHECK: store volatile <8 x i16> [[REM2]], <8 x i16>* @ss, align 8
// CHECK: [[TMP6:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[TMP7:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[REM3:%.*]] = urem <8 x i16> [[TMP7]], [[TMP6]]
// CHECK: store volatile <8 x i16> [[REM3]], <8 x i16>* @us, align 8
// CHECK: [[TMP8:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[TMP9:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[REM4:%.*]] = srem <4 x i32> [[TMP9]], [[TMP8]]
// CHECK: store volatile <4 x i32> [[REM4]], <4 x i32>* @si, align 8
// CHECK: [[TMP10:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[TMP11:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[REM5:%.*]] = urem <4 x i32> [[TMP11]], [[TMP10]]
// CHECK: store volatile <4 x i32> [[REM5]], <4 x i32>* @ui, align 8
// CHECK: [[TMP12:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[TMP13:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[REM6:%.*]] = srem <2 x i64> [[TMP13]], [[TMP12]]
// CHECK: store volatile <2 x i64> [[REM6]], <2 x i64>* @sl, align 8
// CHECK: [[TMP14:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[TMP15:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[REM7:%.*]] = urem <2 x i64> [[TMP15]], [[TMP14]]
// CHECK: store volatile <2 x i64> [[REM7]], <2 x i64>* @ul, align 8
// CHECK: ret void
void test_rem_assign(void) {
sc %= sc2;
uc %= uc2;
ss %= ss2;
us %= us2;
si %= si2;
ui %= ui2;
sl %= sl2;
ul %= ul2;
}
// CHECK-LABEL: define void @test_not() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[NEG:%.*]] = xor <16 x i8> [[TMP0]], <i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1>
// CHECK: store volatile <16 x i8> [[NEG]], <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[NEG1:%.*]] = xor <16 x i8> [[TMP1]], <i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1>
// CHECK: store volatile <16 x i8> [[NEG1]], <16 x i8>* @uc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[NEG2:%.*]] = xor <16 x i8> [[TMP2]], <i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1>
// CHECK: store volatile <16 x i8> [[NEG2]], <16 x i8>* @bc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[NEG3:%.*]] = xor <8 x i16> [[TMP3]], <i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1>
// CHECK: store volatile <8 x i16> [[NEG3]], <8 x i16>* @ss, align 8
// CHECK: [[TMP4:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[NEG4:%.*]] = xor <8 x i16> [[TMP4]], <i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1>
// CHECK: store volatile <8 x i16> [[NEG4]], <8 x i16>* @us, align 8
// CHECK: [[TMP5:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[NEG5:%.*]] = xor <8 x i16> [[TMP5]], <i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1>
// CHECK: store volatile <8 x i16> [[NEG5]], <8 x i16>* @bs, align 8
// CHECK: [[TMP6:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[NEG6:%.*]] = xor <4 x i32> [[TMP6]], <i32 -1, i32 -1, i32 -1, i32 -1>
// CHECK: store volatile <4 x i32> [[NEG6]], <4 x i32>* @si, align 8
// CHECK: [[TMP7:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[NEG7:%.*]] = xor <4 x i32> [[TMP7]], <i32 -1, i32 -1, i32 -1, i32 -1>
// CHECK: store volatile <4 x i32> [[NEG7]], <4 x i32>* @ui, align 8
// CHECK: [[TMP8:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[NEG8:%.*]] = xor <4 x i32> [[TMP8]], <i32 -1, i32 -1, i32 -1, i32 -1>
// CHECK: store volatile <4 x i32> [[NEG8]], <4 x i32>* @bi, align 8
// CHECK: [[TMP9:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[NEG9:%.*]] = xor <2 x i64> [[TMP9]], <i64 -1, i64 -1>
// CHECK: store volatile <2 x i64> [[NEG9]], <2 x i64>* @sl, align 8
// CHECK: [[TMP10:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[NEG10:%.*]] = xor <2 x i64> [[TMP10]], <i64 -1, i64 -1>
// CHECK: store volatile <2 x i64> [[NEG10]], <2 x i64>* @ul, align 8
// CHECK: [[TMP11:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[NEG11:%.*]] = xor <2 x i64> [[TMP11]], <i64 -1, i64 -1>
// CHECK: store volatile <2 x i64> [[NEG11]], <2 x i64>* @bl, align 8
// CHECK: ret void
void test_not(void) {
sc = ~sc2;
uc = ~uc2;
bc = ~bc2;
ss = ~ss2;
us = ~us2;
bs = ~bs2;
si = ~si2;
ui = ~ui2;
bi = ~bi2;
sl = ~sl2;
ul = ~ul2;
bl = ~bl2;
}
// CHECK-LABEL: define void @test_and() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[AND:%.*]] = and <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: store volatile <16 x i8> [[AND]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[AND1:%.*]] = and <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: store volatile <16 x i8> [[AND1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[AND2:%.*]] = and <16 x i8> [[TMP4]], [[TMP5]]
// CHECK: store volatile <16 x i8> [[AND2]], <16 x i8>* @sc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[AND3:%.*]] = and <16 x i8> [[TMP6]], [[TMP7]]
// CHECK: store volatile <16 x i8> [[AND3]], <16 x i8>* @uc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[AND4:%.*]] = and <16 x i8> [[TMP8]], [[TMP9]]
// CHECK: store volatile <16 x i8> [[AND4]], <16 x i8>* @uc, align 8
// CHECK: [[TMP10:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP11:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[AND5:%.*]] = and <16 x i8> [[TMP10]], [[TMP11]]
// CHECK: store volatile <16 x i8> [[AND5]], <16 x i8>* @uc, align 8
// CHECK: [[TMP12:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP13:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[AND6:%.*]] = and <16 x i8> [[TMP12]], [[TMP13]]
// CHECK: store volatile <16 x i8> [[AND6]], <16 x i8>* @bc, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[AND7:%.*]] = and <8 x i16> [[TMP14]], [[TMP15]]
// CHECK: store volatile <8 x i16> [[AND7]], <8 x i16>* @ss, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[AND8:%.*]] = and <8 x i16> [[TMP16]], [[TMP17]]
// CHECK: store volatile <8 x i16> [[AND8]], <8 x i16>* @ss, align 8
// CHECK: [[TMP18:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP19:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[AND9:%.*]] = and <8 x i16> [[TMP18]], [[TMP19]]
// CHECK: store volatile <8 x i16> [[AND9]], <8 x i16>* @ss, align 8
// CHECK: [[TMP20:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP21:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[AND10:%.*]] = and <8 x i16> [[TMP20]], [[TMP21]]
// CHECK: store volatile <8 x i16> [[AND10]], <8 x i16>* @us, align 8
// CHECK: [[TMP22:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP23:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[AND11:%.*]] = and <8 x i16> [[TMP22]], [[TMP23]]
// CHECK: store volatile <8 x i16> [[AND11]], <8 x i16>* @us, align 8
// CHECK: [[TMP24:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP25:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[AND12:%.*]] = and <8 x i16> [[TMP24]], [[TMP25]]
// CHECK: store volatile <8 x i16> [[AND12]], <8 x i16>* @us, align 8
// CHECK: [[TMP26:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP27:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[AND13:%.*]] = and <8 x i16> [[TMP26]], [[TMP27]]
// CHECK: store volatile <8 x i16> [[AND13]], <8 x i16>* @bs, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[AND14:%.*]] = and <4 x i32> [[TMP28]], [[TMP29]]
// CHECK: store volatile <4 x i32> [[AND14]], <4 x i32>* @si, align 8
// CHECK: [[TMP30:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP31:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[AND15:%.*]] = and <4 x i32> [[TMP30]], [[TMP31]]
// CHECK: store volatile <4 x i32> [[AND15]], <4 x i32>* @si, align 8
// CHECK: [[TMP32:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP33:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[AND16:%.*]] = and <4 x i32> [[TMP32]], [[TMP33]]
// CHECK: store volatile <4 x i32> [[AND16]], <4 x i32>* @si, align 8
// CHECK: [[TMP34:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP35:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[AND17:%.*]] = and <4 x i32> [[TMP34]], [[TMP35]]
// CHECK: store volatile <4 x i32> [[AND17]], <4 x i32>* @ui, align 8
// CHECK: [[TMP36:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP37:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[AND18:%.*]] = and <4 x i32> [[TMP36]], [[TMP37]]
// CHECK: store volatile <4 x i32> [[AND18]], <4 x i32>* @ui, align 8
// CHECK: [[TMP38:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP39:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[AND19:%.*]] = and <4 x i32> [[TMP38]], [[TMP39]]
// CHECK: store volatile <4 x i32> [[AND19]], <4 x i32>* @ui, align 8
// CHECK: [[TMP40:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP41:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[AND20:%.*]] = and <4 x i32> [[TMP40]], [[TMP41]]
// CHECK: store volatile <4 x i32> [[AND20]], <4 x i32>* @bi, align 8
// CHECK: [[TMP42:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP43:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[AND21:%.*]] = and <2 x i64> [[TMP42]], [[TMP43]]
// CHECK: store volatile <2 x i64> [[AND21]], <2 x i64>* @sl, align 8
// CHECK: [[TMP44:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP45:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[AND22:%.*]] = and <2 x i64> [[TMP44]], [[TMP45]]
// CHECK: store volatile <2 x i64> [[AND22]], <2 x i64>* @sl, align 8
// CHECK: [[TMP46:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP47:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[AND23:%.*]] = and <2 x i64> [[TMP46]], [[TMP47]]
// CHECK: store volatile <2 x i64> [[AND23]], <2 x i64>* @sl, align 8
// CHECK: [[TMP48:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP49:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[AND24:%.*]] = and <2 x i64> [[TMP48]], [[TMP49]]
// CHECK: store volatile <2 x i64> [[AND24]], <2 x i64>* @ul, align 8
// CHECK: [[TMP50:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP51:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[AND25:%.*]] = and <2 x i64> [[TMP50]], [[TMP51]]
// CHECK: store volatile <2 x i64> [[AND25]], <2 x i64>* @ul, align 8
// CHECK: [[TMP52:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP53:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[AND26:%.*]] = and <2 x i64> [[TMP52]], [[TMP53]]
// CHECK: store volatile <2 x i64> [[AND26]], <2 x i64>* @ul, align 8
// CHECK: [[TMP54:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP55:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[AND27:%.*]] = and <2 x i64> [[TMP54]], [[TMP55]]
// CHECK: store volatile <2 x i64> [[AND27]], <2 x i64>* @bl, align 8
// CHECK: ret void
void test_and(void) {
sc = sc & sc2;
sc = sc & bc2;
sc = bc & sc2;
uc = uc & uc2;
uc = uc & bc2;
uc = bc & uc2;
bc = bc & bc2;
ss = ss & ss2;
ss = ss & bs2;
ss = bs & ss2;
us = us & us2;
us = us & bs2;
us = bs & us2;
bs = bs & bs2;
si = si & si2;
si = si & bi2;
si = bi & si2;
ui = ui & ui2;
ui = ui & bi2;
ui = bi & ui2;
bi = bi & bi2;
sl = sl & sl2;
sl = sl & bl2;
sl = bl & sl2;
ul = ul & ul2;
ul = ul & bl2;
ul = bl & ul2;
bl = bl & bl2;
}
// CHECK-LABEL: define void @test_and_assign() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[AND:%.*]] = and <16 x i8> [[TMP1]], [[TMP0]]
// CHECK: store volatile <16 x i8> [[AND]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[AND1:%.*]] = and <16 x i8> [[TMP3]], [[TMP2]]
// CHECK: store volatile <16 x i8> [[AND1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[AND2:%.*]] = and <16 x i8> [[TMP5]], [[TMP4]]
// CHECK: store volatile <16 x i8> [[AND2]], <16 x i8>* @uc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[AND3:%.*]] = and <16 x i8> [[TMP7]], [[TMP6]]
// CHECK: store volatile <16 x i8> [[AND3]], <16 x i8>* @uc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[AND4:%.*]] = and <16 x i8> [[TMP9]], [[TMP8]]
// CHECK: store volatile <16 x i8> [[AND4]], <16 x i8>* @bc, align 8
// CHECK: [[TMP10:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[TMP11:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[AND5:%.*]] = and <8 x i16> [[TMP11]], [[TMP10]]
// CHECK: store volatile <8 x i16> [[AND5]], <8 x i16>* @ss, align 8
// CHECK: [[TMP12:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[TMP13:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[AND6:%.*]] = and <8 x i16> [[TMP13]], [[TMP12]]
// CHECK: store volatile <8 x i16> [[AND6]], <8 x i16>* @ss, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[AND7:%.*]] = and <8 x i16> [[TMP15]], [[TMP14]]
// CHECK: store volatile <8 x i16> [[AND7]], <8 x i16>* @us, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[AND8:%.*]] = and <8 x i16> [[TMP17]], [[TMP16]]
// CHECK: store volatile <8 x i16> [[AND8]], <8 x i16>* @us, align 8
// CHECK: [[TMP18:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[TMP19:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[AND9:%.*]] = and <8 x i16> [[TMP19]], [[TMP18]]
// CHECK: store volatile <8 x i16> [[AND9]], <8 x i16>* @bs, align 8
// CHECK: [[TMP20:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[TMP21:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[AND10:%.*]] = and <4 x i32> [[TMP21]], [[TMP20]]
// CHECK: store volatile <4 x i32> [[AND10]], <4 x i32>* @si, align 8
// CHECK: [[TMP22:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[TMP23:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[AND11:%.*]] = and <4 x i32> [[TMP23]], [[TMP22]]
// CHECK: store volatile <4 x i32> [[AND11]], <4 x i32>* @si, align 8
// CHECK: [[TMP24:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[TMP25:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[AND12:%.*]] = and <4 x i32> [[TMP25]], [[TMP24]]
// CHECK: store volatile <4 x i32> [[AND12]], <4 x i32>* @ui, align 8
// CHECK: [[TMP26:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[TMP27:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[AND13:%.*]] = and <4 x i32> [[TMP27]], [[TMP26]]
// CHECK: store volatile <4 x i32> [[AND13]], <4 x i32>* @ui, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[AND14:%.*]] = and <4 x i32> [[TMP29]], [[TMP28]]
// CHECK: store volatile <4 x i32> [[AND14]], <4 x i32>* @bi, align 8
// CHECK: [[TMP30:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[TMP31:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[AND15:%.*]] = and <2 x i64> [[TMP31]], [[TMP30]]
// CHECK: store volatile <2 x i64> [[AND15]], <2 x i64>* @sl, align 8
// CHECK: [[TMP32:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[TMP33:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[AND16:%.*]] = and <2 x i64> [[TMP33]], [[TMP32]]
// CHECK: store volatile <2 x i64> [[AND16]], <2 x i64>* @sl, align 8
// CHECK: [[TMP34:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[TMP35:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[AND17:%.*]] = and <2 x i64> [[TMP35]], [[TMP34]]
// CHECK: store volatile <2 x i64> [[AND17]], <2 x i64>* @ul, align 8
// CHECK: [[TMP36:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[TMP37:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[AND18:%.*]] = and <2 x i64> [[TMP37]], [[TMP36]]
// CHECK: store volatile <2 x i64> [[AND18]], <2 x i64>* @ul, align 8
// CHECK: [[TMP38:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[TMP39:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[AND19:%.*]] = and <2 x i64> [[TMP39]], [[TMP38]]
// CHECK: store volatile <2 x i64> [[AND19]], <2 x i64>* @bl, align 8
// CHECK: ret void
void test_and_assign(void) {
sc &= sc2;
sc &= bc2;
uc &= uc2;
uc &= bc2;
bc &= bc2;
ss &= ss2;
ss &= bs2;
us &= us2;
us &= bs2;
bs &= bs2;
si &= si2;
si &= bi2;
ui &= ui2;
ui &= bi2;
bi &= bi2;
sl &= sl2;
sl &= bl2;
ul &= ul2;
ul &= bl2;
bl &= bl2;
}
// CHECK-LABEL: define void @test_or() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[OR:%.*]] = or <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: store volatile <16 x i8> [[OR]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[OR1:%.*]] = or <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: store volatile <16 x i8> [[OR1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[OR2:%.*]] = or <16 x i8> [[TMP4]], [[TMP5]]
// CHECK: store volatile <16 x i8> [[OR2]], <16 x i8>* @sc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[OR3:%.*]] = or <16 x i8> [[TMP6]], [[TMP7]]
// CHECK: store volatile <16 x i8> [[OR3]], <16 x i8>* @uc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[OR4:%.*]] = or <16 x i8> [[TMP8]], [[TMP9]]
// CHECK: store volatile <16 x i8> [[OR4]], <16 x i8>* @uc, align 8
// CHECK: [[TMP10:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP11:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[OR5:%.*]] = or <16 x i8> [[TMP10]], [[TMP11]]
// CHECK: store volatile <16 x i8> [[OR5]], <16 x i8>* @uc, align 8
// CHECK: [[TMP12:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP13:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[OR6:%.*]] = or <16 x i8> [[TMP12]], [[TMP13]]
// CHECK: store volatile <16 x i8> [[OR6]], <16 x i8>* @bc, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[OR7:%.*]] = or <8 x i16> [[TMP14]], [[TMP15]]
// CHECK: store volatile <8 x i16> [[OR7]], <8 x i16>* @ss, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[OR8:%.*]] = or <8 x i16> [[TMP16]], [[TMP17]]
// CHECK: store volatile <8 x i16> [[OR8]], <8 x i16>* @ss, align 8
// CHECK: [[TMP18:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP19:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[OR9:%.*]] = or <8 x i16> [[TMP18]], [[TMP19]]
// CHECK: store volatile <8 x i16> [[OR9]], <8 x i16>* @ss, align 8
// CHECK: [[TMP20:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP21:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[OR10:%.*]] = or <8 x i16> [[TMP20]], [[TMP21]]
// CHECK: store volatile <8 x i16> [[OR10]], <8 x i16>* @us, align 8
// CHECK: [[TMP22:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP23:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[OR11:%.*]] = or <8 x i16> [[TMP22]], [[TMP23]]
// CHECK: store volatile <8 x i16> [[OR11]], <8 x i16>* @us, align 8
// CHECK: [[TMP24:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP25:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[OR12:%.*]] = or <8 x i16> [[TMP24]], [[TMP25]]
// CHECK: store volatile <8 x i16> [[OR12]], <8 x i16>* @us, align 8
// CHECK: [[TMP26:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP27:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[OR13:%.*]] = or <8 x i16> [[TMP26]], [[TMP27]]
// CHECK: store volatile <8 x i16> [[OR13]], <8 x i16>* @bs, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[OR14:%.*]] = or <4 x i32> [[TMP28]], [[TMP29]]
// CHECK: store volatile <4 x i32> [[OR14]], <4 x i32>* @si, align 8
// CHECK: [[TMP30:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP31:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[OR15:%.*]] = or <4 x i32> [[TMP30]], [[TMP31]]
// CHECK: store volatile <4 x i32> [[OR15]], <4 x i32>* @si, align 8
// CHECK: [[TMP32:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP33:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[OR16:%.*]] = or <4 x i32> [[TMP32]], [[TMP33]]
// CHECK: store volatile <4 x i32> [[OR16]], <4 x i32>* @si, align 8
// CHECK: [[TMP34:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP35:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[OR17:%.*]] = or <4 x i32> [[TMP34]], [[TMP35]]
// CHECK: store volatile <4 x i32> [[OR17]], <4 x i32>* @ui, align 8
// CHECK: [[TMP36:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP37:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[OR18:%.*]] = or <4 x i32> [[TMP36]], [[TMP37]]
// CHECK: store volatile <4 x i32> [[OR18]], <4 x i32>* @ui, align 8
// CHECK: [[TMP38:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP39:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[OR19:%.*]] = or <4 x i32> [[TMP38]], [[TMP39]]
// CHECK: store volatile <4 x i32> [[OR19]], <4 x i32>* @ui, align 8
// CHECK: [[TMP40:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP41:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[OR20:%.*]] = or <4 x i32> [[TMP40]], [[TMP41]]
// CHECK: store volatile <4 x i32> [[OR20]], <4 x i32>* @bi, align 8
// CHECK: [[TMP42:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP43:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[OR21:%.*]] = or <2 x i64> [[TMP42]], [[TMP43]]
// CHECK: store volatile <2 x i64> [[OR21]], <2 x i64>* @sl, align 8
// CHECK: [[TMP44:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP45:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[OR22:%.*]] = or <2 x i64> [[TMP44]], [[TMP45]]
// CHECK: store volatile <2 x i64> [[OR22]], <2 x i64>* @sl, align 8
// CHECK: [[TMP46:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP47:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[OR23:%.*]] = or <2 x i64> [[TMP46]], [[TMP47]]
// CHECK: store volatile <2 x i64> [[OR23]], <2 x i64>* @sl, align 8
// CHECK: [[TMP48:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP49:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[OR24:%.*]] = or <2 x i64> [[TMP48]], [[TMP49]]
// CHECK: store volatile <2 x i64> [[OR24]], <2 x i64>* @ul, align 8
// CHECK: [[TMP50:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP51:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[OR25:%.*]] = or <2 x i64> [[TMP50]], [[TMP51]]
// CHECK: store volatile <2 x i64> [[OR25]], <2 x i64>* @ul, align 8
// CHECK: [[TMP52:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP53:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[OR26:%.*]] = or <2 x i64> [[TMP52]], [[TMP53]]
// CHECK: store volatile <2 x i64> [[OR26]], <2 x i64>* @ul, align 8
// CHECK: [[TMP54:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP55:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[OR27:%.*]] = or <2 x i64> [[TMP54]], [[TMP55]]
// CHECK: store volatile <2 x i64> [[OR27]], <2 x i64>* @bl, align 8
// CHECK: ret void
void test_or(void) {
sc = sc | sc2;
sc = sc | bc2;
sc = bc | sc2;
uc = uc | uc2;
uc = uc | bc2;
uc = bc | uc2;
bc = bc | bc2;
ss = ss | ss2;
ss = ss | bs2;
ss = bs | ss2;
us = us | us2;
us = us | bs2;
us = bs | us2;
bs = bs | bs2;
si = si | si2;
si = si | bi2;
si = bi | si2;
ui = ui | ui2;
ui = ui | bi2;
ui = bi | ui2;
bi = bi | bi2;
sl = sl | sl2;
sl = sl | bl2;
sl = bl | sl2;
ul = ul | ul2;
ul = ul | bl2;
ul = bl | ul2;
bl = bl | bl2;
}
// CHECK-LABEL: define void @test_or_assign() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[OR:%.*]] = or <16 x i8> [[TMP1]], [[TMP0]]
// CHECK: store volatile <16 x i8> [[OR]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[OR1:%.*]] = or <16 x i8> [[TMP3]], [[TMP2]]
// CHECK: store volatile <16 x i8> [[OR1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[OR2:%.*]] = or <16 x i8> [[TMP5]], [[TMP4]]
// CHECK: store volatile <16 x i8> [[OR2]], <16 x i8>* @uc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[OR3:%.*]] = or <16 x i8> [[TMP7]], [[TMP6]]
// CHECK: store volatile <16 x i8> [[OR3]], <16 x i8>* @uc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[OR4:%.*]] = or <16 x i8> [[TMP9]], [[TMP8]]
// CHECK: store volatile <16 x i8> [[OR4]], <16 x i8>* @bc, align 8
// CHECK: [[TMP10:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[TMP11:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[OR5:%.*]] = or <8 x i16> [[TMP11]], [[TMP10]]
// CHECK: store volatile <8 x i16> [[OR5]], <8 x i16>* @ss, align 8
// CHECK: [[TMP12:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[TMP13:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[OR6:%.*]] = or <8 x i16> [[TMP13]], [[TMP12]]
// CHECK: store volatile <8 x i16> [[OR6]], <8 x i16>* @ss, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[OR7:%.*]] = or <8 x i16> [[TMP15]], [[TMP14]]
// CHECK: store volatile <8 x i16> [[OR7]], <8 x i16>* @us, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[OR8:%.*]] = or <8 x i16> [[TMP17]], [[TMP16]]
// CHECK: store volatile <8 x i16> [[OR8]], <8 x i16>* @us, align 8
// CHECK: [[TMP18:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[TMP19:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[OR9:%.*]] = or <8 x i16> [[TMP19]], [[TMP18]]
// CHECK: store volatile <8 x i16> [[OR9]], <8 x i16>* @bs, align 8
// CHECK: [[TMP20:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[TMP21:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[OR10:%.*]] = or <4 x i32> [[TMP21]], [[TMP20]]
// CHECK: store volatile <4 x i32> [[OR10]], <4 x i32>* @si, align 8
// CHECK: [[TMP22:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[TMP23:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[OR11:%.*]] = or <4 x i32> [[TMP23]], [[TMP22]]
// CHECK: store volatile <4 x i32> [[OR11]], <4 x i32>* @si, align 8
// CHECK: [[TMP24:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[TMP25:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[OR12:%.*]] = or <4 x i32> [[TMP25]], [[TMP24]]
// CHECK: store volatile <4 x i32> [[OR12]], <4 x i32>* @ui, align 8
// CHECK: [[TMP26:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[TMP27:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[OR13:%.*]] = or <4 x i32> [[TMP27]], [[TMP26]]
// CHECK: store volatile <4 x i32> [[OR13]], <4 x i32>* @ui, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[OR14:%.*]] = or <4 x i32> [[TMP29]], [[TMP28]]
// CHECK: store volatile <4 x i32> [[OR14]], <4 x i32>* @bi, align 8
// CHECK: [[TMP30:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[TMP31:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[OR15:%.*]] = or <2 x i64> [[TMP31]], [[TMP30]]
// CHECK: store volatile <2 x i64> [[OR15]], <2 x i64>* @sl, align 8
// CHECK: [[TMP32:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[TMP33:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[OR16:%.*]] = or <2 x i64> [[TMP33]], [[TMP32]]
// CHECK: store volatile <2 x i64> [[OR16]], <2 x i64>* @sl, align 8
// CHECK: [[TMP34:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[TMP35:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[OR17:%.*]] = or <2 x i64> [[TMP35]], [[TMP34]]
// CHECK: store volatile <2 x i64> [[OR17]], <2 x i64>* @ul, align 8
// CHECK: [[TMP36:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[TMP37:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[OR18:%.*]] = or <2 x i64> [[TMP37]], [[TMP36]]
// CHECK: store volatile <2 x i64> [[OR18]], <2 x i64>* @ul, align 8
// CHECK: [[TMP38:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[TMP39:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[OR19:%.*]] = or <2 x i64> [[TMP39]], [[TMP38]]
// CHECK: store volatile <2 x i64> [[OR19]], <2 x i64>* @bl, align 8
// CHECK: ret void
void test_or_assign(void) {
sc |= sc2;
sc |= bc2;
uc |= uc2;
uc |= bc2;
bc |= bc2;
ss |= ss2;
ss |= bs2;
us |= us2;
us |= bs2;
bs |= bs2;
si |= si2;
si |= bi2;
ui |= ui2;
ui |= bi2;
bi |= bi2;
sl |= sl2;
sl |= bl2;
ul |= ul2;
ul |= bl2;
bl |= bl2;
}
// CHECK-LABEL: define void @test_xor() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[XOR:%.*]] = xor <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: store volatile <16 x i8> [[XOR]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[XOR1:%.*]] = xor <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: store volatile <16 x i8> [[XOR1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[XOR2:%.*]] = xor <16 x i8> [[TMP4]], [[TMP5]]
// CHECK: store volatile <16 x i8> [[XOR2]], <16 x i8>* @sc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[XOR3:%.*]] = xor <16 x i8> [[TMP6]], [[TMP7]]
// CHECK: store volatile <16 x i8> [[XOR3]], <16 x i8>* @uc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[XOR4:%.*]] = xor <16 x i8> [[TMP8]], [[TMP9]]
// CHECK: store volatile <16 x i8> [[XOR4]], <16 x i8>* @uc, align 8
// CHECK: [[TMP10:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP11:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[XOR5:%.*]] = xor <16 x i8> [[TMP10]], [[TMP11]]
// CHECK: store volatile <16 x i8> [[XOR5]], <16 x i8>* @uc, align 8
// CHECK: [[TMP12:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP13:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[XOR6:%.*]] = xor <16 x i8> [[TMP12]], [[TMP13]]
// CHECK: store volatile <16 x i8> [[XOR6]], <16 x i8>* @bc, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[XOR7:%.*]] = xor <8 x i16> [[TMP14]], [[TMP15]]
// CHECK: store volatile <8 x i16> [[XOR7]], <8 x i16>* @ss, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[XOR8:%.*]] = xor <8 x i16> [[TMP16]], [[TMP17]]
// CHECK: store volatile <8 x i16> [[XOR8]], <8 x i16>* @ss, align 8
// CHECK: [[TMP18:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP19:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[XOR9:%.*]] = xor <8 x i16> [[TMP18]], [[TMP19]]
// CHECK: store volatile <8 x i16> [[XOR9]], <8 x i16>* @ss, align 8
// CHECK: [[TMP20:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP21:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[XOR10:%.*]] = xor <8 x i16> [[TMP20]], [[TMP21]]
// CHECK: store volatile <8 x i16> [[XOR10]], <8 x i16>* @us, align 8
// CHECK: [[TMP22:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP23:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[XOR11:%.*]] = xor <8 x i16> [[TMP22]], [[TMP23]]
// CHECK: store volatile <8 x i16> [[XOR11]], <8 x i16>* @us, align 8
// CHECK: [[TMP24:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP25:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[XOR12:%.*]] = xor <8 x i16> [[TMP24]], [[TMP25]]
// CHECK: store volatile <8 x i16> [[XOR12]], <8 x i16>* @us, align 8
// CHECK: [[TMP26:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP27:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[XOR13:%.*]] = xor <8 x i16> [[TMP26]], [[TMP27]]
// CHECK: store volatile <8 x i16> [[XOR13]], <8 x i16>* @bs, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[XOR14:%.*]] = xor <4 x i32> [[TMP28]], [[TMP29]]
// CHECK: store volatile <4 x i32> [[XOR14]], <4 x i32>* @si, align 8
// CHECK: [[TMP30:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP31:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[XOR15:%.*]] = xor <4 x i32> [[TMP30]], [[TMP31]]
// CHECK: store volatile <4 x i32> [[XOR15]], <4 x i32>* @si, align 8
// CHECK: [[TMP32:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP33:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[XOR16:%.*]] = xor <4 x i32> [[TMP32]], [[TMP33]]
// CHECK: store volatile <4 x i32> [[XOR16]], <4 x i32>* @si, align 8
// CHECK: [[TMP34:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP35:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[XOR17:%.*]] = xor <4 x i32> [[TMP34]], [[TMP35]]
// CHECK: store volatile <4 x i32> [[XOR17]], <4 x i32>* @ui, align 8
// CHECK: [[TMP36:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP37:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[XOR18:%.*]] = xor <4 x i32> [[TMP36]], [[TMP37]]
// CHECK: store volatile <4 x i32> [[XOR18]], <4 x i32>* @ui, align 8
// CHECK: [[TMP38:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP39:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[XOR19:%.*]] = xor <4 x i32> [[TMP38]], [[TMP39]]
// CHECK: store volatile <4 x i32> [[XOR19]], <4 x i32>* @ui, align 8
// CHECK: [[TMP40:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP41:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[XOR20:%.*]] = xor <4 x i32> [[TMP40]], [[TMP41]]
// CHECK: store volatile <4 x i32> [[XOR20]], <4 x i32>* @bi, align 8
// CHECK: [[TMP42:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP43:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[XOR21:%.*]] = xor <2 x i64> [[TMP42]], [[TMP43]]
// CHECK: store volatile <2 x i64> [[XOR21]], <2 x i64>* @sl, align 8
// CHECK: [[TMP44:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP45:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[XOR22:%.*]] = xor <2 x i64> [[TMP44]], [[TMP45]]
// CHECK: store volatile <2 x i64> [[XOR22]], <2 x i64>* @sl, align 8
// CHECK: [[TMP46:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP47:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[XOR23:%.*]] = xor <2 x i64> [[TMP46]], [[TMP47]]
// CHECK: store volatile <2 x i64> [[XOR23]], <2 x i64>* @sl, align 8
// CHECK: [[TMP48:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP49:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[XOR24:%.*]] = xor <2 x i64> [[TMP48]], [[TMP49]]
// CHECK: store volatile <2 x i64> [[XOR24]], <2 x i64>* @ul, align 8
// CHECK: [[TMP50:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP51:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[XOR25:%.*]] = xor <2 x i64> [[TMP50]], [[TMP51]]
// CHECK: store volatile <2 x i64> [[XOR25]], <2 x i64>* @ul, align 8
// CHECK: [[TMP52:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP53:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[XOR26:%.*]] = xor <2 x i64> [[TMP52]], [[TMP53]]
// CHECK: store volatile <2 x i64> [[XOR26]], <2 x i64>* @ul, align 8
// CHECK: [[TMP54:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP55:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[XOR27:%.*]] = xor <2 x i64> [[TMP54]], [[TMP55]]
// CHECK: store volatile <2 x i64> [[XOR27]], <2 x i64>* @bl, align 8
// CHECK: ret void
void test_xor(void) {
sc = sc ^ sc2;
sc = sc ^ bc2;
sc = bc ^ sc2;
uc = uc ^ uc2;
uc = uc ^ bc2;
uc = bc ^ uc2;
bc = bc ^ bc2;
ss = ss ^ ss2;
ss = ss ^ bs2;
ss = bs ^ ss2;
us = us ^ us2;
us = us ^ bs2;
us = bs ^ us2;
bs = bs ^ bs2;
si = si ^ si2;
si = si ^ bi2;
si = bi ^ si2;
ui = ui ^ ui2;
ui = ui ^ bi2;
ui = bi ^ ui2;
bi = bi ^ bi2;
sl = sl ^ sl2;
sl = sl ^ bl2;
sl = bl ^ sl2;
ul = ul ^ ul2;
ul = ul ^ bl2;
ul = bl ^ ul2;
bl = bl ^ bl2;
}
// CHECK-LABEL: define void @test_xor_assign() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[XOR:%.*]] = xor <16 x i8> [[TMP1]], [[TMP0]]
// CHECK: store volatile <16 x i8> [[XOR]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[XOR1:%.*]] = xor <16 x i8> [[TMP3]], [[TMP2]]
// CHECK: store volatile <16 x i8> [[XOR1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[XOR2:%.*]] = xor <16 x i8> [[TMP5]], [[TMP4]]
// CHECK: store volatile <16 x i8> [[XOR2]], <16 x i8>* @uc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[XOR3:%.*]] = xor <16 x i8> [[TMP7]], [[TMP6]]
// CHECK: store volatile <16 x i8> [[XOR3]], <16 x i8>* @uc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[XOR4:%.*]] = xor <16 x i8> [[TMP9]], [[TMP8]]
// CHECK: store volatile <16 x i8> [[XOR4]], <16 x i8>* @bc, align 8
// CHECK: [[TMP10:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[TMP11:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[XOR5:%.*]] = xor <8 x i16> [[TMP11]], [[TMP10]]
// CHECK: store volatile <8 x i16> [[XOR5]], <8 x i16>* @ss, align 8
// CHECK: [[TMP12:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[TMP13:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[XOR6:%.*]] = xor <8 x i16> [[TMP13]], [[TMP12]]
// CHECK: store volatile <8 x i16> [[XOR6]], <8 x i16>* @ss, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[XOR7:%.*]] = xor <8 x i16> [[TMP15]], [[TMP14]]
// CHECK: store volatile <8 x i16> [[XOR7]], <8 x i16>* @us, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[XOR8:%.*]] = xor <8 x i16> [[TMP17]], [[TMP16]]
// CHECK: store volatile <8 x i16> [[XOR8]], <8 x i16>* @us, align 8
// CHECK: [[TMP18:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[TMP19:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[XOR9:%.*]] = xor <8 x i16> [[TMP19]], [[TMP18]]
// CHECK: store volatile <8 x i16> [[XOR9]], <8 x i16>* @bs, align 8
// CHECK: [[TMP20:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[TMP21:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[XOR10:%.*]] = xor <4 x i32> [[TMP21]], [[TMP20]]
// CHECK: store volatile <4 x i32> [[XOR10]], <4 x i32>* @si, align 8
// CHECK: [[TMP22:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[TMP23:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[XOR11:%.*]] = xor <4 x i32> [[TMP23]], [[TMP22]]
// CHECK: store volatile <4 x i32> [[XOR11]], <4 x i32>* @si, align 8
// CHECK: [[TMP24:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[TMP25:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[XOR12:%.*]] = xor <4 x i32> [[TMP25]], [[TMP24]]
// CHECK: store volatile <4 x i32> [[XOR12]], <4 x i32>* @ui, align 8
// CHECK: [[TMP26:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[TMP27:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[XOR13:%.*]] = xor <4 x i32> [[TMP27]], [[TMP26]]
// CHECK: store volatile <4 x i32> [[XOR13]], <4 x i32>* @ui, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[XOR14:%.*]] = xor <4 x i32> [[TMP29]], [[TMP28]]
// CHECK: store volatile <4 x i32> [[XOR14]], <4 x i32>* @bi, align 8
// CHECK: [[TMP30:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[TMP31:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[XOR15:%.*]] = xor <2 x i64> [[TMP31]], [[TMP30]]
// CHECK: store volatile <2 x i64> [[XOR15]], <2 x i64>* @sl, align 8
// CHECK: [[TMP32:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[TMP33:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[XOR16:%.*]] = xor <2 x i64> [[TMP33]], [[TMP32]]
// CHECK: store volatile <2 x i64> [[XOR16]], <2 x i64>* @sl, align 8
// CHECK: [[TMP34:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[TMP35:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[XOR17:%.*]] = xor <2 x i64> [[TMP35]], [[TMP34]]
// CHECK: store volatile <2 x i64> [[XOR17]], <2 x i64>* @ul, align 8
// CHECK: [[TMP36:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[TMP37:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[XOR18:%.*]] = xor <2 x i64> [[TMP37]], [[TMP36]]
// CHECK: store volatile <2 x i64> [[XOR18]], <2 x i64>* @ul, align 8
// CHECK: [[TMP38:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[TMP39:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[XOR19:%.*]] = xor <2 x i64> [[TMP39]], [[TMP38]]
// CHECK: store volatile <2 x i64> [[XOR19]], <2 x i64>* @bl, align 8
// CHECK: ret void
void test_xor_assign(void) {
sc ^= sc2;
sc ^= bc2;
uc ^= uc2;
uc ^= bc2;
bc ^= bc2;
ss ^= ss2;
ss ^= bs2;
us ^= us2;
us ^= bs2;
bs ^= bs2;
si ^= si2;
si ^= bi2;
ui ^= ui2;
ui ^= bi2;
bi ^= bi2;
sl ^= sl2;
sl ^= bl2;
ul ^= ul2;
ul ^= bl2;
bl ^= bl2;
}
// CHECK-LABEL: define void @test_sl() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[SHL:%.*]] = shl <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: store volatile <16 x i8> [[SHL]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[SHL1:%.*]] = shl <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: store volatile <16 x i8> [[SHL1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP5:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT:%.*]] = insertelement <16 x i32> undef, i32 [[TMP5]], i32 0
// CHECK: [[SPLAT_SPLAT:%.*]] = shufflevector <16 x i32> [[SPLAT_SPLAT:%.*]]insert, <16 x i32> undef, <16 x i32> zeroinitializer
// CHECK: [[SH_PROM:%.*]] = trunc <16 x i32> [[SPLAT_SPLAT]] to <16 x i8>
// CHECK: [[SHL2:%.*]] = shl <16 x i8> [[TMP4]], [[SH_PROM]]
// CHECK: store volatile <16 x i8> [[SHL2]], <16 x i8>* @sc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[SHL3:%.*]] = shl <16 x i8> [[TMP6]], <i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5>
// CHECK: store volatile <16 x i8> [[SHL3]], <16 x i8>* @sc, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[SHL4:%.*]] = shl <16 x i8> [[TMP7]], [[TMP8]]
// CHECK: store volatile <16 x i8> [[SHL4]], <16 x i8>* @uc, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP10:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[SHL5:%.*]] = shl <16 x i8> [[TMP9]], [[TMP10]]
// CHECK: store volatile <16 x i8> [[SHL5]], <16 x i8>* @uc, align 8
// CHECK: [[TMP11:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP12:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT6:%.*]] = insertelement <16 x i32> undef, i32 [[TMP12]], i32 0
// CHECK: [[SPLAT_SPLAT7:%.*]] = shufflevector <16 x i32> [[SPLAT_SPLATINSERT6]], <16 x i32> undef, <16 x i32> zeroinitializer
// CHECK: [[SH_PROM8:%.*]] = trunc <16 x i32> [[SPLAT_SPLAT7]] to <16 x i8>
// CHECK: [[SHL9:%.*]] = shl <16 x i8> [[TMP11]], [[SH_PROM8]]
// CHECK: store volatile <16 x i8> [[SHL9]], <16 x i8>* @uc, align 8
// CHECK: [[TMP13:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[SHL10:%.*]] = shl <16 x i8> [[TMP13]], <i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5>
// CHECK: store volatile <16 x i8> [[SHL10]], <16 x i8>* @uc, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[SHL11:%.*]] = shl <8 x i16> [[TMP14]], [[TMP15]]
// CHECK: store volatile <8 x i16> [[SHL11]], <8 x i16>* @ss, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[SHL12:%.*]] = shl <8 x i16> [[TMP16]], [[TMP17]]
// CHECK: store volatile <8 x i16> [[SHL12]], <8 x i16>* @ss, align 8
// CHECK: [[TMP18:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP19:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT13:%.*]] = insertelement <8 x i32> undef, i32 [[TMP19]], i32 0
// CHECK: [[SPLAT_SPLAT14:%.*]] = shufflevector <8 x i32> [[SPLAT_SPLATINSERT13]], <8 x i32> undef, <8 x i32> zeroinitializer
// CHECK: [[SH_PROM15:%.*]] = trunc <8 x i32> [[SPLAT_SPLAT14]] to <8 x i16>
// CHECK: [[SHL16:%.*]] = shl <8 x i16> [[TMP18]], [[SH_PROM15]]
// CHECK: store volatile <8 x i16> [[SHL16]], <8 x i16>* @ss, align 8
// CHECK: [[TMP20:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[SHL17:%.*]] = shl <8 x i16> [[TMP20]], <i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5>
// CHECK: store volatile <8 x i16> [[SHL17]], <8 x i16>* @ss, align 8
// CHECK: [[TMP21:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP22:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[SHL18:%.*]] = shl <8 x i16> [[TMP21]], [[TMP22]]
// CHECK: store volatile <8 x i16> [[SHL18]], <8 x i16>* @us, align 8
// CHECK: [[TMP23:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP24:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[SHL19:%.*]] = shl <8 x i16> [[TMP23]], [[TMP24]]
// CHECK: store volatile <8 x i16> [[SHL19]], <8 x i16>* @us, align 8
// CHECK: [[TMP25:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP26:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT20:%.*]] = insertelement <8 x i32> undef, i32 [[TMP26]], i32 0
// CHECK: [[SPLAT_SPLAT21:%.*]] = shufflevector <8 x i32> [[SPLAT_SPLATINSERT20]], <8 x i32> undef, <8 x i32> zeroinitializer
// CHECK: [[SH_PROM22:%.*]] = trunc <8 x i32> [[SPLAT_SPLAT21]] to <8 x i16>
// CHECK: [[SHL23:%.*]] = shl <8 x i16> [[TMP25]], [[SH_PROM22]]
// CHECK: store volatile <8 x i16> [[SHL23]], <8 x i16>* @us, align 8
// CHECK: [[TMP27:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[SHL24:%.*]] = shl <8 x i16> [[TMP27]], <i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5>
// CHECK: store volatile <8 x i16> [[SHL24]], <8 x i16>* @us, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[SHL25:%.*]] = shl <4 x i32> [[TMP28]], [[TMP29]]
// CHECK: store volatile <4 x i32> [[SHL25]], <4 x i32>* @si, align 8
// CHECK: [[TMP30:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP31:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[SHL26:%.*]] = shl <4 x i32> [[TMP30]], [[TMP31]]
// CHECK: store volatile <4 x i32> [[SHL26]], <4 x i32>* @si, align 8
// CHECK: [[TMP32:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP33:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT27:%.*]] = insertelement <4 x i32> undef, i32 [[TMP33]], i32 0
// CHECK: [[SPLAT_SPLAT28:%.*]] = shufflevector <4 x i32> [[SPLAT_SPLATINSERT27]], <4 x i32> undef, <4 x i32> zeroinitializer
// CHECK: [[SHL29:%.*]] = shl <4 x i32> [[TMP32]], [[SPLAT_SPLAT28]]
// CHECK: store volatile <4 x i32> [[SHL29]], <4 x i32>* @si, align 8
// CHECK: [[TMP34:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[SHL30:%.*]] = shl <4 x i32> [[TMP34]], <i32 5, i32 5, i32 5, i32 5>
// CHECK: store volatile <4 x i32> [[SHL30]], <4 x i32>* @si, align 8
// CHECK: [[TMP35:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP36:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[SHL31:%.*]] = shl <4 x i32> [[TMP35]], [[TMP36]]
// CHECK: store volatile <4 x i32> [[SHL31]], <4 x i32>* @ui, align 8
// CHECK: [[TMP37:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP38:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[SHL32:%.*]] = shl <4 x i32> [[TMP37]], [[TMP38]]
// CHECK: store volatile <4 x i32> [[SHL32]], <4 x i32>* @ui, align 8
// CHECK: [[TMP39:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP40:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT33:%.*]] = insertelement <4 x i32> undef, i32 [[TMP40]], i32 0
// CHECK: [[SPLAT_SPLAT34:%.*]] = shufflevector <4 x i32> [[SPLAT_SPLATINSERT33]], <4 x i32> undef, <4 x i32> zeroinitializer
// CHECK: [[SHL35:%.*]] = shl <4 x i32> [[TMP39]], [[SPLAT_SPLAT34]]
// CHECK: store volatile <4 x i32> [[SHL35]], <4 x i32>* @ui, align 8
// CHECK: [[TMP41:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[SHL36:%.*]] = shl <4 x i32> [[TMP41]], <i32 5, i32 5, i32 5, i32 5>
// CHECK: store volatile <4 x i32> [[SHL36]], <4 x i32>* @ui, align 8
// CHECK: [[TMP42:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP43:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[SHL37:%.*]] = shl <2 x i64> [[TMP42]], [[TMP43]]
// CHECK: store volatile <2 x i64> [[SHL37]], <2 x i64>* @sl, align 8
// CHECK: [[TMP44:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP45:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[SHL38:%.*]] = shl <2 x i64> [[TMP44]], [[TMP45]]
// CHECK: store volatile <2 x i64> [[SHL38]], <2 x i64>* @sl, align 8
// CHECK: [[TMP46:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP47:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT39:%.*]] = insertelement <2 x i32> undef, i32 [[TMP47]], i32 0
// CHECK: [[SPLAT_SPLAT40:%.*]] = shufflevector <2 x i32> [[SPLAT_SPLATINSERT39]], <2 x i32> undef, <2 x i32> zeroinitializer
// CHECK: [[SH_PROM41:%.*]] = zext <2 x i32> [[SPLAT_SPLAT40]] to <2 x i64>
// CHECK: [[SHL42:%.*]] = shl <2 x i64> [[TMP46]], [[SH_PROM41]]
// CHECK: store volatile <2 x i64> [[SHL42]], <2 x i64>* @sl, align 8
// CHECK: [[TMP48:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[SHL43:%.*]] = shl <2 x i64> [[TMP48]], <i64 5, i64 5>
// CHECK: store volatile <2 x i64> [[SHL43]], <2 x i64>* @sl, align 8
// CHECK: [[TMP49:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP50:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[SHL44:%.*]] = shl <2 x i64> [[TMP49]], [[TMP50]]
// CHECK: store volatile <2 x i64> [[SHL44]], <2 x i64>* @ul, align 8
// CHECK: [[TMP51:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP52:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[SHL45:%.*]] = shl <2 x i64> [[TMP51]], [[TMP52]]
// CHECK: store volatile <2 x i64> [[SHL45]], <2 x i64>* @ul, align 8
// CHECK: [[TMP53:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP54:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT46:%.*]] = insertelement <2 x i32> undef, i32 [[TMP54]], i32 0
// CHECK: [[SPLAT_SPLAT47:%.*]] = shufflevector <2 x i32> [[SPLAT_SPLATINSERT46]], <2 x i32> undef, <2 x i32> zeroinitializer
// CHECK: [[SH_PROM48:%.*]] = zext <2 x i32> [[SPLAT_SPLAT47]] to <2 x i64>
// CHECK: [[SHL49:%.*]] = shl <2 x i64> [[TMP53]], [[SH_PROM48]]
// CHECK: store volatile <2 x i64> [[SHL49]], <2 x i64>* @ul, align 8
// CHECK: [[TMP55:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[SHL50:%.*]] = shl <2 x i64> [[TMP55]], <i64 5, i64 5>
// CHECK: store volatile <2 x i64> [[SHL50]], <2 x i64>* @ul, align 8
// CHECK: ret void
void test_sl(void) {
sc = sc << sc2;
sc = sc << uc2;
sc = sc << cnt;
sc = sc << 5;
uc = uc << sc2;
uc = uc << uc2;
uc = uc << cnt;
uc = uc << 5;
ss = ss << ss2;
ss = ss << us2;
ss = ss << cnt;
ss = ss << 5;
us = us << ss2;
us = us << us2;
us = us << cnt;
us = us << 5;
si = si << si2;
si = si << ui2;
si = si << cnt;
si = si << 5;
ui = ui << si2;
ui = ui << ui2;
ui = ui << cnt;
ui = ui << 5;
sl = sl << sl2;
sl = sl << ul2;
sl = sl << cnt;
sl = sl << 5;
ul = ul << sl2;
ul = ul << ul2;
ul = ul << cnt;
ul = ul << 5;
}
// CHECK-LABEL: define void @test_sl_assign() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[SHL:%.*]] = shl <16 x i8> [[TMP1]], [[TMP0]]
// CHECK: store volatile <16 x i8> [[SHL]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[SHL1:%.*]] = shl <16 x i8> [[TMP3]], [[TMP2]]
// CHECK: store volatile <16 x i8> [[SHL1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT:%.*]] = insertelement <16 x i32> undef, i32 [[TMP4]], i32 0
// CHECK: [[SPLAT_SPLAT:%.*]] = shufflevector <16 x i32> [[SPLAT_SPLAT:%.*]]insert, <16 x i32> undef, <16 x i32> zeroinitializer
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[SH_PROM:%.*]] = trunc <16 x i32> [[SPLAT_SPLAT]] to <16 x i8>
// CHECK: [[SHL2:%.*]] = shl <16 x i8> [[TMP5]], [[SH_PROM]]
// CHECK: store volatile <16 x i8> [[SHL2]], <16 x i8>* @sc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[SHL3:%.*]] = shl <16 x i8> [[TMP6]], <i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5>
// CHECK: store volatile <16 x i8> [[SHL3]], <16 x i8>* @sc, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[SHL4:%.*]] = shl <16 x i8> [[TMP8]], [[TMP7]]
// CHECK: store volatile <16 x i8> [[SHL4]], <16 x i8>* @uc, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[TMP10:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[SHL5:%.*]] = shl <16 x i8> [[TMP10]], [[TMP9]]
// CHECK: store volatile <16 x i8> [[SHL5]], <16 x i8>* @uc, align 8
// CHECK: [[TMP11:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT6:%.*]] = insertelement <16 x i32> undef, i32 [[TMP11]], i32 0
// CHECK: [[SPLAT_SPLAT7:%.*]] = shufflevector <16 x i32> [[SPLAT_SPLATINSERT6]], <16 x i32> undef, <16 x i32> zeroinitializer
// CHECK: [[TMP12:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[SH_PROM8:%.*]] = trunc <16 x i32> [[SPLAT_SPLAT7]] to <16 x i8>
// CHECK: [[SHL9:%.*]] = shl <16 x i8> [[TMP12]], [[SH_PROM8]]
// CHECK: store volatile <16 x i8> [[SHL9]], <16 x i8>* @uc, align 8
// CHECK: [[TMP13:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[SHL10:%.*]] = shl <16 x i8> [[TMP13]], <i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5>
// CHECK: store volatile <16 x i8> [[SHL10]], <16 x i8>* @uc, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[SHL11:%.*]] = shl <8 x i16> [[TMP15]], [[TMP14]]
// CHECK: store volatile <8 x i16> [[SHL11]], <8 x i16>* @ss, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[SHL12:%.*]] = shl <8 x i16> [[TMP17]], [[TMP16]]
// CHECK: store volatile <8 x i16> [[SHL12]], <8 x i16>* @ss, align 8
// CHECK: [[TMP18:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT13:%.*]] = insertelement <8 x i32> undef, i32 [[TMP18]], i32 0
// CHECK: [[SPLAT_SPLAT14:%.*]] = shufflevector <8 x i32> [[SPLAT_SPLATINSERT13]], <8 x i32> undef, <8 x i32> zeroinitializer
// CHECK: [[TMP19:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[SH_PROM15:%.*]] = trunc <8 x i32> [[SPLAT_SPLAT14]] to <8 x i16>
// CHECK: [[SHL16:%.*]] = shl <8 x i16> [[TMP19]], [[SH_PROM15]]
// CHECK: store volatile <8 x i16> [[SHL16]], <8 x i16>* @ss, align 8
// CHECK: [[TMP20:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[SHL17:%.*]] = shl <8 x i16> [[TMP20]], <i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5>
// CHECK: store volatile <8 x i16> [[SHL17]], <8 x i16>* @ss, align 8
// CHECK: [[TMP21:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[TMP22:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[SHL18:%.*]] = shl <8 x i16> [[TMP22]], [[TMP21]]
// CHECK: store volatile <8 x i16> [[SHL18]], <8 x i16>* @us, align 8
// CHECK: [[TMP23:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[TMP24:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[SHL19:%.*]] = shl <8 x i16> [[TMP24]], [[TMP23]]
// CHECK: store volatile <8 x i16> [[SHL19]], <8 x i16>* @us, align 8
// CHECK: [[TMP25:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT20:%.*]] = insertelement <8 x i32> undef, i32 [[TMP25]], i32 0
// CHECK: [[SPLAT_SPLAT21:%.*]] = shufflevector <8 x i32> [[SPLAT_SPLATINSERT20]], <8 x i32> undef, <8 x i32> zeroinitializer
// CHECK: [[TMP26:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[SH_PROM22:%.*]] = trunc <8 x i32> [[SPLAT_SPLAT21]] to <8 x i16>
// CHECK: [[SHL23:%.*]] = shl <8 x i16> [[TMP26]], [[SH_PROM22]]
// CHECK: store volatile <8 x i16> [[SHL23]], <8 x i16>* @us, align 8
// CHECK: [[TMP27:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[SHL24:%.*]] = shl <8 x i16> [[TMP27]], <i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5>
// CHECK: store volatile <8 x i16> [[SHL24]], <8 x i16>* @us, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[SHL25:%.*]] = shl <4 x i32> [[TMP29]], [[TMP28]]
// CHECK: store volatile <4 x i32> [[SHL25]], <4 x i32>* @si, align 8
// CHECK: [[TMP30:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[TMP31:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[SHL26:%.*]] = shl <4 x i32> [[TMP31]], [[TMP30]]
// CHECK: store volatile <4 x i32> [[SHL26]], <4 x i32>* @si, align 8
// CHECK: [[TMP32:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT27:%.*]] = insertelement <4 x i32> undef, i32 [[TMP32]], i32 0
// CHECK: [[SPLAT_SPLAT28:%.*]] = shufflevector <4 x i32> [[SPLAT_SPLATINSERT27]], <4 x i32> undef, <4 x i32> zeroinitializer
// CHECK: [[TMP33:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[SHL29:%.*]] = shl <4 x i32> [[TMP33]], [[SPLAT_SPLAT28]]
// CHECK: store volatile <4 x i32> [[SHL29]], <4 x i32>* @si, align 8
// CHECK: [[TMP34:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[SHL30:%.*]] = shl <4 x i32> [[TMP34]], <i32 5, i32 5, i32 5, i32 5>
// CHECK: store volatile <4 x i32> [[SHL30]], <4 x i32>* @si, align 8
// CHECK: [[TMP35:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[TMP36:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[SHL31:%.*]] = shl <4 x i32> [[TMP36]], [[TMP35]]
// CHECK: store volatile <4 x i32> [[SHL31]], <4 x i32>* @ui, align 8
// CHECK: [[TMP37:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[TMP38:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[SHL32:%.*]] = shl <4 x i32> [[TMP38]], [[TMP37]]
// CHECK: store volatile <4 x i32> [[SHL32]], <4 x i32>* @ui, align 8
// CHECK: [[TMP39:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT33:%.*]] = insertelement <4 x i32> undef, i32 [[TMP39]], i32 0
// CHECK: [[SPLAT_SPLAT34:%.*]] = shufflevector <4 x i32> [[SPLAT_SPLATINSERT33]], <4 x i32> undef, <4 x i32> zeroinitializer
// CHECK: [[TMP40:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[SHL35:%.*]] = shl <4 x i32> [[TMP40]], [[SPLAT_SPLAT34]]
// CHECK: store volatile <4 x i32> [[SHL35]], <4 x i32>* @ui, align 8
// CHECK: [[TMP41:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[SHL36:%.*]] = shl <4 x i32> [[TMP41]], <i32 5, i32 5, i32 5, i32 5>
// CHECK: store volatile <4 x i32> [[SHL36]], <4 x i32>* @ui, align 8
// CHECK: [[TMP42:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[TMP43:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[SHL37:%.*]] = shl <2 x i64> [[TMP43]], [[TMP42]]
// CHECK: store volatile <2 x i64> [[SHL37]], <2 x i64>* @sl, align 8
// CHECK: [[TMP44:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[TMP45:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[SHL38:%.*]] = shl <2 x i64> [[TMP45]], [[TMP44]]
// CHECK: store volatile <2 x i64> [[SHL38]], <2 x i64>* @sl, align 8
// CHECK: [[TMP46:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT39:%.*]] = insertelement <2 x i32> undef, i32 [[TMP46]], i32 0
// CHECK: [[SPLAT_SPLAT40:%.*]] = shufflevector <2 x i32> [[SPLAT_SPLATINSERT39]], <2 x i32> undef, <2 x i32> zeroinitializer
// CHECK: [[TMP47:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[SH_PROM41:%.*]] = zext <2 x i32> [[SPLAT_SPLAT40]] to <2 x i64>
// CHECK: [[SHL42:%.*]] = shl <2 x i64> [[TMP47]], [[SH_PROM41]]
// CHECK: store volatile <2 x i64> [[SHL42]], <2 x i64>* @sl, align 8
// CHECK: [[TMP48:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[SHL43:%.*]] = shl <2 x i64> [[TMP48]], <i64 5, i64 5>
// CHECK: store volatile <2 x i64> [[SHL43]], <2 x i64>* @sl, align 8
// CHECK: [[TMP49:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[TMP50:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[SHL44:%.*]] = shl <2 x i64> [[TMP50]], [[TMP49]]
// CHECK: store volatile <2 x i64> [[SHL44]], <2 x i64>* @ul, align 8
// CHECK: [[TMP51:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[TMP52:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[SHL45:%.*]] = shl <2 x i64> [[TMP52]], [[TMP51]]
// CHECK: store volatile <2 x i64> [[SHL45]], <2 x i64>* @ul, align 8
// CHECK: [[TMP53:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT46:%.*]] = insertelement <2 x i32> undef, i32 [[TMP53]], i32 0
// CHECK: [[SPLAT_SPLAT47:%.*]] = shufflevector <2 x i32> [[SPLAT_SPLATINSERT46]], <2 x i32> undef, <2 x i32> zeroinitializer
// CHECK: [[TMP54:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[SH_PROM48:%.*]] = zext <2 x i32> [[SPLAT_SPLAT47]] to <2 x i64>
// CHECK: [[SHL49:%.*]] = shl <2 x i64> [[TMP54]], [[SH_PROM48]]
// CHECK: store volatile <2 x i64> [[SHL49]], <2 x i64>* @ul, align 8
// CHECK: [[TMP55:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[SHL50:%.*]] = shl <2 x i64> [[TMP55]], <i64 5, i64 5>
// CHECK: store volatile <2 x i64> [[SHL50]], <2 x i64>* @ul, align 8
// CHECK: ret void
void test_sl_assign(void) {
sc <<= sc2;
sc <<= uc2;
sc <<= cnt;
sc <<= 5;
uc <<= sc2;
uc <<= uc2;
uc <<= cnt;
uc <<= 5;
ss <<= ss2;
ss <<= us2;
ss <<= cnt;
ss <<= 5;
us <<= ss2;
us <<= us2;
us <<= cnt;
us <<= 5;
si <<= si2;
si <<= ui2;
si <<= cnt;
si <<= 5;
ui <<= si2;
ui <<= ui2;
ui <<= cnt;
ui <<= 5;
sl <<= sl2;
sl <<= ul2;
sl <<= cnt;
sl <<= 5;
ul <<= sl2;
ul <<= ul2;
ul <<= cnt;
ul <<= 5;
}
// CHECK-LABEL: define void @test_sr() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[SHR:%.*]] = ashr <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: store volatile <16 x i8> [[SHR]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[SHR1:%.*]] = ashr <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: store volatile <16 x i8> [[SHR1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP5:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT:%.*]] = insertelement <16 x i32> undef, i32 [[TMP5]], i32 0
// CHECK: [[SPLAT_SPLAT:%.*]] = shufflevector <16 x i32> [[SPLAT_SPLAT:%.*]]insert, <16 x i32> undef, <16 x i32> zeroinitializer
// CHECK: [[SH_PROM:%.*]] = trunc <16 x i32> [[SPLAT_SPLAT]] to <16 x i8>
// CHECK: [[SHR2:%.*]] = ashr <16 x i8> [[TMP4]], [[SH_PROM]]
// CHECK: store volatile <16 x i8> [[SHR2]], <16 x i8>* @sc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[SHR3:%.*]] = ashr <16 x i8> [[TMP6]], <i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5>
// CHECK: store volatile <16 x i8> [[SHR3]], <16 x i8>* @sc, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[SHR4:%.*]] = lshr <16 x i8> [[TMP7]], [[TMP8]]
// CHECK: store volatile <16 x i8> [[SHR4]], <16 x i8>* @uc, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP10:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[SHR5:%.*]] = lshr <16 x i8> [[TMP9]], [[TMP10]]
// CHECK: store volatile <16 x i8> [[SHR5]], <16 x i8>* @uc, align 8
// CHECK: [[TMP11:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP12:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT6:%.*]] = insertelement <16 x i32> undef, i32 [[TMP12]], i32 0
// CHECK: [[SPLAT_SPLAT7:%.*]] = shufflevector <16 x i32> [[SPLAT_SPLATINSERT6]], <16 x i32> undef, <16 x i32> zeroinitializer
// CHECK: [[SH_PROM8:%.*]] = trunc <16 x i32> [[SPLAT_SPLAT7]] to <16 x i8>
// CHECK: [[SHR9:%.*]] = lshr <16 x i8> [[TMP11]], [[SH_PROM8]]
// CHECK: store volatile <16 x i8> [[SHR9]], <16 x i8>* @uc, align 8
// CHECK: [[TMP13:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[SHR10:%.*]] = lshr <16 x i8> [[TMP13]], <i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5>
// CHECK: store volatile <16 x i8> [[SHR10]], <16 x i8>* @uc, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[SHR11:%.*]] = ashr <8 x i16> [[TMP14]], [[TMP15]]
// CHECK: store volatile <8 x i16> [[SHR11]], <8 x i16>* @ss, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[SHR12:%.*]] = ashr <8 x i16> [[TMP16]], [[TMP17]]
// CHECK: store volatile <8 x i16> [[SHR12]], <8 x i16>* @ss, align 8
// CHECK: [[TMP18:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP19:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT13:%.*]] = insertelement <8 x i32> undef, i32 [[TMP19]], i32 0
// CHECK: [[SPLAT_SPLAT14:%.*]] = shufflevector <8 x i32> [[SPLAT_SPLATINSERT13]], <8 x i32> undef, <8 x i32> zeroinitializer
// CHECK: [[SH_PROM15:%.*]] = trunc <8 x i32> [[SPLAT_SPLAT14]] to <8 x i16>
// CHECK: [[SHR16:%.*]] = ashr <8 x i16> [[TMP18]], [[SH_PROM15]]
// CHECK: store volatile <8 x i16> [[SHR16]], <8 x i16>* @ss, align 8
// CHECK: [[TMP20:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[SHR17:%.*]] = ashr <8 x i16> [[TMP20]], <i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5>
// CHECK: store volatile <8 x i16> [[SHR17]], <8 x i16>* @ss, align 8
// CHECK: [[TMP21:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP22:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[SHR18:%.*]] = lshr <8 x i16> [[TMP21]], [[TMP22]]
// CHECK: store volatile <8 x i16> [[SHR18]], <8 x i16>* @us, align 8
// CHECK: [[TMP23:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP24:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[SHR19:%.*]] = lshr <8 x i16> [[TMP23]], [[TMP24]]
// CHECK: store volatile <8 x i16> [[SHR19]], <8 x i16>* @us, align 8
// CHECK: [[TMP25:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP26:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT20:%.*]] = insertelement <8 x i32> undef, i32 [[TMP26]], i32 0
// CHECK: [[SPLAT_SPLAT21:%.*]] = shufflevector <8 x i32> [[SPLAT_SPLATINSERT20]], <8 x i32> undef, <8 x i32> zeroinitializer
// CHECK: [[SH_PROM22:%.*]] = trunc <8 x i32> [[SPLAT_SPLAT21]] to <8 x i16>
// CHECK: [[SHR23:%.*]] = lshr <8 x i16> [[TMP25]], [[SH_PROM22]]
// CHECK: store volatile <8 x i16> [[SHR23]], <8 x i16>* @us, align 8
// CHECK: [[TMP27:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[SHR24:%.*]] = lshr <8 x i16> [[TMP27]], <i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5>
// CHECK: store volatile <8 x i16> [[SHR24]], <8 x i16>* @us, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[SHR25:%.*]] = ashr <4 x i32> [[TMP28]], [[TMP29]]
// CHECK: store volatile <4 x i32> [[SHR25]], <4 x i32>* @si, align 8
// CHECK: [[TMP30:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP31:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[SHR26:%.*]] = ashr <4 x i32> [[TMP30]], [[TMP31]]
// CHECK: store volatile <4 x i32> [[SHR26]], <4 x i32>* @si, align 8
// CHECK: [[TMP32:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP33:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT27:%.*]] = insertelement <4 x i32> undef, i32 [[TMP33]], i32 0
// CHECK: [[SPLAT_SPLAT28:%.*]] = shufflevector <4 x i32> [[SPLAT_SPLATINSERT27]], <4 x i32> undef, <4 x i32> zeroinitializer
// CHECK: [[SHR29:%.*]] = ashr <4 x i32> [[TMP32]], [[SPLAT_SPLAT28]]
// CHECK: store volatile <4 x i32> [[SHR29]], <4 x i32>* @si, align 8
// CHECK: [[TMP34:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[SHR30:%.*]] = ashr <4 x i32> [[TMP34]], <i32 5, i32 5, i32 5, i32 5>
// CHECK: store volatile <4 x i32> [[SHR30]], <4 x i32>* @si, align 8
// CHECK: [[TMP35:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP36:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[SHR31:%.*]] = lshr <4 x i32> [[TMP35]], [[TMP36]]
// CHECK: store volatile <4 x i32> [[SHR31]], <4 x i32>* @ui, align 8
// CHECK: [[TMP37:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP38:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[SHR32:%.*]] = lshr <4 x i32> [[TMP37]], [[TMP38]]
// CHECK: store volatile <4 x i32> [[SHR32]], <4 x i32>* @ui, align 8
// CHECK: [[TMP39:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP40:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT33:%.*]] = insertelement <4 x i32> undef, i32 [[TMP40]], i32 0
// CHECK: [[SPLAT_SPLAT34:%.*]] = shufflevector <4 x i32> [[SPLAT_SPLATINSERT33]], <4 x i32> undef, <4 x i32> zeroinitializer
// CHECK: [[SHR35:%.*]] = lshr <4 x i32> [[TMP39]], [[SPLAT_SPLAT34]]
// CHECK: store volatile <4 x i32> [[SHR35]], <4 x i32>* @ui, align 8
// CHECK: [[TMP41:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[SHR36:%.*]] = lshr <4 x i32> [[TMP41]], <i32 5, i32 5, i32 5, i32 5>
// CHECK: store volatile <4 x i32> [[SHR36]], <4 x i32>* @ui, align 8
// CHECK: [[TMP42:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP43:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[SHR37:%.*]] = ashr <2 x i64> [[TMP42]], [[TMP43]]
// CHECK: store volatile <2 x i64> [[SHR37]], <2 x i64>* @sl, align 8
// CHECK: [[TMP44:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP45:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[SHR38:%.*]] = ashr <2 x i64> [[TMP44]], [[TMP45]]
// CHECK: store volatile <2 x i64> [[SHR38]], <2 x i64>* @sl, align 8
// CHECK: [[TMP46:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP47:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT39:%.*]] = insertelement <2 x i32> undef, i32 [[TMP47]], i32 0
// CHECK: [[SPLAT_SPLAT40:%.*]] = shufflevector <2 x i32> [[SPLAT_SPLATINSERT39]], <2 x i32> undef, <2 x i32> zeroinitializer
// CHECK: [[SH_PROM41:%.*]] = zext <2 x i32> [[SPLAT_SPLAT40]] to <2 x i64>
// CHECK: [[SHR42:%.*]] = ashr <2 x i64> [[TMP46]], [[SH_PROM41]]
// CHECK: store volatile <2 x i64> [[SHR42]], <2 x i64>* @sl, align 8
// CHECK: [[TMP48:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[SHR43:%.*]] = ashr <2 x i64> [[TMP48]], <i64 5, i64 5>
// CHECK: store volatile <2 x i64> [[SHR43]], <2 x i64>* @sl, align 8
// CHECK: [[TMP49:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP50:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[SHR44:%.*]] = lshr <2 x i64> [[TMP49]], [[TMP50]]
// CHECK: store volatile <2 x i64> [[SHR44]], <2 x i64>* @ul, align 8
// CHECK: [[TMP51:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP52:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[SHR45:%.*]] = lshr <2 x i64> [[TMP51]], [[TMP52]]
// CHECK: store volatile <2 x i64> [[SHR45]], <2 x i64>* @ul, align 8
// CHECK: [[TMP53:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP54:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT46:%.*]] = insertelement <2 x i32> undef, i32 [[TMP54]], i32 0
// CHECK: [[SPLAT_SPLAT47:%.*]] = shufflevector <2 x i32> [[SPLAT_SPLATINSERT46]], <2 x i32> undef, <2 x i32> zeroinitializer
// CHECK: [[SH_PROM48:%.*]] = zext <2 x i32> [[SPLAT_SPLAT47]] to <2 x i64>
// CHECK: [[SHR49:%.*]] = lshr <2 x i64> [[TMP53]], [[SH_PROM48]]
// CHECK: store volatile <2 x i64> [[SHR49]], <2 x i64>* @ul, align 8
// CHECK: [[TMP55:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[SHR50:%.*]] = lshr <2 x i64> [[TMP55]], <i64 5, i64 5>
// CHECK: store volatile <2 x i64> [[SHR50]], <2 x i64>* @ul, align 8
// CHECK: ret void
void test_sr(void) {
sc = sc >> sc2;
sc = sc >> uc2;
sc = sc >> cnt;
sc = sc >> 5;
uc = uc >> sc2;
uc = uc >> uc2;
uc = uc >> cnt;
uc = uc >> 5;
ss = ss >> ss2;
ss = ss >> us2;
ss = ss >> cnt;
ss = ss >> 5;
us = us >> ss2;
us = us >> us2;
us = us >> cnt;
us = us >> 5;
si = si >> si2;
si = si >> ui2;
si = si >> cnt;
si = si >> 5;
ui = ui >> si2;
ui = ui >> ui2;
ui = ui >> cnt;
ui = ui >> 5;
sl = sl >> sl2;
sl = sl >> ul2;
sl = sl >> cnt;
sl = sl >> 5;
ul = ul >> sl2;
ul = ul >> ul2;
ul = ul >> cnt;
ul = ul >> 5;
}
// CHECK-LABEL: define void @test_sr_assign() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[SHR:%.*]] = ashr <16 x i8> [[TMP1]], [[TMP0]]
// CHECK: store volatile <16 x i8> [[SHR]], <16 x i8>* @sc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[SHR1:%.*]] = ashr <16 x i8> [[TMP3]], [[TMP2]]
// CHECK: store volatile <16 x i8> [[SHR1]], <16 x i8>* @sc, align 8
// CHECK: [[TMP4:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT:%.*]] = insertelement <16 x i32> undef, i32 [[TMP4]], i32 0
// CHECK: [[SPLAT_SPLAT:%.*]] = shufflevector <16 x i32> [[SPLAT_SPLAT:%.*]]insert, <16 x i32> undef, <16 x i32> zeroinitializer
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[SH_PROM:%.*]] = trunc <16 x i32> [[SPLAT_SPLAT]] to <16 x i8>
// CHECK: [[SHR2:%.*]] = ashr <16 x i8> [[TMP5]], [[SH_PROM]]
// CHECK: store volatile <16 x i8> [[SHR2]], <16 x i8>* @sc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[SHR3:%.*]] = ashr <16 x i8> [[TMP6]], <i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5>
// CHECK: store volatile <16 x i8> [[SHR3]], <16 x i8>* @sc, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[SHR4:%.*]] = lshr <16 x i8> [[TMP8]], [[TMP7]]
// CHECK: store volatile <16 x i8> [[SHR4]], <16 x i8>* @uc, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[TMP10:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[SHR5:%.*]] = lshr <16 x i8> [[TMP10]], [[TMP9]]
// CHECK: store volatile <16 x i8> [[SHR5]], <16 x i8>* @uc, align 8
// CHECK: [[TMP11:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT6:%.*]] = insertelement <16 x i32> undef, i32 [[TMP11]], i32 0
// CHECK: [[SPLAT_SPLAT7:%.*]] = shufflevector <16 x i32> [[SPLAT_SPLATINSERT6]], <16 x i32> undef, <16 x i32> zeroinitializer
// CHECK: [[TMP12:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[SH_PROM8:%.*]] = trunc <16 x i32> [[SPLAT_SPLAT7]] to <16 x i8>
// CHECK: [[SHR9:%.*]] = lshr <16 x i8> [[TMP12]], [[SH_PROM8]]
// CHECK: store volatile <16 x i8> [[SHR9]], <16 x i8>* @uc, align 8
// CHECK: [[TMP13:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[SHR10:%.*]] = lshr <16 x i8> [[TMP13]], <i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5, i8 5>
// CHECK: store volatile <16 x i8> [[SHR10]], <16 x i8>* @uc, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[SHR11:%.*]] = ashr <8 x i16> [[TMP15]], [[TMP14]]
// CHECK: store volatile <8 x i16> [[SHR11]], <8 x i16>* @ss, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[SHR12:%.*]] = ashr <8 x i16> [[TMP17]], [[TMP16]]
// CHECK: store volatile <8 x i16> [[SHR12]], <8 x i16>* @ss, align 8
// CHECK: [[TMP18:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT13:%.*]] = insertelement <8 x i32> undef, i32 [[TMP18]], i32 0
// CHECK: [[SPLAT_SPLAT14:%.*]] = shufflevector <8 x i32> [[SPLAT_SPLATINSERT13]], <8 x i32> undef, <8 x i32> zeroinitializer
// CHECK: [[TMP19:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[SH_PROM15:%.*]] = trunc <8 x i32> [[SPLAT_SPLAT14]] to <8 x i16>
// CHECK: [[SHR16:%.*]] = ashr <8 x i16> [[TMP19]], [[SH_PROM15]]
// CHECK: store volatile <8 x i16> [[SHR16]], <8 x i16>* @ss, align 8
// CHECK: [[TMP20:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[SHR17:%.*]] = ashr <8 x i16> [[TMP20]], <i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5>
// CHECK: store volatile <8 x i16> [[SHR17]], <8 x i16>* @ss, align 8
// CHECK: [[TMP21:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[TMP22:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[SHR18:%.*]] = lshr <8 x i16> [[TMP22]], [[TMP21]]
// CHECK: store volatile <8 x i16> [[SHR18]], <8 x i16>* @us, align 8
// CHECK: [[TMP23:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[TMP24:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[SHR19:%.*]] = lshr <8 x i16> [[TMP24]], [[TMP23]]
// CHECK: store volatile <8 x i16> [[SHR19]], <8 x i16>* @us, align 8
// CHECK: [[TMP25:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT20:%.*]] = insertelement <8 x i32> undef, i32 [[TMP25]], i32 0
// CHECK: [[SPLAT_SPLAT21:%.*]] = shufflevector <8 x i32> [[SPLAT_SPLATINSERT20]], <8 x i32> undef, <8 x i32> zeroinitializer
// CHECK: [[TMP26:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[SH_PROM22:%.*]] = trunc <8 x i32> [[SPLAT_SPLAT21]] to <8 x i16>
// CHECK: [[SHR23:%.*]] = lshr <8 x i16> [[TMP26]], [[SH_PROM22]]
// CHECK: store volatile <8 x i16> [[SHR23]], <8 x i16>* @us, align 8
// CHECK: [[TMP27:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[SHR24:%.*]] = lshr <8 x i16> [[TMP27]], <i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5>
// CHECK: store volatile <8 x i16> [[SHR24]], <8 x i16>* @us, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[SHR25:%.*]] = ashr <4 x i32> [[TMP29]], [[TMP28]]
// CHECK: store volatile <4 x i32> [[SHR25]], <4 x i32>* @si, align 8
// CHECK: [[TMP30:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[TMP31:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[SHR26:%.*]] = ashr <4 x i32> [[TMP31]], [[TMP30]]
// CHECK: store volatile <4 x i32> [[SHR26]], <4 x i32>* @si, align 8
// CHECK: [[TMP32:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT27:%.*]] = insertelement <4 x i32> undef, i32 [[TMP32]], i32 0
// CHECK: [[SPLAT_SPLAT28:%.*]] = shufflevector <4 x i32> [[SPLAT_SPLATINSERT27]], <4 x i32> undef, <4 x i32> zeroinitializer
// CHECK: [[TMP33:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[SHR29:%.*]] = ashr <4 x i32> [[TMP33]], [[SPLAT_SPLAT28]]
// CHECK: store volatile <4 x i32> [[SHR29]], <4 x i32>* @si, align 8
// CHECK: [[TMP34:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[SHR30:%.*]] = ashr <4 x i32> [[TMP34]], <i32 5, i32 5, i32 5, i32 5>
// CHECK: store volatile <4 x i32> [[SHR30]], <4 x i32>* @si, align 8
// CHECK: [[TMP35:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[TMP36:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[SHR31:%.*]] = lshr <4 x i32> [[TMP36]], [[TMP35]]
// CHECK: store volatile <4 x i32> [[SHR31]], <4 x i32>* @ui, align 8
// CHECK: [[TMP37:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[TMP38:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[SHR32:%.*]] = lshr <4 x i32> [[TMP38]], [[TMP37]]
// CHECK: store volatile <4 x i32> [[SHR32]], <4 x i32>* @ui, align 8
// CHECK: [[TMP39:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT33:%.*]] = insertelement <4 x i32> undef, i32 [[TMP39]], i32 0
// CHECK: [[SPLAT_SPLAT34:%.*]] = shufflevector <4 x i32> [[SPLAT_SPLATINSERT33]], <4 x i32> undef, <4 x i32> zeroinitializer
// CHECK: [[TMP40:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[SHR35:%.*]] = lshr <4 x i32> [[TMP40]], [[SPLAT_SPLAT34]]
// CHECK: store volatile <4 x i32> [[SHR35]], <4 x i32>* @ui, align 8
// CHECK: [[TMP41:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[SHR36:%.*]] = lshr <4 x i32> [[TMP41]], <i32 5, i32 5, i32 5, i32 5>
// CHECK: store volatile <4 x i32> [[SHR36]], <4 x i32>* @ui, align 8
// CHECK: [[TMP42:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[TMP43:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[SHR37:%.*]] = ashr <2 x i64> [[TMP43]], [[TMP42]]
// CHECK: store volatile <2 x i64> [[SHR37]], <2 x i64>* @sl, align 8
// CHECK: [[TMP44:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[TMP45:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[SHR38:%.*]] = ashr <2 x i64> [[TMP45]], [[TMP44]]
// CHECK: store volatile <2 x i64> [[SHR38]], <2 x i64>* @sl, align 8
// CHECK: [[TMP46:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT39:%.*]] = insertelement <2 x i32> undef, i32 [[TMP46]], i32 0
// CHECK: [[SPLAT_SPLAT40:%.*]] = shufflevector <2 x i32> [[SPLAT_SPLATINSERT39]], <2 x i32> undef, <2 x i32> zeroinitializer
// CHECK: [[TMP47:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[SH_PROM41:%.*]] = zext <2 x i32> [[SPLAT_SPLAT40]] to <2 x i64>
// CHECK: [[SHR42:%.*]] = ashr <2 x i64> [[TMP47]], [[SH_PROM41]]
// CHECK: store volatile <2 x i64> [[SHR42]], <2 x i64>* @sl, align 8
// CHECK: [[TMP48:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[SHR43:%.*]] = ashr <2 x i64> [[TMP48]], <i64 5, i64 5>
// CHECK: store volatile <2 x i64> [[SHR43]], <2 x i64>* @sl, align 8
// CHECK: [[TMP49:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[TMP50:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[SHR44:%.*]] = lshr <2 x i64> [[TMP50]], [[TMP49]]
// CHECK: store volatile <2 x i64> [[SHR44]], <2 x i64>* @ul, align 8
// CHECK: [[TMP51:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[TMP52:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[SHR45:%.*]] = lshr <2 x i64> [[TMP52]], [[TMP51]]
// CHECK: store volatile <2 x i64> [[SHR45]], <2 x i64>* @ul, align 8
// CHECK: [[TMP53:%.*]] = load volatile i32, i32* @cnt, align 4
// CHECK: [[SPLAT_SPLATINSERT46:%.*]] = insertelement <2 x i32> undef, i32 [[TMP53]], i32 0
// CHECK: [[SPLAT_SPLAT47:%.*]] = shufflevector <2 x i32> [[SPLAT_SPLATINSERT46]], <2 x i32> undef, <2 x i32> zeroinitializer
// CHECK: [[TMP54:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[SH_PROM48:%.*]] = zext <2 x i32> [[SPLAT_SPLAT47]] to <2 x i64>
// CHECK: [[SHR49:%.*]] = lshr <2 x i64> [[TMP54]], [[SH_PROM48]]
// CHECK: store volatile <2 x i64> [[SHR49]], <2 x i64>* @ul, align 8
// CHECK: [[TMP55:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[SHR50:%.*]] = lshr <2 x i64> [[TMP55]], <i64 5, i64 5>
// CHECK: store volatile <2 x i64> [[SHR50]], <2 x i64>* @ul, align 8
// CHECK: ret void
void test_sr_assign(void) {
sc >>= sc2;
sc >>= uc2;
sc >>= cnt;
sc >>= 5;
uc >>= sc2;
uc >>= uc2;
uc >>= cnt;
uc >>= 5;
ss >>= ss2;
ss >>= us2;
ss >>= cnt;
ss >>= 5;
us >>= ss2;
us >>= us2;
us >>= cnt;
us >>= 5;
si >>= si2;
si >>= ui2;
si >>= cnt;
si >>= 5;
ui >>= si2;
ui >>= ui2;
ui >>= cnt;
ui >>= 5;
sl >>= sl2;
sl >>= ul2;
sl >>= cnt;
sl >>= 5;
ul >>= sl2;
ul >>= ul2;
ul >>= cnt;
ul >>= 5;
}
// CHECK-LABEL: define void @test_cmpeq() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[CMP:%.*]] = icmp eq <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: [[SEXT:%.*]] = sext <16 x i1> [[CMP]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT]], <16 x i8>* @bc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[CMP1:%.*]] = icmp eq <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: [[SEXT2:%.*]] = sext <16 x i1> [[CMP1]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT2]], <16 x i8>* @bc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[CMP3:%.*]] = icmp eq <16 x i8> [[TMP4]], [[TMP5]]
// CHECK: [[SEXT4:%.*]] = sext <16 x i1> [[CMP3]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT4]], <16 x i8>* @bc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[CMP5:%.*]] = icmp eq <16 x i8> [[TMP6]], [[TMP7]]
// CHECK: [[SEXT6:%.*]] = sext <16 x i1> [[CMP5]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT6]], <16 x i8>* @bc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[CMP7:%.*]] = icmp eq <16 x i8> [[TMP8]], [[TMP9]]
// CHECK: [[SEXT8:%.*]] = sext <16 x i1> [[CMP7]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT8]], <16 x i8>* @bc, align 8
// CHECK: [[TMP10:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP11:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[CMP9:%.*]] = icmp eq <16 x i8> [[TMP10]], [[TMP11]]
// CHECK: [[SEXT10:%.*]] = sext <16 x i1> [[CMP9]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT10]], <16 x i8>* @bc, align 8
// CHECK: [[TMP12:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP13:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[CMP11:%.*]] = icmp eq <16 x i8> [[TMP12]], [[TMP13]]
// CHECK: [[SEXT12:%.*]] = sext <16 x i1> [[CMP11]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT12]], <16 x i8>* @bc, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[CMP13:%.*]] = icmp eq <8 x i16> [[TMP14]], [[TMP15]]
// CHECK: [[SEXT14:%.*]] = sext <8 x i1> [[CMP13]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT14]], <8 x i16>* @bs, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[CMP15:%.*]] = icmp eq <8 x i16> [[TMP16]], [[TMP17]]
// CHECK: [[SEXT16:%.*]] = sext <8 x i1> [[CMP15]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT16]], <8 x i16>* @bs, align 8
// CHECK: [[TMP18:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP19:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[CMP17:%.*]] = icmp eq <8 x i16> [[TMP18]], [[TMP19]]
// CHECK: [[SEXT18:%.*]] = sext <8 x i1> [[CMP17]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT18]], <8 x i16>* @bs, align 8
// CHECK: [[TMP20:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP21:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[CMP19:%.*]] = icmp eq <8 x i16> [[TMP20]], [[TMP21]]
// CHECK: [[SEXT20:%.*]] = sext <8 x i1> [[CMP19]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT20]], <8 x i16>* @bs, align 8
// CHECK: [[TMP22:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP23:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[CMP21:%.*]] = icmp eq <8 x i16> [[TMP22]], [[TMP23]]
// CHECK: [[SEXT22:%.*]] = sext <8 x i1> [[CMP21]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT22]], <8 x i16>* @bs, align 8
// CHECK: [[TMP24:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP25:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[CMP23:%.*]] = icmp eq <8 x i16> [[TMP24]], [[TMP25]]
// CHECK: [[SEXT24:%.*]] = sext <8 x i1> [[CMP23]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT24]], <8 x i16>* @bs, align 8
// CHECK: [[TMP26:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP27:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[CMP25:%.*]] = icmp eq <8 x i16> [[TMP26]], [[TMP27]]
// CHECK: [[SEXT26:%.*]] = sext <8 x i1> [[CMP25]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT26]], <8 x i16>* @bs, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[CMP27:%.*]] = icmp eq <4 x i32> [[TMP28]], [[TMP29]]
// CHECK: [[SEXT28:%.*]] = sext <4 x i1> [[CMP27]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT28]], <4 x i32>* @bi, align 8
// CHECK: [[TMP30:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP31:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[CMP29:%.*]] = icmp eq <4 x i32> [[TMP30]], [[TMP31]]
// CHECK: [[SEXT30:%.*]] = sext <4 x i1> [[CMP29]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT30]], <4 x i32>* @bi, align 8
// CHECK: [[TMP32:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP33:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[CMP31:%.*]] = icmp eq <4 x i32> [[TMP32]], [[TMP33]]
// CHECK: [[SEXT32:%.*]] = sext <4 x i1> [[CMP31]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT32]], <4 x i32>* @bi, align 8
// CHECK: [[TMP34:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP35:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[CMP33:%.*]] = icmp eq <4 x i32> [[TMP34]], [[TMP35]]
// CHECK: [[SEXT34:%.*]] = sext <4 x i1> [[CMP33]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT34]], <4 x i32>* @bi, align 8
// CHECK: [[TMP36:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP37:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[CMP35:%.*]] = icmp eq <4 x i32> [[TMP36]], [[TMP37]]
// CHECK: [[SEXT36:%.*]] = sext <4 x i1> [[CMP35]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT36]], <4 x i32>* @bi, align 8
// CHECK: [[TMP38:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP39:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[CMP37:%.*]] = icmp eq <4 x i32> [[TMP38]], [[TMP39]]
// CHECK: [[SEXT38:%.*]] = sext <4 x i1> [[CMP37]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT38]], <4 x i32>* @bi, align 8
// CHECK: [[TMP40:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP41:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[CMP39:%.*]] = icmp eq <4 x i32> [[TMP40]], [[TMP41]]
// CHECK: [[SEXT40:%.*]] = sext <4 x i1> [[CMP39]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT40]], <4 x i32>* @bi, align 8
// CHECK: [[TMP42:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP43:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[CMP41:%.*]] = icmp eq <2 x i64> [[TMP42]], [[TMP43]]
// CHECK: [[SEXT42:%.*]] = sext <2 x i1> [[CMP41]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT42]], <2 x i64>* @bl, align 8
// CHECK: [[TMP44:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP45:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[CMP43:%.*]] = icmp eq <2 x i64> [[TMP44]], [[TMP45]]
// CHECK: [[SEXT44:%.*]] = sext <2 x i1> [[CMP43]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT44]], <2 x i64>* @bl, align 8
// CHECK: [[TMP46:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP47:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[CMP45:%.*]] = icmp eq <2 x i64> [[TMP46]], [[TMP47]]
// CHECK: [[SEXT46:%.*]] = sext <2 x i1> [[CMP45]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT46]], <2 x i64>* @bl, align 8
// CHECK: [[TMP48:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP49:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[CMP47:%.*]] = icmp eq <2 x i64> [[TMP48]], [[TMP49]]
// CHECK: [[SEXT48:%.*]] = sext <2 x i1> [[CMP47]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT48]], <2 x i64>* @bl, align 8
// CHECK: [[TMP50:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP51:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[CMP49:%.*]] = icmp eq <2 x i64> [[TMP50]], [[TMP51]]
// CHECK: [[SEXT50:%.*]] = sext <2 x i1> [[CMP49]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT50]], <2 x i64>* @bl, align 8
// CHECK: [[TMP52:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP53:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[CMP51:%.*]] = icmp eq <2 x i64> [[TMP52]], [[TMP53]]
// CHECK: [[SEXT52:%.*]] = sext <2 x i1> [[CMP51]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT52]], <2 x i64>* @bl, align 8
// CHECK: [[TMP54:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP55:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[CMP53:%.*]] = icmp eq <2 x i64> [[TMP54]], [[TMP55]]
// CHECK: [[SEXT54:%.*]] = sext <2 x i1> [[CMP53]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT54]], <2 x i64>* @bl, align 8
// CHECK: [[TMP56:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[TMP57:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[CMP55:%.*]] = fcmp oeq <2 x double> [[TMP56]], [[TMP57]]
// CHECK: [[SEXT56:%.*]] = sext <2 x i1> [[CMP55]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT56]], <2 x i64>* @bl, align 8
// CHECK: ret void
void test_cmpeq(void) {
bc = sc == sc2;
bc = sc == bc2;
bc = bc == sc2;
bc = uc == uc2;
bc = uc == bc2;
bc = bc == uc2;
bc = bc == bc2;
bs = ss == ss2;
bs = ss == bs2;
bs = bs == ss2;
bs = us == us2;
bs = us == bs2;
bs = bs == us2;
bs = bs == bs2;
bi = si == si2;
bi = si == bi2;
bi = bi == si2;
bi = ui == ui2;
bi = ui == bi2;
bi = bi == ui2;
bi = bi == bi2;
bl = sl == sl2;
bl = sl == bl2;
bl = bl == sl2;
bl = ul == ul2;
bl = ul == bl2;
bl = bl == ul2;
bl = bl == bl2;
bl = fd == fd2;
}
// CHECK-LABEL: define void @test_cmpne() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[CMP:%.*]] = icmp ne <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: [[SEXT:%.*]] = sext <16 x i1> [[CMP]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT]], <16 x i8>* @bc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[CMP1:%.*]] = icmp ne <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: [[SEXT2:%.*]] = sext <16 x i1> [[CMP1]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT2]], <16 x i8>* @bc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[CMP3:%.*]] = icmp ne <16 x i8> [[TMP4]], [[TMP5]]
// CHECK: [[SEXT4:%.*]] = sext <16 x i1> [[CMP3]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT4]], <16 x i8>* @bc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP7:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[CMP5:%.*]] = icmp ne <16 x i8> [[TMP6]], [[TMP7]]
// CHECK: [[SEXT6:%.*]] = sext <16 x i1> [[CMP5]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT6]], <16 x i8>* @bc, align 8
// CHECK: [[TMP8:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP9:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[CMP7:%.*]] = icmp ne <16 x i8> [[TMP8]], [[TMP9]]
// CHECK: [[SEXT8:%.*]] = sext <16 x i1> [[CMP7]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT8]], <16 x i8>* @bc, align 8
// CHECK: [[TMP10:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP11:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[CMP9:%.*]] = icmp ne <16 x i8> [[TMP10]], [[TMP11]]
// CHECK: [[SEXT10:%.*]] = sext <16 x i1> [[CMP9]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT10]], <16 x i8>* @bc, align 8
// CHECK: [[TMP12:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP13:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[CMP11:%.*]] = icmp ne <16 x i8> [[TMP12]], [[TMP13]]
// CHECK: [[SEXT12:%.*]] = sext <16 x i1> [[CMP11]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT12]], <16 x i8>* @bc, align 8
// CHECK: [[TMP14:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP15:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[CMP13:%.*]] = icmp ne <8 x i16> [[TMP14]], [[TMP15]]
// CHECK: [[SEXT14:%.*]] = sext <8 x i1> [[CMP13]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT14]], <8 x i16>* @bs, align 8
// CHECK: [[TMP16:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP17:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[CMP15:%.*]] = icmp ne <8 x i16> [[TMP16]], [[TMP17]]
// CHECK: [[SEXT16:%.*]] = sext <8 x i1> [[CMP15]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT16]], <8 x i16>* @bs, align 8
// CHECK: [[TMP18:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP19:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[CMP17:%.*]] = icmp ne <8 x i16> [[TMP18]], [[TMP19]]
// CHECK: [[SEXT18:%.*]] = sext <8 x i1> [[CMP17]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT18]], <8 x i16>* @bs, align 8
// CHECK: [[TMP20:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP21:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[CMP19:%.*]] = icmp ne <8 x i16> [[TMP20]], [[TMP21]]
// CHECK: [[SEXT20:%.*]] = sext <8 x i1> [[CMP19]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT20]], <8 x i16>* @bs, align 8
// CHECK: [[TMP22:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP23:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[CMP21:%.*]] = icmp ne <8 x i16> [[TMP22]], [[TMP23]]
// CHECK: [[SEXT22:%.*]] = sext <8 x i1> [[CMP21]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT22]], <8 x i16>* @bs, align 8
// CHECK: [[TMP24:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP25:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[CMP23:%.*]] = icmp ne <8 x i16> [[TMP24]], [[TMP25]]
// CHECK: [[SEXT24:%.*]] = sext <8 x i1> [[CMP23]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT24]], <8 x i16>* @bs, align 8
// CHECK: [[TMP26:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP27:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[CMP25:%.*]] = icmp ne <8 x i16> [[TMP26]], [[TMP27]]
// CHECK: [[SEXT26:%.*]] = sext <8 x i1> [[CMP25]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT26]], <8 x i16>* @bs, align 8
// CHECK: [[TMP28:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP29:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[CMP27:%.*]] = icmp ne <4 x i32> [[TMP28]], [[TMP29]]
// CHECK: [[SEXT28:%.*]] = sext <4 x i1> [[CMP27]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT28]], <4 x i32>* @bi, align 8
// CHECK: [[TMP30:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP31:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[CMP29:%.*]] = icmp ne <4 x i32> [[TMP30]], [[TMP31]]
// CHECK: [[SEXT30:%.*]] = sext <4 x i1> [[CMP29]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT30]], <4 x i32>* @bi, align 8
// CHECK: [[TMP32:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP33:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[CMP31:%.*]] = icmp ne <4 x i32> [[TMP32]], [[TMP33]]
// CHECK: [[SEXT32:%.*]] = sext <4 x i1> [[CMP31]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT32]], <4 x i32>* @bi, align 8
// CHECK: [[TMP34:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP35:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[CMP33:%.*]] = icmp ne <4 x i32> [[TMP34]], [[TMP35]]
// CHECK: [[SEXT34:%.*]] = sext <4 x i1> [[CMP33]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT34]], <4 x i32>* @bi, align 8
// CHECK: [[TMP36:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP37:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[CMP35:%.*]] = icmp ne <4 x i32> [[TMP36]], [[TMP37]]
// CHECK: [[SEXT36:%.*]] = sext <4 x i1> [[CMP35]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT36]], <4 x i32>* @bi, align 8
// CHECK: [[TMP38:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP39:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[CMP37:%.*]] = icmp ne <4 x i32> [[TMP38]], [[TMP39]]
// CHECK: [[SEXT38:%.*]] = sext <4 x i1> [[CMP37]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT38]], <4 x i32>* @bi, align 8
// CHECK: [[TMP40:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP41:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[CMP39:%.*]] = icmp ne <4 x i32> [[TMP40]], [[TMP41]]
// CHECK: [[SEXT40:%.*]] = sext <4 x i1> [[CMP39]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT40]], <4 x i32>* @bi, align 8
// CHECK: [[TMP42:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP43:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[CMP41:%.*]] = icmp ne <2 x i64> [[TMP42]], [[TMP43]]
// CHECK: [[SEXT42:%.*]] = sext <2 x i1> [[CMP41]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT42]], <2 x i64>* @bl, align 8
// CHECK: [[TMP44:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP45:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[CMP43:%.*]] = icmp ne <2 x i64> [[TMP44]], [[TMP45]]
// CHECK: [[SEXT44:%.*]] = sext <2 x i1> [[CMP43]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT44]], <2 x i64>* @bl, align 8
// CHECK: [[TMP46:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP47:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[CMP45:%.*]] = icmp ne <2 x i64> [[TMP46]], [[TMP47]]
// CHECK: [[SEXT46:%.*]] = sext <2 x i1> [[CMP45]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT46]], <2 x i64>* @bl, align 8
// CHECK: [[TMP48:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP49:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[CMP47:%.*]] = icmp ne <2 x i64> [[TMP48]], [[TMP49]]
// CHECK: [[SEXT48:%.*]] = sext <2 x i1> [[CMP47]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT48]], <2 x i64>* @bl, align 8
// CHECK: [[TMP50:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP51:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[CMP49:%.*]] = icmp ne <2 x i64> [[TMP50]], [[TMP51]]
// CHECK: [[SEXT50:%.*]] = sext <2 x i1> [[CMP49]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT50]], <2 x i64>* @bl, align 8
// CHECK: [[TMP52:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP53:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[CMP51:%.*]] = icmp ne <2 x i64> [[TMP52]], [[TMP53]]
// CHECK: [[SEXT52:%.*]] = sext <2 x i1> [[CMP51]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT52]], <2 x i64>* @bl, align 8
// CHECK: [[TMP54:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP55:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[CMP53:%.*]] = icmp ne <2 x i64> [[TMP54]], [[TMP55]]
// CHECK: [[SEXT54:%.*]] = sext <2 x i1> [[CMP53]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT54]], <2 x i64>* @bl, align 8
// CHECK: [[TMP56:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[TMP57:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[CMP55:%.*]] = fcmp une <2 x double> [[TMP56]], [[TMP57]]
// CHECK: [[SEXT56:%.*]] = sext <2 x i1> [[CMP55]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT56]], <2 x i64>* @bl, align 8
// CHECK: ret void
void test_cmpne(void) {
bc = sc != sc2;
bc = sc != bc2;
bc = bc != sc2;
bc = uc != uc2;
bc = uc != bc2;
bc = bc != uc2;
bc = bc != bc2;
bs = ss != ss2;
bs = ss != bs2;
bs = bs != ss2;
bs = us != us2;
bs = us != bs2;
bs = bs != us2;
bs = bs != bs2;
bi = si != si2;
bi = si != bi2;
bi = bi != si2;
bi = ui != ui2;
bi = ui != bi2;
bi = bi != ui2;
bi = bi != bi2;
bl = sl != sl2;
bl = sl != bl2;
bl = bl != sl2;
bl = ul != ul2;
bl = ul != bl2;
bl = bl != ul2;
bl = bl != bl2;
bl = fd != fd2;
}
// CHECK-LABEL: define void @test_cmpge() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[CMP:%.*]] = icmp sge <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: [[SEXT:%.*]] = sext <16 x i1> [[CMP]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT]], <16 x i8>* @bc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[CMP1:%.*]] = icmp uge <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: [[SEXT2:%.*]] = sext <16 x i1> [[CMP1]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT2]], <16 x i8>* @bc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[CMP3:%.*]] = icmp uge <16 x i8> [[TMP4]], [[TMP5]]
// CHECK: [[SEXT4:%.*]] = sext <16 x i1> [[CMP3]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT4]], <16 x i8>* @bc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP7:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[CMP5:%.*]] = icmp sge <8 x i16> [[TMP6]], [[TMP7]]
// CHECK: [[SEXT6:%.*]] = sext <8 x i1> [[CMP5]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT6]], <8 x i16>* @bs, align 8
// CHECK: [[TMP8:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP9:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[CMP7:%.*]] = icmp uge <8 x i16> [[TMP8]], [[TMP9]]
// CHECK: [[SEXT8:%.*]] = sext <8 x i1> [[CMP7]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT8]], <8 x i16>* @bs, align 8
// CHECK: [[TMP10:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP11:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[CMP9:%.*]] = icmp uge <8 x i16> [[TMP10]], [[TMP11]]
// CHECK: [[SEXT10:%.*]] = sext <8 x i1> [[CMP9]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT10]], <8 x i16>* @bs, align 8
// CHECK: [[TMP12:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP13:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[CMP11:%.*]] = icmp sge <4 x i32> [[TMP12]], [[TMP13]]
// CHECK: [[SEXT12:%.*]] = sext <4 x i1> [[CMP11]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT12]], <4 x i32>* @bi, align 8
// CHECK: [[TMP14:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP15:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[CMP13:%.*]] = icmp uge <4 x i32> [[TMP14]], [[TMP15]]
// CHECK: [[SEXT14:%.*]] = sext <4 x i1> [[CMP13]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT14]], <4 x i32>* @bi, align 8
// CHECK: [[TMP16:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP17:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[CMP15:%.*]] = icmp uge <4 x i32> [[TMP16]], [[TMP17]]
// CHECK: [[SEXT16:%.*]] = sext <4 x i1> [[CMP15]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT16]], <4 x i32>* @bi, align 8
// CHECK: [[TMP18:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP19:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[CMP17:%.*]] = icmp sge <2 x i64> [[TMP18]], [[TMP19]]
// CHECK: [[SEXT18:%.*]] = sext <2 x i1> [[CMP17]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT18]], <2 x i64>* @bl, align 8
// CHECK: [[TMP20:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP21:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[CMP19:%.*]] = icmp uge <2 x i64> [[TMP20]], [[TMP21]]
// CHECK: [[SEXT20:%.*]] = sext <2 x i1> [[CMP19]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT20]], <2 x i64>* @bl, align 8
// CHECK: [[TMP22:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP23:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[CMP21:%.*]] = icmp uge <2 x i64> [[TMP22]], [[TMP23]]
// CHECK: [[SEXT22:%.*]] = sext <2 x i1> [[CMP21]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT22]], <2 x i64>* @bl, align 8
// CHECK: [[TMP24:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[TMP25:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[CMP23:%.*]] = fcmp oge <2 x double> [[TMP24]], [[TMP25]]
// CHECK: [[SEXT24:%.*]] = sext <2 x i1> [[CMP23]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT24]], <2 x i64>* @bl, align 8
// CHECK: ret void
void test_cmpge(void) {
bc = sc >= sc2;
bc = uc >= uc2;
bc = bc >= bc2;
bs = ss >= ss2;
bs = us >= us2;
bs = bs >= bs2;
bi = si >= si2;
bi = ui >= ui2;
bi = bi >= bi2;
bl = sl >= sl2;
bl = ul >= ul2;
bl = bl >= bl2;
bl = fd >= fd2;
}
// CHECK-LABEL: define void @test_cmpgt() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[CMP:%.*]] = icmp sgt <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: [[SEXT:%.*]] = sext <16 x i1> [[CMP]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT]], <16 x i8>* @bc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[CMP1:%.*]] = icmp ugt <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: [[SEXT2:%.*]] = sext <16 x i1> [[CMP1]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT2]], <16 x i8>* @bc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[CMP3:%.*]] = icmp ugt <16 x i8> [[TMP4]], [[TMP5]]
// CHECK: [[SEXT4:%.*]] = sext <16 x i1> [[CMP3]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT4]], <16 x i8>* @bc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP7:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[CMP5:%.*]] = icmp sgt <8 x i16> [[TMP6]], [[TMP7]]
// CHECK: [[SEXT6:%.*]] = sext <8 x i1> [[CMP5]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT6]], <8 x i16>* @bs, align 8
// CHECK: [[TMP8:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP9:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[CMP7:%.*]] = icmp ugt <8 x i16> [[TMP8]], [[TMP9]]
// CHECK: [[SEXT8:%.*]] = sext <8 x i1> [[CMP7]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT8]], <8 x i16>* @bs, align 8
// CHECK: [[TMP10:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP11:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[CMP9:%.*]] = icmp ugt <8 x i16> [[TMP10]], [[TMP11]]
// CHECK: [[SEXT10:%.*]] = sext <8 x i1> [[CMP9]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT10]], <8 x i16>* @bs, align 8
// CHECK: [[TMP12:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP13:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[CMP11:%.*]] = icmp sgt <4 x i32> [[TMP12]], [[TMP13]]
// CHECK: [[SEXT12:%.*]] = sext <4 x i1> [[CMP11]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT12]], <4 x i32>* @bi, align 8
// CHECK: [[TMP14:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP15:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[CMP13:%.*]] = icmp ugt <4 x i32> [[TMP14]], [[TMP15]]
// CHECK: [[SEXT14:%.*]] = sext <4 x i1> [[CMP13]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT14]], <4 x i32>* @bi, align 8
// CHECK: [[TMP16:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP17:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[CMP15:%.*]] = icmp ugt <4 x i32> [[TMP16]], [[TMP17]]
// CHECK: [[SEXT16:%.*]] = sext <4 x i1> [[CMP15]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT16]], <4 x i32>* @bi, align 8
// CHECK: [[TMP18:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP19:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[CMP17:%.*]] = icmp sgt <2 x i64> [[TMP18]], [[TMP19]]
// CHECK: [[SEXT18:%.*]] = sext <2 x i1> [[CMP17]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT18]], <2 x i64>* @bl, align 8
// CHECK: [[TMP20:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP21:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[CMP19:%.*]] = icmp ugt <2 x i64> [[TMP20]], [[TMP21]]
// CHECK: [[SEXT20:%.*]] = sext <2 x i1> [[CMP19]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT20]], <2 x i64>* @bl, align 8
// CHECK: [[TMP22:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP23:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[CMP21:%.*]] = icmp ugt <2 x i64> [[TMP22]], [[TMP23]]
// CHECK: [[SEXT22:%.*]] = sext <2 x i1> [[CMP21]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT22]], <2 x i64>* @bl, align 8
// CHECK: [[TMP24:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[TMP25:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[CMP23:%.*]] = fcmp ogt <2 x double> [[TMP24]], [[TMP25]]
// CHECK: [[SEXT24:%.*]] = sext <2 x i1> [[CMP23]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT24]], <2 x i64>* @bl, align 8
// CHECK: ret void
void test_cmpgt(void) {
bc = sc > sc2;
bc = uc > uc2;
bc = bc > bc2;
bs = ss > ss2;
bs = us > us2;
bs = bs > bs2;
bi = si > si2;
bi = ui > ui2;
bi = bi > bi2;
bl = sl > sl2;
bl = ul > ul2;
bl = bl > bl2;
bl = fd > fd2;
}
// CHECK-LABEL: define void @test_cmple() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[CMP:%.*]] = icmp sle <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: [[SEXT:%.*]] = sext <16 x i1> [[CMP]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT]], <16 x i8>* @bc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[CMP1:%.*]] = icmp ule <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: [[SEXT2:%.*]] = sext <16 x i1> [[CMP1]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT2]], <16 x i8>* @bc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[CMP3:%.*]] = icmp ule <16 x i8> [[TMP4]], [[TMP5]]
// CHECK: [[SEXT4:%.*]] = sext <16 x i1> [[CMP3]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT4]], <16 x i8>* @bc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP7:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[CMP5:%.*]] = icmp sle <8 x i16> [[TMP6]], [[TMP7]]
// CHECK: [[SEXT6:%.*]] = sext <8 x i1> [[CMP5]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT6]], <8 x i16>* @bs, align 8
// CHECK: [[TMP8:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP9:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[CMP7:%.*]] = icmp ule <8 x i16> [[TMP8]], [[TMP9]]
// CHECK: [[SEXT8:%.*]] = sext <8 x i1> [[CMP7]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT8]], <8 x i16>* @bs, align 8
// CHECK: [[TMP10:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP11:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[CMP9:%.*]] = icmp ule <8 x i16> [[TMP10]], [[TMP11]]
// CHECK: [[SEXT10:%.*]] = sext <8 x i1> [[CMP9]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT10]], <8 x i16>* @bs, align 8
// CHECK: [[TMP12:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP13:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[CMP11:%.*]] = icmp sle <4 x i32> [[TMP12]], [[TMP13]]
// CHECK: [[SEXT12:%.*]] = sext <4 x i1> [[CMP11]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT12]], <4 x i32>* @bi, align 8
// CHECK: [[TMP14:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP15:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[CMP13:%.*]] = icmp ule <4 x i32> [[TMP14]], [[TMP15]]
// CHECK: [[SEXT14:%.*]] = sext <4 x i1> [[CMP13]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT14]], <4 x i32>* @bi, align 8
// CHECK: [[TMP16:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP17:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[CMP15:%.*]] = icmp ule <4 x i32> [[TMP16]], [[TMP17]]
// CHECK: [[SEXT16:%.*]] = sext <4 x i1> [[CMP15]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT16]], <4 x i32>* @bi, align 8
// CHECK: [[TMP18:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP19:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[CMP17:%.*]] = icmp sle <2 x i64> [[TMP18]], [[TMP19]]
// CHECK: [[SEXT18:%.*]] = sext <2 x i1> [[CMP17]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT18]], <2 x i64>* @bl, align 8
// CHECK: [[TMP20:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP21:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[CMP19:%.*]] = icmp ule <2 x i64> [[TMP20]], [[TMP21]]
// CHECK: [[SEXT20:%.*]] = sext <2 x i1> [[CMP19]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT20]], <2 x i64>* @bl, align 8
// CHECK: [[TMP22:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP23:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[CMP21:%.*]] = icmp ule <2 x i64> [[TMP22]], [[TMP23]]
// CHECK: [[SEXT22:%.*]] = sext <2 x i1> [[CMP21]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT22]], <2 x i64>* @bl, align 8
// CHECK: [[TMP24:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[TMP25:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[CMP23:%.*]] = fcmp ole <2 x double> [[TMP24]], [[TMP25]]
// CHECK: [[SEXT24:%.*]] = sext <2 x i1> [[CMP23]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT24]], <2 x i64>* @bl, align 8
// CHECK: ret void
void test_cmple(void) {
bc = sc <= sc2;
bc = uc <= uc2;
bc = bc <= bc2;
bs = ss <= ss2;
bs = us <= us2;
bs = bs <= bs2;
bi = si <= si2;
bi = ui <= ui2;
bi = bi <= bi2;
bl = sl <= sl2;
bl = ul <= ul2;
bl = bl <= bl2;
bl = fd <= fd2;
}
// CHECK-LABEL: define void @test_cmplt() #0 {
// CHECK: [[TMP0:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc, align 8
// CHECK: [[TMP1:%.*]] = load volatile <16 x i8>, <16 x i8>* @sc2, align 8
// CHECK: [[CMP:%.*]] = icmp slt <16 x i8> [[TMP0]], [[TMP1]]
// CHECK: [[SEXT:%.*]] = sext <16 x i1> [[CMP]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT]], <16 x i8>* @bc, align 8
// CHECK: [[TMP2:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc, align 8
// CHECK: [[TMP3:%.*]] = load volatile <16 x i8>, <16 x i8>* @uc2, align 8
// CHECK: [[CMP1:%.*]] = icmp ult <16 x i8> [[TMP2]], [[TMP3]]
// CHECK: [[SEXT2:%.*]] = sext <16 x i1> [[CMP1]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT2]], <16 x i8>* @bc, align 8
// CHECK: [[TMP4:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc, align 8
// CHECK: [[TMP5:%.*]] = load volatile <16 x i8>, <16 x i8>* @bc2, align 8
// CHECK: [[CMP3:%.*]] = icmp ult <16 x i8> [[TMP4]], [[TMP5]]
// CHECK: [[SEXT4:%.*]] = sext <16 x i1> [[CMP3]] to <16 x i8>
// CHECK: store volatile <16 x i8> [[SEXT4]], <16 x i8>* @bc, align 8
// CHECK: [[TMP6:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss, align 8
// CHECK: [[TMP7:%.*]] = load volatile <8 x i16>, <8 x i16>* @ss2, align 8
// CHECK: [[CMP5:%.*]] = icmp slt <8 x i16> [[TMP6]], [[TMP7]]
// CHECK: [[SEXT6:%.*]] = sext <8 x i1> [[CMP5]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT6]], <8 x i16>* @bs, align 8
// CHECK: [[TMP8:%.*]] = load volatile <8 x i16>, <8 x i16>* @us, align 8
// CHECK: [[TMP9:%.*]] = load volatile <8 x i16>, <8 x i16>* @us2, align 8
// CHECK: [[CMP7:%.*]] = icmp ult <8 x i16> [[TMP8]], [[TMP9]]
// CHECK: [[SEXT8:%.*]] = sext <8 x i1> [[CMP7]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT8]], <8 x i16>* @bs, align 8
// CHECK: [[TMP10:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs, align 8
// CHECK: [[TMP11:%.*]] = load volatile <8 x i16>, <8 x i16>* @bs2, align 8
// CHECK: [[CMP9:%.*]] = icmp ult <8 x i16> [[TMP10]], [[TMP11]]
// CHECK: [[SEXT10:%.*]] = sext <8 x i1> [[CMP9]] to <8 x i16>
// CHECK: store volatile <8 x i16> [[SEXT10]], <8 x i16>* @bs, align 8
// CHECK: [[TMP12:%.*]] = load volatile <4 x i32>, <4 x i32>* @si, align 8
// CHECK: [[TMP13:%.*]] = load volatile <4 x i32>, <4 x i32>* @si2, align 8
// CHECK: [[CMP11:%.*]] = icmp slt <4 x i32> [[TMP12]], [[TMP13]]
// CHECK: [[SEXT12:%.*]] = sext <4 x i1> [[CMP11]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT12]], <4 x i32>* @bi, align 8
// CHECK: [[TMP14:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui, align 8
// CHECK: [[TMP15:%.*]] = load volatile <4 x i32>, <4 x i32>* @ui2, align 8
// CHECK: [[CMP13:%.*]] = icmp ult <4 x i32> [[TMP14]], [[TMP15]]
// CHECK: [[SEXT14:%.*]] = sext <4 x i1> [[CMP13]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT14]], <4 x i32>* @bi, align 8
// CHECK: [[TMP16:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi, align 8
// CHECK: [[TMP17:%.*]] = load volatile <4 x i32>, <4 x i32>* @bi2, align 8
// CHECK: [[CMP15:%.*]] = icmp ult <4 x i32> [[TMP16]], [[TMP17]]
// CHECK: [[SEXT16:%.*]] = sext <4 x i1> [[CMP15]] to <4 x i32>
// CHECK: store volatile <4 x i32> [[SEXT16]], <4 x i32>* @bi, align 8
// CHECK: [[TMP18:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl, align 8
// CHECK: [[TMP19:%.*]] = load volatile <2 x i64>, <2 x i64>* @sl2, align 8
// CHECK: [[CMP17:%.*]] = icmp slt <2 x i64> [[TMP18]], [[TMP19]]
// CHECK: [[SEXT18:%.*]] = sext <2 x i1> [[CMP17]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT18]], <2 x i64>* @bl, align 8
// CHECK: [[TMP20:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul, align 8
// CHECK: [[TMP21:%.*]] = load volatile <2 x i64>, <2 x i64>* @ul2, align 8
// CHECK: [[CMP19:%.*]] = icmp ult <2 x i64> [[TMP20]], [[TMP21]]
// CHECK: [[SEXT20:%.*]] = sext <2 x i1> [[CMP19]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT20]], <2 x i64>* @bl, align 8
// CHECK: [[TMP22:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl, align 8
// CHECK: [[TMP23:%.*]] = load volatile <2 x i64>, <2 x i64>* @bl2, align 8
// CHECK: [[CMP21:%.*]] = icmp ult <2 x i64> [[TMP22]], [[TMP23]]
// CHECK: [[SEXT22:%.*]] = sext <2 x i1> [[CMP21]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT22]], <2 x i64>* @bl, align 8
// CHECK: [[TMP24:%.*]] = load volatile <2 x double>, <2 x double>* @fd, align 8
// CHECK: [[TMP25:%.*]] = load volatile <2 x double>, <2 x double>* @fd2, align 8
// CHECK: [[CMP23:%.*]] = fcmp olt <2 x double> [[TMP24]], [[TMP25]]
// CHECK: [[SEXT24:%.*]] = sext <2 x i1> [[CMP23]] to <2 x i64>
// CHECK: store volatile <2 x i64> [[SEXT24]], <2 x i64>* @bl, align 8
// CHECK: ret void
void test_cmplt(void) {
bc = sc < sc2;
bc = uc < uc2;
bc = bc < bc2;
bs = ss < ss2;
bs = us < us2;
bs = bs < bs2;
bi = si < si2;
bi = ui < ui2;
bi = bi < bi2;
bl = sl < sl2;
bl = ul < ul2;
bl = bl < bl2;
bl = fd < fd2;
}