llvm-project/llvm/test/CodeGen/AMDGPU/smrd-vccz-bug.ll

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; RUN: llc -march=amdgcn -mcpu=verde -verify-machineinstrs < %s | FileCheck -check-prefix=GCN -check-prefix=VCCZ-BUG %s
; RUN: llc -march=amdgcn -mcpu=bonaire -verify-machineinstrs < %s | FileCheck -check-prefix=GCN -check-prefix=VCCZ-BUG %s
; RUN: llc -march=amdgcn -mcpu=tonga -mattr=-flat-for-global -verify-machineinstrs < %s | FileCheck -check-prefix=GCN -check-prefix=NOVCCZ-BUG %s
; GCN-FUNC: {{^}}vccz_workaround:
; GCN: s_load_dword s{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], 0x0
; GCN: v_cmp_neq_f32_e64 {{[^,]*}}, s{{[0-9]+}}, 0{{$}}
AMDGPU/InsertWaitcnts: Untangle some semi-global state Summary: Reduce the statefulness of the algorithm in two ways: 1. More clearly split generateWaitcntInstBefore into two phases: the first one which determines the required wait, if any, without changing the ScoreBrackets, and the second one which actually inserts the wait and updates the brackets. 2. Communicate pre-existing s_waitcnt instructions using an argument to generateWaitcntInstBefore instead of through the ScoreBrackets. To simplify these changes, a Waitcnt structure is introduced which carries the counts of an s_waitcnt instruction in decoded form. There are some functional changes: 1. The FIXME for the VCCZ bug workaround was implemented: we only wait for SMEM instructions as required instead of waiting on all counters. 2. We now properly track pre-existing waitcnt's in all cases, which leads to less conservative waitcnts being emitted in some cases. s_load_dword ... s_waitcnt lgkmcnt(0) <-- pre-existing wait count ds_read_b32 v0, ... ds_read_b32 v1, ... s_waitcnt lgkmcnt(0) <-- this is too conservative use(v0) more code use(v1) This increases code size a bit, but the reduced latency should still be a win in basically all cases. The worst code size regressions in my shader-db are: WORST REGRESSIONS - Code Size Before After Delta Percentage 1724 1736 12 0.70 % shaders/private/f1-2015/1334.shader_test [0] 2276 2284 8 0.35 % shaders/private/f1-2015/1306.shader_test [0] 4632 4640 8 0.17 % shaders/private/ue4_elemental/62.shader_test [0] 2376 2384 8 0.34 % shaders/private/f1-2015/1308.shader_test [0] 3284 3292 8 0.24 % shaders/private/talos_principle/1955.shader_test [0] Reviewers: msearles, rampitec, scott.linder, kanarayan Subscribers: arsenm, kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, llvm-commits, hakzsam Differential Revision: https://reviews.llvm.org/D54226 llvm-svn: 347848
2018-11-29 19:06:06 +08:00
; VCCZ-BUG: s_waitcnt lgkmcnt(0)
; VCCZ-BUG: s_mov_b64 vcc, vcc
; NOVCCZ-BUG-NOT: s_mov_b64 vcc, vcc
; GCN: s_cbranch_vccnz [[EXIT:[0-9A-Za-z_]+]]
; GCN: buffer_store_dword
; GCN: [[EXIT]]:
; GCN: s_endpgm
define amdgpu_kernel void @vccz_workaround(i32 addrspace(4)* %in, i32 addrspace(1)* %out, float %cond) {
entry:
%cnd = fcmp oeq float 0.0, %cond
%sgpr = load volatile i32, i32 addrspace(4)* %in
br i1 %cnd, label %if, label %endif
if:
store i32 %sgpr, i32 addrspace(1)* %out
br label %endif
endif:
ret void
}
; GCN-FUNC: {{^}}vccz_noworkaround:
; GCN: v_cmp_neq_f32_e32 vcc, 0, v{{[0-9]+}}
; GCN: s_cbranch_vccnz [[EXIT:[0-9A-Za-z_]+]]
; GCN: buffer_store_dword
; GCN: [[EXIT]]:
; GCN: s_endpgm
define amdgpu_kernel void @vccz_noworkaround(float addrspace(1)* %in, float addrspace(1)* %out) {
entry:
%vgpr = load volatile float, float addrspace(1)* %in
%cnd = fcmp oeq float 0.0, %vgpr
br i1 %cnd, label %if, label %endif
if:
store float %vgpr, float addrspace(1)* %out
br label %endif
endif:
ret void
}