llvm-project/lldb/source/Target/ThreadPlanStepUntil.cpp

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//===-- ThreadPlanStepUntil.cpp ---------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//m_should_stop
//
//===----------------------------------------------------------------------===//
#include "lldb/Target/ThreadPlanStepUntil.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Breakpoint/Breakpoint.h"
#include "lldb/lldb-private-log.h"
#include "lldb/Core/Log.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
Abtracted the old "lldb_private::Thread::StopInfo" into an abtract class. This will allow debugger plug-ins to make any instance of "lldb_private::StopInfo" that can completely describe any stop reason. It also provides a framework for doing intelligent things with the stop info at important times in the lifetime of the inferior. Examples include the signal stop info in StopInfoUnixSignal. It will check with the process to see that the current action is for the signal. These actions include wether to stop for the signal, wether the notify that the signal was hit, and wether to pass the signal along to the inferior process. The StopInfoUnixSignal class overrides the "ShouldStop()" method of StopInfo and this allows the stop info to determine if it should stop at the signal or continue the process. StopInfo subclasses must override the following functions: virtual lldb::StopReason GetStopReason () const = 0; virtual const char * GetDescription () = 0; StopInfo subclasses can override the following functions: // If the subclass returns "false", the inferior will resume. The default // version of this function returns "true" which means the default stop // info will stop the process. The breakpoint subclass will check if // the breakpoint wants us to stop by calling any installed callback on // the breakpoint, and also checking if the breakpoint is for the current // thread. Signals will check if they should stop based off of the // UnixSignal settings in the process. virtual bool ShouldStop (Event *event_ptr); // Sublasses can state if they want to notify the debugger when "ShouldStop" // returns false. This would be handy for breakpoints where you want to // log information and continue and is also used by the signal stop info // to notify that a signal was received (after it checks with the process // signal settings). virtual bool ShouldNotify (Event *event_ptr) { return false; } // Allow subclasses to do something intelligent right before we resume. // The signal class will figure out if the signal should be propagated // to the inferior process and pass that along to the debugger plug-ins. virtual void WillResume (lldb::StateType resume_state) { // By default, don't do anything } The support the Mach exceptions was moved into the lldb/source/Plugins/Process/Utility folder and now doesn't polute the lldb_private::Thread class with platform specific code. llvm-svn: 110184
2010-08-04 09:40:35 +08:00
#include "lldb/Target/StopInfo.h"
#include "lldb/Target/Target.h"
using namespace lldb;
using namespace lldb_private;
//----------------------------------------------------------------------
// ThreadPlanStepUntil: Run until we reach a given line number or step out of the current frame
//----------------------------------------------------------------------
ThreadPlanStepUntil::ThreadPlanStepUntil
(
Thread &thread,
lldb::addr_t *address_list,
size_t num_addresses,
bool stop_others,
uint32_t frame_idx
) :
ThreadPlan (ThreadPlan::eKindStepUntil, "Step until", thread, eVoteNoOpinion, eVoteNoOpinion),
m_stack_depth (0),
m_step_from_insn (LLDB_INVALID_ADDRESS),
m_return_bp_id(LLDB_INVALID_BREAK_ID),
m_return_addr (LLDB_INVALID_ADDRESS),
m_stepped_out(false),
m_should_stop(false),
m_ran_analyze (false),
m_explains_stop(false),
m_until_points(),
m_stop_others (stop_others)
{
SetOkayToDiscard(true);
// Stash away our "until" addresses:
Target &target = m_thread.GetProcess().GetTarget();
StackFrameSP frame_sp (m_thread.GetStackFrameAtIndex (frame_idx));
if (frame_sp)
{
m_step_from_insn = frame_sp->GetStackID().GetPC();
lldb::user_id_t thread_id = m_thread.GetID();
// Find the return address and set a breakpoint there:
// FIXME - can we do this more securely if we know first_insn?
StackFrameSP return_frame_sp (m_thread.GetStackFrameAtIndex(frame_idx + 1));
if (return_frame_sp)
{
// TODO: add inline functionality
m_return_addr = return_frame_sp->GetStackID().GetPC();
Breakpoint *return_bp = target.CreateBreakpoint (m_return_addr, true).get();
if (return_bp != NULL)
{
return_bp->SetThreadID(thread_id);
m_return_bp_id = return_bp->GetID();
}
}
m_stack_depth = m_thread.GetStackFrameCount() - frame_idx;
// Now set breakpoints on all our return addresses:
for (int i = 0; i < num_addresses; i++)
{
Breakpoint *until_bp = target.CreateBreakpoint (address_list[i], true).get();
if (until_bp != NULL)
{
until_bp->SetThreadID(thread_id);
m_until_points[address_list[i]] = until_bp->GetID();
}
else
{
m_until_points[address_list[i]] = LLDB_INVALID_BREAK_ID;
}
}
}
}
ThreadPlanStepUntil::~ThreadPlanStepUntil ()
{
Clear();
}
void
ThreadPlanStepUntil::Clear()
{
Target &target = m_thread.GetProcess().GetTarget();
if (m_return_bp_id != LLDB_INVALID_BREAK_ID)
{
target.RemoveBreakpointByID(m_return_bp_id);
m_return_bp_id = LLDB_INVALID_BREAK_ID;
}
until_collection::iterator pos, end = m_until_points.end();
for (pos = m_until_points.begin(); pos != end; pos++)
{
target.RemoveBreakpointByID((*pos).second);
}
m_until_points.clear();
}
void
ThreadPlanStepUntil::GetDescription (Stream *s, lldb::DescriptionLevel level)
{
if (level == lldb::eDescriptionLevelBrief)
{
s->Printf ("step until");
if (m_stepped_out)
s->Printf (" - stepped out");
}
else
{
if (m_until_points.size() == 1)
s->Printf ("Stepping from address 0x%llx until we reach 0x%llx using breakpoint %d",
(uint64_t)m_step_from_insn,
(uint64_t) (*m_until_points.begin()).first,
(*m_until_points.begin()).second);
else
{
until_collection::iterator pos, end = m_until_points.end();
s->Printf ("Stepping from address 0x%llx until we reach one of:",
(uint64_t)m_step_from_insn);
for (pos = m_until_points.begin(); pos != end; pos++)
{
s->Printf ("\n\t0x%llx (bp: %d)", (uint64_t) (*pos).first, (*pos).second);
}
}
s->Printf(" stepped out address is 0x%llx.", (uint64_t) m_return_addr);
}
}
bool
ThreadPlanStepUntil::ValidatePlan (Stream *error)
{
if (m_return_bp_id == LLDB_INVALID_BREAK_ID)
return false;
else
{
until_collection::iterator pos, end = m_until_points.end();
for (pos = m_until_points.begin(); pos != end; pos++)
{
if (!LLDB_BREAK_ID_IS_VALID ((*pos).second))
return false;
}
return true;
}
}
void
ThreadPlanStepUntil::AnalyzeStop()
{
if (m_ran_analyze)
return;
StopInfoSP stop_info_sp = GetPrivateStopReason();
m_should_stop = true;
m_explains_stop = false;
if (stop_info_sp)
{
StopReason reason = stop_info_sp->GetStopReason();
switch (reason)
{
case eStopReasonBreakpoint:
{
// If this is OUR breakpoint, we're fine, otherwise we don't know why this happened...
BreakpointSiteSP this_site = m_thread.GetProcess().GetBreakpointSiteList().FindByID (stop_info_sp->GetValue());
if (!this_site)
{
m_explains_stop = false;
return;
}
if (this_site->IsBreakpointAtThisSite (m_return_bp_id))
{
// If we are at our "step out" breakpoint, and the stack depth has shrunk, then
// this is indeed our stop.
// If the stack depth has grown, then we've hit our step out breakpoint recursively.
// If we are the only breakpoint at that location, then we do explain the stop, and
// we'll just continue.
// If there was another breakpoint here, then we don't explain the stop, but we won't
// mark ourselves Completed, because maybe that breakpoint will continue, and then
// we'll finish the "until".
if (m_stack_depth > m_thread.GetStackFrameCount())
{
m_stepped_out = true;
SetPlanComplete();
}
else
m_should_stop = false;
if (this_site->GetNumberOfOwners() == 1)
m_explains_stop = true;
else
m_explains_stop = false;
return;
}
else
{
// Check if we've hit one of our "until" breakpoints.
until_collection::iterator pos, end = m_until_points.end();
for (pos = m_until_points.begin(); pos != end; pos++)
{
if (this_site->IsBreakpointAtThisSite ((*pos).second))
{
// If we're at the right stack depth, then we're done.
if (m_stack_depth == m_thread.GetStackFrameCount())
SetPlanComplete();
else
m_should_stop = false;
// Otherwise we've hit this breakpoint recursively. If we're the
// only breakpoint here, then we do explain the stop, and we'll continue.
// If not then we should let higher plans handle this stop.
if (this_site->GetNumberOfOwners() == 1)
m_explains_stop = true;
else
{
m_should_stop = true;
m_explains_stop = false;
}
return;
}
}
}
// If we get here we haven't hit any of our breakpoints, so let the higher
// plans take care of the stop.
m_explains_stop = false;
return;
}
case eStopReasonWatchpoint:
case eStopReasonSignal:
case eStopReasonException:
m_explains_stop = false;
break;
default:
m_explains_stop = true;
break;
}
}
}
bool
ThreadPlanStepUntil::PlanExplainsStop ()
{
// We don't explain signals or breakpoints (breakpoints that handle stepping in or
// out will be handled by a child plan.
AnalyzeStop();
return m_explains_stop;
}
bool
ThreadPlanStepUntil::ShouldStop (Event *event_ptr)
{
// If we've told our self in ExplainsStop that we plan to continue, then
// do so here. Otherwise, as long as this thread has stopped for a reason,
// we will stop.
StopInfoSP stop_info_sp = GetPrivateStopReason();
if (stop_info_sp == NULL || stop_info_sp->GetStopReason() == eStopReasonNone)
return false;
AnalyzeStop();
return m_should_stop;
}
bool
ThreadPlanStepUntil::StopOthers ()
{
return m_stop_others;
}
StateType
ThreadPlanStepUntil::GetPlanRunState ()
{
return eStateRunning;
}
bool
ThreadPlanStepUntil::WillResume (StateType resume_state, bool current_plan)
{
ThreadPlan::WillResume (resume_state, current_plan);
if (current_plan)
{
Target &target = m_thread.GetProcess().GetTarget();
Breakpoint *return_bp = target.GetBreakpointByID(m_return_bp_id).get();
if (return_bp != NULL)
return_bp->SetEnabled (true);
until_collection::iterator pos, end = m_until_points.end();
for (pos = m_until_points.begin(); pos != end; pos++)
{
Breakpoint *until_bp = target.GetBreakpointByID((*pos).second).get();
if (until_bp != NULL)
until_bp->SetEnabled (true);
}
}
m_should_stop = true;
m_ran_analyze = false;
m_explains_stop = false;
return true;
}
bool
ThreadPlanStepUntil::WillStop ()
{
Target &target = m_thread.GetProcess().GetTarget();
Breakpoint *return_bp = target.GetBreakpointByID(m_return_bp_id).get();
if (return_bp != NULL)
return_bp->SetEnabled (false);
until_collection::iterator pos, end = m_until_points.end();
for (pos = m_until_points.begin(); pos != end; pos++)
{
Breakpoint *until_bp = target.GetBreakpointByID((*pos).second).get();
if (until_bp != NULL)
until_bp->SetEnabled (false);
}
return true;
}
bool
ThreadPlanStepUntil::MischiefManaged ()
{
// I'm letting "PlanExplainsStop" do all the work, and just reporting that here.
bool done = false;
if (IsPlanComplete())
{
LogSP log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP));
if (log)
log->Printf("Completed step until plan.");
Clear();
done = true;
}
if (done)
ThreadPlan::MischiefManaged ();
return done;
}