llvm-project/clang/lib/CodeGen/CGExprCXX.cpp

1985 lines
77 KiB
C++
Raw Normal View History

//===--- CGExprCXX.cpp - Emit LLVM Code for C++ expressions ---------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This contains code dealing with code generation of C++ expressions
//
//===----------------------------------------------------------------------===//
#include "CodeGenFunction.h"
#include "CGCUDARuntime.h"
#include "CGCXXABI.h"
#include "CGDebugInfo.h"
#include "CGObjCRuntime.h"
#include "clang/CodeGen/CGFunctionInfo.h"
#include "clang/Frontend/CodeGenOptions.h"
#include "llvm/IR/CallSite.h"
#include "llvm/IR/Intrinsics.h"
using namespace clang;
using namespace CodeGen;
static RequiredArgs
commonEmitCXXMemberOrOperatorCall(CodeGenFunction &CGF, const CXXMethodDecl *MD,
llvm::Value *This, llvm::Value *ImplicitParam,
QualType ImplicitParamTy, const CallExpr *CE,
CallArgList &Args, CallArgList *RtlArgs) {
assert(CE == nullptr || isa<CXXMemberCallExpr>(CE) ||
isa<CXXOperatorCallExpr>(CE));
assert(MD->isInstance() &&
"Trying to emit a member or operator call expr on a static method!");
ASTContext &C = CGF.getContext();
// C++11 [class.mfct.non-static]p2:
// If a non-static member function of a class X is called for an object that
// is not of type X, or of a type derived from X, the behavior is undefined.
SourceLocation CallLoc;
if (CE)
CallLoc = CE->getExprLoc();
CGF.EmitTypeCheck(isa<CXXConstructorDecl>(MD)
? CodeGenFunction::TCK_ConstructorCall
: CodeGenFunction::TCK_MemberCall,
CallLoc, This, C.getRecordType(MD->getParent()));
// Push the this ptr.
const CXXRecordDecl *RD =
CGF.CGM.getCXXABI().getThisArgumentTypeForMethod(MD);
Args.add(RValue::get(This),
RD ? C.getPointerType(C.getTypeDeclType(RD)) : C.VoidPtrTy);
// If there is an implicit parameter (e.g. VTT), emit it.
if (ImplicitParam) {
Args.add(RValue::get(ImplicitParam), ImplicitParamTy);
}
const FunctionProtoType *FPT = MD->getType()->castAs<FunctionProtoType>();
RequiredArgs required = RequiredArgs::forPrototypePlus(FPT, Args.size(), MD);
// And the rest of the call args.
if (RtlArgs) {
// Special case: if the caller emitted the arguments right-to-left already
// (prior to emitting the *this argument), we're done. This happens for
// assignment operators.
Args.addFrom(*RtlArgs);
} else if (CE) {
// Special case: skip first argument of CXXOperatorCall (it is "this").
unsigned ArgsToSkip = isa<CXXOperatorCallExpr>(CE) ? 1 : 0;
CGF.EmitCallArgs(Args, FPT, drop_begin(CE->arguments(), ArgsToSkip),
CE->getDirectCallee());
} else {
assert(
FPT->getNumParams() == 0 &&
"No CallExpr specified for function with non-zero number of arguments");
}
return required;
}
RValue CodeGenFunction::EmitCXXMemberOrOperatorCall(
const CXXMethodDecl *MD, llvm::Value *Callee, ReturnValueSlot ReturnValue,
llvm::Value *This, llvm::Value *ImplicitParam, QualType ImplicitParamTy,
const CallExpr *CE, CallArgList *RtlArgs) {
const FunctionProtoType *FPT = MD->getType()->castAs<FunctionProtoType>();
CallArgList Args;
RequiredArgs required = commonEmitCXXMemberOrOperatorCall(
*this, MD, This, ImplicitParam, ImplicitParamTy, CE, Args, RtlArgs);
return EmitCall(CGM.getTypes().arrangeCXXMethodCall(Args, FPT, required),
Callee, ReturnValue, Args, MD);
}
RValue CodeGenFunction::EmitCXXDestructorCall(
const CXXDestructorDecl *DD, llvm::Value *Callee, llvm::Value *This,
llvm::Value *ImplicitParam, QualType ImplicitParamTy, const CallExpr *CE,
StructorType Type) {
CallArgList Args;
commonEmitCXXMemberOrOperatorCall(*this, DD, This, ImplicitParam,
ImplicitParamTy, CE, Args, nullptr);
return EmitCall(CGM.getTypes().arrangeCXXStructorDeclaration(DD, Type),
Callee, ReturnValueSlot(), Args, DD);
}
static CXXRecordDecl *getCXXRecord(const Expr *E) {
QualType T = E->getType();
if (const PointerType *PTy = T->getAs<PointerType>())
T = PTy->getPointeeType();
const RecordType *Ty = T->castAs<RecordType>();
return cast<CXXRecordDecl>(Ty->getDecl());
}
// Note: This function also emit constructor calls to support a MSVC
// extensions allowing explicit constructor function call.
RValue CodeGenFunction::EmitCXXMemberCallExpr(const CXXMemberCallExpr *CE,
ReturnValueSlot ReturnValue) {
const Expr *callee = CE->getCallee()->IgnoreParens();
if (isa<BinaryOperator>(callee))
return EmitCXXMemberPointerCallExpr(CE, ReturnValue);
const MemberExpr *ME = cast<MemberExpr>(callee);
const CXXMethodDecl *MD = cast<CXXMethodDecl>(ME->getMemberDecl());
if (MD->isStatic()) {
// The method is static, emit it as we would a regular call.
llvm::Value *Callee = CGM.GetAddrOfFunction(MD);
return EmitCall(getContext().getPointerType(MD->getType()), Callee, CE,
ReturnValue);
}
bool HasQualifier = ME->hasQualifier();
NestedNameSpecifier *Qualifier = HasQualifier ? ME->getQualifier() : nullptr;
bool IsArrow = ME->isArrow();
const Expr *Base = ME->getBase();
return EmitCXXMemberOrOperatorMemberCallExpr(
CE, MD, ReturnValue, HasQualifier, Qualifier, IsArrow, Base);
}
RValue CodeGenFunction::EmitCXXMemberOrOperatorMemberCallExpr(
const CallExpr *CE, const CXXMethodDecl *MD, ReturnValueSlot ReturnValue,
bool HasQualifier, NestedNameSpecifier *Qualifier, bool IsArrow,
const Expr *Base) {
assert(isa<CXXMemberCallExpr>(CE) || isa<CXXOperatorCallExpr>(CE));
// Compute the object pointer.
bool CanUseVirtualCall = MD->isVirtual() && !HasQualifier;
const CXXMethodDecl *DevirtualizedMethod = nullptr;
if (CanUseVirtualCall && CanDevirtualizeMemberFunctionCall(Base, MD)) {
const CXXRecordDecl *BestDynamicDecl = Base->getBestDynamicClassType();
DevirtualizedMethod = MD->getCorrespondingMethodInClass(BestDynamicDecl);
assert(DevirtualizedMethod);
const CXXRecordDecl *DevirtualizedClass = DevirtualizedMethod->getParent();
const Expr *Inner = Base->ignoreParenBaseCasts();
if (DevirtualizedMethod->getReturnType().getCanonicalType() !=
MD->getReturnType().getCanonicalType())
// If the return types are not the same, this might be a case where more
// code needs to run to compensate for it. For example, the derived
// method might return a type that inherits form from the return
// type of MD and has a prefix.
// For now we just avoid devirtualizing these covariant cases.
DevirtualizedMethod = nullptr;
else if (getCXXRecord(Inner) == DevirtualizedClass)
// If the class of the Inner expression is where the dynamic method
// is defined, build the this pointer from it.
Base = Inner;
else if (getCXXRecord(Base) != DevirtualizedClass) {
// If the method is defined in a class that is not the best dynamic
// one or the one of the full expression, we would have to build
// a derived-to-base cast to compute the correct this pointer, but
// we don't have support for that yet, so do a virtual call.
DevirtualizedMethod = nullptr;
}
}
// C++17 demands that we evaluate the RHS of a (possibly-compound) assignment
// operator before the LHS.
CallArgList RtlArgStorage;
CallArgList *RtlArgs = nullptr;
if (auto *OCE = dyn_cast<CXXOperatorCallExpr>(CE)) {
if (OCE->isAssignmentOp()) {
RtlArgs = &RtlArgStorage;
EmitCallArgs(*RtlArgs, MD->getType()->castAs<FunctionProtoType>(),
drop_begin(CE->arguments(), 1), CE->getDirectCallee(),
/*ParamsToSkip*/0, EvaluationOrder::ForceRightToLeft);
}
}
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address This = Address::invalid();
if (IsArrow)
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
This = EmitPointerWithAlignment(Base);
else
This = EmitLValue(Base).getAddress();
if (MD->isTrivial() || (MD->isDefaulted() && MD->getParent()->isUnion())) {
if (isa<CXXDestructorDecl>(MD)) return RValue::get(nullptr);
if (isa<CXXConstructorDecl>(MD) &&
cast<CXXConstructorDecl>(MD)->isDefaultConstructor())
return RValue::get(nullptr);
if (!MD->getParent()->mayInsertExtraPadding()) {
if (MD->isCopyAssignmentOperator() || MD->isMoveAssignmentOperator()) {
// We don't like to generate the trivial copy/move assignment operator
// when it isn't necessary; just produce the proper effect here.
LValue RHS = isa<CXXOperatorCallExpr>(CE)
? MakeNaturalAlignAddrLValue(
(*RtlArgs)[0].RV.getScalarVal(),
(*(CE->arg_begin() + 1))->getType())
: EmitLValue(*CE->arg_begin());
EmitAggregateAssign(This, RHS.getAddress(), CE->getType());
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
return RValue::get(This.getPointer());
}
if (isa<CXXConstructorDecl>(MD) &&
cast<CXXConstructorDecl>(MD)->isCopyOrMoveConstructor()) {
// Trivial move and copy ctor are the same.
assert(CE->getNumArgs() == 1 && "unexpected argcount for trivial ctor");
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address RHS = EmitLValue(*CE->arg_begin()).getAddress();
EmitAggregateCopy(This, RHS, (*CE->arg_begin())->getType());
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
return RValue::get(This.getPointer());
}
llvm_unreachable("unknown trivial member function");
}
}
// Compute the function type we're calling.
const CXXMethodDecl *CalleeDecl =
DevirtualizedMethod ? DevirtualizedMethod : MD;
const CGFunctionInfo *FInfo = nullptr;
if (const auto *Dtor = dyn_cast<CXXDestructorDecl>(CalleeDecl))
FInfo = &CGM.getTypes().arrangeCXXStructorDeclaration(
Dtor, StructorType::Complete);
else if (const auto *Ctor = dyn_cast<CXXConstructorDecl>(CalleeDecl))
FInfo = &CGM.getTypes().arrangeCXXStructorDeclaration(
Ctor, StructorType::Complete);
else
FInfo = &CGM.getTypes().arrangeCXXMethodDeclaration(CalleeDecl);
llvm::FunctionType *Ty = CGM.getTypes().GetFunctionType(*FInfo);
// C++ [class.virtual]p12:
// Explicit qualification with the scope operator (5.1) suppresses the
// virtual call mechanism.
//
// We also don't emit a virtual call if the base expression has a record type
// because then we know what the type is.
bool UseVirtualCall = CanUseVirtualCall && !DevirtualizedMethod;
llvm::Value *Callee;
if (const CXXDestructorDecl *Dtor = dyn_cast<CXXDestructorDecl>(MD)) {
assert(CE->arg_begin() == CE->arg_end() &&
"Destructor shouldn't have explicit parameters");
assert(ReturnValue.isNull() && "Destructor shouldn't have return value");
if (UseVirtualCall) {
CGM.getCXXABI().EmitVirtualDestructorCall(
*this, Dtor, Dtor_Complete, This, cast<CXXMemberCallExpr>(CE));
} else {
if (getLangOpts().AppleKext && MD->isVirtual() && HasQualifier)
Callee = BuildAppleKextVirtualCall(MD, Qualifier, Ty);
else if (!DevirtualizedMethod)
Callee =
CGM.getAddrOfCXXStructor(Dtor, StructorType::Complete, FInfo, Ty);
else {
const CXXDestructorDecl *DDtor =
cast<CXXDestructorDecl>(DevirtualizedMethod);
Callee = CGM.GetAddrOfFunction(GlobalDecl(DDtor, Dtor_Complete), Ty);
}
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
EmitCXXMemberOrOperatorCall(MD, Callee, ReturnValue, This.getPointer(),
/*ImplicitParam=*/nullptr, QualType(), CE,
nullptr);
}
return RValue::get(nullptr);
}
if (const CXXConstructorDecl *Ctor = dyn_cast<CXXConstructorDecl>(MD)) {
Callee = CGM.GetAddrOfFunction(GlobalDecl(Ctor, Ctor_Complete), Ty);
} else if (UseVirtualCall) {
Callee = CGM.getCXXABI().getVirtualFunctionPointer(*this, MD, This, Ty,
CE->getLocStart());
} else {
if (SanOpts.has(SanitizerKind::CFINVCall) &&
MD->getParent()->isDynamicClass()) {
llvm::Value *VTable = GetVTablePtr(This, Int8PtrTy, MD->getParent());
EmitVTablePtrCheckForCall(MD->getParent(), VTable, CFITCK_NVCall,
CE->getLocStart());
}
if (getLangOpts().AppleKext && MD->isVirtual() && HasQualifier)
Callee = BuildAppleKextVirtualCall(MD, Qualifier, Ty);
else if (!DevirtualizedMethod)
Callee = CGM.GetAddrOfFunction(MD, Ty);
else {
Callee = CGM.GetAddrOfFunction(DevirtualizedMethod, Ty);
}
}
if (MD->isVirtual()) {
This = CGM.getCXXABI().adjustThisArgumentForVirtualFunctionCall(
*this, CalleeDecl, This, UseVirtualCall);
}
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
return EmitCXXMemberOrOperatorCall(MD, Callee, ReturnValue, This.getPointer(),
/*ImplicitParam=*/nullptr, QualType(), CE,
RtlArgs);
}
RValue
CodeGenFunction::EmitCXXMemberPointerCallExpr(const CXXMemberCallExpr *E,
ReturnValueSlot ReturnValue) {
const BinaryOperator *BO =
cast<BinaryOperator>(E->getCallee()->IgnoreParens());
const Expr *BaseExpr = BO->getLHS();
const Expr *MemFnExpr = BO->getRHS();
const MemberPointerType *MPT =
MemFnExpr->getType()->castAs<MemberPointerType>();
const FunctionProtoType *FPT =
MPT->getPointeeType()->castAs<FunctionProtoType>();
const CXXRecordDecl *RD =
cast<CXXRecordDecl>(MPT->getClass()->getAs<RecordType>()->getDecl());
// Emit the 'this' pointer.
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address This = Address::invalid();
if (BO->getOpcode() == BO_PtrMemI)
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
This = EmitPointerWithAlignment(BaseExpr);
else
This = EmitLValue(BaseExpr).getAddress();
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
EmitTypeCheck(TCK_MemberCall, E->getExprLoc(), This.getPointer(),
QualType(MPT->getClass(), 0));
// Get the member function pointer.
llvm::Value *MemFnPtr = EmitScalarExpr(MemFnExpr);
// Ask the ABI to load the callee. Note that This is modified.
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
llvm::Value *ThisPtrForCall = nullptr;
llvm::Value *Callee =
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
CGM.getCXXABI().EmitLoadOfMemberFunctionPointer(*this, BO, This,
ThisPtrForCall, MemFnPtr, MPT);
CallArgList Args;
QualType ThisType =
getContext().getPointerType(getContext().getTagDeclType(RD));
// Push the this ptr.
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Args.add(RValue::get(ThisPtrForCall), ThisType);
RequiredArgs required =
RequiredArgs::forPrototypePlus(FPT, 1, /*FD=*/nullptr);
// And the rest of the call args
EmitCallArgs(Args, FPT, E->arguments());
return EmitCall(CGM.getTypes().arrangeCXXMethodCall(Args, FPT, required),
Callee, ReturnValue, Args);
}
RValue
CodeGenFunction::EmitCXXOperatorMemberCallExpr(const CXXOperatorCallExpr *E,
const CXXMethodDecl *MD,
ReturnValueSlot ReturnValue) {
assert(MD->isInstance() &&
"Trying to emit a member call expr on a static method!");
return EmitCXXMemberOrOperatorMemberCallExpr(
E, MD, ReturnValue, /*HasQualifier=*/false, /*Qualifier=*/nullptr,
/*IsArrow=*/false, E->getArg(0));
}
RValue CodeGenFunction::EmitCUDAKernelCallExpr(const CUDAKernelCallExpr *E,
ReturnValueSlot ReturnValue) {
return CGM.getCUDARuntime().EmitCUDAKernelCallExpr(*this, E, ReturnValue);
}
static void EmitNullBaseClassInitialization(CodeGenFunction &CGF,
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address DestPtr,
const CXXRecordDecl *Base) {
if (Base->isEmpty())
return;
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
DestPtr = CGF.Builder.CreateElementBitCast(DestPtr, CGF.Int8Ty);
const ASTRecordLayout &Layout = CGF.getContext().getASTRecordLayout(Base);
CharUnits NVSize = Layout.getNonVirtualSize();
// We cannot simply zero-initialize the entire base sub-object if vbptrs are
// present, they are initialized by the most derived class before calling the
// constructor.
SmallVector<std::pair<CharUnits, CharUnits>, 1> Stores;
Stores.emplace_back(CharUnits::Zero(), NVSize);
// Each store is split by the existence of a vbptr.
CharUnits VBPtrWidth = CGF.getPointerSize();
std::vector<CharUnits> VBPtrOffsets =
CGF.CGM.getCXXABI().getVBPtrOffsets(Base);
for (CharUnits VBPtrOffset : VBPtrOffsets) {
// Stop before we hit any virtual base pointers located in virtual bases.
if (VBPtrOffset >= NVSize)
break;
std::pair<CharUnits, CharUnits> LastStore = Stores.pop_back_val();
CharUnits LastStoreOffset = LastStore.first;
CharUnits LastStoreSize = LastStore.second;
CharUnits SplitBeforeOffset = LastStoreOffset;
CharUnits SplitBeforeSize = VBPtrOffset - SplitBeforeOffset;
assert(!SplitBeforeSize.isNegative() && "negative store size!");
if (!SplitBeforeSize.isZero())
Stores.emplace_back(SplitBeforeOffset, SplitBeforeSize);
CharUnits SplitAfterOffset = VBPtrOffset + VBPtrWidth;
CharUnits SplitAfterSize = LastStoreSize - SplitAfterOffset;
assert(!SplitAfterSize.isNegative() && "negative store size!");
if (!SplitAfterSize.isZero())
Stores.emplace_back(SplitAfterOffset, SplitAfterSize);
}
// If the type contains a pointer to data member we can't memset it to zero.
// Instead, create a null constant and copy it to the destination.
// TODO: there are other patterns besides zero that we can usefully memset,
// like -1, which happens to be the pattern used by member-pointers.
// TODO: isZeroInitializable can be over-conservative in the case where a
// virtual base contains a member pointer.
llvm::Constant *NullConstantForBase = CGF.CGM.EmitNullConstantForBase(Base);
if (!NullConstantForBase->isNullValue()) {
llvm::GlobalVariable *NullVariable = new llvm::GlobalVariable(
CGF.CGM.getModule(), NullConstantForBase->getType(),
/*isConstant=*/true, llvm::GlobalVariable::PrivateLinkage,
NullConstantForBase, Twine());
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
CharUnits Align = std::max(Layout.getNonVirtualAlignment(),
DestPtr.getAlignment());
NullVariable->setAlignment(Align.getQuantity());
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address SrcPtr = Address(CGF.EmitCastToVoidPtr(NullVariable), Align);
// Get and call the appropriate llvm.memcpy overload.
for (std::pair<CharUnits, CharUnits> Store : Stores) {
CharUnits StoreOffset = Store.first;
CharUnits StoreSize = Store.second;
llvm::Value *StoreSizeVal = CGF.CGM.getSize(StoreSize);
CGF.Builder.CreateMemCpy(
CGF.Builder.CreateConstInBoundsByteGEP(DestPtr, StoreOffset),
CGF.Builder.CreateConstInBoundsByteGEP(SrcPtr, StoreOffset),
StoreSizeVal);
}
// Otherwise, just memset the whole thing to zero. This is legal
// because in LLVM, all default initializers (other than the ones we just
// handled above) are guaranteed to have a bit pattern of all zeros.
} else {
for (std::pair<CharUnits, CharUnits> Store : Stores) {
CharUnits StoreOffset = Store.first;
CharUnits StoreSize = Store.second;
llvm::Value *StoreSizeVal = CGF.CGM.getSize(StoreSize);
CGF.Builder.CreateMemSet(
CGF.Builder.CreateConstInBoundsByteGEP(DestPtr, StoreOffset),
CGF.Builder.getInt8(0), StoreSizeVal);
}
}
}
void
CodeGenFunction::EmitCXXConstructExpr(const CXXConstructExpr *E,
AggValueSlot Dest) {
assert(!Dest.isIgnored() && "Must have a destination!");
const CXXConstructorDecl *CD = E->getConstructor();
// If we require zero initialization before (or instead of) calling the
// constructor, as can be the case with a non-user-provided default
// constructor, emit the zero initialization now, unless destination is
// already zeroed.
if (E->requiresZeroInitialization() && !Dest.isZeroed()) {
switch (E->getConstructionKind()) {
case CXXConstructExpr::CK_Delegating:
case CXXConstructExpr::CK_Complete:
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
EmitNullInitialization(Dest.getAddress(), E->getType());
break;
case CXXConstructExpr::CK_VirtualBase:
case CXXConstructExpr::CK_NonVirtualBase:
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
EmitNullBaseClassInitialization(*this, Dest.getAddress(),
CD->getParent());
break;
}
}
// If this is a call to a trivial default constructor, do nothing.
if (CD->isTrivial() && CD->isDefaultConstructor())
return;
// Elide the constructor if we're constructing from a temporary.
// The temporary check is required because Sema sets this on NRVO
// returns.
if (getLangOpts().ElideConstructors && E->isElidable()) {
assert(getContext().hasSameUnqualifiedType(E->getType(),
E->getArg(0)->getType()));
if (E->getArg(0)->isTemporaryObject(getContext(), CD->getParent())) {
EmitAggExpr(E->getArg(0), Dest);
return;
}
}
if (const ArrayType *arrayType
= getContext().getAsArrayType(E->getType())) {
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
EmitCXXAggrConstructorCall(CD, arrayType, Dest.getAddress(), E);
} else {
CXXCtorType Type = Ctor_Complete;
bool ForVirtualBase = false;
bool Delegating = false;
switch (E->getConstructionKind()) {
case CXXConstructExpr::CK_Delegating:
// We should be emitting a constructor; GlobalDecl will assert this
Type = CurGD.getCtorType();
Delegating = true;
break;
case CXXConstructExpr::CK_Complete:
Type = Ctor_Complete;
break;
case CXXConstructExpr::CK_VirtualBase:
ForVirtualBase = true;
// fall-through
case CXXConstructExpr::CK_NonVirtualBase:
Type = Ctor_Base;
}
// Call the constructor.
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
EmitCXXConstructorCall(CD, Type, ForVirtualBase, Delegating,
Dest.getAddress(), E);
}
}
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
void CodeGenFunction::EmitSynthesizedCXXCopyCtor(Address Dest, Address Src,
const Expr *Exp) {
if (const ExprWithCleanups *E = dyn_cast<ExprWithCleanups>(Exp))
Exp = E->getSubExpr();
assert(isa<CXXConstructExpr>(Exp) &&
"EmitSynthesizedCXXCopyCtor - unknown copy ctor expr");
const CXXConstructExpr* E = cast<CXXConstructExpr>(Exp);
const CXXConstructorDecl *CD = E->getConstructor();
RunCleanupsScope Scope(*this);
// If we require zero initialization before (or instead of) calling the
// constructor, as can be the case with a non-user-provided default
// constructor, emit the zero initialization now.
// FIXME. Do I still need this for a copy ctor synthesis?
if (E->requiresZeroInitialization())
EmitNullInitialization(Dest, E->getType());
assert(!getContext().getAsConstantArrayType(E->getType())
&& "EmitSynthesizedCXXCopyCtor - Copied-in Array");
EmitSynthesizedCXXCopyCtorCall(CD, Dest, Src, E);
}
static CharUnits CalculateCookiePadding(CodeGenFunction &CGF,
const CXXNewExpr *E) {
if (!E->isArray())
return CharUnits::Zero();
// No cookie is required if the operator new[] being used is the
// reserved placement operator new[].
if (E->getOperatorNew()->isReservedGlobalPlacementOperator())
return CharUnits::Zero();
return CGF.CGM.getCXXABI().GetArrayCookieSize(E);
}
static llvm::Value *EmitCXXNewAllocSize(CodeGenFunction &CGF,
const CXXNewExpr *e,
unsigned minElements,
llvm::Value *&numElements,
llvm::Value *&sizeWithoutCookie) {
QualType type = e->getAllocatedType();
if (!e->isArray()) {
CharUnits typeSize = CGF.getContext().getTypeSizeInChars(type);
sizeWithoutCookie
= llvm::ConstantInt::get(CGF.SizeTy, typeSize.getQuantity());
return sizeWithoutCookie;
}
// The width of size_t.
unsigned sizeWidth = CGF.SizeTy->getBitWidth();
// Figure out the cookie size.
llvm::APInt cookieSize(sizeWidth,
CalculateCookiePadding(CGF, e).getQuantity());
// Emit the array size expression.
// We multiply the size of all dimensions for NumElements.
// e.g for 'int[2][3]', ElemType is 'int' and NumElements is 6.
numElements = CGF.EmitScalarExpr(e->getArraySize());
assert(isa<llvm::IntegerType>(numElements->getType()));
// The number of elements can be have an arbitrary integer type;
// essentially, we need to multiply it by a constant factor, add a
// cookie size, and verify that the result is representable as a
// size_t. That's just a gloss, though, and it's wrong in one
// important way: if the count is negative, it's an error even if
// the cookie size would bring the total size >= 0.
bool isSigned
= e->getArraySize()->getType()->isSignedIntegerOrEnumerationType();
llvm::IntegerType *numElementsType
= cast<llvm::IntegerType>(numElements->getType());
unsigned numElementsWidth = numElementsType->getBitWidth();
// Compute the constant factor.
llvm::APInt arraySizeMultiplier(sizeWidth, 1);
while (const ConstantArrayType *CAT
= CGF.getContext().getAsConstantArrayType(type)) {
type = CAT->getElementType();
arraySizeMultiplier *= CAT->getSize();
}
CharUnits typeSize = CGF.getContext().getTypeSizeInChars(type);
llvm::APInt typeSizeMultiplier(sizeWidth, typeSize.getQuantity());
typeSizeMultiplier *= arraySizeMultiplier;
// This will be a size_t.
llvm::Value *size;
// If someone is doing 'new int[42]' there is no need to do a dynamic check.
// Don't bloat the -O0 code.
if (llvm::ConstantInt *numElementsC =
dyn_cast<llvm::ConstantInt>(numElements)) {
const llvm::APInt &count = numElementsC->getValue();
bool hasAnyOverflow = false;
// If 'count' was a negative number, it's an overflow.
if (isSigned && count.isNegative())
hasAnyOverflow = true;
// We want to do all this arithmetic in size_t. If numElements is
// wider than that, check whether it's already too big, and if so,
// overflow.
else if (numElementsWidth > sizeWidth &&
numElementsWidth - sizeWidth > count.countLeadingZeros())
hasAnyOverflow = true;
// Okay, compute a count at the right width.
llvm::APInt adjustedCount = count.zextOrTrunc(sizeWidth);
// If there is a brace-initializer, we cannot allocate fewer elements than
// there are initializers. If we do, that's treated like an overflow.
if (adjustedCount.ult(minElements))
hasAnyOverflow = true;
// Scale numElements by that. This might overflow, but we don't
// care because it only overflows if allocationSize does, too, and
// if that overflows then we shouldn't use this.
numElements = llvm::ConstantInt::get(CGF.SizeTy,
adjustedCount * arraySizeMultiplier);
// Compute the size before cookie, and track whether it overflowed.
bool overflow;
llvm::APInt allocationSize
= adjustedCount.umul_ov(typeSizeMultiplier, overflow);
hasAnyOverflow |= overflow;
// Add in the cookie, and check whether it's overflowed.
if (cookieSize != 0) {
// Save the current size without a cookie. This shouldn't be
// used if there was overflow.
sizeWithoutCookie = llvm::ConstantInt::get(CGF.SizeTy, allocationSize);
allocationSize = allocationSize.uadd_ov(cookieSize, overflow);
hasAnyOverflow |= overflow;
}
// On overflow, produce a -1 so operator new will fail.
if (hasAnyOverflow) {
size = llvm::Constant::getAllOnesValue(CGF.SizeTy);
} else {
size = llvm::ConstantInt::get(CGF.SizeTy, allocationSize);
}
// Otherwise, we might need to use the overflow intrinsics.
} else {
// There are up to five conditions we need to test for:
// 1) if isSigned, we need to check whether numElements is negative;
// 2) if numElementsWidth > sizeWidth, we need to check whether
// numElements is larger than something representable in size_t;
// 3) if minElements > 0, we need to check whether numElements is smaller
// than that.
// 4) we need to compute
// sizeWithoutCookie := numElements * typeSizeMultiplier
// and check whether it overflows; and
// 5) if we need a cookie, we need to compute
// size := sizeWithoutCookie + cookieSize
// and check whether it overflows.
llvm::Value *hasOverflow = nullptr;
// If numElementsWidth > sizeWidth, then one way or another, we're
// going to have to do a comparison for (2), and this happens to
// take care of (1), too.
if (numElementsWidth > sizeWidth) {
llvm::APInt threshold(numElementsWidth, 1);
threshold <<= sizeWidth;
llvm::Value *thresholdV
= llvm::ConstantInt::get(numElementsType, threshold);
hasOverflow = CGF.Builder.CreateICmpUGE(numElements, thresholdV);
numElements = CGF.Builder.CreateTrunc(numElements, CGF.SizeTy);
// Otherwise, if we're signed, we want to sext up to size_t.
} else if (isSigned) {
if (numElementsWidth < sizeWidth)
numElements = CGF.Builder.CreateSExt(numElements, CGF.SizeTy);
// If there's a non-1 type size multiplier, then we can do the
// signedness check at the same time as we do the multiply
// because a negative number times anything will cause an
// unsigned overflow. Otherwise, we have to do it here. But at least
// in this case, we can subsume the >= minElements check.
if (typeSizeMultiplier == 1)
hasOverflow = CGF.Builder.CreateICmpSLT(numElements,
llvm::ConstantInt::get(CGF.SizeTy, minElements));
// Otherwise, zext up to size_t if necessary.
} else if (numElementsWidth < sizeWidth) {
numElements = CGF.Builder.CreateZExt(numElements, CGF.SizeTy);
}
assert(numElements->getType() == CGF.SizeTy);
if (minElements) {
// Don't allow allocation of fewer elements than we have initializers.
if (!hasOverflow) {
hasOverflow = CGF.Builder.CreateICmpULT(numElements,
llvm::ConstantInt::get(CGF.SizeTy, minElements));
} else if (numElementsWidth > sizeWidth) {
// The other existing overflow subsumes this check.
// We do an unsigned comparison, since any signed value < -1 is
// taken care of either above or below.
hasOverflow = CGF.Builder.CreateOr(hasOverflow,
CGF.Builder.CreateICmpULT(numElements,
llvm::ConstantInt::get(CGF.SizeTy, minElements)));
}
}
size = numElements;
// Multiply by the type size if necessary. This multiplier
// includes all the factors for nested arrays.
//
// This step also causes numElements to be scaled up by the
// nested-array factor if necessary. Overflow on this computation
// can be ignored because the result shouldn't be used if
// allocation fails.
if (typeSizeMultiplier != 1) {
llvm::Value *umul_with_overflow
= CGF.CGM.getIntrinsic(llvm::Intrinsic::umul_with_overflow, CGF.SizeTy);
llvm::Value *tsmV =
llvm::ConstantInt::get(CGF.SizeTy, typeSizeMultiplier);
llvm::Value *result =
CGF.Builder.CreateCall(umul_with_overflow, {size, tsmV});
llvm::Value *overflowed = CGF.Builder.CreateExtractValue(result, 1);
if (hasOverflow)
hasOverflow = CGF.Builder.CreateOr(hasOverflow, overflowed);
else
hasOverflow = overflowed;
size = CGF.Builder.CreateExtractValue(result, 0);
// Also scale up numElements by the array size multiplier.
if (arraySizeMultiplier != 1) {
// If the base element type size is 1, then we can re-use the
// multiply we just did.
if (typeSize.isOne()) {
assert(arraySizeMultiplier == typeSizeMultiplier);
numElements = size;
// Otherwise we need a separate multiply.
} else {
llvm::Value *asmV =
llvm::ConstantInt::get(CGF.SizeTy, arraySizeMultiplier);
numElements = CGF.Builder.CreateMul(numElements, asmV);
}
}
} else {
// numElements doesn't need to be scaled.
assert(arraySizeMultiplier == 1);
}
// Add in the cookie size if necessary.
if (cookieSize != 0) {
sizeWithoutCookie = size;
llvm::Value *uadd_with_overflow
= CGF.CGM.getIntrinsic(llvm::Intrinsic::uadd_with_overflow, CGF.SizeTy);
llvm::Value *cookieSizeV = llvm::ConstantInt::get(CGF.SizeTy, cookieSize);
llvm::Value *result =
CGF.Builder.CreateCall(uadd_with_overflow, {size, cookieSizeV});
llvm::Value *overflowed = CGF.Builder.CreateExtractValue(result, 1);
if (hasOverflow)
hasOverflow = CGF.Builder.CreateOr(hasOverflow, overflowed);
else
hasOverflow = overflowed;
size = CGF.Builder.CreateExtractValue(result, 0);
}
// If we had any possibility of dynamic overflow, make a select to
// overwrite 'size' with an all-ones value, which should cause
// operator new to throw.
if (hasOverflow)
size = CGF.Builder.CreateSelect(hasOverflow,
llvm::Constant::getAllOnesValue(CGF.SizeTy),
size);
}
if (cookieSize == 0)
sizeWithoutCookie = size;
else
assert(sizeWithoutCookie && "didn't set sizeWithoutCookie?");
return size;
}
static void StoreAnyExprIntoOneUnit(CodeGenFunction &CGF, const Expr *Init,
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
QualType AllocType, Address NewPtr) {
// FIXME: Refactor with EmitExprAsInit.
switch (CGF.getEvaluationKind(AllocType)) {
case TEK_Scalar:
CGF.EmitScalarInit(Init, nullptr,
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
CGF.MakeAddrLValue(NewPtr, AllocType), false);
return;
case TEK_Complex:
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
CGF.EmitComplexExprIntoLValue(Init, CGF.MakeAddrLValue(NewPtr, AllocType),
/*isInit*/ true);
return;
case TEK_Aggregate: {
AggValueSlot Slot
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
= AggValueSlot::forAddr(NewPtr, AllocType.getQualifiers(),
AggValueSlot::IsDestructed,
AggValueSlot::DoesNotNeedGCBarriers,
AggValueSlot::IsNotAliased);
CGF.EmitAggExpr(Init, Slot);
return;
}
}
llvm_unreachable("bad evaluation kind");
}
void CodeGenFunction::EmitNewArrayInitializer(
const CXXNewExpr *E, QualType ElementType, llvm::Type *ElementTy,
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address BeginPtr, llvm::Value *NumElements,
llvm::Value *AllocSizeWithoutCookie) {
// If we have a type with trivial initialization and no initializer,
// there's nothing to do.
if (!E->hasInitializer())
return;
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address CurPtr = BeginPtr;
unsigned InitListElements = 0;
const Expr *Init = E->getInitializer();
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address EndOfInit = Address::invalid();
QualType::DestructionKind DtorKind = ElementType.isDestructedType();
EHScopeStack::stable_iterator Cleanup;
llvm::Instruction *CleanupDominator = nullptr;
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
CharUnits ElementSize = getContext().getTypeSizeInChars(ElementType);
CharUnits ElementAlign =
BeginPtr.getAlignment().alignmentOfArrayElement(ElementSize);
// If the initializer is an initializer list, first do the explicit elements.
if (const InitListExpr *ILE = dyn_cast<InitListExpr>(Init)) {
InitListElements = ILE->getNumInits();
// If this is a multi-dimensional array new, we will initialize multiple
// elements with each init list element.
QualType AllocType = E->getAllocatedType();
if (const ConstantArrayType *CAT = dyn_cast_or_null<ConstantArrayType>(
AllocType->getAsArrayTypeUnsafe())) {
ElementTy = ConvertTypeForMem(AllocType);
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
CurPtr = Builder.CreateElementBitCast(CurPtr, ElementTy);
InitListElements *= getContext().getConstantArrayElementCount(CAT);
}
// Enter a partial-destruction Cleanup if necessary.
if (needsEHCleanup(DtorKind)) {
// In principle we could tell the Cleanup where we are more
// directly, but the control flow can get so varied here that it
// would actually be quite complex. Therefore we go through an
// alloca.
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
EndOfInit = CreateTempAlloca(BeginPtr.getType(), getPointerAlign(),
"array.init.end");
CleanupDominator = Builder.CreateStore(BeginPtr.getPointer(), EndOfInit);
pushIrregularPartialArrayCleanup(BeginPtr.getPointer(), EndOfInit,
ElementType, ElementAlign,
getDestroyer(DtorKind));
Cleanup = EHStack.stable_begin();
}
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
CharUnits StartAlign = CurPtr.getAlignment();
for (unsigned i = 0, e = ILE->getNumInits(); i != e; ++i) {
// Tell the cleanup that it needs to destroy up to this
// element. TODO: some of these stores can be trivially
// observed to be unnecessary.
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
if (EndOfInit.isValid()) {
auto FinishedPtr =
Builder.CreateBitCast(CurPtr.getPointer(), BeginPtr.getType());
Builder.CreateStore(FinishedPtr, EndOfInit);
}
// FIXME: If the last initializer is an incomplete initializer list for
// an array, and we have an array filler, we can fold together the two
// initialization loops.
StoreAnyExprIntoOneUnit(*this, ILE->getInit(i),
ILE->getInit(i)->getType(), CurPtr);
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
CurPtr = Address(Builder.CreateInBoundsGEP(CurPtr.getPointer(),
Builder.getSize(1),
"array.exp.next"),
StartAlign.alignmentAtOffset((i + 1) * ElementSize));
}
// The remaining elements are filled with the array filler expression.
Init = ILE->getArrayFiller();
// Extract the initializer for the individual array elements by pulling
// out the array filler from all the nested initializer lists. This avoids
// generating a nested loop for the initialization.
while (Init && Init->getType()->isConstantArrayType()) {
auto *SubILE = dyn_cast<InitListExpr>(Init);
if (!SubILE)
break;
assert(SubILE->getNumInits() == 0 && "explicit inits in array filler?");
Init = SubILE->getArrayFiller();
}
// Switch back to initializing one base element at a time.
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
CurPtr = Builder.CreateBitCast(CurPtr, BeginPtr.getType());
}
// Attempt to perform zero-initialization using memset.
auto TryMemsetInitialization = [&]() -> bool {
// FIXME: If the type is a pointer-to-data-member under the Itanium ABI,
// we can initialize with a memset to -1.
if (!CGM.getTypes().isZeroInitializable(ElementType))
return false;
// Optimization: since zero initialization will just set the memory
// to all zeroes, generate a single memset to do it in one shot.
// Subtract out the size of any elements we've already initialized.
auto *RemainingSize = AllocSizeWithoutCookie;
if (InitListElements) {
// We know this can't overflow; we check this when doing the allocation.
auto *InitializedSize = llvm::ConstantInt::get(
RemainingSize->getType(),
getContext().getTypeSizeInChars(ElementType).getQuantity() *
InitListElements);
RemainingSize = Builder.CreateSub(RemainingSize, InitializedSize);
}
// Create the memset.
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Builder.CreateMemSet(CurPtr, Builder.getInt8(0), RemainingSize, false);
return true;
};
// If all elements have already been initialized, skip any further
// initialization.
llvm::ConstantInt *ConstNum = dyn_cast<llvm::ConstantInt>(NumElements);
if (ConstNum && ConstNum->getZExtValue() <= InitListElements) {
// If there was a Cleanup, deactivate it.
if (CleanupDominator)
DeactivateCleanupBlock(Cleanup, CleanupDominator);
return;
}
assert(Init && "have trailing elements to initialize but no initializer");
// If this is a constructor call, try to optimize it out, and failing that
// emit a single loop to initialize all remaining elements.
if (const CXXConstructExpr *CCE = dyn_cast<CXXConstructExpr>(Init)) {
CXXConstructorDecl *Ctor = CCE->getConstructor();
if (Ctor->isTrivial()) {
// If new expression did not specify value-initialization, then there
// is no initialization.
if (!CCE->requiresZeroInitialization() || Ctor->getParent()->isEmpty())
return;
if (TryMemsetInitialization())
return;
}
// Store the new Cleanup position for irregular Cleanups.
//
// FIXME: Share this cleanup with the constructor call emission rather than
// having it create a cleanup of its own.
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
if (EndOfInit.isValid())
Builder.CreateStore(CurPtr.getPointer(), EndOfInit);
// Emit a constructor call loop to initialize the remaining elements.
if (InitListElements)
NumElements = Builder.CreateSub(
NumElements,
llvm::ConstantInt::get(NumElements->getType(), InitListElements));
EmitCXXAggrConstructorCall(Ctor, NumElements, CurPtr, CCE,
CCE->requiresZeroInitialization());
return;
}
// If this is value-initialization, we can usually use memset.
ImplicitValueInitExpr IVIE(ElementType);
if (isa<ImplicitValueInitExpr>(Init)) {
if (TryMemsetInitialization())
return;
// Switch to an ImplicitValueInitExpr for the element type. This handles
// only one case: multidimensional array new of pointers to members. In
// all other cases, we already have an initializer for the array element.
Init = &IVIE;
}
// At this point we should have found an initializer for the individual
// elements of the array.
assert(getContext().hasSameUnqualifiedType(ElementType, Init->getType()) &&
"got wrong type of element to initialize");
// If we have an empty initializer list, we can usually use memset.
if (auto *ILE = dyn_cast<InitListExpr>(Init))
if (ILE->getNumInits() == 0 && TryMemsetInitialization())
return;
// If we have a struct whose every field is value-initialized, we can
// usually use memset.
if (auto *ILE = dyn_cast<InitListExpr>(Init)) {
if (const RecordType *RType = ILE->getType()->getAs<RecordType>()) {
if (RType->getDecl()->isStruct()) {
unsigned NumElements = 0;
if (auto *CXXRD = dyn_cast<CXXRecordDecl>(RType->getDecl()))
NumElements = CXXRD->getNumBases();
for (auto *Field : RType->getDecl()->fields())
if (!Field->isUnnamedBitfield())
++NumElements;
// FIXME: Recurse into nested InitListExprs.
if (ILE->getNumInits() == NumElements)
for (unsigned i = 0, e = ILE->getNumInits(); i != e; ++i)
if (!isa<ImplicitValueInitExpr>(ILE->getInit(i)))
--NumElements;
if (ILE->getNumInits() == NumElements && TryMemsetInitialization())
return;
}
}
}
// Create the loop blocks.
llvm::BasicBlock *EntryBB = Builder.GetInsertBlock();
llvm::BasicBlock *LoopBB = createBasicBlock("new.loop");
llvm::BasicBlock *ContBB = createBasicBlock("new.loop.end");
// Find the end of the array, hoisted out of the loop.
llvm::Value *EndPtr =
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Builder.CreateInBoundsGEP(BeginPtr.getPointer(), NumElements, "array.end");
// If the number of elements isn't constant, we have to now check if there is
// anything left to initialize.
if (!ConstNum) {
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
llvm::Value *IsEmpty =
Builder.CreateICmpEQ(CurPtr.getPointer(), EndPtr, "array.isempty");
Builder.CreateCondBr(IsEmpty, ContBB, LoopBB);
}
// Enter the loop.
EmitBlock(LoopBB);
// Set up the current-element phi.
llvm::PHINode *CurPtrPhi =
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Builder.CreatePHI(CurPtr.getType(), 2, "array.cur");
CurPtrPhi->addIncoming(CurPtr.getPointer(), EntryBB);
CurPtr = Address(CurPtrPhi, ElementAlign);
// Store the new Cleanup position for irregular Cleanups.
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
if (EndOfInit.isValid())
Builder.CreateStore(CurPtr.getPointer(), EndOfInit);
// Enter a partial-destruction Cleanup if necessary.
if (!CleanupDominator && needsEHCleanup(DtorKind)) {
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
pushRegularPartialArrayCleanup(BeginPtr.getPointer(), CurPtr.getPointer(),
ElementType, ElementAlign,
getDestroyer(DtorKind));
Cleanup = EHStack.stable_begin();
CleanupDominator = Builder.CreateUnreachable();
}
// Emit the initializer into this element.
StoreAnyExprIntoOneUnit(*this, Init, Init->getType(), CurPtr);
// Leave the Cleanup if we entered one.
if (CleanupDominator) {
DeactivateCleanupBlock(Cleanup, CleanupDominator);
CleanupDominator->eraseFromParent();
}
// Advance to the next element by adjusting the pointer type as necessary.
llvm::Value *NextPtr =
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Builder.CreateConstInBoundsGEP1_32(ElementTy, CurPtr.getPointer(), 1,
"array.next");
// Check whether we've gotten to the end of the array and, if so,
// exit the loop.
llvm::Value *IsEnd = Builder.CreateICmpEQ(NextPtr, EndPtr, "array.atend");
Builder.CreateCondBr(IsEnd, ContBB, LoopBB);
CurPtrPhi->addIncoming(NextPtr, Builder.GetInsertBlock());
EmitBlock(ContBB);
}
static void EmitNewInitializer(CodeGenFunction &CGF, const CXXNewExpr *E,
QualType ElementType, llvm::Type *ElementTy,
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address NewPtr, llvm::Value *NumElements,
llvm::Value *AllocSizeWithoutCookie) {
DebugInfo: Use the preferred location rather than the start location for expression line info This causes things like assignment to refer to the '=' rather than the LHS when attributing the store instruction, for example. There were essentially 3 options for this: * The beginning of an expression (this was the behavior prior to this commit). This meant that stepping through subexpressions would bounce around from subexpressions back to the start of the outer expression, etc. (eg: x + y + z would go x, y, x, z, x (the repeated 'x's would be where the actual addition occurred)). * The end of an expression. This seems to be what GCC does /mostly/, and certainly this for function calls. This has the advantage that progress is always 'forwards' (never jumping backwards - except for independent subexpressions if they're evaluated in interesting orders, etc). "x + y + z" would go "x y z" with the additions occurring at y and z after the respective loads. The problem with this is that the user would still have to think fairly hard about precedence to realize which subexpression is being evaluated or which operator overload is being called in, say, an asan backtrace. * The preferred location or 'exprloc'. In this case you get sort of what you'd expect, though it's a bit confusing in its own way due to going 'backwards'. In this case the locations would be: "x y + z +" in lovely postfix arithmetic order. But this does mean that if the op+ were an operator overload, say, and in a backtrace, the backtrace will point to the exact '+' that's being called, not to the end of one of its operands. (actually the operator overload case doesn't work yet for other reasons, but that's being fixed - but this at least gets scalar/complex assignments and other plain operators right) llvm-svn: 227027
2015-01-25 09:19:10 +08:00
ApplyDebugLocation DL(CGF, E);
if (E->isArray())
CGF.EmitNewArrayInitializer(E, ElementType, ElementTy, NewPtr, NumElements,
AllocSizeWithoutCookie);
else if (const Expr *Init = E->getInitializer())
Reapply r225000 (reverted in r225555): DebugInfo: Generalize debug info location handling (and follow-up commits). Several pieces of code were relying on implicit debug location setting which usually lead to incorrect line information anyway. So I've fixed those (in r225955 and r225845) separately which should pave the way for this commit to be cleanly reapplied. The reason these implicit dependencies resulted in crashes with this patch is that the debug location would no longer implicitly leak from one place to another, but be set back to invalid. Once a call with no/invalid location was emitted, if that call was ever inlined it could produce invalid debugloc chains and assert during LLVM's codegen. There may be further cases of such bugs in this patch - they're hard to flush out with regression testing, so I'll keep an eye out for reports and investigate/fix them ASAP if they come up. Original commit message: Reapply "DebugInfo: Generalize debug info location handling" Originally committed in r224385 and reverted in r224441 due to concerns this change might've introduced a crash. Turns out this change fixes the crash introduced by one of my earlier more specific location handling changes (those specific fixes are reverted by this patch, in favor of the more general solution). Recommitted in r224941 and reverted in r224970 after it caused a crash when building compiler-rt. Looks to be due to this change zeroing out the debug location when emitting default arguments (which were meant to inherit their outer expression's location) thus creating call instructions without locations - these create problems for inlining and must not be created. That is fixed and tested in this version of the change. Original commit message: This is a more scalable (fixed in mostly one place, rather than many places that will need constant improvement/maintenance) solution to several commits I've made recently to increase source fidelity for subexpressions. This resetting had to be done at the DebugLoc level (not the SourceLocation level) to preserve scoping information (if the resetting was done with CGDebugInfo::EmitLocation, it would've caused the tail end of an expression's codegen to end up in a potentially different scope than the start, even though it was at the same source location). The drawback to this is that it might leave CGDebugInfo out of sync. Ideally CGDebugInfo shouldn't have a duplicate sense of the current SourceLocation, but for now it seems it does... - I don't think I'm going to tackle removing that just now. I expect this'll probably cause some more buildbot fallout & I'll investigate that as it comes up. Also these sort of improvements might be starting to show a weakness/bug in LLVM's line table handling: we don't correctly emit is_stmt for statements, we just put it on every line table entry. This means one statement split over multiple lines appears as multiple 'statements' and two statements on one line (without column info) are treated as one statement. I don't think we have any IR representation of statements that would help us distinguish these cases and identify the beginning of each statement - so that might be something we need to add (possibly to the lexical scope chain - a scope for each statement). This does cause some problems for GDB and possibly other DWARF consumers. llvm-svn: 225956
2015-01-14 15:38:27 +08:00
StoreAnyExprIntoOneUnit(CGF, Init, E->getAllocatedType(), NewPtr);
}
/// Emit a call to an operator new or operator delete function, as implicitly
/// created by new-expressions and delete-expressions.
static RValue EmitNewDeleteCall(CodeGenFunction &CGF,
const FunctionDecl *Callee,
const FunctionProtoType *CalleeType,
const CallArgList &Args) {
llvm::Instruction *CallOrInvoke;
llvm::Value *CalleeAddr = CGF.CGM.GetAddrOfFunction(Callee);
RValue RV =
CGF.EmitCall(CGF.CGM.getTypes().arrangeFreeFunctionCall(
Args, CalleeType, /*chainCall=*/false),
CalleeAddr, ReturnValueSlot(), Args, Callee, &CallOrInvoke);
/// C++1y [expr.new]p10:
/// [In a new-expression,] an implementation is allowed to omit a call
/// to a replaceable global allocation function.
///
/// We model such elidable calls with the 'builtin' attribute.
llvm::Function *Fn = dyn_cast<llvm::Function>(CalleeAddr);
if (Callee->isReplaceableGlobalAllocationFunction() &&
Fn && Fn->hasFnAttribute(llvm::Attribute::NoBuiltin)) {
// FIXME: Add addAttribute to CallSite.
if (llvm::CallInst *CI = dyn_cast<llvm::CallInst>(CallOrInvoke))
CI->addAttribute(llvm::AttributeSet::FunctionIndex,
llvm::Attribute::Builtin);
else if (llvm::InvokeInst *II = dyn_cast<llvm::InvokeInst>(CallOrInvoke))
II->addAttribute(llvm::AttributeSet::FunctionIndex,
llvm::Attribute::Builtin);
else
llvm_unreachable("unexpected kind of call instruction");
}
return RV;
}
RValue CodeGenFunction::EmitBuiltinNewDeleteCall(const FunctionProtoType *Type,
const Expr *Arg,
bool IsDelete) {
CallArgList Args;
const Stmt *ArgS = Arg;
EmitCallArgs(Args, *Type->param_type_begin(), llvm::makeArrayRef(ArgS));
// Find the allocation or deallocation function that we're calling.
ASTContext &Ctx = getContext();
DeclarationName Name = Ctx.DeclarationNames
.getCXXOperatorName(IsDelete ? OO_Delete : OO_New);
for (auto *Decl : Ctx.getTranslationUnitDecl()->lookup(Name))
if (auto *FD = dyn_cast<FunctionDecl>(Decl))
if (Ctx.hasSameType(FD->getType(), QualType(Type, 0)))
return EmitNewDeleteCall(*this, cast<FunctionDecl>(Decl), Type, Args);
llvm_unreachable("predeclared global operator new/delete is missing");
}
namespace {
/// A cleanup to call the given 'operator delete' function upon
/// abnormal exit from a new expression.
class CallDeleteDuringNew final : public EHScopeStack::Cleanup {
size_t NumPlacementArgs;
const FunctionDecl *OperatorDelete;
llvm::Value *Ptr;
llvm::Value *AllocSize;
RValue *getPlacementArgs() { return reinterpret_cast<RValue*>(this+1); }
public:
static size_t getExtraSize(size_t NumPlacementArgs) {
return NumPlacementArgs * sizeof(RValue);
}
CallDeleteDuringNew(size_t NumPlacementArgs,
const FunctionDecl *OperatorDelete,
llvm::Value *Ptr,
llvm::Value *AllocSize)
: NumPlacementArgs(NumPlacementArgs), OperatorDelete(OperatorDelete),
Ptr(Ptr), AllocSize(AllocSize) {}
void setPlacementArg(unsigned I, RValue Arg) {
assert(I < NumPlacementArgs && "index out of range");
getPlacementArgs()[I] = Arg;
}
void Emit(CodeGenFunction &CGF, Flags flags) override {
const FunctionProtoType *FPT
= OperatorDelete->getType()->getAs<FunctionProtoType>();
assert(FPT->getNumParams() == NumPlacementArgs + 1 ||
(FPT->getNumParams() == 2 && NumPlacementArgs == 0));
CallArgList DeleteArgs;
// The first argument is always a void*.
FunctionProtoType::param_type_iterator AI = FPT->param_type_begin();
DeleteArgs.add(RValue::get(Ptr), *AI++);
// A member 'operator delete' can take an extra 'size_t' argument.
if (FPT->getNumParams() == NumPlacementArgs + 2)
DeleteArgs.add(RValue::get(AllocSize), *AI++);
// Pass the rest of the arguments, which must match exactly.
for (unsigned I = 0; I != NumPlacementArgs; ++I)
DeleteArgs.add(getPlacementArgs()[I], *AI++);
// Call 'operator delete'.
EmitNewDeleteCall(CGF, OperatorDelete, FPT, DeleteArgs);
}
};
/// A cleanup to call the given 'operator delete' function upon
/// abnormal exit from a new expression when the new expression is
/// conditional.
class CallDeleteDuringConditionalNew final : public EHScopeStack::Cleanup {
size_t NumPlacementArgs;
const FunctionDecl *OperatorDelete;
DominatingValue<RValue>::saved_type Ptr;
DominatingValue<RValue>::saved_type AllocSize;
DominatingValue<RValue>::saved_type *getPlacementArgs() {
return reinterpret_cast<DominatingValue<RValue>::saved_type*>(this+1);
}
public:
static size_t getExtraSize(size_t NumPlacementArgs) {
return NumPlacementArgs * sizeof(DominatingValue<RValue>::saved_type);
}
CallDeleteDuringConditionalNew(size_t NumPlacementArgs,
const FunctionDecl *OperatorDelete,
DominatingValue<RValue>::saved_type Ptr,
DominatingValue<RValue>::saved_type AllocSize)
: NumPlacementArgs(NumPlacementArgs), OperatorDelete(OperatorDelete),
Ptr(Ptr), AllocSize(AllocSize) {}
void setPlacementArg(unsigned I, DominatingValue<RValue>::saved_type Arg) {
assert(I < NumPlacementArgs && "index out of range");
getPlacementArgs()[I] = Arg;
}
void Emit(CodeGenFunction &CGF, Flags flags) override {
const FunctionProtoType *FPT
= OperatorDelete->getType()->getAs<FunctionProtoType>();
assert(FPT->getNumParams() == NumPlacementArgs + 1 ||
(FPT->getNumParams() == 2 && NumPlacementArgs == 0));
CallArgList DeleteArgs;
// The first argument is always a void*.
FunctionProtoType::param_type_iterator AI = FPT->param_type_begin();
DeleteArgs.add(Ptr.restore(CGF), *AI++);
// A member 'operator delete' can take an extra 'size_t' argument.
if (FPT->getNumParams() == NumPlacementArgs + 2) {
RValue RV = AllocSize.restore(CGF);
DeleteArgs.add(RV, *AI++);
}
// Pass the rest of the arguments, which must match exactly.
for (unsigned I = 0; I != NumPlacementArgs; ++I) {
RValue RV = getPlacementArgs()[I].restore(CGF);
DeleteArgs.add(RV, *AI++);
}
// Call 'operator delete'.
EmitNewDeleteCall(CGF, OperatorDelete, FPT, DeleteArgs);
}
};
}
/// Enter a cleanup to call 'operator delete' if the initializer in a
/// new-expression throws.
static void EnterNewDeleteCleanup(CodeGenFunction &CGF,
const CXXNewExpr *E,
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address NewPtr,
llvm::Value *AllocSize,
const CallArgList &NewArgs) {
// If we're not inside a conditional branch, then the cleanup will
// dominate and we can do the easier (and more efficient) thing.
if (!CGF.isInConditionalBranch()) {
CallDeleteDuringNew *Cleanup = CGF.EHStack
.pushCleanupWithExtra<CallDeleteDuringNew>(EHCleanup,
E->getNumPlacementArgs(),
E->getOperatorDelete(),
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
NewPtr.getPointer(),
AllocSize);
for (unsigned I = 0, N = E->getNumPlacementArgs(); I != N; ++I)
Cleanup->setPlacementArg(I, NewArgs[I+1].RV);
return;
}
// Otherwise, we need to save all this stuff.
DominatingValue<RValue>::saved_type SavedNewPtr =
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
DominatingValue<RValue>::save(CGF, RValue::get(NewPtr.getPointer()));
DominatingValue<RValue>::saved_type SavedAllocSize =
DominatingValue<RValue>::save(CGF, RValue::get(AllocSize));
CallDeleteDuringConditionalNew *Cleanup = CGF.EHStack
.pushCleanupWithExtra<CallDeleteDuringConditionalNew>(EHCleanup,
E->getNumPlacementArgs(),
E->getOperatorDelete(),
SavedNewPtr,
SavedAllocSize);
for (unsigned I = 0, N = E->getNumPlacementArgs(); I != N; ++I)
Cleanup->setPlacementArg(I,
DominatingValue<RValue>::save(CGF, NewArgs[I+1].RV));
CGF.initFullExprCleanup();
}
llvm::Value *CodeGenFunction::EmitCXXNewExpr(const CXXNewExpr *E) {
// The element type being allocated.
QualType allocType = getContext().getBaseElementType(E->getAllocatedType());
// 1. Build a call to the allocation function.
FunctionDecl *allocator = E->getOperatorNew();
// If there is a brace-initializer, cannot allocate fewer elements than inits.
unsigned minElements = 0;
if (E->isArray() && E->hasInitializer()) {
if (const InitListExpr *ILE = dyn_cast<InitListExpr>(E->getInitializer()))
minElements = ILE->getNumInits();
}
llvm::Value *numElements = nullptr;
llvm::Value *allocSizeWithoutCookie = nullptr;
llvm::Value *allocSize =
EmitCXXNewAllocSize(*this, E, minElements, numElements,
allocSizeWithoutCookie);
// Emit the allocation call. If the allocator is a global placement
// operator, just "inline" it directly.
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address allocation = Address::invalid();
CallArgList allocatorArgs;
if (allocator->isReservedGlobalPlacementOperator()) {
assert(E->getNumPlacementArgs() == 1);
const Expr *arg = *E->placement_arguments().begin();
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
AlignmentSource alignSource;
allocation = EmitPointerWithAlignment(arg, &alignSource);
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// The pointer expression will, in many cases, be an opaque void*.
// In these cases, discard the computed alignment and use the
// formal alignment of the allocated type.
if (alignSource != AlignmentSource::Decl) {
allocation = Address(allocation.getPointer(),
getContext().getTypeAlignInChars(allocType));
}
// Set up allocatorArgs for the call to operator delete if it's not
// the reserved global operator.
if (E->getOperatorDelete() &&
!E->getOperatorDelete()->isReservedGlobalPlacementOperator()) {
allocatorArgs.add(RValue::get(allocSize), getContext().getSizeType());
allocatorArgs.add(RValue::get(allocation.getPointer()), arg->getType());
}
} else {
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
const FunctionProtoType *allocatorType =
allocator->getType()->castAs<FunctionProtoType>();
// The allocation size is the first argument.
QualType sizeType = getContext().getSizeType();
allocatorArgs.add(RValue::get(allocSize), sizeType);
// We start at 1 here because the first argument (the allocation size)
// has already been emitted.
EmitCallArgs(allocatorArgs, allocatorType, E->placement_arguments(),
/* CalleeDecl */ nullptr,
/*ParamsToSkip*/ 1);
RValue RV =
EmitNewDeleteCall(*this, allocator, allocatorType, allocatorArgs);
// For now, only assume that the allocation function returns
// something satisfactorily aligned for the element type, plus
// the cookie if we have one.
CharUnits allocationAlign =
getContext().getTypeAlignInChars(allocType);
if (allocSize != allocSizeWithoutCookie) {
CharUnits cookieAlign = getSizeAlign(); // FIXME?
allocationAlign = std::max(allocationAlign, cookieAlign);
}
allocation = Address(RV.getScalarVal(), allocationAlign);
}
// Emit a null check on the allocation result if the allocation
// function is allowed to return null (because it has a non-throwing
// exception spec or is the reserved placement new) and we have an
// interesting initializer.
bool nullCheck = E->shouldNullCheckAllocation(getContext()) &&
(!allocType.isPODType(getContext()) || E->hasInitializer());
llvm::BasicBlock *nullCheckBB = nullptr;
llvm::BasicBlock *contBB = nullptr;
// The null-check means that the initializer is conditionally
// evaluated.
ConditionalEvaluation conditional(*this);
if (nullCheck) {
conditional.begin(*this);
nullCheckBB = Builder.GetInsertBlock();
llvm::BasicBlock *notNullBB = createBasicBlock("new.notnull");
contBB = createBasicBlock("new.cont");
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
llvm::Value *isNull =
Builder.CreateIsNull(allocation.getPointer(), "new.isnull");
Builder.CreateCondBr(isNull, contBB, notNullBB);
EmitBlock(notNullBB);
}
// If there's an operator delete, enter a cleanup to call it if an
// exception is thrown.
EHScopeStack::stable_iterator operatorDeleteCleanup;
llvm::Instruction *cleanupDominator = nullptr;
if (E->getOperatorDelete() &&
!E->getOperatorDelete()->isReservedGlobalPlacementOperator()) {
EnterNewDeleteCleanup(*this, E, allocation, allocSize, allocatorArgs);
operatorDeleteCleanup = EHStack.stable_begin();
cleanupDominator = Builder.CreateUnreachable();
}
assert((allocSize == allocSizeWithoutCookie) ==
CalculateCookiePadding(*this, E).isZero());
if (allocSize != allocSizeWithoutCookie) {
assert(E->isArray());
allocation = CGM.getCXXABI().InitializeArrayCookie(*this, allocation,
numElements,
E, allocType);
}
llvm::Type *elementTy = ConvertTypeForMem(allocType);
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address result = Builder.CreateElementBitCast(allocation, elementTy);
// Passing pointer through invariant.group.barrier to avoid propagation of
// vptrs information which may be included in previous type.
if (CGM.getCodeGenOpts().StrictVTablePointers &&
CGM.getCodeGenOpts().OptimizationLevel > 0 &&
allocator->isReservedGlobalPlacementOperator())
result = Address(Builder.CreateInvariantGroupBarrier(result.getPointer()),
result.getAlignment());
EmitNewInitializer(*this, E, allocType, elementTy, result, numElements,
allocSizeWithoutCookie);
if (E->isArray()) {
// NewPtr is a pointer to the base element type. If we're
// allocating an array of arrays, we'll need to cast back to the
// array pointer type.
llvm::Type *resultType = ConvertTypeForMem(E->getType());
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
if (result.getType() != resultType)
result = Builder.CreateBitCast(result, resultType);
}
// Deactivate the 'operator delete' cleanup if we finished
// initialization.
if (operatorDeleteCleanup.isValid()) {
DeactivateCleanupBlock(operatorDeleteCleanup, cleanupDominator);
cleanupDominator->eraseFromParent();
}
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
llvm::Value *resultPtr = result.getPointer();
if (nullCheck) {
conditional.end(*this);
llvm::BasicBlock *notNullBB = Builder.GetInsertBlock();
EmitBlock(contBB);
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
llvm::PHINode *PHI = Builder.CreatePHI(resultPtr->getType(), 2);
PHI->addIncoming(resultPtr, notNullBB);
PHI->addIncoming(llvm::Constant::getNullValue(resultPtr->getType()),
nullCheckBB);
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
resultPtr = PHI;
}
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
return resultPtr;
}
void CodeGenFunction::EmitDeleteCall(const FunctionDecl *DeleteFD,
llvm::Value *Ptr,
QualType DeleteTy) {
assert(DeleteFD->getOverloadedOperator() == OO_Delete);
const FunctionProtoType *DeleteFTy =
DeleteFD->getType()->getAs<FunctionProtoType>();
CallArgList DeleteArgs;
// Check if we need to pass the size to the delete operator.
llvm::Value *Size = nullptr;
QualType SizeTy;
if (DeleteFTy->getNumParams() == 2) {
SizeTy = DeleteFTy->getParamType(1);
CharUnits DeleteTypeSize = getContext().getTypeSizeInChars(DeleteTy);
Size = llvm::ConstantInt::get(ConvertType(SizeTy),
DeleteTypeSize.getQuantity());
}
QualType ArgTy = DeleteFTy->getParamType(0);
llvm::Value *DeletePtr = Builder.CreateBitCast(Ptr, ConvertType(ArgTy));
DeleteArgs.add(RValue::get(DeletePtr), ArgTy);
if (Size)
DeleteArgs.add(RValue::get(Size), SizeTy);
// Emit the call to delete.
EmitNewDeleteCall(*this, DeleteFD, DeleteFTy, DeleteArgs);
}
namespace {
/// Calls the given 'operator delete' on a single object.
struct CallObjectDelete final : EHScopeStack::Cleanup {
llvm::Value *Ptr;
const FunctionDecl *OperatorDelete;
QualType ElementType;
CallObjectDelete(llvm::Value *Ptr,
const FunctionDecl *OperatorDelete,
QualType ElementType)
: Ptr(Ptr), OperatorDelete(OperatorDelete), ElementType(ElementType) {}
void Emit(CodeGenFunction &CGF, Flags flags) override {
CGF.EmitDeleteCall(OperatorDelete, Ptr, ElementType);
}
};
}
void
CodeGenFunction::pushCallObjectDeleteCleanup(const FunctionDecl *OperatorDelete,
llvm::Value *CompletePtr,
QualType ElementType) {
EHStack.pushCleanup<CallObjectDelete>(NormalAndEHCleanup, CompletePtr,
OperatorDelete, ElementType);
}
/// Emit the code for deleting a single object.
static void EmitObjectDelete(CodeGenFunction &CGF,
const CXXDeleteExpr *DE,
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address Ptr,
QualType ElementType) {
// Find the destructor for the type, if applicable. If the
// destructor is virtual, we'll just emit the vcall and return.
const CXXDestructorDecl *Dtor = nullptr;
if (const RecordType *RT = ElementType->getAs<RecordType>()) {
CXXRecordDecl *RD = cast<CXXRecordDecl>(RT->getDecl());
if (RD->hasDefinition() && !RD->hasTrivialDestructor()) {
Dtor = RD->getDestructor();
if (Dtor->isVirtual()) {
CGF.CGM.getCXXABI().emitVirtualObjectDelete(CGF, DE, Ptr, ElementType,
Dtor);
return;
}
}
}
// Make sure that we call delete even if the dtor throws.
// This doesn't have to a conditional cleanup because we're going
// to pop it off in a second.
const FunctionDecl *OperatorDelete = DE->getOperatorDelete();
CGF.EHStack.pushCleanup<CallObjectDelete>(NormalAndEHCleanup,
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Ptr.getPointer(),
OperatorDelete, ElementType);
if (Dtor)
CGF.EmitCXXDestructorCall(Dtor, Dtor_Complete,
/*ForVirtualBase=*/false,
/*Delegating=*/false,
Ptr);
Define weak and __weak to mean ARC-style weak references, even in MRC. Previously, __weak was silently accepted and ignored in MRC mode. That makes this a potentially source-breaking change that we have to roll out cautiously. Accordingly, for the time being, actual support for __weak references in MRC is experimental, and the compiler will reject attempts to actually form such references. The intent is to eventually enable the feature by default in all non-GC modes. (It is, of course, incompatible with ObjC GC's interpretation of __weak.) If you like, you can enable this feature with -Xclang -fobjc-weak but like any -Xclang option, this option may be removed at any point, e.g. if/when it is eventually enabled by default. This patch also enables the use of the ARC __unsafe_unretained qualifier in MRC. Unlike __weak, this is being enabled immediately. Since variables are essentially __unsafe_unretained by default in MRC, the only practical uses are (1) communication and (2) changing the default behavior of by-value block capture. As an implementation matter, this means that the ObjC ownership qualifiers may appear in any ObjC language mode, and so this patch removes a number of checks for getLangOpts().ObjCAutoRefCount that were guarding the processing of these qualifiers. I don't expect this to be a significant drain on performance; it may even be faster to just check for these qualifiers directly on a type (since it's probably in a register anyway) than to do N dependent loads to grab the LangOptions. rdar://9674298 llvm-svn: 251041
2015-10-23 02:38:17 +08:00
else if (auto Lifetime = ElementType.getObjCLifetime()) {
switch (Lifetime) {
case Qualifiers::OCL_None:
case Qualifiers::OCL_ExplicitNone:
case Qualifiers::OCL_Autoreleasing:
break;
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
case Qualifiers::OCL_Strong:
CGF.EmitARCDestroyStrong(Ptr, ARCPreciseLifetime);
break;
case Qualifiers::OCL_Weak:
CGF.EmitARCDestroyWeak(Ptr);
break;
}
}
CGF.PopCleanupBlock();
}
namespace {
/// Calls the given 'operator delete' on an array of objects.
struct CallArrayDelete final : EHScopeStack::Cleanup {
llvm::Value *Ptr;
const FunctionDecl *OperatorDelete;
llvm::Value *NumElements;
QualType ElementType;
CharUnits CookieSize;
CallArrayDelete(llvm::Value *Ptr,
const FunctionDecl *OperatorDelete,
llvm::Value *NumElements,
QualType ElementType,
CharUnits CookieSize)
: Ptr(Ptr), OperatorDelete(OperatorDelete), NumElements(NumElements),
ElementType(ElementType), CookieSize(CookieSize) {}
void Emit(CodeGenFunction &CGF, Flags flags) override {
const FunctionProtoType *DeleteFTy =
OperatorDelete->getType()->getAs<FunctionProtoType>();
assert(DeleteFTy->getNumParams() == 1 || DeleteFTy->getNumParams() == 2);
CallArgList Args;
// Pass the pointer as the first argument.
QualType VoidPtrTy = DeleteFTy->getParamType(0);
llvm::Value *DeletePtr
= CGF.Builder.CreateBitCast(Ptr, CGF.ConvertType(VoidPtrTy));
Args.add(RValue::get(DeletePtr), VoidPtrTy);
// Pass the original requested size as the second argument.
if (DeleteFTy->getNumParams() == 2) {
QualType size_t = DeleteFTy->getParamType(1);
llvm::IntegerType *SizeTy
= cast<llvm::IntegerType>(CGF.ConvertType(size_t));
CharUnits ElementTypeSize =
CGF.CGM.getContext().getTypeSizeInChars(ElementType);
// The size of an element, multiplied by the number of elements.
llvm::Value *Size
= llvm::ConstantInt::get(SizeTy, ElementTypeSize.getQuantity());
if (NumElements)
Size = CGF.Builder.CreateMul(Size, NumElements);
// Plus the size of the cookie if applicable.
if (!CookieSize.isZero()) {
llvm::Value *CookieSizeV
= llvm::ConstantInt::get(SizeTy, CookieSize.getQuantity());
Size = CGF.Builder.CreateAdd(Size, CookieSizeV);
}
Args.add(RValue::get(Size), size_t);
}
// Emit the call to delete.
EmitNewDeleteCall(CGF, OperatorDelete, DeleteFTy, Args);
}
};
}
/// Emit the code for deleting an array of objects.
static void EmitArrayDelete(CodeGenFunction &CGF,
const CXXDeleteExpr *E,
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address deletedPtr,
QualType elementType) {
llvm::Value *numElements = nullptr;
llvm::Value *allocatedPtr = nullptr;
CharUnits cookieSize;
CGF.CGM.getCXXABI().ReadArrayCookie(CGF, deletedPtr, E, elementType,
numElements, allocatedPtr, cookieSize);
assert(allocatedPtr && "ReadArrayCookie didn't set allocated pointer");
// Make sure that we call delete even if one of the dtors throws.
const FunctionDecl *operatorDelete = E->getOperatorDelete();
CGF.EHStack.pushCleanup<CallArrayDelete>(NormalAndEHCleanup,
allocatedPtr, operatorDelete,
numElements, elementType,
cookieSize);
// Destroy the elements.
if (QualType::DestructionKind dtorKind = elementType.isDestructedType()) {
assert(numElements && "no element count for a type with a destructor!");
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
CharUnits elementSize = CGF.getContext().getTypeSizeInChars(elementType);
CharUnits elementAlign =
deletedPtr.getAlignment().alignmentOfArrayElement(elementSize);
llvm::Value *arrayBegin = deletedPtr.getPointer();
llvm::Value *arrayEnd =
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
CGF.Builder.CreateInBoundsGEP(arrayBegin, numElements, "delete.end");
// Note that it is legal to allocate a zero-length array, and we
// can never fold the check away because the length should always
// come from a cookie.
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
CGF.emitArrayDestroy(arrayBegin, arrayEnd, elementType, elementAlign,
CGF.getDestroyer(dtorKind),
/*checkZeroLength*/ true,
CGF.needsEHCleanup(dtorKind));
}
// Pop the cleanup block.
CGF.PopCleanupBlock();
}
void CodeGenFunction::EmitCXXDeleteExpr(const CXXDeleteExpr *E) {
const Expr *Arg = E->getArgument();
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address Ptr = EmitPointerWithAlignment(Arg);
// Null check the pointer.
llvm::BasicBlock *DeleteNotNull = createBasicBlock("delete.notnull");
llvm::BasicBlock *DeleteEnd = createBasicBlock("delete.end");
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
llvm::Value *IsNull = Builder.CreateIsNull(Ptr.getPointer(), "isnull");
Builder.CreateCondBr(IsNull, DeleteEnd, DeleteNotNull);
EmitBlock(DeleteNotNull);
// We might be deleting a pointer to array. If so, GEP down to the
// first non-array element.
// (this assumes that A(*)[3][7] is converted to [3 x [7 x %A]]*)
QualType DeleteTy = Arg->getType()->getAs<PointerType>()->getPointeeType();
if (DeleteTy->isConstantArrayType()) {
llvm::Value *Zero = Builder.getInt32(0);
SmallVector<llvm::Value*,8> GEP;
GEP.push_back(Zero); // point at the outermost array
// For each layer of array type we're pointing at:
while (const ConstantArrayType *Arr
= getContext().getAsConstantArrayType(DeleteTy)) {
// 1. Unpeel the array type.
DeleteTy = Arr->getElementType();
// 2. GEP to the first element of the array.
GEP.push_back(Zero);
}
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Ptr = Address(Builder.CreateInBoundsGEP(Ptr.getPointer(), GEP, "del.first"),
Ptr.getAlignment());
}
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
assert(ConvertTypeForMem(DeleteTy) == Ptr.getElementType());
if (E->isArrayForm()) {
EmitArrayDelete(*this, E, Ptr, DeleteTy);
} else {
EmitObjectDelete(*this, E, Ptr, DeleteTy);
}
EmitBlock(DeleteEnd);
}
static bool isGLValueFromPointerDeref(const Expr *E) {
E = E->IgnoreParens();
if (const auto *CE = dyn_cast<CastExpr>(E)) {
if (!CE->getSubExpr()->isGLValue())
return false;
return isGLValueFromPointerDeref(CE->getSubExpr());
}
if (const auto *OVE = dyn_cast<OpaqueValueExpr>(E))
return isGLValueFromPointerDeref(OVE->getSourceExpr());
if (const auto *BO = dyn_cast<BinaryOperator>(E))
if (BO->getOpcode() == BO_Comma)
return isGLValueFromPointerDeref(BO->getRHS());
if (const auto *ACO = dyn_cast<AbstractConditionalOperator>(E))
return isGLValueFromPointerDeref(ACO->getTrueExpr()) ||
isGLValueFromPointerDeref(ACO->getFalseExpr());
// C++11 [expr.sub]p1:
// The expression E1[E2] is identical (by definition) to *((E1)+(E2))
if (isa<ArraySubscriptExpr>(E))
return true;
if (const auto *UO = dyn_cast<UnaryOperator>(E))
if (UO->getOpcode() == UO_Deref)
return true;
return false;
}
static llvm::Value *EmitTypeidFromVTable(CodeGenFunction &CGF, const Expr *E,
llvm::Type *StdTypeInfoPtrTy) {
// Get the vtable pointer.
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Address ThisPtr = CGF.EmitLValue(E).getAddress();
// C++ [expr.typeid]p2:
// If the glvalue expression is obtained by applying the unary * operator to
// a pointer and the pointer is a null pointer value, the typeid expression
// throws the std::bad_typeid exception.
//
// However, this paragraph's intent is not clear. We choose a very generous
// interpretation which implores us to consider comma operators, conditional
// operators, parentheses and other such constructs.
QualType SrcRecordTy = E->getType();
if (CGF.CGM.getCXXABI().shouldTypeidBeNullChecked(
isGLValueFromPointerDeref(E), SrcRecordTy)) {
llvm::BasicBlock *BadTypeidBlock =
CGF.createBasicBlock("typeid.bad_typeid");
llvm::BasicBlock *EndBlock = CGF.createBasicBlock("typeid.end");
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
llvm::Value *IsNull = CGF.Builder.CreateIsNull(ThisPtr.getPointer());
CGF.Builder.CreateCondBr(IsNull, BadTypeidBlock, EndBlock);
CGF.EmitBlock(BadTypeidBlock);
CGF.CGM.getCXXABI().EmitBadTypeidCall(CGF);
CGF.EmitBlock(EndBlock);
}
return CGF.CGM.getCXXABI().EmitTypeid(CGF, SrcRecordTy, ThisPtr,
StdTypeInfoPtrTy);
}
llvm::Value *CodeGenFunction::EmitCXXTypeidExpr(const CXXTypeidExpr *E) {
llvm::Type *StdTypeInfoPtrTy =
ConvertType(E->getType())->getPointerTo();
if (E->isTypeOperand()) {
llvm::Constant *TypeInfo =
CGM.GetAddrOfRTTIDescriptor(E->getTypeOperand(getContext()));
return Builder.CreateBitCast(TypeInfo, StdTypeInfoPtrTy);
}
// C++ [expr.typeid]p2:
// When typeid is applied to a glvalue expression whose type is a
// polymorphic class type, the result refers to a std::type_info object
// representing the type of the most derived object (that is, the dynamic
// type) to which the glvalue refers.
if (E->isPotentiallyEvaluated())
return EmitTypeidFromVTable(*this, E->getExprOperand(),
StdTypeInfoPtrTy);
QualType OperandTy = E->getExprOperand()->getType();
return Builder.CreateBitCast(CGM.GetAddrOfRTTIDescriptor(OperandTy),
StdTypeInfoPtrTy);
}
static llvm::Value *EmitDynamicCastToNull(CodeGenFunction &CGF,
QualType DestTy) {
llvm::Type *DestLTy = CGF.ConvertType(DestTy);
if (DestTy->isPointerType())
return llvm::Constant::getNullValue(DestLTy);
/// C++ [expr.dynamic.cast]p9:
/// A failed cast to reference type throws std::bad_cast
if (!CGF.CGM.getCXXABI().EmitBadCastCall(CGF))
return nullptr;
CGF.EmitBlock(CGF.createBasicBlock("dynamic_cast.end"));
return llvm::UndefValue::get(DestLTy);
}
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
llvm::Value *CodeGenFunction::EmitDynamicCast(Address ThisAddr,
const CXXDynamicCastExpr *DCE) {
CGM.EmitExplicitCastExprType(DCE, this);
QualType DestTy = DCE->getTypeAsWritten();
if (DCE->isAlwaysNull())
if (llvm::Value *T = EmitDynamicCastToNull(*this, DestTy))
return T;
QualType SrcTy = DCE->getSubExpr()->getType();
// C++ [expr.dynamic.cast]p7:
// If T is "pointer to cv void," then the result is a pointer to the most
// derived object pointed to by v.
const PointerType *DestPTy = DestTy->getAs<PointerType>();
bool isDynamicCastToVoid;
QualType SrcRecordTy;
QualType DestRecordTy;
if (DestPTy) {
isDynamicCastToVoid = DestPTy->getPointeeType()->isVoidType();
SrcRecordTy = SrcTy->castAs<PointerType>()->getPointeeType();
DestRecordTy = DestPTy->getPointeeType();
} else {
isDynamicCastToVoid = false;
SrcRecordTy = SrcTy;
DestRecordTy = DestTy->castAs<ReferenceType>()->getPointeeType();
}
assert(SrcRecordTy->isRecordType() && "source type must be a record type!");
// C++ [expr.dynamic.cast]p4:
// If the value of v is a null pointer value in the pointer case, the result
// is the null pointer value of type T.
bool ShouldNullCheckSrcValue =
CGM.getCXXABI().shouldDynamicCastCallBeNullChecked(SrcTy->isPointerType(),
SrcRecordTy);
llvm::BasicBlock *CastNull = nullptr;
llvm::BasicBlock *CastNotNull = nullptr;
llvm::BasicBlock *CastEnd = createBasicBlock("dynamic_cast.end");
if (ShouldNullCheckSrcValue) {
CastNull = createBasicBlock("dynamic_cast.null");
CastNotNull = createBasicBlock("dynamic_cast.notnull");
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
llvm::Value *IsNull = Builder.CreateIsNull(ThisAddr.getPointer());
Builder.CreateCondBr(IsNull, CastNull, CastNotNull);
EmitBlock(CastNotNull);
}
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
llvm::Value *Value;
if (isDynamicCastToVoid) {
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Value = CGM.getCXXABI().EmitDynamicCastToVoid(*this, ThisAddr, SrcRecordTy,
DestTy);
} else {
assert(DestRecordTy->isRecordType() &&
"destination type must be a record type!");
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
Value = CGM.getCXXABI().EmitDynamicCastCall(*this, ThisAddr, SrcRecordTy,
DestTy, DestRecordTy, CastEnd);
CastNotNull = Builder.GetInsertBlock();
}
if (ShouldNullCheckSrcValue) {
EmitBranch(CastEnd);
EmitBlock(CastNull);
EmitBranch(CastEnd);
}
EmitBlock(CastEnd);
if (ShouldNullCheckSrcValue) {
llvm::PHINode *PHI = Builder.CreatePHI(Value->getType(), 2);
PHI->addIncoming(Value, CastNotNull);
PHI->addIncoming(llvm::Constant::getNullValue(Value->getType()), CastNull);
Value = PHI;
}
return Value;
}
void CodeGenFunction::EmitLambdaExpr(const LambdaExpr *E, AggValueSlot Slot) {
RunCleanupsScope Scope(*this);
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
LValue SlotLV = MakeAddrLValue(Slot.getAddress(), E->getType());
CXXRecordDecl::field_iterator CurField = E->getLambdaClass()->field_begin();
for (LambdaExpr::const_capture_init_iterator i = E->capture_init_begin(),
e = E->capture_init_end();
2012-02-29 11:25:18 +08:00
i != e; ++i, ++CurField) {
// Emit initialization
LValue LV = EmitLValueForFieldInitialization(SlotLV, *CurField);
if (CurField->hasCapturedVLAType()) {
auto VAT = CurField->getCapturedVLAType();
EmitStoreThroughLValue(RValue::get(VLASizeMap[VAT->getSizeExpr()]), LV);
} else {
ArrayRef<VarDecl *> ArrayIndexes;
if (CurField->getType()->isArrayType())
ArrayIndexes = E->getCaptureInitIndexVars(i);
EmitInitializerForField(*CurField, LV, *i, ArrayIndexes);
}
}
}