llvm-project/lldb/source/API/SBTarget.cpp

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//===-- SBTarget.cpp --------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/lldb-python.h"
#include "lldb/API/SBTarget.h"
#include "lldb/lldb-public.h"
#include "lldb/API/SBDebugger.h"
#include "lldb/API/SBBreakpoint.h"
#include "lldb/API/SBExpressionOptions.h"
#include "lldb/API/SBFileSpec.h"
#include "lldb/API/SBListener.h"
#include "lldb/API/SBModule.h"
#include "lldb/API/SBModuleSpec.h"
#include "lldb/API/SBSourceManager.h"
#include "lldb/API/SBProcess.h"
#include "lldb/API/SBStream.h"
#include "lldb/API/SBSymbolContextList.h"
#include "lldb/Breakpoint/BreakpointID.h"
#include "lldb/Breakpoint/BreakpointIDList.h"
#include "lldb/Breakpoint/BreakpointList.h"
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Core/Address.h"
#include "lldb/Core/AddressResolver.h"
#include "lldb/Core/AddressResolverName.h"
#include "lldb/Core/ArchSpec.h"
#include "lldb/Core/Debugger.h"
#include "lldb/Core/Disassembler.h"
#include "lldb/Core/Log.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Core/Module.h"
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Core/RegularExpression.h"
#include "lldb/Core/SearchFilter.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Core/Section.h"
#include "lldb/Core/STLUtils.h"
#include "lldb/Core/ValueObjectConstResult.h"
#include "lldb/Core/ValueObjectList.h"
#include "lldb/Core/ValueObjectVariable.h"
#include "lldb/Host/FileSpec.h"
#include "lldb/Host/Host.h"
#include "lldb/Interpreter/Args.h"
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Symbol/SymbolVendor.h"
#include "lldb/Symbol/VariableList.h"
#include "lldb/Target/LanguageRuntime.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/TargetList.h"
#include "lldb/Interpreter/CommandReturnObject.h"
#include "../source/Commands/CommandObjectBreakpoint.h"
using namespace lldb;
using namespace lldb_private;
#define DEFAULT_DISASM_BYTE_SIZE 32
SBLaunchInfo::SBLaunchInfo (const char **argv) :
m_opaque_sp(new ProcessLaunchInfo())
{
m_opaque_sp->GetFlags().Reset (eLaunchFlagDebug | eLaunchFlagDisableASLR);
if (argv && argv[0])
m_opaque_sp->GetArguments().SetArguments(argv);
}
SBLaunchInfo::~SBLaunchInfo()
{
}
lldb_private::ProcessLaunchInfo &
SBLaunchInfo::ref ()
{
return *m_opaque_sp;
}
uint32_t
SBLaunchInfo::GetUserID()
{
return m_opaque_sp->GetUserID();
}
uint32_t
SBLaunchInfo::GetGroupID()
{
return m_opaque_sp->GetGroupID();
}
bool
SBLaunchInfo::UserIDIsValid ()
{
return m_opaque_sp->UserIDIsValid();
}
bool
SBLaunchInfo::GroupIDIsValid ()
{
return m_opaque_sp->GroupIDIsValid();
}
void
SBLaunchInfo::SetUserID (uint32_t uid)
{
m_opaque_sp->SetUserID (uid);
}
void
SBLaunchInfo::SetGroupID (uint32_t gid)
{
m_opaque_sp->SetGroupID (gid);
}
uint32_t
SBLaunchInfo::GetNumArguments ()
{
return m_opaque_sp->GetArguments().GetArgumentCount();
}
const char *
SBLaunchInfo::GetArgumentAtIndex (uint32_t idx)
{
return m_opaque_sp->GetArguments().GetArgumentAtIndex(idx);
}
void
SBLaunchInfo::SetArguments (const char **argv, bool append)
{
if (append)
{
if (argv)
m_opaque_sp->GetArguments().AppendArguments(argv);
}
else
{
if (argv)
m_opaque_sp->GetArguments().SetArguments(argv);
else
m_opaque_sp->GetArguments().Clear();
}
}
uint32_t
SBLaunchInfo::GetNumEnvironmentEntries ()
{
return m_opaque_sp->GetEnvironmentEntries().GetArgumentCount();
}
const char *
SBLaunchInfo::GetEnvironmentEntryAtIndex (uint32_t idx)
{
return m_opaque_sp->GetEnvironmentEntries().GetArgumentAtIndex(idx);
}
void
SBLaunchInfo::SetEnvironmentEntries (const char **envp, bool append)
{
if (append)
{
if (envp)
m_opaque_sp->GetEnvironmentEntries().AppendArguments(envp);
}
else
{
if (envp)
m_opaque_sp->GetEnvironmentEntries().SetArguments(envp);
else
m_opaque_sp->GetEnvironmentEntries().Clear();
}
}
void
SBLaunchInfo::Clear ()
{
m_opaque_sp->Clear();
}
const char *
SBLaunchInfo::GetWorkingDirectory () const
{
return m_opaque_sp->GetWorkingDirectory();
}
void
SBLaunchInfo::SetWorkingDirectory (const char *working_dir)
{
m_opaque_sp->SetWorkingDirectory(working_dir);
}
uint32_t
SBLaunchInfo::GetLaunchFlags ()
{
return m_opaque_sp->GetFlags().Get();
}
void
SBLaunchInfo::SetLaunchFlags (uint32_t flags)
{
m_opaque_sp->GetFlags().Reset(flags);
}
const char *
SBLaunchInfo::GetProcessPluginName ()
{
return m_opaque_sp->GetProcessPluginName();
}
void
SBLaunchInfo::SetProcessPluginName (const char *plugin_name)
{
return m_opaque_sp->SetProcessPluginName (plugin_name);
}
const char *
SBLaunchInfo::GetShell ()
{
return m_opaque_sp->GetShell();
}
void
SBLaunchInfo::SetShell (const char * path)
{
m_opaque_sp->SetShell (path);
}
uint32_t
SBLaunchInfo::GetResumeCount ()
{
return m_opaque_sp->GetResumeCount();
}
void
SBLaunchInfo::SetResumeCount (uint32_t c)
{
m_opaque_sp->SetResumeCount (c);
}
bool
SBLaunchInfo::AddCloseFileAction (int fd)
{
return m_opaque_sp->AppendCloseFileAction(fd);
}
bool
SBLaunchInfo::AddDuplicateFileAction (int fd, int dup_fd)
{
return m_opaque_sp->AppendDuplicateFileAction(fd, dup_fd);
}
bool
SBLaunchInfo::AddOpenFileAction (int fd, const char *path, bool read, bool write)
{
return m_opaque_sp->AppendOpenFileAction(fd, path, read, write);
}
bool
SBLaunchInfo::AddSuppressFileAction (int fd, bool read, bool write)
{
return m_opaque_sp->AppendSuppressFileAction(fd, read, write);
}
SBAttachInfo::SBAttachInfo () :
m_opaque_sp (new ProcessAttachInfo())
{
}
SBAttachInfo::SBAttachInfo (lldb::pid_t pid) :
m_opaque_sp (new ProcessAttachInfo())
{
m_opaque_sp->SetProcessID (pid);
}
SBAttachInfo::SBAttachInfo (const char *path, bool wait_for) :
m_opaque_sp (new ProcessAttachInfo())
{
if (path && path[0])
m_opaque_sp->GetExecutableFile().SetFile(path, false);
m_opaque_sp->SetWaitForLaunch (wait_for);
}
SBAttachInfo::SBAttachInfo (const SBAttachInfo &rhs) :
m_opaque_sp (new ProcessAttachInfo())
{
*m_opaque_sp = *rhs.m_opaque_sp;
}
SBAttachInfo::~SBAttachInfo()
{
}
lldb_private::ProcessAttachInfo &
SBAttachInfo::ref ()
{
return *m_opaque_sp;
}
SBAttachInfo &
SBAttachInfo::operator = (const SBAttachInfo &rhs)
{
if (this != &rhs)
*m_opaque_sp = *rhs.m_opaque_sp;
return *this;
}
lldb::pid_t
SBAttachInfo::GetProcessID ()
{
return m_opaque_sp->GetProcessID();
}
void
SBAttachInfo::SetProcessID (lldb::pid_t pid)
{
m_opaque_sp->SetProcessID (pid);
}
uint32_t
SBAttachInfo::GetResumeCount ()
{
return m_opaque_sp->GetResumeCount();
}
void
SBAttachInfo::SetResumeCount (uint32_t c)
{
m_opaque_sp->SetResumeCount (c);
}
const char *
SBAttachInfo::GetProcessPluginName ()
{
return m_opaque_sp->GetProcessPluginName();
}
void
SBAttachInfo::SetProcessPluginName (const char *plugin_name)
{
return m_opaque_sp->SetProcessPluginName (plugin_name);
}
void
SBAttachInfo::SetExecutable (const char *path)
{
if (path && path[0])
m_opaque_sp->GetExecutableFile().SetFile(path, false);
else
m_opaque_sp->GetExecutableFile().Clear();
}
void
SBAttachInfo::SetExecutable (SBFileSpec exe_file)
{
if (exe_file.IsValid())
m_opaque_sp->GetExecutableFile() = exe_file.ref();
else
m_opaque_sp->GetExecutableFile().Clear();
}
bool
SBAttachInfo::GetWaitForLaunch ()
{
return m_opaque_sp->GetWaitForLaunch();
}
void
SBAttachInfo::SetWaitForLaunch (bool b)
{
m_opaque_sp->SetWaitForLaunch (b);
}
bool
SBAttachInfo::GetIgnoreExisting ()
{
return m_opaque_sp->GetIgnoreExisting();
}
void
SBAttachInfo::SetIgnoreExisting (bool b)
{
m_opaque_sp->SetIgnoreExisting (b);
}
uint32_t
SBAttachInfo::GetUserID()
{
return m_opaque_sp->GetUserID();
}
uint32_t
SBAttachInfo::GetGroupID()
{
return m_opaque_sp->GetGroupID();
}
bool
SBAttachInfo::UserIDIsValid ()
{
return m_opaque_sp->UserIDIsValid();
}
bool
SBAttachInfo::GroupIDIsValid ()
{
return m_opaque_sp->GroupIDIsValid();
}
void
SBAttachInfo::SetUserID (uint32_t uid)
{
m_opaque_sp->SetUserID (uid);
}
void
SBAttachInfo::SetGroupID (uint32_t gid)
{
m_opaque_sp->SetGroupID (gid);
}
uint32_t
SBAttachInfo::GetEffectiveUserID()
{
return m_opaque_sp->GetEffectiveUserID();
}
uint32_t
SBAttachInfo::GetEffectiveGroupID()
{
return m_opaque_sp->GetEffectiveGroupID();
}
bool
SBAttachInfo::EffectiveUserIDIsValid ()
{
return m_opaque_sp->EffectiveUserIDIsValid();
}
bool
SBAttachInfo::EffectiveGroupIDIsValid ()
{
return m_opaque_sp->EffectiveGroupIDIsValid ();
}
void
SBAttachInfo::SetEffectiveUserID (uint32_t uid)
{
m_opaque_sp->SetEffectiveUserID(uid);
}
void
SBAttachInfo::SetEffectiveGroupID (uint32_t gid)
{
m_opaque_sp->SetEffectiveGroupID(gid);
}
lldb::pid_t
SBAttachInfo::GetParentProcessID ()
{
return m_opaque_sp->GetParentProcessID();
}
void
SBAttachInfo::SetParentProcessID (lldb::pid_t pid)
{
m_opaque_sp->SetParentProcessID (pid);
}
bool
SBAttachInfo::ParentProcessIDIsValid()
{
return m_opaque_sp->ParentProcessIDIsValid();
}
//----------------------------------------------------------------------
// SBTarget constructor
//----------------------------------------------------------------------
SBTarget::SBTarget () :
m_opaque_sp ()
{
}
SBTarget::SBTarget (const SBTarget& rhs) :
m_opaque_sp (rhs.m_opaque_sp)
{
}
SBTarget::SBTarget(const TargetSP& target_sp) :
m_opaque_sp (target_sp)
{
}
const SBTarget&
SBTarget::operator = (const SBTarget& rhs)
{
if (this != &rhs)
m_opaque_sp = rhs.m_opaque_sp;
return *this;
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
SBTarget::~SBTarget()
{
}
const char *
SBTarget::GetBroadcasterClassName ()
{
return Target::GetStaticBroadcasterClass().AsCString();
}
bool
SBTarget::IsValid () const
{
return m_opaque_sp.get() != NULL && m_opaque_sp->IsValid();
}
SBProcess
SBTarget::GetProcess ()
{
SBProcess sb_process;
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
ProcessSP process_sp;
TargetSP target_sp(GetSP());
if (target_sp)
{
process_sp = target_sp->GetProcessSP();
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
sb_process.SetSP (process_sp);
}
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
if (log)
{
log->Printf ("SBTarget(%p)::GetProcess () => SBProcess(%p)",
target_sp.get(), process_sp.get());
}
return sb_process;
}
SBDebugger
SBTarget::GetDebugger () const
{
SBDebugger debugger;
TargetSP target_sp(GetSP());
if (target_sp)
debugger.reset (target_sp->GetDebugger().shared_from_this());
return debugger;
}
SBProcess
SBTarget::LoadCore (const char *core_file)
{
SBProcess sb_process;
TargetSP target_sp(GetSP());
if (target_sp)
{
FileSpec filespec(core_file, true);
ProcessSP process_sp (target_sp->CreateProcess(target_sp->GetDebugger().GetListener(),
NULL,
&filespec));
if (process_sp)
{
process_sp->LoadCore();
sb_process.SetSP (process_sp);
}
}
return sb_process;
}
SBProcess
SBTarget::LaunchSimple
(
char const **argv,
char const **envp,
const char *working_directory
)
{
char *stdin_path = NULL;
char *stdout_path = NULL;
char *stderr_path = NULL;
uint32_t launch_flags = 0;
bool stop_at_entry = false;
SBError error;
SBListener listener = GetDebugger().GetListener();
return Launch (listener,
argv,
envp,
stdin_path,
stdout_path,
stderr_path,
working_directory,
launch_flags,
stop_at_entry,
error);
}
SBError
SBTarget::Install()
{
SBError sb_error;
TargetSP target_sp(GetSP());
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
sb_error.ref() = target_sp->Install(NULL);
}
return sb_error;
}
SBProcess
Added a new variant of SBTarget::Launch() that deprectates the old one that takes separate file handles for stdin, stdout, and stder and also allows for the working directory to be specified. Added support to "process launch" to a new option: --working-dir=PATH. We can now set the working directory. If this is not set, it defaults to that of the process that has LLDB loaded. Added the working directory to the host LaunchInNewTerminal function to allows the current working directory to be set in processes that are spawned in their own terminal. Also hooked this up to the lldb_private::Process and all mac plug-ins. The linux plug-in had its API changed, but nothing is making use of it yet. Modfied "debugserver" and "darwin-debug" to also handle the current working directory options and modified the code in LLDB that spawns these tools to pass the info along. Fixed ProcessGDBRemote to properly pass along all file handles for stdin, stdout and stderr. After clearing the default values for the stdin/out/err file handles for process to be NULL, we had a crasher in UserSettingsController::UpdateStringVariable which is now fixed. Also fixed the setting of boolean values to be able to be set as "true", "yes", "on", "1" for true (case insensitive) and "false", "no", "off", or "0" for false. Fixed debugserver to properly handle files for STDIN, STDOUT and STDERR that are not already opened. Previous to this fix debugserver would only correctly open and dupe file handles for the slave side of a pseudo terminal. It now correctly handles getting STDIN for the inferior from a file, and spitting STDOUT and STDERR out to files. Also made sure the file handles were correctly opened with the NOCTTY flag for terminals. llvm-svn: 124060
2011-01-23 13:56:20 +08:00
SBTarget::Launch
(
SBListener &listener,
char const **argv,
char const **envp,
Added a new variant of SBTarget::Launch() that deprectates the old one that takes separate file handles for stdin, stdout, and stder and also allows for the working directory to be specified. Added support to "process launch" to a new option: --working-dir=PATH. We can now set the working directory. If this is not set, it defaults to that of the process that has LLDB loaded. Added the working directory to the host LaunchInNewTerminal function to allows the current working directory to be set in processes that are spawned in their own terminal. Also hooked this up to the lldb_private::Process and all mac plug-ins. The linux plug-in had its API changed, but nothing is making use of it yet. Modfied "debugserver" and "darwin-debug" to also handle the current working directory options and modified the code in LLDB that spawns these tools to pass the info along. Fixed ProcessGDBRemote to properly pass along all file handles for stdin, stdout and stderr. After clearing the default values for the stdin/out/err file handles for process to be NULL, we had a crasher in UserSettingsController::UpdateStringVariable which is now fixed. Also fixed the setting of boolean values to be able to be set as "true", "yes", "on", "1" for true (case insensitive) and "false", "no", "off", or "0" for false. Fixed debugserver to properly handle files for STDIN, STDOUT and STDERR that are not already opened. Previous to this fix debugserver would only correctly open and dupe file handles for the slave side of a pseudo terminal. It now correctly handles getting STDIN for the inferior from a file, and spitting STDOUT and STDERR out to files. Also made sure the file handles were correctly opened with the NOCTTY flag for terminals. llvm-svn: 124060
2011-01-23 13:56:20 +08:00
const char *stdin_path,
const char *stdout_path,
const char *stderr_path,
const char *working_directory,
uint32_t launch_flags, // See LaunchFlags
bool stop_at_entry,
Added a new variant of SBTarget::Launch() that deprectates the old one that takes separate file handles for stdin, stdout, and stder and also allows for the working directory to be specified. Added support to "process launch" to a new option: --working-dir=PATH. We can now set the working directory. If this is not set, it defaults to that of the process that has LLDB loaded. Added the working directory to the host LaunchInNewTerminal function to allows the current working directory to be set in processes that are spawned in their own terminal. Also hooked this up to the lldb_private::Process and all mac plug-ins. The linux plug-in had its API changed, but nothing is making use of it yet. Modfied "debugserver" and "darwin-debug" to also handle the current working directory options and modified the code in LLDB that spawns these tools to pass the info along. Fixed ProcessGDBRemote to properly pass along all file handles for stdin, stdout and stderr. After clearing the default values for the stdin/out/err file handles for process to be NULL, we had a crasher in UserSettingsController::UpdateStringVariable which is now fixed. Also fixed the setting of boolean values to be able to be set as "true", "yes", "on", "1" for true (case insensitive) and "false", "no", "off", or "0" for false. Fixed debugserver to properly handle files for STDIN, STDOUT and STDERR that are not already opened. Previous to this fix debugserver would only correctly open and dupe file handles for the slave side of a pseudo terminal. It now correctly handles getting STDIN for the inferior from a file, and spitting STDOUT and STDERR out to files. Also made sure the file handles were correctly opened with the NOCTTY flag for terminals. llvm-svn: 124060
2011-01-23 13:56:20 +08:00
lldb::SBError& error
)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBProcess sb_process;
ProcessSP process_sp;
TargetSP target_sp(GetSP());
if (log)
{
Added a new variant of SBTarget::Launch() that deprectates the old one that takes separate file handles for stdin, stdout, and stder and also allows for the working directory to be specified. Added support to "process launch" to a new option: --working-dir=PATH. We can now set the working directory. If this is not set, it defaults to that of the process that has LLDB loaded. Added the working directory to the host LaunchInNewTerminal function to allows the current working directory to be set in processes that are spawned in their own terminal. Also hooked this up to the lldb_private::Process and all mac plug-ins. The linux plug-in had its API changed, but nothing is making use of it yet. Modfied "debugserver" and "darwin-debug" to also handle the current working directory options and modified the code in LLDB that spawns these tools to pass the info along. Fixed ProcessGDBRemote to properly pass along all file handles for stdin, stdout and stderr. After clearing the default values for the stdin/out/err file handles for process to be NULL, we had a crasher in UserSettingsController::UpdateStringVariable which is now fixed. Also fixed the setting of boolean values to be able to be set as "true", "yes", "on", "1" for true (case insensitive) and "false", "no", "off", or "0" for false. Fixed debugserver to properly handle files for STDIN, STDOUT and STDERR that are not already opened. Previous to this fix debugserver would only correctly open and dupe file handles for the slave side of a pseudo terminal. It now correctly handles getting STDIN for the inferior from a file, and spitting STDOUT and STDERR out to files. Also made sure the file handles were correctly opened with the NOCTTY flag for terminals. llvm-svn: 124060
2011-01-23 13:56:20 +08:00
log->Printf ("SBTarget(%p)::Launch (argv=%p, envp=%p, stdin=%s, stdout=%s, stderr=%s, working-dir=%s, launch_flags=0x%x, stop_at_entry=%i, &error (%p))...",
target_sp.get(),
Added a new variant of SBTarget::Launch() that deprectates the old one that takes separate file handles for stdin, stdout, and stder and also allows for the working directory to be specified. Added support to "process launch" to a new option: --working-dir=PATH. We can now set the working directory. If this is not set, it defaults to that of the process that has LLDB loaded. Added the working directory to the host LaunchInNewTerminal function to allows the current working directory to be set in processes that are spawned in their own terminal. Also hooked this up to the lldb_private::Process and all mac plug-ins. The linux plug-in had its API changed, but nothing is making use of it yet. Modfied "debugserver" and "darwin-debug" to also handle the current working directory options and modified the code in LLDB that spawns these tools to pass the info along. Fixed ProcessGDBRemote to properly pass along all file handles for stdin, stdout and stderr. After clearing the default values for the stdin/out/err file handles for process to be NULL, we had a crasher in UserSettingsController::UpdateStringVariable which is now fixed. Also fixed the setting of boolean values to be able to be set as "true", "yes", "on", "1" for true (case insensitive) and "false", "no", "off", or "0" for false. Fixed debugserver to properly handle files for STDIN, STDOUT and STDERR that are not already opened. Previous to this fix debugserver would only correctly open and dupe file handles for the slave side of a pseudo terminal. It now correctly handles getting STDIN for the inferior from a file, and spitting STDOUT and STDERR out to files. Also made sure the file handles were correctly opened with the NOCTTY flag for terminals. llvm-svn: 124060
2011-01-23 13:56:20 +08:00
argv,
envp,
stdin_path ? stdin_path : "NULL",
stdout_path ? stdout_path : "NULL",
stderr_path ? stderr_path : "NULL",
working_directory ? working_directory : "NULL",
launch_flags,
stop_at_entry,
error.get());
}
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
if (getenv("LLDB_LAUNCH_FLAG_DISABLE_ASLR"))
launch_flags |= eLaunchFlagDisableASLR;
StateType state = eStateInvalid;
process_sp = target_sp->GetProcessSP();
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
if (process_sp)
{
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
state = process_sp->GetState();
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
if (process_sp->IsAlive() && state != eStateConnected)
{
if (state == eStateAttaching)
error.SetErrorString ("process attach is in progress");
else
error.SetErrorString ("a process is already being debugged");
return sb_process;
}
}
if (state == eStateConnected)
{
// If we are already connected, then we have already specified the
// listener, so if a valid listener is supplied, we need to error out
// to let the client know.
if (listener.IsValid())
{
error.SetErrorString ("process is connected and already has a listener, pass empty listener");
return sb_process;
}
}
else
{
if (listener.IsValid())
First pass at mach-o core file support is in. It currently works for x86_64 user space programs. The core file support is implemented by making a process plug-in that will dress up the threads and stack frames by using the core file memory. Added many default implementations for the lldb_private::Process functions so that plug-ins like the ProcessMachCore don't need to override many many functions only to have to return an error. Added new virtual functions to the ObjectFile class for extracting the frozen thread states that might be stored in object files. The default implementations return no thread information, but any platforms that support core files that contain frozen thread states (like mach-o) can make a module using the core file and then extract the information. The object files can enumerate the threads and also provide the register state for each thread. Since each object file knows how the thread registers are stored, they are responsible for creating a suitable register context that can be used by the core file threads. Changed the process CreateInstace callbacks to return a shared pointer and to also take an "const FileSpec *core_file" parameter to allow for core file support. This will also allow for lldb_private::Process subclasses to be made that could load crash logs. This should be possible on darwin where the crash logs contain all of the stack frames for all of the threads, yet the crash logs only contain the registers for the crashed thrad. It should also allow some variables to be viewed for the thread that crashed. llvm-svn: 150154
2012-02-09 14:16:32 +08:00
process_sp = target_sp->CreateProcess (listener.ref(), NULL, NULL);
else
First pass at mach-o core file support is in. It currently works for x86_64 user space programs. The core file support is implemented by making a process plug-in that will dress up the threads and stack frames by using the core file memory. Added many default implementations for the lldb_private::Process functions so that plug-ins like the ProcessMachCore don't need to override many many functions only to have to return an error. Added new virtual functions to the ObjectFile class for extracting the frozen thread states that might be stored in object files. The default implementations return no thread information, but any platforms that support core files that contain frozen thread states (like mach-o) can make a module using the core file and then extract the information. The object files can enumerate the threads and also provide the register state for each thread. Since each object file knows how the thread registers are stored, they are responsible for creating a suitable register context that can be used by the core file threads. Changed the process CreateInstace callbacks to return a shared pointer and to also take an "const FileSpec *core_file" parameter to allow for core file support. This will also allow for lldb_private::Process subclasses to be made that could load crash logs. This should be possible on darwin where the crash logs contain all of the stack frames for all of the threads, yet the crash logs only contain the registers for the crashed thrad. It should also allow some variables to be viewed for the thread that crashed. llvm-svn: 150154
2012-02-09 14:16:32 +08:00
process_sp = target_sp->CreateProcess (target_sp->GetDebugger().GetListener(), NULL, NULL);
}
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
if (process_sp)
{
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
sb_process.SetSP (process_sp);
if (getenv("LLDB_LAUNCH_FLAG_DISABLE_STDIO"))
launch_flags |= eLaunchFlagDisableSTDIO;
ProcessLaunchInfo launch_info (stdin_path, stdout_path, stderr_path, working_directory, launch_flags);
Module *exe_module = target_sp->GetExecutableModulePointer();
if (exe_module)
launch_info.SetExecutableFile(exe_module->GetPlatformFileSpec(), true);
if (argv)
launch_info.GetArguments().AppendArguments (argv);
if (envp)
launch_info.GetEnvironmentEntries ().SetArguments (envp);
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
error.SetError (process_sp->Launch (launch_info));
if (error.Success())
{
// We we are stopping at the entry point, we can return now!
if (stop_at_entry)
return sb_process;
// Make sure we are stopped at the entry
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
StateType state = process_sp->WaitForProcessToStop (NULL);
if (state == eStateStopped)
{
// resume the process to skip the entry point
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
error.SetError (process_sp->Resume());
if (error.Success())
{
// If we are doing synchronous mode, then wait for the
// process to stop yet again!
if (target_sp->GetDebugger().GetAsyncExecution () == false)
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
process_sp->WaitForProcessToStop (NULL);
}
}
}
}
else
{
error.SetErrorString ("unable to create lldb_private::Process");
}
}
else
{
error.SetErrorString ("SBTarget is invalid");
}
log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API);
if (log)
{
log->Printf ("SBTarget(%p)::Launch (...) => SBProcess(%p)",
target_sp.get(), process_sp.get());
}
return sb_process;
}
SBProcess
SBTarget::Launch (SBLaunchInfo &sb_launch_info, SBError& error)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBProcess sb_process;
ProcessSP process_sp;
TargetSP target_sp(GetSP());
if (log)
{
log->Printf ("SBTarget(%p)::Launch (launch_info, error)...", target_sp.get());
}
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
StateType state = eStateInvalid;
process_sp = target_sp->GetProcessSP();
if (process_sp)
{
state = process_sp->GetState();
if (process_sp->IsAlive() && state != eStateConnected)
{
if (state == eStateAttaching)
error.SetErrorString ("process attach is in progress");
else
error.SetErrorString ("a process is already being debugged");
return sb_process;
}
}
if (state != eStateConnected)
process_sp = target_sp->CreateProcess (target_sp->GetDebugger().GetListener(), NULL, NULL);
if (process_sp)
{
sb_process.SetSP (process_sp);
lldb_private::ProcessLaunchInfo &launch_info = sb_launch_info.ref();
Module *exe_module = target_sp->GetExecutableModulePointer();
if (exe_module)
launch_info.SetExecutableFile(exe_module->GetPlatformFileSpec(), true);
const ArchSpec &arch_spec = target_sp->GetArchitecture();
if (arch_spec.IsValid())
launch_info.GetArchitecture () = arch_spec;
error.SetError (process_sp->Launch (launch_info));
const bool synchronous_execution = target_sp->GetDebugger().GetAsyncExecution () == false;
if (error.Success())
{
if (launch_info.GetFlags().Test(eLaunchFlagStopAtEntry))
{
// If we are doing synchronous mode, then wait for the initial
// stop to happen, else, return and let the caller watch for
// the stop
if (synchronous_execution)
process_sp->WaitForProcessToStop (NULL);
// We we are stopping at the entry point, we can return now!
return sb_process;
}
// Make sure we are stopped at the entry
StateType state = process_sp->WaitForProcessToStop (NULL);
if (state == eStateStopped)
{
// resume the process to skip the entry point
error.SetError (process_sp->Resume());
if (error.Success())
{
// If we are doing synchronous mode, then wait for the
// process to stop yet again!
if (synchronous_execution)
process_sp->WaitForProcessToStop (NULL);
}
}
}
}
else
{
error.SetErrorString ("unable to create lldb_private::Process");
}
}
else
{
error.SetErrorString ("SBTarget is invalid");
}
log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API);
if (log)
{
log->Printf ("SBTarget(%p)::Launch (...) => SBProcess(%p)",
target_sp.get(), process_sp.get());
}
return sb_process;
}
lldb::SBProcess
SBTarget::Attach (SBAttachInfo &sb_attach_info, SBError& error)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBProcess sb_process;
ProcessSP process_sp;
TargetSP target_sp(GetSP());
if (log)
{
log->Printf ("SBTarget(%p)::Attach (sb_attach_info, error)...", target_sp.get());
}
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
StateType state = eStateInvalid;
process_sp = target_sp->GetProcessSP();
if (process_sp)
{
state = process_sp->GetState();
if (process_sp->IsAlive() && state != eStateConnected)
{
if (state == eStateAttaching)
error.SetErrorString ("process attach is in progress");
else
error.SetErrorString ("a process is already being debugged");
if (log)
{
log->Printf ("SBTarget(%p)::Attach (...) => error %s",
target_sp.get(), error.GetCString());
}
return sb_process;
}
}
if (state != eStateConnected)
process_sp = target_sp->CreateProcess (target_sp->GetDebugger().GetListener(), NULL, NULL);
if (process_sp)
{
ProcessAttachInfo &attach_info = sb_attach_info.ref();
if (attach_info.ProcessIDIsValid() && !attach_info.UserIDIsValid())
{
PlatformSP platform_sp = target_sp->GetPlatform();
// See if we can pre-verify if a process exists or not
if (platform_sp && platform_sp->IsConnected())
{
lldb::pid_t attach_pid = attach_info.GetProcessID();
ProcessInstanceInfo instance_info;
if (platform_sp->GetProcessInfo(attach_pid, instance_info))
{
attach_info.SetUserID(instance_info.GetEffectiveUserID());
}
else
{
error.ref().SetErrorStringWithFormat("no process found with process ID %" PRIu64, attach_pid);
if (log)
{
log->Printf ("SBTarget(%p)::Attach (...) => error %s",
target_sp.get(), error.GetCString());
}
return sb_process;
}
}
}
error.SetError (process_sp->Attach (attach_info));
if (error.Success())
{
sb_process.SetSP (process_sp);
// If we are doing synchronous mode, then wait for the
// process to stop!
if (target_sp->GetDebugger().GetAsyncExecution () == false)
process_sp->WaitForProcessToStop (NULL);
}
}
else
{
error.SetErrorString ("unable to create lldb_private::Process");
}
}
else
{
error.SetErrorString ("SBTarget is invalid");
}
if (log)
{
log->Printf ("SBTarget(%p)::Attach (...) => SBProcess(%p)",
target_sp.get(), process_sp.get());
}
return sb_process;
}
#if defined(__APPLE__)
lldb::SBProcess
SBTarget::AttachToProcessWithID (SBListener &listener,
::pid_t pid,
lldb::SBError& error)
{
return AttachToProcessWithID (listener, (lldb::pid_t)pid, error);
}
#endif // #if defined(__APPLE__)
lldb::SBProcess
SBTarget::AttachToProcessWithID
(
SBListener &listener,
lldb::pid_t pid,// The process ID to attach to
SBError& error // An error explaining what went wrong if attach fails
)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBProcess sb_process;
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
ProcessSP process_sp;
TargetSP target_sp(GetSP());
if (log)
{
log->Printf ("SBTarget(%p)::AttachToProcessWithID (listener, pid=%" PRId64 ", error)...", target_sp.get(), pid);
}
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
StateType state = eStateInvalid;
process_sp = target_sp->GetProcessSP();
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
if (process_sp)
{
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
state = process_sp->GetState();
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
if (process_sp->IsAlive() && state != eStateConnected)
{
if (state == eStateAttaching)
error.SetErrorString ("process attach is in progress");
else
error.SetErrorString ("a process is already being debugged");
return sb_process;
}
}
if (state == eStateConnected)
{
// If we are already connected, then we have already specified the
// listener, so if a valid listener is supplied, we need to error out
// to let the client know.
if (listener.IsValid())
{
error.SetErrorString ("process is connected and already has a listener, pass empty listener");
return sb_process;
}
}
else
{
if (listener.IsValid())
First pass at mach-o core file support is in. It currently works for x86_64 user space programs. The core file support is implemented by making a process plug-in that will dress up the threads and stack frames by using the core file memory. Added many default implementations for the lldb_private::Process functions so that plug-ins like the ProcessMachCore don't need to override many many functions only to have to return an error. Added new virtual functions to the ObjectFile class for extracting the frozen thread states that might be stored in object files. The default implementations return no thread information, but any platforms that support core files that contain frozen thread states (like mach-o) can make a module using the core file and then extract the information. The object files can enumerate the threads and also provide the register state for each thread. Since each object file knows how the thread registers are stored, they are responsible for creating a suitable register context that can be used by the core file threads. Changed the process CreateInstace callbacks to return a shared pointer and to also take an "const FileSpec *core_file" parameter to allow for core file support. This will also allow for lldb_private::Process subclasses to be made that could load crash logs. This should be possible on darwin where the crash logs contain all of the stack frames for all of the threads, yet the crash logs only contain the registers for the crashed thrad. It should also allow some variables to be viewed for the thread that crashed. llvm-svn: 150154
2012-02-09 14:16:32 +08:00
process_sp = target_sp->CreateProcess (listener.ref(), NULL, NULL);
else
First pass at mach-o core file support is in. It currently works for x86_64 user space programs. The core file support is implemented by making a process plug-in that will dress up the threads and stack frames by using the core file memory. Added many default implementations for the lldb_private::Process functions so that plug-ins like the ProcessMachCore don't need to override many many functions only to have to return an error. Added new virtual functions to the ObjectFile class for extracting the frozen thread states that might be stored in object files. The default implementations return no thread information, but any platforms that support core files that contain frozen thread states (like mach-o) can make a module using the core file and then extract the information. The object files can enumerate the threads and also provide the register state for each thread. Since each object file knows how the thread registers are stored, they are responsible for creating a suitable register context that can be used by the core file threads. Changed the process CreateInstace callbacks to return a shared pointer and to also take an "const FileSpec *core_file" parameter to allow for core file support. This will also allow for lldb_private::Process subclasses to be made that could load crash logs. This should be possible on darwin where the crash logs contain all of the stack frames for all of the threads, yet the crash logs only contain the registers for the crashed thrad. It should also allow some variables to be viewed for the thread that crashed. llvm-svn: 150154
2012-02-09 14:16:32 +08:00
process_sp = target_sp->CreateProcess (target_sp->GetDebugger().GetListener(), NULL, NULL);
}
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
if (process_sp)
{
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
sb_process.SetSP (process_sp);
ProcessAttachInfo attach_info;
attach_info.SetProcessID (pid);
PlatformSP platform_sp = target_sp->GetPlatform();
ProcessInstanceInfo instance_info;
if (platform_sp->GetProcessInfo(pid, instance_info))
{
attach_info.SetUserID(instance_info.GetEffectiveUserID());
}
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
error.SetError (process_sp->Attach (attach_info));
if (error.Success())
{
// If we are doing synchronous mode, then wait for the
// process to stop!
if (target_sp->GetDebugger().GetAsyncExecution () == false)
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
process_sp->WaitForProcessToStop (NULL);
}
}
else
{
error.SetErrorString ("unable to create lldb_private::Process");
}
}
else
{
error.SetErrorString ("SBTarget is invalid");
}
if (log)
{
log->Printf ("SBTarget(%p)::AttachToProcessWithID (...) => SBProcess(%p)",
target_sp.get(), process_sp.get());
}
return sb_process;
}
lldb::SBProcess
SBTarget::AttachToProcessWithName
(
SBListener &listener,
const char *name, // basename of process to attach to
bool wait_for, // if true wait for a new instance of "name" to be launched
SBError& error // An error explaining what went wrong if attach fails
)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBProcess sb_process;
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
ProcessSP process_sp;
TargetSP target_sp(GetSP());
if (log)
{
log->Printf ("SBTarget(%p)::AttachToProcessWithName (listener, name=%s, wait_for=%s, error)...", target_sp.get(), name, wait_for ? "true" : "false");
}
if (name && target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
StateType state = eStateInvalid;
process_sp = target_sp->GetProcessSP();
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
if (process_sp)
{
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
state = process_sp->GetState();
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
if (process_sp->IsAlive() && state != eStateConnected)
{
if (state == eStateAttaching)
error.SetErrorString ("process attach is in progress");
else
error.SetErrorString ("a process is already being debugged");
return sb_process;
}
}
if (state == eStateConnected)
{
// If we are already connected, then we have already specified the
// listener, so if a valid listener is supplied, we need to error out
// to let the client know.
if (listener.IsValid())
{
error.SetErrorString ("process is connected and already has a listener, pass empty listener");
return sb_process;
}
}
else
{
if (listener.IsValid())
First pass at mach-o core file support is in. It currently works for x86_64 user space programs. The core file support is implemented by making a process plug-in that will dress up the threads and stack frames by using the core file memory. Added many default implementations for the lldb_private::Process functions so that plug-ins like the ProcessMachCore don't need to override many many functions only to have to return an error. Added new virtual functions to the ObjectFile class for extracting the frozen thread states that might be stored in object files. The default implementations return no thread information, but any platforms that support core files that contain frozen thread states (like mach-o) can make a module using the core file and then extract the information. The object files can enumerate the threads and also provide the register state for each thread. Since each object file knows how the thread registers are stored, they are responsible for creating a suitable register context that can be used by the core file threads. Changed the process CreateInstace callbacks to return a shared pointer and to also take an "const FileSpec *core_file" parameter to allow for core file support. This will also allow for lldb_private::Process subclasses to be made that could load crash logs. This should be possible on darwin where the crash logs contain all of the stack frames for all of the threads, yet the crash logs only contain the registers for the crashed thrad. It should also allow some variables to be viewed for the thread that crashed. llvm-svn: 150154
2012-02-09 14:16:32 +08:00
process_sp = target_sp->CreateProcess (listener.ref(), NULL, NULL);
else
First pass at mach-o core file support is in. It currently works for x86_64 user space programs. The core file support is implemented by making a process plug-in that will dress up the threads and stack frames by using the core file memory. Added many default implementations for the lldb_private::Process functions so that plug-ins like the ProcessMachCore don't need to override many many functions only to have to return an error. Added new virtual functions to the ObjectFile class for extracting the frozen thread states that might be stored in object files. The default implementations return no thread information, but any platforms that support core files that contain frozen thread states (like mach-o) can make a module using the core file and then extract the information. The object files can enumerate the threads and also provide the register state for each thread. Since each object file knows how the thread registers are stored, they are responsible for creating a suitable register context that can be used by the core file threads. Changed the process CreateInstace callbacks to return a shared pointer and to also take an "const FileSpec *core_file" parameter to allow for core file support. This will also allow for lldb_private::Process subclasses to be made that could load crash logs. This should be possible on darwin where the crash logs contain all of the stack frames for all of the threads, yet the crash logs only contain the registers for the crashed thrad. It should also allow some variables to be viewed for the thread that crashed. llvm-svn: 150154
2012-02-09 14:16:32 +08:00
process_sp = target_sp->CreateProcess (target_sp->GetDebugger().GetListener(), NULL, NULL);
}
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
if (process_sp)
{
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
sb_process.SetSP (process_sp);
ProcessAttachInfo attach_info;
attach_info.GetExecutableFile().SetFile(name, false);
attach_info.SetWaitForLaunch(wait_for);
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
error.SetError (process_sp->Attach (attach_info));
if (error.Success())
{
// If we are doing synchronous mode, then wait for the
// process to stop!
if (target_sp->GetDebugger().GetAsyncExecution () == false)
process_sp->WaitForProcessToStop (NULL);
}
}
else
{
error.SetErrorString ("unable to create lldb_private::Process");
}
}
else
{
error.SetErrorString ("SBTarget is invalid");
}
if (log)
{
log->Printf ("SBTarget(%p)::AttachToPorcessWithName (...) => SBProcess(%p)",
target_sp.get(), process_sp.get());
}
return sb_process;
}
lldb::SBProcess
SBTarget::ConnectRemote
(
SBListener &listener,
const char *url,
const char *plugin_name,
SBError& error
)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBProcess sb_process;
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
ProcessSP process_sp;
TargetSP target_sp(GetSP());
if (log)
{
log->Printf ("SBTarget(%p)::ConnectRemote (listener, url=%s, plugin_name=%s, error)...", target_sp.get(), url, plugin_name);
}
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
if (listener.IsValid())
First pass at mach-o core file support is in. It currently works for x86_64 user space programs. The core file support is implemented by making a process plug-in that will dress up the threads and stack frames by using the core file memory. Added many default implementations for the lldb_private::Process functions so that plug-ins like the ProcessMachCore don't need to override many many functions only to have to return an error. Added new virtual functions to the ObjectFile class for extracting the frozen thread states that might be stored in object files. The default implementations return no thread information, but any platforms that support core files that contain frozen thread states (like mach-o) can make a module using the core file and then extract the information. The object files can enumerate the threads and also provide the register state for each thread. Since each object file knows how the thread registers are stored, they are responsible for creating a suitable register context that can be used by the core file threads. Changed the process CreateInstace callbacks to return a shared pointer and to also take an "const FileSpec *core_file" parameter to allow for core file support. This will also allow for lldb_private::Process subclasses to be made that could load crash logs. This should be possible on darwin where the crash logs contain all of the stack frames for all of the threads, yet the crash logs only contain the registers for the crashed thrad. It should also allow some variables to be viewed for the thread that crashed. llvm-svn: 150154
2012-02-09 14:16:32 +08:00
process_sp = target_sp->CreateProcess (listener.ref(), plugin_name, NULL);
else
First pass at mach-o core file support is in. It currently works for x86_64 user space programs. The core file support is implemented by making a process plug-in that will dress up the threads and stack frames by using the core file memory. Added many default implementations for the lldb_private::Process functions so that plug-ins like the ProcessMachCore don't need to override many many functions only to have to return an error. Added new virtual functions to the ObjectFile class for extracting the frozen thread states that might be stored in object files. The default implementations return no thread information, but any platforms that support core files that contain frozen thread states (like mach-o) can make a module using the core file and then extract the information. The object files can enumerate the threads and also provide the register state for each thread. Since each object file knows how the thread registers are stored, they are responsible for creating a suitable register context that can be used by the core file threads. Changed the process CreateInstace callbacks to return a shared pointer and to also take an "const FileSpec *core_file" parameter to allow for core file support. This will also allow for lldb_private::Process subclasses to be made that could load crash logs. This should be possible on darwin where the crash logs contain all of the stack frames for all of the threads, yet the crash logs only contain the registers for the crashed thrad. It should also allow some variables to be viewed for the thread that crashed. llvm-svn: 150154
2012-02-09 14:16:32 +08:00
process_sp = target_sp->CreateProcess (target_sp->GetDebugger().GetListener(), plugin_name, NULL);
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
if (process_sp)
{
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
sb_process.SetSP (process_sp);
error.SetError (process_sp->ConnectRemote (NULL, url));
}
else
{
error.SetErrorString ("unable to create lldb_private::Process");
}
}
else
{
error.SetErrorString ("SBTarget is invalid");
}
if (log)
{
log->Printf ("SBTarget(%p)::ConnectRemote (...) => SBProcess(%p)",
target_sp.get(), process_sp.get());
}
return sb_process;
}
SBFileSpec
SBTarget::GetExecutable ()
{
SBFileSpec exe_file_spec;
TargetSP target_sp(GetSP());
if (target_sp)
{
Module *exe_module = target_sp->GetExecutableModulePointer();
if (exe_module)
exe_file_spec.SetFileSpec (exe_module->GetFileSpec());
}
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
if (log)
{
log->Printf ("SBTarget(%p)::GetExecutable () => SBFileSpec(%p)",
target_sp.get(), exe_file_spec.get());
}
return exe_file_spec;
}
bool
SBTarget::operator == (const SBTarget &rhs) const
{
return m_opaque_sp.get() == rhs.m_opaque_sp.get();
}
bool
SBTarget::operator != (const SBTarget &rhs) const
{
return m_opaque_sp.get() != rhs.m_opaque_sp.get();
}
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
lldb::TargetSP
SBTarget::GetSP () const
{
return m_opaque_sp;
}
void
SBFrame is now threadsafe using some extra tricks. One issue is that stack frames might go away (the object itself, not the actual logical frame) when we are single stepping due to the way we currently sometimes end up flushing frames when stepping in/out/over. They later will come back to life represented by another object yet they have the same StackID. Now when you get a lldb::SBFrame object, it will track the frame it is initialized with until the thread goes away or the StackID no longer exists in the stack for the thread it was created on. It uses a weak_ptr to both the frame and thread and also stores the StackID. These three items allow us to determine when the stack frame object has gone away (the weak_ptr will be NULL) and allows us to find the correct frame again. In our test suite we had such cases where we were just getting lucky when something like this happened: 1 - stop at breakpoint 2 - get first frame in thread where we stopped 3 - run an expression that causes the program to JIT and run code 4 - run more expressions on the frame from step 2 which was very very luckily still around inside a shared pointer, yet, not part of the current thread (a new stack frame object had appeared with the same stack ID and depth). We now avoid all such issues and properly keep up to date, or we start returning errors when the frame doesn't exist and always responds with invalid answers. Also fixed the UserSettingsController (not going to rewrite this just yet) so that it doesn't crash on shutdown. Using weak_ptr's came in real handy to track when the master controller has already gone away and this allowed me to pull out the previous NotifyOwnerIsShuttingDown() patch as it is no longer needed. llvm-svn: 149231
2012-01-30 15:41:31 +08:00
SBTarget::SetSP (const lldb::TargetSP& target_sp)
{
m_opaque_sp = target_sp;
}
lldb::SBAddress
SBTarget::ResolveLoadAddress (lldb::addr_t vm_addr)
{
lldb::SBAddress sb_addr;
Address &addr = sb_addr.ref();
TargetSP target_sp(GetSP());
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
if (target_sp->GetSectionLoadList().ResolveLoadAddress (vm_addr, addr))
return sb_addr;
}
// We have a load address that isn't in a section, just return an address
// with the offset filled in (the address) and the section set to NULL
addr.SetRawAddress(vm_addr);
return sb_addr;
}
SBSymbolContext
SBTarget::ResolveSymbolContextForAddress (const SBAddress& addr,
uint32_t resolve_scope)
{
SBSymbolContext sc;
if (addr.IsValid())
{
TargetSP target_sp(GetSP());
if (target_sp)
target_sp->GetImages().ResolveSymbolContextForAddress (addr.ref(), resolve_scope, sc.ref());
}
return sc;
}
SBBreakpoint
SBTarget::BreakpointCreateByLocation (const char *file,
uint32_t line)
{
return SBBreakpoint(BreakpointCreateByLocation (SBFileSpec (file, false), line));
}
SBBreakpoint
SBTarget::BreakpointCreateByLocation (const SBFileSpec &sb_file_spec,
uint32_t line)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBBreakpoint sb_bp;
TargetSP target_sp(GetSP());
if (target_sp && line != 0)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
const LazyBool check_inlines = eLazyBoolCalculate;
const LazyBool skip_prologue = eLazyBoolCalculate;
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. llvm-svn: 162860
2012-08-30 05:13:06 +08:00
const bool internal = false;
const bool hardware = false;
*sb_bp = target_sp->CreateBreakpoint (NULL, *sb_file_spec, line, check_inlines, skip_prologue, internal, hardware);
}
if (log)
{
SBStream sstr;
sb_bp.GetDescription (sstr);
char path[PATH_MAX];
sb_file_spec->GetPath (path, sizeof(path));
log->Printf ("SBTarget(%p)::BreakpointCreateByLocation ( %s:%u ) => SBBreakpoint(%p): %s",
target_sp.get(),
path,
2010-10-30 12:51:46 +08:00
line,
sb_bp.get(),
sstr.GetData());
}
return sb_bp;
}
SBBreakpoint
SBTarget::BreakpointCreateByName (const char *symbol_name,
const char *module_name)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBBreakpoint sb_bp;
TargetSP target_sp(GetSP());
if (target_sp.get())
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
const bool internal = false;
const bool hardware = false;
const LazyBool skip_prologue = eLazyBoolCalculate;
if (module_name && module_name[0])
{
FileSpecList module_spec_list;
module_spec_list.Append (FileSpec (module_name, false));
*sb_bp = target_sp->CreateBreakpoint (&module_spec_list, NULL, symbol_name, eFunctionNameTypeAuto, skip_prologue, internal, hardware);
}
else
{
*sb_bp = target_sp->CreateBreakpoint (NULL, NULL, symbol_name, eFunctionNameTypeAuto, skip_prologue, internal, hardware);
}
}
if (log)
{
log->Printf ("SBTarget(%p)::BreakpointCreateByName (symbol=\"%s\", module=\"%s\") => SBBreakpoint(%p)",
target_sp.get(), symbol_name, module_name, sb_bp.get());
}
return sb_bp;
}
lldb::SBBreakpoint
SBTarget::BreakpointCreateByName (const char *symbol_name,
const SBFileSpecList &module_list,
const SBFileSpecList &comp_unit_list)
{
uint32_t name_type_mask = eFunctionNameTypeAuto;
return BreakpointCreateByName (symbol_name, name_type_mask, module_list, comp_unit_list);
}
lldb::SBBreakpoint
SBTarget::BreakpointCreateByName (const char *symbol_name,
uint32_t name_type_mask,
const SBFileSpecList &module_list,
const SBFileSpecList &comp_unit_list)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBBreakpoint sb_bp;
TargetSP target_sp(GetSP());
if (target_sp && symbol_name && symbol_name[0])
{
const bool internal = false;
const bool hardware = false;
const LazyBool skip_prologue = eLazyBoolCalculate;
Mutex::Locker api_locker (target_sp->GetAPIMutex());
*sb_bp = target_sp->CreateBreakpoint (module_list.get(),
comp_unit_list.get(),
symbol_name,
name_type_mask,
skip_prologue,
internal,
hardware);
}
if (log)
{
log->Printf ("SBTarget(%p)::BreakpointCreateByName (symbol=\"%s\", name_type: %d) => SBBreakpoint(%p)",
target_sp.get(), symbol_name, name_type_mask, sb_bp.get());
}
return sb_bp;
}
lldb::SBBreakpoint
SBTarget::BreakpointCreateByNames (const char *symbol_names[],
uint32_t num_names,
uint32_t name_type_mask,
const SBFileSpecList &module_list,
const SBFileSpecList &comp_unit_list)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBBreakpoint sb_bp;
TargetSP target_sp(GetSP());
if (target_sp && num_names > 0)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
const bool internal = false;
const bool hardware = false;
const LazyBool skip_prologue = eLazyBoolCalculate;
*sb_bp = target_sp->CreateBreakpoint (module_list.get(),
comp_unit_list.get(),
symbol_names,
num_names,
name_type_mask,
skip_prologue,
internal,
hardware);
}
if (log)
{
log->Printf ("SBTarget(%p)::BreakpointCreateByName (symbols={", target_sp.get());
for (uint32_t i = 0 ; i < num_names; i++)
{
char sep;
if (i < num_names - 1)
sep = ',';
else
sep = '}';
if (symbol_names[i] != NULL)
log->Printf ("\"%s\"%c ", symbol_names[i], sep);
else
log->Printf ("\"<NULL>\"%c ", sep);
}
log->Printf ("name_type: %d) => SBBreakpoint(%p)", name_type_mask, sb_bp.get());
}
return sb_bp;
}
SBBreakpoint
SBTarget::BreakpointCreateByRegex (const char *symbol_name_regex,
const char *module_name)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBBreakpoint sb_bp;
TargetSP target_sp(GetSP());
if (target_sp && symbol_name_regex && symbol_name_regex[0])
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
RegularExpression regexp(symbol_name_regex);
const bool internal = false;
const bool hardware = false;
const LazyBool skip_prologue = eLazyBoolCalculate;
if (module_name && module_name[0])
{
FileSpecList module_spec_list;
module_spec_list.Append (FileSpec (module_name, false));
*sb_bp = target_sp->CreateFuncRegexBreakpoint (&module_spec_list, NULL, regexp, skip_prologue, internal, hardware);
}
else
{
*sb_bp = target_sp->CreateFuncRegexBreakpoint (NULL, NULL, regexp, skip_prologue, internal, hardware);
}
}
if (log)
{
log->Printf ("SBTarget(%p)::BreakpointCreateByRegex (symbol_regex=\"%s\", module_name=\"%s\") => SBBreakpoint(%p)",
target_sp.get(), symbol_name_regex, module_name, sb_bp.get());
}
return sb_bp;
}
lldb::SBBreakpoint
SBTarget::BreakpointCreateByRegex (const char *symbol_name_regex,
const SBFileSpecList &module_list,
const SBFileSpecList &comp_unit_list)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBBreakpoint sb_bp;
TargetSP target_sp(GetSP());
if (target_sp && symbol_name_regex && symbol_name_regex[0])
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
RegularExpression regexp(symbol_name_regex);
const bool internal = false;
const bool hardware = false;
const LazyBool skip_prologue = eLazyBoolCalculate;
*sb_bp = target_sp->CreateFuncRegexBreakpoint (module_list.get(), comp_unit_list.get(), regexp, skip_prologue, internal, hardware);
}
if (log)
{
log->Printf ("SBTarget(%p)::BreakpointCreateByRegex (symbol_regex=\"%s\") => SBBreakpoint(%p)",
target_sp.get(), symbol_name_regex, sb_bp.get());
}
return sb_bp;
}
SBBreakpoint
SBTarget::BreakpointCreateByAddress (addr_t address)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBBreakpoint sb_bp;
TargetSP target_sp(GetSP());
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
const bool hardware = false;
*sb_bp = target_sp->CreateBreakpoint (address, false, hardware);
}
if (log)
{
log->Printf ("SBTarget(%p)::BreakpointCreateByAddress (address=%" PRIu64 ") => SBBreakpoint(%p)", target_sp.get(), (uint64_t) address, sb_bp.get());
}
return sb_bp;
}
lldb::SBBreakpoint
SBTarget::BreakpointCreateBySourceRegex (const char *source_regex,
const lldb::SBFileSpec &source_file,
const char *module_name)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBBreakpoint sb_bp;
TargetSP target_sp(GetSP());
if (target_sp && source_regex && source_regex[0])
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
RegularExpression regexp(source_regex);
FileSpecList source_file_spec_list;
const bool hardware = false;
source_file_spec_list.Append (source_file.ref());
if (module_name && module_name[0])
{
FileSpecList module_spec_list;
module_spec_list.Append (FileSpec (module_name, false));
*sb_bp = target_sp->CreateSourceRegexBreakpoint (&module_spec_list, &source_file_spec_list, regexp, false, hardware);
}
else
{
*sb_bp = target_sp->CreateSourceRegexBreakpoint (NULL, &source_file_spec_list, regexp, false, hardware);
}
}
if (log)
{
char path[PATH_MAX];
source_file->GetPath (path, sizeof(path));
log->Printf ("SBTarget(%p)::BreakpointCreateByRegex (source_regex=\"%s\", file=\"%s\", module_name=\"%s\") => SBBreakpoint(%p)",
target_sp.get(), source_regex, path, module_name, sb_bp.get());
}
return sb_bp;
}
lldb::SBBreakpoint
SBTarget::BreakpointCreateBySourceRegex (const char *source_regex,
const SBFileSpecList &module_list,
const lldb::SBFileSpecList &source_file_list)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBBreakpoint sb_bp;
TargetSP target_sp(GetSP());
if (target_sp && source_regex && source_regex[0])
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
const bool hardware = false;
RegularExpression regexp(source_regex);
*sb_bp = target_sp->CreateSourceRegexBreakpoint (module_list.get(), source_file_list.get(), regexp, false, hardware);
}
if (log)
{
log->Printf ("SBTarget(%p)::BreakpointCreateByRegex (source_regex=\"%s\") => SBBreakpoint(%p)",
target_sp.get(), source_regex, sb_bp.get());
}
return sb_bp;
}
lldb::SBBreakpoint
SBTarget::BreakpointCreateForException (lldb::LanguageType language,
bool catch_bp,
bool throw_bp)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBBreakpoint sb_bp;
TargetSP target_sp(GetSP());
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
const bool hardware = false;
*sb_bp = target_sp->CreateExceptionBreakpoint (language, catch_bp, throw_bp, hardware);
}
if (log)
{
log->Printf ("SBTarget(%p)::BreakpointCreateByRegex (Language: %s, catch: %s throw: %s) => SBBreakpoint(%p)",
target_sp.get(),
LanguageRuntime::GetNameForLanguageType(language),
catch_bp ? "on" : "off",
throw_bp ? "on" : "off",
sb_bp.get());
}
return sb_bp;
}
uint32_t
SBTarget::GetNumBreakpoints () const
{
TargetSP target_sp(GetSP());
if (target_sp)
{
// The breakpoint list is thread safe, no need to lock
return target_sp->GetBreakpointList().GetSize();
}
return 0;
}
SBBreakpoint
SBTarget::GetBreakpointAtIndex (uint32_t idx) const
{
SBBreakpoint sb_breakpoint;
TargetSP target_sp(GetSP());
if (target_sp)
{
// The breakpoint list is thread safe, no need to lock
*sb_breakpoint = target_sp->GetBreakpointList().GetBreakpointAtIndex(idx);
}
return sb_breakpoint;
}
bool
SBTarget::BreakpointDelete (break_id_t bp_id)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
bool result = false;
TargetSP target_sp(GetSP());
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
result = target_sp->RemoveBreakpointByID (bp_id);
}
if (log)
{
log->Printf ("SBTarget(%p)::BreakpointDelete (bp_id=%d) => %i", target_sp.get(), (uint32_t) bp_id, result);
}
return result;
}
SBBreakpoint
SBTarget::FindBreakpointByID (break_id_t bp_id)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBBreakpoint sb_breakpoint;
TargetSP target_sp(GetSP());
if (target_sp && bp_id != LLDB_INVALID_BREAK_ID)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
*sb_breakpoint = target_sp->GetBreakpointByID (bp_id);
}
if (log)
{
log->Printf ("SBTarget(%p)::FindBreakpointByID (bp_id=%d) => SBBreakpoint(%p)",
target_sp.get(), (uint32_t) bp_id, sb_breakpoint.get());
}
return sb_breakpoint;
}
bool
SBTarget::EnableAllBreakpoints ()
{
TargetSP target_sp(GetSP());
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
target_sp->EnableAllBreakpoints ();
return true;
}
return false;
}
bool
SBTarget::DisableAllBreakpoints ()
{
TargetSP target_sp(GetSP());
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
target_sp->DisableAllBreakpoints ();
return true;
}
return false;
}
bool
SBTarget::DeleteAllBreakpoints ()
{
TargetSP target_sp(GetSP());
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
target_sp->RemoveAllBreakpoints ();
return true;
}
return false;
}
uint32_t
SBTarget::GetNumWatchpoints () const
{
TargetSP target_sp(GetSP());
if (target_sp)
{
// The watchpoint list is thread safe, no need to lock
return target_sp->GetWatchpointList().GetSize();
}
return 0;
}
SBWatchpoint
SBTarget::GetWatchpointAtIndex (uint32_t idx) const
{
SBWatchpoint sb_watchpoint;
TargetSP target_sp(GetSP());
if (target_sp)
{
// The watchpoint list is thread safe, no need to lock
sb_watchpoint.SetSP (target_sp->GetWatchpointList().GetByIndex(idx));
}
return sb_watchpoint;
}
bool
SBTarget::DeleteWatchpoint (watch_id_t wp_id)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
bool result = false;
TargetSP target_sp(GetSP());
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
Mutex::Locker locker;
target_sp->GetWatchpointList().GetListMutex(locker);
result = target_sp->RemoveWatchpointByID (wp_id);
}
if (log)
{
log->Printf ("SBTarget(%p)::WatchpointDelete (wp_id=%d) => %i", target_sp.get(), (uint32_t) wp_id, result);
}
return result;
}
SBWatchpoint
SBTarget::FindWatchpointByID (lldb::watch_id_t wp_id)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBWatchpoint sb_watchpoint;
lldb::WatchpointSP watchpoint_sp;
TargetSP target_sp(GetSP());
if (target_sp && wp_id != LLDB_INVALID_WATCH_ID)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
Mutex::Locker locker;
target_sp->GetWatchpointList().GetListMutex(locker);
watchpoint_sp = target_sp->GetWatchpointList().FindByID(wp_id);
sb_watchpoint.SetSP (watchpoint_sp);
}
if (log)
{
log->Printf ("SBTarget(%p)::FindWatchpointByID (bp_id=%d) => SBWatchpoint(%p)",
target_sp.get(), (uint32_t) wp_id, watchpoint_sp.get());
}
return sb_watchpoint;
}
lldb::SBWatchpoint
SBTarget::WatchAddress (lldb::addr_t addr, size_t size, bool read, bool write, SBError &error)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBWatchpoint sb_watchpoint;
lldb::WatchpointSP watchpoint_sp;
TargetSP target_sp(GetSP());
if (target_sp && (read || write) && addr != LLDB_INVALID_ADDRESS && size > 0)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
uint32_t watch_type = 0;
if (read)
watch_type |= LLDB_WATCH_TYPE_READ;
if (write)
watch_type |= LLDB_WATCH_TYPE_WRITE;
if (watch_type == 0)
{
error.SetErrorString("Can't create a watchpoint that is neither read nor write.");
return sb_watchpoint;
}
// Target::CreateWatchpoint() is thread safe.
Error cw_error;
// This API doesn't take in a type, so we can't figure out what it is.
ClangASTType *type = NULL;
watchpoint_sp = target_sp->CreateWatchpoint(addr, size, type, watch_type, cw_error);
error.SetError(cw_error);
sb_watchpoint.SetSP (watchpoint_sp);
}
if (log)
{
log->Printf ("SBTarget(%p)::WatchAddress (addr=0x%" PRIx64 ", 0x%u) => SBWatchpoint(%p)",
target_sp.get(), addr, (uint32_t) size, watchpoint_sp.get());
}
return sb_watchpoint;
}
bool
SBTarget::EnableAllWatchpoints ()
{
TargetSP target_sp(GetSP());
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
Mutex::Locker locker;
target_sp->GetWatchpointList().GetListMutex(locker);
target_sp->EnableAllWatchpoints ();
return true;
}
return false;
}
bool
SBTarget::DisableAllWatchpoints ()
{
TargetSP target_sp(GetSP());
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
Mutex::Locker locker;
target_sp->GetWatchpointList().GetListMutex(locker);
target_sp->DisableAllWatchpoints ();
return true;
}
return false;
}
SBValue
SBTarget::CreateValueFromAddress (const char *name, SBAddress addr, SBType type)
{
SBValue sb_value;
lldb::ValueObjectSP new_value_sp;
if (IsValid() && name && *name && addr.IsValid() && type.IsValid())
{
lldb::addr_t address(addr.GetLoadAddress(*this));
lldb::TypeImplSP type_impl_sp (type.GetSP());
ClangASTType pointer_ast_type(type_impl_sp->GetClangASTType(true).GetPointerType ());
if (pointer_ast_type)
{
lldb::DataBufferSP buffer(new lldb_private::DataBufferHeap(&address,sizeof(lldb::addr_t)));
ExecutionContext exe_ctx (ExecutionContextRef(ExecutionContext(m_opaque_sp.get(),false)));
ValueObjectSP ptr_result_valobj_sp(ValueObjectConstResult::Create (exe_ctx.GetBestExecutionContextScope(),
pointer_ast_type,
ConstString(name),
buffer,
exe_ctx.GetByteOrder(),
exe_ctx.GetAddressByteSize()));
if (ptr_result_valobj_sp)
{
ptr_result_valobj_sp->GetValue().SetValueType(Value::eValueTypeLoadAddress);
Error err;
new_value_sp = ptr_result_valobj_sp->Dereference(err);
if (new_value_sp)
new_value_sp->SetName(ConstString(name));
}
}
}
sb_value.SetSP(new_value_sp);
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
if (log)
{
if (new_value_sp)
log->Printf ("SBTarget(%p)::CreateValueFromAddress => \"%s\"", m_opaque_sp.get(), new_value_sp->GetName().AsCString());
else
log->Printf ("SBTarget(%p)::CreateValueFromAddress => NULL", m_opaque_sp.get());
}
return sb_value;
}
bool
SBTarget::DeleteAllWatchpoints ()
{
TargetSP target_sp(GetSP());
if (target_sp)
{
Mutex::Locker api_locker (target_sp->GetAPIMutex());
Mutex::Locker locker;
target_sp->GetWatchpointList().GetListMutex(locker);
target_sp->RemoveAllWatchpoints ();
return true;
}
return false;
}
lldb::SBModule
SBTarget::AddModule (const char *path,
const char *triple,
const char *uuid_cstr)
{
return AddModule (path, triple, uuid_cstr, NULL);
}
lldb::SBModule
SBTarget::AddModule (const char *path,
const char *triple,
const char *uuid_cstr,
const char *symfile)
{
lldb::SBModule sb_module;
TargetSP target_sp(GetSP());
if (target_sp)
{
ModuleSpec module_spec;
if (path)
module_spec.GetFileSpec().SetFile(path, false);
if (uuid_cstr)
module_spec.GetUUID().SetFromCString(uuid_cstr);
if (triple)
module_spec.GetArchitecture().SetTriple (triple, target_sp->GetPlatform ().get());
else
module_spec.GetArchitecture() = target_sp->GetArchitecture();
if (symfile)
module_spec.GetSymbolFileSpec ().SetFile(symfile, false);
sb_module.SetSP(target_sp->GetSharedModule (module_spec));
}
return sb_module;
}
lldb::SBModule
SBTarget::AddModule (const SBModuleSpec &module_spec)
{
lldb::SBModule sb_module;
TargetSP target_sp(GetSP());
if (target_sp)
sb_module.SetSP(target_sp->GetSharedModule (*module_spec.m_opaque_ap));
return sb_module;
}
bool
SBTarget::AddModule (lldb::SBModule &module)
{
TargetSP target_sp(GetSP());
if (target_sp)
{
target_sp->GetImages().AppendIfNeeded (module.GetSP());
return true;
}
return false;
}
uint32_t
SBTarget::GetNumModules () const
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
uint32_t num = 0;
TargetSP target_sp(GetSP());
if (target_sp)
{
// The module list is thread safe, no need to lock
num = target_sp->GetImages().GetSize();
}
if (log)
log->Printf ("SBTarget(%p)::GetNumModules () => %d", target_sp.get(), num);
return num;
}
void
SBTarget::Clear ()
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
if (log)
log->Printf ("SBTarget(%p)::Clear ()", m_opaque_sp.get());
m_opaque_sp.reset();
}
SBModule
SBTarget::FindModule (const SBFileSpec &sb_file_spec)
{
SBModule sb_module;
TargetSP target_sp(GetSP());
if (target_sp && sb_file_spec.IsValid())
{
ModuleSpec module_spec(*sb_file_spec);
// The module list is thread safe, no need to lock
sb_module.SetSP (target_sp->GetImages().FindFirstModule (module_spec));
}
return sb_module;
}
lldb::ByteOrder
SBTarget::GetByteOrder ()
{
TargetSP target_sp(GetSP());
if (target_sp)
return target_sp->GetArchitecture().GetByteOrder();
return eByteOrderInvalid;
}
const char *
SBTarget::GetTriple ()
{
TargetSP target_sp(GetSP());
if (target_sp)
{
std::string triple (target_sp->GetArchitecture().GetTriple().str());
// Unique the string so we don't run into ownership issues since
// the const strings put the string into the string pool once and
// the strings never comes out
ConstString const_triple (triple.c_str());
return const_triple.GetCString();
}
return NULL;
}
uint32_t
SBTarget::GetAddressByteSize()
{
TargetSP target_sp(GetSP());
if (target_sp)
return target_sp->GetArchitecture().GetAddressByteSize();
return sizeof(void*);
}
SBModule
SBTarget::GetModuleAtIndex (uint32_t idx)
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
SBModule sb_module;
ModuleSP module_sp;
TargetSP target_sp(GetSP());
if (target_sp)
{
// The module list is thread safe, no need to lock
module_sp = target_sp->GetImages().GetModuleAtIndex(idx);
sb_module.SetSP (module_sp);
}
if (log)
{
log->Printf ("SBTarget(%p)::GetModuleAtIndex (idx=%d) => SBModule(%p)",
target_sp.get(), idx, module_sp.get());
}
return sb_module;
}
bool
SBTarget::RemoveModule (lldb::SBModule module)
{
TargetSP target_sp(GetSP());
if (target_sp)
return target_sp->GetImages().Remove(module.GetSP());
return false;
}
SBBroadcaster
SBTarget::GetBroadcaster () const
{
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
TargetSP target_sp(GetSP());
SBBroadcaster broadcaster(target_sp.get(), false);
if (log)
log->Printf ("SBTarget(%p)::GetBroadcaster () => SBBroadcaster(%p)",
target_sp.get(), broadcaster.get());
return broadcaster;
}
bool
SBTarget::GetDescription (SBStream &description, lldb::DescriptionLevel description_level)
{
Stream &strm = description.ref();
TargetSP target_sp(GetSP());
if (target_sp)
2010-09-21 00:21:41 +08:00
{
target_sp->Dump (&strm, description_level);
2010-09-21 00:21:41 +08:00
}
else
strm.PutCString ("No value");
return true;
}
Removed all of the "#ifndef SWIG" from the SB header files since we are using interface (.i) files for each class. Changed the FindFunction class from: uint32_t SBTarget::FindFunctions (const char *name, uint32_t name_type_mask, bool append, lldb::SBSymbolContextList& sc_list) uint32_t SBModule::FindFunctions (const char *name, uint32_t name_type_mask, bool append, lldb::SBSymbolContextList& sc_list) To: lldb::SBSymbolContextList SBTarget::FindFunctions (const char *name, uint32_t name_type_mask = lldb::eFunctionNameTypeAny); lldb::SBSymbolContextList SBModule::FindFunctions (const char *name, uint32_t name_type_mask = lldb::eFunctionNameTypeAny); This makes the API easier to use from python. Also added the ability to append a SBSymbolContext or a SBSymbolContextList to a SBSymbolContextList. Exposed properties for lldb.SBSymbolContextList in python: lldb.SBSymbolContextList.modules => list() or all lldb.SBModule objects in the list lldb.SBSymbolContextList.compile_units => list() or all lldb.SBCompileUnits objects in the list lldb.SBSymbolContextList.functions => list() or all lldb.SBFunction objects in the list lldb.SBSymbolContextList.blocks => list() or all lldb.SBBlock objects in the list lldb.SBSymbolContextList.line_entries => list() or all lldb.SBLineEntry objects in the list lldb.SBSymbolContextList.symbols => list() or all lldb.SBSymbol objects in the list This allows a call to the SBTarget::FindFunctions(...) and SBModule::FindFunctions(...) and then the result can be used to extract the desired information: sc_list = lldb.target.FindFunctions("erase") for function in sc_list.functions: print function for symbol in sc_list.symbols: print symbol Exposed properties for the lldb.SBSymbolContext objects in python: lldb.SBSymbolContext.module => lldb.SBModule lldb.SBSymbolContext.compile_unit => lldb.SBCompileUnit lldb.SBSymbolContext.function => lldb.SBFunction lldb.SBSymbolContext.block => lldb.SBBlock lldb.SBSymbolContext.line_entry => lldb.SBLineEntry lldb.SBSymbolContext.symbol => lldb.SBSymbol Exposed properties for the lldb.SBBlock objects in python: lldb.SBBlock.parent => lldb.SBBlock for the parent block that contains lldb.SBBlock.sibling => lldb.SBBlock for the sibling block to the current block lldb.SBBlock.first_child => lldb.SBBlock for the first child block to the current block lldb.SBBlock.call_site => for inline functions, return a lldb.declaration object that gives the call site file, line and column lldb.SBBlock.name => for inline functions this is the name of the inline function that this block represents lldb.SBBlock.inlined_block => returns the inlined function block that contains this block (might return itself if the current block is an inlined block) lldb.SBBlock.range[int] => access the address ranges for a block by index, a list() with start and end address is returned lldb.SBBlock.ranges => an array or all address ranges for this block lldb.SBBlock.num_ranges => the number of address ranges for this blcok SBFunction objects can now get the SBType and the SBBlock that represents the top scope of the function. SBBlock objects can now get the variable list from the current block. The value list returned allows varaibles to be viewed prior with no process if code wants to check the variables in a function. There are two ways to get a variable list from a SBBlock: lldb::SBValueList SBBlock::GetVariables (lldb::SBFrame& frame, bool arguments, bool locals, bool statics, lldb::DynamicValueType use_dynamic); lldb::SBValueList SBBlock::GetVariables (lldb::SBTarget& target, bool arguments, bool locals, bool statics); When a SBFrame is used, the values returned will be locked down to the frame and the values will be evaluated in the context of that frame. When a SBTarget is used, global an static variables can be viewed without a running process. llvm-svn: 149853
2012-02-06 09:44:54 +08:00
lldb::SBSymbolContextList
SBTarget::FindFunctions (const char *name, uint32_t name_type_mask)
{
Removed all of the "#ifndef SWIG" from the SB header files since we are using interface (.i) files for each class. Changed the FindFunction class from: uint32_t SBTarget::FindFunctions (const char *name, uint32_t name_type_mask, bool append, lldb::SBSymbolContextList& sc_list) uint32_t SBModule::FindFunctions (const char *name, uint32_t name_type_mask, bool append, lldb::SBSymbolContextList& sc_list) To: lldb::SBSymbolContextList SBTarget::FindFunctions (const char *name, uint32_t name_type_mask = lldb::eFunctionNameTypeAny); lldb::SBSymbolContextList SBModule::FindFunctions (const char *name, uint32_t name_type_mask = lldb::eFunctionNameTypeAny); This makes the API easier to use from python. Also added the ability to append a SBSymbolContext or a SBSymbolContextList to a SBSymbolContextList. Exposed properties for lldb.SBSymbolContextList in python: lldb.SBSymbolContextList.modules => list() or all lldb.SBModule objects in the list lldb.SBSymbolContextList.compile_units => list() or all lldb.SBCompileUnits objects in the list lldb.SBSymbolContextList.functions => list() or all lldb.SBFunction objects in the list lldb.SBSymbolContextList.blocks => list() or all lldb.SBBlock objects in the list lldb.SBSymbolContextList.line_entries => list() or all lldb.SBLineEntry objects in the list lldb.SBSymbolContextList.symbols => list() or all lldb.SBSymbol objects in the list This allows a call to the SBTarget::FindFunctions(...) and SBModule::FindFunctions(...) and then the result can be used to extract the desired information: sc_list = lldb.target.FindFunctions("erase") for function in sc_list.functions: print function for symbol in sc_list.symbols: print symbol Exposed properties for the lldb.SBSymbolContext objects in python: lldb.SBSymbolContext.module => lldb.SBModule lldb.SBSymbolContext.compile_unit => lldb.SBCompileUnit lldb.SBSymbolContext.function => lldb.SBFunction lldb.SBSymbolContext.block => lldb.SBBlock lldb.SBSymbolContext.line_entry => lldb.SBLineEntry lldb.SBSymbolContext.symbol => lldb.SBSymbol Exposed properties for the lldb.SBBlock objects in python: lldb.SBBlock.parent => lldb.SBBlock for the parent block that contains lldb.SBBlock.sibling => lldb.SBBlock for the sibling block to the current block lldb.SBBlock.first_child => lldb.SBBlock for the first child block to the current block lldb.SBBlock.call_site => for inline functions, return a lldb.declaration object that gives the call site file, line and column lldb.SBBlock.name => for inline functions this is the name of the inline function that this block represents lldb.SBBlock.inlined_block => returns the inlined function block that contains this block (might return itself if the current block is an inlined block) lldb.SBBlock.range[int] => access the address ranges for a block by index, a list() with start and end address is returned lldb.SBBlock.ranges => an array or all address ranges for this block lldb.SBBlock.num_ranges => the number of address ranges for this blcok SBFunction objects can now get the SBType and the SBBlock that represents the top scope of the function. SBBlock objects can now get the variable list from the current block. The value list returned allows varaibles to be viewed prior with no process if code wants to check the variables in a function. There are two ways to get a variable list from a SBBlock: lldb::SBValueList SBBlock::GetVariables (lldb::SBFrame& frame, bool arguments, bool locals, bool statics, lldb::DynamicValueType use_dynamic); lldb::SBValueList SBBlock::GetVariables (lldb::SBTarget& target, bool arguments, bool locals, bool statics); When a SBFrame is used, the values returned will be locked down to the frame and the values will be evaluated in the context of that frame. When a SBTarget is used, global an static variables can be viewed without a running process. llvm-svn: 149853
2012-02-06 09:44:54 +08:00
lldb::SBSymbolContextList sb_sc_list;
if (name && name[0])
{
TargetSP target_sp(GetSP());
if (target_sp)
{
const bool symbols_ok = true;
const bool inlines_ok = true;
Removed all of the "#ifndef SWIG" from the SB header files since we are using interface (.i) files for each class. Changed the FindFunction class from: uint32_t SBTarget::FindFunctions (const char *name, uint32_t name_type_mask, bool append, lldb::SBSymbolContextList& sc_list) uint32_t SBModule::FindFunctions (const char *name, uint32_t name_type_mask, bool append, lldb::SBSymbolContextList& sc_list) To: lldb::SBSymbolContextList SBTarget::FindFunctions (const char *name, uint32_t name_type_mask = lldb::eFunctionNameTypeAny); lldb::SBSymbolContextList SBModule::FindFunctions (const char *name, uint32_t name_type_mask = lldb::eFunctionNameTypeAny); This makes the API easier to use from python. Also added the ability to append a SBSymbolContext or a SBSymbolContextList to a SBSymbolContextList. Exposed properties for lldb.SBSymbolContextList in python: lldb.SBSymbolContextList.modules => list() or all lldb.SBModule objects in the list lldb.SBSymbolContextList.compile_units => list() or all lldb.SBCompileUnits objects in the list lldb.SBSymbolContextList.functions => list() or all lldb.SBFunction objects in the list lldb.SBSymbolContextList.blocks => list() or all lldb.SBBlock objects in the list lldb.SBSymbolContextList.line_entries => list() or all lldb.SBLineEntry objects in the list lldb.SBSymbolContextList.symbols => list() or all lldb.SBSymbol objects in the list This allows a call to the SBTarget::FindFunctions(...) and SBModule::FindFunctions(...) and then the result can be used to extract the desired information: sc_list = lldb.target.FindFunctions("erase") for function in sc_list.functions: print function for symbol in sc_list.symbols: print symbol Exposed properties for the lldb.SBSymbolContext objects in python: lldb.SBSymbolContext.module => lldb.SBModule lldb.SBSymbolContext.compile_unit => lldb.SBCompileUnit lldb.SBSymbolContext.function => lldb.SBFunction lldb.SBSymbolContext.block => lldb.SBBlock lldb.SBSymbolContext.line_entry => lldb.SBLineEntry lldb.SBSymbolContext.symbol => lldb.SBSymbol Exposed properties for the lldb.SBBlock objects in python: lldb.SBBlock.parent => lldb.SBBlock for the parent block that contains lldb.SBBlock.sibling => lldb.SBBlock for the sibling block to the current block lldb.SBBlock.first_child => lldb.SBBlock for the first child block to the current block lldb.SBBlock.call_site => for inline functions, return a lldb.declaration object that gives the call site file, line and column lldb.SBBlock.name => for inline functions this is the name of the inline function that this block represents lldb.SBBlock.inlined_block => returns the inlined function block that contains this block (might return itself if the current block is an inlined block) lldb.SBBlock.range[int] => access the address ranges for a block by index, a list() with start and end address is returned lldb.SBBlock.ranges => an array or all address ranges for this block lldb.SBBlock.num_ranges => the number of address ranges for this blcok SBFunction objects can now get the SBType and the SBBlock that represents the top scope of the function. SBBlock objects can now get the variable list from the current block. The value list returned allows varaibles to be viewed prior with no process if code wants to check the variables in a function. There are two ways to get a variable list from a SBBlock: lldb::SBValueList SBBlock::GetVariables (lldb::SBFrame& frame, bool arguments, bool locals, bool statics, lldb::DynamicValueType use_dynamic); lldb::SBValueList SBBlock::GetVariables (lldb::SBTarget& target, bool arguments, bool locals, bool statics); When a SBFrame is used, the values returned will be locked down to the frame and the values will be evaluated in the context of that frame. When a SBTarget is used, global an static variables can be viewed without a running process. llvm-svn: 149853
2012-02-06 09:44:54 +08:00
const bool append = true;
target_sp->GetImages().FindFunctions (ConstString(name),
name_type_mask,
symbols_ok,
inlines_ok,
Removed all of the "#ifndef SWIG" from the SB header files since we are using interface (.i) files for each class. Changed the FindFunction class from: uint32_t SBTarget::FindFunctions (const char *name, uint32_t name_type_mask, bool append, lldb::SBSymbolContextList& sc_list) uint32_t SBModule::FindFunctions (const char *name, uint32_t name_type_mask, bool append, lldb::SBSymbolContextList& sc_list) To: lldb::SBSymbolContextList SBTarget::FindFunctions (const char *name, uint32_t name_type_mask = lldb::eFunctionNameTypeAny); lldb::SBSymbolContextList SBModule::FindFunctions (const char *name, uint32_t name_type_mask = lldb::eFunctionNameTypeAny); This makes the API easier to use from python. Also added the ability to append a SBSymbolContext or a SBSymbolContextList to a SBSymbolContextList. Exposed properties for lldb.SBSymbolContextList in python: lldb.SBSymbolContextList.modules => list() or all lldb.SBModule objects in the list lldb.SBSymbolContextList.compile_units => list() or all lldb.SBCompileUnits objects in the list lldb.SBSymbolContextList.functions => list() or all lldb.SBFunction objects in the list lldb.SBSymbolContextList.blocks => list() or all lldb.SBBlock objects in the list lldb.SBSymbolContextList.line_entries => list() or all lldb.SBLineEntry objects in the list lldb.SBSymbolContextList.symbols => list() or all lldb.SBSymbol objects in the list This allows a call to the SBTarget::FindFunctions(...) and SBModule::FindFunctions(...) and then the result can be used to extract the desired information: sc_list = lldb.target.FindFunctions("erase") for function in sc_list.functions: print function for symbol in sc_list.symbols: print symbol Exposed properties for the lldb.SBSymbolContext objects in python: lldb.SBSymbolContext.module => lldb.SBModule lldb.SBSymbolContext.compile_unit => lldb.SBCompileUnit lldb.SBSymbolContext.function => lldb.SBFunction lldb.SBSymbolContext.block => lldb.SBBlock lldb.SBSymbolContext.line_entry => lldb.SBLineEntry lldb.SBSymbolContext.symbol => lldb.SBSymbol Exposed properties for the lldb.SBBlock objects in python: lldb.SBBlock.parent => lldb.SBBlock for the parent block that contains lldb.SBBlock.sibling => lldb.SBBlock for the sibling block to the current block lldb.SBBlock.first_child => lldb.SBBlock for the first child block to the current block lldb.SBBlock.call_site => for inline functions, return a lldb.declaration object that gives the call site file, line and column lldb.SBBlock.name => for inline functions this is the name of the inline function that this block represents lldb.SBBlock.inlined_block => returns the inlined function block that contains this block (might return itself if the current block is an inlined block) lldb.SBBlock.range[int] => access the address ranges for a block by index, a list() with start and end address is returned lldb.SBBlock.ranges => an array or all address ranges for this block lldb.SBBlock.num_ranges => the number of address ranges for this blcok SBFunction objects can now get the SBType and the SBBlock that represents the top scope of the function. SBBlock objects can now get the variable list from the current block. The value list returned allows varaibles to be viewed prior with no process if code wants to check the variables in a function. There are two ways to get a variable list from a SBBlock: lldb::SBValueList SBBlock::GetVariables (lldb::SBFrame& frame, bool arguments, bool locals, bool statics, lldb::DynamicValueType use_dynamic); lldb::SBValueList SBBlock::GetVariables (lldb::SBTarget& target, bool arguments, bool locals, bool statics); When a SBFrame is used, the values returned will be locked down to the frame and the values will be evaluated in the context of that frame. When a SBTarget is used, global an static variables can be viewed without a running process. llvm-svn: 149853
2012-02-06 09:44:54 +08:00
append,
*sb_sc_list);
}
}
Removed all of the "#ifndef SWIG" from the SB header files since we are using interface (.i) files for each class. Changed the FindFunction class from: uint32_t SBTarget::FindFunctions (const char *name, uint32_t name_type_mask, bool append, lldb::SBSymbolContextList& sc_list) uint32_t SBModule::FindFunctions (const char *name, uint32_t name_type_mask, bool append, lldb::SBSymbolContextList& sc_list) To: lldb::SBSymbolContextList SBTarget::FindFunctions (const char *name, uint32_t name_type_mask = lldb::eFunctionNameTypeAny); lldb::SBSymbolContextList SBModule::FindFunctions (const char *name, uint32_t name_type_mask = lldb::eFunctionNameTypeAny); This makes the API easier to use from python. Also added the ability to append a SBSymbolContext or a SBSymbolContextList to a SBSymbolContextList. Exposed properties for lldb.SBSymbolContextList in python: lldb.SBSymbolContextList.modules => list() or all lldb.SBModule objects in the list lldb.SBSymbolContextList.compile_units => list() or all lldb.SBCompileUnits objects in the list lldb.SBSymbolContextList.functions => list() or all lldb.SBFunction objects in the list lldb.SBSymbolContextList.blocks => list() or all lldb.SBBlock objects in the list lldb.SBSymbolContextList.line_entries => list() or all lldb.SBLineEntry objects in the list lldb.SBSymbolContextList.symbols => list() or all lldb.SBSymbol objects in the list This allows a call to the SBTarget::FindFunctions(...) and SBModule::FindFunctions(...) and then the result can be used to extract the desired information: sc_list = lldb.target.FindFunctions("erase") for function in sc_list.functions: print function for symbol in sc_list.symbols: print symbol Exposed properties for the lldb.SBSymbolContext objects in python: lldb.SBSymbolContext.module => lldb.SBModule lldb.SBSymbolContext.compile_unit => lldb.SBCompileUnit lldb.SBSymbolContext.function => lldb.SBFunction lldb.SBSymbolContext.block => lldb.SBBlock lldb.SBSymbolContext.line_entry => lldb.SBLineEntry lldb.SBSymbolContext.symbol => lldb.SBSymbol Exposed properties for the lldb.SBBlock objects in python: lldb.SBBlock.parent => lldb.SBBlock for the parent block that contains lldb.SBBlock.sibling => lldb.SBBlock for the sibling block to the current block lldb.SBBlock.first_child => lldb.SBBlock for the first child block to the current block lldb.SBBlock.call_site => for inline functions, return a lldb.declaration object that gives the call site file, line and column lldb.SBBlock.name => for inline functions this is the name of the inline function that this block represents lldb.SBBlock.inlined_block => returns the inlined function block that contains this block (might return itself if the current block is an inlined block) lldb.SBBlock.range[int] => access the address ranges for a block by index, a list() with start and end address is returned lldb.SBBlock.ranges => an array or all address ranges for this block lldb.SBBlock.num_ranges => the number of address ranges for this blcok SBFunction objects can now get the SBType and the SBBlock that represents the top scope of the function. SBBlock objects can now get the variable list from the current block. The value list returned allows varaibles to be viewed prior with no process if code wants to check the variables in a function. There are two ways to get a variable list from a SBBlock: lldb::SBValueList SBBlock::GetVariables (lldb::SBFrame& frame, bool arguments, bool locals, bool statics, lldb::DynamicValueType use_dynamic); lldb::SBValueList SBBlock::GetVariables (lldb::SBTarget& target, bool arguments, bool locals, bool statics); When a SBFrame is used, the values returned will be locked down to the frame and the values will be evaluated in the context of that frame. When a SBTarget is used, global an static variables can be viewed without a running process. llvm-svn: 149853
2012-02-06 09:44:54 +08:00
return sb_sc_list;
}
lldb::SBType
SBTarget::FindFirstType (const char* typename_cstr)
{
TargetSP target_sp(GetSP());
if (typename_cstr && typename_cstr[0] && target_sp)
{
ConstString const_typename(typename_cstr);
SymbolContext sc;
const bool exact_match = false;
const ModuleList &module_list = target_sp->GetImages();
size_t count = module_list.GetSize();
for (size_t idx = 0; idx < count; idx++)
{
ModuleSP module_sp (module_list.GetModuleAtIndex(idx));
if (module_sp)
{
TypeSP type_sp (module_sp->FindFirstType(sc, const_typename, exact_match));
if (type_sp)
return SBType(type_sp);
}
}
// Didn't find the type in the symbols; try the Objective-C runtime
// if one is installed
ProcessSP process_sp(target_sp->GetProcessSP());
if (process_sp)
{
ObjCLanguageRuntime *objc_language_runtime = process_sp->GetObjCLanguageRuntime();
if (objc_language_runtime)
{
TypeVendor *objc_type_vendor = objc_language_runtime->GetTypeVendor();
if (objc_type_vendor)
{
std::vector <ClangASTType> types;
if (objc_type_vendor->FindTypes(const_typename, true, 1, types) > 0)
return SBType(types[0]);
}
}
}
// No matches, search for basic typename matches
ClangASTContext *clang_ast = target_sp->GetScratchClangASTContext();
if (clang_ast)
return SBType (ClangASTContext::GetBasicType (clang_ast->getASTContext(), const_typename));
}
return SBType();
}
SBType
SBTarget::GetBasicType(lldb::BasicType type)
{
TargetSP target_sp(GetSP());
if (target_sp)
{
ClangASTContext *clang_ast = target_sp->GetScratchClangASTContext();
if (clang_ast)
return SBType (ClangASTContext::GetBasicType (clang_ast->getASTContext(), type));
}
return SBType();
}
lldb::SBTypeList
SBTarget::FindTypes (const char* typename_cstr)
{
SBTypeList sb_type_list;
TargetSP target_sp(GetSP());
if (typename_cstr && typename_cstr[0] && target_sp)
{
ModuleList& images = target_sp->GetImages();
ConstString const_typename(typename_cstr);
bool exact_match = false;
SymbolContext sc;
TypeList type_list;
uint32_t num_matches = images.FindTypes (sc,
const_typename,
exact_match,
UINT32_MAX,
type_list);
if (num_matches > 0)
{
for (size_t idx = 0; idx < num_matches; idx++)
{
TypeSP type_sp (type_list.GetTypeAtIndex(idx));
if (type_sp)
sb_type_list.Append(SBType(type_sp));
}
}
// Try the Objective-C runtime if one is installed
ProcessSP process_sp(target_sp->GetProcessSP());
if (process_sp)
{
ObjCLanguageRuntime *objc_language_runtime = process_sp->GetObjCLanguageRuntime();
if (objc_language_runtime)
{
TypeVendor *objc_type_vendor = objc_language_runtime->GetTypeVendor();
if (objc_type_vendor)
{
std::vector <ClangASTType> types;
if (objc_type_vendor->FindTypes(const_typename, true, UINT32_MAX, types))
{
for (ClangASTType &type : types)
{
sb_type_list.Append(SBType(type));
}
}
}
}
}
if (sb_type_list.GetSize() == 0)
{
// No matches, search for basic typename matches
ClangASTContext *clang_ast = target_sp->GetScratchClangASTContext();
if (clang_ast)
sb_type_list.Append (SBType (ClangASTContext::GetBasicType (clang_ast->getASTContext(), const_typename)));
}
}
return sb_type_list;
}
SBValueList
SBTarget::FindGlobalVariables (const char *name, uint32_t max_matches)
{
SBValueList sb_value_list;
TargetSP target_sp(GetSP());
if (name && target_sp)
{
VariableList variable_list;
const bool append = true;
const uint32_t match_count = target_sp->GetImages().FindGlobalVariables (ConstString (name),
append,
max_matches,
variable_list);
if (match_count > 0)
{
ExecutionContextScope *exe_scope = target_sp->GetProcessSP().get();
if (exe_scope == NULL)
exe_scope = target_sp.get();
for (uint32_t i=0; i<match_count; ++i)
{
lldb::ValueObjectSP valobj_sp (ValueObjectVariable::Create (exe_scope, variable_list.GetVariableAtIndex(i)));
if (valobj_sp)
sb_value_list.Append(SBValue(valobj_sp));
}
}
}
return sb_value_list;
}
lldb::SBValue
SBTarget::FindFirstGlobalVariable (const char* name)
{
SBValueList sb_value_list(FindGlobalVariables(name, 1));
if (sb_value_list.IsValid() && sb_value_list.GetSize() > 0)
return sb_value_list.GetValueAtIndex(0);
return SBValue();
}
SBSourceManager
SBTarget::GetSourceManager()
{
SBSourceManager source_manager (*this);
return source_manager;
}
lldb::SBInstructionList
SBTarget::ReadInstructions (lldb::SBAddress base_addr, uint32_t count)
{
return ReadInstructions (base_addr, count, NULL);
}
lldb::SBInstructionList
SBTarget::ReadInstructions (lldb::SBAddress base_addr, uint32_t count, const char *flavor_string)
{
SBInstructionList sb_instructions;
TargetSP target_sp(GetSP());
if (target_sp)
{
Address *addr_ptr = base_addr.get();
if (addr_ptr)
{
DataBufferHeap data (target_sp->GetArchitecture().GetMaximumOpcodeByteSize() * count, 0);
bool prefer_file_cache = false;
lldb_private::Error error;
lldb::addr_t load_addr = LLDB_INVALID_ADDRESS;
const size_t bytes_read = target_sp->ReadMemory(*addr_ptr,
prefer_file_cache,
data.GetBytes(),
data.GetByteSize(),
error,
&load_addr);
const bool data_from_file = load_addr == LLDB_INVALID_ADDRESS;
sb_instructions.SetDisassembler (Disassembler::DisassembleBytes (target_sp->GetArchitecture(),
NULL,
flavor_string,
*addr_ptr,
data.GetBytes(),
bytes_read,
count,
data_from_file));
}
}
return sb_instructions;
}
lldb::SBInstructionList
SBTarget::GetInstructions (lldb::SBAddress base_addr, const void *buf, size_t size)
{
return GetInstructionsWithFlavor (base_addr, NULL, buf, size);
}
lldb::SBInstructionList
SBTarget::GetInstructionsWithFlavor (lldb::SBAddress base_addr, const char *flavor_string, const void *buf, size_t size)
{
SBInstructionList sb_instructions;
TargetSP target_sp(GetSP());
if (target_sp)
{
Address addr;
if (base_addr.get())
addr = *base_addr.get();
const bool data_from_file = true;
sb_instructions.SetDisassembler (Disassembler::DisassembleBytes (target_sp->GetArchitecture(),
NULL,
flavor_string,
addr,
buf,
size,
UINT32_MAX,
data_from_file));
}
return sb_instructions;
}
lldb::SBInstructionList
SBTarget::GetInstructions (lldb::addr_t base_addr, const void *buf, size_t size)
{
return GetInstructionsWithFlavor (ResolveLoadAddress(base_addr), NULL, buf, size);
}
lldb::SBInstructionList
SBTarget::GetInstructionsWithFlavor (lldb::addr_t base_addr, const char *flavor_string, const void *buf, size_t size)
{
return GetInstructionsWithFlavor (ResolveLoadAddress(base_addr), flavor_string, buf, size);
}
SBError
SBTarget::SetSectionLoadAddress (lldb::SBSection section,
lldb::addr_t section_base_addr)
{
SBError sb_error;
TargetSP target_sp(GetSP());
if (target_sp)
{
if (!section.IsValid())
{
sb_error.SetErrorStringWithFormat ("invalid section");
}
else
{
SectionSP section_sp (section.GetSP());
if (section_sp)
{
if (section_sp->IsThreadSpecific())
{
sb_error.SetErrorString ("thread specific sections are not yet supported");
}
else
{
if (target_sp->GetSectionLoadList().SetSectionLoadAddress (section_sp, section_base_addr))
{
// Flush info in the process (stack frames, etc)
ProcessSP process_sp (target_sp->GetProcessSP());
if (process_sp)
process_sp->Flush();
}
}
}
}
}
else
{
sb_error.SetErrorString ("invalid target");
}
return sb_error;
}
SBError
SBTarget::ClearSectionLoadAddress (lldb::SBSection section)
{
SBError sb_error;
TargetSP target_sp(GetSP());
if (target_sp)
{
if (!section.IsValid())
{
sb_error.SetErrorStringWithFormat ("invalid section");
}
else
{
if (target_sp->GetSectionLoadList().SetSectionUnloaded (section.GetSP()))
{
// Flush info in the process (stack frames, etc)
ProcessSP process_sp (target_sp->GetProcessSP());
if (process_sp)
process_sp->Flush();
}
}
}
else
{
sb_error.SetErrorStringWithFormat ("invalid target");
}
return sb_error;
}
SBError
SBTarget::SetModuleLoadAddress (lldb::SBModule module, int64_t slide_offset)
{
SBError sb_error;
TargetSP target_sp(GetSP());
if (target_sp)
{
ModuleSP module_sp (module.GetSP());
if (module_sp)
{
bool changed = false;
if (module_sp->SetLoadAddress (*target_sp, slide_offset, changed))
{
// The load was successful, make sure that at least some sections
// changed before we notify that our module was loaded.
if (changed)
{
ModuleList module_list;
module_list.Append(module_sp);
target_sp->ModulesDidLoad (module_list);
// Flush info in the process (stack frames, etc)
ProcessSP process_sp (target_sp->GetProcessSP());
if (process_sp)
process_sp->Flush();
}
}
}
else
{
sb_error.SetErrorStringWithFormat ("invalid module");
}
}
else
{
sb_error.SetErrorStringWithFormat ("invalid target");
}
return sb_error;
}
SBError
SBTarget::ClearModuleLoadAddress (lldb::SBModule module)
{
SBError sb_error;
char path[PATH_MAX];
TargetSP target_sp(GetSP());
if (target_sp)
{
ModuleSP module_sp (module.GetSP());
if (module_sp)
{
ObjectFile *objfile = module_sp->GetObjectFile();
if (objfile)
{
SectionList *section_list = objfile->GetSectionList();
if (section_list)
{
bool changed = false;
const size_t num_sections = section_list->GetSize();
for (size_t sect_idx = 0; sect_idx < num_sections; ++sect_idx)
{
SectionSP section_sp (section_list->GetSectionAtIndex(sect_idx));
if (section_sp)
changed |= target_sp->GetSectionLoadList().SetSectionUnloaded (section_sp) > 0;
}
if (changed)
{
// Flush info in the process (stack frames, etc)
ProcessSP process_sp (target_sp->GetProcessSP());
if (process_sp)
process_sp->Flush();
}
}
else
{
module_sp->GetFileSpec().GetPath (path, sizeof(path));
sb_error.SetErrorStringWithFormat ("no sections in object file '%s'", path);
}
}
else
{
module_sp->GetFileSpec().GetPath (path, sizeof(path));
sb_error.SetErrorStringWithFormat ("no object file for module '%s'", path);
}
}
else
{
sb_error.SetErrorStringWithFormat ("invalid module");
}
}
else
{
sb_error.SetErrorStringWithFormat ("invalid target");
}
return sb_error;
}
lldb::SBSymbolContextList
SBTarget::FindSymbols (const char *name, lldb::SymbolType symbol_type)
{
SBSymbolContextList sb_sc_list;
if (name && name[0])
{
TargetSP target_sp(GetSP());
if (target_sp)
{
bool append = true;
target_sp->GetImages().FindSymbolsWithNameAndType (ConstString(name),
symbol_type,
*sb_sc_list,
append);
}
}
return sb_sc_list;
}
lldb::SBValue
SBTarget::EvaluateExpression (const char *expr, const SBExpressionOptions &options)
{
Log *log(GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
Log * expr_log(GetLogIfAllCategoriesSet (LIBLLDB_LOG_EXPRESSIONS));
SBValue expr_result;
ExecutionResults exe_results = eExecutionSetupError;
ValueObjectSP expr_value_sp;
TargetSP target_sp(GetSP());
StackFrame *frame = NULL;
if (target_sp)
{
if (expr == NULL || expr[0] == '\0')
{
if (log)
log->Printf ("SBTarget::EvaluateExpression called with an empty expression");
return expr_result;
}
Mutex::Locker api_locker (target_sp->GetAPIMutex());
ExecutionContext exe_ctx (m_opaque_sp.get());
if (log)
log->Printf ("SBTarget()::EvaluateExpression (expr=\"%s\")...", expr);
frame = exe_ctx.GetFramePtr();
Target *target = exe_ctx.GetTargetPtr();
if (target)
{
#ifdef LLDB_CONFIGURATION_DEBUG
StreamString frame_description;
if (frame)
frame->DumpUsingSettingsFormat (&frame_description);
Host::SetCrashDescriptionWithFormat ("SBTarget::EvaluateExpression (expr = \"%s\", fetch_dynamic_value = %u) %s",
expr, options.GetFetchDynamicValue(), frame_description.GetString().c_str());
#endif
exe_results = target->EvaluateExpression (expr,
frame,
expr_value_sp,
options.ref());
expr_result.SetSP(expr_value_sp, options.GetFetchDynamicValue());
#ifdef LLDB_CONFIGURATION_DEBUG
Host::SetCrashDescription (NULL);
#endif
}
else
{
if (log)
log->Printf ("SBTarget::EvaluateExpression () => error: could not reconstruct frame object for this SBTarget.");
}
}
#ifndef LLDB_DISABLE_PYTHON
if (expr_log)
expr_log->Printf("** [SBTarget::EvaluateExpression] Expression result is %s, summary %s **",
expr_result.GetValue(),
expr_result.GetSummary());
if (log)
log->Printf ("SBTarget(%p)::EvaluateExpression (expr=\"%s\") => SBValue(%p) (execution result=%d)",
frame,
expr,
expr_value_sp.get(),
exe_results);
#endif
return expr_result;
}
lldb::addr_t
SBTarget::GetStackRedZoneSize()
{
TargetSP target_sp(GetSP());
if (target_sp)
{
ABISP abi_sp;
ProcessSP process_sp (target_sp->GetProcessSP());
if (process_sp)
abi_sp = process_sp->GetABI();
else
abi_sp = ABI::FindPlugin(target_sp->GetArchitecture());
if (abi_sp)
return abi_sp->GetRedZoneSize();
}
return 0;
}