mirror of https://github.com/lammps/lammps.git
git-svn-id: svn://svn.icms.temple.edu/lammps-ro/trunk@13833 f3b2605a-c512-4ea7-a41b-209d697bcdaa
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all:
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clang++ -o dump2vtk_tris dump2vtk_tris.cpp -I/usr/include/vtk-5.8/ -lvtkCommon -lvtkIO -lvtkFiltering -lvtkRendering
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clean:
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rm -f *.o
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/*
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* convert a LAMMPS / Smooth-Mach Dynamics triangle output file into a VTK unstructured grid file.
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* LAMMPS output file contains STL triangle vertices
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*
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* ASSUMPTIONS:
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*
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* A compute exists for and STL triangulated surface, which computes the triangl vertices with a command like this:
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* compute F tri_group smd/triangle_vertices
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* c_F[1-9] now hold the triangle vertices.
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*
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* LAMMPS dump file has the following entries per atom line:
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* id type mol x y z c_F[1] c_F[2] c_F[3] c_F[4] c_F[5] c_F[6] c_F[7] c_F[8] c_F[9]
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*
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*/
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#include <vtkVersion.h>
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#include <vtkSmartPointer.h>
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#include <vtkTriangle.h>
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#include <vtkCellArray.h>
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#include <vtkXMLUnstructuredGridReader.h>
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#include <vtkDataSetMapper.h>
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#include <vtkActor.h>
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#include <vtkRenderer.h>
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#include <vtkRenderWindow.h>
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#include <vtkRenderWindowInteractor.h>
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#include <vtkXMLUnstructuredGridWriter.h>
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#include <vtkUnstructuredGridWriter.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkPointData.h>
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#include <iostream>
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#include <fstream>
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#include <sstream>
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#include <vector>
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#include <algorithm>
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#include <iterator>
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using namespace std;
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#define RENDER 0 // switch on / off rendering of snapshots
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void WriteVTU(std::string filename, int ntime, vtkSmartPointer<vtkUnstructuredGrid> unstructuredGrid) {
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vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer = vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
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// create filename with the current timestep
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std::ostringstream oss;
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oss << ntime;
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filename += "." + oss.str() + ".vtu";
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writer->SetFileName(filename.c_str());
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#if VTK_MAJOR_VERSION <= 5
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writer->SetInput(unstructuredGrid);
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#else
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writer->SetInputData(unstructuredGrid);
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#endif
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writer->Write();
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}
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void WriteVTK(std::string filename, int ntime, vtkSmartPointer<vtkUnstructuredGrid> unstructuredGrid) {
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vtkSmartPointer<vtkUnstructuredGridWriter> writer = vtkSmartPointer<vtkUnstructuredGridWriter>::New();
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// create filename with the current timestep
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std::ostringstream oss;
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oss << ntime;
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filename += "_" + oss.str() + ".vtk";
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writer->SetFileName(filename.c_str());
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#if VTK_MAJOR_VERSION <= 5
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writer->SetInput(unstructuredGrid);
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#else
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writer->SetInputData(unstructuredGrid);
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#endif
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writer->Write();
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}
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int main(int argc, char *argv[]) {
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string line;
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vtkSmartPointer<vtkPoints> points;
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vtkSmartPointer<vtkCellArray> vertices;
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vtkSmartPointer<vtkCellArray> cellArray;
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vtkIdType id_v1, id_v2, id_v3;
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vtkSmartPointer<vtkTriangle> tri = vtkSmartPointer<vtkTriangle>::New(); // create an empty tri;
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vtkSmartPointer<vtkUnstructuredGrid> unstructuredGrid;
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unstructuredGrid = vtkSmartPointer<vtkUnstructuredGrid>::New();
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// Parse command line arguments
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if (argc != 3) {
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std::cout << "Required arguments: InputFilename OutputFile_Basename"
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<< std::endl;
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return EXIT_FAILURE;
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}
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std::string lammps_dump = argv[1];
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std::string filename = argv[2];
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ifstream myfile(lammps_dump.c_str());
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int nlines_read = 0;
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int count = -1;
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int ntime;
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int N; // number of atoms in this timestep
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int id, type, mol;
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double x, y, z, v1x, v1y, v1z, v2x, v2y, v2z, v3x, v3y, v3z;
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if (myfile.is_open()) {
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while (getline(myfile, line)) {
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std::size_t found = line.find("TIMESTEP");
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if (found != std::string::npos) {
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cout << line << endl;
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count = 0;
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nlines_read = 0;
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// reinitialize VTK arrays so they are empty
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points = vtkSmartPointer<vtkPoints>::New();
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vertices = vtkSmartPointer<vtkCellArray>::New();
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cellArray = vtkSmartPointer<vtkCellArray>::New();
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}
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if (count >= 0)
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count++;
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if (count == 2) {
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istringstream convert(line);
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convert >> ntime;
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cout << "timestep is: " << ntime << endl;
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}
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if (count == 4) {
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istringstream convert(line);
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convert >> N;
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cout << "number of particles is: " << N << endl;
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}
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if (count > 9) {
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//cout << line << endl;
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//const vector<string> words = split(line, " ");
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std::istringstream is(line);
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std::istream_iterator<float> eos;
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std::vector<float> out(std::istream_iterator<float>(is), eos);
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/*
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* we expect the following entries in a data line:
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* id type mol x y z v1x v1y v1z v2x v2y v2z v3x v3y v3z
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*/
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id = out[0];
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type = out[1];
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mol = out[2];
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x = out[3]; // triangle center
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y = out[4];
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z = out[5];
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v1x = out[6]; // triangle vertex 1
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v1y = out[7];
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v1z = out[8];
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v2x = out[9]; // triangle vertex 2
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v2y = out[10];
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v2z = out[11];
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v3x = out[12]; // triangle vertex 3
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v3y = out[13];
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v3z = out[14];
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id_v1 = points->InsertNextPoint(v1x, v1y, v1z); // store tri vertices in points array and retain indices
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id_v2 = points->InsertNextPoint(v2x, v2y, v2z);
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id_v3 = points->InsertNextPoint(v3x, v3y, v3z);
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tri->GetPointIds()->SetId(0, id_v1); // fill triangle with retained indices
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tri->GetPointIds()->SetId(1, id_v2);
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tri->GetPointIds()->SetId(2, id_v3);
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cellArray->InsertNextCell(tri); // insert tri into array of cells
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nlines_read += 1;
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}
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if (count % (9 + N) == 0) { // we have reached the end of this snapshot
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printf(
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"----------------------------------------------------\n");
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printf("number of lines read from lammps dump file: %d\n",
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nlines_read);
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unstructuredGrid->SetPoints(points);
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unstructuredGrid->SetCells(VTK_TRIANGLE, cellArray);
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WriteVTK(filename, ntime, unstructuredGrid);
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// if (ntime > 100) {
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// return 0;
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// }
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#if RENDER == 1
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// Read and display file for verification that it was written correclty
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vtkSmartPointer<vtkXMLUnstructuredGridReader> reader =
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vtkSmartPointer<vtkXMLUnstructuredGridReader>::New();
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reader->SetFileName(filename.c_str());
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reader->Update();
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<
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vtkDataSetMapper>::New();
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mapper->SetInputConnection(reader->GetOutputPort());
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vtkSmartPointer<vtkActor> actor =
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vtkSmartPointer<vtkActor>::New();
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actor->SetMapper(mapper);
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vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<
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vtkRenderer>::New();
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vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<
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vtkRenderWindow>::New();
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renderWindow->AddRenderer(renderer);
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vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
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vtkSmartPointer<vtkRenderWindowInteractor>::New();
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renderWindowInteractor->SetRenderWindow(renderWindow);
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renderer->AddActor(actor);
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renderer->SetBackground(.3, .6, .3); // Background color green
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renderWindow->Render();
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renderWindowInteractor->Start();
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#endif
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}
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}
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myfile.close();
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} else {
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cout << "Unable to open file";
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}
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return EXIT_SUCCESS;
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}
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