forked from lijiext/lammps
100 lines
3.9 KiB
HTML
100 lines
3.9 KiB
HTML
<HTML>
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<CENTER><A HREF = "http://lammps.sandia.gov">LAMMPS WWW Site</A> - <A HREF = "Manual.html">LAMMPS Documentation</A> - <A HREF = "Section_commands.html#comm">LAMMPS Commands</A>
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</CENTER>
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<HR>
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<H3>compute temp/sphere command
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</H3>
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<P><B>Syntax:</B>
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</P>
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<PRE>compute ID group-ID temp/sphere bias-ID
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</PRE>
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<UL><LI>ID, group-ID are documented in <A HREF = "compute.html">compute</A> command
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<LI>temp/sphere = style name of this compute command
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<LI>bias-ID = ID of a temperature compute that removes a velocity bias (optional)
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</UL>
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<P><B>Examples:</B>
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</P>
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<PRE>compute 1 all temp/sphere
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compute myTemp mobile temp/sphere tempCOM
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</PRE>
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<P><B>Description:</B>
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</P>
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<P>Define a computation that calculates the temperature of a group of
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spherical particles, including a contribution from both their
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translational and rotational kinetic energy. This differs from the
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usual <A HREF = "compute_temp.html">compute temp</A> command, which assumes point
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particles with only translational kinetic energy.
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</P>
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<P>For 3d spherical particles, each has 6 degrees of freedom (3
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translational, 3 rotational). For 2d spherical particles, each has 3
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degrees of freedom (2 translational, 1 rotational).
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</P>
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<P>The rotational kinetic energy is computed as 1/2 I w^2, where I is the
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moment of inertia for a sphere and w is the particle's angular
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velocity.
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</P>
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<P>IMPORTANT NOTE: For <A HREF = "dimension.html">2d models</A>, particles are treated
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as spheres, not disks, meaning their moment of inertia will be the
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same as in 3d.
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</P>
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<P>A 6-component kinetic energy tensor is also calculated by this
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compute. The formula for the components of the tensor is the same as
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the above formula, except that v^2 and w^2 are replaced by vx*vy and
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wx*wy for the xy component.
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</P>
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<P>The number of atoms contributing to the temperature is assumed to be
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constant for the duration of the run; use the <I>dynamic</I> option of the
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<A HREF = "compute_modify.html">compute_modify</A> command if this is not the case.
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</P>
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<P>If a <I>bias-ID</I> is specified it must be the ID of a temperature compute
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that removes a "bias" velocity from each atom. This allows compute
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temp/sphere to compute its thermal temperature after the translational
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kinetic energy components have been altered in a prescribed way,
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e.g. to remove a velocity profile. Thermostats that use this compute
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will work with this bias term. See the doc pages for individual
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computes that calculate a temperature and the doc pages for fixes that
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perform thermostatting for more details.
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</P>
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<P>This compute subtracts out translational degrees-of-freedom due to
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fixes that constrain molecular motion, such as <A HREF = "fix_shake.html">fix
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shake</A> and <A HREF = "fix_rigid.html">fix rigid</A>. This means the
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temperature of groups of atoms that include these constraints will be
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computed correctly. If needed, the subtracted degrees-of-freedom can
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be altered using the <I>extra</I> option of the
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<A HREF = "compute_modify.html">compute_modify</A> command.
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</P>
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<P>See <A HREF = "Section_howto.html#4_16">this howto section</A> of the manual for a
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discussion of different ways to compute temperature and perform
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thermostatting.
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</P>
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<P><B>Output info:</B>
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</P>
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<P>The scalar value calculated by this compute is "intensive", meaning it
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is independent of the number of atoms in the simulation. The vector
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values are "extensive", meaning they scale with the number of atoms in
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the simulation.
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</P>
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<P><B>Restrictions:</B>
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</P>
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<P>This compute requires that particles be represented as extended
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spheres and not point particles. This means they will have an angular
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velocity and a diameter which is determined either by the
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<A HREF = "shape.html">shape</A> command or by each particle being assigned an
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individual radius, e.g. for <A HREF = "atom_style.html">atom_style granular</A>.
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</P>
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<P><B>Related commands:</B>
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</P>
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<P><A HREF = "compute_temp.html">compute temp</A>, <A HREF = "compute_temp.html">compute
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temp/asphere</A>
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</P>
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<P><B>Default:</B> none
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</P>
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</HTML>
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