forked from lijiext/lammps
192 lines
7.8 KiB
Plaintext
192 lines
7.8 KiB
Plaintext
"LAMMPS WWW Site"_lws - "LAMMPS Documentation"_ld - "LAMMPS Commands"_lc :c
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:link(lws,http://lammps.sandia.gov)
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:link(ld,Manual.html)
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:link(lc,Section_commands.html#comm)
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:line
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fix wall/srd command :h3
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[Syntax:]
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fix ID group-ID wall/srd face arg ... keyword value ... :pre
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ID, group-ID are documented in "fix"_fix.html command :ulb,l
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wall/srd = style name of this fix command :l
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one or more face/arg pairs may be appended :l
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face = {xlo} or {xhi} or {ylo} or {yhi} or {zlo} or {zhi} :l
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{xlo},{ylo},{zlo} arg = EDGE or constant or variable
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EDGE = current lo edge of simulation box
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constant = number like 0.0 or -30.0 (distance units)
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variable = "equal-style variable"_variable.html like v_x or v_wiggle
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{xhi},{yhi},{zhi} arg = EDGE or constant or variable
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EDGE = current hi edge of simulation box
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constant = number like 50.0 or 100.3 (distance units)
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variable = "equal-style variable"_variable.html like v_x or v_wiggle :pre
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zero or more keyword/value pairs may be appended :l
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keyword = {units} :l
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{units} value = {lattice} or {box}
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{lattice} = the wall position is defined in lattice units
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{box} = the wall position is defined in simulation box units :pre
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:ule
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[Examples:]
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fix xwalls all wall/srd xlo EDGE xhi EDGE
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fix walls all wall/srd xlo 0.0 ylo 10.0 units box
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fix top all wall/srd zhi v_pressdown :pre
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[Description:]
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Bound the simulation with one or more walls which interact with
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stochastic reaction dynamics (SRD) particles as slip (smooth) or
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no-slip (rough) flat surfaces. The wall interaction is actually
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invoked via the "fix srd"_fix_srd.html command, only on the group of
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SRD particles it defines, so the group setting for the fix wall/srd
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command is ignored.
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A particle/wall collision occurs if an SRD particle moves outside the
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wall on a timestep. This alters the position and velocity of the SRD
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particle and imparts a force to the wall.
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The {collision} and {Tsrd} settings specified via the "fix
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srd"_fix_srd.html command affect the SRD/wall collisions. A {slip}
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setting for the {collision} keyword means that the tangential
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component of the SRD particle momentum is preserved. Thus only a
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normal force is imparted to the wall. The normal component of the new
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SRD velocity is sampled from a Gaussian distribution at temperature
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{Tsrd}.
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For a {noslip} setting of the {collision} keyword, both the normal and
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tangential components of the new SRD velocity are sampled from a
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Gaussian distribution at temperature {Tsrd}. Additionally, a new
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tangential direction for the SRD velocity is chosen randomly. This
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collision style imparts both a normal and tangential force to the
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wall.
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Up to 6 walls or faces can be specified in a single command: {xlo},
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{xhi}, {ylo}, {yhi}, {zlo}, {zhi}. A {lo} face reflects particles
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that move to a coordinate less than the wall position, back in the
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{hi} direction. A {hi} face reflects particles that move to a
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coordinate higher than the wall position, back in the {lo} direction.
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The position of each wall can be specified in one of 3 ways: as the
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EDGE of the simulation box, as a constant value, or as a variable. If
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EDGE is used, then the corresponding boundary of the current
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simulation box is used. If a numeric constant is specified then the
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wall is placed at that position in the appropriate dimension (x, y, or
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z). In both the EDGE and constant cases, the wall will never move.
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If the wall position is a variable, it should be specified as v_name,
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where name is an "equal-style variable"_variable.html name. In this
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case the variable is evaluated each timestep and the result becomes
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the current position of the reflecting wall. Equal-style variables
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can specify formulas with various mathematical functions, and include
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"thermo_style"_thermo_style.html command keywords for the simulation
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box parameters and timestep and elapsed time. Thus it is easy to
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specify a time-dependent wall position.
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IMPORTANT NOTE: Because the trajectory of the SRD particle is tracked
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as it collides with the wall, you must insure that r = distance of the
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particle from the wall, is always > 0 for SRD particles, or LAMMPS
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will generate an error. This means you cannot start your simulation
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with SRD particles at the wall position {coord} (r = 0) or with
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particles on the wrong side of the wall (r < 0).
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IMPORTANT NOTE: If you have 2 or more walls that come together at an
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edge or corner (e.g. walls in the x and y dimensions), then be sure to
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set the {overlap} keyword to {yes} in the "fix srd"_fix_srd.html
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command, since the walls effectively overlap when SRD particles
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collide with them. LAMMPS will issue a warning if you do not do this.
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IMPORTANT NOTE: The walls of this fix only interact with SRD
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particles, as defined by the "fix srd"_fix_srd.html command. If you
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are simulating a mixture containing other kinds of particles, then you
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should typically use "another wall command"_fix_wall.html to act on
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the other particles. Since SRD particles will be colliding both with
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the walls and the other particles, it is important to insure that the
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other particle's finite extent does not overlap an SRD wall. If you
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do not do this, you may generate errors when SRD particles end up
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"inside" another particle or a wall at the beginning of a collision
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step.
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The {units} keyword determines the meaning of the distance units used
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to define a wall position, but only when a numeric constant is used.
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It is not relevant when EDGE or a variable is used to specify a face
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position.
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A {box} value selects standard distance units as defined by the
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"units"_units.html command, e.g. Angstroms for units = real or metal.
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A {lattice} value means the distance units are in lattice spacings.
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The "lattice"_lattice.html command must have been previously used to
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define the lattice spacings.
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:line
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Here are examples of variable definitions that move the wall position
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in a time-dependent fashion using equal-style
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"variables"_variable.html.
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variable ramp equal ramp(0,10)
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fix 1 all wall/srd xlo v_ramp :pre
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variable linear equal vdisplace(0,20)
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fix 1 all wall/srd xlo v_linear :pre
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variable wiggle equal swiggle(0.0,5.0,3.0)
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fix 1 all wall/srd xlo v_wiggle :pre
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variable wiggle equal cwiggle(0.0,5.0,3.0)
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fix 1 all wall/srd xlo v_wiggle :pre
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The ramp(lo,hi) function adjusts the wall position linearly from lo to
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hi over the course of a run. The displace(c0,velocity) function does
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something similar using the equation position = c0 + velocity*delta,
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where delta is the elapsed time.
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The swiggle(c0,A,period) function causes the wall position to
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oscillate sinusoidally according to this equation, where omega = 2 PI
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/ period:
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position = c0 + A sin(omega*delta) :pre
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The cwiggle(c0,A,period) function causes the wall position to
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oscillate sinusoidally according to this equation, which will have an
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initial wall velocity of 0.0, and thus may impose a gentler
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perturbation on the particles:
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position = c0 + A (1 - cos(omega*delta)) :pre
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:line
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[Restart, fix_modify, output, run start/stop, minimize info:]
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No information about this fix is written to "binary restart
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files"_restart.html. None of the "fix_modify"_fix_modify.html options
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are relevant to this fix.
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This fix computes a global array of values which can be accessed by
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various "output commands"_Section_howto.html#howto_15. The number of
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rows in the array is equal to the number of walls defined by the fix.
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The number of columns is 3, for the x,y,z components of force on each
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wall.
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Note that an outward normal force on a wall will be a negative value
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for {lo} walls and a positive value for {hi} walls. The array values
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calculated by this fix are "extensive".
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No parameter of this fix can be used with the {start/stop} keywords of
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the "run"_run.html command. This fix is not invoked during "energy
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minimization"_minimize.html.
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[Restrictions:]
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Any dimension (xyz) that has an SRD wall must be non-periodic.
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[Related commands:]
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"fix srd"_fix_srd.html
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[Default:] none
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