forked from lijiext/lammps
142 lines
5.7 KiB
Plaintext
142 lines
5.7 KiB
Plaintext
"LAMMPS WWW Site"_lws - "LAMMPS Documentation"_ld - "LAMMPS Commands"_lc :c
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:link(lws,http://lammps.sandia.gov)
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:link(ld,Manual.html)
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:link(lc,Section_commands.html#comm)
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:line
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fix gravity command :h3
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fix gravity/cuda command :h3
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fix gravity/omp command :h3
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[Syntax:]
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fix ID group gravity magnitude style args :pre
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ID, group are documented in "fix"_fix.html command :ulb,l
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gravity = style name of this fix command :l
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magnitude = size of acceleration (force/mass units) :l
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magnitude can be a variable (see below) :l
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style = {chute} or {spherical} or {gradient} or {vector} :l
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{chute} args = angle
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angle = angle in +x away from -z or -y axis in 3d/2d (in degrees)
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angle can be a variable (see below)
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{spherical} args = phi theta
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phi = azimuthal angle from +x axis (in degrees)
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theta = angle from +z or +y axis in 3d/2d (in degrees)
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phi or theta can be a variable (see below)
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{vector} args = x y z
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x y z = vector direction to apply the acceleration
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x or y or z can be a variable (see below) :pre
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:ule
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[Examples:]
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fix 1 all gravity 1.0 chute 24.0
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fix 1 all gravity v_increase chute 24.0
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fix 1 all gravity 1.0 spherical 0.0 -180.0
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fix 1 all gravity 10.0 spherical v_phi v_theta
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fix 1 all gravity 100.0 vector 1 1 0 :pre
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[Description:]
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Impose an additional acceleration on each particle in the group. This
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fix is typically used with granular systems to include a "gravity"
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term acting on the macroscopic particles. More generally, it can
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represent any kind of driving field, e.g. a pressure gradient inducing
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a Poiseuille flow in a fluid. Note that this fix operates differently
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than the "fix addforce"_fix_addforce.html command. The addforce fix
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adds the same force to each atom, independent of its mass. This
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command imparts the same acceleration to each atom (force/mass).
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The {magnitude} of the acceleration is specified in force/mass units.
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For granular systems (LJ units) this is typically 1.0. See the
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"units"_units.html command for details.
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Style {chute} is typically used for simulations of chute flow where
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the specified {angle} is the chute angle, with flow occurring in the +x
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direction. For 3d systems, the tilt is away from the z axis; for 2d
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systems, the tilt is away from the y axis.
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Style {spherical} allows an arbitrary 3d direction to be specified for
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the acceleration vector. {Phi} and {theta} are defined in the usual
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spherical coordinates. Thus for acceleration acting in the -z
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direction, {theta} would be 180.0 (or -180.0). {Theta} = 90.0 and
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{phi} = -90.0 would mean acceleration acts in the -y direction. For
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2d systems, {phi} is ignored and {theta} is an angle in the xy plane
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where {theta} = 0.0 is the y-axis.
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Style {vector} imposes an acceleration in the vector direction given
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by (x,y,z). Only the direction of the vector is important; it's
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length is ignored. For 2d systems, the {z} component is ignored.
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Any of the quantities {magnitude}, {angle}, {phi}, {theta}, {x}, {y},
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{z} which define the gravitational magnitude and direction, can be
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specified as an equal-style "variable"_variable.html. If the value is
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a variable, it should be specified as v_name, where name is the
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variable name. In this case, the variable will be evaluated each
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timestep, and its value used to determine the quantity. You should
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insure that the variable calculates a result in the approriate units,
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e.g. force/mass or degrees.
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Equal-style variables can specify formulas with various mathematical
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functions, and include "thermo_style"_thermo_style.html command
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keywords for the simulation box parameters and timestep and elapsed
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time. Thus it is easy to specify a time-dependent gravitational
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field.
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:line
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Styles with a {cuda}, {gpu}, {intel}, {kk}, {omp}, or {opt} suffix are
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functionally the same as the corresponding style without the suffix.
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They have been optimized to run faster, depending on your available
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hardware, as discussed in "Section_accelerate"_Section_accelerate.html
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of the manual. The accelerated styles take the same arguments and
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should produce the same results, except for round-off and precision
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issues.
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These accelerated styles are part of the USER-CUDA, GPU, USER-INTEL,
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KOKKOS, USER-OMP and OPT packages, respectively. They are only
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enabled if LAMMPS was built with those packages. See the "Making
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LAMMPS"_Section_start.html#start_3 section for more info.
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You can specify the accelerated styles explicitly in your input script
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by including their suffix, or you can use the "-suffix command-line
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switch"_Section_start.html#start_7 when you invoke LAMMPS, or you can
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use the "suffix"_suffix.html command in your input script.
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See "Section_accelerate"_Section_accelerate.html of the manual for
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more instructions on how to use the accelerated styles effectively.
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:line
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[Restart, fix_modify, output, run start/stop, minimize info:]
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No information about this fix is written to "binary restart
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files"_restart.html.
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The "fix_modify"_fix_modify.html {energy} option is supported by this
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fix to add the gravitational potential energy of the system to the
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system's potential energy as part of "thermodynamic
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output"_thermo_style.html.
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This fix computes a global scalar which can be accessed by various
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"output commands"_Section_howto.html#howto_15. This scalar is the
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gravitational potential energy of the particles in the defined field,
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namely mass * (g dot x) for each particles, where x and mass are the
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particles position and mass, and g is the gravitational field. The
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scalar value calculated by this fix is "extensive".
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No parameter of this fix can be used with the {start/stop} keywords of
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the "run"_run.html command. This fix is not invoked during "energy
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minimization"_minimize.html.
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[Restrictions:] none
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[Related commands:]
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"atom_style sphere"_atom_style.html, "fix addforce"_fix_addforce.html
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[Default:] none
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