forked from lijiext/lammps
574 lines
34 KiB
HTML
574 lines
34 KiB
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<title>velocity command — LAMMPS documentation</title>
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<a href="Manual.html" class="icon icon-home"> LAMMPS
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<p class="caption"><span class="caption-text">User Documentation</span></p>
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<li class="toctree-l1"><a class="reference internal" href="Section_intro.html">1. Introduction</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Section_start.html">2. Getting Started</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Section_commands.html">3. Commands</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Section_packages.html">4. Packages</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Section_accelerate.html">5. Accelerating LAMMPS performance</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Section_howto.html">6. How-to discussions</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Section_modify.html">10. Modifying & extending LAMMPS</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Section_python.html">11. Python interface to LAMMPS</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Section_errors.html">12. Errors</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Section_history.html">13. Future and history</a></li>
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<p class="caption"><span class="caption-text">Index</span></p>
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<li class="toctree-l1 current"><a class="reference internal" href="commands.html">Commands</a><ul class="current">
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<li class="toctree-l2"><a class="reference internal" href="angle_coeff.html">angle_coeff command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="angle_style.html">angle_style command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="atom_modify.html">atom_modify command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="atom_style.html">atom_style command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="balance.html">balance command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="bond_coeff.html">bond_coeff command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="bond_style.html">bond_style command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="bond_write.html">bond_write command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="boundary.html">boundary command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="box.html">box command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="change_box.html">change_box command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="clear.html">clear command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="comm_modify.html">comm_modify command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="comm_style.html">comm_style command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="compute.html">compute command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="compute_modify.html">compute_modify command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="create_atoms.html">create_atoms command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="create_bonds.html">create_bonds command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="create_box.html">create_box command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="delete_atoms.html">delete_atoms command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="delete_bonds.html">delete_bonds command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dielectric.html">dielectric command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dihedral_coeff.html">dihedral_coeff command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dihedral_style.html">dihedral_style command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dimension.html">dimension command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="displace_atoms.html">displace_atoms command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dump.html">dump command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dump.html#dump-custom-vtk-command"><code class="docutils literal"><span class="pre">dump</span> <span class="pre">custom/vtk</span></code> command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dump.html#dump-h5md-command"><code class="docutils literal"><span class="pre">dump</span> <span class="pre">h5md</span></code> command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dump.html#dump-image-command"><code class="docutils literal"><span class="pre">dump</span> <span class="pre">image</span></code> command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dump.html#dump-movie-command"><code class="docutils literal"><span class="pre">dump</span> <span class="pre">movie</span></code> command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dump.html#dump-molfile-command"><code class="docutils literal"><span class="pre">dump</span> <span class="pre">molfile</span></code> command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dump_custom_vtk.html">dump custom/vtk command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dump_h5md.html">dump h5md command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dump_image.html">dump image command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dump_image.html#dump-movie-command">dump movie command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dump_modify.html">dump_modify command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="dump_molfile.html">dump molfile command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="echo.html">echo command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="fix.html">fix command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="fix_modify.html">fix_modify command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="group.html">group command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="group2ndx.html">group2ndx command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="group2ndx.html#ndx2group-command">ndx2group command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="if.html">if command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="improper_coeff.html">improper_coeff command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="improper_style.html">improper_style command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="include.html">include command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="info.html">info command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="jump.html">jump command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="kspace_modify.html">kspace_modify command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="kspace_style.html">kspace_style command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="label.html">label command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="lattice.html">lattice command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="log.html">log command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="mass.html">mass command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="min_modify.html">min_modify command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="min_style.html">min_style command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="minimize.html">minimize command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="molecule.html">molecule command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="neb.html">neb command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="neigh_modify.html">neigh_modify command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="neighbor.html">neighbor command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="newton.html">newton command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="next.html">next command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="package.html">package command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="pair_coeff.html">pair_coeff command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="pair_modify.html">pair_modify command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="pair_style.html">pair_style command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="pair_write.html">pair_write command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="partition.html">partition command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="prd.html">prd command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="print.html">print command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="processors.html">processors command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="read_data.html">read_data command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="read_dump.html">read_dump command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="read_restart.html">read_restart command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="region.html">region command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="replicate.html">replicate command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="rerun.html">rerun command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="reset_timestep.html">reset_timestep command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="restart.html">restart command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="run.html">run command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="run_style.html">run_style command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="set.html">set command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="shell.html">shell command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="special_bonds.html">special_bonds command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="suffix.html">suffix command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="tad.html">tad command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="temper.html">temper command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="thermo.html">thermo command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="thermo_modify.html">thermo_modify command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="thermo_style.html">thermo_style command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="timer.html">timer command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="timestep.html">timestep command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="uncompute.html">uncompute command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="undump.html">undump command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="unfix.html">unfix command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="units.html">units command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="variable.html">variable command</a></li>
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<li class="toctree-l2 current"><a class="current reference internal" href="#">velocity command</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="#syntax">Syntax</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#examples">Examples</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#restrictions">Restrictions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#related-commands">Related commands</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#default">Default</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="write_coeff.html">write_coeff command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="write_data.html">write_data command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="write_dump.html">write_dump command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="write_restart.html">write_restart command</a></li>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="fixes.html">Fixes</a></li>
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<li class="toctree-l1"><a class="reference internal" href="computes.html">Computes</a></li>
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<li class="toctree-l1"><a class="reference internal" href="pairs.html">Pair Styles</a></li>
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<li class="toctree-l1"><a class="reference internal" href="bonds.html">Bonds</a></li>
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<li class="toctree-l1"><a class="reference internal" href="angles.html">Angle Styles</a></li>
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<li class="toctree-l1"><a class="reference internal" href="dihedrals.html">Dihedral Styles</a></li>
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<li class="toctree-l1"><a class="reference internal" href="impropers.html">Improper Styles</a></li>
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<div class="section" id="velocity-command">
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<span id="index-0"></span><h1>velocity command</h1>
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<div class="section" id="syntax">
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<h2>Syntax</h2>
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<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">velocity</span> <span class="n">group</span><span class="o">-</span><span class="n">ID</span> <span class="n">style</span> <span class="n">args</span> <span class="n">keyword</span> <span class="n">value</span> <span class="o">...</span>
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</pre></div>
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</div>
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<ul>
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<li><p class="first">group-ID = ID of group of atoms whose velocity will be changed</p>
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</li>
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<li><p class="first">style = <em>create</em> or <em>set</em> or <em>scale</em> or <em>ramp</em> or <em>zero</em></p>
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<pre class="literal-block">
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<em>create</em> args = temp seed
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temp = temperature value (temperature units)
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seed = random # seed (positive integer)
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<em>set</em> args = vx vy vz
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vx,vy,vz = velocity value or NULL (velocity units)
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any of vx,vy,vz van be a variable (see below)
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<em>scale</em> arg = temp
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temp = temperature value (temperature units)
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<em>ramp</em> args = vdim vlo vhi dim clo chi
|
|
vdim = <em>vx</em> or <em>vy</em> or <em>vz</em>
|
|
vlo,vhi = lower and upper velocity value (velocity units)
|
|
dim = <em>x</em> or <em>y</em> or <em>z</em>
|
|
clo,chi = lower and upper coordinate bound (distance units)
|
|
<em>zero</em> arg = <em>linear</em> or <em>angular</em>
|
|
<em>linear</em> = zero the linear momentum
|
|
<em>angular</em> = zero the angular momentum
|
|
</pre>
|
|
</li>
|
|
<li><p class="first">zero or more keyword/value pairs may be appended</p>
|
|
</li>
|
|
<li><p class="first">keyword = <em>dist</em> or <em>sum</em> or <em>mom</em> or <em>rot</em> or <em>temp</em> or <em>bias</em> or <em>loop</em> or <em>units</em></p>
|
|
<pre class="literal-block">
|
|
<em>dist</em> value = <em>uniform</em> or <em>gaussian</em>
|
|
<em>sum</em> value = <em>no</em> or <em>yes</em>
|
|
<em>mom</em> value = <em>no</em> or <em>yes</em>
|
|
<em>rot</em> value = <em>no</em> or <em>yes</em>
|
|
<em>temp</em> value = temperature compute ID
|
|
<em>bias</em> value = <em>no</em> or <em>yes</em>
|
|
<em>loop</em> value = <em>all</em> or <em>local</em> or <em>geom</em>
|
|
<em>rigid</em> value = fix-ID
|
|
fix-ID = ID of rigid body fix
|
|
<em>units</em> value = <em>box</em> or <em>lattice</em>
|
|
</pre>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
<div class="section" id="examples">
|
|
<h2>Examples</h2>
|
|
<pre class="literal-block">
|
|
velocity all create 300.0 4928459 rot yes dist gaussian
|
|
velocity border set NULL 4.0 v_vz sum yes units box
|
|
velocity flow scale 300.0
|
|
velocity flow ramp vx 0.0 5.0 y 5 25 temp mytemp
|
|
velocity all zero linear
|
|
</pre>
|
|
</div>
|
|
<div class="section" id="description">
|
|
<h2>Description</h2>
|
|
<p>Set or change the velocities of a group of atoms in one of several
|
|
styles. For each style, there are required arguments and optional
|
|
keyword/value parameters. Not all options are used by each style.
|
|
Each option has a default as listed below.</p>
|
|
<p>The <em>create</em> style generates an ensemble of velocities using a random
|
|
number generator with the specified seed as the specified temperature.</p>
|
|
<p>The <em>set</em> style sets the velocities of all atoms in the group to the
|
|
specified values. If any component is specified as NULL, then it is
|
|
not set. Any of the vx,vy,vz velocity components can be specified as
|
|
an equal-style or atom-style <a class="reference internal" href="variable.html"><span class="doc">variable</span></a>. If the value
|
|
is a variable, it should be specified as v_name, where name is the
|
|
variable name. In this case, the variable will be evaluated, and its
|
|
value used to determine the velocity component. Note that if a
|
|
variable is used, the velocity it calculates must be in box units, not
|
|
lattice units; see the discussion of the <em>units</em> keyword below.</p>
|
|
<p>Equal-style variables can specify formulas with various mathematical
|
|
functions, and include <a class="reference internal" href="thermo_style.html"><span class="doc">thermo_style</span></a> command
|
|
keywords for the simulation box parameters or other parameters.</p>
|
|
<p>Atom-style variables can specify the same formulas as equal-style
|
|
variables but can also include per-atom values, such as atom
|
|
coordinates. Thus it is easy to specify a spatially-dependent
|
|
velocity field.</p>
|
|
<p>The <em>scale</em> style computes the current temperature of the group of
|
|
atoms and then rescales the velocities to the specified temperature.</p>
|
|
<p>The <em>ramp</em> style is similar to that used by the <a class="reference internal" href="compute_temp_ramp.html"><span class="doc">compute temp/ramp</span></a> command. Velocities ramped
|
|
uniformly from vlo to vhi are applied to dimension vx, or vy, or vz.
|
|
The value assigned to a particular atom depends on its relative
|
|
coordinate value (in dim) from clo to chi. For the example above, an
|
|
atom with y-coordinate of 10 (1/4 of the way from 5 to 25), would be
|
|
assigned a x-velocity of 1.25 (1/4 of the way from 0.0 to 5.0). Atoms
|
|
outside the coordinate bounds (less than 5 or greater than 25 in this
|
|
case), are assigned velocities equal to vlo or vhi (0.0 or 5.0 in this
|
|
case).</p>
|
|
<p>The <em>zero</em> style adjusts the velocities of the group of atoms so that
|
|
the aggregate linear or angular momentum is zero. No other changes
|
|
are made to the velocities of the atoms. If the <em>rigid</em> option is
|
|
specified (see below), then the zeroing is performed on individual
|
|
rigid bodies, as defined by the <a class="reference internal" href="fix_rigid.html"><span class="doc">fix rigid or fix rigid/small</span></a> commands. In other words, zero linear
|
|
will set the linear momentum of each rigid body to zero, and zero
|
|
angular will set the angular momentum of each rigid body to zero.
|
|
This is done by adjusting the velocities of the atoms in each rigid
|
|
body.</p>
|
|
<p>All temperatures specified in the velocity command are in temperature
|
|
units; see the <a class="reference internal" href="units.html"><span class="doc">units</span></a> command. The units of velocities and
|
|
coordinates depend on whether the <em>units</em> keyword is set to <em>box</em> or
|
|
<em>lattice</em>, as discussed below.</p>
|
|
<p>For all styles, no atoms are assigned z-component velocities if the
|
|
simulation is 2d; see the <a class="reference internal" href="dimension.html"><span class="doc">dimension</span></a> command.</p>
|
|
<hr class="docutils" />
|
|
<p>The keyword/value options are used in the following ways by the
|
|
various styles.</p>
|
|
<p>The <em>dist</em> keyword is used by <em>create</em>. The ensemble of generated
|
|
velocities can be a <em>uniform</em> distribution from some minimum to
|
|
maximum value, scaled to produce the requested temperature. Or it can
|
|
be a <em>gaussian</em> distribution with a mean of 0.0 and a sigma scaled to
|
|
produce the requested temperature.</p>
|
|
<p>The <em>sum</em> keyword is used by all styles, except <em>zero</em>. The new
|
|
velocities will be added to the existing ones if sum = yes, or will
|
|
replace them if sum = no.</p>
|
|
<p>The <em>mom</em> and <em>rot</em> keywords are used by <em>create</em>. If mom = yes, the
|
|
linear momentum of the newly created ensemble of velocities is zeroed;
|
|
if rot = yes, the angular momentum is zeroed.</p>
|
|
<p>*line</p>
|
|
<p>If specified, the <em>temp</em> keyword is used by <em>create</em> and <em>scale</em> to
|
|
specify a <a class="reference internal" href="compute.html"><span class="doc">compute</span></a> that calculates temperature in a
|
|
desired way, e.g. by first subtracting out a velocity bias, as
|
|
discussed in <a class="reference internal" href="Section_howto.html#howto-15"><span class="std std-ref">Section howto 16</span></a> of the doc
|
|
pages. If this keyword is not specified, <em>create</em> and <em>scale</em>
|
|
calculate temperature using a compute that is defined internally as
|
|
follows:</p>
|
|
<pre class="literal-block">
|
|
compute velocity_temp group-ID temp
|
|
</pre>
|
|
<p>where group-ID is the same ID used in the velocity command. i.e. the
|
|
group of atoms whose velocity is being altered. This compute is
|
|
deleted when the velocity command is finished. See the <a class="reference internal" href="compute_temp.html"><span class="doc">compute temp</span></a> command for details. If the calculated
|
|
temperature should have degrees-of-freedom removed due to fix
|
|
constraints (e.g. SHAKE or rigid-body constraints), then the
|
|
appropriate fix command must be specified before the velocity command
|
|
is issued.</p>
|
|
<p>The <em>bias</em> keyword with a <em>yes</em> setting is used by <em>create</em> and
|
|
<em>scale</em>, but only if the <em>temp</em> keyword is also used to specify a
|
|
<a class="reference internal" href="compute.html"><span class="doc">compute</span></a> that calculates temperature in a desired way.
|
|
If the temperature compute also calculates a velocity bias, the the
|
|
bias is subtracted from atom velocities before the <em>create</em> and
|
|
<em>scale</em> operations are performed. After the operations, the bias is
|
|
added back to the atom velocities. See <a class="reference internal" href="Section_howto.html#howto-15"><span class="std std-ref">Section howto 16</span></a> of the doc pages for more discussion
|
|
of temperature computes with biases. Note that the velocity bias is
|
|
only applied to atoms in the temperature compute specified with the
|
|
<em>temp</em> keyword.</p>
|
|
<p>As an example, assume atoms are currently streaming in a flow
|
|
direction (which could be separately initialized with the <em>ramp</em>
|
|
style), and you wish to initialize their thermal velocity to a desired
|
|
temperature. In this context thermal velocity means the per-particle
|
|
velocity that remains when the streaming velocity is subtracted. This
|
|
can be done using the <em>create</em> style with the <em>temp</em> keyword
|
|
specifying the ID of a <a class="reference internal" href="compute_temp_ramp.html"><span class="doc">compute temp/ramp</span></a> or
|
|
<a class="reference internal" href="compute_temp_profile.html"><span class="doc">compute temp/profile</span></a> command, and the
|
|
<em>bias</em> keyword set to a <em>yes</em> value.</p>
|
|
<hr class="docutils" />
|
|
<p>The <em>loop</em> keyword is used by <em>create</em> in the following ways.</p>
|
|
<p>If loop = all, then each processor loops over all atoms in the
|
|
simulation to create velocities, but only stores velocities for atoms
|
|
it owns. This can be a slow loop for a large simulation. If atoms
|
|
were read from a data file, the velocity assigned to a particular atom
|
|
will be the same, independent of how many processors are being used.
|
|
This will not be the case if atoms were created using the
|
|
<a class="reference internal" href="create_atoms.html"><span class="doc">create_atoms</span></a> command, since atom IDs will likely
|
|
be assigned to atoms differently.</p>
|
|
<p>If loop = local, then each processor loops over only its atoms to
|
|
produce velocities. The random number seed is adjusted to give a
|
|
different set of velocities on each processor. This is a fast loop,
|
|
but the velocity assigned to a particular atom will depend on which
|
|
processor owns it. Thus the results will always be different when a
|
|
simulation is run on a different number of processors.</p>
|
|
<p>If loop = geom, then each processor loops over only its atoms. For
|
|
each atom a unique random number seed is created, based on the atom’s
|
|
xyz coordinates. A velocity is generated using that seed. This is a
|
|
fast loop and the velocity assigned to a particular atom will be the
|
|
same, independent of how many processors are used. However, the set
|
|
of generated velocities may be more correlated than if the <em>all</em> or
|
|
<em>local</em> keywords are used.</p>
|
|
<p>Note that the <em>loop geom</em> keyword will not necessarily assign
|
|
identical velocities for two simulations run on different machines.
|
|
This is because the computations based on xyz coordinates are
|
|
sensitive to tiny differences in the double-precision value for a
|
|
coordinate as stored on a particular machine.</p>
|
|
<hr class="docutils" />
|
|
<p>The <em>rigid</em> keyword only has meaning when used with the <em>zero</em> style.
|
|
It allows specification of a fix-ID for one of the <a class="reference internal" href="fix_rigid.html"><span class="doc">rigid-body fix</span></a> variants which defines a set of rigid bodies. The
|
|
zeroing of linear or angular momentum is then performed for each rigid
|
|
body defined by the fix, as described above.</p>
|
|
<p>The <em>units</em> keyword is used by <em>set</em> and <em>ramp</em>. If units = box,
|
|
the velocities and coordinates specified in the velocity command are
|
|
in the standard units described by the <a class="reference internal" href="units.html"><span class="doc">units</span></a> command
|
|
(e.g. Angstroms/fmsec for real units). If units = lattice, velocities
|
|
are in units of lattice spacings per time (e.g. spacings/fmsec) and
|
|
coordinates are in lattice spacings. The <a class="reference internal" href="lattice.html"><span class="doc">lattice</span></a>
|
|
command must have been previously used to define the lattice spacing.</p>
|
|
</div>
|
|
<hr class="docutils" />
|
|
<div class="section" id="restrictions">
|
|
<h2>Restrictions</h2>
|
|
<p>Assigning a temperature via the <em>create</em> style to a system with <a class="reference internal" href="fix_rigid.html"><span class="doc">rigid bodies</span></a> or <a class="reference internal" href="fix_shake.html"><span class="doc">SHAKE constraints</span></a> may not
|
|
have the desired outcome for two reasons. First, the velocity command
|
|
can be invoked before all of the relevant fixes are created and
|
|
initialized and the number of adjusted degrees of freedom (DOFs) is
|
|
known. Thus it is not possible to compute the target temperature
|
|
correctly. Second, the assigned velocities may be partially canceled
|
|
when constraints are first enforced, leading to a different
|
|
temperature than desired. A workaround for this is to perform a <a class="reference internal" href="run.html"><span class="doc">run 0</span></a> command, which insures all DOFs are accounted for
|
|
properly, and then rescale the temperature to the desired value before
|
|
performing a simulation. For example:</p>
|
|
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">velocity</span> <span class="nb">all</span> <span class="n">create</span> <span class="mf">300.0</span> <span class="mi">12345</span>
|
|
<span class="n">run</span> <span class="mi">0</span> <span class="c1"># temperature may not be 300K</span>
|
|
<span class="n">velocity</span> <span class="nb">all</span> <span class="n">scale</span> <span class="mf">300.0</span> <span class="c1"># now it should be</span>
|
|
</pre></div>
|
|
</div>
|
|
</div>
|
|
<div class="section" id="related-commands">
|
|
<h2>Related commands</h2>
|
|
<p><a class="reference internal" href="fix_rigid.html"><span class="doc">fix rigid</span></a>, <a class="reference internal" href="fix_shake.html"><span class="doc">fix shake</span></a>,
|
|
<a class="reference internal" href="lattice.html"><span class="doc">lattice</span></a></p>
|
|
</div>
|
|
<div class="section" id="default">
|
|
<h2>Default</h2>
|
|
<p>The keyword defaults are dist = uniform, sum = no, mom = yes, rot =
|
|
no, bias = no, loop = all, and units = lattice. The temp and rigid
|
|
keywords are not defined by default.</p>
|
|
</div>
|
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