forked from lijiext/lammps
384 lines
17 KiB
Plaintext
384 lines
17 KiB
Plaintext
"LAMMPS WWW Site"_lws - "LAMMPS Documentation"_ld - "LAMMPS Commands"_lc :c
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:link(lws,http://lammps.sandia.gov)
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:link(ld,Manual.html)
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:link(lc,Commands_all.html)
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:line
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fix balance command :h3
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[Syntax:]
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fix ID group-ID balance Nfreq thresh style args keyword args ... :pre
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ID, group-ID are documented in "fix"_fix.html command :ulb,l
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balance = style name of this fix command :l
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Nfreq = perform dynamic load balancing every this many steps :l
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thresh = imbalance threshold that must be exceeded to perform a re-balance :l
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style = {shift} or {rcb} :l
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shift args = dimstr Niter stopthresh
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dimstr = sequence of letters containing "x" or "y" or "z", each not more than once
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Niter = # of times to iterate within each dimension of dimstr sequence
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stopthresh = stop balancing when this imbalance threshold is reached
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{rcb} args = none :pre
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zero or more keyword/arg pairs may be appended :l
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keyword = {weight} or {out} :l
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{weight} style args = use weighted particle counts for the balancing
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{style} = {group} or {neigh} or {time} or {var} or {store}
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{group} args = Ngroup group1 weight1 group2 weight2 ...
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Ngroup = number of groups with assigned weights
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group1, group2, ... = group IDs
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weight1, weight2, ... = corresponding weight factors
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{neigh} factor = compute weight based on number of neighbors
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factor = scaling factor (> 0)
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{time} factor = compute weight based on time spend computing
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factor = scaling factor (> 0)
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{var} name = take weight from atom-style variable
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name = name of the atom-style variable
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{store} name = store weight in custom atom property defined by "fix property/atom"_fix_property_atom.html command
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name = atom property name (without d_ prefix)
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{out} arg = filename
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filename = write each processor's sub-domain to a file, at each re-balancing :pre
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:ule
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[Examples:]
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fix 2 all balance 1000 1.05 shift x 10 1.05
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fix 2 all balance 100 0.9 shift xy 20 1.1 out tmp.balance
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fix 2 all balance 100 0.9 shift xy 20 1.1 weight group 3 substrate 3.0 solvent 1.0 solute 0.8 out tmp.balance
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fix 2 all balance 100 1.0 shift x 10 1.1 weight time 0.8
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fix 2 all balance 100 1.0 shift xy 5 1.1 weight var myweight weight neigh 0.6 weight store allweight
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fix 2 all balance 1000 1.1 rcb :pre
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[Description:]
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This command adjusts the size and shape of processor sub-domains
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within the simulation box, to attempt to balance the number of
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particles and thus the computational cost (load) evenly across
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processors. The load balancing is "dynamic" in the sense that
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re-balancing is performed periodically during the simulation. To
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perform "static" balancing, before or between runs, see the
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"balance"_balance.html command.
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Load-balancing is typically most useful if the particles in the
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simulation box have a spatially-varying density distribution or
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where the computational cost varies significantly between different
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atoms. E.g. a model of a vapor/liquid interface, or a solid with
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an irregular-shaped geometry containing void regions, or
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"hybrid pair style simulations"_pair_hybrid.html which combine
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pair styles with different computational cost. In these cases, the
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LAMMPS default of dividing the simulation box volume into a
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regular-spaced grid of 3d bricks, with one equal-volume sub-domain
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per processor, may assign numbers of particles per processor in a
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way that the computational effort varies significantly. This can
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lead to poor performance when the simulation is run in parallel.
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The balancing can be performed with or without per-particle weighting.
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With no weighting, the balancing attempts to assign an equal number of
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particles to each processor. With weighting, the balancing attempts
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to assign an equal aggregate computational weight to each processor,
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which typically induces a different number of atoms assigned to each
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processor.
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NOTE: The weighting options listed above are documented with the
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"balance"_balance.html command in "this section of the balance
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command"_balance.html#weighted_balance doc page. That section
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describes the various weighting options and gives a few examples of
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how they can be used. The weighting options are the same for both the
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fix balance and "balance"_balance.html commands.
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Note that the "processors"_processors.html command allows some control
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over how the box volume is split across processors. Specifically, for
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a Px by Py by Pz grid of processors, it allows choice of Px, Py, and
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Pz, subject to the constraint that Px * Py * Pz = P, the total number
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of processors. This is sufficient to achieve good load-balance for
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some problems on some processor counts. However, all the processor
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sub-domains will still have the same shape and same volume.
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On a particular timestep, a load-balancing operation is only performed
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if the current "imbalance factor" in particles owned by each processor
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exceeds the specified {thresh} parameter. The imbalance factor is
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defined as the maximum number of particles (or weight) owned by any
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processor, divided by the average number of particles (or weight) per
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processor. Thus an imbalance factor of 1.0 is perfect balance.
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As an example, for 10000 particles running on 10 processors, if the
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most heavily loaded processor has 1200 particles, then the factor is
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1.2, meaning there is a 20% imbalance. Note that re-balances can be
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forced even if the current balance is perfect (1.0) be specifying a
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{thresh} < 1.0.
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NOTE: This command attempts to minimize the imbalance factor, as
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defined above. But depending on the method a perfect balance (1.0)
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may not be achieved. For example, "grid" methods (defined below) that
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create a logical 3d grid cannot achieve perfect balance for many
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irregular distributions of particles. Likewise, if a portion of the
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system is a perfect lattice, e.g. the initial system is generated by
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the "create_atoms"_create_atoms.html command, then "grid" methods may
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be unable to achieve exact balance. This is because entire lattice
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planes will be owned or not owned by a single processor.
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NOTE: The imbalance factor is also an estimate of the maximum speed-up
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you can hope to achieve by running a perfectly balanced simulation
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versus an imbalanced one. In the example above, the 10000 particle
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simulation could run up to 20% faster if it were perfectly balanced,
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versus when imbalanced. However, computational cost is not strictly
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proportional to particle count, and changing the relative size and
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shape of processor sub-domains may lead to additional computational
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and communication overheads, e.g. in the PPPM solver used via the
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"kspace_style"_kspace_style.html command. Thus you should benchmark
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the run times of a simulation before and after balancing.
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:line
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The method used to perform a load balance is specified by one of the
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listed styles, which are described in detail below. There are 2 kinds
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of styles.
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The {shift} style is a "grid" method which produces a logical 3d grid
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of processors. It operates by changing the cutting planes (or lines)
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between processors in 3d (or 2d), to adjust the volume (area in 2d)
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assigned to each processor, as in the following 2d diagram where
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processor sub-domains are shown and atoms are colored by the processor
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that owns them. The leftmost diagram is the default partitioning of
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the simulation box across processors (one sub-box for each of 16
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processors); the middle diagram is after a "grid" method has been
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applied.
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:image(JPG/balance_uniform_small.jpg,JPG/balance_uniform.jpg),image(JPG/balance_nonuniform_small.jpg,JPG/balance_nonuniform.jpg),image(JPG/balance_rcb_small.jpg,JPG/balance_rcb.jpg)
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:c
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The {rcb} style is a "tiling" method which does not produce a logical
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3d grid of processors. Rather it tiles the simulation domain with
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rectangular sub-boxes of varying size and shape in an irregular
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fashion so as to have equal numbers of particles (or weight) in each
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sub-box, as in the rightmost diagram above.
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The "grid" methods can be used with either of the
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"comm_style"_comm_style.html command options, {brick} or {tiled}. The
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"tiling" methods can only be used with "comm_style
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tiled"_comm_style.html.
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When a "grid" method is specified, the current domain partitioning can
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be either a logical 3d grid or a tiled partitioning. In the former
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case, the current logical 3d grid is used as a starting point and
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changes are made to improve the imbalance factor. In the latter case,
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the tiled partitioning is discarded and a logical 3d grid is created
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with uniform spacing in all dimensions. This is the starting point
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for the balancing operation.
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When a "tiling" method is specified, the current domain partitioning
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("grid" or "tiled") is ignored, and a new partitioning is computed
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from scratch.
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:line
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The {group-ID} is ignored. However the impact of balancing on
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different groups of atoms can be affected by using the {group} weight
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style as described below.
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The {Nfreq} setting determines how often a re-balance is performed. If
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{Nfreq} > 0, then re-balancing will occur every {Nfreq} steps. Each
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time a re-balance occurs, a reneighboring is triggered, so {Nfreq}
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should not be too small. If {Nfreq} = 0, then re-balancing will be
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done every time reneighboring normally occurs, as determined by the
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the "neighbor"_neighbor.html and "neigh_modify"_neigh_modify.html
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command settings.
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On re-balance steps, re-balancing will only be attempted if the current
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imbalance factor, as defined above, exceeds the {thresh} setting.
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:line
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The {shift} style invokes a "grid" method for balancing, as described
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above. It changes the positions of cutting planes between processors
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in an iterative fashion, seeking to reduce the imbalance factor.
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The {dimstr} argument is a string of characters, each of which must be
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an "x" or "y" or "z". Eacn character can appear zero or one time,
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since there is no advantage to balancing on a dimension more than
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once. You should normally only list dimensions where you expect there
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to be a density variation in the particles.
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Balancing proceeds by adjusting the cutting planes in each of the
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dimensions listed in {dimstr}, one dimension at a time. For a single
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dimension, the balancing operation (described below) is iterated on up
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to {Niter} times. After each dimension finishes, the imbalance factor
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is re-computed, and the balancing operation halts if the {stopthresh}
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criterion is met.
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A re-balance operation in a single dimension is performed using a
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density-dependent recursive multisectioning algorithm, where the
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position of each cutting plane (line in 2d) in the dimension is
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adjusted independently. This is similar to a recursive bisectioning
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for a single value, except that the bounds used for each bisectioning
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take advantage of information from neighboring cuts if possible, as
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well as counts of particles at the bounds on either side of each cuts,
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which themselves were cuts in previous iterations. The latter is used
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to infer a density of particles near each of the current cuts. At
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each iteration, the count of particles on either side of each plane is
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tallied. If the counts do not match the target value for the plane,
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the position of the cut is adjusted based on the local density. The
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low and high bounds are adjusted on each iteration, using new count
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information, so that they become closer together over time. Thus as
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the recursion progresses, the count of particles on either side of the
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plane gets closer to the target value.
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The density-dependent part of this algorithm is often an advantage
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when you re-balance a system that is already nearly balanced. It
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typically converges more quickly than the geometric bisectioning
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algorithm used by the "balance"_balance.html command. However, if can
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be a disadvantage if you attempt to re-balance a system that is far
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from balanced, and converge more slowly. In this case you probably
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want to use the "balance"_balance.html command before starting a run,
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so that you begin the run with a balanced system.
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Once the re-balancing is complete and final processor sub-domains
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assigned, particles migrate to their new owning processor as part of
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the normal reneighboring procedure.
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NOTE: At each re-balance operation, the bisectioning for each cutting
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plane (line in 2d) typically starts with low and high bounds separated
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by the extent of a processor's sub-domain in one dimension. The size
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of this bracketing region shrinks based on the local density, as
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described above, which should typically be 1/2 or more every
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iteration. Thus if {Niter} is specified as 10, the cutting plane will
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typically be positioned to better than 1 part in 1000 accuracy
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(relative to the perfect target position). For {Niter} = 20, it will
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be accurate to better than 1 part in a million. Thus there is no need
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to set {Niter} to a large value. This is especially true if you are
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re-balancing often enough that each time you expect only an incremental
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adjustment in the cutting planes is necessary. LAMMPS will check if
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the threshold accuracy is reached (in a dimension) is less iterations
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than {Niter} and exit early.
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:line
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The {rcb} style invokes a "tiled" method for balancing, as described
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above. It performs a recursive coordinate bisectioning (RCB) of the
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simulation domain. The basic idea is as follows.
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The simulation domain is cut into 2 boxes by an axis-aligned cut in
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the longest dimension, leaving one new box on either side of the cut.
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All the processors are also partitioned into 2 groups, half assigned
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to the box on the lower side of the cut, and half to the box on the
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upper side. (If the processor count is odd, one side gets an extra
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processor.) The cut is positioned so that the number of atoms in the
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lower box is exactly the number that the processors assigned to that
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box should own for load balance to be perfect. This also makes load
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balance for the upper box perfect. The positioning is done
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iteratively, by a bisectioning method. Note that counting atoms on
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either side of the cut requires communication between all processors
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at each iteration.
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That is the procedure for the first cut. Subsequent cuts are made
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recursively, in exactly the same manner. The subset of processors
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assigned to each box make a new cut in the longest dimension of that
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box, splitting the box, the subset of processors, and the atoms in
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the box in two. The recursion continues until every processor is
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assigned a sub-box of the entire simulation domain, and owns the atoms
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in that sub-box.
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:line
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The {out} keyword writes text to the specified {filename} with the
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results of each re-balancing operation. The file contains the bounds
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of the sub-domain for each processor after the balancing operation
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completes. The format of the file is compatible with the
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"Pizza.py"_pizza {mdump} tool which has support for manipulating and
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visualizing mesh files. An example is shown here for a balancing by 4
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processors for a 2d problem:
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ITEM: TIMESTEP
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0
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ITEM: NUMBER OF NODES
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16
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ITEM: BOX BOUNDS
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0 10
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0 10
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0 10
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ITEM: NODES
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1 1 0 0 0
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2 1 5 0 0
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3 1 5 5 0
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4 1 0 5 0
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5 1 5 0 0
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6 1 10 0 0
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7 1 10 5 0
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8 1 5 5 0
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9 1 0 5 0
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10 1 5 5 0
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11 1 5 10 0
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12 1 10 5 0
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13 1 5 5 0
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14 1 10 5 0
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15 1 10 10 0
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16 1 5 10 0
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ITEM: TIMESTEP
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0
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ITEM: NUMBER OF SQUARES
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4
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ITEM: SQUARES
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1 1 1 2 3 4
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2 1 5 6 7 8
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3 1 9 10 11 12
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4 1 13 14 15 16 :pre
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The coordinates of all the vertices are listed in the NODES section, 5
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per processor. Note that the 4 sub-domains share vertices, so there
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will be duplicate nodes in the list.
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The "SQUARES" section lists the node IDs of the 4 vertices in a
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rectangle for each processor (1 to 4).
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For a 3d problem, the syntax is similar with 8 vertices listed for
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each processor, instead of 4, and "SQUARES" replaced by "CUBES".
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:line
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[Restart, fix_modify, output, run start/stop, minimize info:]
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No information about this fix is written to "binary restart
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files"_restart.html. None of the "fix_modify"_fix_modify.html options
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are relevant to this fix.
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This fix computes a global scalar which is the imbalance factor
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after the most recent re-balance and a global vector of length 3 with
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additional information about the most recent re-balancing. The 3
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values in the vector are as follows:
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1 = max # of particles per processor
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2 = total # iterations performed in last re-balance
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3 = imbalance factor right before the last re-balance was performed :ul
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As explained above, the imbalance factor is the ratio of the maximum
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number of particles (or total weight) on any processor to the average
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number of particles (or total weight) per processor.
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These quantities can be accessed by various "output
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commands"_Howto_output.html. The scalar and vector values calculated
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by this fix are "intensive".
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No parameter of this fix can be used with the {start/stop} keywords of
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the "run"_run.html command. This fix is not invoked during "energy
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minimization"_minimize.html.
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:line
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[Restrictions:]
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For 2d simulations, the {z} style cannot be used. Nor can a "z"
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appear in {dimstr} for the {shift} style.
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Balancing through recursive bisectioning ({rcb} style) requires
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"comm_style tiled"_comm_style.html
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[Related commands:]
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"group"_group.html, "processors"_processors.html, "balance"_balance.html,
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"comm_style"_comm_style.html
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[Default:] none
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:link(pizza,http://pizza.sandia.gov)
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