forked from lijiext/lammps
85 lines
3.4 KiB
C++
85 lines
3.4 KiB
C++
/*
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*_________________________________________________________________________*
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* POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE *
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* DESCRIPTION: SEE READ-ME *
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* FILE NAME: vect3.h *
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* AUTHORS: See Author List *
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* GRANTS: See Grants List *
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* COPYRIGHT: (C) 2005 by Authors as listed in Author's List *
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* LICENSE: Please see License Agreement *
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* DOWNLOAD: Free at www.rpi.edu/~anderk5 *
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* ADMINISTRATOR: Prof. Kurt Anderson *
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* Computational Dynamics Lab *
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* Rensselaer Polytechnic Institute *
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* 110 8th St. Troy NY 12180 *
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* CONTACT: anderk5@rpi.edu *
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*_________________________________________________________________________*/
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#ifndef VECT3_H
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#define VECT3_H
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#include "virtualcolmatrix.h"
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class Matrix;
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class Mat3x3;
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class Mat6x6;
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class Vect6;
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class ColMatrix;
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class Vect3 : public VirtualColMatrix {
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double elements[3];
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public:
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Vect3();
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~Vect3();
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Vect3(const Vect3& A); // copy constructor
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Vect3(const VirtualMatrix& A); // copy constructor
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double& operator_1int(int i); // array access
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double Get_1int(int i) const;
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void Set_1int(int i, double value);
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double BasicGet_1int(int i) const;
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void BasicSet_1int(int i, double value);
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void BasicIncrement_1int(int i, double value);
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void Const(double value);
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MatrixType GetType() const;
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std::ostream& WriteData(std::ostream& c) const;
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std::istream& ReadData(std::istream& c);
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void AssignVM(const VirtualMatrix& A);
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Vect3& operator=(const Vect3& A); // assignment operator
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Vect3& operator=(const VirtualMatrix& A); // overloaded =
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Vect3& operator*=(double b);
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Vect3& operator+=(const Vect3& A);
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Vect3& operator-=(const Vect3& A);
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friend Matrix T(const Vect3& A); // a wasteful transpose
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friend Mat3x3 CrossMat(Vect3& a); // a wasteful cross matrix implementation
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friend void Set6DAngularVector(Vect6& v6, Vect3& v3);
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friend void Set6DLinearVector(Vect6& v6, Vect3& v3);
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// fast matrix functions
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friend void FastAssign(Vect3& a, Vect3& c);
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friend void FastSimpleRotation(Vect3& v, double q, Mat3x3& d);
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friend void FastCross(Vect3& a, Vect3& b, Vect3& c); // cross product axb = c
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friend void FastTripleSum(Vect3& a, Vect3& b, Vect3& c, Vect3& d);
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friend void FastTripleSumPPM(Vect3& a, Vect3& b, Vect3& c, Vect3& d);
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friend void FastMult(Mat3x3& A, Vect3& B, Vect3& C);
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friend void FastTMult(Mat3x3& A, Vect3& B, Vect3& C);
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friend void FastNegMult(Mat3x3& A, Vect3& B, Vect3& C);
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friend void FastNegTMult(Mat3x3& A, Vect3& B, Vect3& C);
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friend void FastMult(double a, Vect3& B, Vect3& C);
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friend void FastAdd(Vect3& A, Vect3& B, Vect3& C);
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friend void FastSubt(Vect3& A, Vect3& B, Vect3& C);
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friend void OnPopulateSVect(Vect3& angular, Vect3& linear, Vect6& sV);
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friend void OnPopulateSC(Vect3& gamma, Mat3x3& C, Mat6x6& SC);
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friend void FastMult(Mat3x3& A, ColMatrix& B, Vect3& C);
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friend void FastAssign(ColMatrix&A, Vect3& C);
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friend void FastMult(Mat3x3& A, Vect3& B, ColMatrix& C);
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};
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#endif
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