forked from lijiext/lammps
199 lines
4.9 KiB
C++
199 lines
4.9 KiB
C++
/*
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*_________________________________________________________________________*
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* POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE *
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* DESCRIPTION: SEE READ-ME *
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* FILE NAME: colmatmap.cpp *
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* AUTHORS: See Author List *
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* GRANTS: See Grants List *
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* COPYRIGHT: (C) 2005 by Authors as listed in Author's List *
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* LICENSE: Please see License Agreement *
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* DOWNLOAD: Free at www.rpi.edu/~anderk5 *
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* ADMINISTRATOR: Prof. Kurt Anderson *
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* Computational Dynamics Lab *
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* Rensselaer Polytechnic Institute *
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* 110 8th St. Troy NY 12180 *
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* CONTACT: anderk5@rpi.edu *
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*_________________________________________________________________________*/
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#include "colmatmap.h"
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#include "colmatrix.h"
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#include <iostream>
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#include <cstdlib>
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using namespace std;
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ColMatMap::ColMatMap(){
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numrows = 0;
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elements = 0;
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}
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ColMatMap::~ColMatMap(){
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delete [] elements;
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}
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ColMatMap::ColMatMap(const ColMatMap& A){ // copy constructor
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numrows = 0;
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elements = 0;
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Dim(A.numrows);
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for(int i=0;i<numrows;i++)
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elements[i] = A.elements[i];
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}
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ColMatMap::ColMatMap(ColMatrix& A){ // copy constructor
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numrows = 0;
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elements = 0;
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Dim(A.GetNumRows());
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for(int i=0;i<numrows;i++)
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elements[i] = A.GetElementPointer(i);
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}
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/*
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ColMatrix::ColMatrix(const VirtualMatrix& A){ // copy constructor
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if( A.GetNumCols() != 1 ){
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cerr << "error trying to write a 2D matrix to a collumn" << endl;
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exit(1);
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}
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numrows = 0;
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elements = 0;
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Dim(A.GetNumRows());
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for(int i=0;i<numrows;i++)
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elements[i] = A.BasicGet(i,0);
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}
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*/
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ColMatMap::ColMatMap(int m){ // size constructor
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numrows = 0;
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elements = 0;
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Dim(m);
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}
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void ColMatMap::Dim(int m){
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delete [] elements;
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numrows = m;
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elements = new double* [m];
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}
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void ColMatMap::Const(double value){
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for(int i=0;i<numrows;i++)
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*(elements[i]) = value;
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}
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MatrixType ColMatMap::GetType() const{
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return COLMATMAP;
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}
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ostream& ColMatMap::WriteData(ostream& c) const{ //output
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c << numrows << ' ';
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for(int i=0;i<numrows;i++)
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c << *(elements[i]) << ' ';
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return c;
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}
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double& ColMatMap::operator_1int (int i){ // array access
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if((i>numrows) || (i<1)){
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cerr << "matrix index invalid in operator ()" << endl;
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exit(1);
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}
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return *(elements[i-1]);
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}
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double ColMatMap::Get_1int(int i) const{
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if((i>numrows) || (i<1)){
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cerr << "matrix index exceeded in Get" << endl;
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exit(1);
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}
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return *(elements[i-1]);
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}
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void ColMatMap::Set_1int(int i, double value){
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if((i>numrows) || (i<1)){
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cerr << "matrix index exceeded in Set" << endl;
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exit(1);
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}
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*(elements[i-1]) = value;
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}
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double ColMatMap::BasicGet_1int(int i) const{
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return *(elements[i]);
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}
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void ColMatMap::SetElementPointer(int i, double* p){
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elements[i] = p;
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}
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double* ColMatMap::GetElementPointer(int i){
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return elements[i];
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}
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void ColMatMap::BasicSet_1int(int i, double value){
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*(elements[i]) = value;
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}
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void ColMatMap::BasicIncrement_1int(int i, double value){
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*(elements[i]) += value;
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}
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void ColMatMap::AssignVM(const VirtualMatrix& A){
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if(A.GetNumRows() != numrows){
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cerr << "dimension mismatch in ColMatMap assignment" << endl;
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exit(0);
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}
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if( A.GetNumCols() != 1 ){
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cerr << "error trying to write a 2D matrix to a collumn" << endl;
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exit(1);
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}
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for(int i=0;i<numrows;i++)
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*(elements[i]) = A.BasicGet(i,0);
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}
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ColMatMap& ColMatMap::operator=(const ColMatMap& A){ // assignment operator
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if(A.numrows != numrows){
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cerr << "dimension mismatch in ColMatMap assignment" << endl;
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exit(0);
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}
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for(int i=0;i<numrows;i++)
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*(elements[i]) = *(A.elements[i]);
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return *this;
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}
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ColMatMap& ColMatMap::operator=(const ColMatrix& A){ // assignment operator
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if(A.GetNumRows() != numrows){
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cerr << "dimension mismatch in ColMatMap assignment" << endl;
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exit(0);
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}
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for(int i=0;i<numrows;i++)
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*(elements[i]) = A.BasicGet(i);
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return *this;
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}
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ColMatMap& ColMatMap::operator=(const VirtualColMatrix& A){ // overloaded =
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if(A.GetNumRows() != numrows){
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cerr << "dimension mismatch in ColMatMap assignment" << endl;
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exit(0);
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}
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for(int i=0;i<numrows;i++)
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*(elements[i]) = A.BasicGet(i);
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return *this;
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}
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ColMatMap& ColMatMap::operator=(const VirtualMatrix& A){ // overloaded =
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if(A.GetNumRows() != numrows){
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cerr << "dimension mismatch in ColMatMap assignment" << endl;
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exit(0);
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}
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if( A.GetNumCols() != 1 ){
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cerr << "error trying to write a 2D matrix to a collumn" << endl;
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exit(1);
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}
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for(int i=0;i<numrows;i++)
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*(elements[i]) = A.BasicGet(i,0);
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return *this;
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}
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ColMatMap& ColMatMap::operator*=(double b){
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for(int i=0;i<numrows;i++)
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*(elements[i]) *= b;
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return *this;
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}
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