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<div class="section" id="fix-wall-region-command">
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<span id="index-0"></span><h1>fix wall/region command<a class="headerlink" href="#fix-wall-region-command" title="Permalink to this headline">¶</a></h1>
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<div class="section" id="syntax">
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<h2>Syntax<a class="headerlink" href="#syntax" title="Permalink to this headline">¶</a></h2>
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<div class="highlight-python"><div class="highlight"><pre>fix ID group-ID wall/region region-ID style epsilon sigma cutoff
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</pre></div>
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</div>
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<ul class="simple">
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<li>ID, group-ID are documented in <a class="reference internal" href="fix.html"><em>fix</em></a> command</li>
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<li>wall/region = style name of this fix command</li>
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<li>region-ID = region whose boundary will act as wall</li>
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<li>style = <em>lj93</em> or <em>lj126</em> or <em>colloid</em> or <em>harmonic</em></li>
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<li>epsilon = strength factor for wall-particle interaction (energy or energy/distance^2 units)</li>
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<li>sigma = size factor for wall-particle interaction (distance units)</li>
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<li>cutoff = distance from wall at which wall-particle interaction is cut off (distance units)</li>
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</ul>
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</div>
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<div class="section" id="examples">
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<h2>Examples<a class="headerlink" href="#examples" title="Permalink to this headline">¶</a></h2>
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<div class="highlight-python"><div class="highlight"><pre>fix wall all wall/region mySphere lj93 1.0 1.0 2.5
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</pre></div>
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</div>
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</div>
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<div class="section" id="description">
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<h2>Description<a class="headerlink" href="#description" title="Permalink to this headline">¶</a></h2>
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<p>Treat the surface of the geometric region defined by the <em>region-ID</em>
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as a bounding wall which interacts with nearby particles according to
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the specified style. The distance between a particle and the surface
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is the distance to the nearest point on the surface and the force the
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wall exerts on the particle is along the direction between that point
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and the particle, which is the direction normal to the surface at that
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point. Note that if the region surface is comprised of multiple
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“faces”, then each face can exert a force on the particle if it is
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close enough. E.g. for <a class="reference internal" href="region.html"><em>region_style block</em></a>, a particle
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in the interior, near a corner of the block, could feel wall forces
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from 1, 2, or 3 faces of the block.</p>
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<p>Regions are defined using the <a class="reference internal" href="region.html"><em>region</em></a> command. Note that
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the region volume can be interior or exterior to the bounding surface,
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which will determine in which direction the surface interacts with
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particles, i.e. the direction of the surface normal. Regions can
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either be primitive shapes (block, sphere, cylinder, etc) or
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combinations of primitive shapes specified via the <em>union</em> or
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<em>intersect</em> region styles. These latter styles can be used to
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construct particle containers with complex shapes. Regions can also
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change over time via the <a class="reference internal" href="region.html"><em>region</em></a> command keywords (move)
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and <em>rotate</em>. If such a region is used with this fix, then the of
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region surface will move over time in the corresponding manner.</p>
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<div class="admonition warning">
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<p class="first admonition-title">Warning</p>
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<p class="last">As discussed on the <a class="reference internal" href="region.html"><em>region</em></a> command doc
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page, regions in LAMMPS do not get wrapped across periodic boundaries.
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It is up to you to insure that periodic or non-periodic boundaries are
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specified appropriately via the <a class="reference internal" href="boundary.html"><em>boundary</em></a> command when
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using a region as a wall that bounds particle motion. This also means
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that if you embed a region in your simulation box and want it to
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repulse particles from its surface (using the “side out” option in the
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<a class="reference internal" href="region.html"><em>region</em></a> command), that its repulsive force will not be
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felt across a periodic boundary.</p>
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</div>
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<div class="admonition warning">
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<p class="first admonition-title">Warning</p>
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<p class="last">For primitive regions with sharp corners and/or edges
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(e.g. a block or cylinder), wall/particle forces are computed
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accurately for both interior and exterior regions. For <em>union</em> and
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<em>intersect</em> regions, additional sharp corners and edges may be present
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due to the intersection of the surfaces of 2 or more primitive
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volumes. These corners and edges can be of two types: concave or
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convex. Concave points/edges are like the corners of a cube as seen
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by particles in the interior of a cube. Wall/particle forces around
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these features are computed correctly. Convex points/edges are like
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the corners of a cube as seen by particles exterior to the cube,
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i.e. the points jut into the volume where particles are present.
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LAMMPS does NOT compute the location of these convex points directly,
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and hence wall/particle forces in the cutoff volume around these
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points suffer from inaccuracies. The basic problem is that the
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outward normal of the surface is not continuous at these points. This
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can cause particles to feel no force (they don’t “see” the wall) when
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in one location, then move a distance epsilon, and suddenly feel a
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large force because they now “see” the wall. In a worst-case
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scenario, this can blow particles out of the simulation box. Thus, as
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a general rule you should not use the fix wall/region command with
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<em>union</em> or <em>interesect</em> regions that have convex points or edges.</p>
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</div>
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<div class="admonition warning">
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<p class="first admonition-title">Warning</p>
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<p class="last">Similarly, you should not define <em>union</em> or
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<em>intersert</em> regions for use with this command that share a common
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face, even if the face is smooth. E.g. two regions of style block in
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a <em>union</em> region, where the two blocks have the same face. This is
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because LAMMPS discards points that are part of multiple sub-regions
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when calculating wall/particle interactions, to avoid double-counting
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the interaction. Having two coincident faces could cause the face to
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become invisible to the particles. The solution is to make the two
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faces differ by epsilon in their position.</p>
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</div>
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<p>The energy of wall-particle interactions depends on the specified
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style.</p>
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<p>For style <em>lj93</em>, the energy E is given by the 9/3 potential:</p>
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<img alt="_images/fix_wall_lj93.jpg" class="align-center" src="_images/fix_wall_lj93.jpg" />
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<p>For style <em>lj126</em>, the energy E is given by the 12/6 potential:</p>
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<img alt="_images/pair_lj.jpg" class="align-center" src="_images/pair_lj.jpg" />
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<p>For style <em>colloid</em>, the energy E is given by an integrated form of
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the <a class="reference internal" href="pair_colloid.html"><em>pair_style colloid</em></a> potential:</p>
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<img alt="_images/fix_wall_colloid.jpg" class="align-center" src="_images/fix_wall_colloid.jpg" />
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<p>For style <em>wall/harmonic</em>, the energy E is given by a harmonic spring
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potential:</p>
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<img alt="_images/fix_wall_harmonic.jpg" class="align-center" src="_images/fix_wall_harmonic.jpg" />
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<p>In all cases, <em>r</em> is the distance from the particle to the region
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surface, and Rc is the <em>cutoff</em> distance at which the particle and
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surface no longer interact. The energy of the wall potential is
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shifted so that the wall-particle interaction energy is 0.0 at the
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cutoff distance.</p>
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<p>For the <em>lj93</em> and <em>lj126</em> styles, <em>epsilon</em> and <em>sigma</em> are the usual
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Lennard-Jones parameters, which determine the strength and size of the
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particle as it interacts with the wall. Epsilon has energy units.
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Note that this <em>epsilon</em> and <em>sigma</em> may be different than any
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<em>epsilon</em> or <em>sigma</em> values defined for a pair style that computes
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particle-particle interactions.</p>
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<p>The <em>lj93</em> interaction is derived by integrating over a 3d
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half-lattice of Lennard-Jones 12/6 particles. The <em>lj126</em> interaction
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is effectively a harder, more repulsive wall interaction.</p>
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<p>For the <em>colloid</em> style, <em>epsilon</em> is effectively a Hamaker constant
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with energy units for the colloid-wall interaction, <em>R</em> is the radius
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of the colloid particle, <em>D</em> is the distance from the surface of the
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colloid particle to the wall (r-R), and <em>sigma</em> is the size of a
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constituent LJ particle inside the colloid particle. Note that the
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cutoff distance Rc in this case is the distance from the colloid
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particle center to the wall.</p>
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<p>The <em>colloid</em> interaction is derived by integrating over constituent
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LJ particles of size <em>sigma</em> within the colloid particle and a 3d
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half-lattice of Lennard-Jones 12/6 particles of size <em>sigma</em> in the
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wall.</p>
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<p>For the <em>wall/harmonic</em> style, <em>epsilon</em> is effectively the spring
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constant K, and has units (energy/distance^2). The input parameter
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<em>sigma</em> is ignored. The minimum energy position of the harmonic
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spring is at the <em>cutoff</em>. This is a repulsive-only spring since the
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interaction is truncated at the <em>cutoff</em></p>
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<div class="admonition warning">
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<p class="first admonition-title">Warning</p>
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<p class="last">For all of the styles, you must insure that r is
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always > 0 for all particles in the group, or LAMMPS will generate an
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error. This means you cannot start your simulation with particles on
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the region surface (r = 0) or with particles on the wrong side of the
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region surface (r < 0). For the <em>wall/lj93</em> and <em>wall/lj126</em> styles,
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the energy of the wall/particle interaction (and hence the force on
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the particle) blows up as r -> 0. The <em>wall/colloid</em> style is even
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more restrictive, since the energy blows up as D = r-R -> 0. This
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means the finite-size particles of radius R must be a distance larger
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than R from the region surface. The <em>harmonic</em> style is a softer
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potential and does not blow up as r -> 0, but you must use a large
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enough <em>epsilon</em> that particles always reamin on the correct side of
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the region surface (r > 0).</p>
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</div>
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</div>
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<div class="section" id="restart-fix-modify-output-run-start-stop-minimize-info">
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<h2>Restart, fix_modify, output, run start/stop, minimize info<a class="headerlink" href="#restart-fix-modify-output-run-start-stop-minimize-info" title="Permalink to this headline">¶</a></h2>
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<p>No information about this fix is written to <a class="reference internal" href="restart.html"><em>binary restart files</em></a>.</p>
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<p>The <a class="reference internal" href="fix_modify.html"><em>fix_modify</em></a> <em>energy</em> option is supported by this
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fix to add the energy of interaction between atoms and the wall to the
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system’s potential energy as part of <a class="reference internal" href="thermo_style.html"><em>thermodynamic output</em></a>.</p>
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<p>This fix computes a global scalar energy and a global 3-length vector
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of forces, which can be accessed by various <a class="reference internal" href="Section_howto.html#howto-15"><span>output commands</span></a>. The scalar energy is the sum
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of energy interactions for all particles interacting with the wall
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represented by the region surface. The 3 vector quantities are the
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x,y,z components of the total force acting on the wall due to the
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particles. The scalar and vector values calculated by this fix are
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“extensive”.</p>
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<p>No parameter of this fix can be used with the <em>start/stop</em> keywords of
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the <a class="reference internal" href="run.html"><em>run</em></a> command.</p>
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<p>The forces due to this fix are imposed during an energy minimization,
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invoked by the <a class="reference internal" href="minimize.html"><em>minimize</em></a> command.</p>
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<div class="admonition warning">
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<p class="first admonition-title">Warning</p>
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<p class="last">If you want the atom/wall interaction energy to be
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included in the total potential energy of the system (the quantity
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being minimized), you MUST enable the <a class="reference internal" href="fix_modify.html"><em>fix_modify</em></a>
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<em>energy</em> option for this fix.</p>
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</div>
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</div>
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<div class="section" id="restrictions">
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<h2>Restrictions<a class="headerlink" href="#restrictions" title="Permalink to this headline">¶</a></h2>
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<blockquote>
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<div>none</div></blockquote>
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</div>
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<div class="section" id="related-commands">
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<h2>Related commands<a class="headerlink" href="#related-commands" title="Permalink to this headline">¶</a></h2>
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<p><a class="reference internal" href="fix_wall.html"><em>fix wall/lj93</em></a>,
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<a class="reference internal" href="fix_wall.html"><em>fix wall/lj126</em></a>,
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<a class="reference internal" href="fix_wall.html"><em>fix wall/colloid</em></a>,
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<a class="reference internal" href="fix_wall_gran.html"><em>fix wall/gran</em></a></p>
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<p><strong>Default:</strong> none</p>
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