forked from lijiext/lammps
171 lines
8.0 KiB
Plaintext
171 lines
8.0 KiB
Plaintext
"LAMMPS WWW Site"_lws - "LAMMPS Documentation"_ld - "LAMMPS
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Commands"_lc :c
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:link(lws,http://lammps.sandia.gov)
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:link(ld,Manual.html)
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:link(lc,Section_commands.html#comm)
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:line
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atom_modify command :h3
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[Syntax:]
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atom_modify keyword values ... :pre
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one or more keyword/value pairs may be appended :ulb,l
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keyword = {id} or {map} or {first} or {sort} :l
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{id} value = {yes} or {no}
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{map} value = {array} or {hash}
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{first} value = group-ID = group whose atoms will appear first in internal atom lists
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{sort} values = Nfreq binsize
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Nfreq = sort atoms spatially every this many time steps
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binsize = bin size for spatial sorting (distance units) :pre
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:ule
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[Examples:]
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atom_modify map hash
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atom_modify map array sort 10000 2.0
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atom_modify first colloid :pre
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[Description:]
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Modify certain attributes of atoms defined and stored within LAMMPS,
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in addition to what is specified by the "atom_style"_atom_style.html
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command. The {id} and {map} keywords must be specified before a
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simulation box is defined; other keywords can be specified any time.
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The {id} keyword determines whether non-zero atom IDs can be assigned
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to each atom. If the value is {yes}, which is the default, IDs are
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assigned, whether you use the "create atoms"_create_atoms.html or
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"read_data"_read_data.html or "read_restart"_read_restart.html
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commands to initialize atoms. If the value is {no} the IDs for all
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atoms are assumed to be 0.
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If atom IDs are used, they must all be positive integers. They should
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also be unique, though LAMMPS does not check for this. Typically they
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should also be consecutively numbered (from 1 to Natoms), though this
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is not required. Molecular "atom styles"_atom_style.html are those
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that store bond topology information (styles bond, angle, molecular,
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full). These styles require atom IDs since the IDs are used to encode
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the topology. Some other LAMMPS commands also require the use of atom
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IDs. E.g. some many-body pair styles use them to avoid double
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computation of the I-J interaction between two atoms.
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The only reason not to use atom IDs is if you are running an atomic
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simulation so large that IDs cannot be uniquely assigned. For a
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default LAMMPS build this limit is 2^31 or about 2 billion atoms.
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However, even in this case, you can use 64-bit atom IDs, allowing 2^63
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or about 9e18 atoms, if you build LAMMPS with the - DLAMMPS_BIGBIG
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switch. This is described in "Section 2.2"_Section_start.html#start_2
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of the manual. If atom IDs are not used, they must be specified as 0
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for all atoms, e.g. in a data or restart file.
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The {map} keyword determines how atom ID lookup is done for molecular
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atom styles. Lookups are performed by bond (angle, etc) routines in
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LAMMPS to find the local atom index associated with a global atom ID.
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When the {array} value is used, each processor stores a lookup table
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of length N, where N is the largest atom ID in the system. This is a
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fast, simple method for many simulations, but requires too much memory
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for large simulations. The {hash} value uses a hash table to perform
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the lookups. This can be slightly slower than the {array} method, but
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its memory cost is proportional to the number of atoms owned by a
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processor, i.e. N/P when N is the total number of atoms in the system
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and P is the number of processors.
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When this setting is not specified in your input script, LAMMPS
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creates a map, if one is needed, as an array or hash. See the
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discussion of default values below for how LAMMPS chooses which kind
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of map to build. Note that atomic systems do not normally need to
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create a map. However, even in this case some LAMMPS commands will
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create a map to find atoms (and then destroy it), or require a
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permanent map. An example of the former is the "velocity loop
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all"_velocity.html command, which uses a map when looping over all
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atoms and insuring the same velocity values are assigned to an atom
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ID, no matter which processor owns it.
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The {first} keyword allows a "group"_group.html to be specified whose
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atoms will be maintained as the first atoms in each processor's list
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of owned atoms. This in only useful when the specified group is a
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small fraction of all the atoms, and there are other operations LAMMPS
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is performing that will be sped-up significantly by being able to loop
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over the smaller set of atoms. Otherwise the reordering required by
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this option will be a net slow-down. The "neigh_modify
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include"_neigh_modify.html and "comm_modify group"_comm_modify.html
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commands are two examples of commands that require this setting to
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work efficiently. Several "fixes"_fix.html, most notably time
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integration fixes like "fix nve"_fix_nve.html, also take advantage of
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this setting if the group they operate on is the group specified by
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this command. Note that specifying "all" as the group-ID effectively
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turns off the {first} option.
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It is OK to use the {first} keyword with a group that has not yet been
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defined, e.g. to use the atom_modify first command at the beginning of
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your input script. LAMMPS does not use the group until a simullation
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is run.
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The {sort} keyword turns on a spatial sorting or reordering of atoms
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within each processor's sub-domain every {Nfreq} timesteps. If
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{Nfreq} is set to 0, then sorting is turned off. Sorting can improve
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cache performance and thus speed-up a LAMMPS simulation, as discussed
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in a paper by "(Meloni)"_#Meloni. Its efficacy depends on the problem
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size (atoms/processor), how quickly the system becomes disordered, and
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various other factors. As a general rule, sorting is typically more
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effective at speeding up simulations of liquids as opposed to solids.
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In tests we have done, the speed-up can range from zero to 3-4x.
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Reordering is peformed every {Nfreq} timesteps during a dynamics run
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or iterations during a minimization. More precisely, reordering
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occurs at the first reneighboring that occurs after the target
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timestep. The reordering is performed locally by each processor,
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using bins of the specified {binsize}. If {binsize} is set to 0.0,
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then a binsize equal to half the "neighbor"_neighbor.html cutoff
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distance (force cutoff plus skin distance) is used, which is a
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reasonable value. After the atoms have been binned, they are
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reordered so that atoms in the same bin are adjacent to each other in
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the processor's 1d list of atoms.
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The goal of this procedure is for atoms to put atoms close to each
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other in the processor's one-dimensional list of atoms that are also
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near to each other spatially. This can improve cache performance when
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pairwise intereractions and neighbor lists are computed. Note that if
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bins are too small, there will be few atoms/bin. Likewise if bins are
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too large, there will be many atoms/bin. In both cases, the goal of
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cache locality will be undermined.
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IMPORTANT NOTE: Running a simulation with sorting on versus off should
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not change the simulation results in a statistical sense. However, a
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different ordering will induce round-off differences, which will lead
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to diverging trajectories over time when comparing two simluations.
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Various commands, particularly those which use random numbers
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(e.g. "velocity create"_velocity.html, and "fix
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langevin"_fix_langevin.html), may generate (statistically identical)
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results which depend on the order in which atoms are processed. The
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order of atoms in a "dump"_dump.html file will also typically change
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if sorting is enabled.
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[Restrictions:]
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The {first} and {sort} options cannot be used together. Since sorting
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is on by default, it will be turned off if the {first} keyword is
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used with a group-ID that is not "all".
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[Related commands:] none
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[Default:]
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By default, {id} is yes. By default, atomic systems (no bond topology
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info) do not use a map. For molecular systems (with bond topology
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info), a map is used. The default map style is array if no atom ID is
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larger than 1 million, otherwise the default is hash. By default, a
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"first" group is not defined. By default, sorting is enabled with a
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frequency of 1000 and a binsize of 0.0, which means the neighbor
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cutoff will be used to set the bin size.
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:line
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:link(Meloni)
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[(Meloni)] Meloni, Rosati and Colombo, J Chem Phys, 126, 121102 (2007).
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