forked from lijiext/lammps
402 lines
10 KiB
C++
402 lines
10 KiB
C++
/*
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*_________________________________________________________________________*
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* POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE *
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* DESCRIPTION: SEE READ-ME *
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* FILE NAME: onbody.cpp *
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* AUTHORS: See Author List *
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* GRANTS: See Grants List *
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* COPYRIGHT: (C) 2005 by Authors as listed in Author's List *
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* LICENSE: Please see License Agreement *
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* DOWNLOAD: Free at www.rpi.edu/~anderk5 *
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* ADMINISTRATOR: Prof. Kurt Anderson *
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* Computational Dynamics Lab *
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* Rensselaer Polytechnic Institute *
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* 110 8th St. Troy NY 12180 *
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* CONTACT: anderk5@rpi.edu *
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*_________________________________________________________________________*/
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#include "onbody.h"
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#include "body.h"
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#include "inertialframe.h"
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#include "joint.h"
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#include "onfunctions.h"
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#include "virtualmatrix.h"
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#include "matrixfun.h"
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#include <iostream>
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#include "norm.h"
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#include "eulerparameters.h"
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using namespace std;
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OnBody::OnBody(){
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system_body = 0;
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system_joint = 0;
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parent = 0;
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// these terms have zeros which are NEVER overwritten
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sI.Zeros();
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sSC.Zeros();
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}
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OnBody::~OnBody(){
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children.DeleteValues();
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}
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int OnBody::RecursiveSetup (InertialFrame* basebody){
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int ID = 0;
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system_body = basebody;
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// record that the traversal algorithm has been here
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if( system_body->GetID() ) return 0;
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ID++;
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system_body->SetID(ID);
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// setup inertial frame
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SetupInertialFrame();
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Joint* joint;
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OnBody* child;
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int tempID;
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// loop through children calling the recursive setup function
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ListElement<Joint>* ele = system_body->joints.GetHeadElement();
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while(ele){
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joint = ele->value;
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child = new OnBody;
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tempID = child->RecursiveSetup(ID,this,joint);
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if( tempID ){
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children.Append(child);
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ID = tempID;
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}
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else delete child;
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ele = ele->next;
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}
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return ID;
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}
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int OnBody::RecursiveSetup(int ID, OnBody* parentbody, Joint* sys_joint){
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// initialize the topology and system analogs
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parent = parentbody;
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system_joint = sys_joint;
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system_body = system_joint->OtherBody(parentbody->system_body);
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// record that the traversal algorithm has been here
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if( system_body->GetID() ) return 0;
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ID++;
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// perform the local setup operations
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Setup();
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Joint* joint;
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OnBody* child;
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int tempID;
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// loop through children calling the recursive setup function
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ListElement<Joint>* ele = system_body->joints.GetHeadElement();
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while(ele){
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joint = ele->value;
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if(joint != sys_joint){
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child = new OnBody;
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tempID = child->RecursiveSetup(ID,this,joint);
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if( tempID ){
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children.Append(child);
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ID = tempID;
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}
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else delete child;
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}
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ele = ele->next;
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}
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return ID;
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}
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void OnBody::SetupInertialFrame(){
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// error check
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if(system_body->GetType() != INERTIALFRAME){
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cerr << "ERROR: attempting to setup inertial frame for non-inertial body" << endl;
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exit(1);
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}
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// setup gravity
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Vect3 neg_gravity = -((InertialFrame*) system_body)->GetGravity();
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sAhat.Zeros();
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Set6DLinearVector(sAhat,neg_gravity);
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}
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void OnBody::Setup(){
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// get the direction of the joint
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if( system_joint->GetBody2() == system_body ) joint_dir = FORWARD;
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else joint_dir = BACKWARD;
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// set the function pointers for the joint direction
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if( joint_dir == FORWARD ){
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kinfun = &Joint::ForwardKinematics;
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updatesP = &Joint::UpdateForward_sP;
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gamma = system_joint->GetR12();
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pk_C_k = system_joint->Get_pkCk();
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} else {
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kinfun = &Joint::BackwardKinematics;
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updatesP = &Joint::UpdateBackward_sP;
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gamma = system_joint->GetR21();
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pk_C_k = system_joint->Get_kCpk();
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}
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// initialize variables and dimensions
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// sI
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OnPopulateSI(system_body->inertia, system_body->mass, sI);
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// sP
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if( joint_dir == FORWARD )
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sP = system_joint->GetForward_sP();
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else
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sP = system_joint->GetBackward_sP();
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// dimension these quantities
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sM = T(sP)*sP;
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sMinv = sM;
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sPsMinv = sP;
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sIhatsP = sP;
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// get the state and state derivative column matrix pointers
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q = system_joint->GetQ();
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u = system_joint->GetU();
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qdot = system_joint->GetQdot();
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udot = system_joint->GetUdot();
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qdotdot = system_joint->GetQdotdot();
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}
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void OnBody::RecursiveKinematics(){
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OnBody* child;
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// Perform local kinematics recursively outward
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ListElement<OnBody>* ele = children.GetHeadElement();
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while(ele){
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child = ele->value;
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child->LocalKinematics();
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child->RecursiveKinematics();
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Mat3x3 result=*child->pk_C_k;
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ele = ele->next;
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}
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}
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void OnBody::RecursiveTriangularization(){
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OnBody* child;
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// Perform local triangularization recursively inward
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ListElement<OnBody>* ele = children.GetHeadElement();
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while(ele){
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child = ele->value;
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child->RecursiveTriangularization();
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//child->LocalTriangularization();
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ele = ele->next;
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}
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}
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void OnBody::RecursiveForwardSubstitution(){
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OnBody* child;
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// Perform local forward substitution recursively outward
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ListElement<OnBody>* ele = children.GetHeadElement();
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while(ele){
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child = ele->value;
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// child->LocalForwardSubstitution();
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child->RecursiveForwardSubstitution();
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ele = ele->next;
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}
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}
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void OnBody::LocalKinematics(){
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// do the directional kinematics
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(system_joint->*kinfun)();
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(system_joint->*updatesP)( sP );
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OnPopulateSC( *gamma, *pk_C_k, sSC );
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}
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Mat3x3 OnBody::GetN_C_K(){
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Mat3x3 nck=system_body->n_C_k;
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return nck;
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}
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int OnBody::GetBodyID(){
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int ID=system_body->GetID();
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return ID;
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}
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Vect3 OnBody::LocalCart(){
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(system_joint->*kinfun)();
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Vect3 RR=system_body->r;
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return RR;
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}
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void OnBody::LocalTriangularization(Vect3& Torque, Vect3& Force){
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Vect3 Iw,wIw,Ialpha,wIwIalpha,ma,Bforce,Bforce_ma,Btorque,Btorque_wIwIalpha;
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Iw.Zeros();wIw.Zeros();wIwIalpha.Zeros();ma.Zeros();
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Bforce.Zeros();Bforce_ma.Zeros();Btorque.Zeros();Btorque_wIwIalpha.Zeros();
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FastMult(system_body->inertia,system_body->omega_k,Iw);
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FastCross(Iw,system_body->omega_k,wIw);
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FastMult(system_body->inertia, system_body->alpha_t, Ialpha);
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FastSubt(wIw,Ialpha,wIwIalpha);
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FastMult(-system_body->mass,system_body->a_t,ma);
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Mat3x3 k_C_n=T(system_body->n_C_k);
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Bforce=k_C_n*Force;
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Btorque=k_C_n*Torque;
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FastAdd(Bforce,ma,Bforce_ma);
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FastAdd(Btorque,wIwIalpha,Btorque_wIwIalpha);
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OnPopulateSVect(Btorque_wIwIalpha,Bforce_ma,sF);
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sIhat = sI;
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sFhat = sF;
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Mat6x6 sPsMinvsPT;
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Mat6x6 sIhatsPsMsPT;
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Mat6x6 sUsIhatsPsMsPT;
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Mat6x6 sTsIhat;
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Mat6x6 sTsIhatsSCT;
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Vect6 sTsFhat;
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Mat6x6 sU;
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sU.Identity();
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OnBody* child;
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ListElement<OnBody>* ele = children.GetHeadElement();
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while(ele){
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child = ele->value;
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FastMultT(child->sIhatsP,child->sPsMinv,sIhatsPsMsPT);
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FastSubt(sU,sIhatsPsMsPT,sUsIhatsPsMsPT);
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FastMult(child->sSC,sUsIhatsPsMsPT,child->sT);
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FastMult(child->sT,child->sIhat,sTsIhat);
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FastMultT(sTsIhat,child->sSC,sTsIhatsSCT);
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FastAdd(sIhat,sTsIhatsSCT,sIhat);
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FastMult(child->sT,child->sFhat,sTsFhat);
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FastAdd(sFhat,sTsFhat,sFhat);
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ele = ele->next;
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}
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FastMult(sIhat,sP,sIhatsP);
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FastTMult(sP,sIhatsP,sM);
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sMinv=SymInverse(sM);
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FastMult(sP,sMinv,sPsMinv);
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}
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void OnBody::LocalForwardSubstitution(){
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Vect6 sSCTsAhat;
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Vect6 sIhatsSCTsAhat;
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Vect6 sFsIhatsSCTsAhat;
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Vect6 sPudot;
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int type = system_joint->GetType();
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if(type == 1){
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FastTMult(sSC,parent->sAhat,sSCTsAhat);
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FastMult(sIhat,sSCTsAhat,sIhatsSCTsAhat);
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FastSubt(sFhat,sIhatsSCTsAhat,sFsIhatsSCTsAhat);
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FastTMult(sPsMinv,sFsIhatsSCTsAhat,*udot);
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ColMatrix result1=*udot;
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ColMatrix result2=*qdot;
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ColMatrix result3=*q;
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int num=result1.GetNumRows();
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ColMatrix result4(num+1);
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result4.Zeros();
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EPdotdot_udot(result1, result2, result3, result4);
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FastAssign(result4, *qdotdot);
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FastMult(sP,*udot,sPudot);
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FastAdd(sSCTsAhat,sPudot,sAhat);
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}
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else if (type == 4){
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FastTMult(sSC,parent->sAhat,sSCTsAhat);
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FastMult(sIhat,sSCTsAhat,sIhatsSCTsAhat);
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FastSubt(sFhat,sIhatsSCTsAhat,sFsIhatsSCTsAhat);
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FastTMult(sPsMinv,sFsIhatsSCTsAhat,*udot);
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ColMatrix result1=*udot;
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ColMatrix result2=*qdot;
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ColMatrix result3=*q;
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int num=result1.GetNumRows();
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ColMatrix result4(num+1);
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result4.Zeros();
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EPdotdot_udot(result1, result2, result3, result4);
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FastAssign(result4, *qdotdot);
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FastMult(sP,*udot,sPudot);
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FastAdd(sSCTsAhat,sPudot,sAhat);
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}
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else if (type == 5){
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FastTMult(sSC,parent->sAhat,sSCTsAhat);
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FastMult(sIhat,sSCTsAhat,sIhatsSCTsAhat);
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FastSubt(sFhat,sIhatsSCTsAhat,sFsIhatsSCTsAhat);
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FastTMult(sPsMinv,sFsIhatsSCTsAhat,*udot);
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ColMatrix temp_u = *udot;
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ColMatrix result1(3);
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result1(1)=0.0;
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result1(2)=temp_u(1);
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result1(3)=temp_u(2);
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ColMatrix result2=*qdot;
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ColMatrix result3=*q;
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int num=result1.GetNumRows();
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ColMatrix result4(num+1);
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result4.Zeros();
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EPdotdot_udot(result1, result2, result3, result4);
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FastAssign(result4, *qdotdot);
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FastMult(sP,*udot,sPudot);
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FastAdd(sSCTsAhat,sPudot,sAhat);
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}
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else if (type == 6){
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FastTMult(sSC,parent->sAhat,sSCTsAhat);
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FastMult(sIhat,sSCTsAhat,sIhatsSCTsAhat);
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FastSubt(sFhat,sIhatsSCTsAhat,sFsIhatsSCTsAhat);
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FastTMult(sPsMinv,sFsIhatsSCTsAhat,*udot);
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ColMatrix temp_u = *udot;
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int tt = temp_u.GetNumRows() + 1;
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ColMatrix result1(tt);
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result1(1)=0.0;
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for (int k =2; k<=tt; k++){
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result1(k)=temp_u(k-1);
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}
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ColMatrix result2=*qdot;
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ColMatrix result3=*q;
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int num=result1.GetNumRows();
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ColMatrix result4(num+1);
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result4.Zeros();
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EPdotdot_udot(result1, result2, result3, result4);
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FastAssign(result4, *qdotdot);
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FastMult(sP,*udot,sPudot);
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FastAdd(sSCTsAhat,sPudot,sAhat);
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}
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else{
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cout<<"Joint type not recognized in onbody.cpp LocalForwardSubsitution() "<<type<<endl;
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exit(-1);
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}
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CalculateAcceleration();
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}
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void OnBody::CalculateAcceleration(){
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}
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