git-svn-id: svn://svn.icms.temple.edu/lammps-ro/trunk@722 f3b2605a-c512-4ea7-a41b-209d697bcdaa

This commit is contained in:
sjplimp 2007-07-03 14:58:21 +00:00
parent dbe8b783f8
commit fc23c08d6b
2 changed files with 52 additions and 34 deletions

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@ -46,13 +46,13 @@
<P><B>Examples:</B>
</P>
<PRE>variable x index run1 run2 run3 run4 run5 run6 run7 run8
variable LoopVar loop 20
variable LoopVar loop $n
variable beta equal div(temp,3.0)
variable b1 equal add(x[234],mult(0.5,vol))
variable b equal div(xcm(mol1,x),2.0)
variable b equal c_myTemp[0]
variable b atom div(mult(x<B></B>,y<B></B>),vol)
variable temp world 300.0 310.0 320.0 330.0
variable temp world 300.0 310.0 320.0 $<I>Tfinal</I>
variable x universe 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
variable x uloop 15
</PRE>
@ -74,24 +74,33 @@ variable/atom</A> commands).
</P>
<P>In the discussion that follows, the "name" of the variable is the
arbitrary string that is the 1st argument in the variable command.
The "string" is one of the subsequent arguments. The "value" is the
numeric quantity resulting from evaluation of the string. Note that
the same string can generate different values when it is evaluated at
different times during a simulation.
The "string" is one or more of the subsequent arguments. The "string"
can be simple text as in the 1st example above, it can contain other
variables as in the 2nd example, or it can be an equation as in the
3rd example. The "value" is the numeric quantity resulting from
evaluation of the string. Note that the same string can generate
different values when it is evaluated at different times during a
simulation.
</P>
<P>IMPORTANT NOTE: When a variable command is encountered in the input
script and the variable name has already been specified, the command
is ignored. This means variables can NOT be re-defined in an input
script. This is to allow an input script to be processed multiple
times without resetting the variables; see the <A HREF = "jump.html">jump</A> or
<A HREF = "include.html">include</A> commands. It also means that using a
command-line switch -var will override a corresponding variable
setting in the input script.
script (with 2 exceptions, read further). This is to allow an input
script to be processed multiple times without resetting the variables;
see the <A HREF = "jump.html">jump</A> or <A HREF = "include.html">include</A> commands. It also
means that using a command-line switch -var will override a
corresponding variable setting in the input script.
</P>
<P>There is one exception to this rule. As described below, if a
variable is iterated on to the end of its list of strings via the
<A HREF = "next.html">next</A> command, it is available to be re-defined in a
subsequent variable command.
<P>There are two exceptions to this rule. First, variables of style
<I>equal</I> ARE redefined each time the command is encountered. This
allow them to be reset, e.g. in a loop. This means an <I>equal</I>-style
variable will re-define a command-line swich -var setting, so use an
<I>index</I>-style variable for these settings instead, as in bench/in.lj.
</P>
<P>Second, as described below, if a variable is iterated on to the end of
its list of strings via the <A HREF = "next.html">next</A> command, it is removed
from the list of active varaibles, and is thus available to be
re-defined in a subsequent variable command.
</P>
<HR>
@ -102,8 +111,8 @@ the name "x" is a single character, or as ${LoopVar} if the name
"LoopVar" is one or more characters.
</P>
<P>As described below, for variable styles <I>index</I>, <I>loop</I>, <I>universe</I>,
and <I>uloop</I>, the string assigned to a variable can be incremented via
the <A HREF = "next.html">next</A> command. When there are no more strings to
and <I>uloop</I>, which string is assigned to a variable can be incremented
via the <A HREF = "next.html">next</A> command. When there are no more strings to
assign, the variable is "exhausted" and a flag is set that causes the
next <A HREF = "jump.html">jump</A> command encountered in the input script to be
skipped. This enables the construction of simple loops in the input

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@ -40,13 +40,13 @@ style = {index} or {loop} or {world} or {universe} or {uloop} or {equal} or {ato
[Examples:]
variable x index run1 run2 run3 run4 run5 run6 run7 run8
variable LoopVar loop 20
variable LoopVar loop $n
variable beta equal div(temp,3.0)
variable b1 equal add(x\[234\],mult(0.5,vol))
variable b equal div(xcm(mol1,x),2.0)
variable b equal c_myTemp\[0\]
variable b atom div(mult(x[],y[]),vol)
variable temp world 300.0 310.0 320.0 330.0
variable temp world 300.0 310.0 320.0 ${Tfinal}
variable x universe 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
variable x uloop 15 :pre
@ -68,24 +68,33 @@ variable/atom"_compute_variable_atom.html commands).
In the discussion that follows, the "name" of the variable is the
arbitrary string that is the 1st argument in the variable command.
The "string" is one of the subsequent arguments. The "value" is the
numeric quantity resulting from evaluation of the string. Note that
the same string can generate different values when it is evaluated at
different times during a simulation.
The "string" is one or more of the subsequent arguments. The "string"
can be simple text as in the 1st example above, it can contain other
variables as in the 2nd example, or it can be an equation as in the
3rd example. The "value" is the numeric quantity resulting from
evaluation of the string. Note that the same string can generate
different values when it is evaluated at different times during a
simulation.
IMPORTANT NOTE: When a variable command is encountered in the input
script and the variable name has already been specified, the command
is ignored. This means variables can NOT be re-defined in an input
script. This is to allow an input script to be processed multiple
times without resetting the variables; see the "jump"_jump.html or
"include"_include.html commands. It also means that using a
command-line switch -var will override a corresponding variable
setting in the input script.
script (with 2 exceptions, read further). This is to allow an input
script to be processed multiple times without resetting the variables;
see the "jump"_jump.html or "include"_include.html commands. It also
means that using a command-line switch -var will override a
corresponding variable setting in the input script.
There is one exception to this rule. As described below, if a
variable is iterated on to the end of its list of strings via the
"next"_next.html command, it is available to be re-defined in a
subsequent variable command.
There are two exceptions to this rule. First, variables of style
{equal} ARE redefined each time the command is encountered. This
allow them to be reset, e.g. in a loop. This means an {equal}-style
variable will re-define a command-line swich -var setting, so use an
{index}-style variable for these settings instead, as in bench/in.lj.
Second, as described below, if a variable is iterated on to the end of
its list of strings via the "next"_next.html command, it is removed
from the list of active varaibles, and is thus available to be
re-defined in a subsequent variable command.
:line
@ -96,8 +105,8 @@ the name "x" is a single character, or as $\{LoopVar\} if the name
"LoopVar" is one or more characters.
As described below, for variable styles {index}, {loop}, {universe},
and {uloop}, the string assigned to a variable can be incremented via
the "next"_next.html command. When there are no more strings to
and {uloop}, which string is assigned to a variable can be incremented
via the "next"_next.html command. When there are no more strings to
assign, the variable is "exhausted" and a flag is set that causes the
next "jump"_jump.html command encountered in the input script to be
skipped. This enables the construction of simple loops in the input