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@ -103,12 +103,12 @@ fix 1 particles rigid/npt/small molecule temp 1.0 1.0 1.0 iso 0.5 0.5 1.0
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<P>Treat one or more sets of atoms as independent rigid bodies. This
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means that each timestep the total force and torque on each rigid body
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is computed as the sum of the forces and torques on its constituent
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particles and the coordinates, velocities, and orientations of the
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atoms in each body are updated so that the body moves and rotates as a
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particles. The coordinates, velocities, and orientations of the atoms
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in each body are then updated so that the body moves and rotates as a
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single entity.
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</P>
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<P>Examples of large rigid bodies are a large colloidal particle, or
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portions of a large biomolecule such as a protein.
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<P>Examples of large rigid bodies are a colloidal particle, or portions
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of a biomolecule such as a protein.
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</P>
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<P>Example of small rigid bodies are patchy nanoparticles, such as those
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modeled in <A HREF = "#Zhang">this paper</A> by Sharon Glotzer's group, clumps of
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@ -183,6 +183,16 @@ command), setting the force on them to 0.0 (via the <A HREF = "fix_setforce.html
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setforce</A> command), and integrating them as usual
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(e.g. via the <A HREF = "fix_nve.html">fix nve</A> command).
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</P>
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<P>IMPORTANT NOTE: The aggregate properties of each rigid body are
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calculated at the start of each simulation run. These include its
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center of mass, moments of inertia, and net velocity and angular
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momentum. This means that before or between runs, per-atom properties
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can be changed, e.g. via the <A HREF = "set.html">set</A> or
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<A HREF = "velocity.html">velocity</A> command, which will affect the bodies. An
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exception is if the <I>infile</I> keyword is used, then all the body
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properties (except net velocity and angular momentum) are only
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calculated once so that values from the file are valid.
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</P>
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<HR>
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<P>Each rigid body must have two or more atoms. An atom can belong to at
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@ -85,12 +85,12 @@ fix 1 particles rigid/npt/small molecule temp 1.0 1.0 1.0 iso 0.5 0.5 1.0 :pre
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Treat one or more sets of atoms as independent rigid bodies. This
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means that each timestep the total force and torque on each rigid body
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is computed as the sum of the forces and torques on its constituent
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particles and the coordinates, velocities, and orientations of the
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atoms in each body are updated so that the body moves and rotates as a
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particles. The coordinates, velocities, and orientations of the atoms
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in each body are then updated so that the body moves and rotates as a
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single entity.
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Examples of large rigid bodies are a large colloidal particle, or
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portions of a large biomolecule such as a protein.
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Examples of large rigid bodies are a colloidal particle, or portions
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of a biomolecule such as a protein.
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Example of small rigid bodies are patchy nanoparticles, such as those
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modeled in "this paper"_#Zhang by Sharon Glotzer's group, clumps of
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@ -165,6 +165,16 @@ command), setting the force on them to 0.0 (via the "fix
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setforce"_fix_setforce.html command), and integrating them as usual
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(e.g. via the "fix nve"_fix_nve.html command).
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IMPORTANT NOTE: The aggregate properties of each rigid body are
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calculated at the start of each simulation run. These include its
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center of mass, moments of inertia, and net velocity and angular
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momentum. This means that before or between runs, per-atom properties
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can be changed, e.g. via the "set"_set.html or
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"velocity"_velocity.html command, which will affect the bodies. An
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exception is if the {infile} keyword is used, then all the body
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properties (except net velocity and angular momentum) are only
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calculated once so that values from the file are valid.
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:line
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Each rigid body must have two or more atoms. An atom can belong to at
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