forked from lijiext/lammps
git-svn-id: svn://svn.icms.temple.edu/lammps-ro/trunk@1615 f3b2605a-c512-4ea7-a41b-209d697bcdaa
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@ -156,6 +156,11 @@ so that any forces induced by other fixes will be zeroed out.
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<P>Many of the example input scripts included in the LAMMPS distribution
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are for 2d models.
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</P>
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<P>IMPORTANT NOTE: Some models in LAMMPS treat particles as extended
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spheres, as opposed to point particles. In 2d, the particles will
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still be spheres, not disks, meaning their moment of inertia will be
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the same as in 3d.
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</P>
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<HR>
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<A NAME = "4_3"></A><H4>4.3 CHARMM and AMBER force fields
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@ -801,6 +806,10 @@ hybrid</A> potential can be used, with the sphere-sphere
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interactions computed by another pair potential, such as <A HREF = "pair_lj.html">pair_style
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lj/cut</A>.
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</P>
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<P>IMPORTANT NOTE: In 2d, aspherical particles will still be ellipsoids,
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not ellipses, meaning their moments of inertia will be the same as in
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3d.
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</P>
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<HR>
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<A NAME = "4_15"></A><H4>4.15 Output from LAMMPS
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@ -153,6 +153,11 @@ so that any forces induced by other fixes will be zeroed out.
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Many of the example input scripts included in the LAMMPS distribution
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are for 2d models.
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IMPORTANT NOTE: Some models in LAMMPS treat particles as extended
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spheres, as opposed to point particles. In 2d, the particles will
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still be spheres, not disks, meaning their moment of inertia will be
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the same as in 3d.
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:line
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4.3 CHARMM and AMBER force fields :link(4_3),h4
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@ -794,6 +799,10 @@ hybrid"_pair_hybrid.html potential can be used, with the sphere-sphere
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interactions computed by another pair potential, such as "pair_style
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lj/cut"_pair_lj.html.
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IMPORTANT NOTE: In 2d, aspherical particles will still be ellipsoids,
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not ellipses, meaning their moments of inertia will be the same as in
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3d.
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:line
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4.15 Output from LAMMPS :link(4_15),h4
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@ -28,20 +28,20 @@ compute myTemp mobile temp/asphere
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<P>Define a computation that calculates the temperature of a group of
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aspherical particles, including a contribution from both their
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translational and rotational kinetic energy. This differs from the
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usual "compute temp" command which assumes point particles with only
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translational kinetic energy.
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usual <A HREF = "compute_temp.html">compute temp</A> command, which assumes point
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particles with only translational kinetic energy.
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</P>
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<P>For 3d aspherical particles, each has 3, 5, or 6 degrees of freedom (3
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translational, remainder rotational), depending on whether the
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particle is spherical, uniaxial, or biaxial. This is determined by
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the <A HREF = "shape.html">shape</A> command. Uniaxial means two of its three shape
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parameters are equal. Biaxial means they all 3 are different.
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parameters are equal. Biaxial means all 3 shape parameters are
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different.
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</P>
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<P>For 2d aspherical particles ...
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</P>
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<P>The rotational kinetic energy is computed as 1/2 I w^2, where I is the
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inertia tensor for the aspherical particle and w is its angular
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velocity, which is computed from its angular momentum.
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<P>For 2d aspherical particles, each has 3 or 4 degrees of freedom (3
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translational, remainder rotational), depending on whether the
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particle is spherical, or biaxial. Biaxial means the x,y shape
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parameters are unequal.
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</P>
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<P>IMPORTANT NOTE: These degrees of freedom assume that the interaction
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potential between degenerate aspherical particles does not impart
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@ -49,8 +49,13 @@ rotational motion to the extra degrees of freedom. E.g. the <A HREF = "pair_gay
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pair potential</A> does not impart torque to spherical
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particles, so they do not rotate.
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</P>
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<P>IMPORTANT NOTE: For a <A HREF = "dimension.html">2-dimensional system</A>, particles
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are treated as ellipsoids, not ellipses.
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<P>The rotational kinetic energy is computed as 1/2 I w^2, where I is the
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inertia tensor for the aspherical particle and w is its angular
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velocity, which is computed from its angular momentum.
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</P>
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<P>IMPORTANT NOTE: Fo <A HREF = "dimension.html">2d models</A>, particles are treated
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as ellipsoids, not ellipses, meaning their moments of inertia will be
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the same as in 3d.
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</P>
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<P>A 6-component kinetic energy tensor is also calculated by this
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compute. The formula for the components of the tensor is the same as
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@ -25,20 +25,20 @@ compute myTemp mobile temp/asphere :pre
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Define a computation that calculates the temperature of a group of
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aspherical particles, including a contribution from both their
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translational and rotational kinetic energy. This differs from the
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usual "compute temp" command which assumes point particles with only
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translational kinetic energy.
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usual "compute temp"_compute_temp.html command, which assumes point
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particles with only translational kinetic energy.
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For 3d aspherical particles, each has 3, 5, or 6 degrees of freedom (3
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translational, remainder rotational), depending on whether the
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particle is spherical, uniaxial, or biaxial. This is determined by
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the "shape"_shape.html command. Uniaxial means two of its three shape
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parameters are equal. Biaxial means they all 3 are different.
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parameters are equal. Biaxial means all 3 shape parameters are
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different.
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For 2d aspherical particles ...
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The rotational kinetic energy is computed as 1/2 I w^2, where I is the
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inertia tensor for the aspherical particle and w is its angular
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velocity, which is computed from its angular momentum.
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For 2d aspherical particles, each has 3 or 4 degrees of freedom (3
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translational, remainder rotational), depending on whether the
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particle is spherical, or biaxial. Biaxial means the x,y shape
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parameters are unequal.
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IMPORTANT NOTE: These degrees of freedom assume that the interaction
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potential between degenerate aspherical particles does not impart
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@ -46,8 +46,13 @@ rotational motion to the extra degrees of freedom. E.g. the "GayBerne
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pair potential"_pair_gayberne.html does not impart torque to spherical
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particles, so they do not rotate.
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IMPORTANT NOTE: For a "2-dimensional system"_dimension.html, particles
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are treated as ellipsoids, not ellipses.
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The rotational kinetic energy is computed as 1/2 I w^2, where I is the
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inertia tensor for the aspherical particle and w is its angular
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velocity, which is computed from its angular momentum.
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IMPORTANT NOTE: Fo "2d models"_dimension.html, particles are treated
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as ellipsoids, not ellipses, meaning their moments of inertia will be
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the same as in 3d.
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A 6-component kinetic energy tensor is also calculated by this
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compute. The formula for the components of the tensor is the same as
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@ -28,8 +28,8 @@ compute myTemp mobile temp/sphere
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<P>Define a computation that calculates the temperature of a group of
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spherical particles, including a contribution from both their
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translational and rotational kinetic energy. This differs from the
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usual "compute temp" command which assumes point particles with only
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translational kinetic energy.
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usual <A HREF = "compute_temp.html">compute temp</A> command, which assumes point
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particles with only translational kinetic energy.
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</P>
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<P>For 3d spherical particles, each has 6 degrees of freedom (3
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translational, 3 rotational). For 2d spherical particles, each has 3
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@ -39,8 +39,9 @@ degrees of freedom (2 translational, 1 rotational).
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moment of inertia for a sphere and w is the particle's angular
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velocity.
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</P>
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<P>IMPORTANT NOTE: For a <A HREF = "dimension.html">2-dimensional system</A>, particles
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are treated as spheres, not disks.
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<P>IMPORTANT NOTE: Fo <A HREF = "dimension.html">2d models</A>, particles are treated
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as spheres, not disks, meaning their moment of inertia will be the
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same as in 3d.
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</P>
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<P>A 6-component kinetic energy tensor is also calculated by this
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compute. The formula for the components of the tensor is the same as
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@ -25,8 +25,8 @@ compute myTemp mobile temp/sphere :pre
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Define a computation that calculates the temperature of a group of
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spherical particles, including a contribution from both their
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translational and rotational kinetic energy. This differs from the
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usual "compute temp" command which assumes point particles with only
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translational kinetic energy.
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usual "compute temp"_compute_temp.html command, which assumes point
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particles with only translational kinetic energy.
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For 3d spherical particles, each has 6 degrees of freedom (3
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translational, 3 rotational). For 2d spherical particles, each has 3
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@ -36,8 +36,9 @@ The rotational kinetic energy is computed as 1/2 I w^2, where I is the
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moment of inertia for a sphere and w is the particle's angular
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velocity.
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IMPORTANT NOTE: For a "2-dimensional system"_dimension.html, particles
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are treated as spheres, not disks.
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IMPORTANT NOTE: Fo "2d models"_dimension.html, particles are treated
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as spheres, not disks, meaning their moment of inertia will be the
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same as in 3d.
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A 6-component kinetic energy tensor is also calculated by this
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compute. The formula for the components of the tensor is the same as
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