diff --git a/doc/region.html b/doc/region.html index 1ffa4dd964..9ea592dfb8 100644 --- a/doc/region.html +++ b/doc/region.html @@ -17,9 +17,10 @@
block args = xlo xhi ylo yhi zlo zhi +delete = no args + block args = xlo xhi ylo yhi zlo zhi xlo,xhi,ylo,yhi,zlo,zhi = bounds of block in all dimensions (distance units) cone args = dim c1 c2 radlo radhi lo hi dim = x or y or z = axis of cone @@ -99,6 +100,11 @@ compute temp/region command, or when the fix wall/region command uses a region surface as a bounding wall on particle motion, i.e. a rotating container. +The delete style removes the named region. Since there is little +overhead to defining extra regions, there is normally no need to do +this, unless you are defining and discarding large numbers of regions +in your input script. +
The lo/hi values for block or cone or cylinder or prism styles can be specified as EDGE or INF. EDGE means they extend all the way to the global simulation box boundary. Note that this is the current diff --git a/doc/region.txt b/doc/region.txt index 33209d041b..24675fff1d 100644 --- a/doc/region.txt +++ b/doc/region.txt @@ -13,7 +13,8 @@ region command :h3 region ID style args keyword value ... :pre ID = user-assigned name for the region :ulb,l -style = {block} or {cone} or {cylinder} or {plane} or {prism} or {sphere} or {union} or {intersect} :l +style = {delete} or {block} or {cone} or {cylinder} or {plane} or {prism} or {sphere} or {union} or {intersect} :l + {delete} = no args {block} args = xlo xhi ylo yhi zlo zhi xlo,xhi,ylo,yhi,zlo,zhi = bounds of block in all dimensions (distance units) {cone} args = dim c1 c2 radlo radhi lo hi @@ -90,6 +91,11 @@ compute temp/region command, or when the fix wall/region command uses a region surface as a bounding wall on particle motion, i.e. a rotating container. +The {delete} style removes the named region. Since there is little +overhead to defining extra regions, there is normally no need to do +this, unless you are defining and discarding large numbers of regions +in your input script. + The lo/hi values for {block} or {cone} or {cylinder} or {prism} styles can be specified as EDGE or INF. EDGE means they extend all the way to the global simulation box boundary. Note that this is the current