forked from lijiext/lammps
git-svn-id: svn://svn.icms.temple.edu/lammps-ro/trunk@4506 f3b2605a-c512-4ea7-a41b-209d697bcdaa
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@ -17,9 +17,10 @@
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</PRE>
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<UL><LI>ID = user-assigned name for the region
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<LI>style = <I>block</I> or <I>cone</I> or <I>cylinder</I> or <I>plane</I> or <I>prism</I> or <I>sphere</I> or <I>union</I> or <I>intersect</I>
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<LI>style = <I>delete</I> or <I>block</I> or <I>cone</I> or <I>cylinder</I> or <I>plane</I> or <I>prism</I> or <I>sphere</I> or <I>union</I> or <I>intersect</I>
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<PRE> <I>block</I> args = xlo xhi ylo yhi zlo zhi
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<PRE> <I>delete</I> = no args
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<I>block</I> args = xlo xhi ylo yhi zlo zhi
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xlo,xhi,ylo,yhi,zlo,zhi = bounds of block in all dimensions (distance units)
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<I>cone</I> args = dim c1 c2 radlo radhi lo hi
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dim = <I>x</I> or <I>y</I> or <I>z</I> = axis of cone
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@ -99,6 +100,11 @@ compute temp/region command, or when the fix wall/region command uses
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a region surface as a bounding wall on particle motion, i.e. a
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rotating container.
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</P>
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<P>The <I>delete</I> style removes the named region. Since there is little
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overhead to defining extra regions, there is normally no need to do
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this, unless you are defining and discarding large numbers of regions
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in your input script.
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</P>
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<P>The lo/hi values for <I>block</I> or <I>cone</I> or <I>cylinder</I> or <I>prism</I> styles
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can be specified as EDGE or INF. EDGE means they extend all the way
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to the global simulation box boundary. Note that this is the current
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@ -13,7 +13,8 @@ region command :h3
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region ID style args keyword value ... :pre
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ID = user-assigned name for the region :ulb,l
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style = {block} or {cone} or {cylinder} or {plane} or {prism} or {sphere} or {union} or {intersect} :l
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style = {delete} or {block} or {cone} or {cylinder} or {plane} or {prism} or {sphere} or {union} or {intersect} :l
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{delete} = no args
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{block} args = xlo xhi ylo yhi zlo zhi
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xlo,xhi,ylo,yhi,zlo,zhi = bounds of block in all dimensions (distance units)
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{cone} args = dim c1 c2 radlo radhi lo hi
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@ -90,6 +91,11 @@ compute temp/region command, or when the fix wall/region command uses
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a region surface as a bounding wall on particle motion, i.e. a
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rotating container.
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The {delete} style removes the named region. Since there is little
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overhead to defining extra regions, there is normally no need to do
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this, unless you are defining and discarding large numbers of regions
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in your input script.
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The lo/hi values for {block} or {cone} or {cylinder} or {prism} styles
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can be specified as EDGE or INF. EDGE means they extend all the way
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to the global simulation box boundary. Note that this is the current
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