forked from lijiext/lammps
Fixed the doc page for fix wall/body/polyhedron
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@ -15,15 +15,14 @@ Syntax
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* k_n = normal repulsion strength (force/distance units or pressure units - see discussion below)
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* c_n = normal damping coefficient (force/distance units or pressure units - see discussion below)
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* c_t = tangential damping coefficient (force/distance units or pressure units - see discussion below)
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* wallstyle = *xplane* or *yplane* or *zplane* or *zcylinder*
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* wallstyle = *xplane* or *yplane* or *zplane*
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* args = list of arguments for a particular style
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.. parsed-literal::
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*xplane* or *yplane* args = lo hi
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*xplane* or *yplane* or *zplane* args = lo hi
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lo,hi = position of lower and upper plane (distance units), either can be NULL)
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*zcylinder* args = radius
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radius = cylinder radius (distance units)
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* zero or more keyword/value pairs may be appended to args
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* keyword = *wiggle*
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@ -60,8 +59,7 @@ those specified with the :doc:`pair_style body/rounded/polyhedron <pair_body_rou
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The *wallstyle* can be planar or cylindrical. The 3 planar options
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specify a pair of walls in a dimension. Wall positions are given by
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*lo* and *hi*\ . Either of the values can be specified as NULL if a
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single wall is desired. For a *zcylinder* wallstyle, the cylinder's
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axis is at x = y = 0.0, and the radius of the cylinder is specified.
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single wall is desired.
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Optionally, the wall can be moving, if the *wiggle* keyword is appended.
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@ -71,8 +69,7 @@ particles. The arguments to the *wiggle* keyword specify a dimension
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for the motion, as well as it's *amplitude* and *period*\ . Note that
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if the dimension is in the plane of the wall, this is effectively a
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shearing motion. If the dimension is perpendicular to the wall, it is
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more of a shaking motion. A *zcylinder* wall can only be wiggled in
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the z dimension.
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more of a shaking motion.
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Each timestep, the position of a wiggled wall in the appropriate *dim*
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is set according to this equation:
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