lammps/doc/fix_wall.txt

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"LAMMPS WWW Site"_lws - "LAMMPS Documentation"_ld - "LAMMPS Commands"_lc :c
:link(lws,http://lammps.sandia.gov)
:link(ld,Manual.html)
:link(lc,Section_commands.html#comm)
:line
fix wall/lj93 command :h3
fix wall/lj126 command :h3
fix wall/colloid command :h3
fix wall/harmonic command :h3
[Syntax:]
fix ID group-ID style face args ... keyword value ... :pre
ID, group-ID are documented in "fix"_fix.html command :ulb,l
style = {wall/lj93} or {wall/lj126} or {wall/colloid} or {wall/harmonic} :l
one or more face/arg pairs may be appended :l
face = {xlo} or {xhi} or {ylo} or {yhi} or {zlo} or {zhi} :l
args = coord epsilon sigma cutoff
coord = position of wall = EDGE or constant or variable
EDGE = current lo or hi edge of simulation box
constant = number like 0.0 or -30.0 (distance units)
variable = "equal-style variable"_variable.html like v_x or v_wiggle
epsilon = strength factor for wall-particle interaction (energy or energy/distance^2 units)
sigma = size factor for wall-particle interaction (distance units)
cutoff = distance from wall at which wall-particle interaction is cut off (distance units) :pre
zero or more keyword/value pairs may be appended :l
keyword = {units} or {fld} :l
{units} value = {lattice} or {box}
{lattice} = the wall position is defined in lattice units
{box} = the wall position is defined in simulation box units
{fld} value = {yes} or {no}
{yes} = invoke the wall constraint to be compatible with implicit FLD
{yes} = invoke the wall constraint in the normal way :pre
:ule
[Examples:]
fix wallhi all wall/lj93 xlo -1.0 1.0 1.0 2.5 units box
fix wallhi all wall/lj93 xhi EDGE 1.0 1.0 2.5
fix wallhi all wall/lj126 v_wiggle 23.2 1.0 1.0 2.5
fix zwalls all wall/colloid zlo 0.0 1.0 1.0 0.858 zhi 40.0 1.0 1.0 0.858 :pre
[Description:]
Bound the simulation domain on one or more of its faces with a flat
wall that interacts with the atoms in the group by generating a force
on the atom in a direction perpendicular to the wall. The energy of
wall-particle interactions depends on the style.
For style {wall/lj93}, the energy E is given by the 9/3 potential:
:c,image(Eqs/fix_wall_lj93.jpg)
For style {wall/lj126}, the energy E is given by the 12/6 potential:
:c,image(Eqs/pair_lj.jpg)
For style {wall/colloid}, the energy E is given by an integrated form of
the "pair_style colloid"_pair_colloid.html potential:
:c,image(Eqs/fix_wall_colloid.jpg)
For style {wall/harmonic}, the energy E is given by a harmonic spring
potential:
:c,image(Eqs/fix_wall_harmonic.jpg)
In all cases, {r} is the distance from the particle to the wall at
position {coord}, and Rc is the {cutoff} distance at which the
particle and wall no longer interact. The energy of the wall
potential is shifted so that the wall-particle interaction energy is
0.0 at the cutoff distance.
Up to 6 walls or faces can be specified in a single command: {xlo},
{xhi}, {ylo}, {yhi}, {zlo}, {zhi}. A {lo} face interacts with
particles near the lower side of the simulation box in that dimension.
A {hi} face interacts with particles near the upper side of the
simulation box in that dimension.
The position of each wall can be specified in one of 3 ways: as the
EDGE of the simulation box, as a constant value, or as a variable. If
EDGE is used, then the corresponding boundary of the current
simulation box is used. If a numeric constant is specified then the
wall is placed at that position in the appropriate dimension (x, y, or
z). In both the EDGE and constant cases, the wall will never move.
If the wall position is a variable, it should be specified as v_name,
where name is an "equal-style variable"_variable.html name. In this
case the variable is evaluated each timestep and the result becomes
the current position of the reflecting wall. Equal-style variables
can specify formulas with various mathematical functions, and include
"thermo_style"_thermo_style.html command keywords for the simulation
box parameters and timestep and elapsed time. Thus it is easy to
specify a time-dependent wall position. See examples below.
For the {wall/lj93} and {wall/lj126} styles, {epsilon} and {sigma} are
the usual Lennard-Jones parameters, which determine the strength and
size of the particle as it interacts with the wall. Epsilon has
energy units. Note that this {epsilon} and {sigma} may be different
than any {epsilon} or {sigma} values defined for a pair style that
computes particle-particle interactions.
The {wall/lj93} interaction is derived by integrating over a 3d
half-lattice of Lennard-Jones 12/6 particles. The {wall/lj126}
interaction is effectively a harder, more repulsive wall interaction.
For the {wall/colloid} style, {epsilon} is effectively a Hamaker
constant with energy units for the colloid-wall interaction, {R} is
the radius of the colloid particle, {D} is the distance from the
surface of the colloid particle to the wall (r-R), and {sigma} is the
size of a constituent LJ particle inside the colloid particle. Note
that the cutoff distance Rc in this case is the distance from the
colloid particle center to the wall.
The {wall/colloid} interaction is derived by integrating over
constituent LJ particles of size {sigma} within the colloid particle
and a 3d half-lattice of Lennard-Jones 12/6 particles of size {sigma}
in the wall.
For the {wall/harmonic} style, {epsilon} is effectively the spring
constant K, and has units (energy/distance^2). The input parameter
{sigma} is ignored. The minimum energy position of the harmonic
spring is at the {cutoff}. This is a repulsive-only spring since the
interaction is truncated at the {cutoff}
IMPORTANT NOTE: For all of the styles, you must insure that r is
always > 0 for all particles in the group, or LAMMPS will generate an
error. This means you cannot start your simulation with particles at
the wall position {coord} (r = 0) or with particles on the wrong side
of the wall (r < 0). For the {wall/lj93} and {wall/lj126} styles, the
energy of the wall/particle interaction (and hence the force on the
particle) blows up as r -> 0. The {wall/colloid} style is even more
restrictive, since the energy blows up as D = r-R -> 0. This means
the finite-size particles of radius R must be a distance larger than R
from the wall position {coord}. The {harmonic} style is a softer
potential and does not blow up as r -> 0, but you must use a large
enough {epsilon} that particles always reamin on the correct side of
the wall (r > 0).
The {units} keyword determines the meaning of the distance units used
to define a wall position, but only when a numeric constant or
variable is used. It is not relevant when EDGE is used to specify a
face position. In the variable case, the variable is assumed to
produce a value compatible with the {units} setting you specify.
A {box} value selects standard distance units as defined by the
"units"_units.html command, e.g. Angstroms for units = real or metal.
A {lattice} value means the distance units are in lattice spacings.
The "lattice"_lattice.html command must have been previously used to
define the lattice spacings.
The {fld} keyword can be used with a {yes} setting to invoke the wall
constraint before pairwise interactions are computed. This allows an
implicit FLD model using "pair_style lubricateU"_pair_lubricateU.html
to include the wall force in its calculations. If the setting is
{no}, wall forces are imposed after pairwise interactions, in the
usual manner.
:line
Here are examples of variable definitions that move the wall position
in a time-dependent fashion using equal-style
"variables"_variable.html.
variable ramp equal ramp(0,10)
fix 1 all wall xlo v_ramp 1.0 1.0 2.5 :pre
variable linear equal vlinear(0,20)
fix 1 all wall xlo v_linear 1.0 1.0 2.5 :pre
variable wiggle equal swiggle(0.0,5.0,3.0)
fix 1 all wall xlo v_wiggle 1.0 1.0 2.5 :pre
variable wiggle equal cwiggle(0.0,5.0,3.0)
fix 1 all wall xlo v_wiggle 1.0 1.0 2.5 :pre
The ramp(lo,hi) function adjusts the wall position linearly from lo to
hi over the course of a run. The linear(c0,velocity) function does
something similar using the equation position = c0 + velocity*delta,
where delta is the elapsed time.
The swiggle(c0,A,period) function causes the wall position to
oscillate sinusoidally according to this equation, where omega = 2 PI
/ period:
position = c0 + A sin(omega*delta) :pre
The cwiggle(c0,A,period) function causes the wall position to
oscillate sinusoidally according to this equation, which will have an
initial wall velocity of 0.0, and thus may impose a gentler
perturbation on the particles:
position = c0 + A (1 - cos(omega*delta)) :pre
:line
[Restart, fix_modify, output, run start/stop, minimize info:]
No information about this fix is written to "binary restart
files"_restart.html.
The "fix_modify"_fix_modify.html {energy} option is supported by this
fix to add the energy of interaction between atoms and each wall to
the system's potential energy as part of "thermodynamic
output"_thermo_style.html.
This fix computes a global scalar energy and a global vector of
forces, which can be accessed by various "output
commands"_Section_howto.html#howto_15. Note that the scalar energy is
the sum of interactions with all defined walls. If you want the
energy on a per-wall basis, you need to use multiple fix wall
commands. The length of the vector is equal to the number of walls
defined by the fix. Each vector value is the normal force on a
specific wall. Note that an outward force on a wall will be a
negative value for {lo} walls and a positive value for {hi} walls.
The scalar and vector values calculated by this fix are "extensive".
No parameter of this fix can be used with the {start/stop} keywords of
the "run"_run.html command.
The forces due to this fix are imposed during an energy minimization,
invoked by the "minimize"_minimize.html command.
IMPORTANT NOTE: If you want the atom/wall interaction energy to be
included in the total potential energy of the system (the quantity
being minimized), you MUST enable the "fix_modify"_fix_modify.html
{energy} option for this fix.
[Restrictions:]
Any dimension (xyz) that has a wall must be non-periodic.
[Related commands:]
"fix wall/reflect"_fix_wall_reflect.html,
"fix wall/gran"_fix_wall_gran.html,
"fix wall/region"_fix_wall_region.html
[Default:]
The option defaults are no velocity, no wiggle, and units = lattice.