forked from lijiext/lammps
85 lines
3.4 KiB
C
85 lines
3.4 KiB
C
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/*
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*_________________________________________________________________________*
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* POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE *
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* DESCRIPTION: SEE READ-ME *
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* FILE NAME: colmatrix.h *
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* AUTHORS: See Author List *
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* GRANTS: See Grants List *
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* COPYRIGHT: (C) 2005 by Authors as listed in Author's List *
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* LICENSE: Please see License Agreement *
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* DOWNLOAD: Free at www.rpi.edu/~anderk5 *
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* ADMINISTRATOR: Prof. Kurt Anderson *
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* Computational Dynamics Lab *
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* Rensselaer Polytechnic Institute *
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* 110 8th St. Troy NY 12180 *
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* CONTACT: anderk5@rpi.edu *
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*_________________________________________________________________________*/
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#ifndef COLMATRIX_H
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#define COLMATRIX_H
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#include "virtualcolmatrix.h"
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#include "colmatmap.h"
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class Matrix;
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class Vect6;
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class Mat3x3;
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class Vect3;
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class ColMatrix : public VirtualColMatrix {
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double* elements;
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public:
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ColMatrix();
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~ColMatrix();
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ColMatrix(const ColMatrix& A); // copy constructor
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ColMatrix(const VirtualColMatrix& A); // copy constructor
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ColMatrix(const VirtualMatrix& A); // copy constructor
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ColMatrix(int m); // size constructor
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double& operator_1int (int i); // array access
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double Get_1int(int i) const;
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void Set_1int(int i, double value);
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double BasicGet_1int(int i) const;
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void BasicSet_1int(int i, double value);
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void BasicIncrement_1int(int i, double value);
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double* GetElementPointer(int i);
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void Dim(int m);
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void Const(double value);
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MatrixType GetType() const;
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std::istream& ReadData(std::istream& c);
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std::ostream& WriteData(std::ostream& c) const;
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void AssignVM(const VirtualMatrix& A);
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ColMatrix& operator=(const ColMatrix& A); // assignment operator
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ColMatrix& operator=(const VirtualColMatrix& A); // overloaded =
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ColMatrix& operator=(const VirtualMatrix& A); // overloaded =
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ColMatrix& operator*=(double b);
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void Abs();
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void BasicMax(double& value, int& index);
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void BasicMin(double& value, int& index);
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// fast matrix operations
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friend void FastQuaternions(ColMatrix& q, Mat3x3& C);
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friend void FastInvQuaternions(Mat3x3& C, ColMatrix& q);
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friend void FastQuaternionDerivatives(ColMatrix& q, ColMatrix& omega, ColMatrix& qdot);
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friend void FastTMult(Matrix& A, Vect6& B, ColMatrix& C);
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friend void FastMult(Matrix& A, ColMatrix& B, Vect6& C);
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friend void FastAssign(ColMatrix& A, ColMatrix& C);
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friend void FastMult(Mat3x3& A, ColMatrix& B, Vect3& C);
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friend void FastMult(Mat3x3& A, Vect3& B, ColMatrix& C);
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friend void FastAssign(ColMatrix&A, Vect3& C);
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friend void EP_Derivatives(ColMatrix& q, ColMatrix& u, ColMatrix& qdot);
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friend void EP_Transformation(ColMatrix& q, Mat3x3& C);
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friend void EP_FromTransformation(ColMatrix& q, Mat3x3& C);
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friend void EP_Normalize(ColMatrix& q);
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friend void EPdotdot_udot(ColMatrix& Audot, ColMatrix& Aqdot, ColMatrix& Aq,ColMatrix& Aqddot);
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friend void qdot_to_u(ColMatrix& q, ColMatrix& u, ColMatrix& qdot);
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};
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#endif
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