add shelves
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commit
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material Shelves_2/Diffuse
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{
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receive_shadows off
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}
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material Shelves_2/Specular
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{
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receive_shadows off
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}
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material Shelves_2/Normal
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{
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receive_shadows off
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}
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<?xml version="1.0"?>
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<model>
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<name>Shelves high</name>
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<version>1.0</version>
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<sdf version="1.5">model.sdf</sdf>
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<description>
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Item for warehouse environment.
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</description>
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</model>
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<?xml version="1.0" ?>
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<sdf version="1.5">
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<model name="Shelves high">
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<static>true</static>
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<link name="link">
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<collision name="collision">
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<geometry>
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<mesh>
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<uri>model://shelves_high/meshes/shelves_high_collision.dae</uri>
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<scale>1 1.2 1.2</scale>
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</mesh>
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</geometry>
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</collision>
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<visual name="visual">
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<geometry>
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<mesh>
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<uri>model://shelves_high/meshes/shelves_high.dae</uri>
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<scale>1 1.2 1.2</scale>
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</mesh>
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</geometry>
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<!--<material>
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<script>
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<uri>model://shelves_2/materials/scripts</uri>
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<uri>model://shelves_2/materials/textures</uri>
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<name>Shelves_2/Diffuse</name>
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</script>
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<shader type="normal_map_object_space">
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<normal_map>Shelves_2_Normal.png</normal_map>
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</shader>
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</material>-->
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</visual>
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</link>
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</model>
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</sdf>
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<?xml version="1.0"?>
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<model>
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<name>Shelves high 2</name>
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<version>1.0</version>
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<sdf version="1.5">model.sdf</sdf>
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<description>
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Item for warehouse environment.
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</description>
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</model>
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<?xml version="1.0" ?>
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<sdf version="1.5">
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<model name="Shelves high 2">
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<static>true</static>
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<link name="link">
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<collision name="collision">
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<geometry>
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<mesh>
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<uri>model://shelves_high2/meshes/shelves_high2_collision.dae</uri>
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<scale>1 1.2 1.2</scale>
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</mesh>
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</geometry>
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</collision>
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<visual name="visual">
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<geometry>
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<mesh>
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<uri>model://shelves_high2/meshes/shelves_high2.dae</uri>
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<scale>1 1.2 1.2</scale>
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</mesh>
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</geometry>
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<!--<material>
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<script>
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<uri>model://shelves_2/materials/scripts</uri>
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<uri>model://shelves_2/materials/textures</uri>
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<name>Shelves_2/Diffuse</name>
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</script>
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<shader type="normal_map_object_space">
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<normal_map>Shelves_2_Normal.png</normal_map>
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</shader>
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</material>-->
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</visual>
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</link>
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</model>
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</sdf>
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