34 lines
1.8 KiB
Plaintext
34 lines
1.8 KiB
Plaintext
ColEm is a portable emulator of the old ColecoVision videogame console.
|
|
It should run most ColecoVision games and supports Coleco's SuperAction
|
|
controllers with spin wheels.
|
|
|
|
In order to run ColecoVision games, you will need a copy of the system
|
|
ROM image, but for copyright reasons, no ROM image is included. The
|
|
file is generally called "coleco.rom" or "coleco.zip" (which contains
|
|
"coleco.rom"). If you own a ColecoVision console, depending on the laws
|
|
where you live, it may or may not be legal for you to use a copy of the
|
|
ROM. If it's legal, you can either crack open your console, remove the
|
|
ROM chip, and read the data from it... or use google-fu to find an
|
|
already-dumped image file. Legal issues aside, you have 2 ways to
|
|
provide the ROM image for the emulator to use:
|
|
|
|
1. Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom") in
|
|
the directory with the SlackBuild script. The resulting package will
|
|
include the ROM image in "usr/share/colem/coleco.rom". If you do this,
|
|
DO NOT give anyone a copy of the package! Using the ROM might possibly
|
|
be legal, but bundling it with ColEm is against the ColEm license.
|
|
|
|
2. Build the package without the ROM image. After installing the
|
|
package, manually place a copy of "coleco.rom" in "/usr/share/colem/"
|
|
or "~/.colem/".
|
|
|
|
Note about the sources: It appears that every time upstream releases a
|
|
new version, the download link for the previous version is removed. If
|
|
you are unable to download the source, try visiting the home page and
|
|
look for a new version of ColEm. If this is the case, please contact
|
|
the maintainer of this script (see the .info file)
|
|
|
|
By default, ColEm is built for 24- and 32-bit color depth X11 displays.
|
|
If you intend to run ColEm on an 8- or 16-bpp display, set either
|
|
DISPLAY_BPP=8 or DISPLAY_BPP=16 in the script's environment.
|